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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// frame_capture_utils_autogen.h:
// ANGLE Frame capture types and helper functions.
#ifndef LIBANGLE_FRAME_CAPTURE_UTILS_AUTOGEN_H_
#define LIBANGLE_FRAME_CAPTURE_UTILS_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace angle
{
enum class ParamType
{
TAlphaTestFunc,
TBufferBinding,
TBufferID,
TBufferIDConstPointer,
TBufferIDPointer,
TBufferUsage,
TClientVertexArrayType,
TCullFaceMode,
TDrawElementsType,
TFenceNVID,
TFenceNVIDConstPointer,
TFenceNVIDPointer,
TFramebufferID,
TFramebufferIDConstPointer,
TFramebufferIDPointer,
TGLDEBUGPROC,
TGLDEBUGPROCKHR,
TGLbitfield,
TGLboolean,
TGLbooleanConstPointer,
TGLbooleanPointer,
TGLbyte,
TGLbyteConstPointer,
TGLcharConstPointer,
TGLcharConstPointerPointer,
TGLcharPointer,
TGLclampx,
TGLdouble,
TGLdoubleConstPointer,
TGLdoublePointer,
TGLeglImageOES,
TGLenum,
TGLenumConstPointer,
TGLenumPointer,
TGLfixed,
TGLfixedConstPointer,
TGLfixedPointer,
TGLfloat,
TGLfloatConstPointer,
TGLfloatPointer,
TGLint,
TGLint64Pointer,
TGLintConstPointer,
TGLintPointer,
TGLintptr,
TGLintptrConstPointer,
TGLshort,
TGLshortConstPointer,
TGLsizei,
TGLsizeiConstPointer,
TGLsizeiPointer,
TGLsizeiptr,
TGLsizeiptrConstPointer,
TGLsync,
TGLubyte,
TGLubyteConstPointer,
TGLubytePointer,
TGLuint,
TGLuint64,
TGLuint64ConstPointer,
TGLuint64Pointer,
TGLuintConstPointer,
TGLuintPointer,
TGLushort,
TGLushortConstPointer,
TGLushortPointer,
TGLvoidConstPointer,
TGLvoidConstPointerPointer,
TGraphicsResetStatus,
THandleType,
TLightParameter,
TLogicalOperation,
TMaterialParameter,
TMatrixType,
TMemoryObjectID,
TMemoryObjectIDConstPointer,
TMemoryObjectIDPointer,
TPathID,
TPointParameter,
TPrimitiveMode,
TProgramPipelineID,
TProgramPipelineIDConstPointer,
TProgramPipelineIDPointer,
TProvokingVertexConvention,
TQueryID,
TQueryIDConstPointer,
TQueryIDPointer,
TQueryType,
TRenderbufferID,
TRenderbufferIDConstPointer,
TRenderbufferIDPointer,
TSamplerID,
TSamplerIDConstPointer,
TSamplerIDPointer,
TSemaphoreID,
TSemaphoreIDConstPointer,
TSemaphoreIDPointer,
TShaderProgramID,
TShaderProgramIDConstPointer,
TShaderProgramIDPointer,
TShaderType,
TShadingModel,
TTextureEnvParameter,
TTextureEnvTarget,
TTextureID,
TTextureIDConstPointer,
TTextureIDPointer,
TTextureTarget,
TTextureType,
TTransformFeedbackID,
TTransformFeedbackIDConstPointer,
TTransformFeedbackIDPointer,
TVertexArrayID,
TVertexArrayIDConstPointer,
TVertexArrayIDPointer,
TVertexAttribType,
TvoidConstPointer,
TvoidConstPointerPointer,
TvoidPointer,
TvoidPointerPointer,
};
constexpr uint32_t kParamTypeCount = 120;
union ParamValue
{
gl::AlphaTestFunc AlphaTestFuncVal;
gl::BufferBinding BufferBindingVal;
gl::BufferID BufferIDVal;
const gl::BufferID *BufferIDConstPointerVal;
gl::BufferID *BufferIDPointerVal;
gl::BufferUsage BufferUsageVal;
gl::ClientVertexArrayType ClientVertexArrayTypeVal;
gl::CullFaceMode CullFaceModeVal;
gl::DrawElementsType DrawElementsTypeVal;
gl::FenceNVID FenceNVIDVal;
const gl::FenceNVID *FenceNVIDConstPointerVal;
gl::FenceNVID *FenceNVIDPointerVal;
gl::FramebufferID FramebufferIDVal;
const gl::FramebufferID *FramebufferIDConstPointerVal;
gl::FramebufferID *FramebufferIDPointerVal;
GLDEBUGPROC GLDEBUGPROCVal;
GLDEBUGPROCKHR GLDEBUGPROCKHRVal;
GLbitfield GLbitfieldVal;
GLboolean GLbooleanVal;
const GLboolean *GLbooleanConstPointerVal;
GLboolean *GLbooleanPointerVal;
GLbyte GLbyteVal;
const GLbyte *GLbyteConstPointerVal;
const GLchar *GLcharConstPointerVal;
const GLchar *const *GLcharConstPointerPointerVal;
GLchar *GLcharPointerVal;
GLclampx GLclampxVal;
GLdouble GLdoubleVal;
const GLdouble *GLdoubleConstPointerVal;
GLdouble *GLdoublePointerVal;
GLeglImageOES GLeglImageOESVal;
GLenum GLenumVal;
const GLenum *GLenumConstPointerVal;
GLenum *GLenumPointerVal;
GLfixed GLfixedVal;
const GLfixed *GLfixedConstPointerVal;
GLfixed *GLfixedPointerVal;
GLfloat GLfloatVal;
const GLfloat *GLfloatConstPointerVal;
GLfloat *GLfloatPointerVal;
GLint GLintVal;
GLint64 *GLint64PointerVal;
const GLint *GLintConstPointerVal;
GLint *GLintPointerVal;
GLintptr GLintptrVal;
const GLintptr *GLintptrConstPointerVal;
GLshort GLshortVal;
const GLshort *GLshortConstPointerVal;
GLsizei GLsizeiVal;
const GLsizei *GLsizeiConstPointerVal;
GLsizei *GLsizeiPointerVal;
GLsizeiptr GLsizeiptrVal;
const GLsizeiptr *GLsizeiptrConstPointerVal;
GLsync GLsyncVal;
GLubyte GLubyteVal;
const GLubyte *GLubyteConstPointerVal;
GLubyte *GLubytePointerVal;
GLuint GLuintVal;
GLuint64 GLuint64Val;
const GLuint64 *GLuint64ConstPointerVal;
GLuint64 *GLuint64PointerVal;
const GLuint *GLuintConstPointerVal;
GLuint *GLuintPointerVal;
GLushort GLushortVal;
const GLushort *GLushortConstPointerVal;
GLushort *GLushortPointerVal;
const GLvoid *GLvoidConstPointerVal;
const GLvoid *const *GLvoidConstPointerPointerVal;
gl::GraphicsResetStatus GraphicsResetStatusVal;
gl::HandleType HandleTypeVal;
gl::LightParameter LightParameterVal;
gl::LogicalOperation LogicalOperationVal;
gl::MaterialParameter MaterialParameterVal;
gl::MatrixType MatrixTypeVal;
gl::MemoryObjectID MemoryObjectIDVal;
const gl::MemoryObjectID *MemoryObjectIDConstPointerVal;
gl::MemoryObjectID *MemoryObjectIDPointerVal;
gl::PathID PathIDVal;
gl::PointParameter PointParameterVal;
gl::PrimitiveMode PrimitiveModeVal;
gl::ProgramPipelineID ProgramPipelineIDVal;
const gl::ProgramPipelineID *ProgramPipelineIDConstPointerVal;
gl::ProgramPipelineID *ProgramPipelineIDPointerVal;
gl::ProvokingVertexConvention ProvokingVertexConventionVal;
gl::QueryID QueryIDVal;
const gl::QueryID *QueryIDConstPointerVal;
gl::QueryID *QueryIDPointerVal;
gl::QueryType QueryTypeVal;
gl::RenderbufferID RenderbufferIDVal;
const gl::RenderbufferID *RenderbufferIDConstPointerVal;
gl::RenderbufferID *RenderbufferIDPointerVal;
gl::SamplerID SamplerIDVal;
const gl::SamplerID *SamplerIDConstPointerVal;
gl::SamplerID *SamplerIDPointerVal;
gl::SemaphoreID SemaphoreIDVal;
const gl::SemaphoreID *SemaphoreIDConstPointerVal;
gl::SemaphoreID *SemaphoreIDPointerVal;
gl::ShaderProgramID ShaderProgramIDVal;
const gl::ShaderProgramID *ShaderProgramIDConstPointerVal;
gl::ShaderProgramID *ShaderProgramIDPointerVal;
gl::ShaderType ShaderTypeVal;
gl::ShadingModel ShadingModelVal;
gl::TextureEnvParameter TextureEnvParameterVal;
gl::TextureEnvTarget TextureEnvTargetVal;
gl::TextureID TextureIDVal;
const gl::TextureID *TextureIDConstPointerVal;
gl::TextureID *TextureIDPointerVal;
gl::TextureTarget TextureTargetVal;
gl::TextureType TextureTypeVal;
gl::TransformFeedbackID TransformFeedbackIDVal;
const gl::TransformFeedbackID *TransformFeedbackIDConstPointerVal;
gl::TransformFeedbackID *TransformFeedbackIDPointerVal;
gl::VertexArrayID VertexArrayIDVal;
const gl::VertexArrayID *VertexArrayIDConstPointerVal;
gl::VertexArrayID *VertexArrayIDPointerVal;
gl::VertexAttribType VertexAttribTypeVal;
const void *voidConstPointerVal;
const void *const *voidConstPointerPointerVal;
void *voidPointerVal;
void **voidPointerPointerVal;
};
template <ParamType PType, typename T>
T GetParamVal(const ParamValue &value);
template <>
inline gl::AlphaTestFunc GetParamVal<ParamType::TAlphaTestFunc, gl::AlphaTestFunc>(
const ParamValue &value)
{
return value.AlphaTestFuncVal;
}
template <>
inline gl::BufferBinding GetParamVal<ParamType::TBufferBinding, gl::BufferBinding>(
const ParamValue &value)
{
return value.BufferBindingVal;
}
template <>
inline gl::BufferID GetParamVal<ParamType::TBufferID, gl::BufferID>(const ParamValue &value)
{
return value.BufferIDVal;
}
template <>
inline const gl::BufferID *GetParamVal<ParamType::TBufferIDConstPointer, const gl::BufferID *>(
const ParamValue &value)
{
return value.BufferIDConstPointerVal;
}
template <>
inline gl::BufferID *GetParamVal<ParamType::TBufferIDPointer, gl::BufferID *>(
const ParamValue &value)
{
return value.BufferIDPointerVal;
}
template <>
inline gl::BufferUsage GetParamVal<ParamType::TBufferUsage, gl::BufferUsage>(
const ParamValue &value)
{
return value.BufferUsageVal;
}
template <>
inline gl::ClientVertexArrayType
GetParamVal<ParamType::TClientVertexArrayType, gl::ClientVertexArrayType>(const ParamValue &value)
{
return value.ClientVertexArrayTypeVal;
}
template <>
inline gl::CullFaceMode GetParamVal<ParamType::TCullFaceMode, gl::CullFaceMode>(
const ParamValue &value)
{
return value.CullFaceModeVal;
}
template <>
inline gl::DrawElementsType GetParamVal<ParamType::TDrawElementsType, gl::DrawElementsType>(
const ParamValue &value)
