| /* |
| * Copyright (C) 2003, 2004, 2005, 2006, 2009, 2013 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "GraphicsContext.h" |
| |
| #include "BidiResolver.h" |
| #include "BitmapImage.h" |
| #include "FloatRoundedRect.h" |
| #include "Gradient.h" |
| #include "GraphicsContextImpl.h" |
| #include "ImageBuffer.h" |
| #include "IntRect.h" |
| #include "RoundedRect.h" |
| #include "TextRun.h" |
| #include <wtf/text/TextStream.h> |
| |
| namespace WebCore { |
| |
| class TextRunIterator { |
| public: |
| TextRunIterator() |
| : m_textRun(0) |
| , m_offset(0) |
| { |
| } |
| |
| TextRunIterator(const TextRun* textRun, unsigned offset) |
| : m_textRun(textRun) |
| , m_offset(offset) |
| { |
| } |
| |
| TextRunIterator(const TextRunIterator& other) |
| : m_textRun(other.m_textRun) |
| , m_offset(other.m_offset) |
| { |
| } |
| |
| unsigned offset() const { return m_offset; } |
| void increment() { m_offset++; } |
| bool atEnd() const { return !m_textRun || m_offset >= m_textRun->length(); } |
| UChar current() const { return (*m_textRun)[m_offset]; } |
| UCharDirection direction() const { return atEnd() ? U_OTHER_NEUTRAL : u_charDirection(current()); } |
| |
| bool operator==(const TextRunIterator& other) |
| { |
| return m_offset == other.m_offset && m_textRun == other.m_textRun; |
| } |
| |
| bool operator!=(const TextRunIterator& other) { return !operator==(other); } |
| |
| private: |
| const TextRun* m_textRun; |
| unsigned m_offset; |
| }; |
| |
| #define CHECK_FOR_CHANGED_PROPERTY(flag, property) \ |
| if ((m_changeFlags & GraphicsContextState::flag) && (m_state.property != state.property)) \ |
| changeFlags |= GraphicsContextState::flag; |
| |
| GraphicsContextState::StateChangeFlags GraphicsContextStateChange::changesFromState(const GraphicsContextState& state) const |
| { |
| GraphicsContextState::StateChangeFlags changeFlags = GraphicsContextState::NoChange; |
| |
| CHECK_FOR_CHANGED_PROPERTY(StrokeGradientChange, strokeGradient); |
| CHECK_FOR_CHANGED_PROPERTY(StrokePatternChange, strokePattern); |
| CHECK_FOR_CHANGED_PROPERTY(FillGradientChange, fillGradient); |
| CHECK_FOR_CHANGED_PROPERTY(FillPatternChange, fillPattern); |
| |
| if ((m_changeFlags & GraphicsContextState::ShadowChange) |
| && (m_state.shadowOffset != state.shadowOffset |
| || m_state.shadowBlur != state.shadowBlur |
| || m_state.shadowColor != state.shadowColor)) |
| changeFlags |= GraphicsContextState::ShadowChange; |
| |
| CHECK_FOR_CHANGED_PROPERTY(StrokeThicknessChange, strokeThickness); |
| CHECK_FOR_CHANGED_PROPERTY(TextDrawingModeChange, textDrawingMode); |
| CHECK_FOR_CHANGED_PROPERTY(StrokeColorChange, strokeColor); |
| CHECK_FOR_CHANGED_PROPERTY(FillColorChange, fillColor); |
| CHECK_FOR_CHANGED_PROPERTY(StrokeStyleChange, strokeStyle); |
| CHECK_FOR_CHANGED_PROPERTY(FillRuleChange, fillRule); |
| CHECK_FOR_CHANGED_PROPERTY(AlphaChange, alpha); |
| |
| if ((m_changeFlags & (GraphicsContextState::CompositeOperationChange | GraphicsContextState::BlendModeChange)) |
| && (m_state.compositeOperator != state.compositeOperator || m_state.blendMode != state.blendMode)) |
| changeFlags |= (GraphicsContextState::CompositeOperationChange | GraphicsContextState::BlendModeChange); |
| |
| CHECK_FOR_CHANGED_PROPERTY(ShouldAntialiasChange, shouldAntialias); |
| CHECK_FOR_CHANGED_PROPERTY(ShouldSmoothFontsChange, shouldSmoothFonts); |
| CHECK_FOR_CHANGED_PROPERTY(ShouldSubpixelQuantizeFontsChange, shouldSubpixelQuantizeFonts); |
| CHECK_FOR_CHANGED_PROPERTY(ShadowsIgnoreTransformsChange, shadowsIgnoreTransforms); |
| CHECK_FOR_CHANGED_PROPERTY(DrawLuminanceMaskChange, drawLuminanceMask); |
| CHECK_FOR_CHANGED_PROPERTY(ImageInterpolationQualityChange, imageInterpolationQuality); |
| |
| return changeFlags; |
| } |
| |
| void GraphicsContextStateChange::accumulate(const GraphicsContextState& state, GraphicsContextState::StateChangeFlags flags) |
| { |
| // FIXME: This code should move to GraphicsContextState. |
| if (flags & GraphicsContextState::StrokeGradientChange) |
| m_state.strokeGradient = state.strokeGradient; |
| |
| if (flags & GraphicsContextState::StrokePatternChange) |
| m_state.strokePattern = state.strokePattern; |
| |
| if (flags & GraphicsContextState::FillGradientChange) |
| m_state.fillGradient = state.fillGradient; |
| |
| if (flags & GraphicsContextState::FillPatternChange) |
| m_state.fillPattern = state.fillPattern; |
| |
| if (flags & GraphicsContextState::ShadowChange) { |
| // FIXME: Deal with state.shadowsUseLegacyRadius. |
| m_state.shadowOffset = state.shadowOffset; |
| m_state.shadowBlur = state.shadowBlur; |
| m_state.shadowColor = state.shadowColor; |
| } |
| |
| if (flags & GraphicsContextState::StrokeThicknessChange) |
| m_state.strokeThickness = state.strokeThickness; |
| |
| if (flags & GraphicsContextState::TextDrawingModeChange) |
| m_state.textDrawingMode = state.textDrawingMode; |
| |
| if (flags & GraphicsContextState::StrokeColorChange) |
| m_state.strokeColor = state.strokeColor; |
| |
| if (flags & GraphicsContextState::FillColorChange) |
