| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2007 David Smith (catfish.man@gmail.com) |
| * Copyright (C) 2003-2013 Apple Inc. All rights reserved. |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "RenderBlockFlow.h" |
| |
| #include "Editor.h" |
| #include "FloatingObjects.h" |
| #include "Frame.h" |
| #include "HitTestLocation.h" |
| #include "InlineTextBox.h" |
| #include "LayoutRepainter.h" |
| #include "RenderFlowThread.h" |
| #include "RenderLayer.h" |
| #include "RenderNamedFlowFragment.h" |
| #include "RenderText.h" |
| #include "RenderView.h" |
| #include "SimpleLineLayoutFunctions.h" |
| #include "VerticalPositionCache.h" |
| #include "VisiblePosition.h" |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| bool RenderBlock::s_canPropagateFloatIntoSibling = false; |
| |
| struct SameSizeAsMarginInfo { |
| uint32_t bitfields : 16; |
| LayoutUnit margins[2]; |
| }; |
| |
| COMPILE_ASSERT(sizeof(RenderBlockFlow::MarginValues) == sizeof(LayoutUnit[4]), MarginValues_should_stay_small); |
| COMPILE_ASSERT(sizeof(RenderBlockFlow::MarginInfo) == sizeof(SameSizeAsMarginInfo), MarginInfo_should_stay_small); |
| |
| // Our MarginInfo state used when laying out block children. |
| RenderBlockFlow::MarginInfo::MarginInfo(RenderBlockFlow& block, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding) |
| : m_atBeforeSideOfBlock(true) |
| , m_atAfterSideOfBlock(false) |
| , m_hasMarginBeforeQuirk(false) |
| , m_hasMarginAfterQuirk(false) |
| , m_determinedMarginBeforeQuirk(false) |
| , m_discardMargin(false) |
| { |
| const RenderStyle& blockStyle = block.style(); |
| ASSERT(block.isRenderView() || block.parent()); |
| m_canCollapseWithChildren = !block.isRenderView() && !block.isRoot() && !block.isOutOfFlowPositioned() |
| && !block.isFloating() && !block.isTableCell() && !block.hasOverflowClip() && !block.isInlineBlockOrInlineTable() |
| && !block.isRenderFlowThread() && !block.isWritingModeRoot() && !block.parent()->isFlexibleBox() |
| && blockStyle.hasAutoColumnCount() && blockStyle.hasAutoColumnWidth() && !blockStyle.columnSpan(); |
| |
| m_canCollapseMarginBeforeWithChildren = m_canCollapseWithChildren && !beforeBorderPadding && blockStyle.marginBeforeCollapse() != MSEPARATE; |
| |
| // If any height other than auto is specified in CSS, then we don't collapse our bottom |
| // margins with our children's margins. To do otherwise would be to risk odd visual |
| // effects when the children overflow out of the parent block and yet still collapse |
| // with it. We also don't collapse if we have any bottom border/padding. |
| m_canCollapseMarginAfterWithChildren = m_canCollapseWithChildren && !afterBorderPadding |
| && (blockStyle.logicalHeight().isAuto() && !blockStyle.logicalHeight().value()) && blockStyle.marginAfterCollapse() != MSEPARATE; |
| |
| m_quirkContainer = block.isTableCell() || block.isBody(); |
| |
| m_discardMargin = m_canCollapseMarginBeforeWithChildren && block.mustDiscardMarginBefore(); |
| |
| m_positiveMargin = (m_canCollapseMarginBeforeWithChildren && !block.mustDiscardMarginBefore()) ? block.maxPositiveMarginBefore() : LayoutUnit(); |
| m_negativeMargin = (m_canCollapseMarginBeforeWithChildren && !block.mustDiscardMarginBefore()) ? block.maxNegativeMarginBefore() : LayoutUnit(); |
| } |
| |
| RenderBlockFlow::RenderBlockFlow(Element& element, PassRef<RenderStyle> style) |
| : RenderBlock(element, std::move(style), RenderBlockFlowFlag) |
| { |
| setChildrenInline(true); |
| } |
| |
| RenderBlockFlow::RenderBlockFlow(Document& document, PassRef<RenderStyle> style) |
| : RenderBlock(document, std::move(style), RenderBlockFlowFlag) |
| { |
| setChildrenInline(true); |
| } |
| |
| RenderBlockFlow::~RenderBlockFlow() |
| { |
| } |
| |
| void RenderBlockFlow::insertedIntoTree() |
| { |
| RenderBlock::insertedIntoTree(); |
| createRenderNamedFlowFragmentIfNeeded(); |
| } |
| |
| void RenderBlockFlow::willBeDestroyed() |
| { |
| // Mark as being destroyed to avoid trouble with merges in removeChild(). |
| m_beingDestroyed = true; |
| |
| delete lineGridBox(); |
| |
| if (renderNamedFlowFragment()) |
| setRenderNamedFlowFragment(0); |
| |
| if (!documentBeingDestroyed()) { |
| if (firstChild() && firstChild()->isRunIn()) |
| moveRunInToOriginalPosition(*firstChild()); |
| } |
| |
| // Make sure to destroy anonymous children first while they are still connected to the rest of the tree, so that they will |
| // properly dirty line boxes that they are removed from. Effects that do :before/:after only on hover could crash otherwise. |
| destroyLeftoverChildren(); |
| |
| // Destroy our continuation before anything other than anonymous children. |
| // The reason we don't destroy it before anonymous children is that they may |
| // have continuations of their own that are anonymous children of our continuation. |
| RenderBoxModelObject* continuation = this->continuation(); |
| if (continuation) { |
| continuation->destroy(); |
| setContinuation(0); |
| } |
| |
| if (!documentBeingDestroyed()) { |
| if (firstLineBox()) { |
| // We can't wait for RenderBox::destroy to clear the selection, |
| // because by then we will have nuked the line boxes. |
| // FIXME: The FrameSelection should be responsible for this when it |
| // is notified of DOM mutations. |
| if (isSelectionBorder()) |
| view().clearSelection(); |
| |
| // If we are an anonymous block, then our line boxes might have children |
| // that will outlast this block. In the non-anonymous block case those |
| // children will be destroyed by the time we return from this function. |
| if (isAnonymousBlock()) { |
| for (auto box = firstLineBox(); box; box = box->nextLineBox()) { |
| while (auto childBox = box->firstChild()) |
| childBox->removeFromParent(); |
| } |
| } |
| } else if (parent()) |
| parent()->dirtyLinesFromChangedChild(this); |
| } |
| |
| m_lineBoxes.deleteLineBoxes(); |
| |
| removeFromDelayedUpdateScrollInfoSet(); |
| |
| // NOTE: This jumps down to RenderBox, bypassing RenderBlock since it would do duplicate work. |
| RenderBox::willBeDestroyed(); |
| } |
| |
| void RenderBlockFlow::clearFloats() |
| { |
| if (m_floatingObjects) |
| m_floatingObjects->setHorizontalWritingMode(isHorizontalWritingMode()); |
| |
| HashSet<RenderBox*> oldIntrudingFloatSet; |
| if (!childrenInline() && m_floatingObjects) { |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| auto end = floatingObjectSet.end(); |
| for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* floatingObject = it->get(); |
| if (!floatingObject->isDescendant()) |
| oldIntrudingFloatSet.add(&floatingObject->renderer()); |
| } |
| } |
| |
| // Inline blocks are covered by the isReplaced() check in the avoidFloats method. |
| if (avoidsFloats() || isRoot() || isRenderView() || isFloatingOrOutOfFlowPositioned() || isTableCell()) { |
| if (m_floatingObjects) |
| m_floatingObjects->clear(); |
| if (!oldIntrudingFloatSet.isEmpty()) |
| markAllDescendantsWithFloatsForLayout(); |
| return; |
| } |
| |
| RendererToFloatInfoMap floatMap; |
| |
| if (m_floatingObjects) { |
| if (childrenInline()) |
| m_floatingObjects->moveAllToFloatInfoMap(floatMap); |
| else |
| m_floatingObjects->clear(); |
| } |
| |
| // We should not process floats if the parent node is not a RenderBlock. Otherwise, we will add |
| // floats in an invalid context. This will cause a crash arising from a bad cast on the parent. |
| // See <rdar://problem/8049753>, where float property is applied on a text node in a SVG. |
| if (!parent() || !parent()->isRenderBlockFlow()) |
| return; |
| |
| // Attempt to locate a previous sibling with overhanging floats. We skip any elements that are |
| // out of flow (like floating/positioned elements), and we also skip over any objects that may have shifted |
| // to avoid floats. |
| RenderBlockFlow* parentBlock = toRenderBlockFlow(parent()); |
| bool parentHasFloats = false; |
| RenderObject* prev = previousSibling(); |
| while (prev && (prev->isFloatingOrOutOfFlowPositioned() || !prev->isBox() || !prev->isRenderBlockFlow() || toRenderBlockFlow(prev)->avoidsFloats())) { |
| if (prev->isFloating()) |
| parentHasFloats = true; |
| prev = prev->previousSibling(); |
| } |
| |
| // First add in floats from the parent. |
| LayoutUnit logicalTopOffset = logicalTop(); |
| if (parentHasFloats) |
| addIntrudingFloats(parentBlock, parentBlock->logicalLeftOffsetForContent(), logicalTopOffset); |
| |
| LayoutUnit logicalLeftOffset = 0; |
| if (prev) |
| logicalTopOffset -= toRenderBox(prev)->logicalTop(); |
| else { |
| prev = parentBlock; |
| logicalLeftOffset += parentBlock->logicalLeftOffsetForContent(); |
| } |
| |
| // Add overhanging floats from the previous RenderBlock, but only if it has a float that intrudes into our space. |
| RenderBlockFlow* block = toRenderBlockFlow(prev); |
| if (block->m_floatingObjects && block->lowestFloatLogicalBottom() > logicalTopOffset) |
| addIntrudingFloats(block, logicalLeftOffset, logicalTopOffset); |
| |
| if (childrenInline()) { |
| LayoutUnit changeLogicalTop = LayoutUnit::max(); |
| LayoutUnit changeLogicalBottom = LayoutUnit::min(); |
| if (m_floatingObjects) { |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| auto end = floatingObjectSet.end(); |
| for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* floatingObject = it->get(); |
| std::unique_ptr<FloatingObject> oldFloatingObject = floatMap.take(&floatingObject->renderer()); |
| LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject); |
| if (oldFloatingObject) { |
| LayoutUnit oldLogicalBottom = logicalBottomForFloat(oldFloatingObject.get()); |
| if (logicalWidthForFloat(floatingObject) != logicalWidthForFloat(oldFloatingObject.get()) || logicalLeftForFloat(floatingObject) != logicalLeftForFloat(oldFloatingObject.get())) { |
| changeLogicalTop = 0; |
| changeLogicalBottom = max(changeLogicalBottom, max(logicalBottom, oldLogicalBottom)); |
| } else { |
| if (logicalBottom != oldLogicalBottom) { |
| changeLogicalTop = min(changeLogicalTop, min(logicalBottom, oldLogicalBottom)); |
| changeLogicalBottom = max(changeLogicalBottom, max(logicalBottom, oldLogicalBottom)); |
| } |
| LayoutUnit logicalTop = logicalTopForFloat(floatingObject); |
| LayoutUnit oldLogicalTop = logicalTopForFloat(oldFloatingObject.get()); |
| if (logicalTop != oldLogicalTop) { |
| changeLogicalTop = min(changeLogicalTop, min(logicalTop, oldLogicalTop)); |
| changeLogicalBottom = max(changeLogicalBottom, max(logicalTop, oldLogicalTop)); |
| } |
| } |
| |
| if (oldFloatingObject->originatingLine() && !selfNeedsLayout()) { |
| ASSERT(&oldFloatingObject->originatingLine()->renderer() == this); |
| oldFloatingObject->originatingLine()->markDirty(); |
| } |
| } else { |
| changeLogicalTop = 0; |
| changeLogicalBottom = max(changeLogicalBottom, logicalBottom); |
| } |
| } |
| } |
| |
| auto end = floatMap.end(); |
| for (auto it = floatMap.begin(); it != end; ++it) { |
| FloatingObject* floatingObject = it->value.get(); |
| if (!floatingObject->isDescendant()) { |
| changeLogicalTop = 0; |
| changeLogicalBottom = max(changeLogicalBottom, logicalBottomForFloat(floatingObject)); |
| } |
| } |
| |
| markLinesDirtyInBlockRange(changeLogicalTop, changeLogicalBottom); |
| } else if (!oldIntrudingFloatSet.isEmpty()) { |
| // If there are previously intruding floats that no longer intrude, then children with floats |
| // should also get layout because they might need their floating object lists cleared. |
| if (m_floatingObjects->set().size() < oldIntrudingFloatSet.size()) |
| markAllDescendantsWithFloatsForLayout(); |
| else { |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| auto end = floatingObjectSet.end(); |
| for (auto it = floatingObjectSet.begin(); it != end && !oldIntrudingFloatSet.isEmpty(); ++it) |
| oldIntrudingFloatSet.remove(&(*it)->renderer()); |
| if (!oldIntrudingFloatSet.isEmpty()) |
| markAllDescendantsWithFloatsForLayout(); |
| } |
| } |
| } |
| |
| void RenderBlockFlow::layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight) |
| { |
| ASSERT(needsLayout()); |
| |
| if (!relayoutChildren && simplifiedLayout()) |
| return; |
| |
| LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); |
| |
| if (updateLogicalWidthAndColumnWidth()) |
| relayoutChildren = true; |
| |
| clearFloats(); |
| |
| LayoutUnit previousHeight = logicalHeight(); |
| // FIXME: should this start out as borderAndPaddingLogicalHeight() + scrollbarLogicalHeight(), |
| // for consistency with other render classes? |
| setLogicalHeight(0); |
| |
| bool pageLogicalHeightChanged = false; |
| bool hasSpecifiedPageLogicalHeight = false; |
| checkForPaginationLogicalHeightChange(pageLogicalHeight, pageLogicalHeightChanged, hasSpecifiedPageLogicalHeight); |
| |
| const RenderStyle& styleToUse = style(); |
| LayoutStateMaintainer statePusher(&view(), this, locationOffset(), hasColumns() || hasTransform() || hasReflection() || styleToUse.isFlippedBlocksWritingMode(), pageLogicalHeight, pageLogicalHeightChanged, columnInfo()); |
| |
| prepareShapesAndPaginationBeforeBlockLayout(relayoutChildren); |
| if (!relayoutChildren) |
| relayoutChildren = namedFlowFragmentNeedsUpdate(); |
| |
| // We use four values, maxTopPos, maxTopNeg, maxBottomPos, and maxBottomNeg, to track |
| // our current maximal positive and negative margins. These values are used when we |
| // are collapsed with adjacent blocks, so for example, if you have block A and B |
| // collapsing together, then you'd take the maximal positive margin from both A and B |
| // and subtract it from the maximal negative margin from both A and B to get the |
| // true collapsed margin. This algorithm is recursive, so when we finish layout() |
| // our block knows its current maximal positive/negative values. |
| // |
| // Start out by setting our margin values to our current margins. Table cells have |
| // no margins, so we don't fill in the values for table cells. |
| bool isCell = isTableCell(); |
| if (!isCell) { |
| initMaxMarginValues(); |
| |
| setHasMarginBeforeQuirk(styleToUse.hasMarginBeforeQuirk()); |
| setHasMarginAfterQuirk(styleToUse.hasMarginAfterQuirk()); |
| setPaginationStrut(0); |
| } |
| |
| LayoutUnit repaintLogicalTop = 0; |
| LayoutUnit repaintLogicalBottom = 0; |
| LayoutUnit maxFloatLogicalBottom = 0; |
| if (!firstChild() && !isAnonymousBlock()) |
| setChildrenInline(true); |
| if (childrenInline()) |
| layoutInlineChildren(relayoutChildren, repaintLogicalTop, repaintLogicalBottom); |
| else |
| layoutBlockChildren(relayoutChildren, maxFloatLogicalBottom); |
| |
| // Expand our intrinsic height to encompass floats. |
| LayoutUnit toAdd = borderAndPaddingAfter() + scrollbarLogicalHeight(); |
| if (lowestFloatLogicalBottom() > (logicalHeight() - toAdd) && expandsToEncloseOverhangingFloats()) |
| setLogicalHeight(lowestFloatLogicalBottom() + toAdd); |
| |
| if (relayoutForPagination(hasSpecifiedPageLogicalHeight, pageLogicalHeight, statePusher) || relayoutToAvoidWidows(statePusher)) { |
| ASSERT(!shouldBreakAtLineToAvoidWidow()); |
| return; |
| } |
| |
| // Calculate our new height. |
| LayoutUnit oldHeight = logicalHeight(); |
| LayoutUnit oldClientAfterEdge = clientLogicalBottom(); |
| |
| // Before updating the final size of the flow thread make sure a forced break is applied after the content. |
| // This ensures the size information is correctly computed for the last auto-height region receiving content. |
| if (isRenderFlowThread()) |
| toRenderFlowThread(this)->applyBreakAfterContent(oldClientAfterEdge); |
| |
| updateLogicalHeight(); |
| LayoutUnit newHeight = logicalHeight(); |
| if (oldHeight != newHeight) { |
| if (oldHeight > newHeight && maxFloatLogicalBottom > newHeight && !childrenInline()) { |
| // One of our children's floats may have become an overhanging float for us. We need to look for it. |
| for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
| if (child->isRenderBlockFlow() && !child->isFloatingOrOutOfFlowPositioned()) { |
| RenderBlockFlow& block = toRenderBlockFlow(*child); |
| if (block.lowestFloatLogicalBottom() + block.logicalTop() > newHeight) |
| addOverhangingFloats(block, false); |
| } |
| } |
| } |
| } |
| |
| bool heightChanged = (previousHeight != newHeight); |
| if (heightChanged) |
| relayoutChildren = true; |
| |
| layoutPositionedObjects(relayoutChildren || isRoot()); |
| |
| updateShapesAfterBlockLayout(heightChanged); |
| |
| // Add overflow from children (unless we're multi-column, since in that case all our child overflow is clipped anyway). |
| computeOverflow(oldClientAfterEdge); |
| |
| statePusher.pop(); |
| |
| fitBorderToLinesIfNeeded(); |
| |
| if (view().layoutState()->m_pageLogicalHeight) |
| setPageLogicalOffset(view().layoutState()->pageLogicalOffset(this, logicalTop())); |
| |
| updateLayerTransform(); |
| |
| // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if |
| // we overflow or not. |
| updateScrollInfoAfterLayout(); |
| |
| // FIXME: This repaint logic should be moved into a separate helper function! |
| // Repaint with our new bounds if they are different from our old bounds. |
| bool didFullRepaint = repainter.repaintAfterLayout(); |
| if (!didFullRepaint && repaintLogicalTop != repaintLogicalBottom && (styleToUse.visibility() == VISIBLE || enclosingLayer()->hasVisibleContent())) { |
| // FIXME: We could tighten up the left and right invalidation points if we let layoutInlineChildren fill them in based off the particular lines |
| // it had to lay out. We wouldn't need the hasOverflowClip() hack in that case either. |
| LayoutUnit repaintLogicalLeft = logicalLeftVisualOverflow(); |
| LayoutUnit repaintLogicalRight = logicalRightVisualOverflow(); |
| if (hasOverflowClip()) { |
| // If we have clipped overflow, we should use layout overflow as well, since visual overflow from lines didn't propagate to our block's overflow. |
