| /* |
| * Copyright (C) 2016-2019 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "AirEmitShuffle.h" |
| |
| #if ENABLE(B3_JIT) |
| |
| #include "AirCode.h" |
| #include "AirInstInlines.h" |
| #include <wtf/GraphNodeWorklist.h> |
| #include <wtf/ListDump.h> |
| |
| namespace JSC { namespace B3 { namespace Air { |
| |
| namespace { |
| |
| namespace AirEmitShuffleInternal { |
| static constexpr bool verbose = false; |
| } |
| |
| template<typename Functor> |
| Tmp findPossibleScratch(Code& code, Bank bank, const Functor& functor) { |
| for (Reg reg : code.regsInPriorityOrder(bank)) { |
| Tmp tmp(reg); |
| if (functor(tmp)) |
| return tmp; |
| } |
| return Tmp(); |
| } |
| |
| Tmp findPossibleScratch(Code& code, Bank bank, const Arg& arg1, const Arg& arg2) { |
| return findPossibleScratch( |
| code, bank, |
| [&] (Tmp tmp) -> bool { |
| return !arg1.usesTmp(tmp) && !arg2.usesTmp(tmp); |
| }); |
| } |
| |
| // Example: (a => b, b => a, a => c, b => d) |
| struct Rotate { |
| Vector<ShufflePair> loop; // in the example, this is the loop: (a => b, b => a) |
| Vector<ShufflePair> fringe; // in the example, these are the associated shifts: (a => c, b => d) |
| }; |
| |
| } // anonymous namespace |
| |
| Bank ShufflePair::bank() const |
| { |
| if (src().isMemory() && dst().isMemory() && width() > pointerWidth()) { |
| // 8-byte memory-to-memory moves on a 32-bit platform are best handled as float moves. |
| return FP; |
| } |
| |
| if (src().isGP() && dst().isGP()) { |
| // This means that gpPairs gets memory-to-memory shuffles. The assumption is that we |
| // can do that more efficiently using GPRs, except in the special case above. |
| return GP; |
| } |
| |
| return FP; |
| } |
| |
| Vector<Inst, 2> ShufflePair::insts(Code& code, Value* origin) const |
| { |
| if (UNLIKELY(src().isMemory() && dst().isMemory())) |
| return { Inst(moveFor(bank(), width()), origin, src(), dst(), code.newTmp(bank())) }; |
| |
| if (isValidForm(moveFor(bank(), width()), src().kind(), dst().kind())) |
| return { Inst(moveFor(bank(), width()), origin, src(), dst()) }; |
| |
| // We must be a store immediate or a move immediate if we reach here. The reason: |
| // 1. We're not a mem->mem move, given the above check. |
| // 2. It's always valid to do a load from Addr into a tmp using Move/Move32/MoveFloat/MoveDouble. |
| ASSERT(isValidForm(moveFor(bank(), width()), Arg::Addr, Arg::Tmp)); |
| // 3. It's also always valid to do a Tmp->Tmp move. |
| ASSERT(isValidForm(moveFor(bank(), width()), Arg::Tmp, Arg::Tmp)); |
| // 4. It's always valid to do a Tmp->Addr store. |
| ASSERT(isValidForm(moveFor(bank(), width()), Arg::Tmp, Arg::Addr)); |
| |
| ASSERT(src().isSomeImm()); |
| Tmp tmp = code.newTmp(bank()); |
| ASSERT(isValidForm(Move, Arg::BigImm, Arg::Tmp)); |
| ASSERT(isValidForm(moveFor(bank(), width()), Arg::Tmp, dst().kind())); |
| return { |
| Inst(Move, origin, Arg::bigImm(src().value()), tmp), |
| Inst(moveFor(bank(), width()), origin, tmp, dst()), |
| }; |
| } |
| |
| void ShufflePair::dump(PrintStream& out) const |
| { |
| out.print(width(), ":", src(), "=>", dst()); |
| } |
| |
| Inst createShuffle(Value* origin, const Vector<ShufflePair>& pairs) |
| { |
| Inst result(Shuffle, origin); |
| for (const ShufflePair& pair : pairs) |
| result.append(pair.src(), pair.dst(), Arg::widthArg(pair.width())); |
| return result; |
| } |
| |
| Vector<Inst> emitShuffle( |
| Code& code, Vector<ShufflePair> pairs, std::array<Arg, 2> scratches, Bank bank, |
| Value* origin) |
| { |
| if (AirEmitShuffleInternal::verbose) { |
| dataLog( |
| "Dealing with pairs: ", listDump(pairs), " and scratches ", scratches[0], ", ", |
| scratches[1], "\n"); |
| } |
| |
| pairs.removeAllMatching( |
| [&] (const ShufflePair& pair) -> bool { |
| return pair.src() == pair.dst(); |
| }); |
| |
| // First validate that this is the kind of shuffle that we know how to deal with. |
| #if !ASSERT_DISABLED |
