| /* |
| * Copyright (C) 2003, 2006 Apple Inc. All rights reserved. |
| * 2006, 2008 Rob Buis <buis@kde.org> |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "Path.h" |
| |
| #if USE(CG) |
| |
| #include "AffineTransform.h" |
| #include "FloatRect.h" |
| #include "GraphicsContext.h" |
| #include "IntRect.h" |
| #include "StrokeStyleApplier.h" |
| #include <CoreGraphics/CoreGraphics.h> |
| #include <wtf/MathExtras.h> |
| #include <wtf/RetainPtr.h> |
| #include <wtf/text/WTFString.h> |
| |
| #if PLATFORM(WIN) |
| #include <WebKitSystemInterface/WebKitSystemInterface.h> |
| #endif |
| |
| namespace WebCore { |
| |
| static size_t putBytesNowhere(void*, const void*, size_t count) |
| { |
| return count; |
| } |
| |
| static CGContextRef createScratchContext() |
| { |
| CGDataConsumerCallbacks callbacks = { putBytesNowhere, 0 }; |
| RetainPtr<CGDataConsumerRef> consumer = adoptCF(CGDataConsumerCreate(0, &callbacks)); |
| CGContextRef context = CGPDFContextCreate(consumer.get(), 0, 0); |
| |
| CGFloat black[4] = { 0, 0, 0, 1 }; |
| CGContextSetFillColor(context, black); |
| CGContextSetStrokeColor(context, black); |
| |
| return context; |
| } |
| |
| static inline CGContextRef scratchContext() |
| { |
| static CGContextRef context = createScratchContext(); |
| return context; |
| } |
| |
| Path Path::polygonPathFromPoints(const Vector<FloatPoint>& points) |
| { |
| Path path; |
| if (points.size() < 2) |
| return path; |
| |
| Vector<CGPoint, 32> cgPoints; |
| cgPoints.reserveInitialCapacity(points.size()); |
| for (size_t i = 0; i < points.size(); ++i) |
| cgPoints.uncheckedAppend(points[i]); |
| |
| CGPathAddLines(path.ensurePlatformPath(), nullptr, cgPoints.data(), cgPoints.size()); |
| path.closeSubpath(); |
| return path; |
| } |
| |
| Path::Path() |
| : m_path(nullptr) |
| { |
| } |
| |
| Path::Path(RetainPtr<CGMutablePathRef> p) |
| : m_path(p.leakRef()) |
| { |
| } |
| |
| Path::~Path() |
| { |
| if (m_path) |
| CGPathRelease(m_path); |
| } |
| |
| PlatformPathPtr Path::ensurePlatformPath() |
| { |
| if (!m_path) |
| m_path = CGPathCreateMutable(); |
| return m_path; |
| } |
| |
| Path::Path(const Path& other) |
| { |
| m_path = other.m_path ? CGPathCreateMutableCopy(other.m_path) : 0; |
| } |
| |
| Path::Path(Path&& other) |
| { |
| m_path = other.m_path; |
| other.m_path = nullptr; |
| } |
| |
| Path& Path::operator=(const Path& other) |
| { |
| if (this == &other) |
| return *this; |
| if (m_path) |
| CGPathRelease(m_path); |
| m_path = other.m_path ? CGPathCreateMutableCopy(other.m_path) : nullptr; |
| return *this; |
| } |
| |
| Path& Path::operator=(Path&& other) |
| { |
| if (this == &other) |
| return *this; |
| if (m_path) |
| CGPathRelease(m_path); |
| m_path = other.m_path; |
| other.m_path = nullptr; |
| return *this; |
| } |
| |
| static void copyClosingSubpathsApplierFunction(void* info, const CGPathElement* element) |
| { |
| CGMutablePathRef path = static_cast<CGMutablePathRef>(info); |
| CGPoint* points = element->points; |
| |
| switch (element->type) { |
| case kCGPathElementMoveToPoint: |
| if (!CGPathIsEmpty(path)) // to silence a warning when trying to close an empty path |
| CGPathCloseSubpath(path); // This is the only change from CGPathCreateMutableCopy |
| CGPathMoveToPoint(path, 0, points[0].x, points[0].y); |
| break; |
| case kCGPathElementAddLineToPoint: |
| CGPathAddLineToPoint(path, 0, points[0].x, points[0].y); |
| break; |
| case kCGPathElementAddQuadCurveToPoint: |
| CGPathAddQuadCurveToPoint(path, 0, points[0].x, points[0].y, points[1].x, points[1].y); |
| break; |
| case kCGPathElementAddCurveToPoint: |
| CGPathAddCurveToPoint(path, 0, points[0].x, points[0].y, points[1].x, points[1].y, points[2].x, points[2].y); |
| break; |
| case kCGPathElementCloseSubpath: |
| CGPathCloseSubpath(path); |
| break; |
| } |
| } |
| |
| static CGMutablePathRef copyCGPathClosingSubpaths(CGPathRef originalPath) |
| { |
| CGMutablePathRef path = CGPathCreateMutable(); |
| CGPathApply(originalPath, path, copyClosingSubpathsApplierFunction); |
| CGPathCloseSubpath(path); |
| return path; |
| } |
| |
| bool Path::contains(const FloatPoint &point, WindRule rule) const |
