blob: bd648e87bf04babd7625a9167e68de215ac038f4 [file] [log] [blame]
/*
* Copyright (C) 2008, 2009, 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "AccessibilityObject.h"
#include "AXObjectCache.h"
#include "AccessibilityRenderObject.h"
#include "AccessibilityTable.h"
#include "DOMTokenList.h"
#include "Editor.h"
#include "FloatRect.h"
#include "FocusController.h"
#include "Frame.h"
#include "FrameLoader.h"
#include "FrameSelection.h"
#include "HTMLNames.h"
#include "LocalizedStrings.h"
#include "MainFrame.h"
#include "NodeList.h"
#include "NodeTraversal.h"
#include "NotImplemented.h"
#include "Page.h"
#include "RenderImage.h"
#include "RenderListItem.h"
#include "RenderListMarker.h"
#include "RenderMenuList.h"
#include "RenderTextControl.h"
#include "RenderTheme.h"
#include "RenderView.h"
#include "RenderWidget.h"
#include "RenderedPosition.h"
#include "Settings.h"
#include "TextCheckerClient.h"
#include "TextCheckingHelper.h"
#include "TextIterator.h"
#include "UserGestureIndicator.h"
#include "VisibleUnits.h"
#include "htmlediting.h"
#include <wtf/StdLibExtras.h>
#include <wtf/text/StringBuilder.h>
#include <wtf/text/WTFString.h>
#include <wtf/unicode/CharacterNames.h>
namespace WebCore {
using namespace HTMLNames;
AccessibilityObject::AccessibilityObject()
: m_id(0)
, m_haveChildren(false)
, m_role(UnknownRole)
, m_lastKnownIsIgnoredValue(DefaultBehavior)
#if PLATFORM(GTK) || (PLATFORM(EFL) && HAVE(ACCESSIBILITY))
, m_wrapper(0)
#endif
{
}
AccessibilityObject::~AccessibilityObject()
{
ASSERT(isDetached());
}
void AccessibilityObject::detach()
{
// Clear any children and call detachFromParent on them so that
// no children are left with dangling pointers to their parent.
clearChildren();
#if HAVE(ACCESSIBILITY)
setWrapper(0);
#endif
}
bool AccessibilityObject::isDetached() const
{
#if HAVE(ACCESSIBILITY)
return !wrapper();
#else
return true;
#endif
}
bool AccessibilityObject::isAccessibilityObjectSearchMatchAtIndex(AccessibilityObject* axObject, AccessibilitySearchCriteria* criteria, size_t index)
{
switch (criteria->searchKeys[index]) {
// The AnyTypeSearchKey matches any non-null AccessibilityObject.
case AnyTypeSearchKey:
return true;
case BlockquoteSameLevelSearchKey:
return criteria->startObject
&& axObject->isBlockquote()
&& axObject->blockquoteLevel() == criteria->startObject->blockquoteLevel();
case BlockquoteSearchKey:
return axObject->isBlockquote();
case BoldFontSearchKey:
return axObject->hasBoldFont();
case ButtonSearchKey:
return axObject->isButton();
case CheckBoxSearchKey:
return axObject->isCheckbox();
case ControlSearchKey:
return axObject->isControl();
case DifferentTypeSearchKey:
return criteria->startObject
&& axObject->roleValue() != criteria->startObject->roleValue();
case FontChangeSearchKey:
return criteria->startObject
&& !axObject->hasSameFont(criteria->startObject->renderer());
case FontColorChangeSearchKey:
return criteria->startObject
&& !axObject->hasSameFontColor(criteria->startObject->renderer());
case FrameSearchKey:
return axObject->isWebArea();
case GraphicSearchKey:
return axObject->isImage();
case HeadingLevel1SearchKey:
return axObject->headingLevel() == 1;
case HeadingLevel2SearchKey:
return axObject->headingLevel() == 2;
case HeadingLevel3SearchKey:
return axObject->headingLevel() == 3;
case HeadingLevel4SearchKey:
return axObject->headingLevel() == 4;
case HeadingLevel5SearchKey:
return axObject->headingLevel() == 5;
case HeadingLevel6SearchKey:
return axObject->headingLevel() == 6;
case HeadingSameLevelSearchKey:
return criteria->startObject
&& axObject->isHeading()
&& axObject->headingLevel() == criteria->startObject->headingLevel();
case HeadingSearchKey:
return axObject->isHeading();
case HighlightedSearchKey:
return axObject->hasHighlighting();
case ItalicFontSearchKey:
