blob: f2a1feba93a8ccce66efb969c5d3137696e1036d [file] [log] [blame]
<!DOCTYPE html>
<title>Canvas test: 2d.shadow.alpha.3</title>
<meta name="author" content="Philip Taylor">
<script src="../common/canvas-tests.js"></script>
<link rel="stylesheet" href="../common/canvas-tests.css">
<body class="show_output">
<h1><a href="index.2d.html">2d</a>.<a href="index.2d.shadow.html">shadow</a>.<a href="index.2d.shadow.alpha.html">alpha</a>.3</h1>
<p class="desc">Shadows are affected by globalAlpha</p>
<div class="refs">Spec references:
<ul>
<li><a href="../annotated-spec/canvas.html#testrefs.2d.shadow.render">2d.shadow.render</a>
</ul>
</div>
<p class="output">Actual output:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<p class="output expectedtext">Expected output:<p><img src="resources/2d.shadow.alpha.3.png" class="output expected" id="expected" alt="">
<ul id="d"></ul>
<script>
_addTest(function(canvas, ctx) {
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
ctx.fillStyle = '#f00'; // (work around broken Firefox globalAlpha caching)
ctx.shadowColor = '#00f';
ctx.shadowOffsetY = 50;
ctx.globalAlpha = 0.5;
ctx.fillRect(0, -50, 100, 50);
_assertPixelApprox(canvas, 50,25, 127,0,127,255, "50,25", "127,0,127,255", 2);
});
</script>