| // Note the old code did this as well but even for overflow:visible. The addition of hasOverflowClip() at least tightens up the hack a bit. |
| // layoutInlineChildren should be patched to compute the entire repaint rect. |
| repaintLogicalLeft = min(repaintLogicalLeft, logicalLeftLayoutOverflow()); |
| repaintLogicalRight = max(repaintLogicalRight, logicalRightLayoutOverflow()); |
| } |
| |
| LayoutRect repaintRect; |
| if (isHorizontalWritingMode()) |
| repaintRect = LayoutRect(repaintLogicalLeft, repaintLogicalTop, repaintLogicalRight - repaintLogicalLeft, repaintLogicalBottom - repaintLogicalTop); |
| else |
| repaintRect = LayoutRect(repaintLogicalTop, repaintLogicalLeft, repaintLogicalBottom - repaintLogicalTop, repaintLogicalRight - repaintLogicalLeft); |
| |
| // The repaint rect may be split across columns, in which case adjustRectForColumns() will return the union. |
| adjustRectForColumns(repaintRect); |
| |
| repaintRect.inflate(maximalOutlineSize(PaintPhaseOutline)); |
| |
| if (hasOverflowClip()) { |
| // Adjust repaint rect for scroll offset |
| repaintRect.move(-scrolledContentOffset()); |
| |
| // Don't allow this rect to spill out of our overflow box. |
| repaintRect.intersect(LayoutRect(LayoutPoint(), size())); |
| } |
| |
| // Make sure the rect is still non-empty after intersecting for overflow above |
| if (!repaintRect.isEmpty()) { |
| repaintRectangle(repaintRect); // We need to do a partial repaint of our content. |
| if (hasReflection()) |
| repaintRectangle(reflectedRect(repaintRect)); |
| } |
| } |
| |
| clearNeedsLayout(); |
| } |
| |
| void RenderBlockFlow::layoutBlockChildren(bool relayoutChildren, LayoutUnit& maxFloatLogicalBottom) |
| { |
| dirtyForLayoutFromPercentageHeightDescendants(); |
| |
| LayoutUnit beforeEdge = borderAndPaddingBefore(); |
| LayoutUnit afterEdge = borderAndPaddingAfter() + scrollbarLogicalHeight(); |
| |
| setLogicalHeight(beforeEdge); |
| |
| // Lay out our hypothetical grid line as though it occurs at the top of the block. |
| if (view().layoutState()->lineGrid() == this) |
| layoutLineGridBox(); |
| |
| // The margin struct caches all our current margin collapsing state. |
| MarginInfo marginInfo(*this, beforeEdge, afterEdge); |
| |
| // Fieldsets need to find their legend and position it inside the border of the object. |
| // The legend then gets skipped during normal layout. The same is true for ruby text. |
| // It doesn't get included in the normal layout process but is instead skipped. |
| RenderObject* childToExclude = layoutSpecialExcludedChild(relayoutChildren); |
| |
| LayoutUnit previousFloatLogicalBottom = 0; |
| maxFloatLogicalBottom = 0; |
| |
| RenderBox* next = firstChildBox(); |
| |
| while (next) { |
| RenderBox& child = *next; |
| next = child.nextSiblingBox(); |
| |
| if (childToExclude == &child) |
| continue; // Skip this child, since it will be positioned by the specialized subclass (fieldsets and ruby runs). |
| |
| updateBlockChildDirtyBitsBeforeLayout(relayoutChildren, child); |
| |
| if (child.isOutOfFlowPositioned()) { |
| child.containingBlock()->insertPositionedObject(child); |
| adjustPositionedBlock(child, marginInfo); |
| continue; |
| } |
| if (child.isFloating()) { |
| insertFloatingObject(child); |
| adjustFloatingBlock(marginInfo); |
| continue; |
| } |
| |
| // Lay out the child. |
| layoutBlockChild(child, marginInfo, previousFloatLogicalBottom, maxFloatLogicalBottom); |
| } |
| |
| // Now do the handling of the bottom of the block, adding in our bottom border/padding and |
| // determining the correct collapsed bottom margin information. |
| handleAfterSideOfBlock(beforeEdge, afterEdge, marginInfo); |
| } |
| |
| void RenderBlockFlow::layoutInlineChildren(bool relayoutChildren, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom) |
| { |
| if (m_lineLayoutPath == UndeterminedPath) |
| m_lineLayoutPath = SimpleLineLayout::canUseFor(*this) ? SimpleLinesPath : LineBoxesPath; |
| |
| if (m_lineLayoutPath == SimpleLinesPath) { |
| deleteLineBoxesBeforeSimpleLineLayout(); |
| layoutSimpleLines(repaintLogicalTop, repaintLogicalBottom); |
| return; |
| } |
| |
| m_simpleLineLayout = nullptr; |
| layoutLineBoxes(relayoutChildren, repaintLogicalTop, repaintLogicalBottom); |
| } |
| |
| void RenderBlockFlow::layoutBlockChild(RenderBox& child, MarginInfo& marginInfo, LayoutUnit& previousFloatLogicalBottom, LayoutUnit& maxFloatLogicalBottom) |
| { |
| LayoutUnit oldPosMarginBefore = maxPositiveMarginBefore(); |
| LayoutUnit oldNegMarginBefore = maxNegativeMarginBefore(); |
| |
| // The child is a normal flow object. Compute the margins we will use for collapsing now. |
| child.computeAndSetBlockDirectionMargins(this); |
| |
| // Try to guess our correct logical top position. In most cases this guess will |
| // be correct. Only if we're wrong (when we compute the real logical top position) |
| // will we have to potentially relayout. |
| LayoutUnit estimateWithoutPagination; |
| LayoutUnit logicalTopEstimate = estimateLogicalTopPosition(child, marginInfo, estimateWithoutPagination); |
| |
| // Cache our old rect so that we can dirty the proper repaint rects if the child moves. |
| LayoutRect oldRect = child.frameRect(); |
| LayoutUnit oldLogicalTop = logicalTopForChild(child); |
| |
| #if !ASSERT_DISABLED |
| LayoutSize oldLayoutDelta = view().layoutDelta(); |
| #endif |
| // Go ahead and position the child as though it didn't collapse with the top. |
| setLogicalTopForChild(child, logicalTopEstimate, ApplyLayoutDelta); |
| estimateRegionRangeForBoxChild(child); |
| |
| RenderBlockFlow* childBlockFlow = child.isRenderBlockFlow() ? toRenderBlockFlow(&child) : nullptr; |
| bool markDescendantsWithFloats = false; |
| if (logicalTopEstimate != oldLogicalTop && !child.avoidsFloats() && childBlockFlow && childBlockFlow->containsFloats()) |
| markDescendantsWithFloats = true; |
| #if ENABLE(SUBPIXEL_LAYOUT) |
| else if (UNLIKELY(logicalTopEstimate.mightBeSaturated())) |
| // logicalTopEstimate, returned by estimateLogicalTopPosition, might be saturated for |
| // very large elements. If it does the comparison with oldLogicalTop might yield a |
| // false negative as adding and removing margins, borders etc from a saturated number |
| // might yield incorrect results. If this is the case always mark for layout. |
| markDescendantsWithFloats = true; |
| #endif |
| else if (!child.avoidsFloats() || child.shrinkToAvoidFloats()) { |
| // If an element might be affected by the presence of floats, then always mark it for |
| // layout. |
| LayoutUnit fb = max(previousFloatLogicalBottom, lowestFloatLogicalBottom()); |
| if (fb > logicalTopEstimate) |
| markDescendantsWithFloats = true; |
| } |
| |
| if (childBlockFlow) { |
| if (markDescendantsWithFloats) |
| childBlockFlow->markAllDescendantsWithFloatsForLayout(); |
| if (!child.isWritingModeRoot()) |
| previousFloatLogicalBottom = max(previousFloatLogicalBottom, oldLogicalTop + childBlockFlow->lowestFloatLogicalBottom()); |
| } |
| |
| if (!child.needsLayout()) |
| child.markForPaginationRelayoutIfNeeded(); |
| |
| bool childHadLayout = child.everHadLayout(); |
| bool childNeededLayout = child.needsLayout(); |
| if (childNeededLayout) |
| child.layout(); |
| |
| // Cache if we are at the top of the block right now. |
| bool atBeforeSideOfBlock = marginInfo.atBeforeSideOfBlock(); |
| |
| // Now determine the correct ypos based off examination of collapsing margin |
| // values. |
| LayoutUnit logicalTopBeforeClear = collapseMargins(child, marginInfo); |
| |
| // Now check for clear. |
| LayoutUnit logicalTopAfterClear = clearFloatsIfNeeded(child, marginInfo, oldPosMarginBefore, oldNegMarginBefore, logicalTopBeforeClear); |
| |
| bool paginated = view().layoutState()->isPaginated(); |
| if (paginated) |
| logicalTopAfterClear = adjustBlockChildForPagination(logicalTopAfterClear, estimateWithoutPagination, child, atBeforeSideOfBlock && logicalTopBeforeClear == logicalTopAfterClear); |
| |
| setLogicalTopForChild(child, logicalTopAfterClear, ApplyLayoutDelta); |
| |
| // Now we have a final top position. See if it really does end up being different from our estimate. |
| // clearFloatsIfNeeded can also mark the child as needing a layout even though we didn't move. This happens |
| // when collapseMargins dynamically adds overhanging floats because of a child with negative margins. |
| if (logicalTopAfterClear != logicalTopEstimate || child.needsLayout() || (paginated && childBlockFlow && childBlockFlow->shouldBreakAtLineToAvoidWidow())) { |
| if (child.shrinkToAvoidFloats()) { |
| // The child's width depends on the line width. |
| // When the child shifts to clear an item, its width can |
| // change (because it has more available line width). |
| // So go ahead and mark the item as dirty. |
| child.setChildNeedsLayout(MarkOnlyThis); |
| } |
| |
| if (childBlockFlow) { |
| if (!child.avoidsFloats() && childBlockFlow->containsFloats()) |
| childBlockFlow->markAllDescendantsWithFloatsForLayout(); |
| if (!child.needsLayout()) |
| child.markForPaginationRelayoutIfNeeded(); |
| } |
| |
| // Our guess was wrong. Make the child lay itself out again. |
| child.layoutIfNeeded(); |
| } |
| |
| if (updateRegionRangeForBoxChild(child)) { |
| child.setNeedsLayout(MarkOnlyThis); |
| child.layoutIfNeeded(); |
| } |
| |
| // We are no longer at the top of the block if we encounter a non-empty child. |
| // This has to be done after checking for clear, so that margins can be reset if a clear occurred. |
| if (marginInfo.atBeforeSideOfBlock() && !child.isSelfCollapsingBlock()) |
| marginInfo.setAtBeforeSideOfBlock(false); |
| |
| // Now place the child in the correct left position |
| determineLogicalLeftPositionForChild(child, ApplyLayoutDelta); |
| |
| LayoutSize childOffset = child.location() - oldRect.location(); |
| #if ENABLE(CSS_SHAPES) |
| relayoutShapeDescendantIfMoved(child.isRenderBlock() ? toRenderBlock(&child) : nullptr, childOffset); |
| #endif |
| |
| // Update our height now that the child has been placed in the correct position. |
| setLogicalHeight(logicalHeight() + logicalHeightForChild(child)); |
| if (mustSeparateMarginAfterForChild(child)) { |
| setLogicalHeight(logicalHeight() + marginAfterForChild(child)); |
| marginInfo.clearMargin(); |
| } |
| // If the child has overhanging floats that intrude into following siblings (or possibly out |
| // of this block), then the parent gets notified of the floats now. |
| if (childBlockFlow && childBlockFlow->containsFloats()) |
| maxFloatLogicalBottom = max(maxFloatLogicalBottom, addOverhangingFloats(*childBlockFlow, !childNeededLayout)); |
| |
| if (childOffset.width() || childOffset.height()) { |
| view().addLayoutDelta(childOffset); |
| |
| // If the child moved, we have to repaint it as well as any floating/positioned |
| // descendants. An exception is if we need a layout. In this case, we know we're going to |
| // repaint ourselves (and the child) anyway. |
| if (childHadLayout && !selfNeedsLayout() && child.checkForRepaintDuringLayout()) |
| child.repaintDuringLayoutIfMoved(oldRect); |
| } |
| |
| if (!childHadLayout && child.checkForRepaintDuringLayout()) { |
| child.repaint(); |
| child.repaintOverhangingFloats(true); |
| } |
| |
| if (paginated) { |
| // Check for an after page/column break. |
| LayoutUnit newHeight = applyAfterBreak(child, logicalHeight(), marginInfo); |
| if (newHeight != height()) |
| setLogicalHeight(newHeight); |
| } |
| |
| ASSERT(view().layoutDeltaMatches(oldLayoutDelta)); |
| } |
| |
| void RenderBlockFlow::adjustPositionedBlock(RenderBox& child, const MarginInfo& marginInfo) |
| { |
| bool isHorizontal = isHorizontalWritingMode(); |
| bool hasStaticBlockPosition = child.style().hasStaticBlockPosition(isHorizontal); |
| |
| LayoutUnit logicalTop = logicalHeight(); |
| updateStaticInlinePositionForChild(child, logicalTop); |
| |
| if (!marginInfo.canCollapseWithMarginBefore()) { |
| // Positioned blocks don't collapse margins, so add the margin provided by |
| // the container now. The child's own margin is added later when calculating its logical top. |
| LayoutUnit collapsedBeforePos = marginInfo.positiveMargin(); |
| LayoutUnit collapsedBeforeNeg = marginInfo.negativeMargin(); |
| logicalTop += collapsedBeforePos - collapsedBeforeNeg; |
| } |
| |
| RenderLayer* childLayer = child.layer(); |
| if (childLayer->staticBlockPosition() != logicalTop) { |
| childLayer->setStaticBlockPosition(logicalTop); |
| if (hasStaticBlockPosition) |
| child.setChildNeedsLayout(MarkOnlyThis); |
| } |
| } |
| |
| void RenderBlockFlow::adjustFloatingBlock(const MarginInfo& marginInfo) |
| { |
| // The float should be positioned taking into account the bottom margin |
| // of the previous flow. We add that margin into the height, get the |
| // float positioned properly, and then subtract the margin out of the |
| // height again. In the case of self-collapsing blocks, we always just |
| // use the top margins, since the self-collapsing block collapsed its |
| // own bottom margin into its top margin. |
| // |
| // Note also that the previous flow may collapse its margin into the top of |
| // our block. If this is the case, then we do not add the margin in to our |
| // height when computing the position of the float. This condition can be tested |
| // for by simply calling canCollapseWithMarginBefore. See |
| // http://www.hixie.ch/tests/adhoc/css/box/block/margin-collapse/046.html for |
| // an example of this scenario. |
| LayoutUnit marginOffset = marginInfo.canCollapseWithMarginBefore() ? LayoutUnit() : marginInfo.margin(); |
| setLogicalHeight(logicalHeight() + marginOffset); |
| positionNewFloats(); |
| setLogicalHeight(logicalHeight() - marginOffset); |
| } |
| |
| void RenderBlockFlow::updateStaticInlinePositionForChild(RenderBox& child, LayoutUnit logicalTop) |
| { |
| if (child.style().isOriginalDisplayInlineType()) |
| setStaticInlinePositionForChild(child, logicalTop, startAlignedOffsetForLine(logicalTop, false)); |
| else |
| setStaticInlinePositionForChild(child, logicalTop, startOffsetForContent(logicalTop)); |
| } |
| |
| void RenderBlockFlow::setStaticInlinePositionForChild(RenderBox& child, LayoutUnit blockOffset, LayoutUnit inlinePosition) |
| { |
| if (flowThreadContainingBlock()) { |
| // Shift the inline position to exclude the region offset. |
| inlinePosition += startOffsetForContent() - startOffsetForContent(blockOffset); |
| } |
| child.layer()->setStaticInlinePosition(inlinePosition); |
| } |
| |
| RenderBlockFlow::MarginValues RenderBlockFlow::marginValuesForChild(RenderBox& child) const |
| { |
| LayoutUnit childBeforePositive = 0; |
| LayoutUnit childBeforeNegative = 0; |
| LayoutUnit childAfterPositive = 0; |
| LayoutUnit childAfterNegative = 0; |
| |
| LayoutUnit beforeMargin = 0; |
| LayoutUnit afterMargin = 0; |
| |
| RenderBlockFlow* childRenderBlock = child.isRenderBlockFlow() ? toRenderBlockFlow(&child) : nullptr; |
| |
| // If the child has the same directionality as we do, then we can just return its |
| // margins in the same direction. |
| if (!child.isWritingModeRoot()) { |
| if (childRenderBlock) { |
| childBeforePositive = childRenderBlock->maxPositiveMarginBefore(); |
| childBeforeNegative = childRenderBlock->maxNegativeMarginBefore(); |
| childAfterPositive = childRenderBlock->maxPositiveMarginAfter(); |
| childAfterNegative = childRenderBlock->maxNegativeMarginAfter(); |
| } else { |
| beforeMargin = child.marginBefore(); |
| afterMargin = child.marginAfter(); |
| } |
| } else if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) { |
| // The child has a different directionality. If the child is parallel, then it's just |
| // flipped relative to us. We can use the margins for the opposite edges. |
| if (childRenderBlock) { |
| childBeforePositive = childRenderBlock->maxPositiveMarginAfter(); |
| childBeforeNegative = childRenderBlock->maxNegativeMarginAfter(); |
| childAfterPositive = childRenderBlock->maxPositiveMarginBefore(); |
| childAfterNegative = childRenderBlock->maxNegativeMarginBefore(); |
| } else { |
| beforeMargin = child.marginAfter(); |
| afterMargin = child.marginBefore(); |
| } |
| } else { |
| // The child is perpendicular to us, which means its margins don't collapse but are on the |
| // "logical left/right" sides of the child box. We can just return the raw margin in this case. |
| beforeMargin = marginBeforeForChild(child); |
| afterMargin = marginAfterForChild(child); |
| } |
| |
| // Resolve uncollapsing margins into their positive/negative buckets. |
| if (beforeMargin) { |
| if (beforeMargin > 0) |
| childBeforePositive = beforeMargin; |
| else |
| childBeforeNegative = -beforeMargin; |
| } |
| if (afterMargin) { |
| if (afterMargin > 0) |
| childAfterPositive = afterMargin; |
| else |
| childAfterNegative = -afterMargin; |
| } |
| |
| return MarginValues(childBeforePositive, childBeforeNegative, childAfterPositive, childAfterNegative); |
| } |
| |
| LayoutUnit RenderBlockFlow::collapseMargins(RenderBox& child, MarginInfo& marginInfo) |
| { |
| bool childDiscardMarginBefore = mustDiscardMarginBeforeForChild(child); |
| bool childDiscardMarginAfter = mustDiscardMarginAfterForChild(child); |
| bool childIsSelfCollapsing = child.isSelfCollapsingBlock(); |
| |
| // The child discards the before margin when the the after margin has discard in the case of a self collapsing block. |
| childDiscardMarginBefore = childDiscardMarginBefore || (childDiscardMarginAfter && childIsSelfCollapsing); |
| |
| // Get the four margin values for the child and cache them. |
| const MarginValues childMargins = marginValuesForChild(child); |
| |
| // Get our max pos and neg top margins. |
| LayoutUnit posTop = childMargins.positiveMarginBefore(); |
| LayoutUnit negTop = childMargins.negativeMarginBefore(); |
| |
