| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2007 David Smith (catfish.man@gmail.com) |
| * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "RenderBlock.h" |
| |
| #include "AXObjectCache.h" |
| #include "ColumnInfo.h" |
| #include "Document.h" |
| #include "Editor.h" |
| #include "Element.h" |
| #include "FloatQuad.h" |
| #include "Frame.h" |
| #include "FrameSelection.h" |
| #include "FrameView.h" |
| #include "GraphicsContext.h" |
| #include "HTMLInputElement.h" |
| #include "HTMLNames.h" |
| #include "HitTestLocation.h" |
| #include "HitTestResult.h" |
| #include "InlineIterator.h" |
| #include "InlineTextBox.h" |
| #include "LayoutRepainter.h" |
| #include "LogicalSelectionOffsetCaches.h" |
| #include "OverflowEvent.h" |
| #include "Page.h" |
| #include "PaintInfo.h" |
| #include "RenderBoxRegionInfo.h" |
| #include "RenderCombineText.h" |
| #include "RenderDeprecatedFlexibleBox.h" |
| #include "RenderFlexibleBox.h" |
| #include "RenderInline.h" |
| #include "RenderLayer.h" |
| #include "RenderMarquee.h" |
| #include "RenderNamedFlowThread.h" |
| #include "RenderRegion.h" |
| #include "RenderTableCell.h" |
| #include "RenderTextFragment.h" |
| #include "RenderTheme.h" |
| #include "RenderView.h" |
| #include "SVGTextRunRenderingContext.h" |
| #include "Settings.h" |
| #include "ShadowRoot.h" |
| #include "TransformState.h" |
| #include <wtf/StackStats.h> |
| #include <wtf/TemporaryChange.h> |
| |
| #if ENABLE(CSS_SHAPES) |
| #include "ShapeInsideInfo.h" |
| #include "ShapeOutsideInfo.h" |
| #endif |
| |
| #if ENABLE(IOS_TEXT_AUTOSIZING) |
| #include "HTMLElement.h" |
| #endif |
| |
| using namespace std; |
| using namespace WTF; |
| using namespace Unicode; |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| struct SameSizeAsRenderBlock : public RenderBox { |
| void* pointers[1]; |
| uint32_t bitfields; |
| }; |
| |
| COMPILE_ASSERT(sizeof(RenderBlock) == sizeof(SameSizeAsRenderBlock), RenderBlock_should_stay_small); |
| |
| typedef WTF::HashMap<const RenderBox*, OwnPtr<ColumnInfo>> ColumnInfoMap; |
| static ColumnInfoMap* gColumnInfoMap = 0; |
| |
| static TrackedDescendantsMap* gPositionedDescendantsMap = 0; |
| static TrackedDescendantsMap* gPercentHeightDescendantsMap = 0; |
| |
| static TrackedContainerMap* gPositionedContainerMap = 0; |
| static TrackedContainerMap* gPercentHeightContainerMap = 0; |
| |
| typedef WTF::HashMap<RenderBlock*, OwnPtr<ListHashSet<RenderInline*>>> ContinuationOutlineTableMap; |
| |
| typedef WTF::HashSet<RenderBlock*> DelayedUpdateScrollInfoSet; |
| static int gDelayUpdateScrollInfo = 0; |
| static DelayedUpdateScrollInfoSet* gDelayedUpdateScrollInfoSet = 0; |
| |
| static bool gColumnFlowSplitEnabled = true; |
| |
| // This class helps dispatching the 'overflow' event on layout change. overflow can be set on RenderBoxes, yet the existing code |
| // only works on RenderBlocks. If this change, this class should be shared with other RenderBoxes. |
| class OverflowEventDispatcher { |
| WTF_MAKE_NONCOPYABLE(OverflowEventDispatcher); |
| public: |
| OverflowEventDispatcher(const RenderBlock* block) |
| : m_block(block) |
| , m_hadHorizontalLayoutOverflow(false) |
| , m_hadVerticalLayoutOverflow(false) |
| { |
| m_shouldDispatchEvent = !m_block->isAnonymous() && m_block->hasOverflowClip() && m_block->document().hasListenerType(Document::OVERFLOWCHANGED_LISTENER); |
| if (m_shouldDispatchEvent) { |
| m_hadHorizontalLayoutOverflow = m_block->hasHorizontalLayoutOverflow(); |
| m_hadVerticalLayoutOverflow = m_block->hasVerticalLayoutOverflow(); |
| } |
| } |
| |
| ~OverflowEventDispatcher() |
| { |
| if (!m_shouldDispatchEvent) |
| return; |
| |
| bool hasHorizontalLayoutOverflow = m_block->hasHorizontalLayoutOverflow(); |
| bool hasVerticalLayoutOverflow = m_block->hasVerticalLayoutOverflow(); |
| |
| bool horizontalLayoutOverflowChanged = hasHorizontalLayoutOverflow != m_hadHorizontalLayoutOverflow; |
| bool verticalLayoutOverflowChanged = hasVerticalLayoutOverflow != m_hadVerticalLayoutOverflow; |
| if (horizontalLayoutOverflowChanged || verticalLayoutOverflowChanged) |
| m_block->view().frameView().scheduleEvent(OverflowEvent::create(horizontalLayoutOverflowChanged, hasHorizontalLayoutOverflow, verticalLayoutOverflowChanged, hasVerticalLayoutOverflow), m_block->element()); |
| } |
| |
| private: |
| const RenderBlock* m_block; |
| bool m_shouldDispatchEvent; |
| bool m_hadHorizontalLayoutOverflow; |
| bool m_hadVerticalLayoutOverflow; |
| }; |
| |
| RenderBlock::RenderBlock(Element& element, PassRef<RenderStyle> style, unsigned baseTypeFlags) |
| : RenderBox(element, std::move(style), baseTypeFlags | RenderBlockFlag) |
| , m_lineHeight(-1) |
| , m_hasMarginBeforeQuirk(false) |
| , m_hasMarginAfterQuirk(false) |
| , m_beingDestroyed(false) |
| , m_hasMarkupTruncation(false) |
| , m_hasBorderOrPaddingLogicalWidthChanged(false) |
| , m_lineLayoutPath(UndeterminedPath) |
| #if ENABLE(IOS_TEXT_AUTOSIZING) |
| , m_widthForTextAutosizing(-1) |
| , m_lineCountForTextAutosizing(NOT_SET) |
| #endif |
| { |
| } |
| |
| RenderBlock::RenderBlock(Document& document, PassRef<RenderStyle> style, unsigned baseTypeFlags) |
| : RenderBox(document, std::move(style), baseTypeFlags | RenderBlockFlag) |
| , m_lineHeight(-1) |
| , m_hasMarginBeforeQuirk(false) |
| , m_hasMarginAfterQuirk(false) |
| , m_beingDestroyed(false) |
| , m_hasMarkupTruncation(false) |
| , m_hasBorderOrPaddingLogicalWidthChanged(false) |
| , m_lineLayoutPath(UndeterminedPath) |
| #if ENABLE(IOS_TEXT_AUTOSIZING) |
| , m_widthForTextAutosizing(-1) |
| , m_lineCountForTextAutosizing(NOT_SET) |
| #endif |
| { |
| } |
| |
| static void removeBlockFromDescendantAndContainerMaps(RenderBlock* block, TrackedDescendantsMap*& descendantMap, TrackedContainerMap*& containerMap) |
| { |
| if (OwnPtr<TrackedRendererListHashSet> descendantSet = descendantMap->take(block)) { |
| TrackedRendererListHashSet::iterator end = descendantSet->end(); |
| for (TrackedRendererListHashSet::iterator descendant = descendantSet->begin(); descendant != end; ++descendant) { |
| TrackedContainerMap::iterator it = containerMap->find(*descendant); |
| ASSERT(it != containerMap->end()); |
| if (it == containerMap->end()) |
| continue; |
| HashSet<RenderBlock*>* containerSet = it->value.get(); |
| ASSERT(containerSet->contains(block)); |
| containerSet->remove(block); |
| if (containerSet->isEmpty()) |
| containerMap->remove(it); |
| } |
| } |
| } |
| |
| RenderBlock::~RenderBlock() |
| { |
| if (hasColumns()) |
| gColumnInfoMap->take(this); |
| if (gPercentHeightDescendantsMap) |
| removeBlockFromDescendantAndContainerMaps(this, gPercentHeightDescendantsMap, gPercentHeightContainerMap); |
| if (gPositionedDescendantsMap) |
| removeBlockFromDescendantAndContainerMaps(this, gPositionedDescendantsMap, gPositionedContainerMap); |
| } |
| |
| void RenderBlock::willBeDestroyed() |
| { |
| // Mark as being destroyed to avoid trouble with merges in removeChild(). |
| m_beingDestroyed = true; |
| |
| if (!documentBeingDestroyed()) { |
| if (firstChild() && firstChild()->isRunIn()) |
| moveRunInToOriginalPosition(*firstChild()); |
| } |
| |
| // Make sure to destroy anonymous children first while they are still connected to the rest of the tree, so that they will |
| // properly dirty line boxes that they are removed from. Effects that do :before/:after only on hover could crash otherwise. |
| destroyLeftoverChildren(); |
| |
| // Destroy our continuation before anything other than anonymous children. |
| // The reason we don't destroy it before anonymous children is that they may |
| // have continuations of their own that are anonymous children of our continuation. |
| RenderBoxModelObject* continuation = this->continuation(); |
| if (continuation) { |
| continuation->destroy(); |
| setContinuation(0); |
| } |
| |
| if (!documentBeingDestroyed()) { |
| if (parent()) |
| parent()->dirtyLinesFromChangedChild(this); |
| } |
| |
| removeFromDelayedUpdateScrollInfoSet(); |
| |
| RenderBox::willBeDestroyed(); |
| } |
| |
| void RenderBlock::styleWillChange(StyleDifference diff, const RenderStyle& newStyle) |
| { |
| const RenderStyle* oldStyle = hasInitializedStyle() ? &style() : nullptr; |
| |
| setReplaced(newStyle.isDisplayInlineType()); |
| |
| if (oldStyle && parent() && diff == StyleDifferenceLayout && oldStyle->position() != newStyle.position()) { |
| if (newStyle.position() == StaticPosition) |
| // Clear our positioned objects list. Our absolutely positioned descendants will be |
| // inserted into our containing block's positioned objects list during layout. |
| removePositionedObjects(0, NewContainingBlock); |
| else if (oldStyle->position() == StaticPosition) { |
| // Remove our absolutely positioned descendants from their current containing block. |
| // They will be inserted into our positioned objects list during layout. |
| auto cb = parent(); |
| while (cb && (cb->style().position() == StaticPosition || (cb->isInline() && !cb->isReplaced())) && !cb->isRenderView()) { |
| if (cb->style().position() == RelativePosition && cb->isInline() && !cb->isReplaced()) { |
| cb = cb->containingBlock(); |
| break; |
| } |
| cb = cb->parent(); |
| } |
| |
| if (cb->isRenderBlock()) |
| toRenderBlock(cb)->removePositionedObjects(this, NewContainingBlock); |
| } |
| } |
| |
| RenderBox::styleWillChange(diff, newStyle); |
| } |
| |
| static bool borderOrPaddingLogicalWidthChanged(const RenderStyle* oldStyle, const RenderStyle* newStyle) |
| { |
| if (newStyle->isHorizontalWritingMode()) |
| return oldStyle->borderLeftWidth() != newStyle->borderLeftWidth() |
| || oldStyle->borderRightWidth() != newStyle->borderRightWidth() |
| || oldStyle->paddingLeft() != newStyle->paddingLeft() |
| || oldStyle->paddingRight() != newStyle->paddingRight(); |
| |
| return oldStyle->borderTopWidth() != newStyle->borderTopWidth() |
| || oldStyle->borderBottomWidth() != newStyle->borderBottomWidth() |
| || oldStyle->paddingTop() != newStyle->paddingTop() |
| || oldStyle->paddingBottom() != newStyle->paddingBottom(); |
| } |
| |
| void RenderBlock::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| { |
| RenderBox::styleDidChange(diff, oldStyle); |
| |
| RenderStyle& newStyle = style(); |
| |
| #if ENABLE(CSS_SHAPES) |
| updateShapeInsideInfoAfterStyleChange(newStyle.resolvedShapeInside(), oldStyle ? oldStyle->resolvedShapeInside() : 0); |
| #endif |
| |
| if (!isAnonymousBlock()) { |
| // Ensure that all of our continuation blocks pick up the new style. |
| for (RenderBlock* currCont = blockElementContinuation(); currCont; currCont = currCont->blockElementContinuation()) { |
| RenderBoxModelObject* nextCont = currCont->continuation(); |
| currCont->setContinuation(0); |
| currCont->setStyle(newStyle); |
| currCont->setContinuation(nextCont); |
| } |
| } |
| |
| propagateStyleToAnonymousChildren(PropagateToBlockChildrenOnly); |
| m_lineHeight = -1; |
| |
| // It's possible for our border/padding to change, but for the overall logical width of the block to |
| // end up being the same. We keep track of this change so in layoutBlock, we can know to set relayoutChildren=true. |
| m_hasBorderOrPaddingLogicalWidthChanged = oldStyle && diff == StyleDifferenceLayout && needsLayout() && borderOrPaddingLogicalWidthChanged(oldStyle, &newStyle); |
| } |
| |
| RenderBlock* RenderBlock::continuationBefore(RenderObject* beforeChild) |
| { |
| if (beforeChild && beforeChild->parent() == this) |
| return this; |
| |
| RenderBlock* curr = toRenderBlock(continuation()); |
| RenderBlock* nextToLast = this; |
| RenderBlock* last = this; |
| while (curr) { |
| if (beforeChild && beforeChild->parent() == curr) { |
| if (curr->firstChild() == beforeChild) |
| return last; |
| return curr; |
| } |
| |
| nextToLast = last; |
| last = curr; |
| curr = toRenderBlock(curr->continuation()); |
| } |
| |
| if (!beforeChild && !last->firstChild()) |
| return nextToLast; |
| return last; |
| } |
| |
| void RenderBlock::addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild) |
| { |
| RenderBlock* flow = continuationBefore(beforeChild); |
| ASSERT(!beforeChild || beforeChild->parent()->isAnonymousColumnSpanBlock() || beforeChild->parent()->isRenderBlock()); |
| RenderBoxModelObject* beforeChildParent = 0; |
| if (beforeChild) |
| beforeChildParent = toRenderBoxModelObject(beforeChild->parent()); |
| else { |
| RenderBoxModelObject* cont = flow->continuation(); |
| if (cont) |
| beforeChildParent = cont; |
| else |
| beforeChildParent = flow; |
| } |
| |
| if (newChild->isFloatingOrOutOfFlowPositioned()) { |
| beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild); |
| return; |
| } |
| |
| // A continuation always consists of two potential candidates: a block or an anonymous |
| // column span box holding column span children. |
| bool childIsNormal = newChild->isInline() || !newChild->style().columnSpan(); |
| bool bcpIsNormal = beforeChildParent->isInline() || !beforeChildParent->style().columnSpan(); |
| bool flowIsNormal = flow->isInline() || !flow->style().columnSpan(); |
| |
| if (flow == beforeChildParent) { |
| flow->addChildIgnoringContinuation(newChild, beforeChild); |
| return; |
| } |
| |
| // The goal here is to match up if we can, so that we can coalesce and create the |
| // minimal # of continuations needed for the inline. |
| if (childIsNormal == bcpIsNormal) { |
| beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild); |
| return; |
| } |
| if (flowIsNormal == childIsNormal) { |
| flow->addChildIgnoringContinuation(newChild, 0); // Just treat like an append. |
| return; |
| } |
| beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild); |
| } |
| |
| |
| void RenderBlock::addChildToAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild) |
| { |
| ASSERT(!continuation()); // We don't yet support column spans that aren't immediate children of the multi-column block. |
| |
| // The goal is to locate a suitable box in which to place our child. |
| RenderBlock* beforeChildParent = 0; |
| if (beforeChild) { |
| RenderObject* curr = beforeChild; |
| while (curr && curr->parent() != this) |
| curr = curr->parent(); |
| beforeChildParent = toRenderBlock(curr); |
| ASSERT(beforeChildParent); |
| ASSERT(beforeChildParent->isAnonymousColumnsBlock() || beforeChildParent->isAnonymousColumnSpanBlock()); |
| } else |
| beforeChildParent = toRenderBlock(lastChild()); |
| |
| // If the new child is floating or positioned it can just go in that block. |
| if (newChild->isFloatingOrOutOfFlowPositioned()) { |
| beforeChildParent->addChildIgnoringAnonymousColumnBlocks(newChild, beforeChild); |
| return; |
| } |
| |
| // See if the child can be placed in the box. |
| bool newChildHasColumnSpan = !newChild->isInline() && newChild->style().columnSpan(); |
| bool beforeChildParentHoldsColumnSpans = beforeChildParent->isAnonymousColumnSpanBlock(); |
| |
| if (newChildHasColumnSpan == beforeChildParentHoldsColumnSpans) { |
| beforeChildParent->addChildIgnoringAnonymousColumnBlocks(newChild, beforeChild); |
| return; |
| } |
| |
| if (!beforeChild) { |
| // Create a new block of the correct type. |
| RenderBlock* newBox = newChildHasColumnSpan ? createAnonymousColumnSpanBlock() : createAnonymousColumnsBlock(); |
| insertChildInternal(newBox, nullptr, NotifyChildren); |
| newBox->addChildIgnoringAnonymousColumnBlocks(newChild, 0); |
| return; |
| } |
| |
| RenderObject* immediateChild = beforeChild; |
| bool isPreviousBlockViable = true; |
| while (immediateChild->parent() != this) { |
| if (isPreviousBlockViable) |
| isPreviousBlockViable = !immediateChild->previousSibling(); |
| immediateChild = immediateChild->parent(); |
| } |
| if (isPreviousBlockViable && immediateChild->previousSibling()) { |
| toRenderBlock(immediateChild->previousSibling())->addChildIgnoringAnonymousColumnBlocks(newChild, 0); // Treat like an append. |
| return; |
| } |
| |
| // Split our anonymous blocks. |
| RenderObject* newBeforeChild = splitAnonymousBoxesAroundChild(beforeChild); |
| |
| |
| // Create a new anonymous box of the appropriate type. |
| RenderBlock* newBox = newChildHasColumnSpan ? createAnonymousColumnSpanBlock() : createAnonymousColumnsBlock(); |
| insertChildInternal(newBox, newBeforeChild, NotifyChildren); |
| newBox->addChildIgnoringAnonymousColumnBlocks(newChild, 0); |
| return; |
| } |
| |
| RenderBlock* RenderBlock::containingColumnsBlock(bool allowAnonymousColumnBlock) |
| { |
| RenderBlock* firstChildIgnoringAnonymousWrappers = 0; |
| for (RenderElement* curr = this; curr; curr = curr->parent()) { |
| if (!curr->isRenderBlock() || curr->isFloatingOrOutOfFlowPositioned() || curr->isTableCell() || curr->isRoot() || curr->isRenderView() || curr->hasOverflowClip() |
| || curr->isInlineBlockOrInlineTable()) |
| return 0; |
| |
| // FIXME: Tables, RenderButtons, and RenderListItems all do special management |
| // of their children that breaks when the flow is split through them. Disabling |
| // multi-column for them to avoid this problem. |
| if (curr->isTable() || curr->isRenderButton() || curr->isListItem()) |
| return 0; |
| |
| RenderBlock* currBlock = toRenderBlock(curr); |
| if (!currBlock->createsAnonymousWrapper()) |
| firstChildIgnoringAnonymousWrappers = currBlock; |
| |
| if (currBlock->style().specifiesColumns() && (allowAnonymousColumnBlock || !currBlock->isAnonymousColumnsBlock())) |
| return firstChildIgnoringAnonymousWrappers; |
| |
| if (currBlock->isAnonymousColumnSpanBlock()) |
| return 0; |
| } |
| return 0; |
| } |
| |
| RenderBlock* RenderBlock::clone() const |
| { |
| RenderBlock* cloneBlock; |
| if (isAnonymousBlock()) { |
| cloneBlock = createAnonymousBlock(); |
| cloneBlock->setChildrenInline(childrenInline()); |
| } else { |
| auto cloneRenderer = element()->createRenderer(style()); |
| cloneBlock = toRenderBlock(cloneRenderer); |
| cloneBlock->initializeStyle(); |
| |
| // This takes care of setting the right value of childrenInline in case |
| // generated content is added to cloneBlock and 'this' does not have |
| // generated content added yet. |
| cloneBlock->setChildrenInline(cloneBlock->firstChild() ? cloneBlock->firstChild()->isInline() : childrenInline()); |
| } |
| cloneBlock->setFlowThreadState(flowThreadState()); |
| return cloneBlock; |
| } |
| |
| void RenderBlock::splitBlocks(RenderBlock* fromBlock, RenderBlock* toBlock, |
| RenderBlock* middleBlock, |
| RenderObject* beforeChild, RenderBoxModelObject* oldCont) |
| { |
| // Create a clone of this inline. |
| RenderBlock* cloneBlock = clone(); |
| if (!isAnonymousBlock()) |
| cloneBlock->setContinuation(oldCont); |
| |
| if (!beforeChild && isAfterContent(lastChild())) |
| beforeChild = lastChild(); |
| |
| // If we are moving inline children from |this| to cloneBlock, then we need |
| // to clear our line box tree. |
| if (beforeChild && childrenInline()) |
| deleteLines(); |
| |
| // Now take all of the children from beforeChild to the end and remove |
| // them from |this| and place them in the clone. |
| moveChildrenTo(cloneBlock, beforeChild, 0, true); |
| |
| // Hook |clone| up as the continuation of the middle block. |
| if (!cloneBlock->isAnonymousBlock()) |
| middleBlock->setContinuation(cloneBlock); |
| |
| // We have been reparented and are now under the fromBlock. We need |
| // to walk up our block parent chain until we hit the containing anonymous columns block. |
| // Once we hit the anonymous columns block we're done. |
| RenderBoxModelObject* curr = toRenderBoxModelObject(parent()); |
| RenderBoxModelObject* currChild = this; |
| RenderObject* currChildNextSibling = currChild->nextSibling(); |
| |
| while (curr && curr != fromBlock) { |
| ASSERT_WITH_SECURITY_IMPLICATION(curr->isRenderBlock()); |
| |
| RenderBlock* blockCurr = toRenderBlock(curr); |
| |
| // Create a new clone. |
| RenderBlock* cloneChild = cloneBlock; |
| cloneBlock = blockCurr->clone(); |
| |
| // Insert our child clone as the first child. |
| cloneBlock->addChildIgnoringContinuation(cloneChild, 0); |
| |
| // Hook the clone up as a continuation of |curr|. Note we do encounter |
| // anonymous blocks possibly as we walk up the block chain. When we split an |
| // anonymous block, there's no need to do any continuation hookup, since we haven't |
| // actually split a real element. |
| if (!blockCurr->isAnonymousBlock()) { |
| oldCont = blockCurr->continuation(); |
| blockCurr->setContinuation(cloneBlock); |
| cloneBlock->setContinuation(oldCont); |
| } |
| |
| // Now we need to take all of the children starting from the first child |
| // *after* currChild and append them all to the clone. |
| blockCurr->moveChildrenTo(cloneBlock, currChildNextSibling, 0, true); |
| |
| // Keep walking up the chain. |
| currChild = curr; |
| currChildNextSibling = currChild->nextSibling(); |
| curr = toRenderBoxModelObject(curr->parent()); |
| } |
| |
| // Now we are at the columns block level. We need to put the clone into the toBlock. |
| toBlock->insertChildInternal(cloneBlock, nullptr, NotifyChildren); |
| |
| // Now take all the children after currChild and remove them from the fromBlock |
| // and put them in the toBlock. |
| fromBlock->moveChildrenTo(toBlock, currChildNextSibling, 0, true); |
| } |
| |
| void RenderBlock::splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox, |
| RenderObject* newChild, RenderBoxModelObject* oldCont) |
| { |
| RenderBlock* pre = 0; |
| RenderBlock* block = containingColumnsBlock(); |
| |
| // Delete our line boxes before we do the inline split into continuations. |
| block->deleteLines(); |
| |
| bool madeNewBeforeBlock = false; |
| if (block->isAnonymousColumnsBlock()) { |
| // We can reuse this block and make it the preBlock of the next continuation. |
| pre = block; |
| pre->removePositionedObjects(0); |
| // FIXME-BLOCKFLOW remove this when splitFlow is moved to RenderBlockFlow. |
| if (pre->isRenderBlockFlow()) |
| toRenderBlockFlow(pre)->removeFloatingObjects(); |
| block = toRenderBlock(block->parent()); |
| } else { |
| // No anonymous block available for use. Make one. |
| pre = block->createAnonymousColumnsBlock(); |
| pre->setChildrenInline(false); |
| madeNewBeforeBlock = true; |
| } |
| |
| RenderBlock* post = block->createAnonymousColumnsBlock(); |
| post->setChildrenInline(false); |
| |
| RenderObject* boxFirst = madeNewBeforeBlock ? block->firstChild() : pre->nextSibling(); |
| if (madeNewBeforeBlock) |
| block->insertChildInternal(pre, boxFirst, NotifyChildren); |
| block->insertChildInternal(newBlockBox, boxFirst, NotifyChildren); |
| block->insertChildInternal(post, boxFirst, NotifyChildren); |
| block->setChildrenInline(false); |
| |
| if (madeNewBeforeBlock) |
| block->moveChildrenTo(pre, boxFirst, 0, true); |
| |
| splitBlocks(pre, post, newBlockBox, beforeChild, oldCont); |
| |
| // We already know the newBlockBox isn't going to contain inline kids, so avoid wasting |
| // time in makeChildrenNonInline by just setting this explicitly up front. |
| newBlockBox->setChildrenInline(false); |
| |
| // We delayed adding the newChild until now so that the |newBlockBox| would be fully |
| // connected, thus allowing newChild access to a renderArena should it need |
| // to wrap itself in additional boxes (e.g., table construction). |
| newBlockBox->addChild(newChild); |
| |
| // Always just do a full layout in order to ensure that line boxes (especially wrappers for images) |
| // get deleted properly. Because objects moves from the pre block into the post block, we want to |
| // make new line boxes instead of leaving the old line boxes around. |
| pre->setNeedsLayoutAndPrefWidthsRecalc(); |
| block->setNeedsLayoutAndPrefWidthsRecalc(); |
| post->setNeedsLayoutAndPrefWidthsRecalc(); |
| } |
| |
| void RenderBlock::makeChildrenAnonymousColumnBlocks(RenderObject* beforeChild, RenderBlock* newBlockBox, RenderObject* newChild) |
| { |
| RenderBlock* pre = 0; |
| RenderBlock* post = 0; |
| RenderBlock* block = this; // Eventually block will not just be |this|, but will also be a block nested inside |this|. Assign to a variable |
| // so that we don't have to patch all of the rest of the code later on. |
| |
| // Delete the block's line boxes before we do the split. |
| block->deleteLines(); |
| |
| if (beforeChild && beforeChild->parent() != this) |
| beforeChild = splitAnonymousBoxesAroundChild(beforeChild); |
| |
| if (beforeChild != firstChild()) { |
| pre = block->createAnonymousColumnsBlock(); |
| pre->setChildrenInline(block->childrenInline()); |
| } |
| |
| if (beforeChild) { |
| post = block->createAnonymousColumnsBlock(); |
| post->setChildrenInline(block->childrenInline()); |
| } |
| |
| RenderObject* boxFirst = block->firstChild(); |
| if (pre) |
| block->insertChildInternal(pre, boxFirst, NotifyChildren); |
| block->insertChildInternal(newBlockBox, boxFirst, NotifyChildren); |
| if (post) |
| block->insertChildInternal(post, boxFirst, NotifyChildren); |
| block->setChildrenInline(false); |
| |
| // The pre/post blocks always have layers, so we know to always do a full insert/remove (so we pass true as the last argument). |
| block->moveChildrenTo(pre, boxFirst, beforeChild, true); |
| block->moveChildrenTo(post, beforeChild, 0, true); |
| |
| // We already know the newBlockBox isn't going to contain inline kids, so avoid wasting |
| // time in makeChildrenNonInline by just setting this explicitly up front. |
| newBlockBox->setChildrenInline(false); |
| |
| // We delayed adding the newChild until now so that the |newBlockBox| would be fully |
| // connected, thus allowing newChild access to a renderArena should it need |
| // to wrap itself in additional boxes (e.g., table construction). |
| newBlockBox->addChild(newChild); |
| |
| // Always just do a full layout in order to ensure that line boxes (especially wrappers for images) |
| // get deleted properly. Because objects moved from the pre block into the post block, we want to |
| // make new line boxes instead of leaving the old line boxes around. |
| if (pre) |
| pre->setNeedsLayoutAndPrefWidthsRecalc(); |
| block->setNeedsLayoutAndPrefWidthsRecalc(); |
| if (post) |
| post->setNeedsLayoutAndPrefWidthsRecalc(); |
| } |
| |
| RenderBlock* RenderBlock::columnsBlockForSpanningElement(RenderObject* newChild) |
| { |
| // FIXME: This function is the gateway for the addition of column-span support. It will |
| // be added to in three stages: |
| // (1) Immediate children of a multi-column block can span. |
| // (2) Nested block-level children with only block-level ancestors between them and the multi-column block can span. |
| // (3) Nested children with block or inline ancestors between them and the multi-column block can span (this is when we |
| // cross the streams and have to cope with both types of continuations mixed together). |
| // This function currently supports (1) and (2). |
| RenderBlock* columnsBlockAncestor = 0; |
| if (!newChild->isText() && newChild->style().columnSpan() && !newChild->isBeforeOrAfterContent() |
| && !newChild->isFloatingOrOutOfFlowPositioned() && !newChild->isInline() && !isAnonymousColumnSpanBlock()) { |
| columnsBlockAncestor = containingColumnsBlock(false); |
| if (columnsBlockAncestor) { |
| // Make sure that none of the parent ancestors have a continuation. |
| // If yes, we do not want split the block into continuations. |
| RenderElement* curr = this; |
| while (curr && curr != columnsBlockAncestor) { |
| if (curr->isRenderBlock() && toRenderBlock(curr)->continuation()) { |
| columnsBlockAncestor = 0; |
| break; |
| } |
| curr = curr->parent(); |
| } |
| } |
| } |
| return columnsBlockAncestor; |
| } |
| |
| void RenderBlock::addChildIgnoringAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild) |
| { |
| if (beforeChild && beforeChild->parent() != this) { |
| RenderElement* beforeChildContainer = beforeChild->parent(); |
| while (beforeChildContainer->parent() != this) |
| beforeChildContainer = beforeChildContainer->parent(); |
| ASSERT(beforeChildContainer); |
| |
| if (beforeChildContainer->isAnonymous()) { |
| // If the requested beforeChild is not one of our children, then this is because |
| // there is an anonymous container within this object that contains the beforeChild. |
| RenderElement* beforeChildAnonymousContainer = beforeChildContainer; |
| if (beforeChildAnonymousContainer->isAnonymousBlock() |