{
return value.DrawElementsTypeVal;
}
template <>
inline gl::FenceNVID GetParamVal<ParamType::TFenceNVID, gl::FenceNVID>(const ParamValue &value)
{
return value.FenceNVIDVal;
}
template <>
inline const gl::FenceNVID *GetParamVal<ParamType::TFenceNVIDConstPointer, const gl::FenceNVID *>(
const ParamValue &value)
{
return value.FenceNVIDConstPointerVal;
}
template <>
inline gl::FenceNVID *GetParamVal<ParamType::TFenceNVIDPointer, gl::FenceNVID *>(
const ParamValue &value)
{
return value.FenceNVIDPointerVal;
}
template <>
inline gl::FramebufferID GetParamVal<ParamType::TFramebufferID, gl::FramebufferID>(
const ParamValue &value)
{
return value.FramebufferIDVal;
}
template <>
inline const gl::FramebufferID *GetParamVal<ParamType::TFramebufferIDConstPointer,
const gl::FramebufferID *>(const ParamValue &value)
{
return value.FramebufferIDConstPointerVal;
}
template <>
inline gl::FramebufferID *GetParamVal<ParamType::TFramebufferIDPointer, gl::FramebufferID *>(
const ParamValue &value)
{
return value.FramebufferIDPointerVal;
}
template <>
inline GLDEBUGPROC GetParamVal<ParamType::TGLDEBUGPROC, GLDEBUGPROC>(const ParamValue &value)
{
return value.GLDEBUGPROCVal;
}
template <>
inline GLDEBUGPROCKHR GetParamVal<ParamType::TGLDEBUGPROCKHR, GLDEBUGPROCKHR>(
const ParamValue &value)
{
return value.GLDEBUGPROCKHRVal;
}
template <>
inline GLbitfield GetParamVal<ParamType::TGLbitfield, GLbitfield>(const ParamValue &value)
{
return value.GLbitfieldVal;
}
template <>
inline GLboolean GetParamVal<ParamType::TGLboolean, GLboolean>(const ParamValue &value)
{
return value.GLbooleanVal;
}
template <>
inline const GLboolean *GetParamVal<ParamType::TGLbooleanConstPointer, const GLboolean *>(
const ParamValue &value)
{
return value.GLbooleanConstPointerVal;
}
template <>
inline GLboolean *GetParamVal<ParamType::TGLbooleanPointer, GLboolean *>(const ParamValue &value)
{
return value.GLbooleanPointerVal;
}
template <>
inline GLbyte GetParamVal<ParamType::TGLbyte, GLbyte>(const ParamValue &value)
{
return value.GLbyteVal;
}
template <>
inline const GLbyte *GetParamVal<ParamType::TGLbyteConstPointer, const GLbyte *>(
const ParamValue &value)
{
return value.GLbyteConstPointerVal;
}
template <>
inline const GLchar *GetParamVal<ParamType::TGLcharConstPointer, const GLchar *>(
const ParamValue &value)
{
return value.GLcharConstPointerVal;
}
template <>
inline const GLchar *const *
GetParamVal<ParamType::TGLcharConstPointerPointer, const GLchar *const *>(const ParamValue &value)
{
return value.GLcharConstPointerPointerVal;
}
template <>
inline GLchar *GetParamVal<ParamType::TGLcharPointer, GLchar *>(const ParamValue &value)
{
return value.GLcharPointerVal;
}
template <>
inline GLclampx GetParamVal<ParamType::TGLclampx, GLclampx>(const ParamValue &value)
{
return value.GLclampxVal;
}
template <>
inline GLdouble GetParamVal<ParamType::TGLdouble, GLdouble>(const ParamValue &value)
{
return value.GLdoubleVal;
}
template <>
inline const GLdouble *GetParamVal<ParamType::TGLdoubleConstPointer, const GLdouble *>(
const ParamValue &value)
{
return value.GLdoubleConstPointerVal;
}
template <>
inline GLdouble *GetParamVal<ParamType::TGLdoublePointer, GLdouble *>(const ParamValue &value)
{
return value.GLdoublePointerVal;
}
template <>
inline GLeglImageOES GetParamVal<ParamType::TGLeglImageOES, GLeglImageOES>(const ParamValue &value)
{
return value.GLeglImageOESVal;
}
template <>
inline GLenum GetParamVal<ParamType::TGLenum, GLenum>(const ParamValue &value)
{
return value.GLenumVal;
}
template <>
inline const GLenum *GetParamVal<ParamType::TGLenumConstPointer, const GLenum *>(
const ParamValue &value)
{
return value.GLenumConstPointerVal;
}
template <>
inline GLenum *GetParamVal<ParamType::TGLenumPointer, GLenum *>(const ParamValue &value)
{
return value.GLenumPointerVal;
}
template <>
inline GLfixed GetParamVal<ParamType::TGLfixed, GLfixed>(const ParamValue &value)
{
return value.GLfixedVal;
}
template <>
inline const GLfixed *GetParamVal<ParamType::TGLfixedConstPointer, const GLfixed *>(
const ParamValue &value)
{
return value.GLfixedConstPointerVal;
}
template <>
inline GLfixed *GetParamVal<ParamType::TGLfixedPointer, GLfixed *>(const ParamValue &value)
{
return value.GLfixedPointerVal;
}
template <>
inline GLfloat GetParamVal<ParamType::TGLfloat, GLfloat>(const ParamValue &value)
{
return value.GLfloatVal;
}
template <>
inline const GLfloat *GetParamVal<ParamType::TGLfloatConstPointer, const GLfloat *>(
const ParamValue &value)
{
return value.GLfloatConstPointerVal;
}
template <>
inline GLfloat *GetParamVal<ParamType::TGLfloatPointer, GLfloat *>(const ParamValue &value)
{
return value.GLfloatPointerVal;
}
template <>
inline GLint GetParamVal<ParamType::TGLint, GLint>(const ParamValue &value)
{
return value.GLintVal;
}
template <>
inline GLint64 *GetParamVal<ParamType::TGLint64Pointer, GLint64 *>(const ParamValue &value)
{
return value.GLint64PointerVal;
}
template <>
inline const GLint *GetParamVal<ParamType::TGLintConstPointer, const GLint *>(
const ParamValue &value)
{
return value.GLintConstPointerVal;
}
template <>
inline GLint *GetParamVal<ParamType::TGLintPointer, GLint *>(const ParamValue &value)
{
return value.GLintPointerVal;
}
template <>
inline GLintptr GetParamVal<ParamType::TGLintptr, GLintptr>(const ParamValue &value)
{
return value.GLintptrVal;
}
template <>
inline const GLintptr *GetParamVal<ParamType::TGLintptrConstPointer, const GLintptr *>(
const ParamValue &value)
{
return value.GLintptrConstPointerVal;
}
template <>
inline GLshort GetParamVal<ParamType::TGLshort, GLshort>(const ParamValue &value)
{
return value.GLshortVal;
}
template <>
inline const GLshort *GetParamVal<ParamType::TGLshortConstPointer, const GLshort *>(
const ParamValue &value)
{
return value.GLshortConstPointerVal;
}
template <>
inline GLsizei GetParamVal<ParamType::TGLsizei, GLsizei>(const ParamValue &value)
{
return value.GLsizeiVal;
}
template <>
inline const GLsizei *GetParamVal<ParamType::TGLsizeiConstPointer, const GLsizei *>(
const ParamValue &value)
{
return value.GLsizeiConstPointerVal;
}
template <>
inline GLsizei *GetParamVal<ParamType::TGLsizeiPointer, GLsizei *>(const ParamValue &value)
{
return value.GLsizeiPointerVal;
}
template <>
inline GLsizeiptr GetParamVal<ParamType::TGLsizeiptr, GLsizeiptr>(const ParamValue &value)
{
return value.GLsizeiptrVal;
}
template <>
inline const GLsizeiptr *GetParamVal<ParamType::TGLsizeiptrConstPointer, const GLsizeiptr *>(
const ParamValue &value)
{
return value.GLsizeiptrConstPointerVal;
}
template <>
inline GLsync GetParamVal<ParamType::TGLsync, GLsync>(const ParamValue &value)
{
return value.GLsyncVal;
}
template <>
inline GLubyte GetParamVal<ParamType::TGLubyte, GLubyte>(const ParamValue &value)
{
return value.GLubyteVal;
}
template <>
inline const GLubyte *GetParamVal<ParamType::TGLubyteConstPointer, const GLubyte *>(
const ParamValue &value)
{
return value.GLubyteConstPointerVal;
}
template <>
inline GLubyte *GetParamVal<ParamType::TGLubytePointer, GLubyte *>(const ParamValue &value)
{
return value.GLubytePointerVal;
}
template <>
inline GLuint GetParamVal<ParamType::TGLuint, GLuint>(const ParamValue &value)
{
return value.GLuintVal;
}
template <>
inline GLuint64 GetParamVal<ParamType::TGLuint64, GLuint64>(const ParamValue &value)
{
return value.GLuint64Val;
}
template <>
inline const GLuint64 *GetParamVal<ParamType::TGLuint64ConstPointer, const GLuint64 *>(
const ParamValue &value)
{
return value.GLuint64ConstPointerVal;
}
template <>
inline GLuint64 *GetParamVal<ParamType::TGLuint64Pointer, GLuint64 *>(const ParamValue &value)
{
return value.GLuint64PointerVal;
}
template <>
inline const GLuint *GetParamVal<ParamType::TGLuintConstPointer, const GLuint *>(
const ParamValue &value)
{
return value.GLuintConstPointerVal;
}
template <>
inline GLuint *GetParamVal<ParamType::TGLuintPointer, GLuint *>(const ParamValue &value)
{
return value.GLuintPointerVal;
}
template <>
inline GLushort GetParamVal<ParamType::TGLushort, GLushort>(const ParamValue &value)
{
return value.GLushortVal;
}
template <>
inline const GLushort *GetParamVal<ParamType::TGLushortConstPointer, const GLushort *>(
const ParamValue &value)
{
return value.GLushortConstPointerVal;
}
template <>
inline GLushort *GetParamVal<ParamType::TGLushortPointer, GLushort *>(const ParamValue &value)
{
return value.GLushortPointerVal;
}
template <>
inline const GLvoid *GetParamVal<ParamType::TGLvoidConstPointer, const GLvoid *>(
