| /* |
| Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public License |
| along with this library; see the file COPYING.LIB. If not, write to |
| the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "TextureMapperLayer.h" |
| |
| #include "FloatQuad.h" |
| #include "GraphicsLayerTextureMapper.h" |
| #include "Region.h" |
| #include <wtf/MathExtras.h> |
| |
| namespace WebCore { |
| |
| class TextureMapperPaintOptions { |
| public: |
| TextureMapperPaintOptions(TextureMapper& textureMapper) |
| : textureMapper(textureMapper) |
| { } |
| |
| TextureMapper& textureMapper; |
| TransformationMatrix transform; |
| RefPtr<BitmapTexture> surface; |
| float opacity { 1 }; |
| IntSize offset; |
| }; |
| |
| TextureMapperLayer::TextureMapperLayer() = default; |
| |
| TextureMapperLayer::~TextureMapperLayer() |
| { |
| for (auto* child : m_children) |
| child->m_parent = nullptr; |
| |
| removeFromParent(); |
| |
| if (m_effectTarget) { |
| if (m_effectTarget->m_state.maskLayer == this) |
| m_effectTarget->m_state.maskLayer = nullptr; |
| if (m_effectTarget->m_state.replicaLayer == this) |
| m_effectTarget->m_state.replicaLayer = nullptr; |
| } |
| } |
| |
| void TextureMapperLayer::computeTransformsRecursive() |
| { |
| if (m_state.size.isEmpty() && m_state.masksToBounds) |
| return; |
| |
| // Compute transforms recursively on the way down to leafs. |
| { |
| TransformationMatrix parentTransform; |
| if (m_parent) |
| parentTransform = m_parent->m_layerTransforms.combinedForChildren; |
| else if (m_effectTarget) |
| parentTransform = m_effectTarget->m_layerTransforms.combined; |
| |
| const float originX = m_state.anchorPoint.x() * m_state.size.width(); |
| const float originY = m_state.anchorPoint.y() * m_state.size.height(); |
| |
| m_layerTransforms.combined = parentTransform; |
| m_layerTransforms.combined |
| .translate3d(originX + m_state.pos.x(), originY + m_state.pos.y(), m_state.anchorPoint.z()) |
| .multiply(m_layerTransforms.localTransform); |
| |
| m_layerTransforms.combinedForChildren = m_layerTransforms.combined; |
| m_layerTransforms.combined.translate3d(-originX, -originY, -m_state.anchorPoint.z()); |
| |
| if (!m_state.preserves3D) |
| m_layerTransforms.combinedForChildren = m_layerTransforms.combinedForChildren.to2dTransform(); |
| m_layerTransforms.combinedForChildren.multiply(m_state.childrenTransform); |
| m_layerTransforms.combinedForChildren.translate3d(-originX, -originY, -m_state.anchorPoint.z()); |
| } |
| |
| m_state.visible = m_state.backfaceVisibility || !m_layerTransforms.combined.isBackFaceVisible(); |
| |
| if (m_parent && m_parent->m_state.preserves3D) |
| m_centerZ = m_layerTransforms.combined.mapPoint(FloatPoint3D(m_state.size.width() / 2, m_state.size.height() / 2, 0)).z(); |
| |
| if (m_state.maskLayer) |
| m_state.maskLayer->computeTransformsRecursive(); |
| if (m_state.replicaLayer) |
| m_state.replicaLayer->computeTransformsRecursive(); |
| for (auto* child : m_children) { |
| ASSERT(child->m_parent == this); |
| child->computeTransformsRecursive(); |
| } |
| |
| // Reorder children if needed on the way back up. |
| if (m_state.preserves3D) |
| sortByZOrder(m_children); |
| } |
| |
| void TextureMapperLayer::paint() |
| { |
| computeTransformsRecursive(); |
| |
| ASSERT(m_textureMapper); |
| TextureMapperPaintOptions options(*m_textureMapper); |
| options.textureMapper.bindSurface(0); |
| |
| paintRecursive(options); |
| } |
| |
| static Color blendWithOpacity(const Color& color, float opacity) |
| { |
| if (color.isOpaque() && opacity == 1.) |
| return color; |
| |
| return color.colorWithAlphaMultipliedBy(opacity); |
| } |
| |
| void TextureMapperLayer::paintSelf(const TextureMapperPaintOptions& options) |