| m_state.fillColor = state.fillColor; |
| |
| if (flags & GraphicsContextState::StrokeStyleChange) |
| m_state.strokeStyle = state.strokeStyle; |
| |
| if (flags & GraphicsContextState::FillRuleChange) |
| m_state.fillRule = state.fillRule; |
| |
| if (flags & GraphicsContextState::AlphaChange) |
| m_state.alpha = state.alpha; |
| |
| if (flags & (GraphicsContextState::CompositeOperationChange | GraphicsContextState::BlendModeChange)) { |
| m_state.compositeOperator = state.compositeOperator; |
| m_state.blendMode = state.blendMode; |
| } |
| |
| if (flags & GraphicsContextState::ShouldAntialiasChange) |
| m_state.shouldAntialias = state.shouldAntialias; |
| |
| if (flags & GraphicsContextState::ShouldSmoothFontsChange) |
| m_state.shouldSmoothFonts = state.shouldSmoothFonts; |
| |
| if (flags & GraphicsContextState::ShouldSubpixelQuantizeFontsChange) |
| m_state.shouldSubpixelQuantizeFonts = state.shouldSubpixelQuantizeFonts; |
| |
| if (flags & GraphicsContextState::ShadowsIgnoreTransformsChange) |
| m_state.shadowsIgnoreTransforms = state.shadowsIgnoreTransforms; |
| |
| if (flags & GraphicsContextState::DrawLuminanceMaskChange) |
| m_state.drawLuminanceMask = state.drawLuminanceMask; |
| |
| if (flags & GraphicsContextState::ImageInterpolationQualityChange) |
| m_state.imageInterpolationQuality = state.imageInterpolationQuality; |
| |
| m_changeFlags |= flags; |
| } |
| |
| void GraphicsContextStateChange::apply(GraphicsContext& context) const |
| { |
| if (m_changeFlags & GraphicsContextState::StrokeGradientChange) |
| context.setStrokeGradient(*m_state.strokeGradient); |
| |
| if (m_changeFlags & GraphicsContextState::StrokePatternChange) |
| context.setStrokePattern(*m_state.strokePattern); |
| |
| if (m_changeFlags & GraphicsContextState::FillGradientChange) |
| context.setFillGradient(*m_state.fillGradient); |
| |
| if (m_changeFlags & GraphicsContextState::FillPatternChange) |
| context.setFillPattern(*m_state.fillPattern); |
| |
| if (m_changeFlags & GraphicsContextState::ShadowChange) { |
| #if USE(CG) |
| if (m_state.shadowsUseLegacyRadius) |
| context.setLegacyShadow(m_state.shadowOffset, m_state.shadowBlur, m_state.shadowColor); |
| else |
| #endif |
| context.setShadow(m_state.shadowOffset, m_state.shadowBlur, m_state.shadowColor); |
| } |
| |
| if (m_changeFlags & GraphicsContextState::StrokeThicknessChange) |
| context.setStrokeThickness(m_state.strokeThickness); |
| |
| if (m_changeFlags & GraphicsContextState::TextDrawingModeChange) |
| context.setTextDrawingMode(m_state.textDrawingMode); |
| |
| if (m_changeFlags & GraphicsContextState::StrokeColorChange) |
| context.setStrokeColor(m_state.strokeColor); |
| |
| if (m_changeFlags & GraphicsContextState::FillColorChange) |
| context.setFillColor(m_state.fillColor); |
| |
| if (m_changeFlags & GraphicsContextState::StrokeStyleChange) |
| context.setStrokeStyle(m_state.strokeStyle); |
| |
| if (m_changeFlags & GraphicsContextState::FillRuleChange) |
| context.setFillRule(m_state.fillRule); |
| |
| if (m_changeFlags & GraphicsContextState::AlphaChange) |
| context.setAlpha(m_state.alpha); |
| |
| if (m_changeFlags & (GraphicsContextState::CompositeOperationChange | GraphicsContextState::BlendModeChange)) |
| context.setCompositeOperation(m_state.compositeOperator, m_state.blendMode); |
| |
| if (m_changeFlags & GraphicsContextState::ShouldAntialiasChange) |
| context.setShouldAntialias(m_state.shouldAntialias); |
| |
| if (m_changeFlags & GraphicsContextState::ShouldSmoothFontsChange) |
| context.setShouldSmoothFonts(m_state.shouldSmoothFonts); |
| |
| if (m_changeFlags & GraphicsContextState::ShouldSubpixelQuantizeFontsChange) |
| context.setShouldSubpixelQuantizeFonts(m_state.shouldSubpixelQuantizeFonts); |
| |
| if (m_changeFlags & GraphicsContextState::ShadowsIgnoreTransformsChange) |
| context.setShadowsIgnoreTransforms(m_state.shadowsIgnoreTransforms); |
| |
| if (m_changeFlags & GraphicsContextState::DrawLuminanceMaskChange) |
| context.setDrawLuminanceMask(m_state.drawLuminanceMask); |
| |
| if (m_changeFlags & GraphicsContextState::ImageInterpolationQualityChange) |
| context.setImageInterpolationQuality(m_state.imageInterpolationQuality); |
| } |
| |
| void GraphicsContextStateChange::dump(TextStream& ts) const |
| { |
| ts.dumpProperty("change-flags", m_changeFlags); |
| |
| if (m_changeFlags & GraphicsContextState::StrokeGradientChange) |
| ts.dumpProperty("stroke-gradient", m_state.strokeGradient.get()); |
| |
| if (m_changeFlags & GraphicsContextState::StrokePatternChange) |
| ts.dumpProperty("stroke-pattern", m_state.strokePattern.get()); |
| |
| if (m_changeFlags & GraphicsContextState::FillGradientChange) |
| ts.dumpProperty("fill-gradient", m_state.fillGradient.get()); |
| |
| if (m_changeFlags & GraphicsContextState::FillPatternChange) |
| ts.dumpProperty("fill-pattern", m_state.fillPattern.get()); |
| |
| if (m_changeFlags & GraphicsContextState::ShadowChange) { |
| ts.dumpProperty("shadow-blur", m_state.shadowBlur); |