| // For self-collapsing blocks, collapse our bottom margins into our |
| // top to get new posTop and negTop values. |
| if (childIsSelfCollapsing) { |
| posTop = max(posTop, childMargins.positiveMarginAfter()); |
| negTop = max(negTop, childMargins.negativeMarginAfter()); |
| } |
| |
| // See if the top margin is quirky. We only care if this child has |
| // margins that will collapse with us. |
| bool topQuirk = hasMarginBeforeQuirk(child); |
| |
| if (marginInfo.canCollapseWithMarginBefore()) { |
| if (!childDiscardMarginBefore && !marginInfo.discardMargin()) { |
| // This child is collapsing with the top of the |
| // block. If it has larger margin values, then we need to update |
| // our own maximal values. |
| if (!document().inQuirksMode() || !marginInfo.quirkContainer() || !topQuirk) |
| setMaxMarginBeforeValues(max(posTop, maxPositiveMarginBefore()), max(negTop, maxNegativeMarginBefore())); |
| |
| // The minute any of the margins involved isn't a quirk, don't |
| // collapse it away, even if the margin is smaller (www.webreference.com |
| // has an example of this, a <dt> with 0.8em author-specified inside |
| // a <dl> inside a <td>. |
| if (!marginInfo.determinedMarginBeforeQuirk() && !topQuirk && (posTop - negTop)) { |
| setHasMarginBeforeQuirk(false); |
| marginInfo.setDeterminedMarginBeforeQuirk(true); |
| } |
| |
| if (!marginInfo.determinedMarginBeforeQuirk() && topQuirk && !marginBefore()) |
| // We have no top margin and our top child has a quirky margin. |
| // We will pick up this quirky margin and pass it through. |
| // This deals with the <td><div><p> case. |
| // Don't do this for a block that split two inlines though. You do |
| // still apply margins in this case. |
| setHasMarginBeforeQuirk(true); |
| } else |
| // The before margin of the container will also discard all the margins it is collapsing with. |
| setMustDiscardMarginBefore(); |
| } |
| |
| // Once we find a child with discardMarginBefore all the margins collapsing with us must also discard. |
| if (childDiscardMarginBefore) { |
| marginInfo.setDiscardMargin(true); |
| marginInfo.clearMargin(); |
| } |
| |
| if (marginInfo.quirkContainer() && marginInfo.atBeforeSideOfBlock() && (posTop - negTop)) |
| marginInfo.setHasMarginBeforeQuirk(topQuirk); |
| |
| LayoutUnit beforeCollapseLogicalTop = logicalHeight(); |
| LayoutUnit logicalTop = beforeCollapseLogicalTop; |
| if (childIsSelfCollapsing) { |
| // For a self collapsing block both the before and after margins get discarded. The block doesn't contribute anything to the height of the block. |
| // Also, the child's top position equals the logical height of the container. |
| if (!childDiscardMarginBefore && !marginInfo.discardMargin()) { |
| // This child has no height. We need to compute our |
| // position before we collapse the child's margins together, |
| // so that we can get an accurate position for the zero-height block. |
| LayoutUnit collapsedBeforePos = max(marginInfo.positiveMargin(), childMargins.positiveMarginBefore()); |
| LayoutUnit collapsedBeforeNeg = max(marginInfo.negativeMargin(), childMargins.negativeMarginBefore()); |
| marginInfo.setMargin(collapsedBeforePos, collapsedBeforeNeg); |
| |
| // Now collapse the child's margins together, which means examining our |
| // bottom margin values as well. |
| marginInfo.setPositiveMarginIfLarger(childMargins.positiveMarginAfter()); |
| marginInfo.setNegativeMarginIfLarger(childMargins.negativeMarginAfter()); |
| |
| if (!marginInfo.canCollapseWithMarginBefore()) |
| // We need to make sure that the position of the self-collapsing block |
| // is correct, since it could have overflowing content |
| // that needs to be positioned correctly (e.g., a block that |
| // had a specified height of 0 but that actually had subcontent). |
| logicalTop = logicalHeight() + collapsedBeforePos - collapsedBeforeNeg; |
| } |
| } else { |
| if (mustSeparateMarginBeforeForChild(child)) { |
| ASSERT(!marginInfo.discardMargin() || (marginInfo.discardMargin() && !marginInfo.margin())); |
| // If we are at the before side of the block and we collapse, ignore the computed margin |
| // and just add the child margin to the container height. This will correctly position |
| // the child inside the container. |
| LayoutUnit separateMargin = !marginInfo.canCollapseWithMarginBefore() ? marginInfo.margin() : LayoutUnit(0); |
| setLogicalHeight(logicalHeight() + separateMargin + marginBeforeForChild(child)); |
| logicalTop = logicalHeight(); |
| } else if (!marginInfo.discardMargin() && (!marginInfo.atBeforeSideOfBlock() |
| || (!marginInfo.canCollapseMarginBeforeWithChildren() |
| && (!document().inQuirksMode() || !marginInfo.quirkContainer() || !marginInfo.hasMarginBeforeQuirk())))) { |
| // We're collapsing with a previous sibling's margins and not |
| // with the top of the block. |
| setLogicalHeight(logicalHeight() + max(marginInfo.positiveMargin(), posTop) - max(marginInfo.negativeMargin(), negTop)); |
| logicalTop = logicalHeight(); |
| } |
| |
| marginInfo.setDiscardMargin(childDiscardMarginAfter); |
| |
| if (!marginInfo.discardMargin()) { |
| marginInfo.setPositiveMargin(childMargins.positiveMarginAfter()); |
| marginInfo.setNegativeMargin(childMargins.negativeMarginAfter()); |
| } else |
| marginInfo.clearMargin(); |
| |
| if (marginInfo.margin()) |
| marginInfo.setHasMarginAfterQuirk(hasMarginAfterQuirk(child)); |
| } |
| |
| // If margins would pull us past the top of the next page, then we need to pull back and pretend like the margins |
| // collapsed into the page edge. |
| LayoutState* layoutState = view().layoutState(); |
| if (layoutState->isPaginated() && layoutState->pageLogicalHeight() && logicalTop > beforeCollapseLogicalTop |
| && hasNextPage(beforeCollapseLogicalTop)) { |
| LayoutUnit oldLogicalTop = logicalTop; |
| logicalTop = min(logicalTop, nextPageLogicalTop(beforeCollapseLogicalTop)); |
| setLogicalHeight(logicalHeight() + (logicalTop - oldLogicalTop)); |
| } |
| |
| // If we have collapsed into a previous sibling and so reduced the height of the parent, ensure any floats that now |
| // overhang from the previous sibling are added to our parent. If the child's previous sibling itself is a float the child will avoid |
| // or clear it anyway, so don't worry about any floating children it may contain. |
| LayoutUnit oldLogicalHeight = logicalHeight(); |
| setLogicalHeight(logicalTop); |
| RenderObject* prev = child.previousSibling(); |
| if (prev && prev->isRenderBlockFlow() && !prev->isFloatingOrOutOfFlowPositioned()) { |
| RenderBlockFlow& block = toRenderBlockFlow(*prev); |
| if (block.containsFloats() && !block.avoidsFloats() && (block.logicalTop() + block.lowestFloatLogicalBottom()) > logicalTop) |
| addOverhangingFloats(block, false); |
| } |
| setLogicalHeight(oldLogicalHeight); |
| |
| return logicalTop; |
| } |
| |
| LayoutUnit RenderBlockFlow::clearFloatsIfNeeded(RenderBox& child, MarginInfo& marginInfo, LayoutUnit oldTopPosMargin, LayoutUnit oldTopNegMargin, LayoutUnit yPos) |
| { |
| LayoutUnit heightIncrease = getClearDelta(child, yPos); |
| if (!heightIncrease) |
| return yPos; |
| |
| if (child.isSelfCollapsingBlock()) { |
| bool childDiscardMargin = mustDiscardMarginBeforeForChild(child) || mustDiscardMarginAfterForChild(child); |
| |
| // For self-collapsing blocks that clear, they can still collapse their |
| // margins with following siblings. Reset the current margins to represent |
| // the self-collapsing block's margins only. |
| // If DISCARD is specified for -webkit-margin-collapse, reset the margin values. |
| if (!childDiscardMargin) { |
| MarginValues childMargins = marginValuesForChild(child); |
| marginInfo.setPositiveMargin(max(childMargins.positiveMarginBefore(), childMargins.positiveMarginAfter())); |
| marginInfo.setNegativeMargin(max(childMargins.negativeMarginBefore(), childMargins.negativeMarginAfter())); |
| } else |
| marginInfo.clearMargin(); |
| marginInfo.setDiscardMargin(childDiscardMargin); |
| |
| // CSS2.1 states: |
| // "If the top and bottom margins of an element with clearance are adjoining, its margins collapse with |
| // the adjoining margins of following siblings but that resulting margin does not collapse with the bottom margin of the parent block." |
| // So the parent's bottom margin cannot collapse through this block or any subsequent self-collapsing blocks. Check subsequent siblings |
| // for a block with height - if none is found then don't allow the margins to collapse with the parent. |
| bool wouldCollapseMarginsWithParent = marginInfo.canCollapseMarginAfterWithChildren(); |
| for (RenderBox* curr = child.nextSiblingBox(); curr && wouldCollapseMarginsWithParent; curr = curr->nextSiblingBox()) { |
| if (!curr->isFloatingOrOutOfFlowPositioned() && !curr->isSelfCollapsingBlock()) |
| wouldCollapseMarginsWithParent = false; |
| } |
| if (wouldCollapseMarginsWithParent) |
| marginInfo.setCanCollapseMarginAfterWithChildren(false); |
| |
| // CSS2.1: "the amount of clearance is set so that clearance + margin-top = [height of float], i.e., clearance = [height of float] - margin-top" |
| // Move the top of the child box to the bottom of the float ignoring the child's top margin. |
| LayoutUnit collapsedMargin = collapsedMarginBeforeForChild(child); |
| setLogicalHeight(child.logicalTop() - collapsedMargin); |
| // A negative collapsed margin-top value cancels itself out as it has already been factored into |yPos| above. |
| heightIncrease -= max(LayoutUnit(), collapsedMargin); |
| } else |
| // Increase our height by the amount we had to clear. |
| setLogicalHeight(logicalHeight() + heightIncrease); |
| |
| if (marginInfo.canCollapseWithMarginBefore()) { |
| // We can no longer collapse with the top of the block since a clear |
| // occurred. The empty blocks collapse into the cleared block. |
| // FIXME: This isn't quite correct. Need clarification for what to do |
| // if the height the cleared block is offset by is smaller than the |
| // margins involved. |
| setMaxMarginBeforeValues(oldTopPosMargin, oldTopNegMargin); |
| marginInfo.setAtBeforeSideOfBlock(false); |
| |
| // In case the child discarded the before margin of the block we need to reset the mustDiscardMarginBefore flag to the initial value. |
| setMustDiscardMarginBefore(style().marginBeforeCollapse() == MDISCARD); |
| } |
| |
| LayoutUnit logicalTop = yPos + heightIncrease; |
| // After margin collapsing, one of our floats may now intrude into the child. If the child doesn't contain floats of its own it |
| // won't get picked up for relayout even though the logical top estimate was wrong - so add the newly intruding float now. |
| if (containsFloats() && child.isRenderBlockFlow() && !toRenderBlockFlow(child).containsFloats() && !child.avoidsFloats() && lowestFloatLogicalBottom() > logicalTop) |
| toRenderBlockFlow(child).addIntrudingFloats(this, logicalLeftOffsetForContent(), logicalTop); |
| |
| return logicalTop; |
| } |
| |
| void RenderBlockFlow::marginBeforeEstimateForChild(RenderBox& child, LayoutUnit& positiveMarginBefore, LayoutUnit& negativeMarginBefore, bool& discardMarginBefore) const |
| { |
| // Give up if in quirks mode and we're a body/table cell and the top margin of the child box is quirky. |
| // Give up if the child specified -webkit-margin-collapse: separate that prevents collapsing. |
| // FIXME: Use writing mode independent accessor for marginBeforeCollapse. |
| if ((document().inQuirksMode() && hasMarginAfterQuirk(child) && (isTableCell() || isBody())) || child.style().marginBeforeCollapse() == MSEPARATE) |
| return; |
| |
| // The margins are discarded by a child that specified -webkit-margin-collapse: discard. |
| // FIXME: Use writing mode independent accessor for marginBeforeCollapse. |
| if (child.style().marginBeforeCollapse() == MDISCARD) { |
| positiveMarginBefore = 0; |
| negativeMarginBefore = 0; |
| discardMarginBefore = true; |
| return; |
| } |
| |
| LayoutUnit beforeChildMargin = marginBeforeForChild(child); |
| positiveMarginBefore = max(positiveMarginBefore, beforeChildMargin); |
| negativeMarginBefore = max(negativeMarginBefore, -beforeChildMargin); |
| |
| if (!child.isRenderBlockFlow()) |
| return; |
| |
| RenderBlockFlow& childBlock = toRenderBlockFlow(child); |
| if (childBlock.childrenInline() || childBlock.isWritingModeRoot()) |
| return; |
| |
| MarginInfo childMarginInfo(childBlock, childBlock.borderAndPaddingBefore(), childBlock.borderAndPaddingAfter()); |
| if (!childMarginInfo.canCollapseMarginBeforeWithChildren()) |
| return; |
| |
| RenderBox* grandchildBox = childBlock.firstChildBox(); |
| for (; grandchildBox; grandchildBox = grandchildBox->nextSiblingBox()) { |
| if (!grandchildBox->isFloatingOrOutOfFlowPositioned()) |
| break; |
| } |
| |
| // Give up if there is clearance on the box, since it probably won't collapse into us. |
| if (!grandchildBox || grandchildBox->style().clear() != CNONE) |
| return; |
| |
| // Make sure to update the block margins now for the grandchild box so that we're looking at current values. |
| if (grandchildBox->needsLayout()) { |
| grandchildBox->computeAndSetBlockDirectionMargins(this); |
| if (grandchildBox->isRenderBlock()) { |
| RenderBlock* grandchildBlock = toRenderBlock(grandchildBox); |
| grandchildBlock->setHasMarginBeforeQuirk(grandchildBox->style().hasMarginBeforeQuirk()); |
| grandchildBlock->setHasMarginAfterQuirk(grandchildBox->style().hasMarginAfterQuirk()); |
| } |
| } |
| |
| // Collapse the margin of the grandchild box with our own to produce an estimate. |
| childBlock.marginBeforeEstimateForChild(*grandchildBox, positiveMarginBefore, negativeMarginBefore, discardMarginBefore); |
| } |
| |
| LayoutUnit RenderBlockFlow::estimateLogicalTopPosition(RenderBox& child, const MarginInfo& marginInfo, LayoutUnit& estimateWithoutPagination) |
| { |
| // FIXME: We need to eliminate the estimation of vertical position, because when it's wrong we sometimes trigger a pathological |
| // relayout if there are intruding floats. |
| LayoutUnit logicalTopEstimate = logicalHeight(); |
| if (!marginInfo.canCollapseWithMarginBefore()) { |
| LayoutUnit positiveMarginBefore = 0; |
| LayoutUnit negativeMarginBefore = 0; |
| bool discardMarginBefore = false; |
| if (child.selfNeedsLayout()) { |
| // Try to do a basic estimation of how the collapse is going to go. |
| marginBeforeEstimateForChild(child, positiveMarginBefore, negativeMarginBefore, discardMarginBefore); |
| } else { |
| // Use the cached collapsed margin values from a previous layout. Most of the time they |
| // will be right. |
| MarginValues marginValues = marginValuesForChild(child); |
| positiveMarginBefore = max(positiveMarginBefore, marginValues.positiveMarginBefore()); |
| negativeMarginBefore = max(negativeMarginBefore, marginValues.negativeMarginBefore()); |
| discardMarginBefore = mustDiscardMarginBeforeForChild(child); |
| } |
| |
| // Collapse the result with our current margins. |
| if (!discardMarginBefore) |
| logicalTopEstimate += max(marginInfo.positiveMargin(), positiveMarginBefore) - max(marginInfo.negativeMargin(), negativeMarginBefore); |
| } |
| |
| // Adjust logicalTopEstimate down to the next page if the margins are so large that we don't fit on the current |
| // page. |
| LayoutState* layoutState = view().layoutState(); |
| if (layoutState->isPaginated() && layoutState->pageLogicalHeight() && logicalTopEstimate > logicalHeight() |
| && hasNextPage(logicalHeight())) |
| logicalTopEstimate = min(logicalTopEstimate, nextPageLogicalTop(logicalHeight())); |
| |
| logicalTopEstimate += getClearDelta(child, logicalTopEstimate); |
| |
| estimateWithoutPagination = logicalTopEstimate; |
| |
| if (layoutState->isPaginated()) { |
| // If the object has a page or column break value of "before", then we should shift to the top of the next page. |
| logicalTopEstimate = applyBeforeBreak(child, logicalTopEstimate); |
| |
| // For replaced elements and scrolled elements, we want to shift them to the next page if they don't fit on the current one. |
| logicalTopEstimate = adjustForUnsplittableChild(child, logicalTopEstimate); |
| |
| if (!child.selfNeedsLayout() && child.isRenderBlock()) |
| logicalTopEstimate += toRenderBlock(child).paginationStrut(); |
| } |
| |
| return logicalTopEstimate; |
| } |
| |
| void RenderBlockFlow::setCollapsedBottomMargin(const MarginInfo& marginInfo) |
| { |
| if (marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore()) { |
| // Update the after side margin of the container to discard if the after margin of the last child also discards and we collapse with it. |
| // Don't update the max margin values because we won't need them anyway. |
| if (marginInfo.discardMargin()) { |
| setMustDiscardMarginAfter(); |
| return; |
| } |
| |
| // Update our max pos/neg bottom margins, since we collapsed our bottom margins |
| // with our children. |
| setMaxMarginAfterValues(max(maxPositiveMarginAfter(), marginInfo.positiveMargin()), max(maxNegativeMarginAfter(), marginInfo.negativeMargin())); |
| |
| if (!marginInfo.hasMarginAfterQuirk()) |
| setHasMarginAfterQuirk(false); |
| |
| if (marginInfo.hasMarginAfterQuirk() && !marginAfter()) |
| // We have no bottom margin and our last child has a quirky margin. |
| // We will pick up this quirky margin and pass it through. |
| // This deals with the <td><div><p> case. |
| setHasMarginAfterQuirk(true); |
| } |
| } |
| |
| void RenderBlockFlow::handleAfterSideOfBlock(LayoutUnit beforeSide, LayoutUnit afterSide, MarginInfo& marginInfo) |
| { |
| marginInfo.setAtAfterSideOfBlock(true); |
| |
| // If we can't collapse with children then go ahead and add in the bottom margin. |
| if (!marginInfo.discardMargin() && (!marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore() |
| && (!document().inQuirksMode() || !marginInfo.quirkContainer() || !marginInfo.hasMarginAfterQuirk()))) |