return axObject->hasItalicFont();
case LandmarkSearchKey:
return axObject->isLandmark();
case LinkSearchKey:
return axObject->isLink();
case ListSearchKey:
return axObject->isList();
case LiveRegionSearchKey:
return axObject->supportsARIALiveRegion();
case MisspelledWordSearchKey:
return axObject->hasMisspelling();
case PlainTextSearchKey:
return axObject->hasPlainText();
case RadioGroupSearchKey:
return axObject->isRadioGroup();
case SameTypeSearchKey:
return criteria->startObject
&& axObject->roleValue() == criteria->startObject->roleValue();
case StaticTextSearchKey:
return axObject->isStaticText();
case StyleChangeSearchKey:
return criteria->startObject
&& !axObject->hasSameStyle(criteria->startObject->renderer());
case TableSameLevelSearchKey:
return criteria->startObject
&& axObject->isAccessibilityTable()
&& axObject->tableLevel() == criteria->startObject->tableLevel();
case TableSearchKey:
return axObject->isAccessibilityTable();
case TextFieldSearchKey:
return axObject->isTextControl();
case UnderlineSearchKey:
return axObject->hasUnderline();
case UnvisitedLinkSearchKey:
return axObject->isUnvisited();
case VisitedLinkSearchKey:
return axObject->isVisited();
default:
return false;
}
}
bool AccessibilityObject::isAccessibilityObjectSearchMatch(AccessibilityObject* axObject, AccessibilitySearchCriteria* criteria)
{
if (!axObject || !criteria)
return false;
size_t length = criteria->searchKeys.size();
for (size_t i = 0; i < length; ++i) {
if (isAccessibilityObjectSearchMatchAtIndex(axObject, criteria, i)) {
if (criteria->visibleOnly && !axObject->isOnscreen())
return false;
return true;
}
}
return false;
}
bool AccessibilityObject::isAccessibilityTextSearchMatch(AccessibilityObject* axObject, AccessibilitySearchCriteria* criteria)
{
if (!axObject || !criteria)
return false;
return axObject->accessibilityObjectContainsText(criteria->searchText);
}
bool AccessibilityObject::accessibilityObjectContainsText(String* text) const
{
// If text is null or empty we return true.
return !text
|| text->isEmpty()
|| title().contains(*text, false)
|| accessibilityDescription().contains(*text, false)
|| stringValue().contains(*text, false);
}
bool AccessibilityObject::isBlockquote() const
{
return node() && node()->hasTagName(blockquoteTag);
}
bool AccessibilityObject::isTextControl() const
{
switch (roleValue()) {
case TextAreaRole:
case TextFieldRole:
case ComboBoxRole:
return true;
default:
return false;
}
}
bool AccessibilityObject::isARIATextControl() const
{
return ariaRoleAttribute() == TextAreaRole || ariaRoleAttribute() == TextFieldRole;
}
bool AccessibilityObject::isLandmark() const
{
AccessibilityRole role = roleValue();
return role == LandmarkApplicationRole
|| role == LandmarkBannerRole
|| role == LandmarkComplementaryRole
|| role == LandmarkContentInfoRole
|| role == LandmarkMainRole
|| role == LandmarkNavigationRole
|| role == LandmarkSearchRole;
}
bool AccessibilityObject::hasMisspelling() const
{
if (!node())
return false;
Frame* frame = node()->document().frame();
if (!frame)
return false;
Editor& editor = frame->editor();
TextCheckerClient* textChecker = editor.textChecker();
if (!textChecker)
return false;
const UChar* chars = stringValue().characters();
int charsLength = stringValue().length();
bool isMisspelled = false;
if (unifiedTextCheckerEnabled(frame)) {
Vector<TextCheckingResult> results;
checkTextOfParagraph(textChecker, chars, charsLength, TextCheckingTypeSpelling, results);
if (!results.isEmpty())
isMisspelled = true;
return isMisspelled;
}
int misspellingLength = 0;
int misspellingLocation = -1;
textChecker->checkSpellingOfString(chars, charsLength, &misspellingLocation, &misspellingLength);
if (misspellingLength || misspellingLocation != -1)
isMisspelled = true;
return isMisspelled;
}
int AccessibilityObject::blockquoteLevel() const