| { |
| if (!m_state.visible || !m_state.contentsVisible) |
| return; |
| |
| // We apply the following transform to compensate for painting into a surface, and then apply the offset so that the painting fits in the target rect. |
| TransformationMatrix transform; |
| transform.translate(options.offset.width(), options.offset.height()); |
| transform.multiply(options.transform); |
| transform.multiply(m_layerTransforms.combined); |
| |
| if (m_state.solidColor.isValid() && !m_state.contentsRect.isEmpty() && m_state.solidColor.isVisible()) { |
| options.textureMapper.drawSolidColor(m_state.contentsRect, transform, blendWithOpacity(m_state.solidColor, options.opacity)); |
| if (m_state.showDebugBorders) |
| options.textureMapper.drawBorder(m_state.debugBorderColor, m_state.debugBorderWidth, layerRect(), transform); |
| return; |
| } |
| |
| options.textureMapper.setWrapMode(TextureMapper::StretchWrap); |
| options.textureMapper.setPatternTransform(TransformationMatrix()); |
| |
| if (m_backingStore) { |
| FloatRect targetRect = layerRect(); |
| ASSERT(!targetRect.isEmpty()); |
| m_backingStore->paintToTextureMapper(options.textureMapper, targetRect, transform, options.opacity); |
| if (m_state.showDebugBorders) |
| m_backingStore->drawBorder(options.textureMapper, m_state.debugBorderColor, m_state.debugBorderWidth, targetRect, transform); |
| // Only draw repaint count for the main backing store. |
| if (m_state.showRepaintCounter) |
| m_backingStore->drawRepaintCounter(options.textureMapper, m_state.repaintCount, m_state.debugBorderColor, targetRect, transform); |
| } |
| |
| if (!m_contentsLayer) |
| return; |
| |
| if (!m_state.contentsTileSize.isEmpty()) { |
| options.textureMapper.setWrapMode(TextureMapper::RepeatWrap); |
| |
| auto patternTransform = TransformationMatrix::rectToRect({ { }, m_state.contentsTileSize }, { { }, m_state.contentsRect.size() }) |
| .translate(m_state.contentsTilePhase.width() / m_state.contentsRect.width(), m_state.contentsTilePhase.height() / m_state.contentsRect.height()); |
| options.textureMapper.setPatternTransform(patternTransform); |
| } |
| |
| ASSERT(!layerRect().isEmpty()); |
| m_contentsLayer->paintToTextureMapper(options.textureMapper, m_state.contentsRect, transform, options.opacity); |
| if (m_state.showDebugBorders) |
| m_contentsLayer->drawBorder(options.textureMapper, m_state.debugBorderColor, m_state.debugBorderWidth, m_state.contentsRect, transform); |
| } |
| |
| void TextureMapperLayer::sortByZOrder(Vector<TextureMapperLayer* >& array) |
| { |
| std::sort(array.begin(), array.end(), |
| [](TextureMapperLayer* a, TextureMapperLayer* b) { |
| return a->m_centerZ < b->m_centerZ; |
| }); |
| } |
| |
| void TextureMapperLayer::paintSelfAndChildren(const TextureMapperPaintOptions& options) |
| { |
| paintSelf(options); |
| |
| if (m_children.isEmpty()) |
| return; |
| |
| bool shouldClip = m_state.masksToBounds && !m_state.preserves3D; |
| if (shouldClip) { |
| TransformationMatrix clipTransform; |
| clipTransform.translate(options.offset.width(), options.offset.height()); |
| clipTransform.multiply(options.transform); |
| clipTransform.multiply(m_layerTransforms.combined); |
| options.textureMapper.beginClip(clipTransform, layerRect()); |
| |
| // If as a result of beginClip(), the clipping area is empty, it means that the intersection of the previous |
| // clipping area and the current one don't have any pixels in common. In this case we can skip painting the |
| // children as they will be clipped out (see https://bugs.webkit.org/show_bug.cgi?id=181080). |
| if (options.textureMapper.clipBounds().isEmpty()) { |
| options.textureMapper.endClip(); |
