| /* |
| * Copyright (C) 2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(B3_JIT) |
| |
| #include <wtf/Vector.h> |
| |
| namespace JSC { namespace B3 { namespace Air { |
| |
| class Code; |
| class StackSlot; |
| |
| // This is a collection of utilities shared by both stack allocators |
| // (allocateStackByGraphColoring and allocateRegistersAndStackByLinearScan). |
| |
| // Attempt to put the given stack slot at the given offset. Returns false if this would cause |
| // the slot to overlap with any of the given slots. |
| bool attemptAssignment(StackSlot*, intptr_t offsetFromFP, const Vector<StackSlot*>& adjacent); |
| |
| // Performs a first-fit assignment (smallest possible offset) of the given stack slot such that |
| // it does not overlap with any of the adjacent slots. |
| void assign(StackSlot*, const Vector<StackSlot*>& adjacent); |
| |
| // Allocates all stack slots that escape - that is, that don't have live ranges that can be |
| // determined by looking at their uses. Returns a vector of slots that got assigned offsets. |
| // This assumes that no stack allocation has happened previously, and so frame size is zero. |
| Vector<StackSlot*> allocateAndGetEscapedStackSlotsWithoutChangingFrameSize(Code&); |
| |
| // Same as allocateAndGetEscapedStackSlotsWithoutChangingFrameSize, but does not return the |
| // assigned slots, and does set the frame size based on the largest extent of any of the |
| // allocated slots. |
| void allocateEscapedStackSlots(Code&); |
| |
| // Updates Code::frameSize based on the largest extent of any stack slot. This is useful to |
| // call after performing stack allocation. |
| void updateFrameSizeBasedOnStackSlots(Code&); |
| |
| } } } // namespace JSC::B3::Air |
| |
| #endif // ENABLE(B3_JIT) |
| |