| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // DisplayCGL.mm: CGL implementation of egl::Display |
| |
| #if __has_include(<Cocoa/Cocoa.h>) |
| |
| # include "libANGLE/renderer/gl/cgl/DisplayCGL.h" |
| |
| # import <Cocoa/Cocoa.h> |
| # include <EGL/eglext.h> |
| # include <dlfcn.h> |
| |
| # include "common/debug.h" |
| # include "gpu_info_util/SystemInfo.h" |
| # include "libANGLE/Display.h" |
| # include "libANGLE/renderer/gl/cgl/ContextCGL.h" |
| # include "libANGLE/renderer/gl/cgl/DeviceCGL.h" |
| # include "libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.h" |
| # include "libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h" |
| # include "libANGLE/renderer/gl/cgl/RendererCGL.h" |
| # include "libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h" |
| |
| namespace |
| { |
| |
| const char *kDefaultOpenGLDylibName = |
| "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"; |
| const char *kFallbackOpenGLDylibName = "GL"; |
| |
| } |
| |
| namespace rx |
| { |
| |
| class FunctionsGLCGL : public FunctionsGL |
| { |
| public: |
| FunctionsGLCGL(void *dylibHandle) : mDylibHandle(dylibHandle) {} |
| |
| ~FunctionsGLCGL() override { dlclose(mDylibHandle); } |
| |
| private: |
| void *loadProcAddress(const std::string &function) const override |
| { |
| return dlsym(mDylibHandle, function.c_str()); |
| } |
| |
| void *mDylibHandle; |
| }; |
| |
| DisplayCGL::DisplayCGL(const egl::DisplayState &state) |
| : DisplayGL(state), |
| mEGLDisplay(nullptr), |
| mContext(nullptr), |
| mPixelFormat(nullptr), |
| mSupportsGPUSwitching(false), |
| mDiscreteGPUPixelFormat(nullptr), |
| mDiscreteGPURefs(0) |
| {} |
| |
| DisplayCGL::~DisplayCGL() {} |
| |
| egl::Error DisplayCGL::initialize(egl::Display *display) |
| { |
| mEGLDisplay = display; |
| |
| angle::SystemInfo info; |
| if (!angle::GetSystemInfo(&info)) |
| { |
| return egl::EglNotInitialized() << "Unable to query ANGLE's SystemInfo."; |
| } |
| mSupportsGPUSwitching = info.isMacSwitchable; |
| |
| { |
| // TODO(cwallez) investigate which pixel format we want |
| std::vector<CGLPixelFormatAttribute> attribs; |
| attribs.push_back(kCGLPFAOpenGLProfile); |
| attribs.push_back(static_cast<CGLPixelFormatAttribute>(kCGLOGLPVersion_3_2_Core)); |
| if (mSupportsGPUSwitching) |
| { |
| attribs.push_back(kCGLPFAAllowOfflineRenderers); |
| } |
| attribs.push_back(static_cast<CGLPixelFormatAttribute>(0)); |
| GLint nVirtualScreens = 0; |
| CGLChoosePixelFormat(attribs.data(), &mPixelFormat, &nVirtualScreens); |
| |
| if (mPixelFormat == nullptr) |
| { |
| return egl::EglNotInitialized() << "Could not create the context's pixel format."; |
| } |
| } |
| |
| CGLCreateContext(mPixelFormat, nullptr, &mContext); |
| if (mContext == nullptr) |
| { |
| return egl::EglNotInitialized() << "Could not create the CGL context."; |
| } |
| CGLSetCurrentContext(mContext); |
| |
| // There is no equivalent getProcAddress in CGL so we open the dylib directly |
| void *handle = dlopen(kDefaultOpenGLDylibName, RTLD_NOW); |
| if (!handle) |
| { |
| handle = dlopen(kFallbackOpenGLDylibName, RTLD_NOW); |
