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/*
* Copyright (C) 2015-2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
(function() {
// === PAINT OBJECTS ===
CanvasLineSegment = Utilities.createClass(
function(stage)
{
var circle = Stage.randomInt(0, 3);
this._color = ["#e01040", "#10c030", "#744CBA", "#e05010"][circle];
this._lineWidth = Math.pow(Pseudo.random(), 12) * 20 + 3;
this._omega = Pseudo.random() * 3 + 0.2;
var theta = Stage.randomAngle();
this._cosTheta = Math.cos(theta);
this._sinTheta = Math.sin(theta);
this._startX = stage.circleRadius * this._cosTheta + stage.circleX[circle];
this._startY = stage.circleRadius * this._sinTheta + stage.circleY[circle];
this._length = Math.pow(Pseudo.random(), 8) * stage.lineLengthMaximum + stage.lineMinimum;
this._segmentDirection = Pseudo.random() > 0.5 ? -1 : 1;
}, {
draw: function(context)
{
context.strokeStyle = this._color;
context.lineWidth = this._lineWidth;
this._length += Math.sin(Stage.dateCounterValue(100) * this._omega);
context.beginPath();
context.moveTo(this._startX, this._startY);
context.lineTo(this._startX + this._segmentDirection * this._length * this._cosTheta,
this._startY + this._segmentDirection * this._length * this._sinTheta);
context.stroke();
}
});
CanvasArc = Utilities.createClass(
function(stage)
{
var maxX = 6, maxY = 3;
var distanceX = stage.size.x / maxX;
var distanceY = stage.size.y / (maxY + 1);
var randY = Stage.randomInt(0, maxY);
var randX = Stage.randomInt(0, maxX - 1 * (randY % 2));
this._point = new Point(distanceX * (randX + (randY % 2) / 2), distanceY * (randY + .5));
this._radius = 20 + Math.pow(Pseudo.random(), 5) * (Math.min(distanceX, distanceY) / 1.8);
this._startAngle = Stage.randomAngle();
this._endAngle = Stage.randomAngle();
this._omega = (Pseudo.random() - 0.5) * 0.3;
this._counterclockwise = Stage.randomBool();
var colors = ["#101010", "#808080", "#c0c0c0"];
colors.push(["#e01040", "#10c030", "#e05010"][(randX + Math.ceil(randY / 2)) % 3]);
this._color = colors[Math.floor(Pseudo.random() * colors.length)];
this._lineWidth = 1 + Math.pow(Pseudo.random(), 5) * 30;
this._doStroke = Stage.randomInt(0, 3) != 0;
}, {
draw: function(context)
{
this._startAngle += this._omega;
this._endAngle += this._omega / 2;
if (this._doStroke) {
context.strokeStyle = this._color;
context.lineWidth = this._lineWidth;
context.beginPath();
context.arc(this._point.x, this._point.y, this._radius, this._startAngle, this._endAngle, this._counterclockwise);
context.stroke();
} else {
context.fillStyle = this._color;
context.beginPath();
context.lineTo(this._point.x, this._point.y);
context.arc(this._point.x, this._point.y, this._radius, this._startAngle, this._endAngle, this._counterclockwise);
context.lineTo(this._point.x, this._point.y);
context.fill();
}
}
});
// CanvasLinePoint contains no draw() method since it is either moveTo or
// lineTo depending on its index.
CanvasLinePoint = Utilities.createClass(
function(stage)
{
var colors = ["#101010", "#808080", "#c0c0c0", "#101010", "#808080", "#c0c0c0", "#e01040"];
this.color = Stage.randomElementInArray(colors);
this.width = Math.pow(Pseudo.random(), 5) * 20 + 1;
this.isSplit = Pseudo.random() > 0.95;
var nextPoint;
if (stage.objects.length)
nextPoint = this.randomPoint(stage, stage.objects[stage.objects.length - 1].coordinate);
else
nextPoint = this.randomPoint(stage, this.gridSize.center);
this.point = nextPoint.point;
this.coordinate = nextPoint.coordinate;
}, {
gridSize: new Point(80, 40),
offsets: [
new Point(-4, 0),
new Point(2, 0),
new Point(1, -2),
new Point(1, 2),
],
randomPoint: function(stage, startCoordinate)
{
var coordinate = startCoordinate;
if (stage.objects.length) {
var offset = Stage.randomElementInArray(this.offsets);
coordinate = coordinate.add(offset);
if (coordinate.x < 0 || coordinate.x > this.gridSize.width)
coordinate.x -= offset.x * 2;
if (coordinate.y < 0 || coordinate.y > this.gridSize.height)
coordinate.y -= offset.y * 2;
}
var x = (coordinate.x + .5) * stage.size.x / (this.gridSize.width + 1);
var y = (coordinate.y + .5) * stage.size.y / (this.gridSize.height + 1);
return {
point: new Point(x, y),
coordinate: coordinate
};
},
draw: function(context)
{
context.lineTo(this.point.x, this.point.y);
}
});
CanvasQuadraticSegment = Utilities.createSubclass(CanvasLinePoint,
function(stage)
{
CanvasLinePoint.call(this, stage);
// The chosen point is instead the control point.
this._point2 = this.point;
// Get another random point for the actual end point of the segment.
