| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Context_gl_4_6_autogen.h: Creates a macro for interfaces in Context. |
| |
| #ifndef ANGLE_CONTEXT_GL_4_6_AUTOGEN_H_ |
| #define ANGLE_CONTEXT_GL_4_6_AUTOGEN_H_ |
| |
| #define ANGLE_GL_4_6_CONTEXT_API \ |
| void multiDrawArraysIndirectCount(GLenum mode, const void *indirect, GLintptr drawcount, \ |
| GLsizei maxdrawcount, GLsizei stride); \ |
| void multiDrawElementsIndirectCount(GLenum mode, GLenum type, const void *indirect, \ |
| GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); \ |
| void polygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp); \ |
| void specializeShader(GLuint shader, const GLchar *pEntryPoint, \ |
| GLuint numSpecializationConstants, const GLuint *pConstantIndex, \ |
| const GLuint *pConstantValue); |
| |
| #endif // ANGLE_CONTEXT_API_4_6_AUTOGEN_H_ |