| ts.dumpProperty("shadow-offset", m_state.shadowOffset); |
| #if USE(CG) |
| ts.dumpProperty("shadows-use-legacy-radius", m_state.shadowsUseLegacyRadius); |
| #endif |
| } |
| |
| if (m_changeFlags & GraphicsContextState::StrokeThicknessChange) |
| ts.dumpProperty("stroke-thickness", m_state.strokeThickness); |
| |
| if (m_changeFlags & GraphicsContextState::TextDrawingModeChange) |
| ts.dumpProperty("text-drawing-mode", m_state.textDrawingMode); |
| |
| if (m_changeFlags & GraphicsContextState::StrokeColorChange) |
| ts.dumpProperty("stroke-color", m_state.strokeColor); |
| |
| if (m_changeFlags & GraphicsContextState::FillColorChange) |
| ts.dumpProperty("fill-color", m_state.fillColor); |
| |
| if (m_changeFlags & GraphicsContextState::StrokeStyleChange) |
| ts.dumpProperty("stroke-style", m_state.strokeStyle); |
| |
| if (m_changeFlags & GraphicsContextState::FillRuleChange) |
| ts.dumpProperty("fill-rule", m_state.fillRule); |
| |
| if (m_changeFlags & GraphicsContextState::AlphaChange) |
| ts.dumpProperty("alpha", m_state.alpha); |
| |
| if (m_changeFlags & GraphicsContextState::CompositeOperationChange) |
| ts.dumpProperty("composite-operator", m_state.compositeOperator); |
| |
| if (m_changeFlags & GraphicsContextState::BlendModeChange) |
| ts.dumpProperty("blend-mode", m_state.blendMode); |
| |
| if (m_changeFlags & GraphicsContextState::ShouldAntialiasChange) |
| ts.dumpProperty("should-antialias", m_state.shouldAntialias); |
| |
| if (m_changeFlags & GraphicsContextState::ShouldSmoothFontsChange) |
| ts.dumpProperty("should-smooth-fonts", m_state.shouldSmoothFonts); |
| |
| if (m_changeFlags & GraphicsContextState::ShouldSubpixelQuantizeFontsChange) |
| ts.dumpProperty("should-subpixel-quantize-fonts", m_state.shouldSubpixelQuantizeFonts); |
| |
| if (m_changeFlags & GraphicsContextState::ShadowsIgnoreTransformsChange) |
| ts.dumpProperty("shadows-ignore-transforms", m_state.shadowsIgnoreTransforms); |
| |
| if (m_changeFlags & GraphicsContextState::DrawLuminanceMaskChange) |
| ts.dumpProperty("draw-luminance-mask", m_state.drawLuminanceMask); |
| } |
| |
| TextStream& operator<<(TextStream& ts, const GraphicsContextStateChange& stateChange) |
| { |
| stateChange.dump(ts); |
| return ts; |
| } |
| |
| GraphicsContext::GraphicsContext(NonPaintingReasons nonPaintingReasons) |
| : m_nonPaintingReasons(nonPaintingReasons) |
| { |
| } |
| |
| GraphicsContext::GraphicsContext(PlatformGraphicsContext* platformGraphicsContext) |
| { |
| platformInit(platformGraphicsContext); |
| } |
| |
| GraphicsContext::GraphicsContext(const GraphicsContextImplFactory& factoryFunction) |
| : m_impl(factoryFunction(*this)) |
| { |
| } |
| |
| GraphicsContext::~GraphicsContext() |
| { |
| ASSERT(m_stack.isEmpty()); |
| ASSERT(!m_transparencyCount); |
| platformDestroy(); |
| } |
| |
| bool GraphicsContext::hasPlatformContext() const |
| { |
| if (m_impl) |
| return m_impl->hasPlatformContext(); |
| return !!m_data; |
| } |
| |
| void GraphicsContext::save() |
| { |
| if (paintingDisabled()) |
| return; |
| |
| m_stack.append(m_state); |
| |
| if (m_impl) { |
| m_impl->save(); |
| return; |
| } |
| |
| savePlatformState(); |
| } |
| |
| void GraphicsContext::restore() |
| { |
| if (paintingDisabled()) |
| return; |
| |
| if (m_stack.isEmpty()) { |
| LOG_ERROR("ERROR void GraphicsContext::restore() stack is empty"); |
| return; |
| } |
| |
| m_state = m_stack.last(); |
| m_stack.removeLast(); |
| |
| // Make sure we deallocate the state stack buffer when it goes empty. |
| // Canvas elements will immediately save() again, but that goes into inline capacity. |
| if (m_stack.isEmpty()) |
| m_stack.clear(); |
| |
| if (m_impl) { |
| m_impl->restore(); |
| return; |
| } |
| |
| restorePlatformState(); |
| } |
| |
| void GraphicsContext::drawRaisedEllipse(const FloatRect& rect, const Color& ellipseColor, const Color& shadowColor) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| save(); |
| |
| setStrokeColor(shadowColor); |
| setFillColor(shadowColor); |
| |
| drawEllipse(FloatRect(rect.x(), rect.y() + 1, rect.width(), rect.height())); |
| |
| setStrokeColor(ellipseColor); |
| setFillColor(ellipseColor); |
| |
| drawEllipse(rect); |
| |
| restore(); |
| } |
| |
| void GraphicsContext::setStrokeThickness(float thickness) |
| { |
| m_state.strokeThickness = thickness; |
| if (m_impl) { |
| m_impl->updateState(m_state, GraphicsContextState::StrokeThicknessChange); |
| return; |
| } |
| |
| setPlatformStrokeThickness(thickness); |
| } |
| |
| void GraphicsContext::setStrokeStyle(StrokeStyle style) |
| { |
| m_state.strokeStyle = style; |
| if (m_impl) { |
| m_impl->updateState(m_state, GraphicsContextState::StrokeStyleChange); |
| return; |
| } |
| setPlatformStrokeStyle(style); |
| } |
| |
| void GraphicsContext::setStrokeColor(const Color& color) |
| { |
| m_state.strokeColor = color; |
| m_state.strokeGradient = nullptr; |
| m_state.strokePattern = nullptr; |
| if (m_impl) { |
| m_impl->updateState(m_state, GraphicsContextState::StrokeColorChange); |
| return; |