const ParamValue &value)
{
return value.GLvoidConstPointerVal;
}
template <>
inline const GLvoid *const *
GetParamVal<ParamType::TGLvoidConstPointerPointer, const GLvoid *const *>(const ParamValue &value)
{
return value.GLvoidConstPointerPointerVal;
}
template <>
inline gl::GraphicsResetStatus
GetParamVal<ParamType::TGraphicsResetStatus, gl::GraphicsResetStatus>(const ParamValue &value)
{
return value.GraphicsResetStatusVal;
}
template <>
inline gl::HandleType GetParamVal<ParamType::THandleType, gl::HandleType>(const ParamValue &value)
{
return value.HandleTypeVal;
}
template <>
inline gl::LightParameter GetParamVal<ParamType::TLightParameter, gl::LightParameter>(
const ParamValue &value)
{
return value.LightParameterVal;
}
template <>
inline gl::LogicalOperation GetParamVal<ParamType::TLogicalOperation, gl::LogicalOperation>(
const ParamValue &value)
{
return value.LogicalOperationVal;
}
template <>
inline gl::MaterialParameter GetParamVal<ParamType::TMaterialParameter, gl::MaterialParameter>(
const ParamValue &value)
{
return value.MaterialParameterVal;
}
template <>
inline gl::MatrixType GetParamVal<ParamType::TMatrixType, gl::MatrixType>(const ParamValue &value)
{
return value.MatrixTypeVal;
}
template <>
inline gl::MemoryObjectID GetParamVal<ParamType::TMemoryObjectID, gl::MemoryObjectID>(
const ParamValue &value)
{
return value.MemoryObjectIDVal;
}
template <>
inline const gl::MemoryObjectID *GetParamVal<ParamType::TMemoryObjectIDConstPointer,
const gl::MemoryObjectID *>(const ParamValue &value)
{
return value.MemoryObjectIDConstPointerVal;
}
template <>
inline gl::MemoryObjectID *GetParamVal<ParamType::TMemoryObjectIDPointer, gl::MemoryObjectID *>(
const ParamValue &value)
{
return value.MemoryObjectIDPointerVal;
}
template <>
inline gl::PathID GetParamVal<ParamType::TPathID, gl::PathID>(const ParamValue &value)
{
return value.PathIDVal;
}
template <>
inline gl::PointParameter GetParamVal<ParamType::TPointParameter, gl::PointParameter>(
const ParamValue &value)
{
return value.PointParameterVal;
}
template <>
inline gl::PrimitiveMode GetParamVal<ParamType::TPrimitiveMode, gl::PrimitiveMode>(
const ParamValue &value)
{
return value.PrimitiveModeVal;
}
template <>
inline gl::ProgramPipelineID GetParamVal<ParamType::TProgramPipelineID, gl::ProgramPipelineID>(
const ParamValue &value)
{
return value.ProgramPipelineIDVal;
}
template <>
inline const gl::ProgramPipelineID *
GetParamVal<ParamType::TProgramPipelineIDConstPointer, const gl::ProgramPipelineID *>(
const ParamValue &value)
{
return value.ProgramPipelineIDConstPointerVal;
}
template <>
inline gl::ProgramPipelineID *
GetParamVal<ParamType::TProgramPipelineIDPointer, gl::ProgramPipelineID *>(const ParamValue &value)
{
return value.ProgramPipelineIDPointerVal;
}
template <>
inline gl::ProvokingVertexConvention
GetParamVal<ParamType::TProvokingVertexConvention, gl::ProvokingVertexConvention>(
const ParamValue &value)
{
return value.ProvokingVertexConventionVal;
}
template <>
inline gl::QueryID GetParamVal<ParamType::TQueryID, gl::QueryID>(const ParamValue &value)
{
return value.QueryIDVal;
}
template <>
inline const gl::QueryID *GetParamVal<ParamType::TQueryIDConstPointer, const gl::QueryID *>(
const ParamValue &value)
{
return value.QueryIDConstPointerVal;
}
template <>
inline gl::QueryID *GetParamVal<ParamType::TQueryIDPointer, gl::QueryID *>(const ParamValue &value)
{
return value.QueryIDPointerVal;
}
template <>
inline gl::QueryType GetParamVal<ParamType::TQueryType, gl::QueryType>(const ParamValue &value)
{
return value.QueryTypeVal;
}
template <>
inline gl::RenderbufferID GetParamVal<ParamType::TRenderbufferID, gl::RenderbufferID>(
const ParamValue &value)
{
return value.RenderbufferIDVal;
}
template <>
inline const gl::RenderbufferID *GetParamVal<ParamType::TRenderbufferIDConstPointer,
const gl::RenderbufferID *>(const ParamValue &value)
{
return value.RenderbufferIDConstPointerVal;
}
template <>
inline gl::RenderbufferID *GetParamVal<ParamType::TRenderbufferIDPointer, gl::RenderbufferID *>(
const ParamValue &value)
{
return value.RenderbufferIDPointerVal;
}
template <>
inline gl::SamplerID GetParamVal<ParamType::TSamplerID, gl::SamplerID>(const ParamValue &value)
{
return value.SamplerIDVal;
}
template <>
inline const gl::SamplerID *GetParamVal<ParamType::TSamplerIDConstPointer, const gl::SamplerID *>(
const ParamValue &value)
{
return value.SamplerIDConstPointerVal;
}
template <>
inline gl::SamplerID *GetParamVal<ParamType::TSamplerIDPointer, gl::SamplerID *>(
const ParamValue &value)
{
return value.SamplerIDPointerVal;
}
template <>
inline gl::SemaphoreID GetParamVal<ParamType::TSemaphoreID, gl::SemaphoreID>(
const ParamValue &value)
{
return value.SemaphoreIDVal;
}
template <>
inline const gl::SemaphoreID *
GetParamVal<ParamType::TSemaphoreIDConstPointer, const gl::SemaphoreID *>(const ParamValue &value)
{
return value.SemaphoreIDConstPointerVal;
}
template <>
inline gl::SemaphoreID *GetParamVal<ParamType::TSemaphoreIDPointer, gl::SemaphoreID *>(
const ParamValue &value)
{
return value.SemaphoreIDPointerVal;
}
template <>
inline gl::ShaderProgramID GetParamVal<ParamType::TShaderProgramID, gl::ShaderProgramID>(
const ParamValue &value)
{
return value.ShaderProgramIDVal;
}
template <>
inline const gl::ShaderProgramID *GetParamVal<ParamType::TShaderProgramIDConstPointer,
const gl::ShaderProgramID *>(const ParamValue &value)
{
return value.ShaderProgramIDConstPointerVal;
}
template <>
inline gl::ShaderProgramID *GetParamVal<ParamType::TShaderProgramIDPointer, gl::ShaderProgramID *>(
const ParamValue &value)
{
return value.ShaderProgramIDPointerVal;
}
template <>
inline gl::ShaderType GetParamVal<ParamType::TShaderType, gl::ShaderType>(const ParamValue &value)
{
return value.ShaderTypeVal;
}
template <>
inline gl::ShadingModel GetParamVal<ParamType::TShadingModel, gl::ShadingModel>(
const ParamValue &value)
{
return value.ShadingModelVal;
}
template <>
inline gl::TextureEnvParameter
GetParamVal<ParamType::TTextureEnvParameter, gl::TextureEnvParameter>(const ParamValue &value)
{
return value.TextureEnvParameterVal;
}
template <>
inline gl::TextureEnvTarget GetParamVal<ParamType::TTextureEnvTarget, gl::TextureEnvTarget>(
const ParamValue &value)
{
return value.TextureEnvTargetVal;
}
template <>
inline gl::TextureID GetParamVal<ParamType::TTextureID, gl::TextureID>(const ParamValue &value)
{
return value.TextureIDVal;
}
template <>
inline const gl::TextureID *GetParamVal<ParamType::TTextureIDConstPointer, const gl::TextureID *>(
const ParamValue &value)
{
return value.TextureIDConstPointerVal;
}
template <>
inline gl::TextureID *GetParamVal<ParamType::TTextureIDPointer, gl::TextureID *>(
const ParamValue &value)
{
return value.TextureIDPointerVal;
}
template <>
inline gl::TextureTarget GetParamVal<ParamType::TTextureTarget, gl::TextureTarget>(
const ParamValue &value)
{
return value.TextureTargetVal;
}
template <>
inline gl::TextureType GetParamVal<ParamType::TTextureType, gl::TextureType>(
const ParamValue &value)
{
return value.TextureTypeVal;
}
template <>
inline gl::TransformFeedbackID
GetParamVal<ParamType::TTransformFeedbackID, gl::TransformFeedbackID>(const ParamValue &value)
{
return value.TransformFeedbackIDVal;
}
template <>
inline const gl::TransformFeedbackID *
GetParamVal<ParamType::TTransformFeedbackIDConstPointer, const gl::TransformFeedbackID *>(
const ParamValue &value)
{
return value.TransformFeedbackIDConstPointerVal;
}
template <>
inline gl::TransformFeedbackID *GetParamVal<ParamType::TTransformFeedbackIDPointer,
gl::TransformFeedbackID *>(const ParamValue &value)
{
return value.TransformFeedbackIDPointerVal;
}
template <>
inline gl::VertexArrayID GetParamVal<ParamType::TVertexArrayID, gl::VertexArrayID>(
const ParamValue &value)
{
return value.VertexArrayIDVal;
}
template <>
inline const gl::VertexArrayID *GetParamVal<ParamType::TVertexArrayIDConstPointer,
const gl::VertexArrayID *>(const ParamValue &value)
{
return value.VertexArrayIDConstPointerVal;
}
template <>
inline gl::VertexArrayID *GetParamVal<ParamType::TVertexArrayIDPointer, gl::VertexArrayID *>(
const ParamValue &value)
{
return value.VertexArrayIDPointerVal;
}
template <>
inline gl::VertexAttribType GetParamVal<ParamType::TVertexAttribType, gl::VertexAttribType>(
const ParamValue &value)
{
return value.VertexAttribTypeVal;
}
template <>
inline const void *GetParamVal<ParamType::TvoidConstPointer, const void *>(const ParamValue &value)
{