| { |
| if (isNull()) |
| return false; |
| |
| if (!fastBoundingRect().contains(point)) |
| return false; |
| |
| // CGPathContainsPoint returns false for non-closed paths, as a work-around, we copy and close the path first. Radar 4758998 asks for a better CG API to use |
| RetainPtr<CGMutablePathRef> path = adoptCF(copyCGPathClosingSubpaths(m_path)); |
| bool ret = CGPathContainsPoint(path.get(), 0, point, rule == RULE_EVENODD ? true : false); |
| return ret; |
| } |
| |
| bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const |
| { |
| if (isNull()) |
| return false; |
| |
| ASSERT(applier); |
| |
| CGContextRef context = scratchContext(); |
| |
| CGContextSaveGState(context); |
| CGContextBeginPath(context); |
| CGContextAddPath(context, platformPath()); |
| |
| GraphicsContext gc(context); |
| applier->strokeStyle(&gc); |
| |
| bool hitSuccess = CGContextPathContainsPoint(context, point, kCGPathStroke); |
| CGContextRestoreGState(context); |
| |
| return hitSuccess; |
| } |
| |
| void Path::translate(const FloatSize& size) |
| { |
| transform(AffineTransform(1, 0, 0, 1, size.width(), size.height())); |
| } |
| |
| void Path::transform(const AffineTransform& transform) |
| { |
| if (transform.isIdentity() || isEmpty()) |
| return; |
| |
| CGAffineTransform transformCG = transform; |
| #if PLATFORM(WIN) |
| CGMutablePathRef path = CGPathCreateMutable(); |
| CGPathAddPath(path, &transformCG, m_path); |
| #else |
| CGMutablePathRef path = CGPathCreateMutableCopyByTransformingPath(m_path, &transformCG); |
| #endif |
| CGPathRelease(m_path); |
| m_path = path; |
| } |
| |
| FloatRect Path::boundingRect() const |
| { |
| if (isNull()) |
| return CGRectZero; |
| |
| // CGPathGetBoundingBox includes the path's control points, CGPathGetPathBoundingBox does not. |
| |
| CGRect bound = CGPathGetPathBoundingBox(m_path); |
| return CGRectIsNull(bound) ? CGRectZero : bound; |
| } |
| |
| FloatRect Path::fastBoundingRect() const |
| { |
| if (isNull()) |
| return CGRectZero; |
| CGRect bound = CGPathGetBoundingBox(m_path); |
| return CGRectIsNull(bound) ? CGRectZero : bound; |
| } |
| |
| FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier) const |
| { |
| if (isNull()) |
| return CGRectZero; |
| |
| CGContextRef context = scratchContext(); |
| |
| CGContextSaveGState(context); |
| CGContextBeginPath(context); |
| CGContextAddPath(context, platformPath()); |
| |
| if (applier) { |
| GraphicsContext graphicsContext(context); |
| applier->strokeStyle(&graphicsContext); |
| } |
| |
| CGContextReplacePathWithStrokedPath(context); |
| CGRect box = CGContextIsPathEmpty(context) ? CGRectZero : CGContextGetPathBoundingBox(context); |
| CGContextRestoreGState(context); |
| |
| return CGRectIsNull(box) ? CGRectZero : box; |
| } |
| |
| void Path::moveTo(const FloatPoint& point) |
| { |
| CGPathMoveToPoint(ensurePlatformPath(), nullptr, point.x(), point.y()); |
| } |
| |
| void Path::addLineTo(const FloatPoint& p) |
| { |
| CGPathAddLineToPoint(ensurePlatformPath(), nullptr, p.x(), p.y()); |
| } |
| |
| void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p) |
| { |
| CGPathAddQuadCurveToPoint(ensurePlatformPath(), nullptr, cp.x(), cp.y(), p.x(), p.y()); |
| } |
| |
| void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) |
| { |
| CGPathAddCurveToPoint(ensurePlatformPath(), nullptr, cp1.x(), cp1.y(), cp2.x(), cp2.y(), p.x(), p.y()); |
| } |
| |
| void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius) |
| { |
| CGPathAddArcToPoint(ensurePlatformPath(), nullptr, p1.x(), p1.y(), p2.x(), p2.y(), radius); |
| } |
| |
| void Path::platformAddPathForRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius) |
| { |
| #if PLATFORM(COCOA) |
| bool equalWidths = (topLeftRadius.width() == topRightRadius.width() && topRightRadius.width() == bottomLeftRadius.width() && bottomLeftRadius.width() == bottomRightRadius.width()); |
| bool equalHeights = (topLeftRadius.height() == bottomLeftRadius.height() && bottomLeftRadius.height() == topRightRadius.height() && topRightRadius.height() == bottomRightRadius.height()); |
| |
