blob: 3b693608d0cd79103fb3ea6bc8491e70332a9828 [file] [log] [blame]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
* Copyright (C) 2017 Yuichiro Kikura (y.kikura@gmail.com)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GPUCommandBuffer.h"
#if ENABLE(WEBGPU)
#include "GPUCommandQueue.h"
#include "GPUComputeCommandEncoder.h"
#include "GPUDevice.h"
#include "GPURenderCommandEncoder.h"
#include "GPURenderPassDescriptor.h"
#include "Logging.h"
namespace WebCore {
RefPtr<GPUCommandBuffer> GPUCommandBuffer::create(GPUCommandQueue* queue)
{
RefPtr<GPUCommandBuffer> buffer = adoptRef(new GPUCommandBuffer(queue));
return buffer;
}
GPUCommandBuffer::~GPUCommandBuffer()
{
LOG(WebGPU, "GPUCommandBuffer::~GPUCommandBuffer()");
}
RefPtr<GPURenderCommandEncoder> GPUCommandBuffer::createRenderCommandEncoder(GPURenderPassDescriptor* descriptor)
{
return GPURenderCommandEncoder::create(this, descriptor);
}
RefPtr<GPUComputeCommandEncoder> GPUCommandBuffer::createComputeCommandEncoder()
{
return GPUComputeCommandEncoder::create(this);
}
#if !PLATFORM(COCOA)
void GPUCommandBuffer::presentDrawable(GPUDrawable*)
{
}
DOMPromiseProxy<IDLVoid>& GPUCommandBuffer::completed();
{
return m_completedPromise;
}
#endif
} // namespace WebCore
#endif