| #if ENABLE(FULLSCREEN_API) |
| // Full screen renderers and full screen placeholders act as anonymous blocks, not tables: |
| || beforeChildAnonymousContainer->isRenderFullScreen() |
| || beforeChildAnonymousContainer->isRenderFullScreenPlaceholder() |
| #endif |
| ) { |
| // Insert the child into the anonymous block box instead of here. |
| if (newChild->isInline() || beforeChild->parent()->firstChild() != beforeChild) |
| beforeChild->parent()->addChild(newChild, beforeChild); |
| else |
| addChild(newChild, beforeChild->parent()); |
| return; |
| } |
| |
| ASSERT(beforeChildAnonymousContainer->isTable()); |
| if (newChild->isTablePart()) { |
| // Insert into the anonymous table. |
| beforeChildAnonymousContainer->addChild(newChild, beforeChild); |
| return; |
| } |
| |
| beforeChild = splitAnonymousBoxesAroundChild(beforeChild); |
| |
| ASSERT(beforeChild->parent() == this); |
| if (beforeChild->parent() != this) { |
| // We should never reach here. If we do, we need to use the |
| // safe fallback to use the topmost beforeChild container. |
| beforeChild = beforeChildContainer; |
| } |
| } else { |
| // We will reach here when beforeChild is a run-in element. |
| // If run-in element precedes a block-level element, it becomes the |
| // the first inline child of that block level element. The insertion |
| // point will be before that block-level element. |
| ASSERT(beforeChild->isRunIn()); |
| beforeChild = beforeChildContainer; |
| } |
| } |
| |
| // Nothing goes before the intruded run-in. |
| if (beforeChild && beforeChild->isRunIn() && runInIsPlacedIntoSiblingBlock(*beforeChild)) |
| beforeChild = beforeChild->nextSibling(); |
| |
| // Check for a spanning element in columns. |
| if (gColumnFlowSplitEnabled) { |
| RenderBlock* columnsBlockAncestor = columnsBlockForSpanningElement(newChild); |
| if (columnsBlockAncestor) { |
| TemporaryChange<bool> columnFlowSplitEnabled(gColumnFlowSplitEnabled, false); |
| // We are placing a column-span element inside a block. |
| RenderBlock* newBox = createAnonymousColumnSpanBlock(); |
| |
| if (columnsBlockAncestor != this && !isRenderFlowThread()) { |
| // We are nested inside a multi-column element and are being split by the span. We have to break up |
| // our block into continuations. |
| RenderBoxModelObject* oldContinuation = continuation(); |
| |
| // When we split an anonymous block, there's no need to do any continuation hookup, |
| // since we haven't actually split a real element. |
| if (!isAnonymousBlock()) |
| setContinuation(newBox); |
| |
| splitFlow(beforeChild, newBox, newChild, oldContinuation); |
| return; |
| } |
| |
| // We have to perform a split of this block's children. This involves creating an anonymous block box to hold |
| // the column-spanning |newChild|. We take all of the children from before |newChild| and put them into |
| // one anonymous columns block, and all of the children after |newChild| go into another anonymous block. |
| makeChildrenAnonymousColumnBlocks(beforeChild, newBox, newChild); |
| return; |
| } |
| } |
| |
| bool madeBoxesNonInline = false; |
| |
| // A block has to either have all of its children inline, or all of its children as blocks. |
| // So, if our children are currently inline and a block child has to be inserted, we move all our |
| // inline children into anonymous block boxes. |
| if (childrenInline() && !newChild->isInline() && !newChild->isFloatingOrOutOfFlowPositioned()) { |
| // This is a block with inline content. Wrap the inline content in anonymous blocks. |
| makeChildrenNonInline(beforeChild); |
| madeBoxesNonInline = true; |
| |
| if (beforeChild && beforeChild->parent() != this) { |
| beforeChild = beforeChild->parent(); |
| ASSERT(beforeChild->isAnonymousBlock()); |
| ASSERT(beforeChild->parent() == this); |
| } |
| } else if (!childrenInline() && (newChild->isFloatingOrOutOfFlowPositioned() || newChild->isInline())) { |
| // If we're inserting an inline child but all of our children are blocks, then we have to make sure |
| // it is put into an anomyous block box. We try to use an existing anonymous box if possible, otherwise |
| // a new one is created and inserted into our list of children in the appropriate position. |
| RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : lastChild(); |
| |
| if (afterChild && afterChild->isAnonymousBlock()) { |
| toRenderBlock(afterChild)->addChild(newChild); |
| return; |
| } |
| |
| if (newChild->isInline()) { |
| // No suitable existing anonymous box - create a new one. |
| RenderBlock* newBox = createAnonymousBlock(); |
| RenderBox::addChild(newBox, beforeChild); |
| newBox->addChild(newChild); |
| return; |
| } |
| } |
| |
| invalidateLineLayoutPath(); |
| |
| RenderBox::addChild(newChild, beforeChild); |
| |
| // Handle placement of run-ins. |
| placeRunInIfNeeded(*newChild); |
| |
| if (madeBoxesNonInline && parent() && isAnonymousBlock() && parent()->isRenderBlock()) |
| toRenderBlock(parent())->removeLeftoverAnonymousBlock(this); |
| // this object may be dead here |
| } |
| |
| void RenderBlock::addChild(RenderObject* newChild, RenderObject* beforeChild) |
| { |
| if (continuation() && !isAnonymousBlock()) |
| addChildToContinuation(newChild, beforeChild); |
| else |
| addChildIgnoringContinuation(newChild, beforeChild); |
| } |
| |
| void RenderBlock::addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild) |
| { |
| if (!isAnonymousBlock() && firstChild() && (firstChild()->isAnonymousColumnsBlock() || firstChild()->isAnonymousColumnSpanBlock())) |
| addChildToAnonymousColumnBlocks(newChild, beforeChild); |
| else |
| addChildIgnoringAnonymousColumnBlocks(newChild, beforeChild); |
| } |
| |
| static void getInlineRun(RenderObject* start, RenderObject* boundary, |
| RenderObject*& inlineRunStart, |
| RenderObject*& inlineRunEnd) |
| { |
| // Beginning at |start| we find the largest contiguous run of inlines that |
| // we can. We denote the run with start and end points, |inlineRunStart| |
| // and |inlineRunEnd|. Note that these two values may be the same if |
| // we encounter only one inline. |
| // |
| // We skip any non-inlines we encounter as long as we haven't found any |
| // inlines yet. |
| // |
| // |boundary| indicates a non-inclusive boundary point. Regardless of whether |boundary| |
| // is inline or not, we will not include it in a run with inlines before it. It's as though we encountered |
| // a non-inline. |
| |
| // Start by skipping as many non-inlines as we can. |
| RenderObject * curr = start; |
| bool sawInline; |
| do { |
| while (curr && !(curr->isInline() || curr->isFloatingOrOutOfFlowPositioned())) |
| curr = curr->nextSibling(); |
| |
| inlineRunStart = inlineRunEnd = curr; |
| |
| if (!curr) |
| return; // No more inline children to be found. |
| |
| sawInline = curr->isInline(); |
| |
| curr = curr->nextSibling(); |
| while (curr && (curr->isInline() || curr->isFloatingOrOutOfFlowPositioned()) && (curr != boundary)) { |
| inlineRunEnd = curr; |
| if (curr->isInline()) |
| sawInline = true; |
| curr = curr->nextSibling(); |
| } |
| } while (!sawInline); |
| } |
| |
| void RenderBlock::deleteLines() |
| { |
| if (AXObjectCache* cache = document().existingAXObjectCache()) |
| cache->recomputeIsIgnored(this); |
| } |
| |
| void RenderBlock::invalidateLineLayoutPath() |
| { |
| if (m_lineLayoutPath == ForceLineBoxesPath) |
| return; |
| m_lineLayoutPath = UndeterminedPath; |
| } |
| |
| void RenderBlock::makeChildrenNonInline(RenderObject* insertionPoint) |
| { |
| // makeChildrenNonInline takes a block whose children are *all* inline and it |
| // makes sure that inline children are coalesced under anonymous |
| // blocks. If |insertionPoint| is defined, then it represents the insertion point for |
| // the new block child that is causing us to have to wrap all the inlines. This |
| // means that we cannot coalesce inlines before |insertionPoint| with inlines following |
| // |insertionPoint|, because the new child is going to be inserted in between the inlines, |
| // splitting them. |
| ASSERT(isInlineBlockOrInlineTable() || !isInline()); |
| ASSERT(!insertionPoint || insertionPoint->parent() == this); |
| |
| setChildrenInline(false); |
| |
| RenderObject* child = firstChild(); |
| if (!child) |
| return; |
| |
| deleteLines(); |
| |
| // Since we are going to have block children, we have to move |
| // back the run-in to its original place. |
| if (child->isRunIn()) { |
| moveRunInToOriginalPosition(*child); |
| child = firstChild(); |
| } |
| |
| while (child) { |
| RenderObject* inlineRunStart; |
| RenderObject* inlineRunEnd; |
| getInlineRun(child, insertionPoint, inlineRunStart, inlineRunEnd); |
| |
| if (!inlineRunStart) |
| break; |
| |
| child = inlineRunEnd->nextSibling(); |
| |
| RenderBlock* block = createAnonymousBlock(); |
| insertChildInternal(block, inlineRunStart, NotifyChildren); |
| moveChildrenTo(block, inlineRunStart, child); |
| } |
| |
| #ifndef NDEBUG |
| for (RenderObject* c = firstChild(); c; c = c->nextSibling()) |
| ASSERT(!c->isInline()); |
| #endif |
| |
| repaint(); |
| } |
| |
| void RenderBlock::removeLeftoverAnonymousBlock(RenderBlock* child) |
| { |
| ASSERT(child->isAnonymousBlock()); |
| ASSERT(!child->childrenInline()); |
| |
| if (child->continuation() || (child->firstChild() && (child->isAnonymousColumnSpanBlock() || child->isAnonymousColumnsBlock()))) |
| return; |
| |
| RenderObject* firstAnChild = child->firstChild(); |
| RenderObject* lastAnChild = child->lastChild(); |
| if (firstAnChild) { |
| RenderObject* o = firstAnChild; |
| while (o) { |
| o->setParent(this); |
| o = o->nextSibling(); |
| } |
| firstAnChild->setPreviousSibling(child->previousSibling()); |
| lastAnChild->setNextSibling(child->nextSibling()); |
| if (child->previousSibling()) |
| child->previousSibling()->setNextSibling(firstAnChild); |
| if (child->nextSibling()) |
| child->nextSibling()->setPreviousSibling(lastAnChild); |
| |
| if (child == firstChild()) |
| setFirstChild(firstAnChild); |
| if (child == lastChild()) |
| setLastChild(lastAnChild); |
| } else { |
| if (child == firstChild()) |
| setFirstChild(child->nextSibling()); |
| if (child == lastChild()) |
| setLastChild(child->previousSibling()); |
| |
| if (child->previousSibling()) |
| child->previousSibling()->setNextSibling(child->nextSibling()); |
| if (child->nextSibling()) |
| child->nextSibling()->setPreviousSibling(child->previousSibling()); |
| } |
| |
| child->setFirstChild(0); |
| child->m_next = 0; |
| |
| // Remove all the information in the flow thread associated with the leftover anonymous block. |
| child->removeFromRenderFlowThread(); |
| |
| child->setParent(0); |
| child->setPreviousSibling(0); |
| child->setNextSibling(0); |
| |
| child->destroy(); |
| } |
| |
| static bool canMergeAnonymousBlock(RenderBlock* anonymousBlock) |
| { |
| if (anonymousBlock->beingDestroyed() || anonymousBlock->continuation()) |
| return false; |
| if (anonymousBlock->isRubyRun() || anonymousBlock->isRubyBase()) |
| return false; |
| return true; |
| } |
| |
| static bool canMergeContiguousAnonymousBlocks(RenderObject& oldChild, RenderObject* previous, RenderObject* next) |
| { |
| if (oldChild.documentBeingDestroyed() || oldChild.isInline() || oldChild.virtualContinuation()) |
| return false; |
| |
| if (previous) { |
| if (!previous->isAnonymousBlock()) |
| return false; |
| RenderBlock* previousAnonymousBlock = toRenderBlock(previous); |
| if (!canMergeAnonymousBlock(previousAnonymousBlock)) |
| return false; |
| // FIXME: This check isn't required when inline run-ins can't be split into continuations. |
| RenderObject* child = previousAnonymousBlock->firstChild(); |
| if (child && child->isInline() && child->isRunIn()) |
| return false; |
| } |
| if (next) { |
| if (!next->isAnonymousBlock()) |
| return false; |
| RenderBlock* nextAnonymousBlock = toRenderBlock(next); |
| if (!canMergeAnonymousBlock(nextAnonymousBlock)) |
| return false; |
| } |
| if (!previous || !next) |
| return true; |
| |
| // Make sure the types of the anonymous blocks match up. |
| return previous->isAnonymousColumnsBlock() == next->isAnonymousColumnsBlock() |
| && previous->isAnonymousColumnSpanBlock() == next->isAnonymousColumnSpanBlock(); |
| } |
| |
| void RenderBlock::collapseAnonymousBoxChild(RenderBlock* parent, RenderBlock* child) |
| { |
| parent->setNeedsLayoutAndPrefWidthsRecalc(); |
| parent->setChildrenInline(child->childrenInline()); |
| RenderObject* nextSibling = child->nextSibling(); |
| |
| RenderFlowThread* childFlowThread = child->flowThreadContainingBlock(); |
| CurrentRenderFlowThreadMaintainer flowThreadMaintainer(childFlowThread); |
| |
| parent->removeChildInternal(*child, child->hasLayer() ? NotifyChildren : DontNotifyChildren); |
| child->moveAllChildrenTo(parent, nextSibling, child->hasLayer()); |
| // Delete the now-empty block's lines and nuke it. |
| child->deleteLines(); |
| if (childFlowThread && childFlowThread->isRenderNamedFlowThread()) |
| toRenderNamedFlowThread(childFlowThread)->removeFlowChildInfo(child); |
| child->destroy(); |
| } |
| |
| void RenderBlock::removeChild(RenderObject& oldChild) |
| { |
| // No need to waste time in merging or removing empty anonymous blocks. |
| // We can just bail out if our document is getting destroyed. |
| if (documentBeingDestroyed()) { |
| RenderBox::removeChild(oldChild); |
| return; |
| } |
| |
| // This protects against column split flows when anonymous blocks are getting merged. |
| TemporaryChange<bool> columnFlowSplitEnabled(gColumnFlowSplitEnabled, false); |
| |
| // If this child is a block, and if our previous and next siblings are |
| // both anonymous blocks with inline content, then we can go ahead and |
| // fold the inline content back together. |
| RenderObject* prev = oldChild.previousSibling(); |
| RenderObject* next = oldChild.nextSibling(); |
| bool canMergeAnonymousBlocks = canMergeContiguousAnonymousBlocks(oldChild, prev, next); |
| if (canMergeAnonymousBlocks && prev && next) { |
| prev->setNeedsLayoutAndPrefWidthsRecalc(); |
| RenderBlock* nextBlock = toRenderBlock(next); |
| RenderBlock* prevBlock = toRenderBlock(prev); |
| |
| if (prev->childrenInline() != next->childrenInline()) { |
| RenderBlock* inlineChildrenBlock = prev->childrenInline() ? prevBlock : nextBlock; |
| RenderBlock* blockChildrenBlock = prev->childrenInline() ? nextBlock : prevBlock; |
| |
| // Place the inline children block inside of the block children block instead of deleting it. |
| // In order to reuse it, we have to reset it to just be a generic anonymous block. Make sure |
| // to clear out inherited column properties by just making a new style, and to also clear the |
| // column span flag if it is set. |
| ASSERT(!inlineChildrenBlock->continuation()); |
| // Cache this value as it might get changed in setStyle() call. |
| bool inlineChildrenBlockHasLayer = inlineChildrenBlock->hasLayer(); |
| inlineChildrenBlock->setStyle(RenderStyle::createAnonymousStyleWithDisplay(&style(), BLOCK)); |
| removeChildInternal(*inlineChildrenBlock, inlineChildrenBlockHasLayer ? NotifyChildren : DontNotifyChildren); |
| |
| // Now just put the inlineChildrenBlock inside the blockChildrenBlock. |
| RenderObject* beforeChild = prev == inlineChildrenBlock ? blockChildrenBlock->firstChild() : nullptr; |
| blockChildrenBlock->insertChildInternal(inlineChildrenBlock, beforeChild, |
| (inlineChildrenBlockHasLayer || blockChildrenBlock->hasLayer()) ? NotifyChildren : DontNotifyChildren); |
| next->setNeedsLayoutAndPrefWidthsRecalc(); |
| |
| // inlineChildrenBlock got reparented to blockChildrenBlock, so it is no longer a child |
| // of "this". we null out prev or next so that is not used later in the function. |
| if (inlineChildrenBlock == prevBlock) |
| prev = 0; |
| else |
| next = 0; |
| } else { |
| // Take all the children out of the |next| block and put them in |
| // the |prev| block. |
| nextBlock->moveAllChildrenIncludingFloatsTo(prevBlock, nextBlock->hasLayer() || prevBlock->hasLayer()); |
| |
| // Delete the now-empty block's lines and nuke it. |
| nextBlock->deleteLines(); |
| nextBlock->destroy(); |
| next = 0; |
| } |
| } |
| |
| invalidateLineLayoutPath(); |
| |
| RenderBox::removeChild(oldChild); |
| |
| RenderObject* child = prev ? prev : next; |
| if (canMergeAnonymousBlocks && child && !child->previousSibling() && !child->nextSibling() && canCollapseAnonymousBlockChild()) { |
| // The removal has knocked us down to containing only a single anonymous |
| // box. We can go ahead and pull the content right back up into our |
| // box. |
| collapseAnonymousBoxChild(this, toRenderBlock(child)); |
| } else if (((prev && prev->isAnonymousBlock()) || (next && next->isAnonymousBlock())) && canCollapseAnonymousBlockChild()) { |
| // It's possible that the removal has knocked us down to a single anonymous |
| // block with pseudo-style element siblings (e.g. first-letter). If these |
| // are floating, then we need to pull the content up also. |
| RenderBlock* anonBlock = toRenderBlock((prev && prev->isAnonymousBlock()) ? prev : next); |
| if ((anonBlock->previousSibling() || anonBlock->nextSibling()) |
| && (!anonBlock->previousSibling() || (anonBlock->previousSibling()->style().styleType() != NOPSEUDO && anonBlock->previousSibling()->isFloating() && !anonBlock->previousSibling()->previousSibling())) |
| && (!anonBlock->nextSibling() || (anonBlock->nextSibling()->style().styleType() != NOPSEUDO && anonBlock->nextSibling()->isFloating() && !anonBlock->nextSibling()->nextSibling()))) { |
| collapseAnonymousBoxChild(this, anonBlock); |
| } |
| } |
| |
| if (!firstChild()) { |
| // If this was our last child be sure to clear out our line boxes. |
| if (childrenInline()) |
| deleteLines(); |
| |
| // If we are an empty anonymous block in the continuation chain, |
| // we need to remove ourself and fix the continuation chain. |
| if (!beingDestroyed() && isAnonymousBlockContinuation() && !oldChild.isListMarker()) { |
| auto containingBlockIgnoringAnonymous = containingBlock(); |
| while (containingBlockIgnoringAnonymous && containingBlockIgnoringAnonymous->isAnonymousBlock()) |
| containingBlockIgnoringAnonymous = containingBlockIgnoringAnonymous->containingBlock(); |
| for (RenderObject* curr = this; curr; curr = curr->previousInPreOrder(containingBlockIgnoringAnonymous)) { |
| if (curr->virtualContinuation() != this) |
| continue; |
| |
| // Found our previous continuation. We just need to point it to |
| // |this|'s next continuation. |
| RenderBoxModelObject* nextContinuation = continuation(); |
| if (curr->isRenderInline()) |
| toRenderInline(curr)->setContinuation(nextContinuation); |
| else if (curr->isRenderBlock()) |
| toRenderBlock(curr)->setContinuation(nextContinuation); |
| else |
| ASSERT_NOT_REACHED(); |
| |
| break; |
| } |
| setContinuation(0); |
| destroy(); |
| } |
| } |
| } |
| |
| bool RenderBlock::isSelfCollapsingBlock() const |
| { |
| // We are not self-collapsing if we |
| // (a) have a non-zero height according to layout (an optimization to avoid wasting time) |
| // (b) are a table, |
| // (c) have border/padding, |
| // (d) have a min-height |
| // (e) have specified that one of our margins can't collapse using a CSS extension |
| if (logicalHeight() > 0 |
| || isTable() || borderAndPaddingLogicalHeight() |
| || style().logicalMinHeight().isPositive() |
| || style().marginBeforeCollapse() == MSEPARATE || style().marginAfterCollapse() == MSEPARATE) |
| return false; |
| |
| Length logicalHeightLength = style().logicalHeight(); |
| bool hasAutoHeight = logicalHeightLength.isAuto(); |
| if (logicalHeightLength.isPercent() && !document().inQuirksMode()) { |
| hasAutoHeight = true; |
| for (RenderBlock* cb = containingBlock(); !cb->isRenderView(); cb = cb->containingBlock()) { |
| if (cb->style().logicalHeight().isFixed() || cb->isTableCell()) |
| hasAutoHeight = false; |
| } |
| } |
| |
| // If the height is 0 or auto, then whether or not we are a self-collapsing block depends |
| // on whether we have content that is all self-collapsing or not. |
| if (hasAutoHeight || ((logicalHeightLength.isFixed() || logicalHeightLength.isPercent()) && logicalHeightLength.isZero())) { |
| // If the block has inline children, see if we generated any line boxes. If we have any |
| // line boxes, then we can't be self-collapsing, since we have content. |
| if (childrenInline()) |
| return !hasLines(); |
| |
| // Whether or not we collapse is dependent on whether all our normal flow children |
| // are also self-collapsing. |
| for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) { |
| if (child->isFloatingOrOutOfFlowPositioned()) |
| continue; |
| if (!child->isSelfCollapsingBlock()) |
| return false; |
| } |
| return true; |
| } |
| return false; |
| } |
| |
| void RenderBlock::startDelayUpdateScrollInfo() |
| { |
| if (gDelayUpdateScrollInfo == 0) { |
| ASSERT(!gDelayedUpdateScrollInfoSet); |
| gDelayedUpdateScrollInfoSet = new DelayedUpdateScrollInfoSet; |
| } |
| ASSERT(gDelayedUpdateScrollInfoSet); |
| ++gDelayUpdateScrollInfo; |
| } |
| |
| void RenderBlock::finishDelayUpdateScrollInfo() |
| { |
| --gDelayUpdateScrollInfo; |
| ASSERT(gDelayUpdateScrollInfo >= 0); |
| if (gDelayUpdateScrollInfo == 0) { |
| ASSERT(gDelayedUpdateScrollInfoSet); |
| |
| OwnPtr<DelayedUpdateScrollInfoSet> infoSet(adoptPtr(gDelayedUpdateScrollInfoSet)); |
| gDelayedUpdateScrollInfoSet = 0; |
| |
| for (DelayedUpdateScrollInfoSet::iterator it = infoSet->begin(); it != infoSet->end(); ++it) { |
| RenderBlock* block = *it; |
| if (block->hasOverflowClip()) { |
| block->layer()->updateScrollInfoAfterLayout(); |
| block->clearLayoutOverflow(); |
| } |
| } |
| } |
| } |
| |
| void RenderBlock::removeFromDelayedUpdateScrollInfoSet() |
| { |
| if (UNLIKELY(gDelayedUpdateScrollInfoSet != 0)) |
| gDelayedUpdateScrollInfoSet->remove(this); |
| } |
| |
| void RenderBlock::updateScrollInfoAfterLayout() |
| { |
| if (hasOverflowClip()) { |
| if (style().isFlippedBlocksWritingMode()) { |
| // FIXME: https://bugs.webkit.org/show_bug.cgi?id=97937 |
| // Workaround for now. We cannot delay the scroll info for overflow |
| // for items with opposite writing directions, as the contents needs |
| // to overflow in that direction |
| layer()->updateScrollInfoAfterLayout(); |
| return; |
| } |
| |
| if (gDelayUpdateScrollInfo) |
| gDelayedUpdateScrollInfoSet->add(this); |
| else |
| layer()->updateScrollInfoAfterLayout(); |
| } |
| } |
| |
| void RenderBlock::layout() |
| { |
| StackStats::LayoutCheckPoint layoutCheckPoint; |
| OverflowEventDispatcher dispatcher(this); |
| |
| // Update our first letter info now. |
| updateFirstLetter(); |
| |
| // Table cells call layoutBlock directly, so don't add any logic here. Put code into |
| // layoutBlock(). |
| layoutBlock(false); |
| |
| // It's safe to check for control clip here, since controls can never be table cells. |
| // If we have a lightweight clip, there can never be any overflow from children. |
| if (hasControlClip() && m_overflow && !gDelayUpdateScrollInfo) |
| clearLayoutOverflow(); |
| |
| invalidateBackgroundObscurationStatus(); |
| } |
| |
| #if ENABLE(CSS_SHAPES) |
| void RenderBlock::relayoutShapeDescendantIfMoved(RenderBlock* child, LayoutSize offset) |
| { |
| LayoutUnit left = isHorizontalWritingMode() ? offset.width() : offset.height(); |
| if (!left || !child || child->shapeInsideInfo() || !layoutShapeInsideInfo()) |
| return; |
| // Propagate layout markers only up to the child, as we are still in the middle |
| // of a layout pass |
| child->setNormalChildNeedsLayoutBit(true); |
| child->markShapeInsideDescendantsForLayout(); |
| child->layoutIfNeeded(); |
| } |
| |
| LayoutSize RenderBlock::logicalOffsetFromShapeAncestorContainer(const RenderBlock* container) const |
| { |
| const RenderBlock* currentBlock = this; |
| LayoutRect blockRect(currentBlock->borderBoxRect()); |
| while (currentBlock && !currentBlock->isRenderFlowThread() && currentBlock != container) { |
| RenderBlock* containerBlock = currentBlock->containingBlock(); |
| ASSERT(containerBlock); |
| if (!containerBlock) |
| return LayoutSize(); |
| |
| if (containerBlock->style().writingMode() != currentBlock->style().writingMode()) { |
| // We have to put the block rect in container coordinates |
| // and we have to take into account both the container and current block flipping modes |
| // Bug 118073: Flipping inline and block directions at the same time will not work, |
| // as one of the flipped dimensions will not yet have been set to its final size |
| if (containerBlock->style().isFlippedBlocksWritingMode()) { |
| if (containerBlock->isHorizontalWritingMode()) |
| blockRect.setY(currentBlock->height() - blockRect.maxY()); |
| else |
| blockRect.setX(currentBlock->width() - blockRect.maxX()); |
| } |
| currentBlock->flipForWritingMode(blockRect); |
| } |
| |
| blockRect.moveBy(currentBlock->location()); |
| currentBlock = containerBlock; |
| } |
| |
| LayoutSize result = isHorizontalWritingMode() ? LayoutSize(blockRect.x(), blockRect.y()) : LayoutSize(blockRect.y(), blockRect.x()); |
| return result; |
| } |
| |
| void RenderBlock::imageChanged(WrappedImagePtr image, const IntRect*) |
| { |
| RenderBox::imageChanged(image); |
| |
| if (!parent() || !everHadLayout()) |
| return; |
| |
| ShapeValue* shapeValue = style().shapeInside(); |
| if (shapeValue && shapeValue->image() && shapeValue->image()->data() == image) { |
| ShapeInsideInfo* shapeInsideInfo = ensureShapeInsideInfo(); |
| shapeInsideInfo->dirtyShapeSize(); |
| markShapeInsideDescendantsForLayout(); |
| } |
| |
| ShapeValue* shapeOutsideValue = style().shapeOutside(); |
| if (isFloating() && shapeOutsideValue && shapeOutsideValue->image() && shapeOutsideValue->image()->data() == image) |
| parent()->setNeedsLayoutAndPrefWidthsRecalc(); |
| } |
| |
| void RenderBlock::updateShapeInsideInfoAfterStyleChange(const ShapeValue* shapeInside, const ShapeValue* oldShapeInside) |
| { |
| // FIXME: A future optimization would do a deep comparison for equality. |
| if (shapeInside == oldShapeInside) |
| return; |
| |
| if (shapeInside) { |
| ShapeInsideInfo* shapeInsideInfo = ensureShapeInsideInfo(); |
| shapeInsideInfo->dirtyShapeSize(); |
| } else { |
| setShapeInsideInfo(nullptr); |
| markShapeInsideDescendantsForLayout(); |
| } |
| } |
| |
| void RenderBlock::markShapeInsideDescendantsForLayout() |
| { |
| if (!everHadLayout()) |
| return; |
| if (childrenInline()) { |
| setNeedsLayout(); |
| return; |
| } |
| for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
| if (!child->isRenderBlock()) |
| continue; |
| RenderBlock* childBlock = toRenderBlock(child); |
| childBlock->markShapeInsideDescendantsForLayout(); |
| } |
| } |
| |
| ShapeInsideInfo* RenderBlock::layoutShapeInsideInfo() const |
| { |
| // This may be called outside layout when switching from SimpleLineLayout to line boxes. This case never has shape info. |
| if (!view().layoutState()) |
| return nullptr; |
| |
| ShapeInsideInfo* shapeInsideInfo = view().layoutState()->shapeInsideInfo(); |
| |
| if (!shapeInsideInfo && flowThreadContainingBlock() && allowsShapeInsideInfoSharing()) { |
| LayoutUnit lineHeight = this->lineHeight(false, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes); |
| // regionAtBlockOffset returns regions like an array first={0,N-1}, second={N,M-1}, ... |
| LayoutUnit offset = logicalHeight() + lineHeight - LayoutUnit(1); |
| RenderRegion* region = regionAtBlockOffset(offset); |
| if (region && region->logicalHeight()) |
| shapeInsideInfo = region->shapeInsideInfo(); |
| } |
| |
| return shapeInsideInfo; |
| } |
| |
| static inline bool shapeInfoRequiresRelayout(const RenderBlock* block) |
| { |
| ShapeInsideInfo* info = block->shapeInsideInfo(); |
| if (info) |
| info->setNeedsLayout(info->shapeSizeDirty()); |
| else |
| info = block->layoutShapeInsideInfo(); |
| return info && info->needsLayout(); |
| } |
| |
| void RenderBlock::computeShapeSize() |
| { |
| ShapeInsideInfo* shapeInsideInfo = this->shapeInsideInfo(); |
| if (!shapeInsideInfo) |
| return; |
| |
| if (isRenderNamedFlowFragment()) { |
| ShapeInsideInfo* parentShapeInsideInfo = toRenderBlock(parent())->shapeInsideInfo(); |
| ASSERT(parentShapeInsideInfo); |
| shapeInsideInfo->setShapeSize(parentShapeInsideInfo->shapeSize().width(), parentShapeInsideInfo->shapeSize().height()); |