| } |
| if (!handle) |
| { |
| return egl::EglNotInitialized() << "Could not open the OpenGL Framework."; |
| } |
| |
| std::unique_ptr<FunctionsGL> functionsGL(new FunctionsGLCGL(handle)); |
| functionsGL->initialize(display->getAttributeMap()); |
| |
| mRenderer.reset(new RendererCGL(std::move(functionsGL), display->getAttributeMap(), this)); |
| |
| const gl::Version &maxVersion = mRenderer->getMaxSupportedESVersion(); |
| if (maxVersion < gl::Version(2, 0)) |
| { |
| return egl::EglNotInitialized() << "OpenGL ES 2.0 is not supportable."; |
| } |
| |
| return DisplayGL::initialize(display); |
| } |
| |
| void DisplayCGL::terminate() |
| { |
| DisplayGL::terminate(); |
| |
| mRenderer.reset(); |
| if (mPixelFormat != nullptr) |
| { |
| CGLDestroyPixelFormat(mPixelFormat); |
| mPixelFormat = nullptr; |
| } |
| if (mContext != nullptr) |
| { |
| CGLSetCurrentContext(nullptr); |
| CGLReleaseContext(mContext); |
| mContext = nullptr; |
| } |
| } |
| |
| SurfaceImpl *DisplayCGL::createWindowSurface(const egl::SurfaceState &state, |
| EGLNativeWindowType window, |
| const egl::AttributeMap &attribs) |
| { |
| return new WindowSurfaceCGL(state, mRenderer.get(), window, mContext); |
| } |
| |
| SurfaceImpl *DisplayCGL::createPbufferSurface(const egl::SurfaceState &state, |
| const egl::AttributeMap &attribs) |
| { |
| EGLint width = static_cast<EGLint>(attribs.get(EGL_WIDTH, 0)); |
| EGLint height = static_cast<EGLint>(attribs.get(EGL_HEIGHT, 0)); |
| return new PbufferSurfaceCGL(state, mRenderer.get(), width, height); |
| } |
| |
| SurfaceImpl *DisplayCGL::createPbufferFromClientBuffer(const egl::SurfaceState &state, |
| EGLenum buftype, |
| EGLClientBuffer clientBuffer, |
| const egl::AttributeMap &attribs) |
| { |
| ASSERT(buftype == EGL_IOSURFACE_ANGLE); |
| |
| return new IOSurfaceSurfaceCGL(state, mContext, clientBuffer, attribs); |
| } |
| |
| SurfaceImpl *DisplayCGL::createPixmapSurface(const egl::SurfaceState &state, |
| NativePixmapType nativePixmap, |
| const egl::AttributeMap &attribs) |
| { |
| UNIMPLEMENTED(); |
| return nullptr; |
| } |
| |
| ContextImpl *DisplayCGL::createContext(const gl::State &state, |
| gl::ErrorSet *errorSet, |
| const egl::Config *configuration, |
| const gl::Context *shareContext, |
| const egl::AttributeMap &attribs) |
| { |
| bool usesDiscreteGPU = false; |
| |
| if (attribs.get(EGL_POWER_PREFERENCE_ANGLE, EGL_LOW_POWER_ANGLE) == EGL_HIGH_POWER_ANGLE) |
| { |
| // Should have been rejected by validation if not supported. |
| ASSERT(mSupportsGPUSwitching); |
| // Create discrete pixel format if necessary. |
| if (!mDiscreteGPUPixelFormat) |
| { |
| CGLPixelFormatAttribute discreteAttribs[] = {static_cast<CGLPixelFormatAttribute>(0)}; |
| GLint numPixelFormats = 0; |
| if (CGLChoosePixelFormat(discreteAttribs, &mDiscreteGPUPixelFormat, &numPixelFormats) != |
| kCGLNoError) |
| { |
| ERR() << "Error choosing discrete pixel format."; |
| return nullptr; |
| } |
| } |
| ++mDiscreteGPURefs; |
| usesDiscreteGPU = true; |
| } |
| |
| return new ContextCGL(state, errorSet, mRenderer, usesDiscreteGPU); |