| return; |
| } |
| } |
| |
| for (auto* child : m_children) |
| child->paintRecursive(options); |
| |
| if (shouldClip) |
| options.textureMapper.endClip(); |
| } |
| |
| bool TextureMapperLayer::shouldBlend() const |
| { |
| if (m_state.preserves3D) |
| return false; |
| |
| return m_currentOpacity < 1 |
| || hasFilters() |
| || m_state.maskLayer |
| || (m_state.replicaLayer && m_state.replicaLayer->m_state.maskLayer); |
| } |
| |
| bool TextureMapperLayer::isVisible() const |
| { |
| if (m_state.size.isEmpty() && (m_state.masksToBounds || m_state.maskLayer || m_children.isEmpty())) |
| return false; |
| if (!m_state.visible && m_children.isEmpty()) |
| return false; |
| if (!m_state.contentsVisible && m_children.isEmpty()) |
| return false; |
| if (m_currentOpacity < 0.01) |
| return false; |
| return true; |
| } |
| |
| void TextureMapperLayer::paintSelfAndChildrenWithReplica(const TextureMapperPaintOptions& options) |
| { |
| if (m_state.replicaLayer) { |
| TextureMapperPaintOptions replicaOptions(options); |
| replicaOptions.transform |
| .multiply(m_state.replicaLayer->m_layerTransforms.combined) |
| .multiply(m_layerTransforms.combined.inverse().value_or(TransformationMatrix())); |
| paintSelfAndChildren(replicaOptions); |
| } |
| |
| paintSelfAndChildren(options); |
| } |
| |
| TransformationMatrix TextureMapperLayer::replicaTransform() |
| { |
| return TransformationMatrix(m_state.replicaLayer->m_layerTransforms.combined) |
| .multiply(m_layerTransforms.combined.inverse().value_or(TransformationMatrix())); |
| } |
| |
| static void resolveOverlaps(Region& newRegion, Region& overlapRegion, Region& nonOverlapRegion) |
| { |
| Region newOverlapRegion(newRegion); |
| newOverlapRegion.intersect(nonOverlapRegion); |
| nonOverlapRegion.subtract(newOverlapRegion); |
| overlapRegion.unite(newOverlapRegion); |
| newRegion.subtract(overlapRegion); |
| nonOverlapRegion.unite(newRegion); |
| } |
| |
| void TextureMapperLayer::computeOverlapRegions(Region& overlapRegion, Region& nonOverlapRegion, ResolveSelfOverlapMode mode) |
| { |
| if (!m_state.visible || !m_state.contentsVisible) |
| return; |
| |
| FloatRect boundingRect; |
| if (m_backingStore || m_state.masksToBounds || m_state.maskLayer || hasFilters()) |
| boundingRect = layerRect(); |
| else if (m_contentsLayer || m_state.solidColor.isVisible()) |
| boundingRect = m_state.contentsRect; |
| |
| if (m_currentFilters.hasOutsets()) { |
| FilterOutsets outsets = m_currentFilters.outsets(); |
| IntRect unfilteredTargetRect(boundingRect); |
| boundingRect.move(std::max(0, -outsets.left()), std::max(0, -outsets.top())); |
| boundingRect.expand(outsets.left() + outsets.right(), outsets.top() + outsets.bottom()); |
| boundingRect.unite(unfilteredTargetRect); |
| } |
| |
| TransformationMatrix replicaMatrix; |
| if (m_state.replicaLayer) { |
| replicaMatrix = replicaTransform(); |
| boundingRect.unite(replicaMatrix.mapRect(boundingRect)); |
| } |
| |
| boundingRect = m_layerTransforms.combined.mapRect(boundingRect); |
| |
| // Count all masks and filters as overlap layers. |
| if (hasFilters() || m_state.maskLayer || (m_state.replicaLayer && m_state.replicaLayer->m_state.maskLayer)) { |
| Region newOverlapRegion(enclosingIntRect(boundingRect)); |
| nonOverlapRegion.subtract(newOverlapRegion); |
| overlapRegion.unite(newOverlapRegion); |
| return; |
| } |
| |
| Region newOverlapRegion; |
| Region newNonOverlapRegion(enclosingIntRect(boundingRect)); |
| |
| if (!m_state.masksToBounds) { |
| for (auto* child : m_children) |
| child->computeOverlapRegions(newOverlapRegion, newNonOverlapRegion, ResolveSelfOverlapIfNeeded); |
| } |
| |
| if (m_state.replicaLayer) { |