| for (const ShufflePair& pair : pairs) { |
| ASSERT(pair.src().isBank(bank)); |
| ASSERT(pair.dst().isBank(bank)); |
| ASSERT(pair.dst().isTmp() || pair.dst().isMemory()); |
| } |
| #endif // !ASSERT_DISABLED |
| |
| // There are two possible kinds of operations that we will do: |
| // |
| // - Shift. Example: (a => b, b => c). We emit this as "Move b, c; Move a, b". This only requires |
| // scratch registers if there are memory->memory moves. We want to find as many of these as |
| // possible because they are cheaper. Note that shifts can involve the same source mentioned |
| // multiple times. Example: (a => b, a => c, b => d, b => e). |
| // |
| // - Rotate. Example: (a => b, b => a). We want to emit this as "Swap a, b", but that instruction |
| // may not be available, in which case we may need a scratch register or a scratch memory |
| // location. A gnarlier example is (a => b, b => c, c => a). We can emit this as "Swap b, c; |
| // Swap a, b". Note that swapping has to be careful about differing widths. |
| // |
| // Note that a rotate can have "fringe". For example, we might have (a => b, b => a, a =>c, |
| // b => d). This has a rotate loop (a => b, b => a) and some fringe (a => c, b => d). We treat |
| // the whole thing as a single rotate. |
| // |
| // We will find multiple disjoint such operations. We can execute them in any order. |
| |
| // We interpret these as Moves that should be executed backwards. All shifts are keyed by their |
| // starting source. |
| HashMap<Arg, Vector<ShufflePair>> shifts; |
| |
| // We interpret these as Swaps over src()'s that should be executed backwards, i.e. for a list |
| // of size 3 we would do "Swap list[1].src(), list[2].src(); Swap list[0].src(), list[1].src()". |
| // Note that we actually can't do that if the widths don't match or other bad things happen. |
| // But, prior to executing all of that, we need to execute the fringe: the shifts comming off the |
| // rotate. |
| Vector<Rotate> rotates; |
| |
| { |
| HashMap<Arg, Vector<ShufflePair>> mapping; |
| for (const ShufflePair& pair : pairs) |
| mapping.add(pair.src(), Vector<ShufflePair>()).iterator->value.append(pair); |
| |
| Vector<ShufflePair> currentPairs; |
| |
| while (!mapping.isEmpty()) { |
| ASSERT(currentPairs.isEmpty()); |
| Arg originalSrc = mapping.begin()->key; |
| ASSERT(!shifts.contains(originalSrc)); |
| if (AirEmitShuffleInternal::verbose) |
| dataLog("Processing from ", originalSrc, "\n"); |
| |
| GraphNodeWorklist<Arg> worklist; |
| worklist.push(originalSrc); |
| while (Arg src = worklist.pop()) { |
| HashMap<Arg, Vector<ShufflePair>>::iterator iter = mapping.find(src); |
| if (iter == mapping.end()) { |
| // With a shift it's possible that we previously built the tail of this shift. |
| // See if that's the case now. |
| if (AirEmitShuffleInternal::verbose) |
| dataLog("Trying to append shift at ", src, "\n"); |
| currentPairs.appendVector(shifts.take(src)); |
| continue; |
| } |
| Vector<ShufflePair> pairs = WTFMove(iter->value); |
| mapping.remove(iter); |
| |
| for (const ShufflePair& pair : pairs) { |
| currentPairs.append(pair); |
| ASSERT(pair.src() == src); |
| worklist.push(pair.dst()); |
| } |
| } |
| |
| ASSERT(currentPairs.size()); |
| ASSERT(currentPairs[0].src() == originalSrc); |
| |
| if (AirEmitShuffleInternal::verbose) |
| dataLog("currentPairs = ", listDump(currentPairs), "\n"); |
| |
| bool isRotate = false; |
| for (const ShufflePair& pair : currentPairs) { |
| if (pair.dst() == originalSrc) { |
| isRotate = true; |
| break; |
| } |
| } |
| |
| if (isRotate) { |
| if (AirEmitShuffleInternal::verbose) |
| dataLog("It's a rotate.\n"); |
| Rotate rotate; |
| |
| // The common case is that the rotate does not have fringe. The only way to |
| // check for this is to examine the whole rotate. |
| bool ok; |
| if (currentPairs.last().dst() == originalSrc) { |
| ok = true; |
| for (unsigned i = currentPairs.size() - 1; i--;) |