| if (equalWidths && equalHeights) { |
| // Ensure that CG can render the rounded rect. |
| CGFloat radiusWidth = topLeftRadius.width(); |
| CGFloat radiusHeight = topLeftRadius.height(); |
| CGRect rectToDraw = rect; |
| CGFloat rectWidth = CGRectGetWidth(rectToDraw); |
| CGFloat rectHeight = CGRectGetHeight(rectToDraw); |
| if (rectWidth < 2 * radiusWidth) |
| radiusWidth = rectWidth / 2 - std::numeric_limits<CGFloat>::epsilon(); |
| if (rectHeight < 2 * radiusHeight) |
| radiusHeight = rectHeight / 2 - std::numeric_limits<CGFloat>::epsilon(); |
| CGPathAddRoundedRect(ensurePlatformPath(), nullptr, rectToDraw, radiusWidth, radiusHeight); |
| return; |
| } |
| #endif |
| |
| addBeziersForRoundedRect(rect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius); |
| } |
| |
| void Path::closeSubpath() |
| { |
| // FIXME: Unclear if close commands should have meaning for a null path. |
| if (isNull()) |
| return; |
| |
| CGPathCloseSubpath(m_path); |
| } |
| |
| void Path::addArc(const FloatPoint& p, float radius, float startAngle, float endAngle, bool clockwise) |
| { |
| // Workaround for <rdar://problem/5189233> CGPathAddArc hangs or crashes when passed inf as start or end angle |
| if (std::isfinite(startAngle) && std::isfinite(endAngle)) |
| CGPathAddArc(ensurePlatformPath(), nullptr, p.x(), p.y(), radius, startAngle, endAngle, clockwise); |
| } |
| |
| void Path::addRect(const FloatRect& r) |
| { |
| CGPathAddRect(ensurePlatformPath(), 0, r); |
| } |
| |
| void Path::addEllipse(FloatPoint p, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise) |
| { |
| AffineTransform transform; |
| transform.translate(p.x(), p.y()).rotate(rad2deg(rotation)).scale(radiusX, radiusY); |
| |
| CGAffineTransform cgTransform = transform; |
| CGPathAddArc(ensurePlatformPath(), &cgTransform, 0, 0, 1, startAngle, endAngle, anticlockwise); |
| } |
| |
| void Path::addEllipse(const FloatRect& r) |
| { |
| CGPathAddEllipseInRect(ensurePlatformPath(), 0, r); |
| } |
| |
| void Path::addPath(const Path& path, const AffineTransform& transform) |
| { |
| if (!path.platformPath()) |
| return; |
| |
| if (!transform.isInvertible()) |
| return; |
| |
| CGAffineTransform transformCG = transform; |
| // CG doesn't allow adding a path to itself. Optimize for the common case |
| // and copy the path for the self referencing case. |
| if (ensurePlatformPath() != path.platformPath()) { |
| CGPathAddPath(ensurePlatformPath(), &transformCG, path.platformPath()); |
| return; |
| } |
| CGPathRef pathCopy = CGPathCreateCopy(path.platformPath()); |
| CGPathAddPath(ensurePlatformPath(), &transformCG, pathCopy); |
| CGPathRelease(pathCopy); |
| } |
| |
| |
| void Path::clear() |
| { |
| if (isNull()) |
| return; |
| |
| CGPathRelease(m_path); |
| m_path = CGPathCreateMutable(); |
| } |
| |
| bool Path::isEmpty() const |
| { |
| return isNull() || CGPathIsEmpty(m_path); |
| } |
| |
| bool Path::hasCurrentPoint() const |
| { |
| return !isEmpty(); |
| } |
| |
| FloatPoint Path::currentPoint() const |
| { |
| if (isNull()) |
| return FloatPoint(); |
| return CGPathGetCurrentPoint(m_path); |
| } |
| |
| static void CGPathApplierToPathApplier(void* info, const CGPathElement* element) |
| { |
| const PathApplierFunction& function = *(PathApplierFunction*)info; |
| FloatPoint points[3]; |
| PathElement pelement; |
| pelement.type = (PathElementType)element->type; |
| pelement.points = points; |
| CGPoint* cgPoints = element->points; |
| switch (element->type) { |
| case kCGPathElementMoveToPoint: |
| case kCGPathElementAddLineToPoint: |
| points[0] = cgPoints[0]; |
| break; |
| case kCGPathElementAddQuadCurveToPoint: |
| points[0] = cgPoints[0]; |
| points[1] = cgPoints[1]; |
| break; |
| case kCGPathElementAddCurveToPoint: |
| points[0] = cgPoints[0]; |
| points[1] = cgPoints[1]; |
| points[2] = cgPoints[2]; |
| break; |
| case kCGPathElementCloseSubpath: |
| break; |
| } |
| function(pelement); |
| } |
| |
| void Path::apply(const PathApplierFunction& function) const |
| { |
| if (isNull()) |
| return; |
| |
| CGPathApply(m_path, (void*)&function, CGPathApplierToPathApplier); |
| } |
| |
| } |
| |
| #endif // USE(CG) |