return value.voidConstPointerVal;
}
template <>
inline const void *const *GetParamVal<ParamType::TvoidConstPointerPointer, const void *const *>(
const ParamValue &value)
{
return value.voidConstPointerPointerVal;
}
template <>
inline void *GetParamVal<ParamType::TvoidPointer, void *>(const ParamValue &value)
{
return value.voidPointerVal;
}
template <>
inline void **GetParamVal<ParamType::TvoidPointerPointer, void **>(const ParamValue &value)
{
return value.voidPointerPointerVal;
}
template <ParamType PType, typename T>
T GetParamVal(const ParamValue &value)
{
UNREACHABLE();
return T();
}
template <typename T>
T AccessParamValue(ParamType paramType, const ParamValue &value)
{
switch (paramType)
{
case ParamType::TAlphaTestFunc:
return GetParamVal<ParamType::TAlphaTestFunc, T>(value);
case ParamType::TBufferBinding:
return GetParamVal<ParamType::TBufferBinding, T>(value);
case ParamType::TBufferID:
return GetParamVal<ParamType::TBufferID, T>(value);
case ParamType::TBufferIDConstPointer:
return GetParamVal<ParamType::TBufferIDConstPointer, T>(value);
case ParamType::TBufferIDPointer:
return GetParamVal<ParamType::TBufferIDPointer, T>(value);
case ParamType::TBufferUsage:
return GetParamVal<ParamType::TBufferUsage, T>(value);
case ParamType::TClientVertexArrayType:
return GetParamVal<ParamType::TClientVertexArrayType, T>(value);
case ParamType::TCullFaceMode:
return GetParamVal<ParamType::TCullFaceMode, T>(value);
case ParamType::TDrawElementsType:
return GetParamVal<ParamType::TDrawElementsType, T>(value);
case ParamType::TFenceNVID:
return GetParamVal<ParamType::TFenceNVID, T>(value);
case ParamType::TFenceNVIDConstPointer:
return GetParamVal<ParamType::TFenceNVIDConstPointer, T>(value);
case ParamType::TFenceNVIDPointer:
return GetParamVal<ParamType::TFenceNVIDPointer, T>(value);
case ParamType::TFramebufferID:
return GetParamVal<ParamType::TFramebufferID, T>(value);
case ParamType::TFramebufferIDConstPointer:
return GetParamVal<ParamType::TFramebufferIDConstPointer, T>(value);
case ParamType::TFramebufferIDPointer:
return GetParamVal<ParamType::TFramebufferIDPointer, T>(value);
case ParamType::TGLDEBUGPROC:
return GetParamVal<ParamType::TGLDEBUGPROC, T>(value);
case ParamType::TGLDEBUGPROCKHR:
return GetParamVal<ParamType::TGLDEBUGPROCKHR, T>(value);
case ParamType::TGLbitfield:
return GetParamVal<ParamType::TGLbitfield, T>(value);
case ParamType::TGLboolean:
return GetParamVal<ParamType::TGLboolean, T>(value);
case ParamType::TGLbooleanConstPointer:
return GetParamVal<ParamType::TGLbooleanConstPointer, T>(value);
case ParamType::TGLbooleanPointer:
return GetParamVal<ParamType::TGLbooleanPointer, T>(value);
case ParamType::TGLbyte:
return GetParamVal<ParamType::TGLbyte, T>(value);
case ParamType::TGLbyteConstPointer:
return GetParamVal<ParamType::TGLbyteConstPointer, T>(value);
case ParamType::TGLcharConstPointer:
return GetParamVal<ParamType::TGLcharConstPointer, T>(value);
case ParamType::TGLcharConstPointerPointer:
return GetParamVal<ParamType::TGLcharConstPointerPointer, T>(value);
case ParamType::TGLcharPointer:
return GetParamVal<ParamType::TGLcharPointer, T>(value);
case ParamType::TGLclampx:
return GetParamVal<ParamType::TGLclampx, T>(value);
case ParamType::TGLdouble:
return GetParamVal<ParamType::TGLdouble, T>(value);
case ParamType::TGLdoubleConstPointer:
return GetParamVal<ParamType::TGLdoubleConstPointer, T>(value);
case ParamType::TGLdoublePointer:
return GetParamVal<ParamType::TGLdoublePointer, T>(value);
case ParamType::TGLeglImageOES:
return GetParamVal<ParamType::TGLeglImageOES, T>(value);
case ParamType::TGLenum:
return GetParamVal<ParamType::TGLenum, T>(value);
case ParamType::TGLenumConstPointer:
return GetParamVal<ParamType::TGLenumConstPointer, T>(value);
case ParamType::TGLenumPointer:
return GetParamVal<ParamType::TGLenumPointer, T>(value);
case ParamType::TGLfixed:
return GetParamVal<ParamType::TGLfixed, T>(value);
case ParamType::TGLfixedConstPointer:
return GetParamVal<ParamType::TGLfixedConstPointer, T>(value);
case ParamType::TGLfixedPointer:
return GetParamVal<ParamType::TGLfixedPointer, T>(value);
case ParamType::TGLfloat:
return GetParamVal<ParamType::TGLfloat, T>(value);
case ParamType::TGLfloatConstPointer:
return GetParamVal<ParamType::TGLfloatConstPointer, T>(value);
case ParamType::TGLfloatPointer:
return GetParamVal<ParamType::TGLfloatPointer, T>(value);
case ParamType::TGLint:
return GetParamVal<ParamType::TGLint, T>(value);
case ParamType::TGLint64Pointer:
return GetParamVal<ParamType::TGLint64Pointer, T>(value);
case ParamType::TGLintConstPointer:
return GetParamVal<ParamType::TGLintConstPointer, T>(value);
case ParamType::TGLintPointer:
return GetParamVal<ParamType::TGLintPointer, T>(value);
case ParamType::TGLintptr:
return GetParamVal<ParamType::TGLintptr, T>(value);
case ParamType::TGLintptrConstPointer:
return GetParamVal<ParamType::TGLintptrConstPointer, T>(value);
case ParamType::TGLshort:
return GetParamVal<ParamType::TGLshort, T>(value);
case ParamType::TGLshortConstPointer:
return GetParamVal<ParamType::TGLshortConstPointer, T>(value);
case ParamType::TGLsizei:
return GetParamVal<ParamType::TGLsizei, T>(value);
case ParamType::TGLsizeiConstPointer:
return GetParamVal<ParamType::TGLsizeiConstPointer, T>(value);
case ParamType::TGLsizeiPointer:
return GetParamVal<ParamType::TGLsizeiPointer, T>(value);
case ParamType::TGLsizeiptr:
return GetParamVal<ParamType::TGLsizeiptr, T>(value);
case ParamType::TGLsizeiptrConstPointer:
return GetParamVal<ParamType::TGLsizeiptrConstPointer, T>(value);
case ParamType::TGLsync:
return GetParamVal<ParamType::TGLsync, T>(value);
case ParamType::TGLubyte:
return GetParamVal<ParamType::TGLubyte, T>(value);
case ParamType::TGLubyteConstPointer:
return GetParamVal<ParamType::TGLubyteConstPointer, T>(value);
case ParamType::TGLubytePointer:
return GetParamVal<ParamType::TGLubytePointer, T>(value);
case ParamType::TGLuint:
return GetParamVal<ParamType::TGLuint, T>(value);
case ParamType::TGLuint64:
return GetParamVal<ParamType::TGLuint64, T>(value);
case ParamType::TGLuint64ConstPointer:
return GetParamVal<ParamType::TGLuint64ConstPointer, T>(value);
case ParamType::TGLuint64Pointer:
return GetParamVal<ParamType::TGLuint64Pointer, T>(value);
case ParamType::TGLuintConstPointer:
return GetParamVal<ParamType::TGLuintConstPointer, T>(value);
case ParamType::TGLuintPointer:
return GetParamVal<ParamType::TGLuintPointer, T>(value);
case ParamType::TGLushort:
return GetParamVal<ParamType::TGLushort, T>(value);
case ParamType::TGLushortConstPointer:
return GetParamVal<ParamType::TGLushortConstPointer, T>(value);
case ParamType::TGLushortPointer:
return GetParamVal<ParamType::TGLushortPointer, T>(value);
case ParamType::TGLvoidConstPointer:
return GetParamVal<ParamType::TGLvoidConstPointer, T>(value);
case ParamType::TGLvoidConstPointerPointer:
return GetParamVal<ParamType::TGLvoidConstPointerPointer, T>(value);
case ParamType::TGraphicsResetStatus:
return GetParamVal<ParamType::TGraphicsResetStatus, T>(value);
case ParamType::THandleType:
return GetParamVal<ParamType::THandleType, T>(value);
case ParamType::TLightParameter:
return GetParamVal<ParamType::TLightParameter, T>(value);
case ParamType::TLogicalOperation:
return GetParamVal<ParamType::TLogicalOperation, T>(value);
case ParamType::TMaterialParameter:
return GetParamVal<ParamType::TMaterialParameter, T>(value);
case ParamType::TMatrixType:
return GetParamVal<ParamType::TMatrixType, T>(value);
case ParamType::TMemoryObjectID:
return GetParamVal<ParamType::TMemoryObjectID, T>(value);
case ParamType::TMemoryObjectIDConstPointer:
return GetParamVal<ParamType::TMemoryObjectIDConstPointer, T>(value);
case ParamType::TMemoryObjectIDPointer:
return GetParamVal<ParamType::TMemoryObjectIDPointer, T>(value);
case ParamType::TPathID:
return GetParamVal<ParamType::TPathID, T>(value);
case ParamType::TPointParameter:
return GetParamVal<ParamType::TPointParameter, T>(value);
case ParamType::TPrimitiveMode:
return GetParamVal<ParamType::TPrimitiveMode, T>(value);
case ParamType::TProgramPipelineID:
return GetParamVal<ParamType::TProgramPipelineID, T>(value);
case ParamType::TProgramPipelineIDConstPointer:
return GetParamVal<ParamType::TProgramPipelineIDConstPointer, T>(value);
case ParamType::TProgramPipelineIDPointer:
return GetParamVal<ParamType::TProgramPipelineIDPointer, T>(value);
case ParamType::TProvokingVertexConvention:
return GetParamVal<ParamType::TProvokingVertexConvention, T>(value);