| ok &= currentPairs[i].dst() == currentPairs[i + 1].src(); |
| } else |
| ok = false; |
| |
| if (ok) |
| rotate.loop = WTFMove(currentPairs); |
| else { |
| // This is the slow path. The rotate has fringe. |
| |
| HashMap<Arg, ShufflePair> dstMapping; |
| for (const ShufflePair& pair : currentPairs) |
| dstMapping.add(pair.dst(), pair); |
| |
| ShufflePair pair = dstMapping.take(originalSrc); |
| for (;;) { |
| rotate.loop.append(pair); |
| |
| auto iter = dstMapping.find(pair.src()); |
| if (iter == dstMapping.end()) |
| break; |
| pair = iter->value; |
| dstMapping.remove(iter); |
| } |
| |
| rotate.loop.reverse(); |
| |
| // Make sure that the fringe appears in the same order as how it appeared in the |
| // currentPairs, since that's the DFS order. |
| for (const ShufflePair& pair : currentPairs) { |
| // But of course we only include it if it's not in the loop. |
| if (dstMapping.contains(pair.dst())) |
| rotate.fringe.append(pair); |
| } |
| } |
| |
| // If the graph search terminates because we returned to the first source, then the |
| // pair list has to have a very particular shape. |
| for (unsigned i = rotate.loop.size() - 1; i--;) |
| ASSERT(rotate.loop[i].dst() == rotate.loop[i + 1].src()); |
| rotates.append(WTFMove(rotate)); |
| currentPairs.shrink(0); |
| } else { |
| if (AirEmitShuffleInternal::verbose) |
| dataLog("It's a shift.\n"); |
| shifts.add(originalSrc, WTFMove(currentPairs)); |
| } |
| } |
| } |
| |
| if (AirEmitShuffleInternal::verbose) { |
| dataLog("Shifts:\n"); |
| for (auto& entry : shifts) |
| dataLog(" ", entry.key, ": ", listDump(entry.value), "\n"); |
| dataLog("Rotates:\n"); |
| for (auto& rotate : rotates) |
| dataLog(" loop = ", listDump(rotate.loop), ", fringe = ", listDump(rotate.fringe), "\n"); |
| } |
| |
| // In the worst case, we need two scratch registers. The way we do this is that the client passes |
| // us what scratch registers he happens to have laying around. We will need scratch registers in |
| // the following cases: |
| // |
| // - Shuffle pairs where both src and dst refer to memory. |
| // - Rotate when no Swap instruction is available. |
| // |
| // Lucky for us, we are guaranteed to have extra scratch registers anytime we have a Shift that |
| // ends with a register. We search for such a register right now. |
| |
| auto moveForWidth = [&] (Width width) -> Opcode { |
| return moveFor(bank, width); |
| }; |
| |
| Opcode conservativeMove = moveForWidth(conservativeWidth(bank)); |
| |
| // We will emit things in reverse. We maintain a list of packs of instructions, and then we emit |
| // append them together in reverse (for example the thing at the end of resultPacks is placed |
| // first). This is useful because the last thing we emit frees up its destination registers, so |
| // it affects how we emit things before it. |
| Vector<Vector<Inst>> resultPacks; |
| Vector<Inst> result; |
| |
| auto commitResult = [&] () { |
| resultPacks.append(WTFMove(result)); |
| }; |
| |
| auto getScratch = [&] (unsigned index, Tmp possibleScratch) -> Tmp { |
| if (scratches[index].isTmp()) |
| return scratches[index].tmp(); |
| |
| if (!possibleScratch) |
| return Tmp(); |
| result.append(Inst(conservativeMove, origin, possibleScratch, scratches[index])); |
| return possibleScratch; |
| }; |
| |
| auto returnScratch = [&] (unsigned index, Tmp tmp) { |
| if (Arg(tmp) != scratches[index]) |
| result.append(Inst(conservativeMove, origin, scratches[index], tmp)); |
| }; |
| |
| auto handleShiftPair = [&] (const ShufflePair& pair, unsigned scratchIndex) { |
| Opcode move = moveForWidth(pair.width()); |
| |
| if (!isValidForm(move, pair.src().kind(), pair.dst().kind())) { |
| Tmp scratch = |
| getScratch(scratchIndex, findPossibleScratch(code, bank, pair.src(), pair.dst())); |
| RELEASE_ASSERT(scratch); |
| if (isValidForm(move, pair.src().kind(), Arg::Tmp)) |
| result.append(Inst(moveForWidth(pair.width()), origin, pair.src(), scratch)); |