{
int level = 0;
for (Node* elementNode = node(); elementNode; elementNode = elementNode->parentNode()) {
if (elementNode->hasTagName(blockquoteTag))
++level;
}
return level;
}
AccessibilityObject* AccessibilityObject::parentObjectUnignored() const
{
AccessibilityObject* parent;
for (parent = parentObject(); parent && parent->accessibilityIsIgnored(); parent = parent->parentObject()) {
}
return parent;
}
AccessibilityObject* AccessibilityObject::firstAccessibleObjectFromNode(const Node* node)
{
if (!node)
return 0;
AXObjectCache* cache = node->document().axObjectCache();
AccessibilityObject* accessibleObject = cache->getOrCreate(node->renderer());
while (accessibleObject && accessibleObject->accessibilityIsIgnored()) {
node = NodeTraversal::next(node);
while (node && !node->renderer())
node = NodeTraversal::nextSkippingChildren(node);
if (!node)
return 0;
accessibleObject = cache->getOrCreate(node->renderer());
}
return accessibleObject;
}
static void appendAccessibilityObject(AccessibilityObject* object, AccessibilityObject::AccessibilityChildrenVector& results)
{
// Find the next descendant of this attachment object so search can continue through frames.
if (object->isAttachment()) {
Widget* widget = object->widgetForAttachmentView();
if (!widget || !widget->isFrameView())
return;
Document* doc = toFrameView(widget)->frame().document();
if (!doc || !doc->hasLivingRenderTree())
return;
object = object->axObjectCache()->getOrCreate(doc);
}
if (object)
results.append(object);
}
static void appendChildrenToArray(AccessibilityObject* object, bool isForward, AccessibilityObject* startObject, AccessibilityObject::AccessibilityChildrenVector& results)
{
AccessibilityObject::AccessibilityChildrenVector searchChildren;
// A table's children includes elements whose own children are also the table's children (due to the way the Mac exposes tables).
// The rows from the table should be queried, since those are direct descendants of the table, and they contain content.
if (object->isAccessibilityTable())
searchChildren = toAccessibilityTable(object)->rows();
else
searchChildren = object->children();
size_t childrenSize = searchChildren.size();
size_t startIndex = isForward ? childrenSize : 0;
size_t endIndex = isForward ? 0 : childrenSize;
size_t searchPosition = startObject ? searchChildren.find(startObject) : WTF::notFound;
if (searchPosition != WTF::notFound) {
if (isForward)
endIndex = searchPosition + 1;
else
endIndex = searchPosition;
}
// This is broken into two statements so that it's easier read.
if (isForward) {
for (size_t i = startIndex; i > endIndex; i--)
appendAccessibilityObject(searchChildren.at(i - 1).get(), results);
} else {
for (size_t i = startIndex; i < endIndex; i++)
appendAccessibilityObject(searchChildren.at(i).get(), results);
}
}
// Returns true if the number of results is now >= the number of results desired.
bool AccessibilityObject::objectMatchesSearchCriteriaWithResultLimit(AccessibilityObject* object, AccessibilitySearchCriteria* criteria, AccessibilityChildrenVector& results)
{
if (isAccessibilityObjectSearchMatch(object, criteria) && isAccessibilityTextSearchMatch(object, criteria)) {
results.append(object);
// Enough results were found to stop searching.
if (results.size() >= criteria->resultsLimit)
return true;
}
return false;
}
void AccessibilityObject::findMatchingObjects(AccessibilitySearchCriteria* criteria, AccessibilityChildrenVector& results)
{
ASSERT(criteria);
if (!criteria)
return;
axObjectCache()->startCachingComputedObjectAttributesUntilTreeMutates();
// This search mechanism only searches the elements before/after the starting object.
// It does this by stepping up the parent chain and at each level doing a DFS.
// If there's no start object, it means we want to search everything.