| } |
| setPlatformStrokeColor(color); |
| } |
| |
| void GraphicsContext::setShadow(const FloatSize& offset, float blur, const Color& color) |
| { |
| m_state.shadowOffset = offset; |
| m_state.shadowBlur = blur; |
| m_state.shadowColor = color; |
| #if USE(CG) |
| m_state.shadowsUseLegacyRadius = false; |
| #endif |
| if (m_impl) { |
| m_impl->updateState(m_state, GraphicsContextState::ShadowChange); |
| return; |
| } |
| setPlatformShadow(offset, blur, color); |
| } |
| |
| void GraphicsContext::setLegacyShadow(const FloatSize& offset, float blur, const Color& color) |
| { |
| m_state.shadowOffset = offset; |
| m_state.shadowBlur = blur; |
| m_state.shadowColor = color; |
| #if USE(CG) |
| m_state.shadowsUseLegacyRadius = true; |
| #endif |
| if (m_impl) { |
| m_impl->updateState(m_state, GraphicsContextState::ShadowChange); |
| return; |
| } |
| setPlatformShadow(offset, blur, color); |
| } |
| |
| void GraphicsContext::clearShadow() |
| { |
| m_state.shadowOffset = FloatSize(); |
| m_state.shadowBlur = 0; |
| m_state.shadowColor = Color(); |
| #if USE(CG) |
| m_state.shadowsUseLegacyRadius = false; |
| #endif |
| |
| if (m_impl) { |
| m_impl->clearShadow(); |
| return; |
| } |
| clearPlatformShadow(); |
| } |
| |
| bool GraphicsContext::getShadow(FloatSize& offset, float& blur, Color& color) const |
| { |
| offset = m_state.shadowOffset; |
| blur = m_state.shadowBlur; |
| color = m_state.shadowColor; |
| |
| return hasShadow(); |
| } |
| |
| void GraphicsContext::setFillColor(const Color& color) |
| { |
| m_state.fillColor = color; |
| m_state.fillGradient = nullptr; |
| m_state.fillPattern = nullptr; |
| |
| if (m_impl) { |
| m_impl->updateState(m_state, GraphicsContextState::FillColorChange); |
| return; |
| } |
| |
| setPlatformFillColor(color); |
| } |
| |
| void GraphicsContext::setShadowsIgnoreTransforms(bool shadowsIgnoreTransforms) |
| { |
| m_state.shadowsIgnoreTransforms = shadowsIgnoreTransforms; |
| if (m_impl) |
| m_impl->updateState(m_state, GraphicsContextState::ShadowsIgnoreTransformsChange); |
| } |
| |
| void GraphicsContext::setShouldAntialias(bool shouldAntialias) |
| { |
| m_state.shouldAntialias = shouldAntialias; |
| |
| if (m_impl) { |
| m_impl->updateState(m_state, GraphicsContextState::ShouldAntialiasChange); |
| return; |
| } |
| |
| setPlatformShouldAntialias(shouldAntialias); |
| } |
| |
| void GraphicsContext::setShouldSmoothFonts(bool shouldSmoothFonts) |
| { |
| m_state.shouldSmoothFonts = shouldSmoothFonts; |
| |
| if (m_impl) { |
| m_impl->updateState(m_state, GraphicsContextState::ShouldSmoothFontsChange); |
| return; |
| } |
| |
| setPlatformShouldSmoothFonts(shouldSmoothFonts); |
| } |
| |
| void GraphicsContext::setShouldSubpixelQuantizeFonts(bool shouldSubpixelQuantizeFonts) |
| { |
| m_state.shouldSubpixelQuantizeFonts = shouldSubpixelQuantizeFonts; |
| if (m_impl) |
| m_impl->updateState(m_state, GraphicsContextState::ShouldSubpixelQuantizeFontsChange); |
| } |
| |
| void GraphicsContext::setImageInterpolationQuality(InterpolationQuality imageInterpolationQuality) |
| { |
| m_state.imageInterpolationQuality = imageInterpolationQuality; |
| |
| if (paintingDisabled()) |
| return; |
| |
| if (m_impl) { |
| m_impl->updateState(m_state, GraphicsContextState::ImageInterpolationQualityChange); |
| return; |
| } |
| |
| setPlatformImageInterpolationQuality(imageInterpolationQuality); |
| } |
| |
| void GraphicsContext::setStrokePattern(Ref<Pattern>&& pattern) |
| { |
| m_state.strokeGradient = nullptr; |
| m_state.strokePattern = WTFMove(pattern); |
| if (m_impl) |
| m_impl->updateState(m_state, GraphicsContextState::StrokePatternChange); |
| } |
| |
| void GraphicsContext::setFillPattern(Ref<Pattern>&& pattern) |
| { |
| m_state.fillGradient = nullptr; |
| m_state.fillPattern = WTFMove(pattern); |
| if (m_impl) |
| m_impl->updateState(m_state, GraphicsContextState::FillPatternChange); |
| } |
| |
| void GraphicsContext::setStrokeGradient(Ref<Gradient>&& gradient) |
| { |
| m_state.strokeGradient = WTFMove(gradient); |
| m_state.strokePattern = nullptr; |
| if (m_impl) |
| m_impl->updateState(m_state, GraphicsContextState::StrokeGradientChange); |
| } |
| |
| void GraphicsContext::setFillRule(WindRule fillRule) |
| { |
| m_state.fillRule = fillRule; |
| if (m_impl) |
| m_impl->updateState(m_state, GraphicsContextState::FillRuleChange); |
| } |
| |
| void GraphicsContext::setFillGradient(Ref<Gradient>&& gradient) |
| { |
| m_state.fillGradient = WTFMove(gradient); |
| m_state.fillPattern = nullptr; |
| if (m_impl) |
| m_impl->updateState(m_state, GraphicsContextState::FillGradientChange); // FIXME: also fill pattern? |
| } |
| |
| void GraphicsContext::beginTransparencyLayer(float opacity) |
| { |
| if (m_impl) { |
| m_impl->beginTransparencyLayer(opacity); |
| return; |
| } |
| beginPlatformTransparencyLayer(opacity); |
| ++m_transparencyCount; |
| } |
| |
| void GraphicsContext::endTransparencyLayer() |
| { |
| if (m_impl) { |
| m_impl->endTransparencyLayer(); |
| return; |
| } |
| endPlatformTransparencyLayer(); |