| setLogicalHeight(logicalHeight() + marginInfo.margin()); |
| |
| // Now add in our bottom border/padding. |
| setLogicalHeight(logicalHeight() + afterSide); |
| |
| // Negative margins can cause our height to shrink below our minimal height (border/padding). |
| // If this happens, ensure that the computed height is increased to the minimal height. |
| setLogicalHeight(max(logicalHeight(), beforeSide + afterSide)); |
| |
| // Update our bottom collapsed margin info. |
| setCollapsedBottomMargin(marginInfo); |
| } |
| |
| void RenderBlockFlow::setMaxMarginBeforeValues(LayoutUnit pos, LayoutUnit neg) |
| { |
| if (!m_rareData) { |
| if (pos == RenderBlockFlowRareData::positiveMarginBeforeDefault(*this) && neg == RenderBlockFlowRareData::negativeMarginBeforeDefault(*this)) |
| return; |
| m_rareData = adoptPtr(new RenderBlockFlowRareData(*this)); |
| } |
| m_rareData->m_margins.setPositiveMarginBefore(pos); |
| m_rareData->m_margins.setNegativeMarginBefore(neg); |
| } |
| |
| void RenderBlockFlow::setMaxMarginAfterValues(LayoutUnit pos, LayoutUnit neg) |
| { |
| if (!m_rareData) { |
| if (pos == RenderBlockFlowRareData::positiveMarginAfterDefault(*this) && neg == RenderBlockFlowRareData::negativeMarginAfterDefault(*this)) |
| return; |
| m_rareData = adoptPtr(new RenderBlockFlowRareData(*this)); |
| } |
| m_rareData->m_margins.setPositiveMarginAfter(pos); |
| m_rareData->m_margins.setNegativeMarginAfter(neg); |
| } |
| |
| void RenderBlockFlow::setMustDiscardMarginBefore(bool value) |
| { |
| if (style().marginBeforeCollapse() == MDISCARD) { |
| ASSERT(value); |
| return; |
| } |
| |
| if (!m_rareData && !value) |
| return; |
| |
| if (!m_rareData) |
| m_rareData = adoptPtr(new RenderBlockFlowRareData(*this)); |
| |
| m_rareData->m_discardMarginBefore = value; |
| } |
| |
| void RenderBlockFlow::setMustDiscardMarginAfter(bool value) |
| { |
| if (style().marginAfterCollapse() == MDISCARD) { |
| ASSERT(value); |
| return; |
| } |
| |
| if (!m_rareData && !value) |
| return; |
| |
| if (!m_rareData) |
| m_rareData = adoptPtr(new RenderBlockFlowRareData(*this)); |
| |
| m_rareData->m_discardMarginAfter = value; |
| } |
| |
| bool RenderBlockFlow::mustDiscardMarginBefore() const |
| { |
| return style().marginBeforeCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginBefore); |
| } |
| |
| bool RenderBlockFlow::mustDiscardMarginAfter() const |
| { |
| return style().marginAfterCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginAfter); |
| } |
| |
| bool RenderBlockFlow::mustDiscardMarginBeforeForChild(const RenderBox& child) const |
| { |
| ASSERT(!child.selfNeedsLayout()); |
| if (!child.isWritingModeRoot()) |
| return child.isRenderBlockFlow() ? toRenderBlockFlow(child).mustDiscardMarginBefore() : (child.style().marginBeforeCollapse() == MDISCARD); |
| if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) |
| return child.isRenderBlockFlow() ? toRenderBlockFlow(child).mustDiscardMarginAfter() : (child.style().marginAfterCollapse() == MDISCARD); |
| |
| // FIXME: We return false here because the implementation is not geometrically complete. We have values only for before/after, not start/end. |
| // In case the boxes are perpendicular we assume the property is not specified. |
| return false; |
| } |
| |
| bool RenderBlockFlow::mustDiscardMarginAfterForChild(const RenderBox& child) const |
| { |
| ASSERT(!child.selfNeedsLayout()); |
| if (!child.isWritingModeRoot()) |
| return child.isRenderBlockFlow() ? toRenderBlockFlow(child).mustDiscardMarginAfter() : (child.style().marginAfterCollapse() == MDISCARD); |
| if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) |
| return child.isRenderBlockFlow() ? toRenderBlockFlow(child).mustDiscardMarginBefore() : (child.style().marginBeforeCollapse() == MDISCARD); |
| |
| // FIXME: See |mustDiscardMarginBeforeForChild| above. |
| return false; |
| } |
| |
| bool RenderBlockFlow::mustSeparateMarginBeforeForChild(const RenderBox& child) const |
| { |
| ASSERT(!child.selfNeedsLayout()); |
| const RenderStyle& childStyle = child.style(); |
| if (!child.isWritingModeRoot()) |
| return childStyle.marginBeforeCollapse() == MSEPARATE; |
| if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) |
| return childStyle.marginAfterCollapse() == MSEPARATE; |
| |
| // FIXME: See |mustDiscardMarginBeforeForChild| above. |
| return false; |
| } |
| |
| bool RenderBlockFlow::mustSeparateMarginAfterForChild(const RenderBox& child) const |
| { |
| ASSERT(!child.selfNeedsLayout()); |
| const RenderStyle& childStyle = child.style(); |
| if (!child.isWritingModeRoot()) |
| return childStyle.marginAfterCollapse() == MSEPARATE; |
| if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) |
| return childStyle.marginBeforeCollapse() == MSEPARATE; |
| |
| // FIXME: See |mustDiscardMarginBeforeForChild| above. |
| return false; |
| } |
| |
| static bool inNormalFlow(RenderBox& child) |
| { |
| RenderBlock* curr = child.containingBlock(); |
| while (curr && curr != &child.view()) { |
| if (curr->hasColumns() || curr->isRenderFlowThread()) |
| return true; |
| if (curr->isFloatingOrOutOfFlowPositioned()) |
| return false; |
| curr = curr->containingBlock(); |
| } |
| return true; |
| } |
| |
| LayoutUnit RenderBlockFlow::applyBeforeBreak(RenderBox& child, LayoutUnit logicalOffset) |
| { |
| // FIXME: Add page break checking here when we support printing. |
| bool checkColumnBreaks = view().layoutState()->isPaginatingColumns(); |
| bool checkPageBreaks = !checkColumnBreaks && view().layoutState()->m_pageLogicalHeight; // FIXME: Once columns can print we have to check this. |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| bool checkRegionBreaks = flowThread && flowThread->isRenderNamedFlowThread(); |
| bool checkBeforeAlways = (checkColumnBreaks && child.style().columnBreakBefore() == PBALWAYS) || (checkPageBreaks && child.style().pageBreakBefore() == PBALWAYS) |
| || (checkRegionBreaks && child.style().regionBreakBefore() == PBALWAYS); |
| if (checkBeforeAlways && inNormalFlow(child) && hasNextPage(logicalOffset, IncludePageBoundary)) { |
| if (checkColumnBreaks) |
| view().layoutState()->addForcedColumnBreak(&child, logicalOffset); |
| if (checkRegionBreaks) { |
| LayoutUnit offsetBreakAdjustment = 0; |
| if (flowThread->addForcedRegionBreak(this, offsetFromLogicalTopOfFirstPage() + logicalOffset, &child, true, &offsetBreakAdjustment)) |
| return logicalOffset + offsetBreakAdjustment; |
| } |
| return nextPageLogicalTop(logicalOffset, IncludePageBoundary); |
| } |
| return logicalOffset; |
| } |
| |
| LayoutUnit RenderBlockFlow::applyAfterBreak(RenderBox& child, LayoutUnit logicalOffset, MarginInfo& marginInfo) |
| { |
| // FIXME: Add page break checking here when we support printing. |
| bool checkColumnBreaks = view().layoutState()->isPaginatingColumns(); |
| bool checkPageBreaks = !checkColumnBreaks && view().layoutState()->m_pageLogicalHeight; // FIXME: Once columns can print we have to check this. |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| bool checkRegionBreaks = flowThread && flowThread->isRenderNamedFlowThread(); |
| bool checkAfterAlways = (checkColumnBreaks && child.style().columnBreakAfter() == PBALWAYS) || (checkPageBreaks && child.style().pageBreakAfter() == PBALWAYS) |
| || (checkRegionBreaks && child.style().regionBreakAfter() == PBALWAYS); |
| if (checkAfterAlways && inNormalFlow(child) && hasNextPage(logicalOffset, IncludePageBoundary)) { |
| LayoutUnit marginOffset = marginInfo.canCollapseWithMarginBefore() ? LayoutUnit() : marginInfo.margin(); |
| |
| // So our margin doesn't participate in the next collapsing steps. |
| marginInfo.clearMargin(); |
| |
| if (checkColumnBreaks) |
| view().layoutState()->addForcedColumnBreak(&child, logicalOffset); |
| if (checkRegionBreaks) { |
| LayoutUnit offsetBreakAdjustment = 0; |
| if (flowThread->addForcedRegionBreak(this, offsetFromLogicalTopOfFirstPage() + logicalOffset + marginOffset, &child, false, &offsetBreakAdjustment)) |
| return logicalOffset + marginOffset + offsetBreakAdjustment; |
| } |
| return nextPageLogicalTop(logicalOffset, IncludePageBoundary); |
| } |
| return logicalOffset; |
| } |
| |
| LayoutUnit RenderBlockFlow::adjustBlockChildForPagination(LayoutUnit logicalTopAfterClear, LayoutUnit estimateWithoutPagination, RenderBox& child, bool atBeforeSideOfBlock) |
| { |
| RenderBlock* childRenderBlock = child.isRenderBlock() ? toRenderBlock(&child) : nullptr; |
| |
| if (estimateWithoutPagination != logicalTopAfterClear) { |
| // Our guess prior to pagination movement was wrong. Before we attempt to paginate, let's try again at the new |
| // position. |
| setLogicalHeight(logicalTopAfterClear); |
| setLogicalTopForChild(child, logicalTopAfterClear, ApplyLayoutDelta); |
| |
| if (child.shrinkToAvoidFloats()) { |
| // The child's width depends on the line width. |
| // When the child shifts to clear an item, its width can |
| // change (because it has more available line width). |
| // So go ahead and mark the item as dirty. |
| child.setChildNeedsLayout(MarkOnlyThis); |
| } |
| |
| if (childRenderBlock) { |
| if (!child.avoidsFloats() && childRenderBlock->containsFloats()) |
| toRenderBlockFlow(childRenderBlock)->markAllDescendantsWithFloatsForLayout(); |
| if (!child.needsLayout()) |
| child.markForPaginationRelayoutIfNeeded(); |
| } |
| |
| // Our guess was wrong. Make the child lay itself out again. |
| child.layoutIfNeeded(); |
| } |
| |
| LayoutUnit oldTop = logicalTopAfterClear; |
| |
| // If the object has a page or column break value of "before", then we should shift to the top of the next page. |
| LayoutUnit result = applyBeforeBreak(child, logicalTopAfterClear); |
| |
| if (pageLogicalHeightForOffset(result)) { |
| LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(result, ExcludePageBoundary); |
| LayoutUnit spaceShortage = child.logicalHeight() - remainingLogicalHeight; |
| if (spaceShortage > 0) { |
| // If the child crosses a column boundary, report a break, in case nothing inside it has already |
| // done so. The column balancer needs to know how much it has to stretch the columns to make more |
| // content fit. If no breaks are reported (but do occur), the balancer will have no clue. FIXME: |
| // This should be improved, though, because here we just pretend that the child is |
| // unsplittable. A splittable child, on the other hand, has break opportunities at every position |
| // where there's no child content, border or padding. In other words, we risk stretching more |
| // than necessary. |
| setPageBreak(result, spaceShortage); |
| } |
| } |
| |
| // For replaced elements and scrolled elements, we want to shift them to the next page if they don't fit on the current one. |
| LayoutUnit logicalTopBeforeUnsplittableAdjustment = result; |
| LayoutUnit logicalTopAfterUnsplittableAdjustment = adjustForUnsplittableChild(child, result); |
| |
| LayoutUnit paginationStrut = 0; |
| LayoutUnit unsplittableAdjustmentDelta = logicalTopAfterUnsplittableAdjustment - logicalTopBeforeUnsplittableAdjustment; |
| if (unsplittableAdjustmentDelta) |
| paginationStrut = unsplittableAdjustmentDelta; |
| else if (childRenderBlock && childRenderBlock->paginationStrut()) |
| paginationStrut = childRenderBlock->paginationStrut(); |
| |
| if (paginationStrut) { |
| // We are willing to propagate out to our parent block as long as we were at the top of the block prior |
| // to collapsing our margins, and as long as we didn't clear or move as a result of other pagination. |
| if (atBeforeSideOfBlock && oldTop == result && !isOutOfFlowPositioned() && !isTableCell()) { |
| // FIXME: Should really check if we're exceeding the page height before propagating the strut, but we don't |
| // have all the information to do so (the strut only has the remaining amount to push). Gecko gets this wrong too |
| // and pushes to the next page anyway, so not too concerned about it. |
| setPaginationStrut(result + paginationStrut); |
| if (childRenderBlock) |
| childRenderBlock->setPaginationStrut(0); |
| } else |
| result += paginationStrut; |
| } |
| |
| // Similar to how we apply clearance. Go ahead and boost height() to be the place where we're going to position the child. |
| setLogicalHeight(logicalHeight() + (result - oldTop)); |
| |
| // Return the final adjusted logical top. |
| return result; |
| } |
| |
| static inline LayoutUnit calculateMinimumPageHeight(RenderStyle* renderStyle, RootInlineBox* lastLine, LayoutUnit lineTop, LayoutUnit lineBottom) |
| { |
| // We may require a certain minimum number of lines per page in order to satisfy |
| // orphans and widows, and that may affect the minimum page height. |
| unsigned lineCount = max<unsigned>(renderStyle->hasAutoOrphans() ? 1 : renderStyle->orphans(), renderStyle->hasAutoWidows() ? 1 : renderStyle->widows()); |
| if (lineCount > 1) { |
| RootInlineBox* line = lastLine; |
| for (unsigned i = 1; i < lineCount && line->prevRootBox(); i++) |
| line = line->prevRootBox(); |
| |
| // FIXME: Paginating using line overflow isn't all fine. See FIXME in |
| // adjustLinePositionForPagination() for more details. |
| LayoutRect overflow = line->logicalVisualOverflowRect(line->lineTop(), line->lineBottom()); |
| lineTop = min(line->lineTopWithLeading(), overflow.y()); |
| } |
| return lineBottom - lineTop; |
| } |
| |
| void RenderBlockFlow::adjustLinePositionForPagination(RootInlineBox* lineBox, LayoutUnit& delta, RenderFlowThread* flowThread) |
| { |
| // FIXME: For now we paginate using line overflow. This ensures that lines don't overlap at all when we |
| // put a strut between them for pagination purposes. However, this really isn't the desired rendering, since |
| // the line on the top of the next page will appear too far down relative to the same kind of line at the top |
| // of the first column. |
| // |
| // The rendering we would like to see is one where the lineTopWithLeading is at the top of the column, and any line overflow |
| // simply spills out above the top of the column. This effect would match what happens at the top of the first column. |
| // We can't achieve this rendering, however, until we stop columns from clipping to the column bounds (thus allowing |
| // for overflow to occur), and then cache visible overflow for each column rect. |
| // |
| // Furthermore, the paint we have to do when a column has overflow has to be special. We need to exclude |
| // content that paints in a previous column (and content that paints in the following column). |
| // |
| // For now we'll at least honor the lineTopWithLeading when paginating if it is above the logical top overflow. This will |
| // at least make positive leading work in typical cases. |
| // |
| // FIXME: Another problem with simply moving lines is that the available line width may change (because of floats). |
| // Technically if the location we move the line to has a different line width than our old position, then we need to dirty the |
| // line and all following lines. |
| LayoutRect logicalVisualOverflow = lineBox->logicalVisualOverflowRect(lineBox->lineTop(), lineBox->lineBottom()); |
| LayoutUnit logicalOffset = min(lineBox->lineTopWithLeading(), logicalVisualOverflow.y()); |
| LayoutUnit logicalBottom = max(lineBox->lineBottomWithLeading(), logicalVisualOverflow.maxY()); |
| LayoutUnit lineHeight = logicalBottom - logicalOffset; |
| updateMinimumPageHeight(logicalOffset, calculateMinimumPageHeight(&style(), lineBox, logicalOffset, logicalBottom)); |
| logicalOffset += delta; |
| lineBox->setPaginationStrut(0); |
| lineBox->setIsFirstAfterPageBreak(false); |
| LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset); |
| bool hasUniformPageLogicalHeight = !flowThread || flowThread->regionsHaveUniformLogicalHeight(); |
| // If lineHeight is greater than pageLogicalHeight, but logicalVisualOverflow.height() still fits, we are |
| // still going to add a strut, so that the visible overflow fits on a single page. |
| if (!pageLogicalHeight || (hasUniformPageLogicalHeight && logicalVisualOverflow.height() > pageLogicalHeight) |
| || !hasNextPage(logicalOffset)) |
| // FIXME: In case the line aligns with the top of the page (or it's slightly shifted downwards) it will not be marked as the first line in the page. |
| // From here, the fix is not straightforward because it's not easy to always determine when the current line is the first in the page. |
| return; |
| LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(logicalOffset, ExcludePageBoundary); |
| |
| int lineIndex = lineCount(lineBox); |
| if (remainingLogicalHeight < lineHeight || (shouldBreakAtLineToAvoidWidow() && lineBreakToAvoidWidow() == lineIndex)) { |
| if (shouldBreakAtLineToAvoidWidow() && lineBreakToAvoidWidow() == lineIndex) { |
| clearShouldBreakAtLineToAvoidWidow(); |
| setDidBreakAtLineToAvoidWidow(); |
| } |
| // If we have a non-uniform page height, then we have to shift further possibly. |
| if (!hasUniformPageLogicalHeight && !pushToNextPageWithMinimumLogicalHeight(remainingLogicalHeight, logicalOffset, lineHeight)) |
| return; |
| if (lineHeight > pageLogicalHeight) { |
| // Split the top margin in order to avoid splitting the visible part of the line. |
| remainingLogicalHeight -= min(lineHeight - pageLogicalHeight, max<LayoutUnit>(0, logicalVisualOverflow.y() - lineBox->lineTopWithLeading())); |
| } |
| LayoutUnit totalLogicalHeight = lineHeight + max<LayoutUnit>(0, logicalOffset); |
| LayoutUnit pageLogicalHeightAtNewOffset = hasUniformPageLogicalHeight ? pageLogicalHeight : pageLogicalHeightForOffset(logicalOffset + remainingLogicalHeight); |
| setPageBreak(logicalOffset, lineHeight - remainingLogicalHeight); |
| if (((lineBox == firstRootBox() && totalLogicalHeight < pageLogicalHeightAtNewOffset) || (!style().hasAutoOrphans() && style().orphans() >= lineIndex)) |
