| // |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // vertexconversion.h: A library of vertex conversion classes that can be used to build |
| // the FormatConverter objects used by the buffer conversion system. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D9_VERTEXCONVERSION_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D9_VERTEXCONVERSION_H_ |
| |
| #include <cstddef> |
| #include <cstdint> |
| #include <limits> |
| |
| namespace rx |
| { |
| |
| // Conversion types: |
| // static const bool identity: true if this is an identity transform, false otherwise |
| // static U convert(T): convert a single element from the input type to the output type |
| // typedef ... OutputType: the type produced by this conversion |
| |
| template <class T> |
| struct Identity |
| { |
| static const bool identity = true; |
| |
| typedef T OutputType; |
| |
| static T convert(T x) { return x; } |
| }; |
| |
| template <class FromT, class ToT> |
| struct Cast |
| { |
| static const bool identity = false; |
| |
| typedef ToT OutputType; |
| |
| static ToT convert(FromT x) { return static_cast<ToT>(x); } |
| }; |
| |
| template <class T> |
| struct Cast<T, T> |
| { |
| static const bool identity = true; |
| |
| typedef T OutputType; |
| |
| static T convert(T x) { return static_cast<T>(x); } |
| }; |
| |
| template <class T> |
| struct Normalize |
| { |
| static const bool identity = false; |
| |
| typedef float OutputType; |
| |
| static float convert(T x) |
| { |
| typedef std::numeric_limits<T> NL; |
| float f = static_cast<float>(x); |
| |
| if (NL::is_signed) |
| { |
| // const float => VC2008 computes it at compile time |
| // static const float => VC2008 computes it the first time we get here, stores it to |
| // memory with static guard and all that. |
| const float divisor = 1.0f / (2 * static_cast<float>(NL::max()) + 1); |
| return (2 * f + 1) * divisor; |
| } |
| else |
| { |
| return f / NL::max(); |
| } |
| } |
| }; |
| |
| template <class FromType, std::size_t ScaleBits> |
| struct FixedToFloat |
| { |
| static const bool identity = false; |
| |
| typedef float OutputType; |
| |
| static float convert(FromType x) |
| { |
| const float divisor = 1.0f / static_cast<float>(static_cast<FromType>(1) << ScaleBits); |
| return static_cast<float>(x) * divisor; |
| } |
| }; |
| |
| // Widen types: |
| // static const unsigned int initialWidth: number of components before conversion |
| // static const unsigned int finalWidth: number of components after conversion |
| |
| // Float is supported at any size. |
| template <std::size_t N> |
| struct NoWiden |
| { |
| static const std::size_t initialWidth = N; |
| static const std::size_t finalWidth = N; |
| }; |
| |
| // SHORT, norm-SHORT, norm-UNSIGNED_SHORT are supported but only with 2 or 4 components |
| template <std::size_t N> |
| struct WidenToEven |
| { |
| static const std::size_t initialWidth = N; |
| static const std::size_t finalWidth = N + (N & 1); |
| }; |
| |
| template <std::size_t N> |
| struct WidenToFour |
| { |
| static const std::size_t initialWidth = N; |
| static const std::size_t finalWidth = 4; |
| }; |
| |
| // Most types have 0 and 1 that are just that. |
| template <class T> |
| struct SimpleDefaultValues |
| { |
| static T zero() { return static_cast<T>(0); } |
| static T one() { return static_cast<T>(1); } |
| }; |
| |
| // But normalised types only store [0,1] or [-1,1] so 1.0 is represented by the max value. |
| template <class T> |
| struct NormalizedDefaultValues |
| { |
| static T zero() { return static_cast<T>(0); } |
| static T one() { return std::numeric_limits<T>::max(); } |
| }; |
| |
| // Converter: |
| // static const bool identity: true if this is an identity transform (with no widening) |
| // static const std::size_t finalSize: number of bytes per output vertex |
| // static void convertArray(const void *in, std::size_t stride, std::size_t n, void *out): convert |
| // an array of vertices. Input may be strided, but output will be unstrided. |
| |
| template <class InT, |
| class WidenRule, |
| class Converter, |
| class DefaultValueRule = SimpleDefaultValues<InT>> |
| struct VertexDataConverter |
| { |
| typedef typename Converter::OutputType OutputType; |
| typedef InT InputType; |
| |
| static const bool identity = |
| (WidenRule::initialWidth == WidenRule::finalWidth) && Converter::identity; |
| static const std::size_t finalSize = WidenRule::finalWidth * sizeof(OutputType); |
| |
| static void convertArray(const uint8_t *input, size_t stride, size_t n, uint8_t *output) |
| { |
| OutputType *out = reinterpret_cast<OutputType *>(output); |
| |
| for (std::size_t i = 0; i < n; i++) |
| { |
| const InputType *ein = reinterpret_cast<const InputType *>(input + i * stride); |
| |
| copyComponent(out, ein, 0, static_cast<OutputType>(DefaultValueRule::zero())); |
| copyComponent(out, ein, 1, static_cast<OutputType>(DefaultValueRule::zero())); |
| copyComponent(out, ein, 2, static_cast<OutputType>(DefaultValueRule::zero())); |
| copyComponent(out, ein, 3, static_cast<OutputType>(DefaultValueRule::one())); |
| |
| out += WidenRule::finalWidth; |
| } |
| } |
| |
| private: |
| static void copyComponent(OutputType *out, |
| const InputType *in, |
| std::size_t elementindex, |
| OutputType defaultvalue) |
| { |
| if (WidenRule::finalWidth > elementindex) |
| { |
| if (WidenRule::initialWidth > elementindex) |
| { |
| out[elementindex] = Converter::convert(in[elementindex]); |
| } |
| else |
| { |
| out[elementindex] = defaultvalue; |
| } |
| } |
| } |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D9_VERTEXCONVERSION_H_ |