| } |
| |
| DeviceImpl *DisplayCGL::createDevice() |
| { |
| return new DeviceCGL(); |
| } |
| |
| egl::ConfigSet DisplayCGL::generateConfigs() |
| { |
| // TODO(cwallez): generate more config permutations |
| egl::ConfigSet configs; |
| |
| const gl::Version &maxVersion = getMaxSupportedESVersion(); |
| ASSERT(maxVersion >= gl::Version(2, 0)); |
| bool supportsES3 = maxVersion >= gl::Version(3, 0); |
| |
| egl::Config config; |
| |
| // Native stuff |
| config.nativeVisualID = 0; |
| config.nativeVisualType = 0; |
| config.nativeRenderable = EGL_TRUE; |
| |
| // Buffer sizes |
| config.redSize = 8; |
| config.greenSize = 8; |
| config.blueSize = 8; |
| config.alphaSize = 8; |
| config.depthSize = 24; |
| config.stencilSize = 8; |
| |
| config.colorBufferType = EGL_RGB_BUFFER; |
| config.luminanceSize = 0; |
| config.alphaMaskSize = 0; |
| |
| config.bufferSize = config.redSize + config.greenSize + config.blueSize + config.alphaSize; |
| |
| config.transparentType = EGL_NONE; |
| |
| // Pbuffer |
| config.maxPBufferWidth = 4096; |
| config.maxPBufferHeight = 4096; |
| config.maxPBufferPixels = 4096 * 4096; |
| |
| // Caveat |
| config.configCaveat = EGL_NONE; |
| |
| // Misc |
| config.sampleBuffers = 0; |
| config.samples = 0; |
| config.level = 0; |
| config.bindToTextureRGB = EGL_FALSE; |
| config.bindToTextureRGBA = EGL_FALSE; |
| |
| config.surfaceType = EGL_WINDOW_BIT | EGL_PBUFFER_BIT; |
| |
| config.minSwapInterval = 1; |
| config.maxSwapInterval = 1; |
| |
| config.renderTargetFormat = GL_RGBA8; |
| config.depthStencilFormat = GL_DEPTH24_STENCIL8; |
| |
| config.conformant = EGL_OPENGL_ES2_BIT | (supportsES3 ? EGL_OPENGL_ES3_BIT_KHR : 0); |
| config.renderableType = config.conformant; |
| |
| config.matchNativePixmap = EGL_NONE; |
| |
| config.colorComponentType = EGL_COLOR_COMPONENT_TYPE_FIXED_EXT; |
| |
| configs.add(config); |
| return configs; |
| } |
| |
| bool DisplayCGL::testDeviceLost() |
| { |
| // TODO(cwallez) investigate implementing this |
| return false; |
| } |
| |
| egl::Error DisplayCGL::restoreLostDevice(const egl::Display *display) |
| { |
| UNIMPLEMENTED(); |
| return egl::EglBadDisplay(); |
| } |
| |
| bool DisplayCGL::isValidNativeWindow(EGLNativeWindowType window) const |
| { |
| NSObject *layer = reinterpret_cast<NSObject *>(window); |
| return [layer isKindOfClass:[CALayer class]]; |
| } |
| |
| egl::Error DisplayCGL::validateClientBuffer(const egl::Config *configuration, |
| EGLenum buftype, |
| EGLClientBuffer clientBuffer, |
| const egl::AttributeMap &attribs) const |
| { |
| ASSERT(buftype == EGL_IOSURFACE_ANGLE); |
| |
| if (!IOSurfaceSurfaceCGL::validateAttributes(clientBuffer, attribs)) |
| { |
| return egl::EglBadAttribute(); |
| } |
| |
| return egl::NoError(); |
| } |
| |
| std::string DisplayCGL::getVendorString() const |
| { |
| // TODO(cwallez) find a useful vendor string |
| return ""; |
| } |
| |
| CGLContextObj DisplayCGL::getCGLContext() const |
| { |
| return mContext; |
| } |
| |
| CGLPixelFormatObj DisplayCGL::getCGLPixelFormat() const |
| { |