| && !isOutOfFlowPositioned() && !isTableCell()) |
| setPaginationStrut(remainingLogicalHeight + max<LayoutUnit>(0, logicalOffset)); |
| else { |
| delta += remainingLogicalHeight; |
| lineBox->setPaginationStrut(remainingLogicalHeight); |
| lineBox->setIsFirstAfterPageBreak(true); |
| } |
| } else if (remainingLogicalHeight == pageLogicalHeight && lineBox != firstRootBox()) |
| lineBox->setIsFirstAfterPageBreak(true); |
| } |
| |
| void RenderBlockFlow::setBreakAtLineToAvoidWidow(int lineToBreak) |
| { |
| ASSERT(lineToBreak >= 0); |
| if (!m_rareData) |
| m_rareData = adoptPtr(new RenderBlockFlowRareData(*this)); |
| |
| ASSERT(!m_rareData->m_didBreakAtLineToAvoidWidow); |
| m_rareData->m_lineBreakToAvoidWidow = lineToBreak; |
| } |
| |
| void RenderBlockFlow::setDidBreakAtLineToAvoidWidow() |
| { |
| ASSERT(!shouldBreakAtLineToAvoidWidow()); |
| if (!m_rareData) |
| return; |
| |
| m_rareData->m_didBreakAtLineToAvoidWidow = true; |
| } |
| |
| void RenderBlockFlow::clearDidBreakAtLineToAvoidWidow() |
| { |
| if (!m_rareData) |
| return; |
| |
| m_rareData->m_didBreakAtLineToAvoidWidow = false; |
| } |
| |
| void RenderBlockFlow::clearShouldBreakAtLineToAvoidWidow() const |
| { |
| ASSERT(shouldBreakAtLineToAvoidWidow()); |
| if (!m_rareData) |
| return; |
| |
| m_rareData->m_lineBreakToAvoidWidow = -1; |
| } |
| |
| bool RenderBlockFlow::relayoutToAvoidWidows(LayoutStateMaintainer& statePusher) |
| { |
| if (!shouldBreakAtLineToAvoidWidow()) |
| return false; |
| |
| statePusher.pop(); |
| setEverHadLayout(true); |
| layoutBlock(false); |
| return true; |
| } |
| |
| bool RenderBlockFlow::hasNextPage(LayoutUnit logicalOffset, PageBoundaryRule pageBoundaryRule) const |
| { |
| ASSERT(view().layoutState() && view().layoutState()->isPaginated()); |
| |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (!flowThread) |
| return true; // Printing and multi-column both make new pages to accommodate content. |
| |
| // See if we're in the last region. |
| LayoutUnit pageOffset = offsetFromLogicalTopOfFirstPage() + logicalOffset; |
| RenderRegion* region = flowThread->regionAtBlockOffset(this, pageOffset, this); |
| if (!region) |
| return false; |
| if (region->isLastRegion()) |
| return region->isRenderRegionSet() || region->style().regionFragment() == BreakRegionFragment |
| || (pageBoundaryRule == IncludePageBoundary && pageOffset == region->logicalTopForFlowThreadContent()); |
| return true; |
| } |
| |
| LayoutUnit RenderBlockFlow::adjustForUnsplittableChild(RenderBox& child, LayoutUnit logicalOffset, bool includeMargins) |
| { |
| bool checkColumnBreaks = view().layoutState()->isPaginatingColumns(); |
| bool checkPageBreaks = !checkColumnBreaks && view().layoutState()->m_pageLogicalHeight; |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| bool checkRegionBreaks = flowThread && flowThread->isRenderNamedFlowThread(); |
| bool isUnsplittable = child.isUnsplittableForPagination() || (checkColumnBreaks && child.style().columnBreakInside() == PBAVOID) |
| || (checkPageBreaks && child.style().pageBreakInside() == PBAVOID) |
| || (checkRegionBreaks && child.style().regionBreakInside() == PBAVOID); |
| if (!isUnsplittable) |
| return logicalOffset; |
| LayoutUnit childLogicalHeight = logicalHeightForChild(child) + (includeMargins ? marginBeforeForChild(child) + marginAfterForChild(child) : LayoutUnit()); |
| LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset); |
| bool hasUniformPageLogicalHeight = !flowThread || flowThread->regionsHaveUniformLogicalHeight(); |
| updateMinimumPageHeight(logicalOffset, childLogicalHeight); |
| if (!pageLogicalHeight || (hasUniformPageLogicalHeight && childLogicalHeight > pageLogicalHeight) |
| || !hasNextPage(logicalOffset)) |
| return logicalOffset; |
| LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(logicalOffset, ExcludePageBoundary); |
| if (remainingLogicalHeight < childLogicalHeight) { |
| if (!hasUniformPageLogicalHeight && !pushToNextPageWithMinimumLogicalHeight(remainingLogicalHeight, logicalOffset, childLogicalHeight)) |
| return logicalOffset; |
| return logicalOffset + remainingLogicalHeight; |
| } |
| return logicalOffset; |
| } |
| |
| bool RenderBlockFlow::pushToNextPageWithMinimumLogicalHeight(LayoutUnit& adjustment, LayoutUnit logicalOffset, LayoutUnit minimumLogicalHeight) const |
| { |
| bool checkRegion = false; |
| for (LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset + adjustment); pageLogicalHeight; |
| pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset + adjustment)) { |
| if (minimumLogicalHeight <= pageLogicalHeight) |
| return true; |
| if (!hasNextPage(logicalOffset + adjustment)) |
| return false; |
| adjustment += pageLogicalHeight; |
| checkRegion = true; |
| } |
| return !checkRegion; |
| } |
| |
| void RenderBlockFlow::setPageBreak(LayoutUnit offset, LayoutUnit spaceShortage) |
| { |
| if (RenderFlowThread* flowThread = flowThreadContainingBlock()) |
| flowThread->setPageBreak(this, offsetFromLogicalTopOfFirstPage() + offset, spaceShortage); |
| } |
| |
| void RenderBlockFlow::updateMinimumPageHeight(LayoutUnit offset, LayoutUnit minHeight) |
| { |
| if (RenderFlowThread* flowThread = flowThreadContainingBlock()) |
| flowThread->updateMinimumPageHeight(this, offsetFromLogicalTopOfFirstPage() + offset, minHeight); |
| else if (ColumnInfo* colInfo = view().layoutState()->m_columnInfo) |
| colInfo->updateMinimumColumnHeight(minHeight); |
| } |
| |
| LayoutUnit RenderBlockFlow::nextPageLogicalTop(LayoutUnit logicalOffset, PageBoundaryRule pageBoundaryRule) const |
| { |
| LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset); |
| if (!pageLogicalHeight) |
| return logicalOffset; |
| |
| // The logicalOffset is in our coordinate space. We can add in our pushed offset. |
| LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(logicalOffset); |
| if (pageBoundaryRule == ExcludePageBoundary) |
| return logicalOffset + (remainingLogicalHeight ? remainingLogicalHeight : pageLogicalHeight); |
| return logicalOffset + remainingLogicalHeight; |
| } |
| |
| LayoutUnit RenderBlockFlow::pageLogicalTopForOffset(LayoutUnit offset) const |
| { |
| LayoutUnit firstPageLogicalTop = isHorizontalWritingMode() ? view().layoutState()->m_pageOffset.height() : view().layoutState()->m_pageOffset.width(); |
| LayoutUnit blockLogicalTop = isHorizontalWritingMode() ? view().layoutState()->m_layoutOffset.height() : view().layoutState()->m_layoutOffset.width(); |
| |
| LayoutUnit cumulativeOffset = offset + blockLogicalTop; |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (!flowThread) { |
| LayoutUnit pageLogicalHeight = view().layoutState()->pageLogicalHeight(); |
| if (!pageLogicalHeight) |
| return 0; |
| return cumulativeOffset - roundToInt(cumulativeOffset - firstPageLogicalTop) % roundToInt(pageLogicalHeight); |
| } |
| return flowThread->pageLogicalTopForOffset(cumulativeOffset); |
| } |
| |
| LayoutUnit RenderBlockFlow::pageLogicalHeightForOffset(LayoutUnit offset) const |
| { |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (!flowThread) |
| return view().layoutState()->m_pageLogicalHeight; |
| return flowThread->pageLogicalHeightForOffset(offset + offsetFromLogicalTopOfFirstPage()); |
| } |
| |
| LayoutUnit RenderBlockFlow::pageRemainingLogicalHeightForOffset(LayoutUnit offset, PageBoundaryRule pageBoundaryRule) const |
| { |
| offset += offsetFromLogicalTopOfFirstPage(); |
| |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (!flowThread) { |
| LayoutUnit pageLogicalHeight = view().layoutState()->m_pageLogicalHeight; |
| LayoutUnit remainingHeight = pageLogicalHeight - intMod(offset, pageLogicalHeight); |
| if (pageBoundaryRule == IncludePageBoundary) { |
| // If includeBoundaryPoint is true the line exactly on the top edge of a |
| // column will act as being part of the previous column. |
| remainingHeight = intMod(remainingHeight, pageLogicalHeight); |
| } |
| return remainingHeight; |
| } |
| |
| return flowThread->pageRemainingLogicalHeightForOffset(offset, pageBoundaryRule); |
| } |
| |
| |
| void RenderBlockFlow::layoutLineGridBox() |
| { |
| if (style().lineGrid() == RenderStyle::initialLineGrid()) { |
| setLineGridBox(0); |
| return; |
| } |
| |
| setLineGridBox(0); |
| |
| RootInlineBox* lineGridBox = new RootInlineBox(*this); |
| lineGridBox->setHasTextChildren(); // Needed to make the line ascent/descent actually be honored in quirks mode. |
| lineGridBox->setConstructed(); |
| GlyphOverflowAndFallbackFontsMap textBoxDataMap; |
| VerticalPositionCache verticalPositionCache; |
| lineGridBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache); |
| |
| setLineGridBox(lineGridBox); |
| |
| // FIXME: If any of the characteristics of the box change compared to the old one, then we need to do a deep dirtying |
| // (similar to what happens when the page height changes). Ideally, though, we only do this if someone is actually snapping |
| // to this grid. |
| } |
| |
| bool RenderBlockFlow::containsFloat(RenderBox& renderer) const |
| { |
| return m_floatingObjects && m_floatingObjects->set().contains<RenderBox&, FloatingObjectHashTranslator>(renderer); |
| } |
| |
| void RenderBlockFlow::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| { |
| RenderBlock::styleDidChange(diff, oldStyle); |
| |
| // After our style changed, if we lose our ability to propagate floats into next sibling |
| // blocks, then we need to find the top most parent containing that overhanging float and |
| // then mark its descendants with floats for layout and clear all floats from its next |
| // sibling blocks that exist in our floating objects list. See bug 56299 and 62875. |
| bool canPropagateFloatIntoSibling = !isFloatingOrOutOfFlowPositioned() && !avoidsFloats(); |
| if (diff == StyleDifferenceLayout && s_canPropagateFloatIntoSibling && !canPropagateFloatIntoSibling && hasOverhangingFloats()) { |
| RenderBlockFlow* parentBlock = this; |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| auto end = floatingObjectSet.end(); |
| |
| for (auto curr = parent(); curr && !curr->isRenderView(); curr = curr->parent()) { |
| if (curr->isRenderBlockFlow()) { |
| RenderBlockFlow* currBlock = toRenderBlockFlow(curr); |
| |
| if (currBlock->hasOverhangingFloats()) { |
| for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
| RenderBox& renderer = (*it)->renderer(); |
| if (currBlock->hasOverhangingFloat(renderer)) { |
| parentBlock = currBlock; |
| break; |
| } |
| } |
| } |
| } |
| } |
| |
| parentBlock->markAllDescendantsWithFloatsForLayout(); |
| parentBlock->markSiblingsWithFloatsForLayout(); |
| } |
| |
| if (auto fragment = renderNamedFlowFragment()) |
| fragment->setStyle(RenderNamedFlowFragment::createStyle(style())); |
| |
| if (diff >= StyleDifferenceRepaint) |
| invalidateLineLayoutPath(); |
| } |
| |
| void RenderBlockFlow::styleWillChange(StyleDifference diff, const RenderStyle& newStyle) |
| { |
| const RenderStyle* oldStyle = hasInitializedStyle() ? &style() : nullptr; |
| s_canPropagateFloatIntoSibling = oldStyle ? !isFloatingOrOutOfFlowPositioned() && !avoidsFloats() : false; |
| |
| if (oldStyle && parent() && diff == StyleDifferenceLayout && oldStyle->position() != newStyle.position()) { |
| if (containsFloats() && !isFloating() && !isOutOfFlowPositioned() && newStyle.hasOutOfFlowPosition()) |
| markAllDescendantsWithFloatsForLayout(); |
| } |
| |
| RenderBlock::styleWillChange(diff, newStyle); |
| } |
| |
| void RenderBlockFlow::deleteLines() |
| { |
| if (containsFloats()) |
| m_floatingObjects->clearLineBoxTreePointers(); |
| |
| if (m_simpleLineLayout) { |
| ASSERT(!m_lineBoxes.firstLineBox()); |
| m_simpleLineLayout = nullptr; |
| } else |
| m_lineBoxes.deleteLineBoxTree(); |
| |
| RenderBlock::deleteLines(); |
| } |
| |
| void RenderBlockFlow::moveAllChildrenIncludingFloatsTo(RenderBlock* toBlock, bool fullRemoveInsert) |
| { |
| RenderBlockFlow* toBlockFlow = toRenderBlockFlow(toBlock); |
| moveAllChildrenTo(toBlockFlow, fullRemoveInsert); |
| |
| // When a portion of the render tree is being detached, anonymous blocks |
| // will be combined as their children are deleted. In this process, the |
| // anonymous block later in the tree is merged into the one preceeding it. |
| // It can happen that the later block (this) contains floats that the |
| // previous block (toBlockFlow) did not contain, and thus are not in the |
| // floating objects list for toBlockFlow. This can result in toBlockFlow |
| // containing floats that are not in it's floating objects list, but are in |
| // the floating objects lists of siblings and parents. This can cause |
| // problems when the float itself is deleted, since the deletion code |
| // assumes that if a float is not in it's containing block's floating |
| // objects list, it isn't in any floating objects list. In order to |
| // preserve this condition (removing it has serious performance |
| // implications), we need to copy the floating objects from the old block |
| // (this) to the new block (toBlockFlow). The float's metrics will likely |
| // all be wrong, but since toBlockFlow is already marked for layout, this |
| // will get fixed before anything gets displayed. |
| // See bug https://bugs.webkit.org/show_bug.cgi?id=115566 |
| if (m_floatingObjects) { |
| if (!toBlockFlow->m_floatingObjects) |
| toBlockFlow->createFloatingObjects(); |
| |
| const FloatingObjectSet& fromFloatingObjectSet = m_floatingObjects->set(); |
| auto end = fromFloatingObjectSet.end(); |
| |
| for (auto it = fromFloatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* floatingObject = it->get(); |
| |
| // Don't insert the object again if it's already in the list |
| if (toBlockFlow->containsFloat(floatingObject->renderer())) |
| continue; |
| |
| toBlockFlow->m_floatingObjects->add(floatingObject->unsafeClone()); |
| } |
| } |
| } |
| |
| void RenderBlockFlow::addOverflowFromFloats() |
| { |
| if (!m_floatingObjects) |
| return; |
| |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| auto end = floatingObjectSet.end(); |
| for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* r = it->get(); |
| if (r->isDescendant()) |
| addOverflowFromChild(&r->renderer(), IntSize(xPositionForFloatIncludingMargin(r), yPositionForFloatIncludingMargin(r))); |
| } |
| } |
| |
| void RenderBlockFlow::computeOverflow(LayoutUnit oldClientAfterEdge, bool recomputeFloats) |
| { |
| RenderBlock::computeOverflow(oldClientAfterEdge, recomputeFloats); |
| |
| if (!hasColumns() && (recomputeFloats || isRoot() || expandsToEncloseOverhangingFloats() || hasSelfPaintingLayer())) |
| addOverflowFromFloats(); |
| } |
| |
| void RenderBlockFlow::repaintOverhangingFloats(bool paintAllDescendants) |
| { |
| // Repaint any overhanging floats (if we know we're the one to paint them). |
| // Otherwise, bail out. |
| if (!hasOverhangingFloats()) |
| return; |
| |
| // FIXME: Avoid disabling LayoutState. At the very least, don't disable it for floats originating |
| // in this block. Better yet would be to push extra state for the containers of other floats. |
| LayoutStateDisabler layoutStateDisabler(&view()); |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| auto end = floatingObjectSet.end(); |
| for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* floatingObject = it->get(); |
| // Only repaint the object if it is overhanging, is not in its own layer, and |
| // is our responsibility to paint (m_shouldPaint is set). When paintAllDescendants is true, the latter |
| // condition is replaced with being a descendant of us. |
| if (logicalBottomForFloat(floatingObject) > logicalHeight() |
| && !floatingObject->renderer().hasSelfPaintingLayer() |
| && (floatingObject->shouldPaint() || (paintAllDescendants && floatingObject->renderer().isDescendantOf(this)))) { |
| floatingObject->renderer().repaint(); |
| floatingObject->renderer().repaintOverhangingFloats(false); |
| } |
| } |
| } |
| |
| void RenderBlockFlow::paintFloats(PaintInfo& paintInfo, const LayoutPoint& paintOffset, bool preservePhase) |
| { |
| if (!m_floatingObjects) |
| return; |
| |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| auto end = floatingObjectSet.end(); |
| for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* r = it->get(); |
| // Only paint the object if our m_shouldPaint flag is set. |
| if (r->shouldPaint() && !r->renderer().hasSelfPaintingLayer()) { |
| PaintInfo currentPaintInfo(paintInfo); |
| currentPaintInfo.phase = preservePhase ? paintInfo.phase : PaintPhaseBlockBackground; |
| // FIXME: LayoutPoint version of xPositionForFloatIncludingMargin would make this much cleaner. |
| LayoutPoint childPoint = flipFloatForWritingModeForChild(r, LayoutPoint(paintOffset.x() + xPositionForFloatIncludingMargin(r) - r->renderer().x(), paintOffset.y() + yPositionForFloatIncludingMargin(r) - r->renderer().y())); |
| r->renderer().paint(currentPaintInfo, childPoint); |
| if (!preservePhase) { |
| currentPaintInfo.phase = PaintPhaseChildBlockBackgrounds; |
| r->renderer().paint(currentPaintInfo, childPoint); |
| currentPaintInfo.phase = PaintPhaseFloat; |
| r->renderer().paint(currentPaintInfo, childPoint); |
| currentPaintInfo.phase = PaintPhaseForeground; |
| r->renderer().paint(currentPaintInfo, childPoint); |
| currentPaintInfo.phase = PaintPhaseOutline; |
| r->renderer().paint(currentPaintInfo, childPoint); |
| } |
| } |
| } |
| } |
| |
| void RenderBlockFlow::clipOutFloatingObjects(RenderBlock& rootBlock, const PaintInfo* paintInfo, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock) |
| { |
| if (m_floatingObjects) { |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| auto end = floatingObjectSet.end(); |
| for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* floatingObject = it->get(); |