| ASSERT(m_transparencyCount > 0); |
| --m_transparencyCount; |
| } |
| |
| float GraphicsContext::drawText(const FontCascade& font, const TextRun& run, const FloatPoint& point, unsigned from, std::optional<unsigned> to) |
| { |
| if (paintingDisabled()) |
| return 0; |
| |
| // Display list recording for text content is done at glyphs level. See GraphicsContext::drawGlyphs. |
| return font.drawText(*this, run, point, from, to); |
| } |
| |
| void GraphicsContext::drawGlyphs(const FontCascade& fontCascade, const Font& font, const GlyphBuffer& buffer, unsigned from, unsigned numGlyphs, const FloatPoint& point) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| if (m_impl) { |
| m_impl->drawGlyphs(font, buffer, from, numGlyphs, point, fontCascade.fontDescription().fontSmoothing()); |
| return; |
| } |
| |
| fontCascade.drawGlyphs(*this, font, buffer, from, numGlyphs, point, fontCascade.fontDescription().fontSmoothing()); |
| } |
| |
| void GraphicsContext::drawEmphasisMarks(const FontCascade& font, const TextRun& run, const AtomicString& mark, const FloatPoint& point, unsigned from, std::optional<unsigned> to) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| font.drawEmphasisMarks(*this, run, mark, point, from, to); |
| } |
| |
| void GraphicsContext::drawBidiText(const FontCascade& font, const TextRun& run, const FloatPoint& point, FontCascade::CustomFontNotReadyAction customFontNotReadyAction) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| BidiResolver<TextRunIterator, BidiCharacterRun> bidiResolver; |
| bidiResolver.setStatus(BidiStatus(run.direction(), run.directionalOverride())); |
| bidiResolver.setPositionIgnoringNestedIsolates(TextRunIterator(&run, 0)); |
| |
| // FIXME: This ownership should be reversed. We should pass BidiRunList |
| // to BidiResolver in createBidiRunsForLine. |
| BidiRunList<BidiCharacterRun>& bidiRuns = bidiResolver.runs(); |
| bidiResolver.createBidiRunsForLine(TextRunIterator(&run, run.length())); |
| |
| if (!bidiRuns.runCount()) |
| return; |
| |
| FloatPoint currPoint = point; |
| BidiCharacterRun* bidiRun = bidiRuns.firstRun(); |
| while (bidiRun) { |
| TextRun subrun = run.subRun(bidiRun->start(), bidiRun->stop() - bidiRun->start()); |
| bool isRTL = bidiRun->level() % 2; |
| subrun.setDirection(isRTL ? RTL : LTR); |
| subrun.setDirectionalOverride(bidiRun->dirOverride(false)); |
| |
| float width = font.drawText(*this, subrun, currPoint, 0, std::nullopt, customFontNotReadyAction); |
| currPoint.move(width, 0); |
| |
| bidiRun = bidiRun->next(); |
| } |
| |
| bidiRuns.clear(); |
| } |
| |
| ImageDrawResult GraphicsContext::drawImage(Image& image, const FloatPoint& destination, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| return drawImage(image, FloatRect(destination, image.size()), FloatRect(FloatPoint(), image.size()), imagePaintingOptions); |
| } |
| |
| ImageDrawResult GraphicsContext::drawImage(Image& image, const FloatRect& destination, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| #if PLATFORM(IOS) |
| FloatRect srcRect(FloatPoint(), image.originalSize()); |
| #else |
| FloatRect srcRect(FloatPoint(), image.size()); |
| #endif |
| |
| return drawImage(image, destination, srcRect, imagePaintingOptions); |
| } |
| |
| ImageDrawResult GraphicsContext::drawImage(Image& image, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| if (paintingDisabled()) |
| return ImageDrawResult::DidNothing; |
| |
| if (m_impl) |
| return m_impl->drawImage(image, destination, source, imagePaintingOptions); |
| |
| InterpolationQualityMaintainer interpolationQualityForThisScope(*this, imagePaintingOptions.m_interpolationQuality); |
| return image.draw(*this, destination, source, imagePaintingOptions.m_compositeOperator, imagePaintingOptions.m_blendMode, imagePaintingOptions.m_decodingMode, imagePaintingOptions.m_orientationDescription); |
| } |
| |
| ImageDrawResult GraphicsContext::drawTiledImage(Image& image, const FloatRect& destination, const FloatPoint& source, const FloatSize& tileSize, const FloatSize& spacing, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| if (paintingDisabled()) |
| return ImageDrawResult::DidNothing; |
| |
| if (m_impl) |
| return m_impl->drawTiledImage(image, destination, source, tileSize, spacing, imagePaintingOptions); |
| |
| InterpolationQualityMaintainer interpolationQualityForThisScope(*this, imagePaintingOptions.m_interpolationQuality); |
| return image.drawTiled(*this, destination, source, tileSize, spacing, imagePaintingOptions.m_compositeOperator, imagePaintingOptions.m_blendMode, imagePaintingOptions.m_decodingMode); |
| } |
| |
| ImageDrawResult GraphicsContext::drawTiledImage(Image& image, const FloatRect& destination, const FloatRect& source, const FloatSize& tileScaleFactor, |
| Image::TileRule hRule, Image::TileRule vRule, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| if (paintingDisabled()) |
| return ImageDrawResult::DidNothing; |
| |
| if (m_impl) |
| return m_impl->drawTiledImage(image, destination, source, tileScaleFactor, hRule, vRule, imagePaintingOptions); |