| } else { |
| bool percentageLogicalHeightResolvable = percentageLogicalHeightIsResolvableFromBlock(this, false); |
| shapeInsideInfo->setShapeSize(logicalWidth(), percentageLogicalHeightResolvable ? logicalHeight() : LayoutUnit()); |
| } |
| } |
| #endif |
| |
| bool RenderBlock::updateShapesBeforeBlockLayout() |
| { |
| #if ENABLE(CSS_SHAPES) |
| if (!flowThreadContainingBlock() && !shapeInsideInfo()) |
| return shapeInfoRequiresRelayout(this); |
| |
| LayoutUnit oldHeight = logicalHeight(); |
| LayoutUnit oldTop = logicalTop(); |
| |
| // Compute the maximum logical height content may cause this block to expand to |
| // FIXME: These should eventually use the const computeLogicalHeight rather than updateLogicalHeight |
| setLogicalHeight(RenderFlowThread::maxLogicalHeight()); |
| updateLogicalHeight(); |
| |
| computeShapeSize(); |
| |
| setLogicalHeight(oldHeight); |
| setLogicalTop(oldTop); |
| |
| return shapeInfoRequiresRelayout(this); |
| #else |
| return false; |
| #endif |
| } |
| |
| void RenderBlock::updateShapesAfterBlockLayout(bool heightChanged) |
| { |
| #if ENABLE(CSS_SHAPES) |
| // A previous sibling has changed dimension, so we need to relayout the shape with the content |
| ShapeInsideInfo* shapeInsideInfo = layoutShapeInsideInfo(); |
| if (heightChanged && shapeInsideInfo) |
| shapeInsideInfo->dirtyShapeSize(); |
| #else |
| UNUSED_PARAM(heightChanged); |
| #endif |
| } |
| |
| void RenderBlock::prepareShapesAndPaginationBeforeBlockLayout(bool& relayoutChildren) |
| { |
| // Regions changing widths can force us to relayout our children. |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (updateShapesBeforeBlockLayout()) |
| relayoutChildren = true; |
| if (flowThread) |
| flowThread->logicalWidthChangedInRegionsForBlock(this, relayoutChildren); |
| } |
| |
| bool RenderBlock::updateLogicalWidthAndColumnWidth() |
| { |
| LayoutUnit oldWidth = logicalWidth(); |
| LayoutUnit oldColumnWidth = desiredColumnWidth(); |
| |
| updateLogicalWidth(); |
| calcColumnWidth(); |
| |
| bool hasBorderOrPaddingLogicalWidthChanged = m_hasBorderOrPaddingLogicalWidthChanged; |
| m_hasBorderOrPaddingLogicalWidthChanged = false; |
| |
| return oldWidth != logicalWidth() || oldColumnWidth != desiredColumnWidth() || hasBorderOrPaddingLogicalWidthChanged; |
| } |
| |
| void RenderBlock::checkForPaginationLogicalHeightChange(LayoutUnit& pageLogicalHeight, bool& pageLogicalHeightChanged, bool& hasSpecifiedPageLogicalHeight) |
| { |
| ColumnInfo* colInfo = columnInfo(); |
| if (hasColumns()) { |
| if (!pageLogicalHeight) { |
| // We need to go ahead and set our explicit page height if one exists, so that we can |
| // avoid doing two layout passes. |
| updateLogicalHeight(); |
| LayoutUnit columnHeight = isRenderView() ? view().pageOrViewLogicalHeight() : contentLogicalHeight(); |
| if (columnHeight > 0) { |
| pageLogicalHeight = columnHeight; |
| hasSpecifiedPageLogicalHeight = true; |
| } |
| setLogicalHeight(0); |
| } |
| |
| if (colInfo->columnHeight() != pageLogicalHeight && everHadLayout()) |
| pageLogicalHeightChanged = true; |
| |
| colInfo->setColumnHeight(pageLogicalHeight); |
| |
| if (!hasSpecifiedPageLogicalHeight && !pageLogicalHeight) |
| colInfo->clearForcedBreaks(); |
| |
| colInfo->setPaginationUnit(paginationUnit()); |
| } else if (isRenderFlowThread()) { |
| pageLogicalHeight = 1; // This is just a hack to always make sure we have a page logical height. |
| pageLogicalHeightChanged = toRenderFlowThread(this)->pageLogicalSizeChanged(); |
| } |
| } |
| |
| void RenderBlock::layoutBlock(bool, LayoutUnit) |
| { |
| ASSERT_NOT_REACHED(); |
| clearNeedsLayout(); |
| } |
| |
| void RenderBlock::addOverflowFromChildren() |
| { |
| if (!hasColumns()) { |
| if (childrenInline()) |
| addOverflowFromInlineChildren(); |
| else |
| addOverflowFromBlockChildren(); |
| } else { |
| ColumnInfo* colInfo = columnInfo(); |
| if (columnCount(colInfo)) { |
| LayoutRect lastRect = columnRectAt(colInfo, columnCount(colInfo) - 1); |
| addLayoutOverflow(lastRect); |
| if (!hasOverflowClip()) |
| addVisualOverflow(lastRect); |
| } |
| } |
| } |
| |
| void RenderBlock::computeOverflow(LayoutUnit oldClientAfterEdge, bool) |
| { |
| clearOverflow(); |
| |
| // Add overflow from children. |
| addOverflowFromChildren(); |
| |
| // Add in the overflow from positioned objects. |
| addOverflowFromPositionedObjects(); |
| |
| if (hasOverflowClip()) { |
| // When we have overflow clip, propagate the original spillout since it will include collapsed bottom margins |
| // and bottom padding. Set the axis we don't care about to be 1, since we want this overflow to always |
| // be considered reachable. |
| LayoutRect clientRect(clientBoxRect()); |
| LayoutRect rectToApply; |
| if (isHorizontalWritingMode()) |
| rectToApply = LayoutRect(clientRect.x(), clientRect.y(), 1, max<LayoutUnit>(0, oldClientAfterEdge - clientRect.y())); |
| else |
| rectToApply = LayoutRect(clientRect.x(), clientRect.y(), max<LayoutUnit>(0, oldClientAfterEdge - clientRect.x()), 1); |
| addLayoutOverflow(rectToApply); |
| if (hasRenderOverflow()) |
| m_overflow->setLayoutClientAfterEdge(oldClientAfterEdge); |
| } |
| |
| // Add visual overflow from box-shadow and border-image-outset. |
| addVisualEffectOverflow(); |
| |
| // Add visual overflow from theme. |
| addVisualOverflowFromTheme(); |
| |
| if (isRenderNamedFlowThread()) |
| toRenderNamedFlowThread(this)->computeOversetStateForRegions(oldClientAfterEdge); |
| } |
| |
| void RenderBlock::clearLayoutOverflow() |
| { |
| if (!m_overflow) |
| return; |
| |
| if (visualOverflowRect() == borderBoxRect()) { |
| // FIXME: Implement complete solution for regions overflow. |
| clearOverflow(); |
| return; |
| } |
| |
| m_overflow->setLayoutOverflow(borderBoxRect()); |
| } |
| |
| void RenderBlock::addOverflowFromBlockChildren() |
| { |
| for (auto child = firstChildBox(); child; child = child->nextSiblingBox()) { |
| if (!child->isFloatingOrOutOfFlowPositioned()) |
| addOverflowFromChild(child); |
| } |
| } |
| |
| void RenderBlock::addOverflowFromPositionedObjects() |
| { |
| TrackedRendererListHashSet* positionedDescendants = positionedObjects(); |
| if (!positionedDescendants) |
| return; |
| |
| for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) { |
| RenderBox* positionedObject = *it; |
| |
| // Fixed positioned elements don't contribute to layout overflow, since they don't scroll with the content. |
| if (positionedObject->style().position() != FixedPosition) { |
| LayoutUnit x = positionedObject->x(); |
| if (style().shouldPlaceBlockDirectionScrollbarOnLogicalLeft()) |
| x -= verticalScrollbarWidth(); |
| addOverflowFromChild(positionedObject, LayoutSize(x, positionedObject->y())); |
| } |
| } |
| } |
| |
| void RenderBlock::addVisualOverflowFromTheme() |
| { |
| if (!style().hasAppearance()) |
| return; |
| |
| IntRect inflatedRect = pixelSnappedBorderBoxRect(); |
| theme()->adjustRepaintRect(this, inflatedRect); |
| addVisualOverflow(inflatedRect); |
| |
| if (RenderFlowThread* flowThread = flowThreadContainingBlock()) |
| flowThread->addRegionsVisualOverflowFromTheme(this); |
| } |
| |
| bool RenderBlock::expandsToEncloseOverhangingFloats() const |
| { |
| return isInlineBlockOrInlineTable() || isFloatingOrOutOfFlowPositioned() || hasOverflowClip() || (parent() && parent()->isFlexibleBoxIncludingDeprecated()) |
| || hasColumns() || isTableCell() || isTableCaption() || isFieldset() || isWritingModeRoot() || isRoot(); |
| } |
| |
| static void destroyRunIn(RenderBoxModelObject& runIn) |
| { |
| ASSERT(runIn.isRunIn()); |
| ASSERT(!runIn.firstChild()); |
| |
| // Delete our line box tree. This is needed as our children got moved |
| // and our line box tree is no longer valid. |
| if (runIn.isRenderBlock()) |
| toRenderBlock(runIn).deleteLines(); |
| else if (runIn.isRenderInline()) |
| toRenderInline(runIn).deleteLines(); |
| else |
| ASSERT_NOT_REACHED(); |
| |
| runIn.destroy(); |
| } |
| |
| void RenderBlock::placeRunInIfNeeded(RenderObject& newChild) |
| { |
| if (newChild.isRunIn()) |
| moveRunInUnderSiblingBlockIfNeeded(newChild); |
| else if (RenderObject* prevSibling = newChild.previousSibling()) { |
| if (prevSibling->isRunIn()) |
| moveRunInUnderSiblingBlockIfNeeded(*prevSibling); |
| } |
| } |
| |
| RenderBoxModelObject& RenderBlock::createReplacementRunIn(RenderBoxModelObject& runIn) |
| { |
| ASSERT(runIn.isRunIn()); |
| ASSERT(runIn.element()); |
| |
| RenderBoxModelObject* newRunIn = 0; |
| if (!runIn.isRenderBlockFlow()) |
| newRunIn = new RenderBlockFlow(*runIn.element(), runIn.style()); |
| else |
| newRunIn = new RenderInline(*runIn.element(), runIn.style()); |
| |
| runIn.element()->setRenderer(newRunIn); |
| newRunIn->initializeStyle(); |
| |
| runIn.moveAllChildrenTo(newRunIn, true); |
| |
| return *newRunIn; |
| } |
| |
| void RenderBlock::moveRunInUnderSiblingBlockIfNeeded(RenderObject& runIn) |
| { |
| ASSERT(runIn.isRunIn()); |
| |
| // See if we have inline children. If the children aren't inline, |
| // then just treat the run-in as a normal block. |
| if (!runIn.childrenInline()) |
| return; |
| |
| // FIXME: We don't handle non-block elements with run-in for now. |
| if (!runIn.isRenderBlockFlow()) |
| return; |
| |
| // FIXME: We don't support run-ins with or as part of a continuation |
| // as it makes the back-and-forth placing complex. |
| if (runIn.isElementContinuation() || runIn.virtualContinuation()) |
| return; |
| |
| // Check if this node is allowed to run-in. E.g. <select> expects its renderer to |
| // be a RenderListBox or RenderMenuList, and hence cannot be a RenderInline run-in. |
| if (!runIn.canBeReplacedWithInlineRunIn()) |
| return; |
| |
| RenderObject* curr = runIn.nextSibling(); |
| if (!curr || !curr->isRenderBlock() || !curr->childrenInline()) |
| return; |
| |
| RenderBlock& nextSiblingBlock = toRenderBlock(*curr); |
| if (nextSiblingBlock.beingDestroyed()) |
| return; |
| |
| // Per CSS3, "A run-in cannot run in to a block that already starts with a |
| // run-in or that itself is a run-in". |
| if (nextSiblingBlock.isRunIn() || (nextSiblingBlock.firstChild() && nextSiblingBlock.firstChild()->isRunIn())) |
| return; |
| |
| if (nextSiblingBlock.isAnonymous() || nextSiblingBlock.isFloatingOrOutOfFlowPositioned()) |
| return; |
| |
| RenderBoxModelObject& oldRunIn = toRenderBoxModelObject(runIn); |
| RenderBoxModelObject& newRunIn = createReplacementRunIn(oldRunIn); |
| destroyRunIn(oldRunIn); |
| |
| // Now insert the new child under |curr| block. Use addChild instead of insertChildNode |
| // since it handles correct placement of the children, especially where we cannot insert |
| // anything before the first child. e.g. details tag. See https://bugs.webkit.org/show_bug.cgi?id=58228. |
| nextSiblingBlock.addChild(&newRunIn, nextSiblingBlock.firstChild()); |
| |
| // Make sure that |this| get a layout since its run-in child moved. |
| nextSiblingBlock.setNeedsLayoutAndPrefWidthsRecalc(); |
| } |
| |
| bool RenderBlock::runInIsPlacedIntoSiblingBlock(RenderObject& runIn) |
| { |
| ASSERT(runIn.isRunIn()); |
| |
| // If we don't have a parent, we can't be moved into our sibling block. |
| if (!parent()) |
| return false; |
| |
| // An intruded run-in needs to be an inline. |
| if (!runIn.isRenderInline()) |
| return false; |
| |
| return true; |
| } |
| |
| void RenderBlock::moveRunInToOriginalPosition(RenderObject& runIn) |
| { |
| ASSERT(runIn.isRunIn()); |
| |
| if (!runInIsPlacedIntoSiblingBlock(runIn)) |
| return; |
| |
| // FIXME: Run-in that are now placed in sibling block can break up into continuation |
| // chains when new children are added to it. We cannot easily send them back to their |
| // original place since that requires writing integration logic with RenderInline::addChild |
| // and all other places that might cause continuations to be created (without blowing away |
| // |this|). Disabling this feature for now to prevent crashes. |
| if (runIn.isElementContinuation() || runIn.virtualContinuation()) |
| return; |
| |
| RenderBoxModelObject& oldRunIn = toRenderBoxModelObject(runIn); |
| RenderBoxModelObject& newRunIn = createReplacementRunIn(oldRunIn); |
| destroyRunIn(oldRunIn); |
| |
| // Add the run-in block as our previous sibling. |
| parent()->addChild(&newRunIn, this); |
| |
| // Make sure that the parent holding the new run-in gets layout. |
| parent()->setNeedsLayoutAndPrefWidthsRecalc(); |
| } |
| |
| LayoutUnit RenderBlock::computeStartPositionDeltaForChildAvoidingFloats(const RenderBox& child, LayoutUnit childMarginStart, RenderRegion* region) |
| { |
| LayoutUnit startPosition = startOffsetForContent(region); |
| |
| // Add in our start margin. |
| LayoutUnit oldPosition = startPosition + childMarginStart; |
| LayoutUnit newPosition = oldPosition; |
| |
| LayoutUnit blockOffset = logicalTopForChild(child); |
| if (region) |
| blockOffset = max(blockOffset, blockOffset + (region->logicalTopForFlowThreadContent() - offsetFromLogicalTopOfFirstPage())); |
| |
| LayoutUnit startOff = startOffsetForLine(blockOffset, false, region, logicalHeightForChild(child)); |
| |
| if (style().textAlign() != WEBKIT_CENTER && !child.style().marginStartUsing(&style()).isAuto()) { |
| if (childMarginStart < 0) |
| startOff += childMarginStart; |
| newPosition = max(newPosition, startOff); // Let the float sit in the child's margin if it can fit. |
| } else if (startOff != startPosition) |
| newPosition = startOff + childMarginStart; |
| |
| return newPosition - oldPosition; |
| } |
| |
| void RenderBlock::determineLogicalLeftPositionForChild(RenderBox& child, ApplyLayoutDeltaMode applyDelta) |
| { |
| LayoutUnit startPosition = borderStart() + paddingStart(); |
| if (style().shouldPlaceBlockDirectionScrollbarOnLogicalLeft()) |
| startPosition -= verticalScrollbarWidth(); |
| LayoutUnit totalAvailableLogicalWidth = borderAndPaddingLogicalWidth() + availableLogicalWidth(); |
| |
| // Add in our start margin. |
| LayoutUnit childMarginStart = marginStartForChild(child); |
| LayoutUnit newPosition = startPosition + childMarginStart; |
| |
| // Some objects (e.g., tables, horizontal rules, overflow:auto blocks) avoid floats. They need |
| // to shift over as necessary to dodge any floats that might get in the way. |
| if (child.avoidsFloats() && containsFloats() && !flowThreadContainingBlock()) |
| newPosition += computeStartPositionDeltaForChildAvoidingFloats(child, marginStartForChild(child)); |
| |
| setLogicalLeftForChild(child, style().isLeftToRightDirection() ? newPosition : totalAvailableLogicalWidth - newPosition - logicalWidthForChild(child), applyDelta); |
| } |
| |
| void RenderBlock::setLogicalLeftForChild(RenderBox& child, LayoutUnit logicalLeft, ApplyLayoutDeltaMode applyDelta) |
| { |
| if (isHorizontalWritingMode()) { |
| if (applyDelta == ApplyLayoutDelta) |
| view().addLayoutDelta(LayoutSize(child.x() - logicalLeft, 0)); |
| child.setX(logicalLeft); |
| } else { |
| if (applyDelta == ApplyLayoutDelta) |
| view().addLayoutDelta(LayoutSize(0, child.y() - logicalLeft)); |
| child.setY(logicalLeft); |
| } |
| } |
| |
| void RenderBlock::setLogicalTopForChild(RenderBox& child, LayoutUnit logicalTop, ApplyLayoutDeltaMode applyDelta) |
| { |
| if (isHorizontalWritingMode()) { |
| if (applyDelta == ApplyLayoutDelta) |
| view().addLayoutDelta(LayoutSize(0, child.y() - logicalTop)); |
| child.setY(logicalTop); |
| } else { |
| if (applyDelta == ApplyLayoutDelta) |
| view().addLayoutDelta(LayoutSize(child.x() - logicalTop, 0)); |
| child.setX(logicalTop); |
| } |
| } |
| |
| void RenderBlock::updateBlockChildDirtyBitsBeforeLayout(bool relayoutChildren, RenderBox& child) |
| { |
| // FIXME: Technically percentage height objects only need a relayout if their percentage isn't going to be turned into |
| // an auto value. Add a method to determine this, so that we can avoid the relayout. |
| if (relayoutChildren || (child.hasRelativeLogicalHeight() && !isRenderView()) || child.hasViewportPercentageLogicalHeight()) |
| child.setChildNeedsLayout(MarkOnlyThis); |
| |
| // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths. |
| if (relayoutChildren && child.needsPreferredWidthsRecalculation()) |
| child.setPreferredLogicalWidthsDirty(true, MarkOnlyThis); |
| } |
| |
| void RenderBlock::dirtyForLayoutFromPercentageHeightDescendants() |
| { |
| if (!gPercentHeightDescendantsMap) |
| return; |
| |
| TrackedRendererListHashSet* descendants = gPercentHeightDescendantsMap->get(this); |
| if (!descendants) |
| return; |
| |
| for (auto it = descendants->begin(), end = descendants->end(); it != end; ++it) { |
| RenderBox* box = *it; |
| while (box != this) { |
| if (box->normalChildNeedsLayout()) |
| break; |
| box->setChildNeedsLayout(MarkOnlyThis); |
| |
| // If the width of an image is affected by the height of a child (e.g., an image with an aspect ratio), |
| // then we have to dirty preferred widths, since even enclosing blocks can become dirty as a result. |
| // (A horizontal flexbox that contains an inline image wrapped in an anonymous block for example.) |
| if (box->hasAspectRatio()) |
| box->setPreferredLogicalWidthsDirty(true); |
| |
| box = box->containingBlock(); |
| ASSERT(box); |
| if (!box) |
| break; |
| } |
| } |
| } |
| |
| void RenderBlock::simplifiedNormalFlowLayout() |
| { |
| if (childrenInline()) { |
| ListHashSet<RootInlineBox*> lineBoxes; |
| for (InlineWalker walker(*this); !walker.atEnd(); walker.advance()) { |
| RenderObject* o = walker.current(); |
| if (!o->isOutOfFlowPositioned() && (o->isReplaced() || o->isFloating())) { |
| RenderBox& box = toRenderBox(*o); |
| box.layoutIfNeeded(); |
| if (box.inlineBoxWrapper()) |
| lineBoxes.add(&box.inlineBoxWrapper()->root()); |
| } else if (o->isText() || (o->isRenderInline() && !walker.atEndOfInline())) |
| o->clearNeedsLayout(); |
| } |
| |
| // FIXME: Glyph overflow will get lost in this case, but not really a big deal. |
| // FIXME: Find a way to invalidate the knownToHaveNoOverflow flag on the InlineBoxes. |
| GlyphOverflowAndFallbackFontsMap textBoxDataMap; |
| for (auto it = lineBoxes.begin(), end = lineBoxes.end(); it != end; ++it) { |
| RootInlineBox* box = *it; |
| box->computeOverflow(box->lineTop(), box->lineBottom(), textBoxDataMap); |
| } |
| } else { |
| for (auto box = firstChildBox(); box; box = box->nextSiblingBox()) { |
| if (!box->isOutOfFlowPositioned()) |
| box->layoutIfNeeded(); |
| } |
| } |
| } |
| |
| bool RenderBlock::simplifiedLayout() |
| { |
| if ((!posChildNeedsLayout() && !needsSimplifiedNormalFlowLayout()) || normalChildNeedsLayout() || selfNeedsLayout()) |
| return false; |
| |
| LayoutStateMaintainer statePusher(&view(), this, locationOffset(), hasColumns() || hasTransform() || hasReflection() || style().isFlippedBlocksWritingMode()); |
| |
| if (needsPositionedMovementLayout() && !tryLayoutDoingPositionedMovementOnly()) |
| return false; |
| |
| // Lay out positioned descendants or objects that just need to recompute overflow. |
| if (needsSimplifiedNormalFlowLayout()) |
| simplifiedNormalFlowLayout(); |
| |
| // Make sure a forced break is applied after the content if we are a flow thread in a simplified layout. |
| // This ensures the size information is correctly computed for the last auto-height region receiving content. |
| if (isRenderFlowThread()) |
| toRenderFlowThread(this)->applyBreakAfterContent(clientLogicalBottom()); |
| |
| // Lay out our positioned objects if our positioned child bit is set. |
| // Also, if an absolute position element inside a relative positioned container moves, and the absolute element has a fixed position |
| // child, neither the fixed element nor its container learn of the movement since posChildNeedsLayout() is only marked as far as the |
| // relative positioned container. So if we can have fixed pos objects in our positioned objects list check if any of them |
| // are statically positioned and thus need to move with their absolute ancestors. |
| bool canContainFixedPosObjects = canContainFixedPositionObjects(); |
| if (posChildNeedsLayout() || canContainFixedPosObjects) |
| layoutPositionedObjects(false, !posChildNeedsLayout() && canContainFixedPosObjects); |
| |
| // Recompute our overflow information. |
| // FIXME: We could do better here by computing a temporary overflow object from layoutPositionedObjects and only |
| // updating our overflow if we either used to have overflow or if the new temporary object has overflow. |
| // For now just always recompute overflow. This is no worse performance-wise than the old code that called rightmostPosition and |
| // lowestPosition on every relayout so it's not a regression. |
| // computeOverflow expects the bottom edge before we clamp our height. Since this information isn't available during |
| // simplifiedLayout, we cache the value in m_overflow. |
| LayoutUnit oldClientAfterEdge = hasRenderOverflow() ? m_overflow->layoutClientAfterEdge() : clientLogicalBottom(); |
| computeOverflow(oldClientAfterEdge, true); |
| |
| statePusher.pop(); |
| |
| updateLayerTransform(); |
| |
| updateScrollInfoAfterLayout(); |
| |
| clearNeedsLayout(); |
| return true; |
| } |
| |
| void RenderBlock::markFixedPositionObjectForLayoutIfNeeded(RenderObject& child) |
| { |
| if (child.style().position() != FixedPosition) |
| return; |
| |
| bool hasStaticBlockPosition = child.style().hasStaticBlockPosition(isHorizontalWritingMode()); |
| bool hasStaticInlinePosition = child.style().hasStaticInlinePosition(isHorizontalWritingMode()); |
| if (!hasStaticBlockPosition && !hasStaticInlinePosition) |
| return; |
| |
| auto o = child.parent(); |
| while (o && !o->isRenderView() && o->style().position() != AbsolutePosition) |
| o = o->parent(); |
| if (o->style().position() != AbsolutePosition) |
| return; |
| |
| RenderBox& box = toRenderBox(child); |
| if (hasStaticInlinePosition) { |
| LogicalExtentComputedValues computedValues; |
| box.computeLogicalWidthInRegion(computedValues); |
| LayoutUnit newLeft = computedValues.m_position; |
| if (newLeft != box.logicalLeft()) |
| box.setChildNeedsLayout(MarkOnlyThis); |
| } else if (hasStaticBlockPosition) { |
| LayoutUnit oldTop = box.logicalTop(); |
| box.updateLogicalHeight(); |
| if (box.logicalTop() != oldTop) |
| box.setChildNeedsLayout(MarkOnlyThis); |
| } |
| } |
| |
| void RenderBlock::layoutPositionedObjects(bool relayoutChildren, bool fixedPositionObjectsOnly) |
| { |
| TrackedRendererListHashSet* positionedDescendants = positionedObjects(); |
| if (!positionedDescendants) |
| return; |
| |
| if (hasColumns()) |
| view().layoutState()->clearPaginationInformation(); // Positioned objects are not part of the column flow, so they don't paginate with the columns. |
| |
| for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) { |
| RenderBox& r = **it; |
| |
| estimateRegionRangeForBoxChild(r); |
| |
| // A fixed position element with an absolute positioned ancestor has no way of knowing if the latter has changed position. So |
| // if this is a fixed position element, mark it for layout if it has an abspos ancestor and needs to move with that ancestor, i.e. |
| // it has static position. |
| markFixedPositionObjectForLayoutIfNeeded(r); |
| if (fixedPositionObjectsOnly) { |
| r.layoutIfNeeded(); |
| continue; |
| } |
| |
| // When a non-positioned block element moves, it may have positioned children that are implicitly positioned relative to the |
| // non-positioned block. Rather than trying to detect all of these movement cases, we just always lay out positioned |
| // objects that are positioned implicitly like this. Such objects are rare, and so in typical DHTML menu usage (where everything is |
| // positioned explicitly) this should not incur a performance penalty. |
| if (relayoutChildren || (r.style().hasStaticBlockPosition(isHorizontalWritingMode()) && r.parent() != this)) |
| r.setChildNeedsLayout(MarkOnlyThis); |
| |
| // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths. |
| if (relayoutChildren && r.needsPreferredWidthsRecalculation()) |
| r.setPreferredLogicalWidthsDirty(true, MarkOnlyThis); |
| |
| if (!r.needsLayout()) |
| r.markForPaginationRelayoutIfNeeded(); |
| |
| // We don't have to do a full layout. We just have to update our position. Try that first. If we have shrink-to-fit width |
| // and we hit the available width constraint, the layoutIfNeeded() will catch it and do a full layout. |
| if (r.needsPositionedMovementLayoutOnly() && r.tryLayoutDoingPositionedMovementOnly()) |
| r.clearNeedsLayout(); |
| |
| // If we are paginated or in a line grid, go ahead and compute a vertical position for our object now. |
| // If it's wrong we'll lay out again. |
| LayoutUnit oldLogicalTop = 0; |
| bool needsBlockDirectionLocationSetBeforeLayout = r.needsLayout() && view().layoutState()->needsBlockDirectionLocationSetBeforeLayout(); |
| if (needsBlockDirectionLocationSetBeforeLayout) { |
| if (isHorizontalWritingMode() == r.isHorizontalWritingMode()) |
| r.updateLogicalHeight(); |
| else |
| r.updateLogicalWidth(); |
| oldLogicalTop = logicalTopForChild(r); |
| } |
| |
| r.layoutIfNeeded(); |
| |
| // Lay out again if our estimate was wrong. |
| if (needsBlockDirectionLocationSetBeforeLayout && logicalTopForChild(r) != oldLogicalTop) { |
| r.setChildNeedsLayout(MarkOnlyThis); |
| r.layoutIfNeeded(); |
| } |
| |
| if (updateRegionRangeForBoxChild(r)) { |
| r.setNeedsLayout(MarkOnlyThis); |
| r.layoutIfNeeded(); |
| } |
| } |
| |
| if (hasColumns()) |
| view().layoutState()->m_columnInfo = columnInfo(); // FIXME: Kind of gross. We just put this back into the layout state so that pop() will work. |
| } |
| |
| void RenderBlock::markPositionedObjectsForLayout() |
| { |
| TrackedRendererListHashSet* positionedDescendants = positionedObjects(); |
| if (!positionedDescendants) |
| return; |
| |
| for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) { |
| RenderBox* r = *it; |
| r->setChildNeedsLayout(); |
| } |
| } |
| |
| void RenderBlock::markForPaginationRelayoutIfNeeded() |
| { |
| ASSERT(!needsLayout()); |
| if (needsLayout()) |
| return; |
| |
| if (view().layoutState()->pageLogicalHeightChanged() || (view().layoutState()->pageLogicalHeight() && view().layoutState()->pageLogicalOffset(this, logicalTop()) != pageLogicalOffset())) |
| setChildNeedsLayout(MarkOnlyThis); |
| } |
| |
| void RenderBlock::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| LayoutPoint adjustedPaintOffset = paintOffset + location(); |
| |
| PaintPhase phase = paintInfo.phase; |
| |
| // Check if we need to do anything at all. |
| // FIXME: Could eliminate the isRoot() check if we fix background painting so that the RenderView |
| // paints the root's background. |
| if (!isRoot()) { |
| LayoutRect overflowBox = overflowRectForPaintRejection(); |
| flipForWritingMode(overflowBox); |
| overflowBox.inflate(maximalOutlineSize(paintInfo.phase)); |
| overflowBox.moveBy(adjustedPaintOffset); |
| if (!overflowBox.intersects(paintInfo.rect)) |
| return; |
| } |
| |
| bool pushedClip = pushContentsClip(paintInfo, adjustedPaintOffset); |
| paintObject(paintInfo, adjustedPaintOffset); |
| if (pushedClip) |
| popContentsClip(paintInfo, phase, adjustedPaintOffset); |
| |
| // Our scrollbar widgets paint exactly when we tell them to, so that they work properly with |
| // z-index. We paint after we painted the background/border, so that the scrollbars will |
| // sit above the background/border. |
| if (hasOverflowClip() && style().visibility() == VISIBLE && (phase == PaintPhaseBlockBackground || phase == PaintPhaseChildBlockBackground) && paintInfo.shouldPaintWithinRoot(*this) && !paintInfo.paintRootBackgroundOnly()) |
| layer()->paintOverflowControls(paintInfo.context, roundedIntPoint(adjustedPaintOffset), paintInfo.rect); |
| } |
| |
| void RenderBlock::paintColumnRules(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| if (paintInfo.context->paintingDisabled()) |
| return; |
| |
| const Color& ruleColor = style().visitedDependentColor(CSSPropertyWebkitColumnRuleColor); |
| bool ruleTransparent = style().columnRuleIsTransparent(); |
| EBorderStyle ruleStyle = style().columnRuleStyle(); |
| LayoutUnit ruleThickness = style().columnRuleWidth(); |
| LayoutUnit colGap = columnGap(); |