var nextPoint = this.randomPoint(stage, this.coordinate);
this.point = nextPoint.point;
this.coordinate = nextPoint.coordinate;
}, {
draw: function(context)
{
context.quadraticCurveTo(this._point2.x, this._point2.y, this.point.x, this.point.y);
}
});
CanvasBezierSegment = Utilities.createSubclass(CanvasLinePoint,
function(stage)
{
CanvasLinePoint.call(this, stage);
// The chosen point is instead the first control point.
this._point2 = this.point;
var nextPoint = this.randomPoint(stage, this.coordinate);
this._point3 = nextPoint.point;
nextPoint = this.randomPoint(stage, nextPoint.coordinate);
this.point = nextPoint.point;
this.coordinate = nextPoint.coordinate;
}, {
draw: function(context, off)
{
context.bezierCurveTo(this._point2.x, this._point2.y, this._point3.x, this._point3.y, this.point.x, this.point.y);
}
});
// === STAGES ===
CanvasLineSegmentStage = Utilities.createSubclass(SimpleCanvasStage,
function()
{
SimpleCanvasStage.call(this, CanvasLineSegment);
}, {
initialize: function(benchmark, options)
{
SimpleCanvasStage.prototype.initialize.call(this, benchmark, options);
this.context.lineCap = options["lineCap"] || "butt";
this.lineMinimum = 20;
this.lineLengthMaximum = 40;
this.circleRadius = this.size.x / 8 - .4 * (this.lineMinimum + this.lineLengthMaximum);
this.circleX = [
5.5 / 32 * this.size.x,
12.5 / 32 * this.size.x,
19.5 / 32 * this.size.x,
26.5 / 32 * this.size.x,
];
this.circleY = [
2.1 / 3 * this.size.y,
0.9 / 3 * this.size.y,
2.1 / 3 * this.size.y,
0.9 / 3 * this.size.y
];
this.halfSize = this.size.multiply(.5);
this.twoFifthsSizeX = this.size.x * .4;
},
animate: function()
{
var context = this.context;
context.clearRect(0, 0, this.size.x, this.size.y);
var angle = Stage.dateFractionalValue(3000) * Math.PI * 2;
var dx = this.twoFifthsSizeX * Math.cos(angle);
var dy = this.twoFifthsSizeX * Math.sin(angle);
var gradient = context.createLinearGradient(this.halfSize.x + dx, this.halfSize.y + dy, this.halfSize.x - dx, this.halfSize.y - dy);
var gradientStep = 0.5 + 0.5 * Math.sin(Stage.dateFractionalValue(5000) * Math.PI * 2);
var colorStopStep = Utilities.lerp(gradientStep, -.1, .1);
var brightnessStep = Math.round(Utilities.lerp(gradientStep, 32, 64));
var color1Step = "rgba(" + brightnessStep + "," + brightnessStep + "," + (brightnessStep << 1) + ",.4)";
var color2Step = "rgba(" + (brightnessStep << 1) + "," + (brightnessStep << 1) + "," + brightnessStep + ",.4)";
gradient.addColorStop(0, color1Step);
gradient.addColorStop(.2 + colorStopStep, color1Step);
gradient.addColorStop(.8 - colorStopStep, color2Step);
gradient.addColorStop(1, color2Step);
context.lineWidth = 15;
for(var i = 0; i < 4; i++) {
context.strokeStyle = ["#e01040", "#10c030", "#744CBA", "#e05010"][i];
context.fillStyle = ["#70051d", "#016112", "#2F0C6E", "#702701"][i];
context.beginPath();
context.arc(this.circleX[i], this.circleY[i], this.circleRadius, 0, Math.PI*2);
context.stroke();
context.fill();
context.fillStyle = gradient;
context.fill();
}
for (var i = this.offsetIndex, length = this.objects.length; i < length; ++i)
this.objects[i].draw(context);
}
});
CanvasLinePathStage = Utilities.createSubclass(SimpleCanvasStage,
function()
{
SimpleCanvasStage.call(this, [CanvasLinePoint, CanvasLinePoint, CanvasQuadraticSegment, CanvasBezierSegment]);
}, {
initialize: function(benchmark, options)
{
SimpleCanvasStage.prototype.initialize.call(this, benchmark, options);
this.context.lineJoin = options["lineJoin"] || "bevel";
this.context.lineCap = options["lineCap"] || "butt";
},
animate: function() {
var context = this.context;
context.clearRect(0, 0, this.size.x, this.size.y);
context.beginPath();
for (var i = this.offsetIndex, length = this.objects.length; i < length; ++i) {
var object = this.objects[i];
if (i == this.offsetIndex) {
context.lineWidth = object.width;
context.strokeStyle = object.color;
context.beginPath();
context.moveTo(object.point.x, object.point.y);
} else {
object.draw(context);
if (object.isSplit) {
context.stroke();
context.lineWidth = object.width;
context.strokeStyle = object.color;
context.beginPath();
context.moveTo(object.point.x, object.point.y);
}
if (Pseudo.random() > 0.995)
object.isSplit = !object.isSplit;
}
}
context.stroke();
}
});
// === BENCHMARK ===
CanvasPathBenchmark = Utilities.createSubclass(Benchmark,
function(options)
{
var stage;
switch (options["pathType"]) {
case "line":
stage = new CanvasLineSegmentStage();
break;
case "linePath":
stage = new CanvasLinePathStage();
break;
case "arcs":
stage = new SimpleCanvasStage(CanvasArc);
break;
}
Benchmark.call(this, stage, options);
}
);
window.benchmarkClass = CanvasPathBenchmark;
})();