case ParamType::TQueryID:
return GetParamVal<ParamType::TQueryID, T>(value);
case ParamType::TQueryIDConstPointer:
return GetParamVal<ParamType::TQueryIDConstPointer, T>(value);
case ParamType::TQueryIDPointer:
return GetParamVal<ParamType::TQueryIDPointer, T>(value);
case ParamType::TQueryType:
return GetParamVal<ParamType::TQueryType, T>(value);
case ParamType::TRenderbufferID:
return GetParamVal<ParamType::TRenderbufferID, T>(value);
case ParamType::TRenderbufferIDConstPointer:
return GetParamVal<ParamType::TRenderbufferIDConstPointer, T>(value);
case ParamType::TRenderbufferIDPointer:
return GetParamVal<ParamType::TRenderbufferIDPointer, T>(value);
case ParamType::TSamplerID:
return GetParamVal<ParamType::TSamplerID, T>(value);
case ParamType::TSamplerIDConstPointer:
return GetParamVal<ParamType::TSamplerIDConstPointer, T>(value);
case ParamType::TSamplerIDPointer:
return GetParamVal<ParamType::TSamplerIDPointer, T>(value);
case ParamType::TSemaphoreID:
return GetParamVal<ParamType::TSemaphoreID, T>(value);
case ParamType::TSemaphoreIDConstPointer:
return GetParamVal<ParamType::TSemaphoreIDConstPointer, T>(value);
case ParamType::TSemaphoreIDPointer:
return GetParamVal<ParamType::TSemaphoreIDPointer, T>(value);
case ParamType::TShaderProgramID:
return GetParamVal<ParamType::TShaderProgramID, T>(value);
case ParamType::TShaderProgramIDConstPointer:
return GetParamVal<ParamType::TShaderProgramIDConstPointer, T>(value);
case ParamType::TShaderProgramIDPointer:
return GetParamVal<ParamType::TShaderProgramIDPointer, T>(value);
case ParamType::TShaderType:
return GetParamVal<ParamType::TShaderType, T>(value);
case ParamType::TShadingModel:
return GetParamVal<ParamType::TShadingModel, T>(value);
case ParamType::TTextureEnvParameter:
return GetParamVal<ParamType::TTextureEnvParameter, T>(value);
case ParamType::TTextureEnvTarget:
return GetParamVal<ParamType::TTextureEnvTarget, T>(value);
case ParamType::TTextureID:
return GetParamVal<ParamType::TTextureID, T>(value);
case ParamType::TTextureIDConstPointer:
return GetParamVal<ParamType::TTextureIDConstPointer, T>(value);
case ParamType::TTextureIDPointer:
return GetParamVal<ParamType::TTextureIDPointer, T>(value);
case ParamType::TTextureTarget:
return GetParamVal<ParamType::TTextureTarget, T>(value);
case ParamType::TTextureType:
return GetParamVal<ParamType::TTextureType, T>(value);
case ParamType::TTransformFeedbackID:
return GetParamVal<ParamType::TTransformFeedbackID, T>(value);
case ParamType::TTransformFeedbackIDConstPointer:
return GetParamVal<ParamType::TTransformFeedbackIDConstPointer, T>(value);
case ParamType::TTransformFeedbackIDPointer:
return GetParamVal<ParamType::TTransformFeedbackIDPointer, T>(value);
case ParamType::TVertexArrayID:
return GetParamVal<ParamType::TVertexArrayID, T>(value);
case ParamType::TVertexArrayIDConstPointer:
return GetParamVal<ParamType::TVertexArrayIDConstPointer, T>(value);
case ParamType::TVertexArrayIDPointer:
return GetParamVal<ParamType::TVertexArrayIDPointer, T>(value);
case ParamType::TVertexAttribType:
return GetParamVal<ParamType::TVertexAttribType, T>(value);
case ParamType::TvoidConstPointer:
return GetParamVal<ParamType::TvoidConstPointer, T>(value);
case ParamType::TvoidConstPointerPointer:
return GetParamVal<ParamType::TvoidConstPointerPointer, T>(value);
case ParamType::TvoidPointer:
return GetParamVal<ParamType::TvoidPointer, T>(value);
case ParamType::TvoidPointerPointer:
return GetParamVal<ParamType::TvoidPointerPointer, T>(value);
}
}
template <ParamType PType, typename T>
void SetParamVal(T valueIn, ParamValue *valueOut);
template <>
inline void SetParamVal<ParamType::TAlphaTestFunc>(gl::AlphaTestFunc valueIn, ParamValue *valueOut)
{
valueOut->AlphaTestFuncVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TBufferBinding>(gl::BufferBinding valueIn, ParamValue *valueOut)
{
valueOut->BufferBindingVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TBufferID>(gl::BufferID valueIn, ParamValue *valueOut)
{
valueOut->BufferIDVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TBufferIDConstPointer>(const gl::BufferID *valueIn,
ParamValue *valueOut)
{
valueOut->BufferIDConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TBufferIDPointer>(gl::BufferID *valueIn, ParamValue *valueOut)
{
valueOut->BufferIDPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TBufferUsage>(gl::BufferUsage valueIn, ParamValue *valueOut)
{
valueOut->BufferUsageVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TClientVertexArrayType>(gl::ClientVertexArrayType valueIn,
ParamValue *valueOut)
{
valueOut->ClientVertexArrayTypeVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TCullFaceMode>(gl::CullFaceMode valueIn, ParamValue *valueOut)
{
valueOut->CullFaceModeVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TDrawElementsType>(gl::DrawElementsType valueIn,
ParamValue *valueOut)
{
valueOut->DrawElementsTypeVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TFenceNVID>(gl::FenceNVID valueIn, ParamValue *valueOut)
{
valueOut->FenceNVIDVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TFenceNVIDConstPointer>(const gl::FenceNVID *valueIn,
ParamValue *valueOut)
{
valueOut->FenceNVIDConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TFenceNVIDPointer>(gl::FenceNVID *valueIn, ParamValue *valueOut)
{
valueOut->FenceNVIDPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TFramebufferID>(gl::FramebufferID valueIn, ParamValue *valueOut)
{
valueOut->FramebufferIDVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TFramebufferIDConstPointer>(const gl::FramebufferID *valueIn,
ParamValue *valueOut)
{
valueOut->FramebufferIDConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TFramebufferIDPointer>(gl::FramebufferID *valueIn,
ParamValue *valueOut)
{
valueOut->FramebufferIDPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLDEBUGPROC>(GLDEBUGPROC valueIn, ParamValue *valueOut)
{
valueOut->GLDEBUGPROCVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLDEBUGPROCKHR>(GLDEBUGPROCKHR valueIn, ParamValue *valueOut)
{
valueOut->GLDEBUGPROCKHRVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLbitfield>(GLbitfield valueIn, ParamValue *valueOut)
{
valueOut->GLbitfieldVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLboolean>(GLboolean valueIn, ParamValue *valueOut)
{
valueOut->GLbooleanVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLbooleanConstPointer>(const GLboolean *valueIn,
ParamValue *valueOut)
{
valueOut->GLbooleanConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLbooleanPointer>(GLboolean *valueIn, ParamValue *valueOut)
{
valueOut->GLbooleanPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLbyte>(GLbyte valueIn, ParamValue *valueOut)
{
valueOut->GLbyteVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLbyteConstPointer>(const GLbyte *valueIn, ParamValue *valueOut)
{
valueOut->GLbyteConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLcharConstPointer>(const GLchar *valueIn, ParamValue *valueOut)
{
valueOut->GLcharConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLcharConstPointerPointer>(const GLchar *const *valueIn,
ParamValue *valueOut)
{
valueOut->GLcharConstPointerPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLcharPointer>(GLchar *valueIn, ParamValue *valueOut)
{
valueOut->GLcharPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLclampx>(GLclampx valueIn, ParamValue *valueOut)
{
valueOut->GLclampxVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLdouble>(GLdouble valueIn, ParamValue *valueOut)
{
valueOut->GLdoubleVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLdoubleConstPointer>(const GLdouble *valueIn,
ParamValue *valueOut)
{
valueOut->GLdoubleConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLdoublePointer>(GLdouble *valueIn, ParamValue *valueOut)
{
valueOut->GLdoublePointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLeglImageOES>(GLeglImageOES valueIn, ParamValue *valueOut)
{
valueOut->GLeglImageOESVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLenum>(GLenum valueIn, ParamValue *valueOut)
{
valueOut->GLenumVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLenumConstPointer>(const GLenum *valueIn, ParamValue *valueOut)
{
valueOut->GLenumConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLenumPointer>(GLenum *valueIn, ParamValue *valueOut)
{
valueOut->GLenumPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLfixed>(GLfixed valueIn, ParamValue *valueOut)
{
