| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Context_gl_2_0_autogen.h: Creates a macro for interfaces in Context. |
| |
| #ifndef ANGLE_CONTEXT_GL_2_0_AUTOGEN_H_ |
| #define ANGLE_CONTEXT_GL_2_0_AUTOGEN_H_ |
| |
| #define ANGLE_GL_2_0_CONTEXT_API \ |
| void getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); \ |
| void vertexAttrib1d(GLuint index, GLdouble x); \ |
| void vertexAttrib1dv(GLuint index, const GLdouble *v); \ |
| void vertexAttrib1s(GLuint index, GLshort x); \ |
| void vertexAttrib1sv(GLuint index, const GLshort *v); \ |
| void vertexAttrib2d(GLuint index, GLdouble x, GLdouble y); \ |
| void vertexAttrib2dv(GLuint index, const GLdouble *v); \ |
| void vertexAttrib2s(GLuint index, GLshort x, GLshort y); \ |
| void vertexAttrib2sv(GLuint index, const GLshort *v); \ |
| void vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); \ |
| void vertexAttrib3dv(GLuint index, const GLdouble *v); \ |
| void vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); \ |
| void vertexAttrib3sv(GLuint index, const GLshort *v); \ |
| void vertexAttrib4Nbv(GLuint index, const GLbyte *v); \ |
| void vertexAttrib4Niv(GLuint index, const GLint *v); \ |
| void vertexAttrib4Nsv(GLuint index, const GLshort *v); \ |
| void vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); \ |
| void vertexAttrib4Nubv(GLuint index, const GLubyte *v); \ |
| void vertexAttrib4Nuiv(GLuint index, const GLuint *v); \ |
| void vertexAttrib4Nusv(GLuint index, const GLushort *v); \ |
| void vertexAttrib4bv(GLuint index, const GLbyte *v); \ |
| void vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); \ |
| void vertexAttrib4dv(GLuint index, const GLdouble *v); \ |
| void vertexAttrib4iv(GLuint index, const GLint *v); \ |
| void vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); \ |
| void vertexAttrib4sv(GLuint index, const GLshort *v); \ |
| void vertexAttrib4ubv(GLuint index, const GLubyte *v); \ |
| void vertexAttrib4uiv(GLuint index, const GLuint *v); \ |
| void vertexAttrib4usv(GLuint index, const GLushort *v); |
| |
| #endif // ANGLE_CONTEXT_API_2_0_AUTOGEN_H_ |