| newOverlapRegion.unite(replicaMatrix.mapRect(newOverlapRegion.bounds())); |
| Region replicaRegion(replicaMatrix.mapRect(newNonOverlapRegion.bounds())); |
| resolveOverlaps(replicaRegion, newOverlapRegion, newNonOverlapRegion); |
| } |
| |
| if ((mode != ResolveSelfOverlapAlways) && shouldBlend()) { |
| newNonOverlapRegion.unite(newOverlapRegion); |
| newOverlapRegion = Region(); |
| } |
| |
| overlapRegion.unite(newOverlapRegion); |
| resolveOverlaps(newNonOverlapRegion, overlapRegion, nonOverlapRegion); |
| } |
| |
| void TextureMapperLayer::paintUsingOverlapRegions(const TextureMapperPaintOptions& options) |
| { |
| Region overlapRegion; |
| Region nonOverlapRegion; |
| computeOverlapRegions(overlapRegion, nonOverlapRegion, ResolveSelfOverlapAlways); |
| if (overlapRegion.isEmpty()) { |
| paintSelfAndChildrenWithReplica(options); |
| return; |
| } |
| |
| // Having both overlap and non-overlap regions carries some overhead. Avoid it if the overlap area |
| // is big anyway. |
| if (overlapRegion.bounds().size().area() > nonOverlapRegion.bounds().size().area()) { |
| overlapRegion.unite(nonOverlapRegion); |
| nonOverlapRegion = Region(); |
| } |
| |
| nonOverlapRegion.translate(options.offset); |
| Vector<IntRect> rects = nonOverlapRegion.rects(); |
| |
| for (auto& rect : rects) { |
| if (!rect.intersects(options.textureMapper.clipBounds())) |
| continue; |
| |
| options.textureMapper.beginClip(TransformationMatrix(), rect); |
| paintSelfAndChildrenWithReplica(options); |
| options.textureMapper.endClip(); |
| } |
| |
| rects = overlapRegion.rects(); |
| static const size_t OverlapRegionConsolidationThreshold = 4; |
| if (nonOverlapRegion.isEmpty() && rects.size() > OverlapRegionConsolidationThreshold) { |
| rects.clear(); |
| rects.append(overlapRegion.bounds()); |
| } |
| |
| IntSize maxTextureSize = options.textureMapper.maxTextureSize(); |
| IntRect adjustedClipBounds(options.textureMapper.clipBounds()); |
| adjustedClipBounds.move(-options.offset); |
| for (auto& rect : rects) { |
| for (int x = rect.x(); x < rect.maxX(); x += maxTextureSize.width()) { |
| for (int y = rect.y(); y < rect.maxY(); y += maxTextureSize.height()) { |
| IntRect tileRect(IntPoint(x, y), maxTextureSize); |
| tileRect.intersect(rect); |
| if (!tileRect.intersects(adjustedClipBounds)) |
| continue; |
| |
| paintWithIntermediateSurface(options, tileRect); |
| } |
| } |
| } |
| } |
| |
| void TextureMapperLayer::applyMask(const TextureMapperPaintOptions& options) |
| { |
| options.textureMapper.setMaskMode(true); |
| paintSelf(options); |
| options.textureMapper.setMaskMode(false); |
| } |
| |
| RefPtr<BitmapTexture> TextureMapperLayer::paintIntoSurface(const TextureMapperPaintOptions& options, const IntSize& size) |
| { |
| RefPtr<BitmapTexture> surface = options.textureMapper.acquireTextureFromPool(size, BitmapTexture::SupportsAlpha); |
| TextureMapperPaintOptions paintOptions(options); |
| paintOptions.surface = surface; |
| options.textureMapper.bindSurface(surface.get()); |
| paintSelfAndChildren(paintOptions); |
| if (m_state.maskLayer) |
| m_state.maskLayer->applyMask(options); |
| surface = surface->applyFilters(options.textureMapper, m_currentFilters); |
| options.textureMapper.bindSurface(surface.get()); |
| return surface; |
| } |
| |
| static void commitSurface(const TextureMapperPaintOptions& options, BitmapTexture& surface, const IntRect& rect, float opacity) |
| { |
| options.textureMapper.bindSurface(options.surface.get()); |
| TransformationMatrix targetTransform; |
| targetTransform.translate(options.offset.width(), options.offset.height()); |
| targetTransform.multiply(options.transform); |