| |
| if (hRule == Image::StretchTile && vRule == Image::StretchTile) { |
| // Just do a scale. |
| return drawImage(image, destination, source, imagePaintingOptions); |
| } |
| |
| InterpolationQualityMaintainer interpolationQualityForThisScope(*this, imagePaintingOptions.m_interpolationQuality); |
| return image.drawTiled(*this, destination, source, tileScaleFactor, hRule, vRule, imagePaintingOptions.m_compositeOperator); |
| } |
| |
| void GraphicsContext::drawImageBuffer(ImageBuffer& image, const FloatPoint& destination, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| drawImageBuffer(image, FloatRect(destination, image.logicalSize()), FloatRect(FloatPoint(), image.logicalSize()), imagePaintingOptions); |
| } |
| |
| void GraphicsContext::drawImageBuffer(ImageBuffer& image, const FloatRect& destination, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| drawImageBuffer(image, destination, FloatRect(FloatPoint(), FloatSize(image.logicalSize())), imagePaintingOptions); |
| } |
| |
| void GraphicsContext::drawImageBuffer(ImageBuffer& image, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| InterpolationQualityMaintainer interpolationQualityForThisScope(*this, imagePaintingOptions.m_interpolationQuality); |
| image.draw(*this, destination, source, imagePaintingOptions.m_compositeOperator, imagePaintingOptions.m_blendMode); |
| } |
| |
| void GraphicsContext::drawConsumingImageBuffer(std::unique_ptr<ImageBuffer> image, const FloatPoint& destination, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| if (!image) |
| return; |
| IntSize imageLogicalSize = image->logicalSize(); |
| drawConsumingImageBuffer(WTFMove(image), FloatRect(destination, imageLogicalSize), FloatRect(FloatPoint(), imageLogicalSize), imagePaintingOptions); |
| } |
| |
| void GraphicsContext::drawConsumingImageBuffer(std::unique_ptr<ImageBuffer> image, const FloatRect& destination, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| if (!image) |
| return; |
| IntSize imageLogicalSize = image->logicalSize(); |
| drawConsumingImageBuffer(WTFMove(image), destination, FloatRect(FloatPoint(), FloatSize(imageLogicalSize)), imagePaintingOptions); |
| } |
| |
| void GraphicsContext::drawConsumingImageBuffer(std::unique_ptr<ImageBuffer> image, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions& imagePaintingOptions) |
| { |
| if (paintingDisabled() || !image) |
| return; |
| |
| InterpolationQualityMaintainer interpolationQualityForThisScope(*this, imagePaintingOptions.m_interpolationQuality); |
| ImageBuffer::drawConsuming(WTFMove(image), *this, destination, source, imagePaintingOptions.m_compositeOperator, imagePaintingOptions.m_blendMode); |
| } |
| |
| void GraphicsContext::clipRoundedRect(const FloatRoundedRect& rect) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| Path path; |
| path.addRoundedRect(rect); |
| clipPath(path); |
| } |
| |
| void GraphicsContext::clipOutRoundedRect(const FloatRoundedRect& rect) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| if (!rect.isRounded()) { |
| clipOut(rect.rect()); |
| return; |
| } |
| |
| Path path; |
| path.addRoundedRect(rect); |
| clipOut(path); |
| } |
| |
| #if !USE(CG) && !USE(DIRECT2D) && !USE(CAIRO) |
| IntRect GraphicsContext::clipBounds() const |
| { |
| ASSERT_NOT_REACHED(); |
| return IntRect(); |
| } |
| #endif |
| |
| void GraphicsContext::setTextDrawingMode(TextDrawingModeFlags mode) |
| { |
| m_state.textDrawingMode = mode; |
| if (paintingDisabled()) |
| return; |
| |
| if (m_impl) { |
| m_impl->updateState(m_state, GraphicsContextState::TextDrawingModeChange); |
| return; |
| } |
| setPlatformTextDrawingMode(mode); |
| } |
| |
| void GraphicsContext::fillRect(const FloatRect& rect, Gradient& gradient) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| if (m_impl) { |
| m_impl->fillRect(rect, gradient); |
| return; |
| } |
| |
| gradient.fill(*this, rect); |
| } |
| |
| void GraphicsContext::fillRect(const FloatRect& rect, const Color& color, CompositeOperator op, BlendMode blendMode) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| if (m_impl) { |
| m_impl->fillRect(rect, color, op, blendMode); |
| return; |
| } |
| |
| CompositeOperator previousOperator = compositeOperation(); |
| setCompositeOperation(op, blendMode); |
| fillRect(rect, color); |
| setCompositeOperation(previousOperator); |
| } |
| |
| void GraphicsContext::fillRoundedRect(const FloatRoundedRect& rect, const Color& color, BlendMode blendMode) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| if (m_impl) { |
| m_impl->fillRoundedRect(rect, color, blendMode); |
| return; |
| } |
| |
| if (rect.isRounded()) { |
| setCompositeOperation(compositeOperation(), blendMode); |
| platformFillRoundedRect(rect, color); |
| setCompositeOperation(compositeOperation()); |
| } else |
| fillRect(rect.rect(), color, compositeOperation(), blendMode); |
| } |
| |
| #if !USE(CG) && !USE(DIRECT2D) && !USE(CAIRO) |