| else { |
| ASSERT(pair.src().isSomeImm()); |
| ASSERT(move == Move32); |
| result.append(Inst(Move, origin, Arg::bigImm(pair.src().value()), scratch)); |
| } |
| result.append(Inst(moveForWidth(pair.width()), origin, scratch, pair.dst())); |
| returnScratch(scratchIndex, scratch); |
| return; |
| } |
| |
| result.append(Inst(move, origin, pair.src(), pair.dst())); |
| }; |
| |
| auto handleShift = [&] (Vector<ShufflePair>& shift) { |
| // FIXME: We could optimize the spill behavior of the shifter by checking if any of the |
| // shifts need spills. If they do, then we could try to get a register out here. Note that |
| // this may fail where the current strategy succeeds: out here we need a register that does |
| // not interfere with any of the shifts, while the current strategy only needs to find a |
| // scratch register that does not interfer with a particular shift. So, this optimization |
| // will be opportunistic: if it succeeds, then the individual shifts can use that scratch, |
| // otherwise they will do what they do now. |
| |
| for (unsigned i = shift.size(); i--;) |
| handleShiftPair(shift[i], 0); |
| |
| Arg lastDst = shift.last().dst(); |
| if (lastDst.isTmp()) { |
| for (Arg& scratch : scratches) { |
| ASSERT(scratch != lastDst); |
| if (!scratch.isTmp()) { |
| scratch = lastDst; |
| break; |
| } |
| } |
| } |
| }; |
| |
| // First handle shifts whose last destination is a tmp because these free up scratch registers. |
| // These end up last in the final sequence, so the final destination of these shifts will be |
| // available as a scratch location for anything emitted prior (so, after, since we're emitting in |
| // reverse). |
| for (auto& entry : shifts) { |
| Vector<ShufflePair>& shift = entry.value; |
| if (shift.last().dst().isTmp()) |
| handleShift(shift); |
| commitResult(); |
| } |
| |
| // Now handle the rest of the shifts. |
| for (auto& entry : shifts) { |
| Vector<ShufflePair>& shift = entry.value; |
| if (!shift.last().dst().isTmp()) |
| handleShift(shift); |
| commitResult(); |
| } |
| |
| for (Rotate& rotate : rotates) { |
| if (!rotate.fringe.isEmpty()) { |
| // Make sure we do the fringe first! This won't clobber any of the registers that are |
| // part of the rotation. |
| handleShift(rotate.fringe); |
| } |
| |
| bool canSwap = false; |
| Opcode swap = Oops; |
| Width swapWidth = Width8; // bogus value |
| |
| // Currently, the swap instruction is not available for floating point on any architecture we |
| // support. |
| if (bank == GP) { |
| // Figure out whether we will be doing 64-bit swaps or 32-bit swaps. If we have a mix of |
| // widths we handle that by fixing up the relevant register with zero-extends. |
| swap = Swap32; |
| swapWidth = Width32; |
| bool hasMemory = false; |
| bool hasIndex = false; |
| for (ShufflePair& pair : rotate.loop) { |
| switch (pair.width()) { |
| case Width32: |
| break; |
| case Width64: |
| swap = Swap64; |
| swapWidth = Width64; |
| break; |
| default: |
| RELEASE_ASSERT_NOT_REACHED(); |
| break; |
| } |
| |
| hasMemory |= pair.src().isMemory() || pair.dst().isMemory(); |
| hasIndex |= pair.src().isIndex() || pair.dst().isIndex(); |
| } |
| |
| canSwap = isValidForm(swap, Arg::Tmp, Arg::Tmp); |
| |
| // We can totally use swaps even if there are shuffles involving memory. But, we play it |
| // safe in that case. There are corner cases we don't handle, and our ability to do it is |
| // contingent upon swap form availability. |
| |
| if (hasMemory) { |
| canSwap &= isValidForm(swap, Arg::Tmp, Arg::Addr); |
| |
| // We don't take the swapping path if there is a mix of widths and some of the |
| // shuffles involve memory. That gets too confusing. We might be able to relax this |
| // to only bail if there are subwidth pairs involving memory, but I haven't thought |
| // about it very hard. Anyway, this case is not common: rotates involving memory |