| options.textureMapper.drawTexture(surface, rect, targetTransform, opacity); |
| } |
| |
| void TextureMapperLayer::paintWithIntermediateSurface(const TextureMapperPaintOptions& options, const IntRect& rect) |
| { |
| RefPtr<BitmapTexture> replicaSurface; |
| RefPtr<BitmapTexture> mainSurface; |
| TextureMapperPaintOptions paintOptions(options); |
| paintOptions.offset = -IntSize(rect.x(), rect.y()); |
| paintOptions.opacity = 1; |
| paintOptions.transform = TransformationMatrix(); |
| if (m_state.replicaLayer) { |
| paintOptions.transform = replicaTransform(); |
| replicaSurface = paintIntoSurface(paintOptions, rect.size()); |
| paintOptions.transform = TransformationMatrix(); |
| if (m_state.replicaLayer->m_state.maskLayer) |
| m_state.replicaLayer->m_state.maskLayer->applyMask(paintOptions); |
| } |
| |
| if (replicaSurface && options.opacity == 1) { |
| commitSurface(options, *replicaSurface, rect, 1); |
| replicaSurface = nullptr; |
| } |
| |
| mainSurface = paintIntoSurface(paintOptions, rect.size()); |
| if (replicaSurface) { |
| options.textureMapper.bindSurface(replicaSurface.get()); |
| options.textureMapper.drawTexture(*mainSurface.get(), FloatRect(FloatPoint::zero(), rect.size())); |
| mainSurface = replicaSurface; |
| } |
| |
| commitSurface(options, *mainSurface, rect, options.opacity); |
| } |
| |
| void TextureMapperLayer::paintRecursive(const TextureMapperPaintOptions& options) |
| { |
| if (!isVisible()) |
| return; |
| |
| TextureMapperPaintOptions paintOptions(options); |
| paintOptions.opacity *= m_currentOpacity; |
| |
| if (!shouldBlend()) { |
| paintSelfAndChildrenWithReplica(paintOptions); |
| return; |
| } |
| |
| paintUsingOverlapRegions(paintOptions); |
| } |
| |
| #if !USE(COORDINATED_GRAPHICS) |
| void TextureMapperLayer::setChildren(const Vector<GraphicsLayer*>& newChildren) |
| { |
| removeAllChildren(); |
| for (auto* child : newChildren) |
| addChild(&downcast<GraphicsLayerTextureMapper>(child)->layer()); |
| } |
| #endif |
| |
| void TextureMapperLayer::setChildren(const Vector<TextureMapperLayer*>& newChildren) |
| { |
| removeAllChildren(); |
| for (auto* child : newChildren) |
| addChild(child); |
| } |
| |
| void TextureMapperLayer::addChild(TextureMapperLayer* childLayer) |
| { |
| ASSERT(childLayer != this); |
| |
| if (childLayer->m_parent) |
| childLayer->removeFromParent(); |
| |
| childLayer->m_parent = this; |
| m_children.append(childLayer); |
| } |
| |
| void TextureMapperLayer::removeFromParent() |
| { |
| if (m_parent) { |
| size_t index = m_parent->m_children.find(this); |
| ASSERT(index != notFound); |
| m_parent->m_children.remove(index); |
| } |
| |
| m_parent = nullptr; |
| } |
| |
| void TextureMapperLayer::removeAllChildren() |
| { |
| auto oldChildren = WTFMove(m_children); |
| for (auto* child : oldChildren) |
| child->m_parent = nullptr; |
| } |
| |
| void TextureMapperLayer::setMaskLayer(TextureMapperLayer* maskLayer) |
| { |
| if (maskLayer) |
| maskLayer->m_effectTarget = this; |
| m_state.maskLayer = maskLayer; |
| } |
| |
| void TextureMapperLayer::setReplicaLayer(TextureMapperLayer* replicaLayer) |
| { |
| if (replicaLayer) |
| replicaLayer->m_effectTarget = this; |
| m_state.replicaLayer = replicaLayer; |
| } |
| |
| void TextureMapperLayer::setPosition(const FloatPoint& position) |
| { |
| m_state.pos = position; |
| } |
| |
| void TextureMapperLayer::setSize(const FloatSize& size) |
| { |
| m_state.size = size; |
| } |
| |
| void TextureMapperLayer::setAnchorPoint(const FloatPoint3D& anchorPoint) |
| { |
| m_state.anchorPoint = anchorPoint; |
| } |
| |
| void TextureMapperLayer::setPreserves3D(bool preserves3D) |
| { |
| m_state.preserves3D = preserves3D; |
| } |
| |