| LayoutRect floatBox(offsetFromRootBlock.width() + xPositionForFloatIncludingMargin(floatingObject), |
| offsetFromRootBlock.height() + yPositionForFloatIncludingMargin(floatingObject), |
| floatingObject->renderer().width(), floatingObject->renderer().height()); |
| rootBlock.flipForWritingMode(floatBox); |
| floatBox.move(rootBlockPhysicalPosition.x(), rootBlockPhysicalPosition.y()); |
| paintInfo->context->clipOut(pixelSnappedIntRect(floatBox)); |
| } |
| } |
| } |
| |
| void RenderBlockFlow::createFloatingObjects() |
| { |
| m_floatingObjects = adoptPtr(new FloatingObjects(this, isHorizontalWritingMode())); |
| } |
| |
| void RenderBlockFlow::removeFloatingObjects() |
| { |
| if (!m_floatingObjects) |
| return; |
| |
| m_floatingObjects->clear(); |
| } |
| |
| FloatingObject* RenderBlockFlow::insertFloatingObject(RenderBox& floatBox) |
| { |
| ASSERT(floatBox.isFloating()); |
| |
| // Create the list of special objects if we don't aleady have one |
| if (!m_floatingObjects) |
| createFloatingObjects(); |
| else { |
| // Don't insert the floatingObject again if it's already in the list |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| auto it = floatingObjectSet.find<RenderBox&, FloatingObjectHashTranslator>(floatBox); |
| if (it != floatingObjectSet.end()) |
| return it->get(); |
| } |
| |
| // Create the special floatingObject entry & append it to the list |
| |
| std::unique_ptr<FloatingObject> floatingObject = FloatingObject::create(floatBox); |
| |
| // Our location is irrelevant if we're unsplittable or no pagination is in effect. |
| // Just go ahead and lay out the float. |
| bool isChildRenderBlock = floatBox.isRenderBlock(); |
| if (isChildRenderBlock && !floatBox.needsLayout() && view().layoutState()->pageLogicalHeightChanged()) |
| floatBox.setChildNeedsLayout(MarkOnlyThis); |
| |
| bool needsBlockDirectionLocationSetBeforeLayout = isChildRenderBlock && view().layoutState()->needsBlockDirectionLocationSetBeforeLayout(); |
| if (!needsBlockDirectionLocationSetBeforeLayout || isWritingModeRoot()) // We are unsplittable if we're a block flow root. |
| floatBox.layoutIfNeeded(); |
| else { |
| floatBox.updateLogicalWidth(); |
| floatBox.computeAndSetBlockDirectionMargins(this); |
| } |
| |
| setLogicalWidthForFloat(floatingObject.get(), logicalWidthForChild(floatBox) + marginStartForChild(floatBox) + marginEndForChild(floatBox)); |
| |
| #if ENABLE(CSS_SHAPES) |
| if (ShapeOutsideInfo* shapeOutside = floatBox.shapeOutsideInfo()) |
| shapeOutside->setShapeSize(logicalWidthForChild(floatBox), logicalHeightForChild(floatBox)); |
| #endif |
| |
| return m_floatingObjects->add(std::move(floatingObject)); |
| } |
| |
| void RenderBlockFlow::removeFloatingObject(RenderBox& floatBox) |
| { |
| if (m_floatingObjects) { |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| auto it = floatingObjectSet.find<RenderBox&, FloatingObjectHashTranslator>(floatBox); |
| if (it != floatingObjectSet.end()) { |
| FloatingObject* floatingObject = it->get(); |
| if (childrenInline()) { |
| LayoutUnit logicalTop = logicalTopForFloat(floatingObject); |
| LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject); |
| |
| // Fix for https://bugs.webkit.org/show_bug.cgi?id=54995. |
| if (logicalBottom < 0 || logicalBottom < logicalTop || logicalTop == LayoutUnit::max()) |
| logicalBottom = LayoutUnit::max(); |
| else { |
| // Special-case zero- and less-than-zero-height floats: those don't touch |
| // the line that they're on, but it still needs to be dirtied. This is |
| // accomplished by pretending they have a height of 1. |
| logicalBottom = max(logicalBottom, logicalTop + 1); |
| } |
| if (floatingObject->originatingLine()) { |
| if (!selfNeedsLayout()) { |
| ASSERT(&floatingObject->originatingLine()->renderer() == this); |
| floatingObject->originatingLine()->markDirty(); |
| } |
| #if !ASSERT_DISABLED |
| floatingObject->setOriginatingLine(0); |
| #endif |
| } |
| markLinesDirtyInBlockRange(0, logicalBottom); |
| } |
| m_floatingObjects->remove(floatingObject); |
| } |
| } |
| } |
| |
| void RenderBlockFlow::removeFloatingObjectsBelow(FloatingObject* lastFloat, int logicalOffset) |
| { |
| if (!containsFloats()) |
| return; |
| |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| FloatingObject* curr = floatingObjectSet.last().get(); |
| while (curr != lastFloat && (!curr->isPlaced() || logicalTopForFloat(curr) >= logicalOffset)) { |
| m_floatingObjects->remove(curr); |
| if (floatingObjectSet.isEmpty()) |
| break; |
| curr = floatingObjectSet.last().get(); |
| } |
| } |
| |
| LayoutPoint RenderBlockFlow::computeLogicalLocationForFloat(const FloatingObject* floatingObject, LayoutUnit logicalTopOffset) const |
| { |
| RenderBox& childBox = floatingObject->renderer(); |
| LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent(logicalTopOffset); // Constant part of left offset. |
| LayoutUnit logicalRightOffset; // Constant part of right offset. |
| #if ENABLE(CSS_SHAPES) |
| // FIXME Bug 102948: This only works for shape outside directly set on this block. |
| ShapeInsideInfo* shapeInsideInfo = this->layoutShapeInsideInfo(); |
| // FIXME: Implement behavior for right floats. |
| if (shapeInsideInfo) { |
| LayoutSize floatLogicalSize = logicalSizeForFloat(floatingObject); |
| // floatingObject's logicalSize doesn't contain the actual height at this point, so we need to calculate it |
| floatLogicalSize.setHeight(logicalHeightForChild(childBox) + marginBeforeForChild(childBox) + marginAfterForChild(childBox)); |
| |
| // FIXME: If the float doesn't fit in the shape we should push it under the content box |
| logicalTopOffset = shapeInsideInfo->computeFirstFitPositionForFloat(floatLogicalSize); |
| if (logicalHeight() > logicalTopOffset) |
| logicalTopOffset = logicalHeight(); |
| |
| SegmentList segments = shapeInsideInfo->computeSegmentsForLine(logicalTopOffset, floatLogicalSize.height()); |
| // FIXME Bug 102949: Add support for shapes with multiple segments. |
| if (segments.size() == 1) { |
| // The segment offsets are relative to the content box. |
| logicalRightOffset = logicalLeftOffset + segments[0].logicalRight; |
| logicalLeftOffset += segments[0].logicalLeft; |
| } |
| } else |
| #endif |
| logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset); |
| |
| LayoutUnit floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); // The width we look for. |
| |
| LayoutUnit floatLogicalLeft; |
| |
| bool insideFlowThread = flowThreadContainingBlock(); |
| |
| if (childBox.style().floating() == LeftFloat) { |
| LayoutUnit heightRemainingLeft = 1; |
| LayoutUnit heightRemainingRight = 1; |
| floatLogicalLeft = logicalLeftOffsetForLineIgnoringShapeOutside(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft); |
| while (logicalRightOffsetForLineIgnoringShapeOutside(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight) - floatLogicalLeft < floatLogicalWidth) { |
| logicalTopOffset += min(heightRemainingLeft, heightRemainingRight); |
| floatLogicalLeft = logicalLeftOffsetForLineIgnoringShapeOutside(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft); |
| if (insideFlowThread) { |
| // Have to re-evaluate all of our offsets, since they may have changed. |
| logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset); // Constant part of right offset. |
| logicalLeftOffset = logicalLeftOffsetForContent(logicalTopOffset); // Constant part of left offset. |
| floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); |
| } |
| } |
| floatLogicalLeft = max(logicalLeftOffset - borderAndPaddingLogicalLeft(), floatLogicalLeft); |
| } else { |
| LayoutUnit heightRemainingLeft = 1; |
| LayoutUnit heightRemainingRight = 1; |
| floatLogicalLeft = logicalRightOffsetForLineIgnoringShapeOutside(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight); |
| while (floatLogicalLeft - logicalLeftOffsetForLineIgnoringShapeOutside(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft) < floatLogicalWidth) { |
| logicalTopOffset += min(heightRemainingLeft, heightRemainingRight); |
| floatLogicalLeft = logicalRightOffsetForLineIgnoringShapeOutside(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight); |
| if (insideFlowThread) { |
| // Have to re-evaluate all of our offsets, since they may have changed. |
| logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset); // Constant part of right offset. |
| logicalLeftOffset = logicalLeftOffsetForContent(logicalTopOffset); // Constant part of left offset. |
| floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); |
| } |
| } |
| // Use the original width of the float here, since the local variable |
| // |floatLogicalWidth| was capped to the available line width. See |
| // fast/block/float/clamped-right-float.html. |
| floatLogicalLeft -= logicalWidthForFloat(floatingObject); |
| } |
| |
| return LayoutPoint(floatLogicalLeft, logicalTopOffset); |
| } |
| |
| bool RenderBlockFlow::positionNewFloats() |
| { |
| if (!m_floatingObjects) |
| return false; |
| |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| if (floatingObjectSet.isEmpty()) |
| return false; |
| |
| // If all floats have already been positioned, then we have no work to do. |
| if (floatingObjectSet.last()->isPlaced()) |
| return false; |
| |
| // Move backwards through our floating object list until we find a float that has |
| // already been positioned. Then we'll be able to move forward, positioning all of |
| // the new floats that need it. |
| auto it = floatingObjectSet.end(); |
| --it; // Go to last item. |
| auto begin = floatingObjectSet.begin(); |
| FloatingObject* lastPlacedFloatingObject = 0; |
| while (it != begin) { |
| --it; |
| if ((*it)->isPlaced()) { |
| lastPlacedFloatingObject = it->get(); |
| ++it; |
| break; |
| } |
| } |
| |
| LayoutUnit logicalTop = logicalHeight(); |
| |
| // The float cannot start above the top position of the last positioned float. |
| if (lastPlacedFloatingObject) |
| logicalTop = max(logicalTopForFloat(lastPlacedFloatingObject), logicalTop); |
| |
| auto end = floatingObjectSet.end(); |
| // Now walk through the set of unpositioned floats and place them. |
| for (; it != end; ++it) { |
| FloatingObject* floatingObject = it->get(); |
| // The containing block is responsible for positioning floats, so if we have floats in our |
| // list that come from somewhere else, do not attempt to position them. |
| if (floatingObject->renderer().containingBlock() != this) |
| continue; |
| |
| RenderBox& childBox = floatingObject->renderer(); |
| |
| LayoutUnit childLogicalLeftMargin = style().isLeftToRightDirection() ? marginStartForChild(childBox) : marginEndForChild(childBox); |
| |
| LayoutRect oldRect = childBox.frameRect(); |
| |
| if (childBox.style().clear() & CLEFT) |
| logicalTop = max(lowestFloatLogicalBottom(FloatingObject::FloatLeft), logicalTop); |
| if (childBox.style().clear() & CRIGHT) |
| logicalTop = max(lowestFloatLogicalBottom(FloatingObject::FloatRight), logicalTop); |
| |
| LayoutPoint floatLogicalLocation = computeLogicalLocationForFloat(floatingObject, logicalTop); |
| |
| setLogicalLeftForFloat(floatingObject, floatLogicalLocation.x()); |
| |
| setLogicalLeftForChild(childBox, floatLogicalLocation.x() + childLogicalLeftMargin); |
| setLogicalTopForChild(childBox, floatLogicalLocation.y() + marginBeforeForChild(childBox)); |
| |
| estimateRegionRangeForBoxChild(childBox); |
| |
| LayoutState* layoutState = view().layoutState(); |
| bool isPaginated = layoutState->isPaginated(); |
| if (isPaginated && !childBox.needsLayout()) |
| childBox.markForPaginationRelayoutIfNeeded(); |
| |
| childBox.layoutIfNeeded(); |
| |
| if (isPaginated) { |
| // If we are unsplittable and don't fit, then we need to move down. |
| // We include our margins as part of the unsplittable area. |
| LayoutUnit newLogicalTop = adjustForUnsplittableChild(childBox, floatLogicalLocation.y(), true); |
| |
| // See if we have a pagination strut that is making us move down further. |
| // Note that an unsplittable child can't also have a pagination strut, so this is |
| // exclusive with the case above. |
| RenderBlock* childBlock = childBox.isRenderBlock() ? toRenderBlock(&childBox) : nullptr; |
| if (childBlock && childBlock->paginationStrut()) { |
| newLogicalTop += childBlock->paginationStrut(); |
| childBlock->setPaginationStrut(0); |
| } |
| |
| if (newLogicalTop != floatLogicalLocation.y()) { |
| floatingObject->setPaginationStrut(newLogicalTop - floatLogicalLocation.y()); |
| |
| floatLogicalLocation = computeLogicalLocationForFloat(floatingObject, newLogicalTop); |
| setLogicalLeftForFloat(floatingObject, floatLogicalLocation.x()); |
| |
| setLogicalLeftForChild(childBox, floatLogicalLocation.x() + childLogicalLeftMargin); |
| setLogicalTopForChild(childBox, floatLogicalLocation.y() + marginBeforeForChild(childBox)); |
| |
| if (childBlock) |
| childBlock->setChildNeedsLayout(MarkOnlyThis); |
| childBox.layoutIfNeeded(); |
| } |
| |
| if (updateRegionRangeForBoxChild(childBox)) { |
| childBox.setNeedsLayout(MarkOnlyThis); |
| childBox.layoutIfNeeded(); |
| } |
| } |
| |
| setLogicalTopForFloat(floatingObject, floatLogicalLocation.y()); |
| |
| setLogicalHeightForFloat(floatingObject, logicalHeightForChild(childBox) + marginBeforeForChild(childBox) + marginAfterForChild(childBox)); |
| |
| m_floatingObjects->addPlacedObject(floatingObject); |
| |
| // If the child moved, we have to repaint it. |
| if (childBox.checkForRepaintDuringLayout()) |
| childBox.repaintDuringLayoutIfMoved(oldRect); |
| } |
| return true; |
| } |
| |
| void RenderBlockFlow::newLine(EClear clear) |
| { |
| positionNewFloats(); |
| // set y position |
| LayoutUnit newY = 0; |
| switch (clear) { |
| case CLEFT: |
| newY = lowestFloatLogicalBottom(FloatingObject::FloatLeft); |
| break; |
| case CRIGHT: |
| newY = lowestFloatLogicalBottom(FloatingObject::FloatRight); |
| break; |
| case CBOTH: |
| newY = lowestFloatLogicalBottom(); |
| default: |
| break; |
| } |
| if (height() < newY) |
| setLogicalHeight(newY); |
| } |
| |
| LayoutUnit RenderBlockFlow::logicalLeftFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit* heightRemaining, LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode) const |
| { |
| if (m_floatingObjects && m_floatingObjects->hasLeftObjects()) |
| return m_floatingObjects->logicalLeftOffset(fixedOffset, logicalTop, logicalHeight, offsetMode, heightRemaining); |
| |
| return fixedOffset; |
| } |
| |
| LayoutUnit RenderBlockFlow::logicalRightFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit* heightRemaining, LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode) const |
| { |
| if (m_floatingObjects && m_floatingObjects->hasRightObjects()) |
| return m_floatingObjects->logicalRightOffset(fixedOffset, logicalTop, logicalHeight, offsetMode, heightRemaining); |
| |
| return fixedOffset; |
| } |
| |
| LayoutUnit RenderBlockFlow::nextFloatLogicalBottomBelow(LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode) const |
| { |
| if (!m_floatingObjects) |
| return logicalHeight; |
| |
| LayoutUnit bottom = LayoutUnit::max(); |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| auto end = floatingObjectSet.end(); |
| for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* floatingObject = it->get(); |
| LayoutUnit floatBottom = logicalBottomForFloat(floatingObject); |
| #if ENABLE(CSS_SHAPES) |
| ShapeOutsideInfo* shapeOutside = floatingObject->renderer().shapeOutsideInfo(); |
| if (offsetMode == ShapeOutsideFloatShapeOffset && shapeOutside) { |
| LayoutUnit shapeBottom = logicalTopForFloat(floatingObject) + marginBeforeForChild(floatingObject->renderer()) + shapeOutside->shapeLogicalBottom(); |
| // Use the shapeBottom unless it extends outside of the margin box, in which case it is clipped. |
| if (shapeBottom < floatBottom) |
| floatBottom = shapeBottom; |
| } |
| #endif |
| if (floatBottom > logicalHeight) |
| bottom = min(floatBottom, bottom); |
| } |
| |
| return bottom == LayoutUnit::max() ? LayoutUnit() : bottom; |
| } |
| |
| LayoutUnit RenderBlockFlow::lowestFloatLogicalBottom(FloatingObject::Type floatType) const |
| { |
| if (!m_floatingObjects) |
| return 0; |
| LayoutUnit lowestFloatBottom = 0; |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| auto end = floatingObjectSet.end(); |
| for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* floatingObject = it->get(); |
| if (floatingObject->isPlaced() && floatingObject->type() & floatType) |
| lowestFloatBottom = max(lowestFloatBottom, logicalBottomForFloat(floatingObject)); |
| } |
| return lowestFloatBottom; |
| } |
| |
| LayoutUnit RenderBlockFlow::addOverhangingFloats(RenderBlockFlow& child, bool makeChildPaintOtherFloats) |
| { |
| // Prevent floats from being added to the canvas by the root element, e.g., <html>. |
| if (child.hasOverflowClip() || !child.containsFloats() || child.isRoot() || child.hasColumns() || child.isWritingModeRoot()) |
| return 0; |
| |
| LayoutUnit childLogicalTop = child.logicalTop(); |
| LayoutUnit childLogicalLeft = child.logicalLeft(); |
| LayoutUnit lowestFloatLogicalBottom = 0; |
| |
| // Floats that will remain the child's responsibility to paint should factor into its |
| // overflow. |
| auto childEnd = child.m_floatingObjects->set().end(); |
| for (auto childIt = child.m_floatingObjects->set().begin(); childIt != childEnd; ++childIt) { |
| FloatingObject* floatingObject = childIt->get(); |
| LayoutUnit floatLogicalBottom = min(logicalBottomForFloat(floatingObject), LayoutUnit::max() - childLogicalTop); |
| LayoutUnit logicalBottom = childLogicalTop + floatLogicalBottom; |
| lowestFloatLogicalBottom = max(lowestFloatLogicalBottom, logicalBottom); |
| |
| if (logicalBottom > logicalHeight()) { |
| // If the object is not in the list, we add it now. |
| if (!containsFloat(floatingObject->renderer())) { |