| bool renderRule = ruleStyle > BHIDDEN && !ruleTransparent; |
| if (!renderRule) |
| return; |
| |
| ColumnInfo* colInfo = columnInfo(); |
| unsigned colCount = columnCount(colInfo); |
| |
| bool antialias = shouldAntialiasLines(paintInfo.context); |
| |
| if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) { |
| bool leftToRight = style().isLeftToRightDirection() ^ colInfo->progressionIsReversed(); |
| LayoutUnit currLogicalLeftOffset = leftToRight ? LayoutUnit() : contentLogicalWidth(); |
| LayoutUnit ruleAdd = logicalLeftOffsetForContent(); |
| LayoutUnit ruleLogicalLeft = leftToRight ? LayoutUnit() : contentLogicalWidth(); |
| LayoutUnit inlineDirectionSize = colInfo->desiredColumnWidth(); |
| BoxSide boxSide = isHorizontalWritingMode() |
| ? leftToRight ? BSLeft : BSRight |
| : leftToRight ? BSTop : BSBottom; |
| |
| for (unsigned i = 0; i < colCount; i++) { |
| // Move to the next position. |
| if (leftToRight) { |
| ruleLogicalLeft += inlineDirectionSize + colGap / 2; |
| currLogicalLeftOffset += inlineDirectionSize + colGap; |
| } else { |
| ruleLogicalLeft -= (inlineDirectionSize + colGap / 2); |
| currLogicalLeftOffset -= (inlineDirectionSize + colGap); |
| } |
| |
| // Now paint the column rule. |
| if (i < colCount - 1) { |
| LayoutUnit ruleLeft = isHorizontalWritingMode() ? paintOffset.x() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd : paintOffset.x() + borderLeft() + paddingLeft(); |
| LayoutUnit ruleRight = isHorizontalWritingMode() ? ruleLeft + ruleThickness : ruleLeft + contentWidth(); |
| LayoutUnit ruleTop = isHorizontalWritingMode() ? paintOffset.y() + borderTop() + paddingTop() : paintOffset.y() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd; |
| LayoutUnit ruleBottom = isHorizontalWritingMode() ? ruleTop + contentHeight() : ruleTop + ruleThickness; |
| IntRect pixelSnappedRuleRect = pixelSnappedIntRectFromEdges(ruleLeft, ruleTop, ruleRight, ruleBottom); |
| drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias); |
| } |
| |
| ruleLogicalLeft = currLogicalLeftOffset; |
| } |
| } else { |
| bool topToBottom = !style().isFlippedBlocksWritingMode() ^ colInfo->progressionIsReversed(); |
| LayoutUnit ruleLeft = isHorizontalWritingMode() |
| ? borderLeft() + paddingLeft() |
| : colGap / 2 - colGap - ruleThickness / 2 + (!colInfo->progressionIsReversed() ? borderAndPaddingBefore() : borderAndPaddingAfter()); |
| LayoutUnit ruleWidth = isHorizontalWritingMode() ? contentWidth() : ruleThickness; |
| LayoutUnit ruleTop = isHorizontalWritingMode() |
| ? colGap / 2 - colGap - ruleThickness / 2 + (!colInfo->progressionIsReversed() ? borderAndPaddingBefore() : borderAndPaddingAfter()) |
| : borderStart() + paddingStart(); |
| LayoutUnit ruleHeight = isHorizontalWritingMode() ? ruleThickness : contentHeight(); |
| LayoutRect ruleRect(ruleLeft, ruleTop, ruleWidth, ruleHeight); |
| |
| if (!topToBottom) { |
| if (isHorizontalWritingMode()) |
| ruleRect.setY(height() - ruleRect.maxY()); |
| else |
| ruleRect.setX(width() - ruleRect.maxX()); |
| } |
| |
| ruleRect.moveBy(paintOffset); |
| |
| BoxSide boxSide = isHorizontalWritingMode() |
| ? topToBottom ? BSTop : BSBottom |
| : topToBottom ? BSLeft : BSRight; |
| |
| LayoutSize step(0, topToBottom ? colInfo->columnHeight() + colGap : -(colInfo->columnHeight() + colGap)); |
| if (!isHorizontalWritingMode()) |
| step = step.transposedSize(); |
| |
| for (unsigned i = 1; i < colCount; i++) { |
| ruleRect.move(step); |
| IntRect pixelSnappedRuleRect = pixelSnappedIntRect(ruleRect); |
| drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias); |
| } |
| } |
| } |
| |
| LayoutUnit RenderBlock::initialBlockOffsetForPainting() const |
| { |
| ColumnInfo* colInfo = columnInfo(); |
| LayoutUnit result = 0; |
| if (colInfo->progressionAxis() == ColumnInfo::BlockAxis && colInfo->progressionIsReversed()) { |
| LayoutRect colRect = columnRectAt(colInfo, 0); |
| result = isHorizontalWritingMode() ? colRect.y() : colRect.x(); |
| result -= borderAndPaddingBefore(); |
| if (style().isFlippedBlocksWritingMode()) |
| result = -result; |
| } |
| return result; |
| } |
| |
| LayoutUnit RenderBlock::blockDeltaForPaintingNextColumn() const |
| { |
| ColumnInfo* colInfo = columnInfo(); |
| LayoutUnit blockDelta = -colInfo->columnHeight(); |
| LayoutUnit colGap = columnGap(); |
| if (colInfo->progressionAxis() == ColumnInfo::BlockAxis) { |
| if (!colInfo->progressionIsReversed()) |
| blockDelta = colGap; |
| else |
| blockDelta -= (colInfo->columnHeight() + colGap); |
| } |
| if (style().isFlippedBlocksWritingMode()) |
| blockDelta = -blockDelta; |
| return blockDelta; |
| } |
| |
| void RenderBlock::paintColumnContents(PaintInfo& paintInfo, const LayoutPoint& paintOffset, bool paintingFloats) |
| { |
| // We need to do multiple passes, breaking up our child painting into strips. |
| GraphicsContext* context = paintInfo.context; |
| ColumnInfo* colInfo = columnInfo(); |
| unsigned colCount = columnCount(colInfo); |
| if (!colCount) |
| return; |
| LayoutUnit colGap = columnGap(); |
| LayoutUnit currLogicalTopOffset = initialBlockOffsetForPainting(); |
| LayoutUnit blockDelta = blockDeltaForPaintingNextColumn(); |
| for (unsigned i = 0; i < colCount; i++) { |
| // For each rect, we clip to the rect, and then we adjust our coords. |
| LayoutRect colRect = columnRectAt(colInfo, i); |
| flipForWritingMode(colRect); |
| |
| LayoutUnit logicalLeftOffset = (isHorizontalWritingMode() ? colRect.x() : colRect.y()) - logicalLeftOffsetForContent(); |
| LayoutSize offset = isHorizontalWritingMode() ? LayoutSize(logicalLeftOffset, currLogicalTopOffset) : LayoutSize(currLogicalTopOffset, logicalLeftOffset); |
| colRect.moveBy(paintOffset); |
| PaintInfo info(paintInfo); |
| info.rect.intersect(pixelSnappedIntRect(colRect)); |
| |
| if (!info.rect.isEmpty()) { |
| GraphicsContextStateSaver stateSaver(*context); |
| LayoutRect clipRect(colRect); |
| |
| if (i < colCount - 1) { |
| if (isHorizontalWritingMode()) |
| clipRect.expand(colGap / 2, 0); |
| else |
| clipRect.expand(0, colGap / 2); |
| } |
| // Each strip pushes a clip, since column boxes are specified as being |
| // like overflow:hidden. |
| // FIXME: Content and column rules that extend outside column boxes at the edges of the multi-column element |
| // are clipped according to the 'overflow' property. |
| context->clip(pixelSnappedIntRect(clipRect)); |
| |
| // Adjust our x and y when painting. |
| LayoutPoint adjustedPaintOffset = paintOffset + offset; |
| if (paintingFloats) |
| paintFloats(info, adjustedPaintOffset, paintInfo.phase == PaintPhaseSelection || paintInfo.phase == PaintPhaseTextClip); |
| else |
| paintContents(info, adjustedPaintOffset); |
| } |
| currLogicalTopOffset += blockDelta; |
| } |
| } |
| |
| void RenderBlock::paintContents(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| // Avoid painting descendants of the root element when stylesheets haven't loaded. This eliminates FOUC. |
| // It's ok not to draw, because later on, when all the stylesheets do load, styleResolverChanged() on the Document |
| // will do a full repaint. |
| if (document().didLayoutWithPendingStylesheets() && !isRenderView()) |
| return; |
| |
| if (childrenInline()) |
| paintInlineChildren(paintInfo, paintOffset); |
| else { |
| PaintPhase newPhase = (paintInfo.phase == PaintPhaseChildOutlines) ? PaintPhaseOutline : paintInfo.phase; |
| newPhase = (newPhase == PaintPhaseChildBlockBackgrounds) ? PaintPhaseChildBlockBackground : newPhase; |
| |
| // We don't paint our own background, but we do let the kids paint their backgrounds. |
| PaintInfo paintInfoForChild(paintInfo); |
| paintInfoForChild.phase = newPhase; |
| paintInfoForChild.updateSubtreePaintRootForChildren(this); |
| |
| // FIXME: Paint-time pagination is obsolete and is now only used by embedded WebViews inside AppKit |
| // NSViews. Do not add any more code for this. |
| bool usePrintRect = !view().printRect().isEmpty(); |
| paintChildren(paintInfo, paintOffset, paintInfoForChild, usePrintRect); |
| } |
| } |
| |
| void RenderBlock::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect) |
| { |
| for (auto child = firstChildBox(); child; child = child->nextSiblingBox()) { |
| if (!paintChild(*child, paintInfo, paintOffset, paintInfoForChild, usePrintRect)) |
| return; |
| } |
| } |
| |
| bool RenderBlock::paintChild(RenderBox& child, PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect) |
| { |
| // Check for page-break-before: always, and if it's set, break and bail. |
| bool checkBeforeAlways = !childrenInline() && (usePrintRect && child.style().pageBreakBefore() == PBALWAYS); |
| LayoutUnit absoluteChildY = paintOffset.y() + child.y(); |
| if (checkBeforeAlways |
| && absoluteChildY > paintInfo.rect.y() |
| && absoluteChildY < paintInfo.rect.maxY()) { |
| view().setBestTruncatedAt(absoluteChildY, this, true); |
| return false; |
| } |
| |
| if (!child.isFloating() && child.isReplaced() && usePrintRect && child.height() <= view().printRect().height()) { |
| // Paginate block-level replaced elements. |
| if (absoluteChildY + child.height() > view().printRect().maxY()) { |
| if (absoluteChildY < view().truncatedAt()) |
| view().setBestTruncatedAt(absoluteChildY, &child); |
| // If we were able to truncate, don't paint. |
| if (absoluteChildY >= view().truncatedAt()) |
| return false; |
| } |
| } |
| |
| LayoutPoint childPoint = flipForWritingModeForChild(&child, paintOffset); |
| if (!child.hasSelfPaintingLayer() && !child.isFloating()) |
| child.paint(paintInfoForChild, childPoint); |
| |
| // Check for page-break-after: always, and if it's set, break and bail. |
| bool checkAfterAlways = !childrenInline() && (usePrintRect && child.style().pageBreakAfter() == PBALWAYS); |
| if (checkAfterAlways |
| && (absoluteChildY + child.height()) > paintInfo.rect.y() |
| && (absoluteChildY + child.height()) < paintInfo.rect.maxY()) { |
| view().setBestTruncatedAt(absoluteChildY + child.height() + max<LayoutUnit>(0, child.collapsedMarginAfter()), this, true); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| |
| void RenderBlock::paintCaret(PaintInfo& paintInfo, const LayoutPoint& paintOffset, CaretType type) |
| { |
| // Paint the caret if the FrameSelection says so or if caret browsing is enabled |
| bool caretBrowsing = frame().settings().caretBrowsingEnabled(); |
| RenderObject* caretPainter; |
| bool isContentEditable; |
| if (type == CursorCaret) { |
| caretPainter = frame().selection().caretRenderer(); |
| isContentEditable = frame().selection().rendererIsEditable(); |
| } else { |
| caretPainter = frame().page()->dragCaretController().caretRenderer(); |
| isContentEditable = frame().page()->dragCaretController().isContentEditable(); |
| } |
| |
| if (caretPainter == this && (isContentEditable || caretBrowsing)) { |
| if (type == CursorCaret) |
| frame().selection().paintCaret(paintInfo.context, paintOffset, paintInfo.rect); |
| else |
| frame().page()->dragCaretController().paintDragCaret(&frame(), paintInfo.context, paintOffset, paintInfo.rect); |
| } |
| } |
| |
| void RenderBlock::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| PaintPhase paintPhase = paintInfo.phase; |
| |
| // 1. paint background, borders etc |
| if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) && style().visibility() == VISIBLE) { |
| if (hasBoxDecorations()) |
| paintBoxDecorations(paintInfo, paintOffset); |
| if (hasColumns() && !paintInfo.paintRootBackgroundOnly()) |
| paintColumnRules(paintInfo, paintOffset); |
| } |
| |
| if (paintPhase == PaintPhaseMask && style().visibility() == VISIBLE) { |
| paintMask(paintInfo, paintOffset); |
| return; |
| } |
| |
| // We're done. We don't bother painting any children. |
| if (paintPhase == PaintPhaseBlockBackground || paintInfo.paintRootBackgroundOnly()) |
| return; |
| |
| // Adjust our painting position if we're inside a scrolled layer (e.g., an overflow:auto div). |
| LayoutPoint scrolledOffset = paintOffset; |
| if (hasOverflowClip()) |
| scrolledOffset.move(-scrolledContentOffset()); |
| |
| // 2. paint contents |
| if (paintPhase != PaintPhaseSelfOutline) { |
| if (hasColumns()) |
| paintColumnContents(paintInfo, scrolledOffset); |
| else |
| paintContents(paintInfo, scrolledOffset); |
| } |
| |
| // 3. paint selection |
| // FIXME: Make this work with multi column layouts. For now don't fill gaps. |
| bool isPrinting = document().printing(); |
| if (!isPrinting && !hasColumns()) |
| paintSelection(paintInfo, scrolledOffset); // Fill in gaps in selection on lines and between blocks. |
| |
| // 4. paint floats. |
| if (paintPhase == PaintPhaseFloat || paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip) { |
| if (hasColumns()) |
| paintColumnContents(paintInfo, scrolledOffset, true); |
| else |
| paintFloats(paintInfo, scrolledOffset, paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip); |
| } |
| |
| // 5. paint outline. |
| if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseSelfOutline) && hasOutline() && style().visibility() == VISIBLE) |
| paintOutline(paintInfo, LayoutRect(paintOffset, size())); |
| |
| // 6. paint continuation outlines. |
| if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseChildOutlines)) { |
| RenderInline* inlineCont = inlineElementContinuation(); |
| if (inlineCont && inlineCont->hasOutline() && inlineCont->style().visibility() == VISIBLE) { |
| RenderInline* inlineRenderer = toRenderInline(inlineCont->element()->renderer()); |
| RenderBlock* cb = containingBlock(); |
| |
| bool inlineEnclosedInSelfPaintingLayer = false; |
| for (RenderBoxModelObject* box = inlineRenderer; box != cb; box = box->parent()->enclosingBoxModelObject()) { |
| if (box->hasSelfPaintingLayer()) { |
| inlineEnclosedInSelfPaintingLayer = true; |
| break; |
| } |
| } |
| |
| // Do not add continuations for outline painting by our containing block if we are a relative positioned |
| // anonymous block (i.e. have our own layer), paint them straightaway instead. This is because a block depends on renderers in its continuation table being |
| // in the same layer. |
| if (!inlineEnclosedInSelfPaintingLayer && !hasLayer()) |
| cb->addContinuationWithOutline(inlineRenderer); |
| else if (!inlineRenderer->firstLineBox() || (!inlineEnclosedInSelfPaintingLayer && hasLayer())) |
| inlineRenderer->paintOutline(paintInfo, paintOffset - locationOffset() + inlineRenderer->containingBlock()->location()); |
| } |
| paintContinuationOutlines(paintInfo, paintOffset); |
| } |
| |
| // 7. paint caret. |
| // If the caret's node's render object's containing block is this block, and the paint action is PaintPhaseForeground, |
| // then paint the caret. |
| if (paintPhase == PaintPhaseForeground) { |
| paintCaret(paintInfo, paintOffset, CursorCaret); |
| paintCaret(paintInfo, paintOffset, DragCaret); |
| } |
| } |
| |
| RenderInline* RenderBlock::inlineElementContinuation() const |
| { |
| RenderBoxModelObject* continuation = this->continuation(); |
| return continuation && continuation->isInline() ? toRenderInline(continuation) : 0; |
| } |
| |
| RenderBlock* RenderBlock::blockElementContinuation() const |
| { |
| RenderBoxModelObject* currentContinuation = continuation(); |
| if (!currentContinuation || currentContinuation->isInline()) |
| return 0; |
| RenderBlock* nextContinuation = toRenderBlock(currentContinuation); |
| if (nextContinuation->isAnonymousBlock()) |
| return nextContinuation->blockElementContinuation(); |
| return nextContinuation; |
| } |
| |
| static ContinuationOutlineTableMap* continuationOutlineTable() |
| { |
| DEFINE_STATIC_LOCAL(ContinuationOutlineTableMap, table, ()); |
| return &table; |
| } |
| |
| void RenderBlock::addContinuationWithOutline(RenderInline* flow) |
| { |
| // We can't make this work if the inline is in a layer. We'll just rely on the broken |
| // way of painting. |
| ASSERT(!flow->layer() && !flow->isInlineElementContinuation()); |
| |
| ContinuationOutlineTableMap* table = continuationOutlineTable(); |
| ListHashSet<RenderInline*>* continuations = table->get(this); |
| if (!continuations) { |
| continuations = new ListHashSet<RenderInline*>; |
| table->set(this, adoptPtr(continuations)); |
| } |
| |
| continuations->add(flow); |
| } |
| |
| bool RenderBlock::paintsContinuationOutline(RenderInline* flow) |
| { |
| ContinuationOutlineTableMap* table = continuationOutlineTable(); |
| if (table->isEmpty()) |
| return false; |
| |
| ListHashSet<RenderInline*>* continuations = table->get(this); |
| if (!continuations) |
| return false; |
| |
| return continuations->contains(flow); |
| } |
| |
| void RenderBlock::paintContinuationOutlines(PaintInfo& info, const LayoutPoint& paintOffset) |
| { |
| ContinuationOutlineTableMap* table = continuationOutlineTable(); |
| if (table->isEmpty()) |
| return; |
| |
| OwnPtr<ListHashSet<RenderInline*>> continuations = table->take(this); |
| if (!continuations) |
| return; |
| |
| LayoutPoint accumulatedPaintOffset = paintOffset; |
| // Paint each continuation outline. |
| ListHashSet<RenderInline*>::iterator end = continuations->end(); |
| for (ListHashSet<RenderInline*>::iterator it = continuations->begin(); it != end; ++it) { |
| // Need to add in the coordinates of the intervening blocks. |
| RenderInline* flow = *it; |
| RenderBlock* block = flow->containingBlock(); |
| for ( ; block && block != this; block = block->containingBlock()) |
| accumulatedPaintOffset.moveBy(block->location()); |
| ASSERT(block); |
| flow->paintOutline(info, accumulatedPaintOffset); |
| } |
| } |
| |
| bool RenderBlock::shouldPaintSelectionGaps() const |
| { |
| return selectionState() != SelectionNone && style().visibility() == VISIBLE && isSelectionRoot(); |
| } |
| |
| bool RenderBlock::isSelectionRoot() const |
| { |
| if (isPseudoElement()) |
| return false; |
| ASSERT(element() || isAnonymous()); |
| |
| // FIXME: Eventually tables should have to learn how to fill gaps between cells, at least in simple non-spanning cases. |
| if (isTable()) |
| return false; |
| |
| if (isBody() || isRoot() || hasOverflowClip() |
| || isPositioned() || isFloating() |
| || isTableCell() || isInlineBlockOrInlineTable() |
| || hasTransform() || hasReflection() || hasMask() || isWritingModeRoot() |
| || isRenderFlowThread()) |
| return true; |
| |
| if (view().selectionStart()) { |
| Node* startElement = view().selectionStart()->node(); |
| if (startElement && startElement->rootEditableElement() == element()) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| GapRects RenderBlock::selectionGapRectsForRepaint(const RenderLayerModelObject* repaintContainer) |
| { |
| ASSERT(!needsLayout()); |
| |
| if (!shouldPaintSelectionGaps()) |
| return GapRects(); |
| |
| TransformState transformState(TransformState::ApplyTransformDirection, FloatPoint()); |
| mapLocalToContainer(repaintContainer, transformState, ApplyContainerFlip | UseTransforms); |
| LayoutPoint offsetFromRepaintContainer = roundedLayoutPoint(transformState.mappedPoint()); |
| |
| if (hasOverflowClip()) |
| offsetFromRepaintContainer -= scrolledContentOffset(); |
| |
| LogicalSelectionOffsetCaches cache(*this); |
| LayoutUnit lastTop = 0; |
| LayoutUnit lastLeft = logicalLeftSelectionOffset(*this, lastTop, cache); |
| LayoutUnit lastRight = logicalRightSelectionOffset(*this, lastTop, cache); |
| |
| return selectionGaps(*this, offsetFromRepaintContainer, IntSize(), lastTop, lastLeft, lastRight, cache); |
| } |
| |
| void RenderBlock::paintSelection(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| if (shouldPaintSelectionGaps() && paintInfo.phase == PaintPhaseForeground) { |
| LogicalSelectionOffsetCaches cache(*this); |
| LayoutUnit lastTop = 0; |
| LayoutUnit lastLeft = logicalLeftSelectionOffset(*this, lastTop, cache); |
| LayoutUnit lastRight = logicalRightSelectionOffset(*this, lastTop, cache); |
| GraphicsContextStateSaver stateSaver(*paintInfo.context); |
| |
| LayoutRect gapRectsBounds = selectionGaps(*this, paintOffset, LayoutSize(), lastTop, lastLeft, lastRight, cache, &paintInfo); |
| if (!gapRectsBounds.isEmpty()) { |
| if (RenderLayer* layer = enclosingLayer()) { |
| gapRectsBounds.moveBy(-paintOffset); |
| if (!hasLayer()) { |
| LayoutRect localBounds(gapRectsBounds); |
| flipForWritingMode(localBounds); |
| gapRectsBounds = localToContainerQuad(FloatRect(localBounds), &layer->renderer()).enclosingBoundingBox(); |
| if (layer->renderer().hasOverflowClip()) |
| gapRectsBounds.move(layer->renderBox()->scrolledContentOffset()); |
| } |
| layer->addBlockSelectionGapsBounds(gapRectsBounds); |
| } |
| } |
| } |
| } |
| |
| static void clipOutPositionedObjects(const PaintInfo* paintInfo, const LayoutPoint& offset, TrackedRendererListHashSet* positionedObjects) |
| { |
| if (!positionedObjects) |
| return; |
| |
| TrackedRendererListHashSet::const_iterator end = positionedObjects->end(); |
| for (TrackedRendererListHashSet::const_iterator it = positionedObjects->begin(); it != end; ++it) { |
| RenderBox* r = *it; |
| paintInfo->context->clipOut(IntRect(offset.x() + r->x(), offset.y() + r->y(), r->width(), r->height())); |
| } |
| } |
| |
| LayoutUnit blockDirectionOffset(RenderBlock& rootBlock, const LayoutSize& offsetFromRootBlock) |
| { |
| return rootBlock.isHorizontalWritingMode() ? offsetFromRootBlock.height() : offsetFromRootBlock.width(); |
| } |
| |
| LayoutUnit inlineDirectionOffset(RenderBlock& rootBlock, const LayoutSize& offsetFromRootBlock) |
| { |
| return rootBlock.isHorizontalWritingMode() ? offsetFromRootBlock.width() : offsetFromRootBlock.height(); |
| } |
| |
| LayoutRect RenderBlock::logicalRectToPhysicalRect(const LayoutPoint& rootBlockPhysicalPosition, const LayoutRect& logicalRect) |
| { |
| LayoutRect result; |
| if (isHorizontalWritingMode()) |
| result = logicalRect; |
| else |
| result = LayoutRect(logicalRect.y(), logicalRect.x(), logicalRect.height(), logicalRect.width()); |
| flipForWritingMode(result); |
| result.moveBy(rootBlockPhysicalPosition); |
| return result; |
| } |
| |
| GapRects RenderBlock::selectionGaps(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, |
| LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) |
| { |
| // IMPORTANT: Callers of this method that intend for painting to happen need to do a save/restore. |
| // Clip out floating and positioned objects when painting selection gaps. |
| if (paintInfo) { |
| // Note that we don't clip out overflow for positioned objects. We just stick to the border box. |
| LayoutRect flippedBlockRect(offsetFromRootBlock.width(), offsetFromRootBlock.height(), width(), height()); |
| rootBlock.flipForWritingMode(flippedBlockRect); |
| flippedBlockRect.moveBy(rootBlockPhysicalPosition); |
| clipOutPositionedObjects(paintInfo, flippedBlockRect.location(), positionedObjects()); |
| if (isBody() || isRoot()) // The <body> must make sure to examine its containingBlock's positioned objects. |
| for (RenderBlock* cb = containingBlock(); cb && !cb->isRenderView(); cb = cb->containingBlock()) |
| clipOutPositionedObjects(paintInfo, LayoutPoint(cb->x(), cb->y()), cb->positionedObjects()); // FIXME: Not right for flipped writing modes. |
| clipOutFloatingObjects(rootBlock, paintInfo, rootBlockPhysicalPosition, offsetFromRootBlock); |
| } |
| |
| // FIXME: overflow: auto/scroll regions need more math here, since painting in the border box is different from painting in the padding box (one is scrolled, the other is |
| // fixed). |
| GapRects result; |
| if (!isRenderBlockFlow()) // FIXME: Make multi-column selection gap filling work someday. |
| return result; |
| |
| if (hasColumns() || hasTransform() || style().columnSpan()) { |
| // FIXME: We should learn how to gap fill multiple columns and transforms eventually. |
| lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalHeight(); |
| lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight(), cache); |
| lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight(), cache); |
| return result; |
| } |
| |
| if (childrenInline()) |
| result = inlineSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, cache, paintInfo); |
| else |
| result = blockSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, cache, paintInfo); |
| |
| // Go ahead and fill the vertical gap all the way to the bottom of our block if the selection extends past our block. |
| if (&rootBlock == this && (selectionState() != SelectionBoth && selectionState() != SelectionEnd)) { |
| result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, |
| lastLogicalTop, lastLogicalLeft, lastLogicalRight, logicalHeight(), cache, paintInfo)); |
| } |
| |
| return result; |
| } |
| |
| GapRects RenderBlock::inlineSelectionGaps(RenderBlock&, const LayoutPoint&, const LayoutSize&, LayoutUnit&, LayoutUnit&, LayoutUnit&, const LogicalSelectionOffsetCaches&, const PaintInfo*) |
| { |
| ASSERT_NOT_REACHED(); |
| return GapRects(); |
| } |
| |
| GapRects RenderBlock::blockSelectionGaps(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, |
| LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) |
| { |
| GapRects result; |
| |
| // Go ahead and jump right to the first block child that contains some selected objects. |
| RenderBox* curr; |
| for (curr = firstChildBox(); curr && curr->selectionState() == SelectionNone; curr = curr->nextSiblingBox()) { } |
| |
| if (!curr) |
| return result; |
| |
| LogicalSelectionOffsetCaches childCache(*this, cache); |
| |
| for (bool sawSelectionEnd = false; curr && !sawSelectionEnd; curr = curr->nextSiblingBox()) { |
| SelectionState childState = curr->selectionState(); |
| if (childState == SelectionBoth || childState == SelectionEnd) |
| sawSelectionEnd = true; |
| |
| if (curr->isFloatingOrOutOfFlowPositioned()) |
| continue; // We must be a normal flow object in order to even be considered. |
| |
| if (curr->isInFlowPositioned() && curr->hasLayer()) { |
| // If the relposition offset is anything other than 0, then treat this just like an absolute positioned element. |
| // Just disregard it completely. |
| LayoutSize relOffset = curr->layer()->offsetForInFlowPosition(); |
| if (relOffset.width() || relOffset.height()) |
| continue; |
| } |
| |
| bool paintsOwnSelection = curr->shouldPaintSelectionGaps() || curr->isTable(); // FIXME: Eventually we won't special-case table like this. |
| bool fillBlockGaps = paintsOwnSelection || (curr->canBeSelectionLeaf() && childState != SelectionNone); |
| if (fillBlockGaps) { |
| // We need to fill the vertical gap above this object. |
| if (childState == SelectionEnd || childState == SelectionInside) { |
| // Fill the gap above the object. |
| result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, |
| lastLogicalTop, lastLogicalLeft, lastLogicalRight, curr->logicalTop(), cache, paintInfo)); |
| } |
| |
| // Only fill side gaps for objects that paint their own selection if we know for sure the selection is going to extend all the way *past* |
| // our object. We know this if the selection did not end inside our object. |
| if (paintsOwnSelection && (childState == SelectionStart || sawSelectionEnd)) |
| childState = SelectionNone; |
| |
| // Fill side gaps on this object based off its state. |
| bool leftGap, rightGap; |
| getSelectionGapInfo(childState, leftGap, rightGap); |
| |
| if (leftGap) |
| result.uniteLeft(logicalLeftSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, this, curr->logicalLeft(), curr->logicalTop(), curr->logicalHeight(), cache, paintInfo)); |
| if (rightGap) |
| result.uniteRight(logicalRightSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, this, curr->logicalRight(), curr->logicalTop(), curr->logicalHeight(), cache, paintInfo)); |
| |
| // Update lastLogicalTop to be just underneath the object. lastLogicalLeft and lastLogicalRight extend as far as |
| // they can without bumping into floating or positioned objects. Ideally they will go right up |
| // to the border of the root selection block. |
| lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + curr->logicalBottom(); |
| lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, curr->logicalBottom(), cache); |
| lastLogicalRight = logicalRightSelectionOffset(rootBlock, curr->logicalBottom(), cache); |
| } else if (childState != SelectionNone) { |
| // We must be a block that has some selected object inside it. Go ahead and recur. |