| void TextureMapperLayer::setTransform(const TransformationMatrix& transform) |
| { |
| m_state.transform = transform; |
| } |
| |
| void TextureMapperLayer::setChildrenTransform(const TransformationMatrix& childrenTransform) |
| { |
| m_state.childrenTransform = childrenTransform; |
| } |
| |
| void TextureMapperLayer::setContentsRect(const FloatRect& contentsRect) |
| { |
| m_state.contentsRect = contentsRect; |
| } |
| |
| void TextureMapperLayer::setContentsTileSize(const FloatSize& size) |
| { |
| m_state.contentsTileSize = size; |
| } |
| |
| void TextureMapperLayer::setContentsTilePhase(const FloatSize& phase) |
| { |
| m_state.contentsTilePhase = phase; |
| } |
| |
| void TextureMapperLayer::setMasksToBounds(bool masksToBounds) |
| { |
| m_state.masksToBounds = masksToBounds; |
| } |
| |
| void TextureMapperLayer::setDrawsContent(bool drawsContent) |
| { |
| m_state.drawsContent = drawsContent; |
| } |
| |
| void TextureMapperLayer::setContentsVisible(bool contentsVisible) |
| { |
| m_state.contentsVisible = contentsVisible; |
| } |
| |
| void TextureMapperLayer::setContentsOpaque(bool contentsOpaque) |
| { |
| m_state.contentsOpaque = contentsOpaque; |
| } |
| |
| void TextureMapperLayer::setBackfaceVisibility(bool backfaceVisibility) |
| { |
| m_state.backfaceVisibility = backfaceVisibility; |
| } |
| |
| void TextureMapperLayer::setOpacity(float opacity) |
| { |
| m_state.opacity = opacity; |
| } |
| |
| void TextureMapperLayer::setSolidColor(const Color& color) |
| { |
| m_state.solidColor = color; |
| } |
| |
| void TextureMapperLayer::setFilters(const FilterOperations& filters) |
| { |
| m_state.filters = filters; |
| } |
| |
| void TextureMapperLayer::setDebugVisuals(bool showDebugBorders, const Color& debugBorderColor, float debugBorderWidth, bool showRepaintCounter) |
| { |
| m_state.showDebugBorders = showDebugBorders; |
| m_state.debugBorderColor = debugBorderColor; |
| m_state.debugBorderWidth = debugBorderWidth; |
| m_state.showRepaintCounter = showRepaintCounter; |
| } |
| |
| void TextureMapperLayer::setRepaintCount(int repaintCount) |
| { |
| m_state.repaintCount = repaintCount; |
| } |
| |
| void TextureMapperLayer::setContentsLayer(TextureMapperPlatformLayer* platformLayer) |
| { |
| m_contentsLayer = platformLayer; |
| } |
| |
| void TextureMapperLayer::setAnimations(const TextureMapperAnimations& animations) |
| { |
| m_animations = animations; |
| } |
| |
| void TextureMapperLayer::setBackingStore(TextureMapperBackingStore* backingStore) |
| { |
| m_backingStore = backingStore; |
| } |
| |
| bool TextureMapperLayer::descendantsOrSelfHaveRunningAnimations() const |
| { |
| if (m_animations.hasRunningAnimations()) |
| return true; |
| |
| return std::any_of(m_children.begin(), m_children.end(), |
| [](TextureMapperLayer* child) { |
| return child->descendantsOrSelfHaveRunningAnimations(); |
| }); |
| } |
| |
| bool TextureMapperLayer::applyAnimationsRecursively(MonotonicTime time) |
| { |
| bool hasRunningAnimations = syncAnimations(time); |
| for (auto* child : m_children) |
| hasRunningAnimations |= child->applyAnimationsRecursively(time); |
| return hasRunningAnimations; |
| } |
| |
| bool TextureMapperLayer::syncAnimations(MonotonicTime time) |
| { |
| TextureMapperAnimation::ApplicationResult applicationResults; |
| m_animations.apply(applicationResults, time); |
| |
| m_layerTransforms.localTransform = applicationResults.transform.value_or(m_state.transform); |
| m_currentOpacity = applicationResults.opacity.value_or(m_state.opacity); |
| m_currentFilters = applicationResults.filters.value_or(m_state.filters); |
| |
| return applicationResults.hasRunningAnimations; |
| } |
| |
| } |