valueOut->GLfixedVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLfixedConstPointer>(const GLfixed *valueIn,
ParamValue *valueOut)
{
valueOut->GLfixedConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLfixedPointer>(GLfixed *valueIn, ParamValue *valueOut)
{
valueOut->GLfixedPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLfloat>(GLfloat valueIn, ParamValue *valueOut)
{
valueOut->GLfloatVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLfloatConstPointer>(const GLfloat *valueIn,
ParamValue *valueOut)
{
valueOut->GLfloatConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLfloatPointer>(GLfloat *valueIn, ParamValue *valueOut)
{
valueOut->GLfloatPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLint>(GLint valueIn, ParamValue *valueOut)
{
valueOut->GLintVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLint64Pointer>(GLint64 *valueIn, ParamValue *valueOut)
{
valueOut->GLint64PointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLintConstPointer>(const GLint *valueIn, ParamValue *valueOut)
{
valueOut->GLintConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLintPointer>(GLint *valueIn, ParamValue *valueOut)
{
valueOut->GLintPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLintptr>(GLintptr valueIn, ParamValue *valueOut)
{
valueOut->GLintptrVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLintptrConstPointer>(const GLintptr *valueIn,
ParamValue *valueOut)
{
valueOut->GLintptrConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLshort>(GLshort valueIn, ParamValue *valueOut)
{
valueOut->GLshortVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLshortConstPointer>(const GLshort *valueIn,
ParamValue *valueOut)
{
valueOut->GLshortConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLsizei>(GLsizei valueIn, ParamValue *valueOut)
{
valueOut->GLsizeiVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLsizeiConstPointer>(const GLsizei *valueIn,
ParamValue *valueOut)
{
valueOut->GLsizeiConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLsizeiPointer>(GLsizei *valueIn, ParamValue *valueOut)
{
valueOut->GLsizeiPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLsizeiptr>(GLsizeiptr valueIn, ParamValue *valueOut)
{
valueOut->GLsizeiptrVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLsizeiptrConstPointer>(const GLsizeiptr *valueIn,
ParamValue *valueOut)
{
valueOut->GLsizeiptrConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLsync>(GLsync valueIn, ParamValue *valueOut)
{
valueOut->GLsyncVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLubyte>(GLubyte valueIn, ParamValue *valueOut)
{
valueOut->GLubyteVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLubyteConstPointer>(const GLubyte *valueIn,
ParamValue *valueOut)
{
valueOut->GLubyteConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLubytePointer>(GLubyte *valueIn, ParamValue *valueOut)
{
valueOut->GLubytePointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLuint>(GLuint valueIn, ParamValue *valueOut)
{
valueOut->GLuintVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLuint64>(GLuint64 valueIn, ParamValue *valueOut)
{
valueOut->GLuint64Val = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLuint64ConstPointer>(const GLuint64 *valueIn,
ParamValue *valueOut)
{
valueOut->GLuint64ConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLuint64Pointer>(GLuint64 *valueIn, ParamValue *valueOut)
{
valueOut->GLuint64PointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLuintConstPointer>(const GLuint *valueIn, ParamValue *valueOut)
{
valueOut->GLuintConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLuintPointer>(GLuint *valueIn, ParamValue *valueOut)
{
valueOut->GLuintPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLushort>(GLushort valueIn, ParamValue *valueOut)
{
valueOut->GLushortVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLushortConstPointer>(const GLushort *valueIn,
ParamValue *valueOut)
{
valueOut->GLushortConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLushortPointer>(GLushort *valueIn, ParamValue *valueOut)
{
valueOut->GLushortPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLvoidConstPointer>(const GLvoid *valueIn, ParamValue *valueOut)
{
valueOut->GLvoidConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGLvoidConstPointerPointer>(const GLvoid *const *valueIn,
ParamValue *valueOut)
{
valueOut->GLvoidConstPointerPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TGraphicsResetStatus>(gl::GraphicsResetStatus valueIn,
ParamValue *valueOut)
{
valueOut->GraphicsResetStatusVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::THandleType>(gl::HandleType valueIn, ParamValue *valueOut)
{
valueOut->HandleTypeVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TLightParameter>(gl::LightParameter valueIn,
ParamValue *valueOut)
{
valueOut->LightParameterVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TLogicalOperation>(gl::LogicalOperation valueIn,
ParamValue *valueOut)
{
valueOut->LogicalOperationVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TMaterialParameter>(gl::MaterialParameter valueIn,
ParamValue *valueOut)
{
valueOut->MaterialParameterVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TMatrixType>(gl::MatrixType valueIn, ParamValue *valueOut)
{
valueOut->MatrixTypeVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TMemoryObjectID>(gl::MemoryObjectID valueIn,
ParamValue *valueOut)
{
valueOut->MemoryObjectIDVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TMemoryObjectIDConstPointer>(const gl::MemoryObjectID *valueIn,
ParamValue *valueOut)
{
valueOut->MemoryObjectIDConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TMemoryObjectIDPointer>(gl::MemoryObjectID *valueIn,
ParamValue *valueOut)
{
valueOut->MemoryObjectIDPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TPathID>(gl::PathID valueIn, ParamValue *valueOut)
{
valueOut->PathIDVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TPointParameter>(gl::PointParameter valueIn,
ParamValue *valueOut)
{
valueOut->PointParameterVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TPrimitiveMode>(gl::PrimitiveMode valueIn, ParamValue *valueOut)
{
valueOut->PrimitiveModeVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TProgramPipelineID>(gl::ProgramPipelineID valueIn,
ParamValue *valueOut)
{
valueOut->ProgramPipelineIDVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TProgramPipelineIDConstPointer>(
const gl::ProgramPipelineID *valueIn,
ParamValue *valueOut)
{
valueOut->ProgramPipelineIDConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TProgramPipelineIDPointer>(gl::ProgramPipelineID *valueIn,
ParamValue *valueOut)
{
valueOut->ProgramPipelineIDPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TProvokingVertexConvention>(
gl::ProvokingVertexConvention valueIn,
ParamValue *valueOut)
{
valueOut->ProvokingVertexConventionVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TQueryID>(gl::QueryID valueIn, ParamValue *valueOut)
{
valueOut->QueryIDVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TQueryIDConstPointer>(const gl::QueryID *valueIn,
ParamValue *valueOut)
{
valueOut->QueryIDConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TQueryIDPointer>(gl::QueryID *valueIn, ParamValue *valueOut)
{
valueOut->QueryIDPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TQueryType>(gl::QueryType valueIn, ParamValue *valueOut)
{
valueOut->QueryTypeVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TRenderbufferID>(gl::RenderbufferID valueIn,
ParamValue *valueOut)
{
valueOut->RenderbufferIDVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TRenderbufferIDConstPointer>(const gl::RenderbufferID *valueIn,
ParamValue *valueOut)
{
valueOut->RenderbufferIDConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TRenderbufferIDPointer>(gl::RenderbufferID *valueIn,
ParamValue *valueOut)
{
valueOut->RenderbufferIDPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TSamplerID>(gl::SamplerID valueIn, ParamValue *valueOut)
{
valueOut->SamplerIDVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TSamplerIDConstPointer>(const gl::SamplerID *valueIn,
ParamValue *valueOut)
{
valueOut->SamplerIDConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TSamplerIDPointer>(gl::SamplerID *valueIn, ParamValue *valueOut)
{
valueOut->SamplerIDPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TSemaphoreID>(gl::SemaphoreID valueIn, ParamValue *valueOut)
{
valueOut->SemaphoreIDVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TSemaphoreIDConstPointer>(const gl::SemaphoreID *valueIn,