| // don't arise for function calls, and they will only happen for rotates in user code |
| // if some of the variables get spilled. It's hard to imagine a program that rotates |
| // data around in variables while also doing a combination of uint32->uint64 and |
| // int64->int32 casts. |
| for (ShufflePair& pair : rotate.loop) |
| canSwap &= pair.width() == swapWidth; |
| } |
| |
| if (hasIndex) |
| canSwap &= isValidForm(swap, Arg::Tmp, Arg::Index); |
| } |
| |
| if (canSwap) { |
| for (unsigned i = rotate.loop.size() - 1; i--;) { |
| Arg left = rotate.loop[i].src(); |
| Arg right = rotate.loop[i + 1].src(); |
| |
| if (left.isMemory() && right.isMemory()) { |
| // Note that this is a super rare outcome. Rotates are rare. Spills are rare. |
| // Moving data between two spills is rare. To get here a lot of rare stuff has to |
| // all happen at once. |
| |
| Tmp scratch = getScratch(0, findPossibleScratch(code, bank, left, right)); |
| RELEASE_ASSERT(scratch); |
| result.append(Inst(moveForWidth(swapWidth), origin, left, scratch)); |
| result.append(Inst(swap, origin, scratch, right)); |
| result.append(Inst(moveForWidth(swapWidth), origin, scratch, left)); |
| returnScratch(0, scratch); |
| continue; |
| } |
| |
| if (left.isMemory()) |
| std::swap(left, right); |
| |
| result.append(Inst(swap, origin, left, right)); |
| } |
| |
| for (ShufflePair pair : rotate.loop) { |
| if (pair.width() == swapWidth) |
| continue; |
| |
| RELEASE_ASSERT(pair.width() == Width32); |
| RELEASE_ASSERT(swapWidth == Width64); |
| RELEASE_ASSERT(pair.dst().isTmp()); |
| |
| // Need to do an extra zero extension. |
| result.append(Inst(Move32, origin, pair.dst(), pair.dst())); |
| } |
| } else { |
| // We can treat this as a shift so long as we take the last destination (i.e. first |
| // source) and save it first. Then we handle the first entry in the pair in the rotate |
| // specially, after we restore the last destination. This requires some special care to |
| // find a scratch register. It's possible that we have a rotate that uses the entire |
| // available register file. |
| |
| Tmp scratch = findPossibleScratch( |
| code, bank, |
| [&] (Tmp tmp) -> bool { |
| for (ShufflePair pair : rotate.loop) { |
| if (pair.src().usesTmp(tmp)) |
| return false; |
| if (pair.dst().usesTmp(tmp)) |
| return false; |
| } |
| return true; |
| }); |
| |
| // NOTE: This is the most likely use of scratch registers. |
| scratch = getScratch(0, scratch); |
| |
| // We may not have found a scratch register. When this happens, we can just use the spill |
| // slot directly. |
| Arg rotateSave = scratch ? Arg(scratch) : scratches[0]; |
| |
| handleShiftPair( |
| ShufflePair(rotate.loop.last().dst(), rotateSave, rotate.loop[0].width()), 1); |
| |
| for (unsigned i = rotate.loop.size(); i-- > 1;) |
| handleShiftPair(rotate.loop[i], 1); |
| |
| handleShiftPair( |
| ShufflePair(rotateSave, rotate.loop[0].dst(), rotate.loop[0].width()), 1); |
| |
| if (scratch) |
| returnScratch(0, scratch); |
| } |
| |
| commitResult(); |
| } |
| |
| ASSERT(result.isEmpty()); |
| |
| for (unsigned i = resultPacks.size(); i--;) |
| result.appendVector(resultPacks[i]); |
| |
| return result; |
| } |
| |
| Vector<Inst> emitShuffle( |
| Code& code, const Vector<ShufflePair>& pairs, |
| const std::array<Arg, 2>& gpScratch, const std::array<Arg, 2>& fpScratch, |
| Value* origin) |
| { |
| Vector<ShufflePair> gpPairs; |
| Vector<ShufflePair> fpPairs; |
| for (const ShufflePair& pair : pairs) { |
| switch (pair.bank()) { |
| case GP: |
| gpPairs.append(pair); |
| break; |
| case FP: |
| fpPairs.append(pair); |
| break; |
| } |
| } |
| |
| Vector<Inst> result; |
| result.appendVector(emitShuffle(code, gpPairs, gpScratch, GP, origin)); |
| result.appendVector(emitShuffle(code, fpPairs, fpScratch, FP, origin)); |
| return result; |
| } |
| |
| } } } // namespace JSC::B3::Air |
| |
| #endif // ENABLE(B3_JIT) |
| |