| LayoutSize offset = isHorizontalWritingMode() ? LayoutSize(-childLogicalLeft, -childLogicalTop) : LayoutSize(-childLogicalTop, -childLogicalLeft); |
| bool shouldPaint = false; |
| |
| // The nearest enclosing layer always paints the float (so that zindex and stacking |
| // behaves properly). We always want to propagate the desire to paint the float as |
| // far out as we can, to the outermost block that overlaps the float, stopping only |
| // if we hit a self-painting layer boundary. |
| if (floatingObject->renderer().enclosingFloatPaintingLayer() == enclosingFloatPaintingLayer()) { |
| floatingObject->setShouldPaint(false); |
| shouldPaint = true; |
| } |
| // We create the floating object list lazily. |
| if (!m_floatingObjects) |
| createFloatingObjects(); |
| |
| m_floatingObjects->add(floatingObject->copyToNewContainer(offset, shouldPaint, true)); |
| } |
| } else { |
| if (makeChildPaintOtherFloats && !floatingObject->shouldPaint() && !floatingObject->renderer().hasSelfPaintingLayer() |
| && floatingObject->renderer().isDescendantOf(&child) && floatingObject->renderer().enclosingFloatPaintingLayer() == child.enclosingFloatPaintingLayer()) { |
| // The float is not overhanging from this block, so if it is a descendant of the child, the child should |
| // paint it (the other case is that it is intruding into the child), unless it has its own layer or enclosing |
| // layer. |
| // If makeChildPaintOtherFloats is false, it means that the child must already know about all the floats |
| // it should paint. |
| floatingObject->setShouldPaint(true); |
| } |
| |
| // Since the float doesn't overhang, it didn't get put into our list. We need to go ahead and add its overflow in to the |
| // child now. |
| if (floatingObject->isDescendant()) |
| child.addOverflowFromChild(&floatingObject->renderer(), LayoutSize(xPositionForFloatIncludingMargin(floatingObject), yPositionForFloatIncludingMargin(floatingObject))); |
| } |
| } |
| return lowestFloatLogicalBottom; |
| } |
| |
| bool RenderBlockFlow::hasOverhangingFloat(RenderBox& renderer) |
| { |
| if (!m_floatingObjects || hasColumns() || !parent()) |
| return false; |
| |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| auto it = floatingObjectSet.find<RenderBox&, FloatingObjectHashTranslator>(renderer); |
| if (it == floatingObjectSet.end()) |
| return false; |
| |
| return logicalBottomForFloat(it->get()) > logicalHeight(); |
| } |
| |
| void RenderBlockFlow::addIntrudingFloats(RenderBlockFlow* prev, LayoutUnit logicalLeftOffset, LayoutUnit logicalTopOffset) |
| { |
| ASSERT(!avoidsFloats()); |
| |
| // If the parent or previous sibling doesn't have any floats to add, don't bother. |
| if (!prev->m_floatingObjects) |
| return; |
| |
| logicalLeftOffset += marginLogicalLeft(); |
| |
| const FloatingObjectSet& prevSet = prev->m_floatingObjects->set(); |
| auto prevEnd = prevSet.end(); |
| for (auto prevIt = prevSet.begin(); prevIt != prevEnd; ++prevIt) { |
| FloatingObject* floatingObject = prevIt->get(); |
| if (logicalBottomForFloat(floatingObject) > logicalTopOffset) { |
| if (!m_floatingObjects || !m_floatingObjects->set().contains<FloatingObject&, FloatingObjectHashTranslator>(*floatingObject)) { |
| // We create the floating object list lazily. |
| if (!m_floatingObjects) |
| createFloatingObjects(); |
| |
| // Applying the child's margin makes no sense in the case where the child was passed in. |
| // since this margin was added already through the modification of the |logicalLeftOffset| variable |
| // above. |logicalLeftOffset| will equal the margin in this case, so it's already been taken |
| // into account. Only apply this code if prev is the parent, since otherwise the left margin |
| // will get applied twice. |
| LayoutSize offset = isHorizontalWritingMode() |
| ? LayoutSize(logicalLeftOffset - (prev != parent() ? prev->marginLeft() : LayoutUnit()), logicalTopOffset) |
| : LayoutSize(logicalTopOffset, logicalLeftOffset - (prev != parent() ? prev->marginTop() : LayoutUnit())); |
| |
| m_floatingObjects->add(floatingObject->copyToNewContainer(offset)); |
| } |
| } |
| } |
| } |
| |
| void RenderBlockFlow::markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove, bool inLayout) |
| { |
| if (!everHadLayout() && !containsFloats()) |
| return; |
| |
| MarkingBehavior markParents = inLayout ? MarkOnlyThis : MarkContainingBlockChain; |
| setChildNeedsLayout(markParents); |
| |
| if (floatToRemove) |
| removeFloatingObject(*floatToRemove); |
| |
| // Iterate over our children and mark them as needed. |
| if (!childrenInline()) { |
| for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
| if ((!floatToRemove && child->isFloatingOrOutOfFlowPositioned()) || !child->isRenderBlock()) |
| continue; |
| if (!child->isRenderBlockFlow()) { |
| RenderBlock* childBlock = toRenderBlock(child); |
| if (childBlock->shrinkToAvoidFloats() && childBlock->everHadLayout()) |
| childBlock->setChildNeedsLayout(markParents); |
| continue; |
| } |
| RenderBlockFlow* childBlock = toRenderBlockFlow(child); |
| if ((floatToRemove ? childBlock->containsFloat(*floatToRemove) : childBlock->containsFloats()) || childBlock->shrinkToAvoidFloats()) |
| childBlock->markAllDescendantsWithFloatsForLayout(floatToRemove, inLayout); |
| } |
| } |
| } |
| |
| void RenderBlockFlow::markSiblingsWithFloatsForLayout(RenderBox* floatToRemove) |
| { |
| if (!m_floatingObjects) |
| return; |
| |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| auto end = floatingObjectSet.end(); |
| |
| for (RenderObject* next = nextSibling(); next; next = next->nextSibling()) { |
| if (!next->isRenderBlockFlow() || next->isFloatingOrOutOfFlowPositioned() || toRenderBlock(next)->avoidsFloats()) |
| continue; |
| |
| RenderBlockFlow* nextBlock = toRenderBlockFlow(next); |
| for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
| RenderBox& floatingBox = (*it)->renderer(); |
| if (floatToRemove && &floatingBox != floatToRemove) |
| continue; |
| if (nextBlock->containsFloat(floatingBox)) |
| nextBlock->markAllDescendantsWithFloatsForLayout(&floatingBox); |
| } |
| } |
| } |
| |
| LayoutPoint RenderBlockFlow::flipFloatForWritingModeForChild(const FloatingObject* child, const LayoutPoint& point) const |
| { |
| if (!style().isFlippedBlocksWritingMode()) |
| return point; |
| |
| // This is similar to RenderBox::flipForWritingModeForChild. We have to subtract out our left/top offsets twice, since |
| // it's going to get added back in. We hide this complication here so that the calling code looks normal for the unflipped |
| // case. |
| if (isHorizontalWritingMode()) |
| return LayoutPoint(point.x(), point.y() + height() - child->renderer().height() - 2 * yPositionForFloatIncludingMargin(child)); |
| return LayoutPoint(point.x() + width() - child->renderer().width() - 2 * xPositionForFloatIncludingMargin(child), point.y()); |
| } |
| |
| LayoutUnit RenderBlockFlow::getClearDelta(RenderBox& child, LayoutUnit logicalTop) |
| { |
| // There is no need to compute clearance if we have no floats. |
| if (!containsFloats()) |
| return 0; |
| |
| // At least one float is present. We need to perform the clearance computation. |
| bool clearSet = child.style().clear() != CNONE; |
| LayoutUnit logicalBottom = 0; |
| switch (child.style().clear()) { |
| case CNONE: |
| break; |
| case CLEFT: |
| logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatLeft); |
| break; |
| case CRIGHT: |
| logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatRight); |
| break; |
| case CBOTH: |
| logicalBottom = lowestFloatLogicalBottom(); |
| break; |
| } |
| |
| // We also clear floats if we are too big to sit on the same line as a float (and wish to avoid floats by default). |
| LayoutUnit result = clearSet ? max<LayoutUnit>(0, logicalBottom - logicalTop) : LayoutUnit(); |
| if (!result && child.avoidsFloats()) { |
| LayoutUnit newLogicalTop = logicalTop; |
| while (true) { |
| LayoutUnit availableLogicalWidthAtNewLogicalTopOffset = availableLogicalWidthForLine(newLogicalTop, false, logicalHeightForChild(child)); |
| if (availableLogicalWidthAtNewLogicalTopOffset == availableLogicalWidthForContent(newLogicalTop)) |
| return newLogicalTop - logicalTop; |
| |
| RenderRegion* region = regionAtBlockOffset(logicalTopForChild(child)); |
| LayoutRect borderBox = child.borderBoxRectInRegion(region, DoNotCacheRenderBoxRegionInfo); |
| LayoutUnit childLogicalWidthAtOldLogicalTopOffset = isHorizontalWritingMode() ? borderBox.width() : borderBox.height(); |
| |
| // FIXME: None of this is right for perpendicular writing-mode children. |
| LayoutUnit childOldLogicalWidth = child.logicalWidth(); |
| LayoutUnit childOldMarginLeft = child.marginLeft(); |
| LayoutUnit childOldMarginRight = child.marginRight(); |
| LayoutUnit childOldLogicalTop = child.logicalTop(); |
| |
| child.setLogicalTop(newLogicalTop); |
| child.updateLogicalWidth(); |
| region = regionAtBlockOffset(logicalTopForChild(child)); |
| borderBox = child.borderBoxRectInRegion(region, DoNotCacheRenderBoxRegionInfo); |
| LayoutUnit childLogicalWidthAtNewLogicalTopOffset = isHorizontalWritingMode() ? borderBox.width() : borderBox.height(); |
| |
| child.setLogicalTop(childOldLogicalTop); |
| child.setLogicalWidth(childOldLogicalWidth); |
| child.setMarginLeft(childOldMarginLeft); |
| child.setMarginRight(childOldMarginRight); |
| |
| if (childLogicalWidthAtNewLogicalTopOffset <= availableLogicalWidthAtNewLogicalTopOffset) { |
| // Even though we may not be moving, if the logical width did shrink because of the presence of new floats, then |
| // we need to force a relayout as though we shifted. This happens because of the dynamic addition of overhanging floats |
| // from previous siblings when negative margins exist on a child (see the addOverhangingFloats call at the end of collapseMargins). |
| if (childLogicalWidthAtOldLogicalTopOffset != childLogicalWidthAtNewLogicalTopOffset) |
| child.setChildNeedsLayout(MarkOnlyThis); |
| return newLogicalTop - logicalTop; |
| } |
| |
| newLogicalTop = nextFloatLogicalBottomBelow(newLogicalTop); |
| ASSERT(newLogicalTop >= logicalTop); |
| if (newLogicalTop < logicalTop) |
| break; |
| } |
| ASSERT_NOT_REACHED(); |
| } |
| return result; |
| } |
| |
| bool RenderBlockFlow::hitTestFloats(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) |
| { |
| if (!m_floatingObjects) |
| return false; |
| |
| LayoutPoint adjustedLocation = accumulatedOffset; |
| if (isRenderView()) |
| adjustedLocation += toLayoutSize(toRenderView(*this).frameView().scrollPosition()); |
| |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| auto begin = floatingObjectSet.begin(); |
| for (auto it = floatingObjectSet.end(); it != begin;) { |
| --it; |
| FloatingObject* floatingObject = it->get(); |
| if (floatingObject->shouldPaint() && !floatingObject->renderer().hasSelfPaintingLayer()) { |
| LayoutUnit xOffset = xPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer().x(); |
| LayoutUnit yOffset = yPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer().y(); |
| LayoutPoint childPoint = flipFloatForWritingModeForChild(floatingObject, adjustedLocation + LayoutSize(xOffset, yOffset)); |
| if (floatingObject->renderer().hitTest(request, result, locationInContainer, childPoint)) { |
| updateHitTestResult(result, locationInContainer.point() - toLayoutSize(childPoint)); |
| return true; |
| } |
| } |
| } |
| |
| return false; |
| } |
| |
| bool RenderBlockFlow::hitTestInlineChildren(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) |
| { |
| ASSERT(childrenInline()); |
| |
| if (m_simpleLineLayout) |
| return SimpleLineLayout::hitTestFlow(*this, *m_simpleLineLayout, request, result, locationInContainer, accumulatedOffset, hitTestAction); |
| |
| return m_lineBoxes.hitTest(this, request, result, locationInContainer, accumulatedOffset, hitTestAction); |
| } |
| |
| void RenderBlockFlow::adjustForBorderFit(LayoutUnit x, LayoutUnit& left, LayoutUnit& right) const |
| { |
| if (style().visibility() != VISIBLE) |
| return; |
| |
| // We don't deal with relative positioning. Our assumption is that you shrink to fit the lines without accounting |
| // for either overflow or translations via relative positioning. |
| if (childrenInline()) { |
| const_cast<RenderBlockFlow&>(*this).ensureLineBoxes(); |
| |
| for (auto box = firstRootBox(); box; box = box->nextRootBox()) { |
| if (box->firstChild()) |
| left = min(left, x + static_cast<LayoutUnit>(box->firstChild()->x())); |
| if (box->lastChild()) |
| right = max(right, x + static_cast<LayoutUnit>(ceilf(box->lastChild()->logicalRight()))); |
| } |
| } else { |
| for (RenderBox* obj = firstChildBox(); obj; obj = obj->nextSiblingBox()) { |
| if (!obj->isFloatingOrOutOfFlowPositioned()) { |
| if (obj->isRenderBlockFlow() && !obj->hasOverflowClip()) |
| toRenderBlockFlow(obj)->adjustForBorderFit(x + obj->x(), left, right); |
| else if (obj->style().visibility() == VISIBLE) { |
| // We are a replaced element or some kind of non-block-flow object. |
| left = min(left, x + obj->x()); |
| right = max(right, x + obj->x() + obj->width()); |
| } |
| } |
| } |
| } |
| |
| if (m_floatingObjects) { |
| const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
| auto end = floatingObjectSet.end(); |
| for (auto it = floatingObjectSet.begin(); it != end; ++it) { |
| FloatingObject* r = it->get(); |
| // Only examine the object if our m_shouldPaint flag is set. |
| if (r->shouldPaint()) { |
| LayoutUnit floatLeft = xPositionForFloatIncludingMargin(r) - r->renderer().x(); |
| LayoutUnit floatRight = floatLeft + r->renderer().width(); |
| left = min(left, floatLeft); |
| right = max(right, floatRight); |
| } |
| } |
| } |
| } |
| |
| void RenderBlockFlow::fitBorderToLinesIfNeeded() |
| { |
| if (style().borderFit() == BorderFitBorder || hasOverrideWidth()) |
| return; |
| |
| // Walk any normal flow lines to snugly fit. |
| LayoutUnit left = LayoutUnit::max(); |
| LayoutUnit right = LayoutUnit::min(); |
| LayoutUnit oldWidth = contentWidth(); |
| adjustForBorderFit(0, left, right); |
| |
| // Clamp to our existing edges. We can never grow. We only shrink. |
| LayoutUnit leftEdge = borderLeft() + paddingLeft(); |
| LayoutUnit rightEdge = leftEdge + oldWidth; |
| left = min(rightEdge, max(leftEdge, left)); |
| right = max(leftEdge, min(rightEdge, right)); |
| |
| LayoutUnit newContentWidth = right - left; |
| if (newContentWidth == oldWidth) |
| return; |
| |
| setOverrideLogicalContentWidth(newContentWidth); |
| layoutBlock(false); |
| clearOverrideLogicalContentWidth(); |
| } |
| |
| void RenderBlockFlow::markLinesDirtyInBlockRange(LayoutUnit logicalTop, LayoutUnit logicalBottom, RootInlineBox* highest) |
| { |
| if (logicalTop >= logicalBottom) |
| return; |
| |
| RootInlineBox* lowestDirtyLine = lastRootBox(); |
| RootInlineBox* afterLowest = lowestDirtyLine; |
| while (lowestDirtyLine && lowestDirtyLine->lineBottomWithLeading() >= logicalBottom && logicalBottom < LayoutUnit::max()) { |
| afterLowest = lowestDirtyLine; |
| lowestDirtyLine = lowestDirtyLine->prevRootBox(); |
| } |
| |
| while (afterLowest && afterLowest != highest && (afterLowest->lineBottomWithLeading() >= logicalTop || afterLowest->lineBottomWithLeading() < 0)) { |
| afterLowest->markDirty(); |
| afterLowest = afterLowest->prevRootBox(); |
| } |
| } |
| |
| int RenderBlockFlow::firstLineBaseline() const |
| { |
| if (isWritingModeRoot() && !isRubyRun()) |
| return -1; |
| |
| if (!childrenInline()) |
| return RenderBlock::firstLineBaseline(); |
| |
| if (!hasLines()) |
| return -1; |
| |
| if (m_simpleLineLayout) |
| return SimpleLineLayout::computeFlowFirstLineBaseline(*this, *m_simpleLineLayout); |
| |
| ASSERT(firstLineBox()); |
| return firstLineBox()->logicalTop() + firstLineStyle().fontMetrics().ascent(firstRootBox()->baselineType()); |
| } |
| |
| int RenderBlockFlow::inlineBlockBaseline(LineDirectionMode lineDirection) const |
| { |
| if (isWritingModeRoot() && !isRubyRun()) |
| return -1; |
| |
| if (!childrenInline()) |
| return RenderBlock::inlineBlockBaseline(lineDirection); |
| |
| if (!hasLines()) { |
| if (!hasLineIfEmpty()) |
| return -1; |
| const FontMetrics& fontMetrics = firstLineStyle().fontMetrics(); |
| return fontMetrics.ascent() |
| + (lineHeight(true, lineDirection, PositionOfInteriorLineBoxes) - fontMetrics.height()) / 2 |
| + (lineDirection == HorizontalLine ? borderTop() + paddingTop() : borderRight() + paddingRight()); |
| } |
| |
| if (m_simpleLineLayout) |
| return SimpleLineLayout::computeFlowLastLineBaseline(*this, *m_simpleLineLayout); |
| |
| bool isFirstLine = lastLineBox() == firstLineBox(); |
| const RenderStyle& style = isFirstLine ? firstLineStyle() : this->style(); |
| return lastLineBox()->logicalTop() + style.fontMetrics().ascent(lastRootBox()->baselineType()); |
| } |
| |
| GapRects RenderBlockFlow::inlineSelectionGaps(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, |
| LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) |
| { |
| ASSERT(!m_simpleLineLayout); |
| |
| GapRects result; |
| |
| bool containsStart = selectionState() == SelectionStart || selectionState() == SelectionBoth; |
| |
| if (!hasLines()) { |
| if (containsStart) { |
| // Go ahead and update our lastLogicalTop to be the bottom of the block. <hr>s or empty blocks with height can trip this |
| // case. |
| lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalHeight(); |
| lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight(), cache); |
| lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight(), cache); |
| } |
| return result; |
| } |
| |
| RootInlineBox* lastSelectedLine = 0; |
| RootInlineBox* curr; |
| for (curr = firstRootBox(); curr && !curr->hasSelectedChildren(); curr = curr->nextRootBox()) { } |
| |
| // Now paint the gaps for the lines. |
| for (; curr && curr->hasSelectedChildren(); curr = curr->nextRootBox()) { |