ParamValue *valueOut)
{
valueOut->SemaphoreIDConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TSemaphoreIDPointer>(gl::SemaphoreID *valueIn,
ParamValue *valueOut)
{
valueOut->SemaphoreIDPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TShaderProgramID>(gl::ShaderProgramID valueIn,
ParamValue *valueOut)
{
valueOut->ShaderProgramIDVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TShaderProgramIDConstPointer>(const gl::ShaderProgramID *valueIn,
ParamValue *valueOut)
{
valueOut->ShaderProgramIDConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TShaderProgramIDPointer>(gl::ShaderProgramID *valueIn,
ParamValue *valueOut)
{
valueOut->ShaderProgramIDPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TShaderType>(gl::ShaderType valueIn, ParamValue *valueOut)
{
valueOut->ShaderTypeVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TShadingModel>(gl::ShadingModel valueIn, ParamValue *valueOut)
{
valueOut->ShadingModelVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TTextureEnvParameter>(gl::TextureEnvParameter valueIn,
ParamValue *valueOut)
{
valueOut->TextureEnvParameterVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TTextureEnvTarget>(gl::TextureEnvTarget valueIn,
ParamValue *valueOut)
{
valueOut->TextureEnvTargetVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TTextureID>(gl::TextureID valueIn, ParamValue *valueOut)
{
valueOut->TextureIDVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TTextureIDConstPointer>(const gl::TextureID *valueIn,
ParamValue *valueOut)
{
valueOut->TextureIDConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TTextureIDPointer>(gl::TextureID *valueIn, ParamValue *valueOut)
{
valueOut->TextureIDPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TTextureTarget>(gl::TextureTarget valueIn, ParamValue *valueOut)
{
valueOut->TextureTargetVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TTextureType>(gl::TextureType valueIn, ParamValue *valueOut)
{
valueOut->TextureTypeVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TTransformFeedbackID>(gl::TransformFeedbackID valueIn,
ParamValue *valueOut)
{
valueOut->TransformFeedbackIDVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TTransformFeedbackIDConstPointer>(
const gl::TransformFeedbackID *valueIn,
ParamValue *valueOut)
{
valueOut->TransformFeedbackIDConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TTransformFeedbackIDPointer>(gl::TransformFeedbackID *valueIn,
ParamValue *valueOut)
{
valueOut->TransformFeedbackIDPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TVertexArrayID>(gl::VertexArrayID valueIn, ParamValue *valueOut)
{
valueOut->VertexArrayIDVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TVertexArrayIDConstPointer>(const gl::VertexArrayID *valueIn,
ParamValue *valueOut)
{
valueOut->VertexArrayIDConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TVertexArrayIDPointer>(gl::VertexArrayID *valueIn,
ParamValue *valueOut)
{
valueOut->VertexArrayIDPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TVertexAttribType>(gl::VertexAttribType valueIn,
ParamValue *valueOut)
{
valueOut->VertexAttribTypeVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TvoidConstPointer>(const void *valueIn, ParamValue *valueOut)
{
valueOut->voidConstPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TvoidConstPointerPointer>(const void *const *valueIn,
ParamValue *valueOut)
{
valueOut->voidConstPointerPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TvoidPointer>(void *valueIn, ParamValue *valueOut)
{
valueOut->voidPointerVal = valueIn;
}
template <>
inline void SetParamVal<ParamType::TvoidPointerPointer>(void **valueIn, ParamValue *valueOut)
{
valueOut->voidPointerPointerVal = valueIn;
}
template <ParamType PType, typename T>
void SetParamVal(T valueIn, ParamValue *valueOut)
{
UNREACHABLE();
}
template <typename T>
void InitParamValue(ParamType paramType, T valueIn, ParamValue *valueOut)
{
switch (paramType)
{
case ParamType::TAlphaTestFunc:
SetParamVal<ParamType::TAlphaTestFunc>(valueIn, valueOut);
break;
case ParamType::TBufferBinding:
SetParamVal<ParamType::TBufferBinding>(valueIn, valueOut);
break;
case ParamType::TBufferID:
SetParamVal<ParamType::TBufferID>(valueIn, valueOut);
break;
case ParamType::TBufferIDConstPointer:
SetParamVal<ParamType::TBufferIDConstPointer>(valueIn, valueOut);
break;
case ParamType::TBufferIDPointer:
SetParamVal<ParamType::TBufferIDPointer>(valueIn, valueOut);
break;
case ParamType::TBufferUsage:
SetParamVal<ParamType::TBufferUsage>(valueIn, valueOut);
break;
case ParamType::TClientVertexArrayType:
SetParamVal<ParamType::TClientVertexArrayType>(valueIn, valueOut);
break;
case ParamType::TCullFaceMode:
SetParamVal<ParamType::TCullFaceMode>(valueIn, valueOut);
break;
case ParamType::TDrawElementsType:
SetParamVal<ParamType::TDrawElementsType>(valueIn, valueOut);
break;
case ParamType::TFenceNVID:
SetParamVal<ParamType::TFenceNVID>(valueIn, valueOut);
break;
case ParamType::TFenceNVIDConstPointer:
SetParamVal<ParamType::TFenceNVIDConstPointer>(valueIn, valueOut);
break;
case ParamType::TFenceNVIDPointer:
SetParamVal<ParamType::TFenceNVIDPointer>(valueIn, valueOut);
break;
case ParamType::TFramebufferID:
SetParamVal<ParamType::TFramebufferID>(valueIn, valueOut);
break;
case ParamType::TFramebufferIDConstPointer:
SetParamVal<ParamType::TFramebufferIDConstPointer>(valueIn, valueOut);
break;
case ParamType::TFramebufferIDPointer:
SetParamVal<ParamType::TFramebufferIDPointer>(valueIn, valueOut);
break;
case ParamType::TGLDEBUGPROC:
SetParamVal<ParamType::TGLDEBUGPROC>(valueIn, valueOut);
break;
case ParamType::TGLDEBUGPROCKHR:
SetParamVal<ParamType::TGLDEBUGPROCKHR>(valueIn, valueOut);
break;
case ParamType::TGLbitfield:
SetParamVal<ParamType::TGLbitfield>(valueIn, valueOut);
break;
case ParamType::TGLboolean:
SetParamVal<ParamType::TGLboolean>(valueIn, valueOut);
break;
case ParamType::TGLbooleanConstPointer:
SetParamVal<ParamType::TGLbooleanConstPointer>(valueIn, valueOut);
break;
case ParamType::TGLbooleanPointer:
SetParamVal<ParamType::TGLbooleanPointer>(valueIn, valueOut);
break;
case ParamType::TGLbyte:
SetParamVal<ParamType::TGLbyte>(valueIn, valueOut);
break;
case ParamType::TGLbyteConstPointer:
SetParamVal<ParamType::TGLbyteConstPointer>(valueIn, valueOut);
break;
case ParamType::TGLcharConstPointer:
SetParamVal<ParamType::TGLcharConstPointer>(valueIn, valueOut);
break;
case ParamType::TGLcharConstPointerPointer:
SetParamVal<ParamType::TGLcharConstPointerPointer>(valueIn, valueOut);
break;
case ParamType::TGLcharPointer:
SetParamVal<ParamType::TGLcharPointer>(valueIn, valueOut);
break;
case ParamType::TGLclampx:
SetParamVal<ParamType::TGLclampx>(valueIn, valueOut);
break;
case ParamType::TGLdouble:
SetParamVal<ParamType::TGLdouble>(valueIn, valueOut);
break;
case ParamType::TGLdoubleConstPointer:
SetParamVal<ParamType::TGLdoubleConstPointer>(valueIn, valueOut);
break;
case ParamType::TGLdoublePointer:
SetParamVal<ParamType::TGLdoublePointer>(valueIn, valueOut);
break;
case ParamType::TGLeglImageOES:
SetParamVal<ParamType::TGLeglImageOES>(valueIn, valueOut);
break;
case ParamType::TGLenum:
SetParamVal<ParamType::TGLenum>(valueIn, valueOut);
break;
case ParamType::TGLenumConstPointer:
SetParamVal<ParamType::TGLenumConstPointer>(valueIn, valueOut);
break;
case ParamType::TGLenumPointer:
SetParamVal<ParamType::TGLenumPointer>(valueIn, valueOut);
break;
case ParamType::TGLfixed:
SetParamVal<ParamType::TGLfixed>(valueIn, valueOut);
break;
case ParamType::TGLfixedConstPointer:
SetParamVal<ParamType::TGLfixedConstPointer>(valueIn, valueOut);
break;
case ParamType::TGLfixedPointer:
SetParamVal<ParamType::TGLfixedPointer>(valueIn, valueOut);
break;
case ParamType::TGLfloat:
SetParamVal<ParamType::TGLfloat>(valueIn, valueOut);
break;
case ParamType::TGLfloatConstPointer:
SetParamVal<ParamType::TGLfloatConstPointer>(valueIn, valueOut);
break;
case ParamType::TGLfloatPointer:
SetParamVal<ParamType::TGLfloatPointer>(valueIn, valueOut);
break;
case ParamType::TGLint:
SetParamVal<ParamType::TGLint>(valueIn, valueOut);
break;
case ParamType::TGLint64Pointer:
SetParamVal<ParamType::TGLint64Pointer>(valueIn, valueOut);
break;
case ParamType::TGLintConstPointer:
SetParamVal<ParamType::TGLintConstPointer>(valueIn, valueOut);
break;
case ParamType::TGLintPointer:
SetParamVal<ParamType::TGLintPointer>(valueIn, valueOut);
break;
case ParamType::TGLintptr:
SetParamVal<ParamType::TGLintptr>(valueIn, valueOut);