| return mPixelFormat; |
| } |
| |
| void DisplayCGL::generateExtensions(egl::DisplayExtensions *outExtensions) const |
| { |
| outExtensions->iosurfaceClientBuffer = true; |
| outExtensions->surfacelessContext = true; |
| outExtensions->deviceQuery = true; |
| |
| // Contexts are virtualized so textures can be shared globally |
| outExtensions->displayTextureShareGroup = true; |
| |
| if (mSupportsGPUSwitching) |
| { |
| outExtensions->powerPreference = true; |
| } |
| |
| DisplayGL::generateExtensions(outExtensions); |
| } |
| |
| void DisplayCGL::generateCaps(egl::Caps *outCaps) const |
| { |
| outCaps->textureNPOT = true; |
| } |
| |
| egl::Error DisplayCGL::waitClient(const gl::Context *context) |
| { |
| // TODO(cwallez) UNIMPLEMENTED() |
| return egl::NoError(); |
| } |
| |
| egl::Error DisplayCGL::waitNative(const gl::Context *context, EGLint engine) |
| { |
| // TODO(cwallez) UNIMPLEMENTED() |
| return egl::NoError(); |
| } |
| |
| gl::Version DisplayCGL::getMaxSupportedESVersion() const |
| { |
| return mRenderer->getMaxSupportedESVersion(); |
| } |
| |
| egl::Error DisplayCGL::makeCurrentSurfaceless(gl::Context *context) |
| { |
| // We have nothing to do as mContext is always current, and that CGL is surfaceless by |
| // default. |
| return egl::NoError(); |
| } |
| |
| class WorkerContextCGL final : public WorkerContext |
| { |
| public: |
| WorkerContextCGL(CGLContextObj context); |
| ~WorkerContextCGL() override; |
| |
| bool makeCurrent() override; |
| void unmakeCurrent() override; |
| |
| private: |
| CGLContextObj mContext; |
| }; |
| |
| WorkerContextCGL::WorkerContextCGL(CGLContextObj context) : mContext(context) {} |
| |
| WorkerContextCGL::~WorkerContextCGL() |
| { |
| CGLSetCurrentContext(nullptr); |
| CGLReleaseContext(mContext); |
| mContext = nullptr; |
| } |
| |
| bool WorkerContextCGL::makeCurrent() |
| { |
| CGLError error = CGLSetCurrentContext(mContext); |
| if (error != kCGLNoError) |
| { |
| ERR() << "Unable to make gl context current."; |
| return false; |
| } |
| return true; |
| } |
| |
| void WorkerContextCGL::unmakeCurrent() |
| { |
| CGLSetCurrentContext(nullptr); |
| } |
| |
| WorkerContext *DisplayCGL::createWorkerContext(std::string *infoLog) |
| { |
| CGLContextObj context = nullptr; |
| CGLCreateContext(mPixelFormat, mContext, &context); |
| if (context == nullptr) |
| { |
| *infoLog += "Could not create the CGL context."; |
| return nullptr; |
| } |
| |
| return new WorkerContextCGL(context); |
| } |
| |
| void DisplayCGL::unreferenceDiscreteGPU() |
| { |
| ASSERT(mDiscreteGPURefs > 0); |
| if (--mDiscreteGPURefs == 0) |
| { |
| CGLDestroyPixelFormat(mDiscreteGPUPixelFormat); |
| mDiscreteGPUPixelFormat = nullptr; |
| } |
| } |
| |
| void DisplayCGL::initializeFrontendFeatures(angle::FrontendFeatures *features) const |
| { |
| mRenderer->initializeFrontendFeatures(features); |
| } |
| |
| void DisplayCGL::populateFeatureList(angle::FeatureList *features) |
| { |
| mRenderer->getFeatures().populateFeatureList(features); |
| } |
| } |
| |
| #endif // __has_include(<Cocoa/Cocoa.h>) |