| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Context_gl_4_2_autogen.h: Creates a macro for interfaces in Context. |
| |
| #ifndef ANGLE_CONTEXT_GL_4_2_AUTOGEN_H_ |
| #define ANGLE_CONTEXT_GL_4_2_AUTOGEN_H_ |
| |
| #define ANGLE_GL_4_2_CONTEXT_API \ |
| void drawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, \ |
| const void *indices, GLsizei instancecount, \ |
| GLuint baseinstance); \ |
| void drawTransformFeedbackInstanced(GLenum mode, TransformFeedbackID idPacked, \ |
| GLsizei instancecount); \ |
| void drawTransformFeedbackStreamInstanced(GLenum mode, TransformFeedbackID idPacked, \ |
| GLuint stream, GLsizei instancecount); \ |
| void getActiveAtomicCounterBufferiv(ShaderProgramID programPacked, GLuint bufferIndex, \ |
| GLenum pname, GLint *params); |
| |
| #endif // ANGLE_CONTEXT_API_4_2_AUTOGEN_H_ |