| void GraphicsContext::fillRectWithRoundedHole(const IntRect& rect, const FloatRoundedRect& roundedHoleRect, const Color& color) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| Path path; |
| path.addRect(rect); |
| |
| if (!roundedHoleRect.radii().isZero()) |
| path.addRoundedRect(roundedHoleRect); |
| else |
| path.addRect(roundedHoleRect.rect()); |
| |
| WindRule oldFillRule = fillRule(); |
| Color oldFillColor = fillColor(); |
| |
| setFillRule(RULE_EVENODD); |
| setFillColor(color); |
| |
| fillPath(path); |
| |
| setFillRule(oldFillRule); |
| setFillColor(oldFillColor); |
| } |
| #endif |
| |
| void GraphicsContext::setAlpha(float alpha) |
| { |
| m_state.alpha = alpha; |
| if (m_impl) { |
| m_impl->updateState(m_state, GraphicsContextState::AlphaChange); |
| return; |
| } |
| setPlatformAlpha(alpha); |
| } |
| |
| void GraphicsContext::setCompositeOperation(CompositeOperator compositeOperation, BlendMode blendMode) |
| { |
| m_state.compositeOperator = compositeOperation; |
| m_state.blendMode = blendMode; |
| if (m_impl) { |
| m_impl->updateState(m_state, GraphicsContextState::CompositeOperationChange); |
| return; |
| } |
| setPlatformCompositeOperation(compositeOperation, blendMode); |
| } |
| |
| void GraphicsContext::setDrawLuminanceMask(bool drawLuminanceMask) |
| { |
| m_state.drawLuminanceMask = drawLuminanceMask; |
| if (m_impl) |
| m_impl->updateState(m_state, GraphicsContextState::DrawLuminanceMaskChange); |
| } |
| |
| #if !USE(CG) && !USE(DIRECT2D) |
| // Implement this if you want to go push the drawing mode into your native context immediately. |
| void GraphicsContext::setPlatformTextDrawingMode(TextDrawingModeFlags) |
| { |
| } |
| #endif |
| |
| #if !USE(CAIRO) && !USE(DIRECT2D) |
| void GraphicsContext::setPlatformStrokeStyle(StrokeStyle) |
| { |
| } |
| #endif |
| |
| #if !USE(CG) && !USE(DIRECT2D) |
| void GraphicsContext::setPlatformShouldSmoothFonts(bool) |
| { |
| } |
| #endif |
| |
| #if !USE(CG) && !USE(DIRECT2D) && !USE(CAIRO) |
| bool GraphicsContext::isAcceleratedContext() const |
| { |
| return false; |
| } |
| #endif |
| |
| void GraphicsContext::adjustLineToPixelBoundaries(FloatPoint& p1, FloatPoint& p2, float strokeWidth, StrokeStyle penStyle) |
| { |
| // For odd widths, we add in 0.5 to the appropriate x/y so that the float arithmetic |
| // works out. For example, with a border width of 3, WebKit will pass us (y1+y2)/2, e.g., |
| // (50+53)/2 = 103/2 = 51 when we want 51.5. It is always true that an even width gave |
| // us a perfect position, but an odd width gave us a position that is off by exactly 0.5. |
| if (penStyle == DottedStroke || penStyle == DashedStroke) { |
| if (p1.x() == p2.x()) { |
| p1.setY(p1.y() + strokeWidth); |
| p2.setY(p2.y() - strokeWidth); |
| } else { |
| p1.setX(p1.x() + strokeWidth); |
| p2.setX(p2.x() - strokeWidth); |
| } |
| } |
| |
| if (static_cast<int>(strokeWidth) % 2) { //odd |
| if (p1.x() == p2.x()) { |
| // We're a vertical line. Adjust our x. |
| p1.setX(p1.x() + 0.5f); |
| p2.setX(p2.x() + 0.5f); |
| } else { |
| // We're a horizontal line. Adjust our y. |
| p1.setY(p1.y() + 0.5f); |
| p2.setY(p2.y() + 0.5f); |
| } |
| } |
| } |
| |
| #if !USE(CG) && !USE(DIRECT2D) |
| void GraphicsContext::platformApplyDeviceScaleFactor(float) |
| { |
| } |
| #endif |
| |
| void GraphicsContext::applyDeviceScaleFactor(float deviceScaleFactor) |
| { |
| scale(deviceScaleFactor); |
| |
| if (m_impl) { |
| m_impl->applyDeviceScaleFactor(deviceScaleFactor); |
| return; |
| } |
| |
| platformApplyDeviceScaleFactor(deviceScaleFactor); |
| } |
| |
| FloatSize GraphicsContext::scaleFactor() const |
| { |
| AffineTransform transform = getCTM(GraphicsContext::DefinitelyIncludeDeviceScale); |
| return FloatSize(transform.xScale(), transform.yScale()); |
| } |
| |
| FloatSize GraphicsContext::scaleFactorForDrawing(const FloatRect& destRect, const FloatRect& srcRect) const |
| { |
| AffineTransform transform = getCTM(GraphicsContext::DefinitelyIncludeDeviceScale); |
| auto transformedDestRect = transform.mapRect(destRect); |
| return transformedDestRect.size() / srcRect.size(); |
| } |
| |
| void GraphicsContext::fillEllipse(const FloatRect& ellipse) |
| { |
| if (m_impl) { |
| m_impl->fillEllipse(ellipse); |
| return; |
| } |
| |
| platformFillEllipse(ellipse); |
| } |
| |
| void GraphicsContext::strokeEllipse(const FloatRect& ellipse) |
| { |
| if (m_impl) { |
| m_impl->strokeEllipse(ellipse); |
| return; |
| } |
| |
| platformStrokeEllipse(ellipse); |
| } |
| |
| void GraphicsContext::fillEllipseAsPath(const FloatRect& ellipse) |
| { |
| Path path; |
| path.addEllipse(ellipse); |
| fillPath(path); |
| } |
| |
| void GraphicsContext::strokeEllipseAsPath(const FloatRect& ellipse) |
| { |
| Path path; |
| path.addEllipse(ellipse); |
| strokePath(path); |
| } |
| |
| #if !USE(CG) && !USE(DIRECT2D) |
| void GraphicsContext::platformFillEllipse(const FloatRect& ellipse) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| fillEllipseAsPath(ellipse); |
| } |
| |