| result.unite(toRenderBlock(curr)->selectionGaps(rootBlock, rootBlockPhysicalPosition, LayoutSize(offsetFromRootBlock.width() + curr->x(), offsetFromRootBlock.height() + curr->y()), |
| lastLogicalTop, lastLogicalLeft, lastLogicalRight, childCache, paintInfo)); |
| } |
| } |
| return result; |
| } |
| |
| LayoutRect RenderBlock::blockSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, |
| LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) |
| { |
| LayoutUnit logicalTop = lastLogicalTop; |
| LayoutUnit logicalHeight = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalBottom - logicalTop; |
| if (logicalHeight <= 0) |
| return LayoutRect(); |
| |
| // Get the selection offsets for the bottom of the gap |
| LayoutUnit logicalLeft = max(lastLogicalLeft, logicalLeftSelectionOffset(rootBlock, logicalBottom, cache)); |
| LayoutUnit logicalRight = min(lastLogicalRight, logicalRightSelectionOffset(rootBlock, logicalBottom, cache)); |
| LayoutUnit logicalWidth = logicalRight - logicalLeft; |
| if (logicalWidth <= 0) |
| return LayoutRect(); |
| |
| LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(logicalLeft, logicalTop, logicalWidth, logicalHeight)); |
| if (paintInfo) |
| paintInfo->context->fillRect(pixelSnappedIntRect(gapRect), selectionBackgroundColor(), style().colorSpace()); |
| return gapRect; |
| } |
| |
| LayoutRect RenderBlock::logicalLeftSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, |
| RenderObject* selObj, LayoutUnit logicalLeft, LayoutUnit logicalTop, LayoutUnit logicalHeight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) |
| { |
| LayoutUnit rootBlockLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalTop; |
| LayoutUnit rootBlockLogicalLeft = max(logicalLeftSelectionOffset(rootBlock, logicalTop, cache), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight, cache)); |
| LayoutUnit rootBlockLogicalRight = min(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + floorToInt(logicalLeft), |
| min(logicalRightSelectionOffset(rootBlock, logicalTop, cache), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight, cache))); |
| LayoutUnit rootBlockLogicalWidth = rootBlockLogicalRight - rootBlockLogicalLeft; |
| if (rootBlockLogicalWidth <= 0) |
| return LayoutRect(); |
| |
| LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight)); |
| if (paintInfo) |
| paintInfo->context->fillRect(pixelSnappedIntRect(gapRect), selObj->selectionBackgroundColor(), selObj->style().colorSpace()); |
| return gapRect; |
| } |
| |
| LayoutRect RenderBlock::logicalRightSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, |
| RenderObject* selObj, LayoutUnit logicalRight, LayoutUnit logicalTop, LayoutUnit logicalHeight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) |
| { |
| LayoutUnit rootBlockLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalTop; |
| LayoutUnit rootBlockLogicalLeft = max(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + floorToInt(logicalRight), |
| max(logicalLeftSelectionOffset(rootBlock, logicalTop, cache), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight, cache))); |
| LayoutUnit rootBlockLogicalRight = min(logicalRightSelectionOffset(rootBlock, logicalTop, cache), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight, cache)); |
| LayoutUnit rootBlockLogicalWidth = rootBlockLogicalRight - rootBlockLogicalLeft; |
| if (rootBlockLogicalWidth <= 0) |
| return LayoutRect(); |
| |
| LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight)); |
| if (paintInfo) |
| paintInfo->context->fillRect(pixelSnappedIntRect(gapRect), selObj->selectionBackgroundColor(), selObj->style().colorSpace()); |
| return gapRect; |
| } |
| |
| void RenderBlock::getSelectionGapInfo(SelectionState state, bool& leftGap, bool& rightGap) |
| { |
| bool ltr = style().isLeftToRightDirection(); |
| leftGap = (state == RenderObject::SelectionInside) || |
| (state == RenderObject::SelectionEnd && ltr) || |
| (state == RenderObject::SelectionStart && !ltr); |
| rightGap = (state == RenderObject::SelectionInside) || |
| (state == RenderObject::SelectionStart && ltr) || |
| (state == RenderObject::SelectionEnd && !ltr); |
| } |
| |
| LayoutUnit RenderBlock::logicalLeftSelectionOffset(RenderBlock& rootBlock, LayoutUnit position, const LogicalSelectionOffsetCaches& cache) |
| { |
| LayoutUnit logicalLeft = logicalLeftOffsetForLine(position, false); |
| if (logicalLeft == logicalLeftOffsetForContent()) { |
| if (&rootBlock != this) // The border can potentially be further extended by our containingBlock(). |
| return cache.containingBlockInfo(*this).logicalLeftSelectionOffset(rootBlock, position + logicalTop()); |
| return logicalLeft; |
| } |
| |
| RenderBlock* cb = this; |
| const LogicalSelectionOffsetCaches* currentCache = &cache; |
| while (cb != &rootBlock) { |
| logicalLeft += cb->logicalLeft(); |
| |
| ASSERT(currentCache); |
| auto info = currentCache->containingBlockInfo(*cb); |
| cb = info.block(); |
| currentCache = info.cache(); |
| } |
| return logicalLeft; |
| } |
| |
| LayoutUnit RenderBlock::logicalRightSelectionOffset(RenderBlock& rootBlock, LayoutUnit position, const LogicalSelectionOffsetCaches& cache) |
| { |
| LayoutUnit logicalRight = logicalRightOffsetForLine(position, false); |
| if (logicalRight == logicalRightOffsetForContent()) { |
| if (&rootBlock != this) // The border can potentially be further extended by our containingBlock(). |
| return cache.containingBlockInfo(*this).logicalRightSelectionOffset(rootBlock, position + logicalTop()); |
| return logicalRight; |
| } |
| |
| RenderBlock* cb = this; |
| const LogicalSelectionOffsetCaches* currentCache = &cache; |
| while (cb != &rootBlock) { |
| logicalRight += cb->logicalLeft(); |
| |
| ASSERT(currentCache); |
| auto info = currentCache->containingBlockInfo(*cb); |
| cb = info.block(); |
| currentCache = info.cache(); |
| } |
| return logicalRight; |
| } |
| |
| RenderBlock* RenderBlock::blockBeforeWithinSelectionRoot(LayoutSize& offset) const |
| { |
| if (isSelectionRoot()) |
| return 0; |
| |
| const RenderElement* object = this; |
| RenderObject* sibling; |
| do { |
| sibling = object->previousSibling(); |
| while (sibling && (!sibling->isRenderBlock() || toRenderBlock(sibling)->isSelectionRoot())) |
| sibling = sibling->previousSibling(); |
| |
| offset -= LayoutSize(toRenderBlock(object)->logicalLeft(), toRenderBlock(object)->logicalTop()); |
| object = object->parent(); |
| } while (!sibling && object && object->isRenderBlock() && !toRenderBlock(object)->isSelectionRoot()); |
| |
| if (!sibling) |
| return 0; |
| |
| RenderBlock* beforeBlock = toRenderBlock(sibling); |
| |
| offset += LayoutSize(beforeBlock->logicalLeft(), beforeBlock->logicalTop()); |
| |
| RenderObject* child = beforeBlock->lastChild(); |
| while (child && child->isRenderBlock()) { |
| beforeBlock = toRenderBlock(child); |
| offset += LayoutSize(beforeBlock->logicalLeft(), beforeBlock->logicalTop()); |
| child = beforeBlock->lastChild(); |
| } |
| return beforeBlock; |
| } |
| |
| void RenderBlock::insertIntoTrackedRendererMaps(RenderBox& descendant, TrackedDescendantsMap*& descendantsMap, TrackedContainerMap*& containerMap) |
| { |
| if (!descendantsMap) { |
| descendantsMap = new TrackedDescendantsMap; |
| containerMap = new TrackedContainerMap; |
| } |
| |
| TrackedRendererListHashSet* descendantSet = descendantsMap->get(this); |
| if (!descendantSet) { |
| descendantSet = new TrackedRendererListHashSet; |
| descendantsMap->set(this, adoptPtr(descendantSet)); |
| } |
| bool added = descendantSet->add(&descendant).isNewEntry; |
| if (!added) { |
| ASSERT(containerMap->get(&descendant)); |
| ASSERT(containerMap->get(&descendant)->contains(this)); |
| return; |
| } |
| |
| HashSet<RenderBlock*>* containerSet = containerMap->get(&descendant); |
| if (!containerSet) { |
| containerSet = new HashSet<RenderBlock*>; |
| containerMap->set(&descendant, adoptPtr(containerSet)); |
| } |
| ASSERT(!containerSet->contains(this)); |
| containerSet->add(this); |
| } |
| |
| void RenderBlock::removeFromTrackedRendererMaps(RenderBox& descendant, TrackedDescendantsMap*& descendantsMap, TrackedContainerMap*& containerMap) |
| { |
| if (!descendantsMap) |
| return; |
| |
| OwnPtr<HashSet<RenderBlock*>> containerSet = containerMap->take(&descendant); |
| if (!containerSet) |
| return; |
| |
| for (auto it = containerSet->begin(), end = containerSet->end(); it != end; ++it) { |
| RenderBlock* container = *it; |
| |
| // FIXME: Disabling this assert temporarily until we fix the layout |
| // bugs associated with positioned objects not properly cleared from |
| // their ancestor chain before being moved. See webkit bug 93766. |
| // ASSERT(descendant->isDescendantOf(container)); |
| |
| TrackedDescendantsMap::iterator descendantsMapIterator = descendantsMap->find(container); |
| ASSERT(descendantsMapIterator != descendantsMap->end()); |
| if (descendantsMapIterator == descendantsMap->end()) |
| continue; |
| TrackedRendererListHashSet* descendantSet = descendantsMapIterator->value.get(); |
| ASSERT(descendantSet->contains(&descendant)); |
| descendantSet->remove(&descendant); |
| if (descendantSet->isEmpty()) |
| descendantsMap->remove(descendantsMapIterator); |
| } |
| } |
| |
| TrackedRendererListHashSet* RenderBlock::positionedObjects() const |
| { |
| if (gPositionedDescendantsMap) |
| return gPositionedDescendantsMap->get(this); |
| return 0; |
| } |
| |
| void RenderBlock::insertPositionedObject(RenderBox& o) |
| { |
| ASSERT(!isAnonymousBlock()); |
| |
| if (o.isRenderFlowThread()) |
| return; |
| |
| insertIntoTrackedRendererMaps(o, gPositionedDescendantsMap, gPositionedContainerMap); |
| } |
| |
| void RenderBlock::removePositionedObject(RenderBox& o) |
| { |
| removeFromTrackedRendererMaps(o, gPositionedDescendantsMap, gPositionedContainerMap); |
| } |
| |
| void RenderBlock::removePositionedObjects(RenderBlock* o, ContainingBlockState containingBlockState) |
| { |
| TrackedRendererListHashSet* positionedDescendants = positionedObjects(); |
| if (!positionedDescendants) |
| return; |
| |
| Vector<RenderBox*, 16> deadObjects; |
| |
| for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) { |
| RenderBox* r = *it; |
| if (!o || r->isDescendantOf(o)) { |
| if (containingBlockState == NewContainingBlock) |
| r->setChildNeedsLayout(MarkOnlyThis); |
| |
| // It is parent blocks job to add positioned child to positioned objects list of its containing block |
| // Parent layout needs to be invalidated to ensure this happens. |
| RenderElement* p = r->parent(); |
| while (p && !p->isRenderBlock()) |
| p = p->parent(); |
| if (p) |
| p->setChildNeedsLayout(); |
| |
| deadObjects.append(r); |
| } |
| } |
| |
| for (unsigned i = 0; i < deadObjects.size(); i++) |
| removePositionedObject(*deadObjects.at(i)); |
| } |
| |
| void RenderBlock::addPercentHeightDescendant(RenderBox& descendant) |
| { |
| insertIntoTrackedRendererMaps(descendant, gPercentHeightDescendantsMap, gPercentHeightContainerMap); |
| } |
| |
| void RenderBlock::removePercentHeightDescendant(RenderBox& descendant) |
| { |
| removeFromTrackedRendererMaps(descendant, gPercentHeightDescendantsMap, gPercentHeightContainerMap); |
| } |
| |
| TrackedRendererListHashSet* RenderBlock::percentHeightDescendants() const |
| { |
| return gPercentHeightDescendantsMap ? gPercentHeightDescendantsMap->get(this) : 0; |
| } |
| |
| bool RenderBlock::hasPercentHeightContainerMap() |
| { |
| return gPercentHeightContainerMap; |
| } |
| |
| bool RenderBlock::hasPercentHeightDescendant(RenderBox& descendant) |
| { |
| // We don't null check gPercentHeightContainerMap since the caller |
| // already ensures this and we need to call this function on every |
| // descendant in clearPercentHeightDescendantsFrom(). |
| ASSERT(gPercentHeightContainerMap); |
| return gPercentHeightContainerMap->contains(&descendant); |
| } |
| |
| void RenderBlock::removePercentHeightDescendantIfNeeded(RenderBox& descendant) |
| { |
| // We query the map directly, rather than looking at style's |
| // logicalHeight()/logicalMinHeight()/logicalMaxHeight() since those |
| // can change with writing mode/directional changes. |
| if (!hasPercentHeightContainerMap()) |
| return; |
| |
| if (!hasPercentHeightDescendant(descendant)) |
| return; |
| |
| removePercentHeightDescendant(descendant); |
| } |
| |
| void RenderBlock::clearPercentHeightDescendantsFrom(RenderBox& parent) |
| { |
| ASSERT(gPercentHeightContainerMap); |
| for (RenderObject* curr = parent.firstChild(); curr; curr = curr->nextInPreOrder(&parent)) { |
| if (!curr->isBox()) |
| continue; |
| |
| RenderBox& box = toRenderBox(*curr); |
| if (!hasPercentHeightDescendant(box)) |
| continue; |
| |
| removePercentHeightDescendant(box); |
| } |
| } |
| |
| LayoutUnit RenderBlock::textIndentOffset() const |
| { |
| LayoutUnit cw = 0; |
| if (style().textIndent().isPercent()) |
| cw = containingBlock()->availableLogicalWidth(); |
| return minimumValueForLength(style().textIndent(), cw); |
| } |
| |
| LayoutUnit RenderBlock::logicalLeftOffsetForContent(RenderRegion* region) const |
| { |
| LayoutUnit logicalLeftOffset = style().isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); |
| if (!region) |
| return logicalLeftOffset; |
| LayoutRect boxRect = borderBoxRectInRegion(region); |
| return logicalLeftOffset + (isHorizontalWritingMode() ? boxRect.x() : boxRect.y()); |
| } |
| |
| LayoutUnit RenderBlock::logicalRightOffsetForContent(RenderRegion* region) const |
| { |
| LayoutUnit logicalRightOffset = style().isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); |
| logicalRightOffset += availableLogicalWidth(); |
| if (!region) |
| return logicalRightOffset; |
| LayoutRect boxRect = borderBoxRectInRegion(region); |
| return logicalRightOffset - (logicalWidth() - (isHorizontalWritingMode() ? boxRect.maxX() : boxRect.maxY())); |
| } |
| |
| LayoutUnit RenderBlock::adjustLogicalLeftOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const |
| { |
| LayoutUnit left = offsetFromFloats; |
| |
| if (applyTextIndent && style().isLeftToRightDirection()) |
| left += textIndentOffset(); |
| |
| if (style().lineAlign() == LineAlignNone) |
| return left; |
| |
| // Push in our left offset so that it is aligned with the character grid. |
| LayoutState* layoutState = view().layoutState(); |
| if (!layoutState) |
| return left; |
| |
| RenderBlock* lineGrid = layoutState->lineGrid(); |
| if (!lineGrid || lineGrid->style().writingMode() != style().writingMode()) |
| return left; |
| |
| // FIXME: Should letter-spacing apply? This is complicated since it doesn't apply at the edge? |
| float maxCharWidth = lineGrid->style().font().primaryFont()->maxCharWidth(); |
| if (!maxCharWidth) |
| return left; |
| |
| LayoutUnit lineGridOffset = lineGrid->isHorizontalWritingMode() ? layoutState->lineGridOffset().width(): layoutState->lineGridOffset().height(); |
| LayoutUnit layoutOffset = lineGrid->isHorizontalWritingMode() ? layoutState->layoutOffset().width() : layoutState->layoutOffset().height(); |
| |
| // Push in to the nearest character width (truncated so that we pixel snap left). |
| // FIXME: Should be patched when subpixel layout lands, since this calculation doesn't have to pixel snap |
| // any more (https://bugs.webkit.org/show_bug.cgi?id=79946). |
| // FIXME: This is wrong for RTL (https://bugs.webkit.org/show_bug.cgi?id=79945). |
| // FIXME: This doesn't work with columns or regions (https://bugs.webkit.org/show_bug.cgi?id=79942). |
| // FIXME: This doesn't work when the inline position of the object isn't set ahead of time. |
| // FIXME: Dynamic changes to the font or to the inline position need to result in a deep relayout. |
| // (https://bugs.webkit.org/show_bug.cgi?id=79944) |
| float remainder = fmodf(maxCharWidth - fmodf(left + layoutOffset - lineGridOffset, maxCharWidth), maxCharWidth); |
| left += remainder; |
| return left; |
| } |
| |
| LayoutUnit RenderBlock::adjustLogicalRightOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const |
| { |
| LayoutUnit right = offsetFromFloats; |
| |
| if (applyTextIndent && !style().isLeftToRightDirection()) |
| right -= textIndentOffset(); |
| |
| if (style().lineAlign() == LineAlignNone) |
| return right; |
| |
| // Push in our right offset so that it is aligned with the character grid. |
| LayoutState* layoutState = view().layoutState(); |
| if (!layoutState) |
| return right; |
| |
| RenderBlock* lineGrid = layoutState->lineGrid(); |
| if (!lineGrid || lineGrid->style().writingMode() != style().writingMode()) |
| return right; |
| |
| // FIXME: Should letter-spacing apply? This is complicated since it doesn't apply at the edge? |
| float maxCharWidth = lineGrid->style().font().primaryFont()->maxCharWidth(); |
| if (!maxCharWidth) |
| return right; |
| |
| LayoutUnit lineGridOffset = lineGrid->isHorizontalWritingMode() ? layoutState->lineGridOffset().width(): layoutState->lineGridOffset().height(); |
| LayoutUnit layoutOffset = lineGrid->isHorizontalWritingMode() ? layoutState->layoutOffset().width() : layoutState->layoutOffset().height(); |
| |
| // Push in to the nearest character width (truncated so that we pixel snap right). |
| // FIXME: Should be patched when subpixel layout lands, since this calculation doesn't have to pixel snap |
| // any more (https://bugs.webkit.org/show_bug.cgi?id=79946). |
| // FIXME: This is wrong for RTL (https://bugs.webkit.org/show_bug.cgi?id=79945). |
| // FIXME: This doesn't work with columns or regions (https://bugs.webkit.org/show_bug.cgi?id=79942). |
| // FIXME: This doesn't work when the inline position of the object isn't set ahead of time. |
| // FIXME: Dynamic changes to the font or to the inline position need to result in a deep relayout. |
| // (https://bugs.webkit.org/show_bug.cgi?id=79944) |
| float remainder = fmodf(fmodf(right + layoutOffset - lineGridOffset, maxCharWidth), maxCharWidth); |
| right -= ceilf(remainder); |
| return right; |
| } |
| |
| bool RenderBlock::avoidsFloats() const |
| { |
| // Floats can't intrude into our box if we have a non-auto column count or width. |
| return RenderBox::avoidsFloats() || !style().hasAutoColumnCount() || !style().hasAutoColumnWidth(); |
| } |
| |
| bool RenderBlock::isPointInOverflowControl(HitTestResult& result, const LayoutPoint& locationInContainer, const LayoutPoint& accumulatedOffset) |
| { |
| if (!scrollsOverflow()) |
| return false; |
| |
| return layer()->hitTestOverflowControls(result, roundedIntPoint(locationInContainer - toLayoutSize(accumulatedOffset))); |
| } |
| |
| Node* RenderBlock::nodeForHitTest() const |
| { |
| // If we are in the margins of block elements that are part of a |
| // continuation we're actually still inside the enclosing element |
| // that was split. Use the appropriate inner node. |
| if (isRenderView()) |
| return &document(); |
| return isAnonymousBlockContinuation() ? continuation()->element() : element(); |
| } |
| |
| bool RenderBlock::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) |
| { |
| LayoutPoint adjustedLocation(accumulatedOffset + location()); |
| LayoutSize localOffset = toLayoutSize(adjustedLocation); |
| |
| if (!isRenderView()) { |
| // Check if we need to do anything at all. |
| LayoutRect overflowBox = visualOverflowRect(); |
| flipForWritingMode(overflowBox); |
| overflowBox.moveBy(adjustedLocation); |
| if (!locationInContainer.intersects(overflowBox)) |
| return false; |
| } |
| |
| if ((hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) && isPointInOverflowControl(result, locationInContainer.point(), adjustedLocation)) { |
| updateHitTestResult(result, locationInContainer.point() - localOffset); |
| // FIXME: isPointInOverflowControl() doesn't handle rect-based tests yet. |
| if (!result.addNodeToRectBasedTestResult(nodeForHitTest(), request, locationInContainer)) |
| return true; |
| } |
| |
| // If we have clipping, then we can't have any spillout. |
| bool useOverflowClip = hasOverflowClip() && !hasSelfPaintingLayer(); |
| bool useClip = (hasControlClip() || useOverflowClip); |
| bool checkChildren = !useClip || (hasControlClip() ? locationInContainer.intersects(controlClipRect(adjustedLocation)) : locationInContainer.intersects(overflowClipRect(adjustedLocation, locationInContainer.region(), IncludeOverlayScrollbarSize))); |
| if (checkChildren) { |
| // Hit test descendants first. |
| LayoutSize scrolledOffset(localOffset); |
| if (hasOverflowClip()) |
| scrolledOffset -= scrolledContentOffset(); |
| |
| // Hit test contents if we don't have columns. |
| if (!hasColumns()) { |
| if (hitTestContents(request, result, locationInContainer, toLayoutPoint(scrolledOffset), hitTestAction)) { |
| updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset)); |
| return true; |
| } |
| if (hitTestAction == HitTestFloat && hitTestFloats(request, result, locationInContainer, toLayoutPoint(scrolledOffset))) |
| return true; |
| } else if (hitTestColumns(request, result, locationInContainer, toLayoutPoint(scrolledOffset), hitTestAction)) { |
| updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset)); |
| return true; |
| } |
| } |
| |
| // Check if the point is outside radii. |
| if (!isRenderView() && style().hasBorderRadius()) { |
| LayoutRect borderRect = borderBoxRect(); |
| borderRect.moveBy(adjustedLocation); |
| RoundedRect border = style().getRoundedBorderFor(borderRect, &view()); |
| if (!locationInContainer.intersects(border)) |
| return false; |
| } |
| |
| // Now hit test our background |
| if (hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) { |
| LayoutRect boundsRect(adjustedLocation, size()); |
| if (visibleToHitTesting() && locationInContainer.intersects(boundsRect)) { |
| updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset)); |
| if (!result.addNodeToRectBasedTestResult(nodeForHitTest(), request, locationInContainer, boundsRect)) |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| class ColumnRectIterator { |
| WTF_MAKE_NONCOPYABLE(ColumnRectIterator); |
| public: |
| ColumnRectIterator(const RenderBlock& block) |
| : m_block(block) |
| , m_colInfo(block.columnInfo()) |
| , m_direction(m_block.style().isFlippedBlocksWritingMode() ? 1 : -1) |
| , m_isHorizontal(block.isHorizontalWritingMode()) |
| , m_logicalLeft(block.logicalLeftOffsetForContent()) |
| { |
| int colCount = m_colInfo->columnCount(); |
| m_colIndex = colCount - 1; |
| |
| m_currLogicalTopOffset = m_block.initialBlockOffsetForPainting(); |
| m_currLogicalTopOffset = colCount * m_block.blockDeltaForPaintingNextColumn(); |
| |
| update(); |
| } |
| |
| void advance() |
| { |
| ASSERT(hasMore()); |
| m_colIndex--; |
| update(); |
| } |
| |
| LayoutRect columnRect() const { return m_colRect; } |
| bool hasMore() const { return m_colIndex >= 0; } |
| |
| void adjust(LayoutSize& offset) const |
| { |
| LayoutUnit currLogicalLeftOffset = (m_isHorizontal ? m_colRect.x() : m_colRect.y()) - m_logicalLeft; |
| offset += m_isHorizontal ? LayoutSize(currLogicalLeftOffset, m_currLogicalTopOffset) : LayoutSize(m_currLogicalTopOffset, currLogicalLeftOffset); |
| } |
| |
| private: |
| void update() |
| { |
| if (m_colIndex < 0) |
| return; |
| m_colRect = m_block.columnRectAt(const_cast<ColumnInfo*>(m_colInfo), m_colIndex); |
| m_block.flipForWritingMode(m_colRect); |
| m_currLogicalTopOffset -= m_block.blockDeltaForPaintingNextColumn(); |
| } |
| |
| const RenderBlock& m_block; |
| const ColumnInfo* const m_colInfo; |
| const int m_direction; |
| const bool m_isHorizontal; |
| const LayoutUnit m_logicalLeft; |
| int m_colIndex; |
| LayoutUnit m_currLogicalTopOffset; |
| LayoutRect m_colRect; |
| }; |
| |
| bool RenderBlock::hitTestColumns(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) |
| { |
| // We need to do multiple passes, breaking up our hit testing into strips. |
| if (!hasColumns()) |
| return false; |
| |
| for (ColumnRectIterator it(*this); it.hasMore(); it.advance()) { |
| LayoutRect hitRect = locationInContainer.boundingBox(); |
| LayoutRect colRect = it.columnRect(); |
| colRect.moveBy(accumulatedOffset); |
| if (locationInContainer.intersects(colRect)) { |
| // The point is inside this column. |
| // Adjust accumulatedOffset to change where we hit test. |
| LayoutSize offset; |
| it.adjust(offset); |
| LayoutPoint finalLocation = accumulatedOffset + offset; |
| if (!result.isRectBasedTest() || colRect.contains(hitRect)) |
| return hitTestContents(request, result, locationInContainer, finalLocation, hitTestAction) || (hitTestAction == HitTestFloat && hitTestFloats(request, result, locationInContainer, finalLocation)); |
| |
| hitTestContents(request, result, locationInContainer, finalLocation, hitTestAction); |
| } |
| } |
| |
| return false; |
| } |
| |
| void RenderBlock::adjustForColumnRect(LayoutSize& offset, const LayoutPoint& locationInContainer) const |
| { |
| for (ColumnRectIterator it(*this); it.hasMore(); it.advance()) { |
| LayoutRect colRect = it.columnRect(); |
| if (colRect.contains(locationInContainer)) { |
| it.adjust(offset); |
| return; |
| } |
| } |
| } |
| |
| bool RenderBlock::hitTestContents(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) |
| { |
| if (childrenInline() && !isTable()) |
| return hitTestInlineChildren(request, result, locationInContainer, accumulatedOffset, hitTestAction); |
| |
| // Hit test our children. |
| HitTestAction childHitTest = hitTestAction; |
| if (hitTestAction == HitTestChildBlockBackgrounds) |
| childHitTest = HitTestChildBlockBackground; |
| for (auto child = lastChildBox(); child; child = child->previousSiblingBox()) { |
| LayoutPoint childPoint = flipForWritingModeForChild(child, accumulatedOffset); |
| if (!child->hasSelfPaintingLayer() && !child->isFloating() && child->nodeAtPoint(request, result, locationInContainer, childPoint, childHitTest)) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| static inline bool isEditingBoundary(RenderElement* ancestor, RenderObject& child) |
| { |
| ASSERT(!ancestor || ancestor->nonPseudoElement()); |
| ASSERT(child.nonPseudoNode()); |
| return !ancestor || !ancestor->parent() || (ancestor->hasLayer() && ancestor->parent()->isRenderView()) |
| || ancestor->nonPseudoElement()->rendererIsEditable() == child.nonPseudoNode()->rendererIsEditable(); |
| } |
| |
| // FIXME: This function should go on RenderObject as an instance method. Then |
| // all cases in which positionForPoint recurs could call this instead to |
| // prevent crossing editable boundaries. This would require many tests. |
| VisiblePosition positionForPointRespectingEditingBoundaries(RenderBlock& parent, RenderBox& child, const LayoutPoint& pointInParentCoordinates) |
| { |
| LayoutPoint childLocation = child.location(); |
| if (child.isInFlowPositioned()) |
| childLocation += child.offsetForInFlowPosition(); |
| |
| // FIXME: This is wrong if the child's writing-mode is different from the parent's. |
| LayoutPoint pointInChildCoordinates(toLayoutPoint(pointInParentCoordinates - childLocation)); |
| |
| // If this is an anonymous renderer, we just recur normally |
| Element* childElement= child.nonPseudoElement(); |
| if (!childElement) |
| return child.positionForPoint(pointInChildCoordinates); |
| |
| // Otherwise, first make sure that the editability of the parent and child agree. |
| // If they don't agree, then we return a visible position just before or after the child |
| RenderElement* ancestor = &parent; |
| while (ancestor && !ancestor->nonPseudoElement()) |
| ancestor = ancestor->parent(); |
| |
| // If we can't find an ancestor to check editability on, or editability is unchanged, we recur like normal |
| if (isEditingBoundary(ancestor, child)) |
| return child.positionForPoint(pointInChildCoordinates); |
| |
| // Otherwise return before or after the child, depending on if the click was to the logical left or logical right of the child |
| LayoutUnit childMiddle = parent.logicalWidthForChild(child) / 2; |
| LayoutUnit logicalLeft = parent.isHorizontalWritingMode() ? pointInChildCoordinates.x() : pointInChildCoordinates.y(); |
| if (logicalLeft < childMiddle) |
| return ancestor->createVisiblePosition(childElement->nodeIndex(), DOWNSTREAM); |
| return ancestor->createVisiblePosition(childElement->nodeIndex() + 1, UPSTREAM); |
| } |
| |
| VisiblePosition RenderBlock::positionForPointWithInlineChildren(const LayoutPoint&) |
| { |
| ASSERT_NOT_REACHED(); |