AccessibilityObject* startObject = criteria->startObject;
if (!startObject)
startObject = this;
bool isForward = criteria->searchDirection == SearchDirectionNext;
// In the first iteration of the loop, it will examine the children of the start object for matches.
// However, when going backwards, those children should not be considered, so the loop is skipped ahead.
AccessibilityObject* previousObject = 0;
if (!isForward) {
previousObject = startObject;
startObject = startObject->parentObjectUnignored();
}
// The outer loop steps up the parent chain each time (unignored is important here because otherwise elements would be searched twice)
for (AccessibilityObject* stopSearchElement = parentObjectUnignored(); startObject != stopSearchElement; startObject = startObject->parentObjectUnignored()) {
// Only append the children after/before the previous element, so that the search does not check elements that are
// already behind/ahead of start element.
AccessibilityChildrenVector searchStack;
appendChildrenToArray(startObject, isForward, previousObject, searchStack);
// This now does a DFS at the current level of the parent.
while (!searchStack.isEmpty()) {
AccessibilityObject* searchObject = searchStack.last().get();
searchStack.removeLast();
if (objectMatchesSearchCriteriaWithResultLimit(searchObject, criteria, results))
break;
appendChildrenToArray(searchObject, isForward, 0, searchStack);
}
if (results.size() >= criteria->resultsLimit)
break;
// When moving backwards, the parent object needs to be checked, because technically it's "before" the starting element.
if (!isForward && objectMatchesSearchCriteriaWithResultLimit(startObject, criteria, results))
break;
previousObject = startObject;
}
}
bool AccessibilityObject::isARIAInput(AccessibilityRole ariaRole)
{
return ariaRole == RadioButtonRole || ariaRole == CheckBoxRole || ariaRole == TextFieldRole;
}
bool AccessibilityObject::isARIAControl(AccessibilityRole ariaRole)
{
return isARIAInput(ariaRole) || ariaRole == TextAreaRole || ariaRole == ButtonRole
|| ariaRole == ComboBoxRole || ariaRole == SliderRole;
}
bool AccessibilityObject::isRangeControl() const
{
switch (roleValue()) {
case ProgressIndicatorRole:
case SliderRole:
case ScrollBarRole:
case SpinButtonRole:
return true;
default:
return false;
}
}
bool AccessibilityObject::isMeter() const
{
#if ENABLE(METER_ELEMENT)
RenderObject* renderer = this->renderer();
return renderer && renderer->isMeter();
#else
return false;
#endif
}
IntPoint AccessibilityObject::clickPoint()
{
LayoutRect rect = elementRect();
return roundedIntPoint(LayoutPoint(rect.x() + rect.width() / 2, rect.y() + rect.height() / 2));
}
IntRect AccessibilityObject::boundingBoxForQuads(RenderObject* obj, const Vector<FloatQuad>& quads)
{
ASSERT(obj);
if (!obj)
return IntRect();
size_t count = quads.size();
if (!count)
return IntRect();
IntRect result;
for (size_t i = 0; i < count; ++i) {
IntRect r = quads[i].enclosingBoundingBox();
if (!r.isEmpty()) {
if (obj->style().hasAppearance())
obj->theme()->adjustRepaintRect(obj, r);
result.unite(r);
}
}
return result;
}
bool AccessibilityObject::press() const
{
Element* actionElem = actionElement();
if (!actionElem)
return false;
if (Frame* f = actionElem->document().frame())
f->loader().resetMultipleFormSubmissionProtection();
UserGestureIndicator gestureIndicator(DefinitelyProcessingUserGesture);
actionElem->accessKeyAction(true);
return true;
}
MainFrame* AccessibilityObject::mainFrame() const
{
Document* document = topDocument();
if (!document)
return 0;
Frame* frame = document->frame();
if (!frame)
return 0;
return &frame->mainFrame();
}
Document* AccessibilityObject::topDocument() const
{
if (!document())
return 0;
return document()->topDocument();
}
String AccessibilityObject::language() const
{
const AtomicString& lang = getAttribute(langAttr);
if (!lang.isEmpty())
return lang;
AccessibilityObject* parent = parentObject();
// as a last resort, fall back to the content language specified in the meta tag
if (!parent) {
Document* doc = document();