break;
case ParamType::TGLintptrConstPointer:
SetParamVal<ParamType::TGLintptrConstPointer>(valueIn, valueOut);
break;
case ParamType::TGLshort:
SetParamVal<ParamType::TGLshort>(valueIn, valueOut);
break;
case ParamType::TGLshortConstPointer:
SetParamVal<ParamType::TGLshortConstPointer>(valueIn, valueOut);
break;
case ParamType::TGLsizei:
SetParamVal<ParamType::TGLsizei>(valueIn, valueOut);
break;
case ParamType::TGLsizeiConstPointer:
SetParamVal<ParamType::TGLsizeiConstPointer>(valueIn, valueOut);
break;
case ParamType::TGLsizeiPointer:
SetParamVal<ParamType::TGLsizeiPointer>(valueIn, valueOut);
break;
case ParamType::TGLsizeiptr:
SetParamVal<ParamType::TGLsizeiptr>(valueIn, valueOut);
break;
case ParamType::TGLsizeiptrConstPointer:
SetParamVal<ParamType::TGLsizeiptrConstPointer>(valueIn, valueOut);
break;
case ParamType::TGLsync:
SetParamVal<ParamType::TGLsync>(valueIn, valueOut);
break;
case ParamType::TGLubyte:
SetParamVal<ParamType::TGLubyte>(valueIn, valueOut);
break;
case ParamType::TGLubyteConstPointer:
SetParamVal<ParamType::TGLubyteConstPointer>(valueIn, valueOut);
break;
case ParamType::TGLubytePointer:
SetParamVal<ParamType::TGLubytePointer>(valueIn, valueOut);
break;
case ParamType::TGLuint:
SetParamVal<ParamType::TGLuint>(valueIn, valueOut);
break;
case ParamType::TGLuint64:
SetParamVal<ParamType::TGLuint64>(valueIn, valueOut);
break;
case ParamType::TGLuint64ConstPointer:
SetParamVal<ParamType::TGLuint64ConstPointer>(valueIn, valueOut);
break;
case ParamType::TGLuint64Pointer:
SetParamVal<ParamType::TGLuint64Pointer>(valueIn, valueOut);
break;
case ParamType::TGLuintConstPointer:
SetParamVal<ParamType::TGLuintConstPointer>(valueIn, valueOut);
break;
case ParamType::TGLuintPointer:
SetParamVal<ParamType::TGLuintPointer>(valueIn, valueOut);
break;
case ParamType::TGLushort:
SetParamVal<ParamType::TGLushort>(valueIn, valueOut);
break;
case ParamType::TGLushortConstPointer:
SetParamVal<ParamType::TGLushortConstPointer>(valueIn, valueOut);
break;
case ParamType::TGLushortPointer:
SetParamVal<ParamType::TGLushortPointer>(valueIn, valueOut);
break;
case ParamType::TGLvoidConstPointer:
SetParamVal<ParamType::TGLvoidConstPointer>(valueIn, valueOut);
break;
case ParamType::TGLvoidConstPointerPointer:
SetParamVal<ParamType::TGLvoidConstPointerPointer>(valueIn, valueOut);
break;
case ParamType::TGraphicsResetStatus:
SetParamVal<ParamType::TGraphicsResetStatus>(valueIn, valueOut);
break;
case ParamType::THandleType:
SetParamVal<ParamType::THandleType>(valueIn, valueOut);
break;
case ParamType::TLightParameter:
SetParamVal<ParamType::TLightParameter>(valueIn, valueOut);
break;
case ParamType::TLogicalOperation:
SetParamVal<ParamType::TLogicalOperation>(valueIn, valueOut);
break;
case ParamType::TMaterialParameter:
SetParamVal<ParamType::TMaterialParameter>(valueIn, valueOut);
break;
case ParamType::TMatrixType:
SetParamVal<ParamType::TMatrixType>(valueIn, valueOut);
break;
case ParamType::TMemoryObjectID:
SetParamVal<ParamType::TMemoryObjectID>(valueIn, valueOut);
break;
case ParamType::TMemoryObjectIDConstPointer:
SetParamVal<ParamType::TMemoryObjectIDConstPointer>(valueIn, valueOut);
break;
case ParamType::TMemoryObjectIDPointer:
SetParamVal<ParamType::TMemoryObjectIDPointer>(valueIn, valueOut);
break;
case ParamType::TPathID:
SetParamVal<ParamType::TPathID>(valueIn, valueOut);
break;
case ParamType::TPointParameter:
SetParamVal<ParamType::TPointParameter>(valueIn, valueOut);
break;
case ParamType::TPrimitiveMode:
SetParamVal<ParamType::TPrimitiveMode>(valueIn, valueOut);
break;
case ParamType::TProgramPipelineID:
SetParamVal<ParamType::TProgramPipelineID>(valueIn, valueOut);
break;
case ParamType::TProgramPipelineIDConstPointer:
SetParamVal<ParamType::TProgramPipelineIDConstPointer>(valueIn, valueOut);
break;
case ParamType::TProgramPipelineIDPointer:
SetParamVal<ParamType::TProgramPipelineIDPointer>(valueIn, valueOut);
break;
case ParamType::TProvokingVertexConvention:
SetParamVal<ParamType::TProvokingVertexConvention>(valueIn, valueOut);
break;
case ParamType::TQueryID:
SetParamVal<ParamType::TQueryID>(valueIn, valueOut);
break;
case ParamType::TQueryIDConstPointer:
SetParamVal<ParamType::TQueryIDConstPointer>(valueIn, valueOut);
break;
case ParamType::TQueryIDPointer:
SetParamVal<ParamType::TQueryIDPointer>(valueIn, valueOut);
break;
case ParamType::TQueryType:
SetParamVal<ParamType::TQueryType>(valueIn, valueOut);
break;
case ParamType::TRenderbufferID:
SetParamVal<ParamType::TRenderbufferID>(valueIn, valueOut);
break;
case ParamType::TRenderbufferIDConstPointer:
SetParamVal<ParamType::TRenderbufferIDConstPointer>(valueIn, valueOut);
break;
case ParamType::TRenderbufferIDPointer:
SetParamVal<ParamType::TRenderbufferIDPointer>(valueIn, valueOut);
break;
case ParamType::TSamplerID:
SetParamVal<ParamType::TSamplerID>(valueIn, valueOut);
break;
case ParamType::TSamplerIDConstPointer:
SetParamVal<ParamType::TSamplerIDConstPointer>(valueIn, valueOut);
break;
case ParamType::TSamplerIDPointer:
SetParamVal<ParamType::TSamplerIDPointer>(valueIn, valueOut);
break;
case ParamType::TSemaphoreID:
SetParamVal<ParamType::TSemaphoreID>(valueIn, valueOut);
break;
case ParamType::TSemaphoreIDConstPointer:
SetParamVal<ParamType::TSemaphoreIDConstPointer>(valueIn, valueOut);
break;
case ParamType::TSemaphoreIDPointer:
SetParamVal<ParamType::TSemaphoreIDPointer>(valueIn, valueOut);
break;
case ParamType::TShaderProgramID:
SetParamVal<ParamType::TShaderProgramID>(valueIn, valueOut);
break;
case ParamType::TShaderProgramIDConstPointer:
SetParamVal<ParamType::TShaderProgramIDConstPointer>(valueIn, valueOut);
break;
case ParamType::TShaderProgramIDPointer:
SetParamVal<ParamType::TShaderProgramIDPointer>(valueIn, valueOut);
break;
case ParamType::TShaderType:
SetParamVal<ParamType::TShaderType>(valueIn, valueOut);
break;
case ParamType::TShadingModel:
SetParamVal<ParamType::TShadingModel>(valueIn, valueOut);
break;
case ParamType::TTextureEnvParameter:
SetParamVal<ParamType::TTextureEnvParameter>(valueIn, valueOut);
break;
case ParamType::TTextureEnvTarget:
SetParamVal<ParamType::TTextureEnvTarget>(valueIn, valueOut);
break;
case ParamType::TTextureID:
SetParamVal<ParamType::TTextureID>(valueIn, valueOut);
break;
case ParamType::TTextureIDConstPointer:
SetParamVal<ParamType::TTextureIDConstPointer>(valueIn, valueOut);
break;
case ParamType::TTextureIDPointer:
SetParamVal<ParamType::TTextureIDPointer>(valueIn, valueOut);
break;
case ParamType::TTextureTarget:
SetParamVal<ParamType::TTextureTarget>(valueIn, valueOut);
break;
case ParamType::TTextureType:
SetParamVal<ParamType::TTextureType>(valueIn, valueOut);
break;
case ParamType::TTransformFeedbackID:
SetParamVal<ParamType::TTransformFeedbackID>(valueIn, valueOut);
break;
case ParamType::TTransformFeedbackIDConstPointer:
SetParamVal<ParamType::TTransformFeedbackIDConstPointer>(valueIn, valueOut);
break;
case ParamType::TTransformFeedbackIDPointer:
SetParamVal<ParamType::TTransformFeedbackIDPointer>(valueIn, valueOut);
break;
case ParamType::TVertexArrayID:
SetParamVal<ParamType::TVertexArrayID>(valueIn, valueOut);
break;
case ParamType::TVertexArrayIDConstPointer:
SetParamVal<ParamType::TVertexArrayIDConstPointer>(valueIn, valueOut);
break;
case ParamType::TVertexArrayIDPointer:
SetParamVal<ParamType::TVertexArrayIDPointer>(valueIn, valueOut);
break;
case ParamType::TVertexAttribType:
SetParamVal<ParamType::TVertexAttribType>(valueIn, valueOut);
break;
case ParamType::TvoidConstPointer:
SetParamVal<ParamType::TvoidConstPointer>(valueIn, valueOut);
break;
case ParamType::TvoidConstPointerPointer:
SetParamVal<ParamType::TvoidConstPointerPointer>(valueIn, valueOut);
break;
case ParamType::TvoidPointer:
SetParamVal<ParamType::TvoidPointer>(valueIn, valueOut);
break;
case ParamType::TvoidPointerPointer:
SetParamVal<ParamType::TvoidPointerPointer>(valueIn, valueOut);
break;
}
}
void WriteParamTypeToStream(std::ostream &os, ParamType paramType, const ParamValue &paramValue);
const char *ParamTypeToString(ParamType paramType);
enum class ResourceIDType
{
Buffer,
FenceNV,
Framebuffer,
MemoryObject,
Path,
ProgramPipeline,
Query,
Renderbuffer,
Sampler,
Semaphore,
ShaderProgram,
Texture,
TransformFeedback,
VertexArray,
EnumCount,
InvalidEnum = EnumCount
};
ResourceIDType GetResourceIDTypeFromParamType(ParamType paramType);
const char *GetResourceIDTypeName(ResourceIDType resourceIDType);
} // namespace angle
#endif // LIBANGLE_FRAME_CAPTURE_UTILS_AUTOGEN_H_