| return VisiblePosition(); |
| } |
| |
| static inline bool isChildHitTestCandidate(RenderBox& box) |
| { |
| return box.height() && box.style().visibility() == VISIBLE && !box.isFloatingOrOutOfFlowPositioned(); |
| } |
| |
| VisiblePosition RenderBlock::positionForPoint(const LayoutPoint& point) |
| { |
| if (isTable()) |
| return RenderBox::positionForPoint(point); |
| |
| if (isReplaced()) { |
| // FIXME: This seems wrong when the object's writing-mode doesn't match the line's writing-mode. |
| LayoutUnit pointLogicalLeft = isHorizontalWritingMode() ? point.x() : point.y(); |
| LayoutUnit pointLogicalTop = isHorizontalWritingMode() ? point.y() : point.x(); |
| |
| if (pointLogicalTop < 0 || (pointLogicalTop < logicalHeight() && pointLogicalLeft < 0)) |
| return createVisiblePosition(caretMinOffset(), DOWNSTREAM); |
| if (pointLogicalTop >= logicalHeight() || (pointLogicalTop >= 0 && pointLogicalLeft >= logicalWidth())) |
| return createVisiblePosition(caretMaxOffset(), DOWNSTREAM); |
| } |
| |
| LayoutPoint pointInContents = point; |
| offsetForContents(pointInContents); |
| LayoutPoint pointInLogicalContents(pointInContents); |
| if (!isHorizontalWritingMode()) |
| pointInLogicalContents = pointInLogicalContents.transposedPoint(); |
| |
| if (childrenInline()) |
| return positionForPointWithInlineChildren(pointInLogicalContents); |
| |
| RenderBox* lastCandidateBox = lastChildBox(); |
| while (lastCandidateBox && !isChildHitTestCandidate(*lastCandidateBox)) |
| lastCandidateBox = lastCandidateBox->previousSiblingBox(); |
| |
| bool blocksAreFlipped = style().isFlippedBlocksWritingMode(); |
| if (lastCandidateBox) { |
| if (pointInLogicalContents.y() > logicalTopForChild(*lastCandidateBox) |
| || (!blocksAreFlipped && pointInLogicalContents.y() == logicalTopForChild(*lastCandidateBox))) |
| return positionForPointRespectingEditingBoundaries(*this, *lastCandidateBox, pointInContents); |
| |
| for (auto childBox = firstChildBox(); childBox; childBox = childBox->nextSiblingBox()) { |
| if (!isChildHitTestCandidate(*childBox)) |
| continue; |
| LayoutUnit childLogicalBottom = logicalTopForChild(*childBox) + logicalHeightForChild(*childBox); |
| // We hit child if our click is above the bottom of its padding box (like IE6/7 and FF3). |
| if (isChildHitTestCandidate(*childBox) && (pointInLogicalContents.y() < childLogicalBottom |
| || (blocksAreFlipped && pointInLogicalContents.y() == childLogicalBottom))) |
| return positionForPointRespectingEditingBoundaries(*this, *childBox, pointInContents); |
| } |
| } |
| |
| // We only get here if there are no hit test candidate children below the click. |
| return RenderBox::positionForPoint(point); |
| } |
| |
| void RenderBlock::offsetForContents(LayoutPoint& offset) const |
| { |
| offset = flipForWritingMode(offset); |
| |
| if (hasOverflowClip()) |
| offset += scrolledContentOffset(); |
| |
| if (hasColumns()) |
| adjustPointToColumnContents(offset); |
| |
| offset = flipForWritingMode(offset); |
| } |
| |
| LayoutUnit RenderBlock::availableLogicalWidth() const |
| { |
| // If we have multiple columns, then the available logical width is reduced to our column width. |
| if (hasColumns()) |
| return desiredColumnWidth(); |
| return RenderBox::availableLogicalWidth(); |
| } |
| |
| int RenderBlock::columnGap() const |
| { |
| if (style().hasNormalColumnGap()) |
| return style().fontDescription().computedPixelSize(); // "1em" is recommended as the normal gap setting. Matches <p> margins. |
| return static_cast<int>(style().columnGap()); |
| } |
| |
| void RenderBlock::calcColumnWidth() |
| { |
| if (document().regionBasedColumnsEnabled()) |
| return; |
| |
| // Calculate our column width and column count. |
| // FIXME: Can overflow on fast/block/float/float-not-removed-from-next-sibling4.html, see https://bugs.webkit.org/show_bug.cgi?id=68744 |
| unsigned desiredColumnCount = 1; |
| LayoutUnit desiredColumnWidth = contentLogicalWidth(); |
| |
| // For now, we don't support multi-column layouts when printing, since we have to do a lot of work for proper pagination. |
| if (document().paginated() || (style().hasAutoColumnCount() && style().hasAutoColumnWidth()) || !style().hasInlineColumnAxis()) { |
| setDesiredColumnCountAndWidth(desiredColumnCount, desiredColumnWidth); |
| return; |
| } |
| |
| LayoutUnit availWidth = desiredColumnWidth; |
| LayoutUnit colGap = columnGap(); |
| LayoutUnit colWidth = max<LayoutUnit>(1, LayoutUnit(style().columnWidth())); |
| int colCount = max<int>(1, style().columnCount()); |
| |
| if (style().hasAutoColumnWidth() && !style().hasAutoColumnCount()) { |
| desiredColumnCount = colCount; |
| desiredColumnWidth = max<LayoutUnit>(0, (availWidth - ((desiredColumnCount - 1) * colGap)) / desiredColumnCount); |
| } else if (!style().hasAutoColumnWidth() && style().hasAutoColumnCount()) { |
| desiredColumnCount = max<LayoutUnit>(1, (availWidth + colGap) / (colWidth + colGap)); |
| desiredColumnWidth = ((availWidth + colGap) / desiredColumnCount) - colGap; |
| } else { |
| desiredColumnCount = max<LayoutUnit>(min<LayoutUnit>(colCount, (availWidth + colGap) / (colWidth + colGap)), 1); |
| desiredColumnWidth = ((availWidth + colGap) / desiredColumnCount) - colGap; |
| } |
| setDesiredColumnCountAndWidth(desiredColumnCount, desiredColumnWidth); |
| } |
| |
| bool RenderBlock::requiresColumns(int desiredColumnCount) const |
| { |
| // If overflow-y is set to paged-x or paged-y on the body or html element, we'll handle the paginating |
| // in the RenderView instead. |
| bool isPaginated = (style().overflowY() == OPAGEDX || style().overflowY() == OPAGEDY) && !(isRoot() || isBody()); |
| |
| return firstChild() |
| && (desiredColumnCount != 1 || !style().hasAutoColumnWidth() || !style().hasInlineColumnAxis() || isPaginated) |
| && !firstChild()->isAnonymousColumnsBlock() |
| && !firstChild()->isAnonymousColumnSpanBlock(); |
| } |
| |
| void RenderBlock::setDesiredColumnCountAndWidth(int count, LayoutUnit width) |
| { |
| bool destroyColumns = !requiresColumns(count); |
| if (destroyColumns) { |
| if (hasColumns()) { |
| gColumnInfoMap->take(this); |
| setHasColumns(false); |
| } |
| } else { |
| ColumnInfo* info; |
| if (hasColumns()) |
| info = gColumnInfoMap->get(this); |
| else { |
| if (!gColumnInfoMap) |
| gColumnInfoMap = new ColumnInfoMap; |
| info = new ColumnInfo; |
| gColumnInfoMap->add(this, adoptPtr(info)); |
| setHasColumns(true); |
| } |
| info->setDesiredColumnCount(count); |
| info->setDesiredColumnWidth(width); |
| info->setProgressionAxis(style().hasInlineColumnAxis() ? ColumnInfo::InlineAxis : ColumnInfo::BlockAxis); |
| info->setProgressionIsReversed(style().columnProgression() == ReverseColumnProgression); |
| } |
| } |
| |
| void RenderBlock::updateColumnInfoFromStyle(RenderStyle* style) |
| { |
| if (!hasColumns()) |
| return; |
| |
| ColumnInfo* info = gColumnInfoMap->get(this); |
| |
| bool needsLayout = false; |
| ColumnInfo::Axis oldAxis = info->progressionAxis(); |
| ColumnInfo::Axis newAxis = style->hasInlineColumnAxis() ? ColumnInfo::InlineAxis : ColumnInfo::BlockAxis; |
| if (oldAxis != newAxis) { |
| info->setProgressionAxis(newAxis); |
| needsLayout = true; |
| } |
| |
| bool oldProgressionIsReversed = info->progressionIsReversed(); |
| bool newProgressionIsReversed = style->columnProgression() == ReverseColumnProgression; |
| if (oldProgressionIsReversed != newProgressionIsReversed) { |
| info->setProgressionIsReversed(newProgressionIsReversed); |
| needsLayout = true; |
| } |
| |
| if (needsLayout) |
| setNeedsLayoutAndPrefWidthsRecalc(); |
| } |
| |
| LayoutUnit RenderBlock::desiredColumnWidth() const |
| { |
| if (!hasColumns()) |
| return contentLogicalWidth(); |
| return gColumnInfoMap->get(this)->desiredColumnWidth(); |
| } |
| |
| unsigned RenderBlock::desiredColumnCount() const |
| { |
| if (!hasColumns()) |
| return 1; |
| return gColumnInfoMap->get(this)->desiredColumnCount(); |
| } |
| |
| ColumnInfo* RenderBlock::columnInfo() const |
| { |
| if (!hasColumns()) |
| return 0; |
| return gColumnInfoMap->get(this); |
| } |
| |
| unsigned RenderBlock::columnCount(ColumnInfo* colInfo) const |
| { |
| ASSERT(hasColumns()); |
| ASSERT(gColumnInfoMap->get(this) == colInfo); |
| return colInfo->columnCount(); |
| } |
| |
| LayoutRect RenderBlock::columnRectAt(ColumnInfo* colInfo, unsigned index) const |
| { |
| ASSERT(hasColumns() && gColumnInfoMap->get(this) == colInfo); |
| |
| // Compute the appropriate rect based off our information. |
| LayoutUnit colLogicalWidth = colInfo->desiredColumnWidth(); |
| LayoutUnit colLogicalHeight = colInfo->columnHeight(); |
| LayoutUnit colLogicalTop = borderAndPaddingBefore(); |
| LayoutUnit colLogicalLeft = logicalLeftOffsetForContent(); |
| LayoutUnit colGap = columnGap(); |
| if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) { |
| if (style().isLeftToRightDirection() ^ colInfo->progressionIsReversed()) |
| colLogicalLeft += index * (colLogicalWidth + colGap); |
| else |
| colLogicalLeft += contentLogicalWidth() - colLogicalWidth - index * (colLogicalWidth + colGap); |
| } else { |
| if (!colInfo->progressionIsReversed()) |
| colLogicalTop += index * (colLogicalHeight + colGap); |
| else |
| colLogicalTop += contentLogicalHeight() - colLogicalHeight - index * (colLogicalHeight + colGap); |
| } |
| |
| if (isHorizontalWritingMode()) |
| return LayoutRect(colLogicalLeft, colLogicalTop, colLogicalWidth, colLogicalHeight); |
| return LayoutRect(colLogicalTop, colLogicalLeft, colLogicalHeight, colLogicalWidth); |
| } |
| |
| void RenderBlock::adjustPointToColumnContents(LayoutPoint& point) const |
| { |
| // Just bail if we have no columns. |
| if (!hasColumns()) |
| return; |
| |
| ColumnInfo* colInfo = columnInfo(); |
| if (!columnCount(colInfo)) |
| return; |
| |
| // Determine which columns we intersect. |
| LayoutUnit colGap = columnGap(); |
| LayoutUnit halfColGap = colGap / 2; |
| LayoutPoint columnPoint(columnRectAt(colInfo, 0).location()); |
| LayoutUnit logicalOffset = 0; |
| for (unsigned i = 0; i < colInfo->columnCount(); i++) { |
| // Add in half the column gap to the left and right of the rect. |
| LayoutRect colRect = columnRectAt(colInfo, i); |
| flipForWritingMode(colRect); |
| if (isHorizontalWritingMode() == (colInfo->progressionAxis() == ColumnInfo::InlineAxis)) { |
| LayoutRect gapAndColumnRect(colRect.x() - halfColGap, colRect.y(), colRect.width() + colGap, colRect.height()); |
| if (point.x() >= gapAndColumnRect.x() && point.x() < gapAndColumnRect.maxX()) { |
| if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) { |
| // FIXME: The clamping that follows is not completely right for right-to-left |
| // content. |
| // Clamp everything above the column to its top left. |
| if (point.y() < gapAndColumnRect.y()) |
| point = gapAndColumnRect.location(); |
| // Clamp everything below the column to the next column's top left. If there is |
| // no next column, this still maps to just after this column. |
| else if (point.y() >= gapAndColumnRect.maxY()) { |
| point = gapAndColumnRect.location(); |
| point.move(0, gapAndColumnRect.height()); |
| } |
| } else { |
| if (point.x() < colRect.x()) |
| point.setX(colRect.x()); |
| else if (point.x() >= colRect.maxX()) |
| point.setX(colRect.maxX() - 1); |
| } |
| |
| // We're inside the column. Translate the x and y into our column coordinate space. |
| if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) |
| point.move(columnPoint.x() - colRect.x(), (!style().isFlippedBlocksWritingMode() ? logicalOffset : -logicalOffset)); |
| else |
| point.move((!style().isFlippedBlocksWritingMode() ? logicalOffset : -logicalOffset) - colRect.x() + borderLeft() + paddingLeft(), 0); |
| return; |
| } |
| |
| // Move to the next position. |
| logicalOffset += colInfo->progressionAxis() == ColumnInfo::InlineAxis ? colRect.height() : colRect.width(); |
| } else { |
| LayoutRect gapAndColumnRect(colRect.x(), colRect.y() - halfColGap, colRect.width(), colRect.height() + colGap); |
| if (point.y() >= gapAndColumnRect.y() && point.y() < gapAndColumnRect.maxY()) { |
| if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) { |
| // FIXME: The clamping that follows is not completely right for right-to-left |
| // content. |
| // Clamp everything above the column to its top left. |
| if (point.x() < gapAndColumnRect.x()) |
| point = gapAndColumnRect.location(); |
| // Clamp everything below the column to the next column's top left. If there is |
| // no next column, this still maps to just after this column. |
| else if (point.x() >= gapAndColumnRect.maxX()) { |
| point = gapAndColumnRect.location(); |
| point.move(gapAndColumnRect.width(), 0); |
| } |
| } else { |
| if (point.y() < colRect.y()) |
| point.setY(colRect.y()); |
| else if (point.y() >= colRect.maxY()) |
| point.setY(colRect.maxY() - 1); |
| } |
| |
| // We're inside the column. Translate the x and y into our column coordinate space. |
| if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) |
| point.move((!style().isFlippedBlocksWritingMode() ? logicalOffset : -logicalOffset), columnPoint.y() - colRect.y()); |
| else |
| point.move(0, (!style().isFlippedBlocksWritingMode() ? logicalOffset : -logicalOffset) - colRect.y() + borderTop() + paddingTop()); |
| return; |
| } |
| |
| // Move to the next position. |
| logicalOffset += colInfo->progressionAxis() == ColumnInfo::InlineAxis ? colRect.width() : colRect.height(); |
| } |
| } |
| } |
| |
| void RenderBlock::adjustRectForColumns(LayoutRect& r) const |
| { |
| // Just bail if we have no columns. |
| if (!hasColumns()) |
| return; |
| |
| ColumnInfo* colInfo = columnInfo(); |
| |
| // Determine which columns we intersect. |
| unsigned colCount = columnCount(colInfo); |
| if (!colCount) |
| return; |
| |
| // Begin with a result rect that is empty. |
| LayoutRect result; |
| |
| bool isHorizontal = isHorizontalWritingMode(); |
| LayoutUnit beforeBorderPadding = borderAndPaddingBefore(); |
| LayoutUnit colHeight = colInfo->columnHeight(); |
| if (!colHeight) |
| return; |
| |
| LayoutUnit startOffset = max(isHorizontal ? r.y() : r.x(), beforeBorderPadding); |
| LayoutUnit endOffset = max(min<LayoutUnit>(isHorizontal ? r.maxY() : r.maxX(), beforeBorderPadding + colCount * colHeight), beforeBorderPadding); |
| |
| // FIXME: Can overflow on fast/block/float/float-not-removed-from-next-sibling4.html, see https://bugs.webkit.org/show_bug.cgi?id=68744 |
| unsigned startColumn = (startOffset - beforeBorderPadding) / colHeight; |
| unsigned endColumn = (endOffset - beforeBorderPadding) / colHeight; |
| |
| if (startColumn == endColumn) { |
| // The rect is fully contained within one column. Adjust for our offsets |
| // and repaint only that portion. |
| LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent(); |
| LayoutRect colRect = columnRectAt(colInfo, startColumn); |
| LayoutRect repaintRect = r; |
| |
| if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) { |
| if (isHorizontal) |
| repaintRect.move(colRect.x() - logicalLeftOffset, - static_cast<int>(startColumn) * colHeight); |
| else |
| repaintRect.move(- static_cast<int>(startColumn) * colHeight, colRect.y() - logicalLeftOffset); |
| } else { |
| if (isHorizontal) |
| repaintRect.move(0, colRect.y() - startColumn * colHeight - beforeBorderPadding); |
| else |
| repaintRect.move(colRect.x() - startColumn * colHeight - beforeBorderPadding, 0); |
| } |
| repaintRect.intersect(colRect); |
| result.unite(repaintRect); |
| } else { |
| // We span multiple columns. We can just unite the start and end column to get the final |
| // repaint rect. |
| result.unite(columnRectAt(colInfo, startColumn)); |
| result.unite(columnRectAt(colInfo, endColumn)); |
| } |
| |
| r = result; |
| } |
| |
| LayoutPoint RenderBlock::flipForWritingModeIncludingColumns(const LayoutPoint& point) const |
| { |
| ASSERT(hasColumns()); |
| if (!hasColumns() || !style().isFlippedBlocksWritingMode()) |
| return point; |
| ColumnInfo* colInfo = columnInfo(); |
| LayoutUnit columnLogicalHeight = colInfo->columnHeight(); |
| LayoutUnit expandedLogicalHeight = borderAndPaddingBefore() + columnCount(colInfo) * columnLogicalHeight + borderAndPaddingAfter() + scrollbarLogicalHeight(); |
| if (isHorizontalWritingMode()) |
| return LayoutPoint(point.x(), expandedLogicalHeight - point.y()); |
| return LayoutPoint(expandedLogicalHeight - point.x(), point.y()); |
| } |
| |
| void RenderBlock::adjustStartEdgeForWritingModeIncludingColumns(LayoutRect& rect) const |
| { |
| ASSERT(hasColumns()); |
| if (!hasColumns() || !style().isFlippedBlocksWritingMode()) |
| return; |
| |
| ColumnInfo* colInfo = columnInfo(); |
| LayoutUnit columnLogicalHeight = colInfo->columnHeight(); |
| LayoutUnit expandedLogicalHeight = borderAndPaddingBefore() + columnCount(colInfo) * columnLogicalHeight + borderAndPaddingAfter() + scrollbarLogicalHeight(); |
| |
| if (isHorizontalWritingMode()) |
| rect.setY(expandedLogicalHeight - rect.maxY()); |
| else |
| rect.setX(expandedLogicalHeight - rect.maxX()); |
| } |
| |
| void RenderBlock::adjustForColumns(LayoutSize& offset, const LayoutPoint& point) const |
| { |
| if (!hasColumns()) |
| return; |
| |
| ColumnInfo* colInfo = columnInfo(); |
| |
| LayoutUnit logicalLeft = logicalLeftOffsetForContent(); |
| unsigned colCount = columnCount(colInfo); |
| LayoutUnit colLogicalWidth = colInfo->desiredColumnWidth(); |
| LayoutUnit colLogicalHeight = colInfo->columnHeight(); |
| |
| for (unsigned i = 0; i < colCount; ++i) { |
| // Compute the edges for a given column in the block progression direction. |
| LayoutRect sliceRect = LayoutRect(logicalLeft, borderAndPaddingBefore() + i * colLogicalHeight, colLogicalWidth, colLogicalHeight); |
| if (!isHorizontalWritingMode()) |
| sliceRect = sliceRect.transposedRect(); |
| |
| LayoutUnit logicalOffset = i * colLogicalHeight; |
| |
| // Now we're in the same coordinate space as the point. See if it is inside the rectangle. |
| if (isHorizontalWritingMode()) { |
| if (point.y() >= sliceRect.y() && point.y() < sliceRect.maxY()) { |
| if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) |
| offset.expand(columnRectAt(colInfo, i).x() - logicalLeft, -logicalOffset); |
| else |
| offset.expand(0, columnRectAt(colInfo, i).y() - logicalOffset - borderAndPaddingBefore()); |
| return; |
| } |
| } else { |
| if (point.x() >= sliceRect.x() && point.x() < sliceRect.maxX()) { |
| if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) |
| offset.expand(-logicalOffset, columnRectAt(colInfo, i).y() - logicalLeft); |
| else |
| offset.expand(columnRectAt(colInfo, i).x() - logicalOffset - borderAndPaddingBefore(), 0); |
| return; |
| } |
| } |
| } |
| } |
| |
| void RenderBlock::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const |
| { |
| if (childrenInline()) { |
| // FIXME: Remove this const_cast. |
| const_cast<RenderBlock*>(this)->computeInlinePreferredLogicalWidths(minLogicalWidth, maxLogicalWidth); |
| } else |
| computeBlockPreferredLogicalWidths(minLogicalWidth, maxLogicalWidth); |
| |
| maxLogicalWidth = max(minLogicalWidth, maxLogicalWidth); |
| |
| adjustIntrinsicLogicalWidthsForColumns(minLogicalWidth, maxLogicalWidth); |
| |
| if (!style().autoWrap() && childrenInline()) { |
| // A horizontal marquee with inline children has no minimum width. |
| if (layer() && layer()->marquee() && layer()->marquee()->isHorizontal()) |
| minLogicalWidth = 0; |
| } |
| |
| if (isTableCell()) { |
| Length tableCellWidth = toRenderTableCell(this)->styleOrColLogicalWidth(); |
| if (tableCellWidth.isFixed() && tableCellWidth.value() > 0) |
| maxLogicalWidth = max(minLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(tableCellWidth.value())); |
| } |
| |
| int scrollbarWidth = instrinsicScrollbarLogicalWidth(); |
| maxLogicalWidth += scrollbarWidth; |
| minLogicalWidth += scrollbarWidth; |
| } |
| |
| void RenderBlock::computePreferredLogicalWidths() |
| { |
| ASSERT(preferredLogicalWidthsDirty()); |
| |
| updateFirstLetter(); |
| |
| m_minPreferredLogicalWidth = 0; |
| m_maxPreferredLogicalWidth = 0; |
| |
| const RenderStyle& styleToUse = style(); |
| if (!isTableCell() && styleToUse.logicalWidth().isFixed() && styleToUse.logicalWidth().value() >= 0 |
| && !(isDeprecatedFlexItem() && !styleToUse.logicalWidth().intValue())) |
| m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalWidth().value()); |
| else |
| computeIntrinsicLogicalWidths(m_minPreferredLogicalWidth, m_maxPreferredLogicalWidth); |
| |
| if (styleToUse.logicalMinWidth().isFixed() && styleToUse.logicalMinWidth().value() > 0) { |
| m_maxPreferredLogicalWidth = max(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMinWidth().value())); |
| m_minPreferredLogicalWidth = max(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMinWidth().value())); |
| } |
| |
| if (styleToUse.logicalMaxWidth().isFixed()) { |
| m_maxPreferredLogicalWidth = min(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMaxWidth().value())); |
| m_minPreferredLogicalWidth = min(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMaxWidth().value())); |
| } |
| |
| // Table layout uses integers, ceil the preferred widths to ensure that they can contain the contents. |
| if (isTableCell()) { |
| m_minPreferredLogicalWidth = m_minPreferredLogicalWidth.ceil(); |
| m_maxPreferredLogicalWidth = m_maxPreferredLogicalWidth.ceil(); |
| } |
| |
| LayoutUnit borderAndPadding = borderAndPaddingLogicalWidth(); |
| m_minPreferredLogicalWidth += borderAndPadding; |
| m_maxPreferredLogicalWidth += borderAndPadding; |
| |
| setPreferredLogicalWidthsDirty(false); |
| } |
| |
| void RenderBlock::adjustIntrinsicLogicalWidthsForColumns(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const |
| { |
| // FIXME: make this method virtual and move the code to RenderMultiColumnBlock once the old |
| // multicol code is gone. |
| |
| if (!style().hasAutoColumnCount() || !style().hasAutoColumnWidth()) { |
| // The min/max intrinsic widths calculated really tell how much space elements need when |
| // laid out inside the columns. In order to eventually end up with the desired column width, |
| // we need to convert them to values pertaining to the multicol container. |
| int columnCount = style().hasAutoColumnCount() ? 1 : style().columnCount(); |
| LayoutUnit columnWidth; |
| LayoutUnit gapExtra = (columnCount - 1) * columnGap(); |
| if (style().hasAutoColumnWidth()) |
| minLogicalWidth = minLogicalWidth * columnCount + gapExtra; |
| else { |
| columnWidth = style().columnWidth(); |
| minLogicalWidth = min(minLogicalWidth, columnWidth); |
| } |
| // FIXME: If column-count is auto here, we should resolve it to calculate the maximum |
| // intrinsic width, instead of pretending that it's 1. The only way to do that is by |
| // performing a layout pass, but this is not an appropriate time or place for layout. The |
| // good news is that if height is unconstrained and there are no explicit breaks, the |
| // resolved column-count really should be 1. |
| maxLogicalWidth = max(maxLogicalWidth, columnWidth) * columnCount + gapExtra; |
| } |
| } |
| |
| struct InlineMinMaxIterator { |
| /* InlineMinMaxIterator is a class that will iterate over all render objects that contribute to |
| inline min/max width calculations. Note the following about the way it walks: |
| (1) Positioned content is skipped (since it does not contribute to min/max width of a block) |
| (2) We do not drill into the children of floats or replaced elements, since you can't break |
| in the middle of such an element. |
| (3) Inline flows (e.g., <a>, <span>, <i>) are walked twice, since each side can have |
| distinct borders/margin/padding that contribute to the min/max width. |
| */ |
| RenderObject* parent; |
| RenderObject* current; |
| bool endOfInline; |
| |
| InlineMinMaxIterator(RenderObject* p, bool end = false) |
| :parent(p), current(p), endOfInline(end) {} |
| |
| RenderObject* next(); |
| }; |
| |
| RenderObject* InlineMinMaxIterator::next() |
| { |
| RenderObject* result = 0; |
| bool oldEndOfInline = endOfInline; |
| endOfInline = false; |
| while (current || current == parent) { |
| if (!oldEndOfInline && |
| (current == parent || |
| (!current->isFloating() && !current->isReplaced() && !current->isOutOfFlowPositioned()))) |
| result = current->firstChildSlow(); |
| if (!result) { |
| // We hit the end of our inline. (It was empty, e.g., <span></span>.) |
| if (!oldEndOfInline && current->isRenderInline()) { |
| result = current; |
| endOfInline = true; |
| break; |
| } |
| |
| while (current && current != parent) { |
| result = current->nextSibling(); |
| if (result) break; |
| current = current->parent(); |
| if (current && current != parent && current->isRenderInline()) { |
| result = current; |
| endOfInline = true; |
| break; |
| } |
| } |
| } |
| |
| if (!result) |
| break; |
| |
| if (!result->isOutOfFlowPositioned() && (result->isTextOrLineBreak() || result->isFloating() || result->isReplaced() || result->isRenderInline())) |
| break; |
| |
| current = result; |
| result = 0; |
| } |
| |
| // Update our position. |
| current = result; |
| return current; |
| } |
| |
| static LayoutUnit getBPMWidth(LayoutUnit childValue, Length cssUnit) |
| { |
| if (cssUnit.type() != Auto) |
| return (cssUnit.isFixed() ? static_cast<LayoutUnit>(cssUnit.value()) : childValue); |
| return 0; |
| } |
| |
| static LayoutUnit getBorderPaddingMargin(const RenderBoxModelObject* child, bool endOfInline) |
| { |
| const RenderStyle& childStyle = child->style(); |
| if (endOfInline) |
| return getBPMWidth(child->marginEnd(), childStyle.marginEnd()) + |
| getBPMWidth(child->paddingEnd(), childStyle.paddingEnd()) + |
| child->borderEnd(); |
| return getBPMWidth(child->marginStart(), childStyle.marginStart()) + |
| getBPMWidth(child->paddingStart(), childStyle.paddingStart()) + |
| child->borderStart(); |
| } |
| |
| static inline void stripTrailingSpace(float& inlineMax, float& inlineMin, |
| RenderObject* trailingSpaceChild) |
| { |
| if (trailingSpaceChild && trailingSpaceChild->isText()) { |
| // Collapse away the trailing space at the end of a block. |
| RenderText* t = toRenderText(trailingSpaceChild); |
| const UChar space = ' '; |
| const Font& font = t->style().font(); // FIXME: This ignores first-line. |
| float spaceWidth = font.width(RenderBlock::constructTextRun(t, font, &space, 1, t->style())); |
| inlineMax -= spaceWidth + font.wordSpacing(); |
| if (inlineMin > inlineMax) |
| inlineMin = inlineMax; |
| } |
| } |
| |
| static inline void updatePreferredWidth(LayoutUnit& preferredWidth, float& result) |
| { |
| LayoutUnit snappedResult = ceiledLayoutUnit(result); |
| preferredWidth = max(snappedResult, preferredWidth); |
| } |
| |
| // With sub-pixel enabled: When converting between floating point and LayoutUnits |
| // we risk losing precision with each conversion. When this occurs while |
| // accumulating our preferred widths, we can wind up with a line width that's |
| // larger than our maxPreferredWidth due to pure float accumulation. |
| // |
| // With sub-pixel disabled: values from Lengths or the render tree aren't subject |
| // to the same loss of precision, as they're always truncated and stored as |
| // integers. We mirror that behavior here to prevent over-allocating our preferred |
| // width. |
| static inline LayoutUnit adjustFloatForSubPixelLayout(float value) |
| { |
| #if ENABLE(SUBPIXEL_LAYOUT) |
| return ceiledLayoutUnit(value); |
| #else |
| return static_cast<int>(value); |
| #endif |
| } |
| |
| |
| void RenderBlock::computeInlinePreferredLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) |
| { |
| float inlineMax = 0; |
| float inlineMin = 0; |
| |
| const RenderStyle& styleToUse = style(); |
| RenderBlock* containingBlock = this->containingBlock(); |
| LayoutUnit cw = containingBlock ? containingBlock->contentLogicalWidth() : LayoutUnit(); |
| |
| // If we are at the start of a line, we want to ignore all white-space. |
| // Also strip spaces if we previously had text that ended in a trailing space. |
| bool stripFrontSpaces = true; |
| RenderObject* trailingSpaceChild = 0; |
| |
| // Firefox and Opera will allow a table cell to grow to fit an image inside it under |
| // very specific cirucumstances (in order to match common WinIE renderings). |
| // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.) |
| bool allowImagesToBreak = !document().inQuirksMode() || !isTableCell() || !styleToUse.logicalWidth().isIntrinsicOrAuto(); |
| |
| bool autoWrap, oldAutoWrap; |
| autoWrap = oldAutoWrap = styleToUse.autoWrap(); |
| |
| InlineMinMaxIterator childIterator(this); |
| |
| // Only gets added to the max preffered width once. |
| bool addedTextIndent = false; |
| // Signals the text indent was more negative than the min preferred width |
| bool hasRemainingNegativeTextIndent = false; |
| |
| LayoutUnit textIndent = minimumValueForLength(styleToUse.textIndent(), cw); |
| RenderObject* prevFloat = 0; |
| bool isPrevChildInlineFlow = false; |
| bool shouldBreakLineAfterText = false; |
| while (RenderObject* child = childIterator.next()) { |
| autoWrap = child->isReplaced() ? child->parent()->style().autoWrap() : |
| child->style().autoWrap(); |
| |
| if (!child->isBR()) { |
| // Step One: determine whether or not we need to go ahead and |
| // terminate our current line. Each discrete chunk can become |
| // the new min-width, if it is the widest chunk seen so far, and |
| // it can also become the max-width. |
| |
| // Children fall into three categories: |
| // (1) An inline flow object. These objects always have a min/max of 0, |
| // and are included in the iteration solely so that their margins can |
| // be added in. |
| // |
| // (2) An inline non-text non-flow object, e.g., an inline replaced element. |
| // These objects can always be on a line by themselves, so in this situation |
| // we need to go ahead and break the current line, and then add in our own |
| // margins and min/max width on its own line, and then terminate the line. |
| // |
| // (3) A text object. Text runs can have breakable characters at the start, |
| // the middle or the end. They may also lose whitespace off the front if |
| // we're already ignoring whitespace. In order to compute accurate min-width |
| // information, we need three pieces of information. |
| // (a) the min-width of the first non-breakable run. Should be 0 if the text string |
| // starts with whitespace. |
| // (b) the min-width of the last non-breakable run. Should be 0 if the text string |
| // ends with whitespace. |
| // (c) the min/max width of the string (trimmed for whitespace). |
| // |
| // If the text string starts with whitespace, then we need to go ahead and |
| // terminate our current line (unless we're already in a whitespace stripping |
| // mode. |
| // |
| // If the text string has a breakable character in the middle, but didn't start |
| // with whitespace, then we add the width of the first non-breakable run and |
| // then end the current line. We then need to use the intermediate min/max width |
| // values (if any of them are larger than our current min/max). We then look at |
| // the width of the last non-breakable run and use that to start a new line |
| // (unless we end in whitespace). |
| const RenderStyle& childStyle = child->style(); |
| float childMin = 0; |
| float childMax = 0; |
| |
| if (!child->isText()) { |
| if (child->isLineBreakOpportunity()) { |
| updatePreferredWidth(minLogicalWidth, inlineMin); |
| inlineMin = 0; |
| continue; |
| } |
| // Case (1) and (2). Inline replaced and inline flow elements. |
| if (child->isRenderInline()) { |
| // Add in padding/border/margin from the appropriate side of |
| // the element. |
| float bpm = getBorderPaddingMargin(toRenderInline(child), childIterator.endOfInline); |
| childMin += bpm; |
| childMax += bpm; |
| |
| inlineMin += childMin; |
| inlineMax += childMax; |
| |
| child->setPreferredLogicalWidthsDirty(false); |
| } else { |
| // Inline replaced elts add in their margins to their min/max values. |
| LayoutUnit margins = 0; |
| Length startMargin = childStyle.marginStart(); |
| Length endMargin = childStyle.marginEnd(); |
| if (startMargin.isFixed()) |
| margins += adjustFloatForSubPixelLayout(startMargin.value()); |
| if (endMargin.isFixed()) |
| margins += adjustFloatForSubPixelLayout(endMargin.value()); |
| childMin += margins.ceilToFloat(); |
| childMax += margins.ceilToFloat(); |
| } |
| } |
| |
| if (!child->isRenderInline() && !child->isText()) { |
| // Case (2). Inline replaced elements and floats. |
| // Go ahead and terminate the current line as far as |
| // minwidth is concerned. |
| childMin += child->minPreferredLogicalWidth().ceilToFloat(); |
| childMax += child->maxPreferredLogicalWidth().ceilToFloat(); |
| |
| bool clearPreviousFloat; |
| if (child->isFloating()) { |
| clearPreviousFloat = (prevFloat |
| && ((prevFloat->style().floating() == LeftFloat && (childStyle.clear() & CLEFT)) |
| || (prevFloat->style().floating() == RightFloat && (childStyle.clear() & CRIGHT)))); |
| prevFloat = child; |
| } else |
| clearPreviousFloat = false; |
| |
| bool canBreakReplacedElement = !child->isImage() || allowImagesToBreak; |
| if ((canBreakReplacedElement && (autoWrap || oldAutoWrap) && (!isPrevChildInlineFlow || shouldBreakLineAfterText)) || clearPreviousFloat) { |
| updatePreferredWidth(minLogicalWidth, inlineMin); |
| inlineMin = 0; |
| } |
| |
| // If we're supposed to clear the previous float, then terminate maxwidth as well. |
| if (clearPreviousFloat) { |
| updatePreferredWidth(maxLogicalWidth, inlineMax); |
| inlineMax = 0; |
| } |
| |
| // Add in text-indent. This is added in only once. |
| if (!addedTextIndent && !child->isFloating()) { |
| LayoutUnit ceiledIndent = textIndent.ceilToFloat(); |
| childMin += ceiledIndent; |
| childMax += ceiledIndent; |
| |
| if (childMin < 0) |
| textIndent = adjustFloatForSubPixelLayout(childMin); |
| else |
| addedTextIndent = true; |
| } |
| |
| // Add our width to the max. |
| inlineMax += max<float>(0, childMax); |
| |
| if (!autoWrap || !canBreakReplacedElement || (isPrevChildInlineFlow && !shouldBreakLineAfterText)) { |
| if (child->isFloating()) |
| updatePreferredWidth(minLogicalWidth, childMin); |
| else |
| inlineMin += childMin; |
| } else { |
| // Now check our line. |
| updatePreferredWidth(minLogicalWidth, childMin); |
| |
| // Now start a new line. |
| inlineMin = 0; |
| } |
| |
| if (autoWrap && canBreakReplacedElement && isPrevChildInlineFlow) { |
| updatePreferredWidth(minLogicalWidth, inlineMin); |
| inlineMin = 0; |
| } |
| |
| // We are no longer stripping whitespace at the start of |
| // a line. |
| if (!child->isFloating()) { |
| stripFrontSpaces = false; |
| trailingSpaceChild = 0; |
| } |
| } else if (child->isText()) { |
| // Case (3). Text. |
| RenderText* t = toRenderText(child); |
| |
| if (t->style().hasTextCombine() && t->isCombineText()) |
| toRenderCombineText(*t).combineText(); |
| |
| // Determine if we have a breakable character. Pass in |
| // whether or not we should ignore any spaces at the front |
| // of the string. If those are going to be stripped out, |
| // then they shouldn't be considered in the breakable char |
| // check. |
| bool hasBreakableChar, hasBreak; |
| float beginMin, endMin; |
| bool beginWS, endWS; |
| float beginMax, endMax; |
| t->trimmedPrefWidths(inlineMax, beginMin, beginWS, endMin, endWS, |
| hasBreakableChar, hasBreak, beginMax, endMax, |
| childMin, childMax, stripFrontSpaces); |
| |
| // This text object will not be rendered, but it may still provide a breaking opportunity. |
| if (!hasBreak && childMax == 0) { |
| if (autoWrap && (beginWS || endWS)) { |
| updatePreferredWidth(minLogicalWidth, inlineMin); |
| inlineMin = 0; |
| } |
| continue; |
| } |
| |
| if (stripFrontSpaces) |
| trailingSpaceChild = child; |
| else |
| trailingSpaceChild = 0; |
| |
| // Add in text-indent. This is added in only once. |
| float ti = 0; |
| if (!addedTextIndent || hasRemainingNegativeTextIndent) { |
| ti = textIndent.ceilToFloat(); |
| childMin += ti; |
| beginMin += ti; |
| |
| // It the text indent negative and larger than the child minimum, we re-use the remainder |
| // in future minimum calculations, but using the negative value again on the maximum |
| // will lead to under-counting the max pref width. |
| if (!addedTextIndent) { |
| childMax += ti; |
| beginMax += ti; |
| addedTextIndent = true; |
| } |
| |
| if (childMin < 0) { |
| textIndent = childMin; |
| hasRemainingNegativeTextIndent = true; |
| } |
| } |
| |
| // If we have no breakable characters at all, |
| // then this is the easy case. We add ourselves to the current |
| // min and max and continue. |
| if (!hasBreakableChar) { |
| inlineMin += childMin; |
| } else { |
| // We have a breakable character. Now we need to know if |
| // we start and end with whitespace. |
| if (beginWS) |
| // Go ahead and end the current line. |
| updatePreferredWidth(minLogicalWidth, inlineMin); |
| else { |
| inlineMin += beginMin; |
| updatePreferredWidth(minLogicalWidth, inlineMin); |
| childMin -= ti; |
| } |
| |
| inlineMin = childMin; |
| |
| if (endWS) { |
| // We end in whitespace, which means we can go ahead |
| // and end our current line. |
| updatePreferredWidth(minLogicalWidth, inlineMin); |
| inlineMin = 0; |
| shouldBreakLineAfterText = false; |
| } else { |
| updatePreferredWidth(minLogicalWidth, inlineMin); |
| inlineMin = endMin; |
| shouldBreakLineAfterText = true; |
| } |
| } |
| |
| if (hasBreak) { |
| inlineMax += beginMax; |
| updatePreferredWidth(maxLogicalWidth, inlineMax); |
| updatePreferredWidth(maxLogicalWidth, childMax); |
| inlineMax = endMax; |
| addedTextIndent = true; |
| } else |
| inlineMax += max<float>(0, childMax); |
| } |
| |
| // Ignore spaces after a list marker. |
| if (child->isListMarker()) |
| stripFrontSpaces = true; |
| } else { |
| updatePreferredWidth(minLogicalWidth, inlineMin); |
| updatePreferredWidth(maxLogicalWidth, inlineMax); |
| inlineMin = inlineMax = 0; |
| stripFrontSpaces = true; |
| trailingSpaceChild = 0; |
| addedTextIndent = true; |
| } |
| |
| if (!child->isText() && child->isRenderInline()) |
| isPrevChildInlineFlow = true; |
| else |
| isPrevChildInlineFlow = false; |
| |
| oldAutoWrap = autoWrap; |
| } |
| |
| if (styleToUse.collapseWhiteSpace()) |
| stripTrailingSpace(inlineMax, inlineMin, trailingSpaceChild); |
| |
| updatePreferredWidth(minLogicalWidth, inlineMin); |
| updatePreferredWidth(maxLogicalWidth, inlineMax); |
| } |
| |
| void RenderBlock::computeBlockPreferredLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const |
| { |
| const RenderStyle& styleToUse = style(); |
| bool nowrap = styleToUse.whiteSpace() == NOWRAP; |
| |
| RenderObject* child = firstChild(); |
| RenderBlock* containingBlock = this->containingBlock(); |
| LayoutUnit floatLeftWidth = 0, floatRightWidth = 0; |
| while (child) { |
| // Positioned children don't affect the min/max width |
| if (child->isOutOfFlowPositioned()) { |
| child = child->nextSibling(); |
| continue; |
| } |
| |
| const RenderStyle& childStyle = child->style(); |
| if (child->isFloating() || (child->isBox() && toRenderBox(child)->avoidsFloats())) { |
| LayoutUnit floatTotalWidth = floatLeftWidth + floatRightWidth; |
| if (childStyle.clear() & CLEFT) { |
| maxLogicalWidth = max(floatTotalWidth, maxLogicalWidth); |
| floatLeftWidth = 0; |
| } |
| if (childStyle.clear() & CRIGHT) { |
| maxLogicalWidth = max(floatTotalWidth, maxLogicalWidth); |
| floatRightWidth = 0; |
| } |
| } |
| |
| // A margin basically has three types: fixed, percentage, and auto (variable). |
| // Auto and percentage margins simply become 0 when computing min/max width. |
| // Fixed margins can be added in as is. |
| Length startMarginLength = childStyle.marginStartUsing(&styleToUse); |
| Length endMarginLength = childStyle.marginEndUsing(&styleToUse); |
| LayoutUnit margin = 0; |
| LayoutUnit marginStart = 0; |
| LayoutUnit marginEnd = 0; |
| if (startMarginLength.isFixed()) |
| marginStart += startMarginLength.value(); |
| if (endMarginLength.isFixed()) |
| marginEnd += endMarginLength.value(); |
| margin = marginStart + marginEnd; |
| |
| LayoutUnit childMinPreferredLogicalWidth, childMaxPreferredLogicalWidth; |
| if (child->isBox() && child->isHorizontalWritingMode() != isHorizontalWritingMode()) { |
| RenderBox* childBox = toRenderBox(child); |
| LogicalExtentComputedValues computedValues; |
| childBox->computeLogicalHeight(childBox->borderAndPaddingLogicalHeight(), 0, computedValues); |
| childMinPreferredLogicalWidth = childMaxPreferredLogicalWidth = computedValues.m_extent; |
| } else { |
| childMinPreferredLogicalWidth = child->minPreferredLogicalWidth(); |
| childMaxPreferredLogicalWidth = child->maxPreferredLogicalWidth(); |
| } |
| |
| LayoutUnit w = childMinPreferredLogicalWidth + margin; |
| minLogicalWidth = max(w, minLogicalWidth); |
| |
| // IE ignores tables for calculation of nowrap. Makes some sense. |
| if (nowrap && !child->isTable()) |
| maxLogicalWidth = max(w, maxLogicalWidth); |
| |
| w = childMaxPreferredLogicalWidth + margin; |
| |
| if (!child->isFloating()) { |
| if (child->isBox() && toRenderBox(child)->avoidsFloats()) { |
| // Determine a left and right max value based off whether or not the floats can fit in the |
| // margins of the object. For negative margins, we will attempt to overlap the float if the negative margin |
| // is smaller than the float width. |
| bool ltr = containingBlock ? containingBlock->style().isLeftToRightDirection() : styleToUse.isLeftToRightDirection(); |
| LayoutUnit marginLogicalLeft = ltr ? marginStart : marginEnd; |
| LayoutUnit marginLogicalRight = ltr ? marginEnd : marginStart; |
| LayoutUnit maxLeft = marginLogicalLeft > 0 ? max(floatLeftWidth, marginLogicalLeft) : floatLeftWidth + marginLogicalLeft; |
| LayoutUnit maxRight = marginLogicalRight > 0 ? max(floatRightWidth, marginLogicalRight) : floatRightWidth + marginLogicalRight; |
| w = childMaxPreferredLogicalWidth + maxLeft + maxRight; |
| w = max(w, floatLeftWidth + floatRightWidth); |
| } |
| else |
| maxLogicalWidth = max(floatLeftWidth + floatRightWidth, maxLogicalWidth); |
| floatLeftWidth = floatRightWidth = 0; |
| } |
| |
| if (child->isFloating()) { |
| if (childStyle.floating() == LeftFloat) |
| floatLeftWidth += w; |
| else |
| floatRightWidth += w; |
| } else |
| maxLogicalWidth = max(w, maxLogicalWidth); |
| |
| child = child->nextSibling(); |
| } |
| |
| // Always make sure these values are non-negative. |
| minLogicalWidth = max<LayoutUnit>(0, minLogicalWidth); |
| maxLogicalWidth = max<LayoutUnit>(0, maxLogicalWidth); |
| |
| maxLogicalWidth = max(floatLeftWidth + floatRightWidth, maxLogicalWidth); |
| } |
| |
| bool RenderBlock::hasLineIfEmpty() const |
| { |
| if (!element()) |
| return false; |
| |
| if (element()->isRootEditableElement()) |
| return true; |
| |
| return false; |
| } |
| |
| LayoutUnit RenderBlock::lineHeight(bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const |
| { |
| // Inline blocks are replaced elements. Otherwise, just pass off to |
| // the base class. If we're being queried as though we're the root line |
| // box, then the fact that we're an inline-block is irrelevant, and we behave |
| // just like a block. |
| if (isReplaced() && linePositionMode == PositionOnContainingLine) |
| return RenderBox::lineHeight(firstLine, direction, linePositionMode); |
| |
| if (firstLine && document().styleSheetCollection().usesFirstLineRules()) { |
| RenderStyle& s = firstLine ? firstLineStyle() : style(); |
| if (&s != &style()) |
| return s.computedLineHeight(&view()); |
| } |
| |
| if (m_lineHeight == -1) |
| m_lineHeight = style().computedLineHeight(&view()); |
| |
| return m_lineHeight; |
| } |
| |
| int RenderBlock::baselinePosition(FontBaseline baselineType, bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const |
| { |
| // Inline blocks are replaced elements. Otherwise, just pass off to |
| // the base class. If we're being queried as though we're the root line |
| // box, then the fact that we're an inline-block is irrelevant, and we behave |
| // just like a block. |
| if (isReplaced() && linePositionMode == PositionOnContainingLine) { |
| // For "leaf" theme objects, let the theme decide what the baseline position is. |
| // FIXME: Might be better to have a custom CSS property instead, so that if the theme |
| // is turned off, checkboxes/radios will still have decent baselines. |
| // FIXME: Need to patch form controls to deal with vertical lines. |
| if (style().hasAppearance() && !theme()->isControlContainer(style().appearance())) |
| return theme()->baselinePosition(this); |
| |
| // CSS2.1 states that the baseline of an inline block is the baseline of the last line box in |
| // the normal flow. We make an exception for marquees, since their baselines are meaningless |
| // (the content inside them moves). This matches WinIE as well, which just bottom-aligns them. |
| // We also give up on finding a baseline if we have a vertical scrollbar, or if we are scrolled |
| // vertically (e.g., an overflow:hidden block that has had scrollTop moved) or if the baseline is outside |
| // of our content box. |
| bool ignoreBaseline = (layer() && (layer()->marquee() || (direction == HorizontalLine ? (layer()->verticalScrollbar() || layer()->scrollYOffset() != 0) |
| : (layer()->horizontalScrollbar() || layer()->scrollXOffset() != 0)))) || (isWritingModeRoot() && !isRubyRun()); |
| |
| int baselinePos = ignoreBaseline ? -1 : inlineBlockBaseline(direction); |
| |
| LayoutUnit bottomOfContent = direction == HorizontalLine ? borderTop() + paddingTop() + contentHeight() : borderRight() + paddingRight() + contentWidth(); |
| if (baselinePos != -1 && baselinePos <= bottomOfContent) |
| return direction == HorizontalLine ? marginTop() + baselinePos : marginRight() + baselinePos; |
| |
| return RenderBox::baselinePosition(baselineType, firstLine, direction, linePositionMode); |
| } |
| |
| const RenderStyle& style = firstLine ? firstLineStyle() : this->style(); |
| const FontMetrics& fontMetrics = style.fontMetrics(); |
| return fontMetrics.ascent(baselineType) + (lineHeight(firstLine, direction, linePositionMode) - fontMetrics.height()) / 2; |
| } |
| |
| LayoutUnit RenderBlock::minLineHeightForReplacedRenderer(bool isFirstLine, LayoutUnit replacedHeight) const |
| { |
| if (!document().inNoQuirksMode() && replacedHeight) |
| return replacedHeight; |
| |
| const RenderStyle& style = isFirstLine ? firstLineStyle() : this->style(); |
| if (!(style.lineBoxContain() & LineBoxContainBlock)) |
| return 0; |
| |
| return std::max<LayoutUnit>(replacedHeight, lineHeight(isFirstLine, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes)); |
| } |
| |
| int RenderBlock::firstLineBaseline() const |
| { |
| if (isWritingModeRoot() && !isRubyRun()) |
| return -1; |
| |
| for (RenderBox* curr = firstChildBox(); curr; curr = curr->nextSiblingBox()) { |
| if (!curr->isFloatingOrOutOfFlowPositioned()) { |
| int result = curr->firstLineBaseline(); |
| if (result != -1) |
| return curr->logicalTop() + result; // Translate to our coordinate space. |
| } |
| } |
| |
| return -1; |
| } |
| |
| int RenderBlock::inlineBlockBaseline(LineDirectionMode lineDirection) const |
| { |
| if (isWritingModeRoot() && !isRubyRun()) |
| return -1; |
| |
| bool haveNormalFlowChild = false; |
| for (auto box = lastChildBox(); box; box = box->previousSiblingBox()) { |
| if (box->isFloatingOrOutOfFlowPositioned()) |
| continue; |
| haveNormalFlowChild = true; |
| int result = box->inlineBlockBaseline(lineDirection); |
| if (result != -1) |
| return box->logicalTop() + result; // Translate to our coordinate space. |
| } |
| |
| if (!haveNormalFlowChild && hasLineIfEmpty()) { |
| auto& fontMetrics = firstLineStyle().fontMetrics(); |
| return fontMetrics.ascent() |
| + (lineHeight(true, lineDirection, PositionOfInteriorLineBoxes) - fontMetrics.height()) / 2 |
| + (lineDirection == HorizontalLine ? borderTop() + paddingTop() : borderRight() + paddingRight()); |
| } |
| |
| return -1; |
| } |
| |
| RenderBlock* RenderBlock::firstLineBlock() const |
| { |
| RenderBlock* firstLineBlock = const_cast<RenderBlock*>(this); |
| bool hasPseudo = false; |
| while (true) { |
| hasPseudo = firstLineBlock->style().hasPseudoStyle(FIRST_LINE); |
| if (hasPseudo) |
| break; |
| RenderElement* parentBlock = firstLineBlock->parent(); |
| // We include isRenderButton in this check because buttons are |
| // implemented using flex box but should still support first-line. The |
| // flex box spec requires that flex box does not support first-line, |
| // though. |
| // FIXME: Remove when buttons are implemented with align-items instead |
| // of flexbox. |
| if (firstLineBlock->isReplaced() || firstLineBlock->isFloating() |
| || !parentBlock || parentBlock->firstChild() != firstLineBlock || (!parentBlock->isRenderBlockFlow() && !parentBlock->isRenderButton())) |
| break; |
| firstLineBlock = toRenderBlock(parentBlock); |
| } |
| |
| if (!hasPseudo) |
| return 0; |
| |
| return firstLineBlock; |
| } |
| |
| static RenderStyle* styleForFirstLetter(RenderObject* firstLetterBlock, RenderObject* firstLetterContainer) |
| { |
| RenderStyle* pseudoStyle = firstLetterBlock->getCachedPseudoStyle(FIRST_LETTER, &firstLetterContainer->firstLineStyle()); |
| // Force inline display (except for floating first-letters). |
| pseudoStyle->setDisplay(pseudoStyle->isFloating() ? BLOCK : INLINE); |
| // CSS2 says first-letter can't be positioned. |
| pseudoStyle->setPosition(StaticPosition); |
| return pseudoStyle; |
| } |
| |
| // CSS 2.1 http://www.w3.org/TR/CSS21/selector.html#first-letter |
| // "Punctuation (i.e, characters defined in Unicode [UNICODE] in the "open" (Ps), "close" (Pe), |
| // "initial" (Pi). "final" (Pf) and "other" (Po) punctuation classes), that precedes or follows the first letter should be included" |
| static inline bool isPunctuationForFirstLetter(UChar c) |
| { |
| return U_GET_GC_MASK(c) & (U_GC_PS_MASK | U_GC_PE_MASK | U_GC_PI_MASK | U_GC_PF_MASK | U_GC_PO_MASK); |
| } |
| |
| static inline bool shouldSkipForFirstLetter(UChar c) |
| { |
| return isSpaceOrNewline(c) || c == noBreakSpace || isPunctuationForFirstLetter(c); |
| } |
| |
| static inline RenderBlock* findFirstLetterBlock(RenderBlock* start) |
| { |
| RenderBlock* firstLetterBlock = start; |
| while (true) { |
| // We include isRenderButton in these two checks because buttons are |
| // implemented using flex box but should still support first-letter. |
| // The flex box spec requires that flex box does not support |
| // first-letter, though. |
| // FIXME: Remove when buttons are implemented with align-items instead |
| // of flexbox. |
| bool canHaveFirstLetterRenderer = firstLetterBlock->style().hasPseudoStyle(FIRST_LETTER) |
| && firstLetterBlock->canHaveGeneratedChildren() |
| && (!firstLetterBlock->isFlexibleBox() || firstLetterBlock->isRenderButton()); |
| if (canHaveFirstLetterRenderer) |
| return firstLetterBlock; |
| |
| RenderElement* parentBlock = firstLetterBlock->parent(); |
| if (firstLetterBlock->isReplaced() || !parentBlock || parentBlock->firstChild() != firstLetterBlock |
| || (!parentBlock->isRenderBlockFlow() && !parentBlock->isRenderButton())) |
| return 0; |
| firstLetterBlock = toRenderBlock(parentBlock); |
| } |
| |
| return 0; |
| } |
| |
| void RenderBlock::updateFirstLetterStyle(RenderObject* firstLetterBlock, RenderObject* currentChild) |
| { |
| RenderElement* firstLetter = currentChild->parent(); |
| RenderElement* firstLetterContainer = firstLetter->parent(); |
| RenderStyle* pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer); |
| ASSERT(firstLetter->isFloating() || firstLetter->isInline()); |
| |
| if (Style::determineChange(&firstLetter->style(), pseudoStyle, &frame().settings()) == Style::Detach) { |
| // The first-letter renderer needs to be replaced. Create a new renderer of the right type. |
| RenderBoxModelObject* newFirstLetter; |
| if (pseudoStyle->display() == INLINE) |
| newFirstLetter = new RenderInline(document(), *pseudoStyle); |
| else |
| newFirstLetter = new RenderBlockFlow(document(), *pseudoStyle); |
| newFirstLetter->initializeStyle(); |
| |
| // Move the first letter into the new renderer. |
| LayoutStateDisabler layoutStateDisabler(&view()); |
| while (RenderObject* child = firstLetter->firstChild()) { |
| if (child->isText()) |
| toRenderText(child)->removeAndDestroyTextBoxes(); |
| firstLetter->removeChild(*child); |
| newFirstLetter->addChild(child, 0); |
| } |
| |
| RenderObject* nextSibling = firstLetter->nextSibling(); |
| if (RenderTextFragment* remainingText = toRenderBoxModelObject(firstLetter)->firstLetterRemainingText()) { |
| ASSERT(remainingText->isAnonymous() || remainingText->textNode()->renderer() == remainingText); |
| // Replace the old renderer with the new one. |
| remainingText->setFirstLetter(newFirstLetter); |
| newFirstLetter->setFirstLetterRemainingText(remainingText); |
| } |
| // To prevent removal of single anonymous block in RenderBlock::removeChild and causing |
| // |nextSibling| to go stale, we remove the old first letter using removeChildNode first. |
| firstLetterContainer->removeChildInternal(*firstLetter, NotifyChildren); |
| firstLetter->destroy(); |
| firstLetter = newFirstLetter; |
| firstLetterContainer->addChild(firstLetter, nextSibling); |
| } else |
| firstLetter->setStyle(*pseudoStyle); |
| } |
| |
| void RenderBlock::createFirstLetterRenderer(RenderObject* firstLetterBlock, RenderText* currentTextChild) |
| { |
| RenderElement* firstLetterContainer = currentTextChild->parent(); |
| RenderStyle* pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer); |
| RenderBoxModelObject* firstLetter = 0; |
| if (pseudoStyle->display() == INLINE) |
| firstLetter = new RenderInline(document(), *pseudoStyle); |
| else |
| firstLetter = new RenderBlockFlow(document(), *pseudoStyle); |
| firstLetter->initializeStyle(); |
| firstLetterContainer->addChild(firstLetter, currentTextChild); |
| |
| // The original string is going to be either a generated content string or a DOM node's |
| // string. We want the original string before it got transformed in case first-letter has |
| // no text-transform or a different text-transform applied to it. |
| String oldText = currentTextChild->originalText(); |
| ASSERT(!oldText.isNull()); |
| |
| if (!oldText.isEmpty()) { |
| unsigned length = 0; |
| |
| // Account for leading spaces and punctuation. |
| while (length < oldText.length() && shouldSkipForFirstLetter(oldText[length])) |
| length++; |
| |
| // Account for first letter. |
| length++; |
| |
| // Keep looking for whitespace and allowed punctuation, but avoid |
| // accumulating just whitespace into the :first-letter. |
| for (unsigned scanLength = length; scanLength < oldText.length(); ++scanLength) { |
| UChar c = oldText[scanLength]; |
| |
| if (!shouldSkipForFirstLetter(c)) |
| break; |
| |
| if (isPunctuationForFirstLetter(c)) |
| length = scanLength + 1; |
| } |
| |
| // Construct a text fragment for the text after the first letter. |
| // This text fragment might be empty. |
| RenderTextFragment* remainingText; |
| if (currentTextChild->textNode()) |
| remainingText = new RenderTextFragment(*currentTextChild->textNode(), oldText, length, oldText.length() - length); |
| else |
| remainingText = new RenderTextFragment(document(), oldText, length, oldText.length() - length); |
| |
| if (remainingText->textNode()) |
| remainingText->textNode()->setRenderer(remainingText); |
| |
| firstLetterContainer->addChild(remainingText, currentTextChild); |
| firstLetterContainer->removeChild(*currentTextChild); |
| remainingText->setFirstLetter(firstLetter); |
| firstLetter->setFirstLetterRemainingText(remainingText); |
| |
| // construct text fragment for the first letter |
| RenderTextFragment* letter; |
| if (remainingText->textNode()) |
| letter = new RenderTextFragment(*remainingText->textNode(), oldText, 0, length); |
| else |
| letter = new RenderTextFragment(document(), oldText, 0, length); |
| |
| firstLetter->addChild(letter); |
| |
| currentTextChild->destroy(); |
| } |
| } |
| |
| void RenderBlock::updateFirstLetter() |
| { |
| if (!document().styleSheetCollection().usesFirstLetterRules()) |
| return; |
| // Don't recur |
| if (style().styleType() == FIRST_LETTER) |
| return; |
| |
| RenderElement* firstLetterBlock = findFirstLetterBlock(this); |
| if (!firstLetterBlock) |
| return; |
| |
| // Drill into inlines looking for our first text descendant. |