| LayoutUnit selTop = curr->selectionTopAdjustedForPrecedingBlock(); |
| LayoutUnit selHeight = curr->selectionHeightAdjustedForPrecedingBlock(); |
| |
| if (!containsStart && !lastSelectedLine && |
| selectionState() != SelectionStart && selectionState() != SelectionBoth) |
| result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, selTop, cache, paintInfo)); |
| |
| LayoutRect logicalRect(curr->logicalLeft(), selTop, curr->logicalWidth(), selTop + selHeight); |
| logicalRect.move(isHorizontalWritingMode() ? offsetFromRootBlock : offsetFromRootBlock.transposedSize()); |
| LayoutRect physicalRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, logicalRect); |
| if (!paintInfo || (isHorizontalWritingMode() && physicalRect.y() < paintInfo->rect.maxY() && physicalRect.maxY() > paintInfo->rect.y()) |
| || (!isHorizontalWritingMode() && physicalRect.x() < paintInfo->rect.maxX() && physicalRect.maxX() > paintInfo->rect.x())) |
| result.unite(curr->lineSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, selTop, selHeight, cache, paintInfo)); |
| |
| lastSelectedLine = curr; |
| } |
| |
| if (containsStart && !lastSelectedLine) |
| // VisibleSelection must start just after our last line. |
| lastSelectedLine = lastRootBox(); |
| |
| if (lastSelectedLine && selectionState() != SelectionEnd && selectionState() != SelectionBoth) { |
| // Go ahead and update our lastY to be the bottom of the last selected line. |
| lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + lastSelectedLine->selectionBottom(); |
| lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, lastSelectedLine->selectionBottom(), cache); |
| lastLogicalRight = logicalRightSelectionOffset(rootBlock, lastSelectedLine->selectionBottom(), cache); |
| } |
| return result; |
| } |
| |
| void RenderBlockFlow::createRenderNamedFlowFragmentIfNeeded() |
| { |
| if (!document().cssRegionsEnabled() || renderNamedFlowFragment() || isRenderNamedFlowFragment()) |
| return; |
| |
| if (style().isDisplayRegionType() && style().hasFlowFrom()) { |
| RenderNamedFlowFragment* flowFragment = new RenderNamedFlowFragment(document(), RenderNamedFlowFragment::createStyle(style())); |
| flowFragment->initializeStyle(); |
| setRenderNamedFlowFragment(flowFragment); |
| addChild(renderNamedFlowFragment()); |
| } |
| } |
| |
| bool RenderBlockFlow::canHaveChildren() const |
| { |
| return !renderNamedFlowFragment() ? RenderBlock::canHaveChildren() : renderNamedFlowFragment()->canHaveChildren(); |
| } |
| |
| bool RenderBlockFlow::canHaveGeneratedChildren() const |
| { |
| return !renderNamedFlowFragment() ? RenderBlock::canHaveGeneratedChildren() : renderNamedFlowFragment()->canHaveGeneratedChildren(); |
| } |
| |
| bool RenderBlockFlow::namedFlowFragmentNeedsUpdate() const |
| { |
| if (!isRenderNamedFlowFragmentContainer()) |
| return false; |
| |
| return hasRelativeLogicalHeight() && !isRenderView(); |
| } |
| |
| void RenderBlockFlow::updateLogicalHeight() |
| { |
| RenderBlock::updateLogicalHeight(); |
| |
| if (renderNamedFlowFragment()) |
| renderNamedFlowFragment()->setLogicalHeight(max<LayoutUnit>(0, logicalHeight() - borderAndPaddingLogicalHeight())); |
| } |
| |
| void RenderBlockFlow::setRenderNamedFlowFragment(RenderNamedFlowFragment* flowFragment) |
| { |
| RenderBlockFlowRareData& rareData = ensureRareData(); |
| if (rareData.m_renderNamedFlowFragment) |
| rareData.m_renderNamedFlowFragment->destroy(); |
| rareData.m_renderNamedFlowFragment = flowFragment; |
| } |
| |
| // FIXME: Use this function in more places. |
| RenderBlockFlow::RenderBlockFlowRareData& RenderBlockFlow::ensureRareData() |
| { |
| if (m_rareData) |
| return *m_rareData; |
| |
| m_rareData = adoptPtr(new RenderBlockFlowRareData(*this)); |
| return *m_rareData; |
| } |
| |
| static bool shouldCheckLines(RenderObject& obj) |
| { |
| return !obj.isFloatingOrOutOfFlowPositioned() && !obj.isRunIn() && obj.isRenderBlockFlow() && obj.style().height().isAuto() && (!obj.isDeprecatedFlexibleBox() || obj.style().boxOrient() == VERTICAL); |
| } |
| |
| RootInlineBox* RenderBlockFlow::lineAtIndex(int i) const |
| { |
| ASSERT(i >= 0); |
| |
| if (style().visibility() != VISIBLE) |
| return nullptr; |
| |
| if (childrenInline()) { |
| for (auto box = firstRootBox(); box; box = box->nextRootBox()) { |
| if (!i--) |
| return box; |
| } |
| } else { |
| for (auto child = firstChild(); child; child = child->nextSibling()) { |
| if (!shouldCheckLines(*child)) |
| continue; |
| if (RootInlineBox* box = toRenderBlockFlow(child)->lineAtIndex(i)) |
| return box; |
| } |
| } |
| |
| return nullptr; |
| } |
| |
| int RenderBlockFlow::lineCount(const RootInlineBox* stopRootInlineBox, bool* found) const |
| { |
| if (style().visibility() != VISIBLE) |
| return 0; |
| |
| int count = 0; |
| |
| if (childrenInline()) { |
| for (auto box = firstRootBox(); box; box = box->nextRootBox()) { |
| count++; |
| if (box == stopRootInlineBox) { |
| if (found) |
| *found = true; |
| break; |
| } |
| } |
| } else { |
| for (auto child = firstChild(); child; child = child->nextSibling()) { |
| if (shouldCheckLines(*child)) { |
| bool recursiveFound = false; |
| count += toRenderBlockFlow(child)->lineCount(stopRootInlineBox, &recursiveFound); |
| if (recursiveFound) { |
| if (found) |
| *found = true; |
| break; |
| } |
| } |
| } |
| } |
| |
| return count; |
| } |
| |
| static int getHeightForLineCount(const RenderBlockFlow& block, int lineCount, bool includeBottom, int& count) |
| { |
| if (block.style().visibility() != VISIBLE) |
| return -1; |
| |
| if (block.childrenInline()) { |
| for (auto box = block.firstRootBox(); box; box = box->nextRootBox()) { |
| if (++count == lineCount) |
| return box->lineBottom() + (includeBottom ? (block.borderBottom() + block.paddingBottom()) : LayoutUnit()); |
| } |
| } else { |
| RenderBox* normalFlowChildWithoutLines = 0; |
| for (auto obj = block.firstChildBox(); obj; obj = obj->nextSiblingBox()) { |
| if (shouldCheckLines(*obj)) { |
| int result = getHeightForLineCount(toRenderBlockFlow(*obj), lineCount, false, count); |
| if (result != -1) |
| return result + obj->y() + (includeBottom ? (block.borderBottom() + block.paddingBottom()) : LayoutUnit()); |
| } else if (!obj->isFloatingOrOutOfFlowPositioned() && !obj->isRunIn()) |
| normalFlowChildWithoutLines = obj; |
| } |
| if (normalFlowChildWithoutLines && !lineCount) |
| return normalFlowChildWithoutLines->y() + normalFlowChildWithoutLines->height(); |
| } |
| |
| return -1; |
| } |
| |
| int RenderBlockFlow::heightForLineCount(int lineCount) |
| { |
| int count = 0; |
| return getHeightForLineCount(*this, lineCount, true, count); |
| } |
| |
| void RenderBlockFlow::clearTruncation() |
| { |
| if (style().visibility() != VISIBLE) |
| return; |
| |
| if (childrenInline() && hasMarkupTruncation()) { |
| ensureLineBoxes(); |
| |
| setHasMarkupTruncation(false); |
| for (auto box = firstRootBox(); box; box = box->nextRootBox()) |
| box->clearTruncation(); |
| } else { |
| for (auto child = firstChild(); child; child = child->nextSibling()) { |
| if (shouldCheckLines(*child)) |
| toRenderBlockFlow(child)->clearTruncation(); |
| } |
| } |
| } |
| |
| bool RenderBlockFlow::containsNonZeroBidiLevel() const |
| { |
| for (auto root = firstRootBox(); root; root = root->nextRootBox()) { |
| for (auto box = root->firstLeafChild(); box; box = box->nextLeafChild()) { |
| if (box->bidiLevel()) |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| Position RenderBlockFlow::positionForBox(InlineBox *box, bool start) const |
| { |
| if (!box) |
| return Position(); |
| |
| if (!box->renderer().nonPseudoNode()) |
| return createLegacyEditingPosition(nonPseudoElement(), start ? caretMinOffset() : caretMaxOffset()); |
| |
| if (!box->isInlineTextBox()) |
| return createLegacyEditingPosition(box->renderer().nonPseudoNode(), start ? box->renderer().caretMinOffset() : box->renderer().caretMaxOffset()); |
| |
| InlineTextBox* textBox = toInlineTextBox(box); |
| return createLegacyEditingPosition(box->renderer().nonPseudoNode(), start ? textBox->start() : textBox->start() + textBox->len()); |
| } |
| |
| VisiblePosition RenderBlockFlow::positionForPointWithInlineChildren(const LayoutPoint& pointInLogicalContents) |
| { |
| ASSERT(childrenInline()); |
| |
| ensureLineBoxes(); |
| |
| if (!firstRootBox()) |
| return createVisiblePosition(0, DOWNSTREAM); |
| |
| bool linesAreFlipped = style().isFlippedLinesWritingMode(); |
| bool blocksAreFlipped = style().isFlippedBlocksWritingMode(); |
| |
| // look for the closest line box in the root box which is at the passed-in y coordinate |
| InlineBox* closestBox = 0; |
| RootInlineBox* firstRootBoxWithChildren = 0; |
| RootInlineBox* lastRootBoxWithChildren = 0; |
| for (RootInlineBox* root = firstRootBox(); root; root = root->nextRootBox()) { |
| if (!root->firstLeafChild()) |
| continue; |
| if (!firstRootBoxWithChildren) |
| firstRootBoxWithChildren = root; |
| |
| if (!linesAreFlipped && root->isFirstAfterPageBreak() && (pointInLogicalContents.y() < root->lineTopWithLeading() |
| || (blocksAreFlipped && pointInLogicalContents.y() == root->lineTopWithLeading()))) |
| break; |
| |
| lastRootBoxWithChildren = root; |
| |
| // check if this root line box is located at this y coordinate |
| if (pointInLogicalContents.y() < root->selectionBottom() || (blocksAreFlipped && pointInLogicalContents.y() == root->selectionBottom())) { |
| if (linesAreFlipped) { |
| RootInlineBox* nextRootBoxWithChildren = root->nextRootBox(); |
| while (nextRootBoxWithChildren && !nextRootBoxWithChildren->firstLeafChild()) |
| nextRootBoxWithChildren = nextRootBoxWithChildren->nextRootBox(); |
| |
| if (nextRootBoxWithChildren && nextRootBoxWithChildren->isFirstAfterPageBreak() && (pointInLogicalContents.y() > nextRootBoxWithChildren->lineTopWithLeading() |
| || (!blocksAreFlipped && pointInLogicalContents.y() == nextRootBoxWithChildren->lineTopWithLeading()))) |
| continue; |
| } |
| closestBox = root->closestLeafChildForLogicalLeftPosition(pointInLogicalContents.x()); |
| if (closestBox) |
| break; |
| } |
| } |
| |
| bool moveCaretToBoundary = frame().editor().behavior().shouldMoveCaretToHorizontalBoundaryWhenPastTopOrBottom(); |
| |
| if (!moveCaretToBoundary && !closestBox && lastRootBoxWithChildren) { |
| // y coordinate is below last root line box, pretend we hit it |
| closestBox = lastRootBoxWithChildren->closestLeafChildForLogicalLeftPosition(pointInLogicalContents.x()); |
| } |
| |
| if (closestBox) { |
| if (moveCaretToBoundary) { |
| LayoutUnit firstRootBoxWithChildrenTop = min<LayoutUnit>(firstRootBoxWithChildren->selectionTop(), firstRootBoxWithChildren->logicalTop()); |
| if (pointInLogicalContents.y() < firstRootBoxWithChildrenTop |
| || (blocksAreFlipped && pointInLogicalContents.y() == firstRootBoxWithChildrenTop)) { |
| InlineBox* box = firstRootBoxWithChildren->firstLeafChild(); |
| if (box->isLineBreak()) { |
| if (InlineBox* newBox = box->nextLeafChildIgnoringLineBreak()) |
| box = newBox; |
| } |
| // y coordinate is above first root line box, so return the start of the first |
| return VisiblePosition(positionForBox(box, true), DOWNSTREAM); |
| } |
| } |
| |
| // pass the box a top position that is inside it |
| LayoutPoint point(pointInLogicalContents.x(), closestBox->root().blockDirectionPointInLine()); |
| if (!isHorizontalWritingMode()) |
| point = point.transposedPoint(); |
| if (closestBox->renderer().isReplaced()) |
| return positionForPointRespectingEditingBoundaries(*this, toRenderBox(closestBox->renderer()), point); |
| return closestBox->renderer().positionForPoint(point); |
| } |
| |
| if (lastRootBoxWithChildren) { |
| // We hit this case for Mac behavior when the Y coordinate is below the last box. |
| ASSERT(moveCaretToBoundary); |
| InlineBox* logicallyLastBox; |
| if (lastRootBoxWithChildren->getLogicalEndBoxWithNode(logicallyLastBox)) |
| return VisiblePosition(positionForBox(logicallyLastBox, false), DOWNSTREAM); |
| } |
| |
| // Can't reach this. We have a root line box, but it has no kids. |
| // FIXME: This should ASSERT_NOT_REACHED(), but clicking on placeholder text |
| // seems to hit this code path. |
| return createVisiblePosition(0, DOWNSTREAM); |
| } |
| |
| void RenderBlockFlow::addFocusRingRectsForInlineChildren(Vector<IntRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject*) |
| { |
| ASSERT(childrenInline()); |
| |
| ensureLineBoxes(); |
| |
| for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) { |
| LayoutUnit top = max<LayoutUnit>(curr->lineTop(), curr->top()); |
| LayoutUnit bottom = min<LayoutUnit>(curr->lineBottom(), curr->top() + curr->height()); |
| LayoutRect rect(additionalOffset.x() + curr->x(), additionalOffset.y() + top, curr->width(), bottom - top); |
| if (!rect.isEmpty()) |
| rects.append(pixelSnappedIntRect(rect)); |
| } |
| } |
| |
| void RenderBlockFlow::paintInlineChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| ASSERT(childrenInline()); |
| |
| if (m_simpleLineLayout) { |
| SimpleLineLayout::paintFlow(*this, *m_simpleLineLayout, paintInfo, paintOffset); |
| return; |
| } |
| m_lineBoxes.paint(this, paintInfo, paintOffset); |
| } |
| |
| bool RenderBlockFlow::relayoutForPagination(bool hasSpecifiedPageLogicalHeight, LayoutUnit pageLogicalHeight, LayoutStateMaintainer& statePusher) |
| { |
| if (!hasColumns()) |
| return false; |
| |
| OwnPtr<RenderOverflow> savedOverflow = m_overflow.release(); |
| if (childrenInline()) |
| addOverflowFromInlineChildren(); |
| else |
| addOverflowFromBlockChildren(); |
| LayoutUnit layoutOverflowLogicalBottom = (isHorizontalWritingMode() ? layoutOverflowRect().maxY() : layoutOverflowRect().maxX()) - borderAndPaddingBefore(); |
| |
| // FIXME: We don't balance properly at all in the presence of forced page breaks. We need to understand what |
| // the distance between forced page breaks is so that we can avoid making the minimum column height too tall. |
| ColumnInfo* colInfo = columnInfo(); |
| if (!hasSpecifiedPageLogicalHeight) { |
| LayoutUnit columnHeight = pageLogicalHeight; |
| int minColumnCount = colInfo->forcedBreaks() + 1; |
| int desiredColumnCount = colInfo->desiredColumnCount(); |
| if (minColumnCount >= desiredColumnCount) { |
| // The forced page breaks are in control of the balancing. Just set the column height to the |
| // maximum page break distance. |
| if (!pageLogicalHeight) { |
| LayoutUnit distanceBetweenBreaks = max<LayoutUnit>(colInfo->maximumDistanceBetweenForcedBreaks(), |
| view().layoutState()->pageLogicalOffset(this, borderAndPaddingBefore() + layoutOverflowLogicalBottom) - colInfo->forcedBreakOffset()); |
| columnHeight = max(colInfo->minimumColumnHeight(), distanceBetweenBreaks); |
| } |
| } else if (layoutOverflowLogicalBottom > boundedMultiply(pageLogicalHeight, desiredColumnCount)) { |
| // Now that we know the intrinsic height of the columns, we have to rebalance them. |
| columnHeight = max<LayoutUnit>(colInfo->minimumColumnHeight(), ceilf((float)layoutOverflowLogicalBottom / desiredColumnCount)); |
| } |
| |
| if (columnHeight && columnHeight != pageLogicalHeight) { |
| statePusher.pop(); |
| setEverHadLayout(true); |
| layoutBlock(false, columnHeight); |
| return true; |
| } |
| } |
| |
| if (pageLogicalHeight) |
| colInfo->setColumnCountAndHeight(ceilf((float)layoutOverflowLogicalBottom / pageLogicalHeight), pageLogicalHeight); |
| |
| if (columnCount(colInfo)) { |
| setLogicalHeight(borderAndPaddingBefore() + colInfo->columnHeight() + borderAndPaddingAfter() + scrollbarLogicalHeight()); |
| clearOverflow(); |
| } else |
| m_overflow = savedOverflow.release(); |
| |
| return false; |
| } |
| |
| bool RenderBlockFlow::hasLines() const |
| { |
| ASSERT(childrenInline()); |
| |
| if (m_simpleLineLayout) |
| return m_simpleLineLayout->lineCount(); |
| |
| return lineBoxes().firstLineBox(); |
| } |
| |
| void RenderBlockFlow::layoutSimpleLines(LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom) |
| { |
| ASSERT(!m_lineBoxes.firstLineBox()); |
| |
| m_simpleLineLayout = SimpleLineLayout::create(*this); |
| |
| LayoutUnit lineLayoutHeight = SimpleLineLayout::computeFlowHeight(*this, *m_simpleLineLayout); |
| LayoutUnit lineLayoutTop = borderAndPaddingBefore(); |
| |
| repaintLogicalTop = lineLayoutTop; |
| repaintLogicalBottom = lineLayoutTop + lineLayoutHeight; |
| |
| setLogicalHeight(lineLayoutTop + lineLayoutHeight + borderAndPaddingAfter()); |
| } |
| |
| void RenderBlockFlow::deleteLineBoxesBeforeSimpleLineLayout() |
| { |
| ASSERT(m_lineLayoutPath == SimpleLinesPath); |
| lineBoxes().deleteLineBoxes(); |
| toRenderText(firstChild())->deleteLineBoxesBeforeSimpleLineLayout(); |
| } |
| |
| void RenderBlockFlow::ensureLineBoxes() |
| { |
| m_lineLayoutPath = ForceLineBoxesPath; |
| |
| if (!m_simpleLineLayout) |
| return; |
| m_simpleLineLayout = nullptr; |
| |
| #if !ASSERT_DISABLED |
| LayoutUnit oldHeight = logicalHeight(); |
| #endif |
| bool didNeedLayout = needsLayout(); |
| |
| bool relayoutChildren = false; |
| LayoutUnit repaintLogicalTop; |
| LayoutUnit repaintLogicalBottom; |
| layoutLineBoxes(relayoutChildren, repaintLogicalTop, repaintLogicalBottom); |
| |
| updateLogicalHeight(); |
| ASSERT(didNeedLayout || logicalHeight() == oldHeight); |
| |
| if (!didNeedLayout) |
| clearNeedsLayout(); |
| } |
| |
| #ifndef NDEBUG |
| void RenderBlockFlow::showLineTreeAndMark(const InlineBox* markedBox1, const char* markedLabel1, const InlineBox* markedBox2, const char* markedLabel2, const RenderObject* obj) const |
| { |
| RenderBlock::showLineTreeAndMark(markedBox1, markedLabel1, markedBox2, markedLabel2, obj); |
| for (const RootInlineBox* root = firstRootBox(); root; root = root->nextRootBox()) |
| root->showLineTreeAndMark(markedBox1, markedLabel1, markedBox2, markedLabel2, obj, 1); |
| } |
| #endif |
| |
| } // namespace WebCore |