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/*
* Copyright (C) Research In Motion Limited 2011, 2012. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGAnimatedPath.h"
#include "SVGAnimateElementBase.h"
#include "SVGAnimatedPathSegListPropertyTearOff.h"
namespace WebCore {
SVGAnimatedPathAnimator::SVGAnimatedPathAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
: SVGAnimatedTypeAnimator(AnimatedPath, animationElement, contextElement)
{
}
std::unique_ptr<SVGAnimatedType> SVGAnimatedPathAnimator::constructFromString(const String& string)
{
return SVGAnimatedType::create(SVGPropertyTraits<SVGPathByteStream>::fromString(string));
}
std::unique_ptr<SVGAnimatedType> SVGAnimatedPathAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
ASSERT(animatedTypes.size() >= 1);
// Build initial path byte stream.
auto animatedType = SVGAnimatedType::create<SVGPathByteStream>();
resetAnimValToBaseVal(animatedTypes, *animatedType);
return animatedType;
}
void SVGAnimatedPathAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
stopAnimValAnimationForType<SVGAnimatedPathSegListPropertyTearOff>(animatedTypes);
}
void SVGAnimatedPathAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGPathByteStream* byteStream)
{
RefPtr<SVGAnimatedPathSegListPropertyTearOff> property = castAnimatedPropertyToActualType<SVGAnimatedPathSegListPropertyTearOff>(animatedTypes[0].properties[0].get());
const auto& baseValue = property->currentBaseValue();
buildSVGPathByteStreamFromSVGPathSegListValues(baseValue, *byteStream, UnalteredParsing);
Vector<RefPtr<SVGAnimatedPathSegListPropertyTearOff>> result;
for (auto& type : animatedTypes) {
auto* segment = castAnimatedPropertyToActualType<SVGAnimatedPathSegListPropertyTearOff>(type.properties[0].get());
if (segment->isAnimating())
continue;
result.append(segment);
}
if (!result.isEmpty()) {
SVGElement::InstanceUpdateBlocker blocker(*property->contextElement());
for (auto& segment : result)
segment->animationStarted(byteStream, &baseValue);
}
}
void SVGAnimatedPathAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type)
{
ASSERT(animatedTypes.size() >= 1);
ASSERT(type.type() == m_type);
resetAnimValToBaseVal(animatedTypes, &type.as<SVGPathByteStream>());
}
void SVGAnimatedPathAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
animValWillChangeForType<SVGAnimatedPathSegListPropertyTearOff>(animatedTypes);
}
void SVGAnimatedPathAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
animValDidChangeForType<SVGAnimatedPathSegListPropertyTearOff>(animatedTypes);
}
void SVGAnimatedPathAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to)
{
ASSERT(from->type() == AnimatedPath);
ASSERT(from->type() == to->type());
const auto& fromPath = from->as<SVGPathByteStream>();
auto& toPath = to->as<SVGPathByteStream>();
unsigned fromPathSize = fromPath.size();
if (!fromPathSize || fromPathSize != toPath.size())
return;
addToSVGPathByteStream(toPath, fromPath);
}
void SVGAnimatedPathAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated)
{
ASSERT(m_animationElement);
ASSERT(m_contextElement);
bool isToAnimation = m_animationElement->animationMode() == ToAnimation;
auto& animatedPath = animated->as<SVGPathByteStream>();
SVGPathByteStream underlyingPath;
if (isToAnimation)
underlyingPath = animatedPath;
const auto& fromPath = isToAnimation ? underlyingPath : from->as<SVGPathByteStream>();
const auto& toPath = to->as<SVGPathByteStream>();
const auto& toAtEndOfDurationPath = toAtEndOfDuration->as<SVGPathByteStream>();
// Cache the current animated value before the buildAnimatedSVGPathByteStream() clears animatedPath.
SVGPathByteStream lastAnimatedPath;
if (!fromPath.size() || (m_animationElement->isAdditive() && !isToAnimation))
lastAnimatedPath = animatedPath;
// Pass false to 'resizeAnimatedListIfNeeded' here, as the path animation is not a regular Vector<SVGXXX> type, but a SVGPathByteStream, that works differently.
if (!m_animationElement->adjustFromToListValues<SVGPathByteStream>(fromPath, toPath, animatedPath, percentage, false))
return;
buildAnimatedSVGPathByteStream(fromPath, toPath, animatedPath, percentage);
// Handle additive='sum'.
if (!lastAnimatedPath.isEmpty())
addToSVGPathByteStream(animatedPath, lastAnimatedPath);
// Handle accumulate='sum'.
if (m_animationElement->isAccumulated() && repeatCount)
addToSVGPathByteStream(animatedPath, toAtEndOfDurationPath, repeatCount);
}
float SVGAnimatedPathAnimator::calculateDistance(const String&, const String&)
{
// FIXME: Support paced animations.
return -1;
}
}