| RenderObject* descendant = firstLetterBlock->firstChild(); |
| while (descendant) { |
| if (descendant->isText()) |
| break; |
| RenderElement& current = toRenderElement(*descendant); |
| if (current.isListMarker()) |
| descendant = current.nextSibling(); |
| else if (current.isFloatingOrOutOfFlowPositioned()) { |
| if (current.style().styleType() == FIRST_LETTER) { |
| descendant = current.firstChild(); |
| break; |
| } |
| descendant = current.nextSibling(); |
| } else if (current.isReplaced() || current.isRenderButton() || current.isMenuList()) |
| break; |
| else if (current.style().hasPseudoStyle(FIRST_LETTER) && current.canHaveGeneratedChildren()) { |
| // We found a lower-level node with first-letter, which supersedes the higher-level style |
| firstLetterBlock = ¤t; |
| descendant = current.firstChild(); |
| } else |
| descendant = current.firstChild(); |
| } |
| |
| if (!descendant) |
| return; |
| |
| if (descendant->parent()->style().styleType() == FIRST_LETTER) { |
| // Destroy the first-letter object if it is no longer the first child. |
| RenderObject* remainingText = descendant->parent()->nextSibling(); |
| if (remainingText && descendant->node() != remainingText->node()) { |
| if (!remainingText->isText() || remainingText->isBR()) |
| return; |
| |
| if (auto oldFirstLetter = descendant->parent()->isBoxModelObject() ? toRenderBoxModelObject(descendant->parent()) : nullptr) { |
| if (auto oldRemainingText = oldFirstLetter->firstLetterRemainingText()) { |
| LayoutStateDisabler layoutStateDisabler(&view()); |
| // Destroy the text fragment for the old first-letter and update oldRemainingText with its DOM text. |
| oldRemainingText->setText(oldRemainingText->textNode()->data()); |
| createFirstLetterRenderer(firstLetterBlock, toRenderText(remainingText)); |
| } |
| } |
| |
| return; |
| } |
| |
| // If the child already has style, then it has already been created, so we just want |
| // to update it. |
| updateFirstLetterStyle(firstLetterBlock, descendant); |
| return; |
| } |
| |
| if (!descendant->isText()) |
| return; |
| |
| // Our layout state is not valid for the repaints we are going to trigger by |
| // adding and removing children of firstLetterContainer. |
| LayoutStateDisabler layoutStateDisabler(&view()); |
| |
| createFirstLetterRenderer(firstLetterBlock, toRenderText(descendant)); |
| } |
| |
| void RenderBlock::setPaginationStrut(LayoutUnit strut) |
| { |
| if (!m_rareData) { |
| if (!strut) |
| return; |
| m_rareData = adoptPtr(new RenderBlockRareData()); |
| } |
| m_rareData->m_paginationStrut = strut; |
| } |
| |
| void RenderBlock::setPageLogicalOffset(LayoutUnit logicalOffset) |
| { |
| if (!m_rareData) { |
| if (!logicalOffset) |
| return; |
| m_rareData = adoptPtr(new RenderBlockRareData()); |
| } |
| m_rareData->m_pageLogicalOffset = logicalOffset; |
| } |
| |
| void RenderBlock::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const |
| { |
| // For blocks inside inlines, we go ahead and include margins so that we run right up to the |
| // inline boxes above and below us (thus getting merged with them to form a single irregular |
| // shape). |
| if (isAnonymousBlockContinuation()) { |
| // FIXME: This is wrong for block-flows that are horizontal. |
| // https://bugs.webkit.org/show_bug.cgi?id=46781 |
| rects.append(pixelSnappedIntRect(accumulatedOffset.x(), accumulatedOffset.y() - collapsedMarginBefore(), |
| width(), height() + collapsedMarginBefore() + collapsedMarginAfter())); |
| continuation()->absoluteRects(rects, accumulatedOffset - toLayoutSize(location() + |
| inlineElementContinuation()->containingBlock()->location())); |
| } else |
| rects.append(pixelSnappedIntRect(accumulatedOffset, size())); |
| } |
| |
| void RenderBlock::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const |
| { |
| // For blocks inside inlines, we go ahead and include margins so that we run right up to the |
| // inline boxes above and below us (thus getting merged with them to form a single irregular |
| // shape). |
| if (isAnonymousBlockContinuation()) { |
| // FIXME: This is wrong for block-flows that are horizontal. |
| // https://bugs.webkit.org/show_bug.cgi?id=46781 |
| FloatRect localRect(0, -collapsedMarginBefore(), |
| width(), height() + collapsedMarginBefore() + collapsedMarginAfter()); |
| quads.append(localToAbsoluteQuad(localRect, 0 /* mode */, wasFixed)); |
| continuation()->absoluteQuads(quads, wasFixed); |
| } else |
| quads.append(RenderBox::localToAbsoluteQuad(FloatRect(0, 0, width(), height()), 0 /* mode */, wasFixed)); |
| } |
| |
| LayoutRect RenderBlock::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const |
| { |
| LayoutRect r(RenderBox::rectWithOutlineForRepaint(repaintContainer, outlineWidth)); |
| if (isAnonymousBlockContinuation()) |
| r.inflateY(collapsedMarginBefore()); // FIXME: This is wrong for block-flows that are horizontal. |
| return r; |
| } |
| |
| RenderElement* RenderBlock::hoverAncestor() const |
| { |
| return isAnonymousBlockContinuation() ? continuation() : RenderBox::hoverAncestor(); |
| } |
| |
| void RenderBlock::updateDragState(bool dragOn) |
| { |
| RenderBox::updateDragState(dragOn); |
| if (RenderBoxModelObject* continuation = this->continuation()) |
| continuation->updateDragState(dragOn); |
| } |
| |
| const RenderStyle& RenderBlock::outlineStyleForRepaint() const |
| { |
| return isAnonymousBlockContinuation() ? continuation()->style() : style(); |
| } |
| |
| void RenderBlock::childBecameNonInline(RenderObject*) |
| { |
| makeChildrenNonInline(); |
| if (isAnonymousBlock() && parent() && parent()->isRenderBlock()) |
| toRenderBlock(parent())->removeLeftoverAnonymousBlock(this); |
| // |this| may be dead here |
| } |
| |
| void RenderBlock::updateHitTestResult(HitTestResult& result, const LayoutPoint& point) |
| { |
| if (result.innerNode()) |
| return; |
| |
| if (Node* n = nodeForHitTest()) { |
| result.setInnerNode(n); |
| if (!result.innerNonSharedNode()) |
| result.setInnerNonSharedNode(n); |
| result.setLocalPoint(point); |
| } |
| } |
| |
| LayoutRect RenderBlock::localCaretRect(InlineBox* inlineBox, int caretOffset, LayoutUnit* extraWidthToEndOfLine) |
| { |
| // Do the normal calculation in most cases. |
| if (firstChild()) |
| return RenderBox::localCaretRect(inlineBox, caretOffset, extraWidthToEndOfLine); |
| |
| LayoutRect caretRect = localCaretRectForEmptyElement(width(), textIndentOffset()); |
| |
| // FIXME: Does this need to adjust for vertical orientation? |
| if (extraWidthToEndOfLine) |
| *extraWidthToEndOfLine = width() - caretRect.maxX(); |
| |
| return caretRect; |
| } |
| |
| void RenderBlock::addFocusRingRectsForInlineChildren(Vector<IntRect>&, const LayoutPoint&, const RenderLayerModelObject*) |
| { |
| ASSERT_NOT_REACHED(); |
| } |
| |
| void RenderBlock::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) |
| { |
| // For blocks inside inlines, we go ahead and include margins so that we run right up to the |
| // inline boxes above and below us (thus getting merged with them to form a single irregular |
| // shape). |
| if (inlineElementContinuation()) { |
| // FIXME: This check really isn't accurate. |
| bool nextInlineHasLineBox = inlineElementContinuation()->firstLineBox(); |
| // FIXME: This is wrong. The principal renderer may not be the continuation preceding this block. |
| // FIXME: This is wrong for block-flows that are horizontal. |
| // https://bugs.webkit.org/show_bug.cgi?id=46781 |
| bool prevInlineHasLineBox = toRenderInline(inlineElementContinuation()->element()->renderer())->firstLineBox(); |
| float topMargin = prevInlineHasLineBox ? collapsedMarginBefore() : LayoutUnit(); |
| float bottomMargin = nextInlineHasLineBox ? collapsedMarginAfter() : LayoutUnit(); |
| LayoutRect rect(additionalOffset.x(), additionalOffset.y() - topMargin, width(), height() + topMargin + bottomMargin); |
| if (!rect.isEmpty()) |
| rects.append(pixelSnappedIntRect(rect)); |
| } else if (width() && height()) |
| rects.append(pixelSnappedIntRect(additionalOffset, size())); |
| |
| if (!hasOverflowClip() && !hasControlClip()) { |
| if (childrenInline()) |
| addFocusRingRectsForInlineChildren(rects, additionalOffset, paintContainer); |
| |
| for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) { |
| if (!curr->isText() && !curr->isListMarker() && curr->isBox()) { |
| RenderBox* box = toRenderBox(curr); |
| FloatPoint pos; |
| // FIXME: This doesn't work correctly with transforms. |
| if (box->layer()) |
| pos = curr->localToContainerPoint(FloatPoint(), paintContainer); |
| else |
| pos = FloatPoint(additionalOffset.x() + box->x(), additionalOffset.y() + box->y()); |
| box->addFocusRingRects(rects, flooredLayoutPoint(pos), paintContainer); |
| } |
| } |
| } |
| |
| if (inlineElementContinuation()) |
| inlineElementContinuation()->addFocusRingRects(rects, flooredLayoutPoint(additionalOffset + inlineElementContinuation()->containingBlock()->location() - location()), paintContainer); |
| } |
| |
| RenderBox* RenderBlock::createAnonymousBoxWithSameTypeAs(const RenderObject* parent) const |
| { |
| if (isAnonymousColumnsBlock()) |
| return createAnonymousColumnsWithParentRenderer(parent); |
| if (isAnonymousColumnSpanBlock()) |
| return createAnonymousColumnSpanWithParentRenderer(parent); |
| return createAnonymousWithParentRendererAndDisplay(parent, style().display()); |
| } |
| |
| |
| ColumnInfo::PaginationUnit RenderBlock::paginationUnit() const |
| { |
| return ColumnInfo::Column; |
| } |
| |
| LayoutUnit RenderBlock::offsetFromLogicalTopOfFirstPage() const |
| { |
| LayoutState* layoutState = view().layoutState(); |
| if (layoutState && !layoutState->isPaginated()) |
| return 0; |
| |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (flowThread) |
| return flowThread->offsetFromLogicalTopOfFirstRegion(this); |
| |
| if (layoutState) { |
| ASSERT(layoutState->m_renderer == this); |
| |
| LayoutSize offsetDelta = layoutState->m_layoutOffset - layoutState->m_pageOffset; |
| return isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width(); |
| } |
| |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| |
| RenderRegion* RenderBlock::regionAtBlockOffset(LayoutUnit blockOffset) const |
| { |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (!flowThread || !flowThread->hasValidRegionInfo()) |
| return 0; |
| |
| return flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstPage() + blockOffset, true); |
| } |
| |
| void RenderBlock::computeRegionRangeForBoxChild(const RenderBox& box) const |
| { |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (!flowThread || !flowThread->hasRegions()) |
| return; |
| |
| RenderRegion* startRegion; |
| RenderRegion* endRegion; |
| LayoutUnit offsetFromLogicalTopOfFirstRegion = box.offsetFromLogicalTopOfFirstPage(); |
| if (box.isUnsplittableForPagination()) |
| startRegion = endRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion, true); |
| else { |
| startRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion, true); |
| endRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion + logicalHeightForChild(box), true); |
| } |
| |
| flowThread->setRegionRangeForBox(&box, startRegion, endRegion); |
| } |
| |
| void RenderBlock::estimateRegionRangeForBoxChild(const RenderBox& box) const |
| { |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (!flowThread || !flowThread->hasRegions()) |
| return; |
| |
| if (box.isUnsplittableForPagination()) { |
| computeRegionRangeForBoxChild(box); |
| return; |
| } |
| |
| LogicalExtentComputedValues estimatedValues; |
| box.computeLogicalHeight(RenderFlowThread::maxLogicalHeight(), logicalTopForChild(box), estimatedValues); |
| |
| LayoutUnit offsetFromLogicalTopOfFirstRegion = box.offsetFromLogicalTopOfFirstPage(); |
| RenderRegion* startRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion, true); |
| RenderRegion* endRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion + estimatedValues.m_extent, true); |
| |
| flowThread->setRegionRangeForBox(&box, startRegion, endRegion); |
| } |
| |
| bool RenderBlock::updateRegionRangeForBoxChild(const RenderBox& box) const |
| { |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (!flowThread || !flowThread->hasRegions()) |
| return false; |
| |
| RenderRegion* startRegion = 0; |
| RenderRegion* endRegion = 0; |
| flowThread->getRegionRangeForBox(&box, startRegion, endRegion); |
| |
| computeRegionRangeForBoxChild(box); |
| |
| RenderRegion* newStartRegion = 0; |
| RenderRegion* newEndRegion = 0; |
| flowThread->getRegionRangeForBox(&box, newStartRegion, newEndRegion); |
| |
| // The region range of the box has changed. Some boxes (e.g floats) may have been positioned assuming |
| // a different range. |
| // FIXME: Be smarter about this. We don't need to relayout all the time. |
| if (newStartRegion != startRegion || newEndRegion != endRegion) |
| return true; |
| |
| return false; |
| } |
| |
| LayoutUnit RenderBlock::collapsedMarginBeforeForChild(const RenderBox& child) const |
| { |
| // If the child has the same directionality as we do, then we can just return its |
| // collapsed margin. |
| if (!child.isWritingModeRoot()) |
| return child.collapsedMarginBefore(); |
| |
| // The child has a different directionality. If the child is parallel, then it's just |
| // flipped relative to us. We can use the collapsed margin for the opposite edge. |
| if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) |
| return child.collapsedMarginAfter(); |
| |
| // The child is perpendicular to us, which means its margins don't collapse but are on the |
| // "logical left/right" sides of the child box. We can just return the raw margin in this case. |
| return marginBeforeForChild(child); |
| } |
| |
| LayoutUnit RenderBlock::collapsedMarginAfterForChild(const RenderBox& child) const |
| { |
| // If the child has the same directionality as we do, then we can just return its |
| // collapsed margin. |
| if (!child.isWritingModeRoot()) |
| return child.collapsedMarginAfter(); |
| |
| // The child has a different directionality. If the child is parallel, then it's just |
| // flipped relative to us. We can use the collapsed margin for the opposite edge. |
| if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) |
| return child.collapsedMarginBefore(); |
| |
| // The child is perpendicular to us, which means its margins don't collapse but are on the |
| // "logical left/right" side of the child box. We can just return the raw margin in this case. |
| return marginAfterForChild(child); |
| } |
| |
| bool RenderBlock::hasMarginBeforeQuirk(const RenderBox& child) const |
| { |
| // If the child has the same directionality as we do, then we can just return its |
| // margin quirk. |
| if (!child.isWritingModeRoot()) |
| return child.isRenderBlock() ? toRenderBlock(child).hasMarginBeforeQuirk() : child.style().hasMarginBeforeQuirk(); |
| |
| // The child has a different directionality. If the child is parallel, then it's just |
| // flipped relative to us. We can use the opposite edge. |
| if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) |
| return child.isRenderBlock() ? toRenderBlock(child).hasMarginAfterQuirk() : child.style().hasMarginAfterQuirk(); |
| |
| // The child is perpendicular to us and box sides are never quirky in html.css, and we don't really care about |
| // whether or not authors specified quirky ems, since they're an implementation detail. |
| return false; |
| } |
| |
| bool RenderBlock::hasMarginAfterQuirk(const RenderBox& child) const |
| { |
| // If the child has the same directionality as we do, then we can just return its |
| // margin quirk. |
| if (!child.isWritingModeRoot()) |
| return child.isRenderBlock() ? toRenderBlock(child).hasMarginAfterQuirk() : child.style().hasMarginAfterQuirk(); |
| |
| // The child has a different directionality. If the child is parallel, then it's just |
| // flipped relative to us. We can use the opposite edge. |
| if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) |
| return child.isRenderBlock() ? toRenderBlock(child).hasMarginBeforeQuirk() : child.style().hasMarginBeforeQuirk(); |
| |
| // The child is perpendicular to us and box sides are never quirky in html.css, and we don't really care about |
| // whether or not authors specified quirky ems, since they're an implementation detail. |
| return false; |
| } |
| |
| const char* RenderBlock::renderName() const |
| { |
| if (isBody()) |
| return "RenderBody"; // FIXME: Temporary hack until we know that the regression tests pass. |
| |
| if (isFloating()) |
| return "RenderBlock (floating)"; |
| if (isOutOfFlowPositioned()) |
| return "RenderBlock (positioned)"; |
| if (isAnonymousColumnsBlock()) |
| return "RenderBlock (anonymous multi-column)"; |
| if (isAnonymousColumnSpanBlock()) |
| return "RenderBlock (anonymous multi-column span)"; |
| if (isAnonymousBlock()) |
| return "RenderBlock (anonymous)"; |
| // FIXME: Temporary hack while the new generated content system is being implemented. |
| if (isPseudoElement()) |
| return "RenderBlock (generated)"; |
| if (isAnonymous()) |
| return "RenderBlock (generated)"; |
| if (isRelPositioned()) |
| return "RenderBlock (relative positioned)"; |
| if (isStickyPositioned()) |
| return "RenderBlock (sticky positioned)"; |
| if (isRunIn()) |
| return "RenderBlock (run-in)"; |
| return "RenderBlock"; |
| } |
| |
| template <typename CharacterType> |
| static inline TextRun constructTextRunInternal(RenderObject* context, const Font& font, const CharacterType* characters, int length, const RenderStyle& style, TextRun::ExpansionBehavior expansion) |
| { |
| TextDirection textDirection = LTR; |
| bool directionalOverride = style.rtlOrdering() == VisualOrder; |
| |
| TextRun run(characters, length, 0, 0, expansion, textDirection, directionalOverride); |
| if (textRunNeedsRenderingContext(font)) { |
| ASSERT(context); // FIXME: Thread a RenderObject& to this point so we don't have to dereference anything. |
| run.setRenderingContext(SVGTextRunRenderingContext::create(*context)); |
| } |
| |
| return run; |
| } |
| |
| template <typename CharacterType> |
| static inline TextRun constructTextRunInternal(RenderObject* context, const Font& font, const CharacterType* characters, int length, const RenderStyle& style, TextRun::ExpansionBehavior expansion, TextRunFlags flags) |
| { |
| TextDirection textDirection = LTR; |
| bool directionalOverride = style.rtlOrdering() == VisualOrder; |
| if (flags != DefaultTextRunFlags) { |
| if (flags & RespectDirection) |
| textDirection = style.direction(); |
| if (flags & RespectDirectionOverride) |
| directionalOverride |= isOverride(style.unicodeBidi()); |
| } |
| TextRun run(characters, length, 0, 0, expansion, textDirection, directionalOverride); |
| if (textRunNeedsRenderingContext(font)) { |
| ASSERT(context); // FIXME: Thread a RenderObject& to this point so we don't have to dereference anything. |
| run.setRenderingContext(SVGTextRunRenderingContext::create(*context)); |
| } |
| |
| return run; |
| } |
| |
| #if ENABLE(8BIT_TEXTRUN) |
| TextRun RenderBlock::constructTextRun(RenderObject* context, const Font& font, const LChar* characters, int length, const RenderStyle& style, TextRun::ExpansionBehavior expansion) |
| { |
| return constructTextRunInternal(context, font, characters, length, style, expansion); |
| } |
| #endif |
| |
| TextRun RenderBlock::constructTextRun(RenderObject* context, const Font& font, const UChar* characters, int length, const RenderStyle& style, TextRun::ExpansionBehavior expansion) |
| { |
| return constructTextRunInternal(context, font, characters, length, style, expansion); |
| } |
| |
| TextRun RenderBlock::constructTextRun(RenderObject* context, const Font& font, const RenderText* text, const RenderStyle& style, TextRun::ExpansionBehavior expansion) |
| { |
| #if ENABLE(8BIT_TEXTRUN) |
| if (text->is8Bit()) |
| return constructTextRunInternal(context, font, text->characters8(), text->textLength(), style, expansion); |
| return constructTextRunInternal(context, font, text->characters16(), text->textLength(), style, expansion); |
| #else |
| return constructTextRunInternal(context, font, text->characters(), text->textLength(), style, expansion); |
| #endif |
| } |
| |
| TextRun RenderBlock::constructTextRun(RenderObject* context, const Font& font, const RenderText* text, unsigned offset, unsigned length, const RenderStyle& style, TextRun::ExpansionBehavior expansion) |
| { |
| ASSERT(offset + length <= text->textLength()); |
| #if ENABLE(8BIT_TEXTRUN) |
| if (text->is8Bit()) |
| return constructTextRunInternal(context, font, text->characters8() + offset, length, style, expansion); |
| return constructTextRunInternal(context, font, text->characters16() + offset, length, style, expansion); |
| #else |
| return constructTextRunInternal(context, font, text->characters() + offset, length, style, expansion); |
| #endif |
| } |
| |
| TextRun RenderBlock::constructTextRun(RenderObject* context, const Font& font, const String& string, const RenderStyle& style, TextRun::ExpansionBehavior expansion, TextRunFlags flags) |
| { |
| unsigned length = string.length(); |
| |
| #if ENABLE(8BIT_TEXTRUN) |
| if (length && string.is8Bit()) |
| return constructTextRunInternal(context, font, string.characters8(), length, style, expansion, flags); |
| return constructTextRunInternal(context, font, string.characters(), length, style, expansion, flags); |
| #else |
| return constructTextRunInternal(context, font, string.characters(), length, style, expansion, flags); |
| #endif |
| } |
| |
| RenderBlock* RenderBlock::createAnonymousWithParentRendererAndDisplay(const RenderObject* parent, EDisplay display) |
| { |
| // FIXME: Do we need to convert all our inline displays to block-type in the anonymous logic ? |
| RenderBlock* newBox; |
| if (display == FLEX || display == INLINE_FLEX) |
| newBox = new RenderFlexibleBox(parent->document(), RenderStyle::createAnonymousStyleWithDisplay(&parent->style(), FLEX)); |
| else |
| newBox = new RenderBlockFlow(parent->document(), RenderStyle::createAnonymousStyleWithDisplay(&parent->style(), BLOCK)); |
| |
| newBox->initializeStyle(); |
| return newBox; |
| } |
| |
| RenderBlock* RenderBlock::createAnonymousColumnsWithParentRenderer(const RenderObject* parent) |
| { |
| auto newStyle = RenderStyle::createAnonymousStyleWithDisplay(&parent->style(), BLOCK); |
| newStyle.get().inheritColumnPropertiesFrom(&parent->style()); |
| |
| RenderBlock* newBox = new RenderBlockFlow(parent->document(), std::move(newStyle)); |
| newBox->initializeStyle(); |
| return newBox; |
| } |
| |
| RenderBlock* RenderBlock::createAnonymousColumnSpanWithParentRenderer(const RenderObject* parent) |
| { |
| auto newStyle = RenderStyle::createAnonymousStyleWithDisplay(&parent->style(), BLOCK); |
| newStyle.get().setColumnSpan(ColumnSpanAll); |
| |
| RenderBlock* newBox = new RenderBlockFlow(parent->document(), std::move(newStyle)); |
| newBox->initializeStyle(); |
| return newBox; |
| } |
| |
| #ifndef NDEBUG |
| void RenderBlock::checkPositionedObjectsNeedLayout() |
| { |
| if (!gPositionedDescendantsMap) |
| return; |
| |
| TrackedRendererListHashSet* positionedDescendantSet = positionedObjects(); |
| if (!positionedDescendantSet) |
| return; |
| |
| for (auto it = positionedDescendantSet->begin(), end = positionedDescendantSet->end(); it != end; ++it) { |
| RenderBox* currBox = *it; |
| ASSERT(!currBox->needsLayout()); |
| } |
| } |
| |
| void RenderBlock::showLineTreeAndMark(const InlineBox*, const char*, const InlineBox*, const char*, const RenderObject*) const |
| { |
| showRenderObject(); |
| } |
| |
| #endif |
| |
| #if ENABLE(IOS_TEXT_AUTOSIZING) |
| inline static bool isVisibleRenderText(RenderObject* renderer) |
| { |
| if (!renderer->isText()) |
| return false; |
| RenderText* renderText = toRenderText(renderer); |
| return !renderText->linesBoundingBox().isEmpty() && !renderText->text()->containsOnlyWhitespace(); |
| } |
| |
| inline static bool resizeTextPermitted(RenderObject* render) |
| { |
| // We disallow resizing for text input fields and textarea to address <rdar://problem/5792987> and <rdar://problem/8021123> |
| auto renderer = render->parent(); |
| while (renderer) { |
| // Get the first non-shadow HTMLElement and see if it's an input. |
| if (renderer->element() && renderer->element()->isHTMLElement() && !renderer->element()->isInShadowTree()) { |
| const HTMLElement& element = toHTMLElement(*renderer->element()); |
| return !isHTMLInputElement(element) && !isHTMLTextAreaElement(element); |
| } |
| renderer = renderer->parent(); |
| } |
| return true; |
| } |
| |
| int RenderBlock::immediateLineCount() |
| { |
| // Copied and modified from RenderBlock::lineCount. |
| // Only descend into list items. |
| int count = 0; |
| if (style().visibility() == VISIBLE) { |
| if (childrenInline()) { |
| for (RootInlineBox* box = firstRootBox(); box; box = box->nextRootBox()) |
| count++; |
| } else { |
| for (RenderObject* obj = firstChild(); obj; obj = obj->nextSibling()) { |
| if (obj->isListItem()) |
| count += toRenderBlock(obj)->lineCount(); |
| } |
| } |
| } |
| return count; |
| } |
| |
| static bool isNonBlocksOrNonFixedHeightListItems(const RenderObject* render) |
| { |
| if (!render->isRenderBlock()) |
| return true; |
| if (render->isListItem()) { |
| RenderStyle* style = render->style(); |
| return style && style->height().type() != Fixed; |
| } |
| return false; |
| } |
| |
| // For now, we auto size single lines of text the same as multiple lines. |
| // We've been experimenting with low values for single lines of text. |
| static inline float oneLineTextMultiplier(float specifiedSize) |
| { |
| return max((1.0f / log10f(specifiedSize) * 1.7f), 1.0f); |
| } |
| |
| static inline float textMultiplier(float specifiedSize) |
| { |
| return max((1.0f / log10f(specifiedSize) * 1.95f), 1.0f); |
| } |
| |
| void RenderBlock::adjustComputedFontSizes(float size, float visibleWidth) |
| { |
| // Don't do any work if the block is smaller than the visible area. |
| if (visibleWidth >= width()) |
| return; |
| |
| unsigned lineCount; |
| if (m_lineCountForTextAutosizing == NOT_SET) { |
| int count = immediateLineCount(); |
| if (!count) |
| lineCount = NO_LINE; |
| else if (count == 1) |
| lineCount = ONE_LINE; |
| else |
| lineCount = MULTI_LINE; |
| } else |
| lineCount = m_lineCountForTextAutosizing; |
| |
| ASSERT(lineCount != NOT_SET); |
| if (lineCount == NO_LINE) |
| return; |
| |
| float actualWidth = m_widthForTextAutosizing != -1 ? static_cast<float>(m_widthForTextAutosizing) : static_cast<float>(width()); |
| float scale = visibleWidth / actualWidth; |
| float minFontSize = roundf(size / scale); |
| |
| for (RenderObject* descendent = traverseNext(this, isNonBlocksOrNonFixedHeightListItems); descendent; descendent = descendent->traverseNext(this, isNonBlocksOrNonFixedHeightListItems)) { |
| if (isVisibleRenderText(descendent) && resizeTextPermitted(descendent)) { |
| RenderText* text = toRenderText(descendent); |
| RenderStyle* oldStyle = text->style(); |
| FontDescription fontDescription = oldStyle->fontDescription(); |
| float specifiedSize = fontDescription.specifiedSize(); |
| float scaledSize = roundf(specifiedSize * scale); |
| if (scaledSize > 0 && scaledSize < minFontSize) { |
| // Record the width of the block and the line count the first time we resize text and use it from then on for text resizing. |
| // This makes text resizing consistent even if the block's width or line count changes (which can be caused by text resizing itself 5159915). |
| if (m_lineCountForTextAutosizing == NOT_SET) |
| m_lineCountForTextAutosizing = lineCount; |
| if (m_widthForTextAutosizing == -1) |
| m_widthForTextAutosizing = actualWidth; |
| |
| float candidateNewSize = 0; |
| float lineTextMultiplier = lineCount == ONE_LINE ? oneLineTextMultiplier(specifiedSize) : textMultiplier(specifiedSize); |
| candidateNewSize = roundf(min(minFontSize, specifiedSize * lineTextMultiplier)); |
| if (candidateNewSize > specifiedSize && candidateNewSize != fontDescription.computedSize() && text->node() && (!oldStyle || oldStyle->textSizeAdjust().isAuto())) |
| document().addAutoSizingNode(text->node(), candidateNewSize); |
| } |
| } |
| } |
| } |
| #endif // ENABLE(IOS_TEXT_AUTOSIZING) |
| |
| } // namespace WebCore |