| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ProgramNULL.h: |
| // Defines the class interface for ProgramNULL, implementing ProgramImpl. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_ |
| #define LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_ |
| |
| #include "libANGLE/renderer/ProgramImpl.h" |
| |
| namespace rx |
| { |
| |
| class ProgramNULL : public ProgramImpl |
| { |
| public: |
| ProgramNULL(const gl::ProgramState &state); |
| ~ProgramNULL() override; |
| |
| std::unique_ptr<LinkEvent> load(const gl::Context *context, |
| gl::BinaryInputStream *stream, |
| gl::InfoLog &infoLog) override; |
| void save(const gl::Context *context, gl::BinaryOutputStream *stream) override; |
| void setBinaryRetrievableHint(bool retrievable) override; |
| void setSeparable(bool separable) override; |
| |
| std::unique_ptr<LinkEvent> link(const gl::Context *context, |
| const gl::ProgramLinkedResources &resources, |
| gl::InfoLog &infoLog) override; |
| GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override; |
| |
| void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform1iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform2iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform3iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform4iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| void setUniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) override; |
| |
| void getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const override; |
| void getUniformiv(const gl::Context *context, GLint location, GLint *params) const override; |
| void getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const override; |
| |
| // CHROMIUM_path_rendering |
| // Set parameters to control fragment shader input variable interpolation |
| void setPathFragmentInputGen(const std::string &inputName, |
| GLenum genMode, |
| GLint components, |
| const GLfloat *coeffs) override; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_ |