| void GraphicsContext::platformStrokeEllipse(const FloatRect& ellipse) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| strokeEllipseAsPath(ellipse); |
| } |
| #endif |
| |
| FloatRect GraphicsContext::computeUnderlineBoundsForText(const FloatPoint& point, float width, bool printing) |
| { |
| Color dummyColor; |
| return computeLineBoundsAndAntialiasingModeForText(point, width, printing, dummyColor); |
| } |
| |
| FloatRect GraphicsContext::computeLineBoundsAndAntialiasingModeForText(const FloatPoint& point, float width, bool printing, Color& color) |
| { |
| FloatPoint origin = point; |
| float thickness = std::max(strokeThickness(), 0.5f); |
| if (printing) |
| return FloatRect(origin, FloatSize(width, thickness)); |
| |
| AffineTransform transform = getCTM(GraphicsContext::DefinitelyIncludeDeviceScale); |
| // Just compute scale in x dimension, assuming x and y scales are equal. |
| float scale = transform.b() ? sqrtf(transform.a() * transform.a() + transform.b() * transform.b()) : transform.a(); |
| if (scale < 1.0) { |
| // This code always draws a line that is at least one-pixel line high, |
| // which tends to visually overwhelm text at small scales. To counter this |
| // effect, an alpha is applied to the underline color when text is at small scales. |
| static const float minimumUnderlineAlpha = 0.4f; |
| float shade = scale > minimumUnderlineAlpha ? scale : minimumUnderlineAlpha; |
| color = color.colorWithAlphaMultipliedBy(shade); |
| } |
| |
| FloatPoint devicePoint = transform.mapPoint(point); |
| // Visual overflow might occur here due to integral roundf/ceilf. visualOverflowForDecorations adjusts the overflow value for underline decoration. |
| FloatPoint deviceOrigin = FloatPoint(roundf(devicePoint.x()), ceilf(devicePoint.y())); |
| if (auto inverse = transform.inverse()) |
| origin = inverse.value().mapPoint(deviceOrigin); |
| return FloatRect(origin, FloatSize(width, thickness)); |
| } |
| |
| void GraphicsContext::applyState(const GraphicsContextState& state) |
| { |
| setPlatformShadow(state.shadowOffset, state.shadowBlur, state.shadowColor); |
| setPlatformStrokeThickness(state.strokeThickness); |
| setPlatformTextDrawingMode(state.textDrawingMode); |
| setPlatformStrokeColor(state.strokeColor); |
| setPlatformFillColor(state.fillColor); |
| setPlatformStrokeStyle(state.strokeStyle); |
| setPlatformAlpha(state.alpha); |
| setPlatformCompositeOperation(state.compositeOperator, state.blendMode); |
| setPlatformShouldAntialias(state.shouldAntialias); |
| setPlatformShouldSmoothFonts(state.shouldSmoothFonts); |
| } |
| |
| float GraphicsContext::dashedLineCornerWidthForStrokeWidth(float strokeWidth) const |
| { |
| float thickness = strokeThickness(); |
| return strokeStyle() == DottedStroke ? thickness : std::min(2.0f * thickness, std::max(thickness, strokeWidth / 3.0f)); |
| } |
| |
| float GraphicsContext::dashedLinePatternWidthForStrokeWidth(float strokeWidth) const |
| { |
| float thickness = strokeThickness(); |
| return strokeStyle() == DottedStroke ? thickness : std::min(3.0f * thickness, std::max(thickness, strokeWidth / 3.0f)); |
| } |
| |
| float GraphicsContext::dashedLinePatternOffsetForPatternAndStrokeWidth(float patternWidth, float strokeWidth) const |
| { |
| // Pattern starts with full fill and ends with the empty fill. |
| // 1. Let's start with the empty phase after the corner. |
| // 2. Check if we've got odd or even number of patterns and whether they fully cover the line. |
| // 3. In case of even number of patterns and/or remainder, move the pattern start position |
| // so that the pattern is balanced between the corners. |
| float patternOffset = patternWidth; |
| int numberOfSegments = std::floor(strokeWidth / patternWidth); |
| bool oddNumberOfSegments = numberOfSegments % 2; |
| float remainder = strokeWidth - (numberOfSegments * patternWidth); |
| if (oddNumberOfSegments && remainder) |
| patternOffset -= remainder / 2.0f; |
| else if (!oddNumberOfSegments) { |
| if (remainder) |
| patternOffset += patternOffset - (patternWidth + remainder) / 2.0f; |
| else |
| patternOffset += patternWidth / 2.0f; |
| } |
| |
| return patternOffset; |
| } |
| |
| Vector<FloatPoint> GraphicsContext::centerLineAndCutOffCorners(bool isVerticalLine, float cornerWidth, FloatPoint point1, FloatPoint point2) const |
| { |
| // Center line and cut off corners for pattern painting. |
| if (isVerticalLine) { |
| float centerOffset = (point2.x() - point1.x()) / 2.0f; |
| point1.move(centerOffset, cornerWidth); |
| point2.move(-centerOffset, -cornerWidth); |
| } else { |
| float centerOffset = (point2.y() - point1.y()) / 2.0f; |
| point1.move(cornerWidth, centerOffset); |
| point2.move(-cornerWidth, -centerOffset); |
| } |
| |
| return { point1, point2 }; |
| } |
| |
| #if !USE(CG) |
| bool GraphicsContext::supportsInternalLinks() const |
| { |
| return false; |
| } |
| |
| void GraphicsContext::setDestinationForRect(const String&, const FloatRect&) |
| { |
| } |
| |
| void GraphicsContext::addDestinationAtPoint(const String&, const FloatPoint&) |
| { |
| } |
| #endif |
| |
| } |