blob: 6b6f7be6138cd089f27bbac179b3611ecaada3e0 [file] [log] [blame]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ContextCGL:
// Mac-specific subclass of ContextGL.
//
#include "libANGLE/renderer/gl/cgl/ContextCGL.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/renderer/gl/cgl/DisplayCGL.h"
namespace rx
{
ContextCGL::ContextCGL(const gl::State &state,
gl::ErrorSet *errorSet,
const std::shared_ptr<RendererGL> &renderer,
bool usesDiscreteGPU)
: ContextGL(state, errorSet, renderer), mUsesDiscreteGpu(usesDiscreteGPU)
{}
void ContextCGL::onDestroy(const gl::Context *context)
{
if (mUsesDiscreteGpu)
{
egl::Display *display = context->getDisplay();
// TODO(kbr): if the context is created and destroyed without ever
// making it current, it is possible to leak retentions of the
// discrete GPU.
if (display)
{
GetImplAs<DisplayCGL>(display)->unreferenceDiscreteGPU();
}
}
}
} // namespace rx