if (doc)
return doc->contentLanguage();
return nullAtom;
}
return parent->language();
}
VisiblePositionRange AccessibilityObject::visiblePositionRangeForUnorderedPositions(const VisiblePosition& visiblePos1, const VisiblePosition& visiblePos2) const
{
if (visiblePos1.isNull() || visiblePos2.isNull())
return VisiblePositionRange();
VisiblePosition startPos;
VisiblePosition endPos;
bool alreadyInOrder;
// upstream is ordered before downstream for the same position
if (visiblePos1 == visiblePos2 && visiblePos2.affinity() == UPSTREAM)
alreadyInOrder = false;
// use selection order to see if the positions are in order
else
alreadyInOrder = VisibleSelection(visiblePos1, visiblePos2).isBaseFirst();
if (alreadyInOrder) {
startPos = visiblePos1;
endPos = visiblePos2;
} else {
startPos = visiblePos2;
endPos = visiblePos1;
}
return VisiblePositionRange(startPos, endPos);
}
VisiblePositionRange AccessibilityObject::positionOfLeftWord(const VisiblePosition& visiblePos) const
{
VisiblePosition startPosition = startOfWord(visiblePos, LeftWordIfOnBoundary);
VisiblePosition endPosition = endOfWord(startPosition);
return VisiblePositionRange(startPosition, endPosition);
}
VisiblePositionRange AccessibilityObject::positionOfRightWord(const VisiblePosition& visiblePos) const
{
VisiblePosition startPosition = startOfWord(visiblePos, RightWordIfOnBoundary);
VisiblePosition endPosition = endOfWord(startPosition);
return VisiblePositionRange(startPosition, endPosition);
}
static VisiblePosition updateAXLineStartForVisiblePosition(const VisiblePosition& visiblePosition)
{
// A line in the accessibility sense should include floating objects, such as aligned image, as part of a line.
// So let's update the position to include that.
VisiblePosition tempPosition;
VisiblePosition startPosition = visiblePosition;
while (true) {
tempPosition = startPosition.previous();
if (tempPosition.isNull())
break;
Position p = tempPosition.deepEquivalent();
RenderObject* renderer = p.deprecatedNode()->renderer();
if (!renderer || (renderer->isRenderBlock() && !p.deprecatedEditingOffset()))
break;
if (!RenderedPosition(tempPosition).isNull())
break;
startPosition = tempPosition;
}
return startPosition;
}
VisiblePositionRange AccessibilityObject::leftLineVisiblePositionRange(const VisiblePosition& visiblePos) const
{
if (visiblePos.isNull())
return VisiblePositionRange();
// make a caret selection for the position before marker position (to make sure
// we move off of a line start)
VisiblePosition prevVisiblePos = visiblePos.previous();
if (prevVisiblePos.isNull())
return VisiblePositionRange();
VisiblePosition startPosition = startOfLine(prevVisiblePos);
// keep searching for a valid line start position. Unless the VisiblePosition is at the very beginning, there should
// always be a valid line range. However, startOfLine will return null for position next to a floating object,
// since floating object doesn't really belong to any line.
// This check will reposition the marker before the floating object, to ensure we get a line start.
if (startPosition.isNull()) {
while (startPosition.isNull() && prevVisiblePos.isNotNull()) {
prevVisiblePos = prevVisiblePos.previous();
startPosition = startOfLine(prevVisiblePos);
}
} else
startPosition = updateAXLineStartForVisiblePosition(startPosition);
VisiblePosition endPosition = endOfLine(prevVisiblePos);
return VisiblePositionRange(startPosition, endPosition);
}
VisiblePositionRange AccessibilityObject::rightLineVisiblePositionRange(const VisiblePosition& visiblePos) const
{
if (visiblePos.isNull())
return VisiblePositionRange();
// make sure we move off of a line end
VisiblePosition nextVisiblePos = visiblePos.next();
if (nextVisiblePos.isNull())
return VisiblePositionRange();
VisiblePosition startPosition = startOfLine(nextVisiblePos);
// fetch for a valid line start position
if (startPosition.isNull()) {
startPosition = visiblePos;
nextVisiblePos = nextVisiblePos.next();
} else
startPosition = updateAXLineStartForVisiblePosition(startPosition);
VisiblePosition endPosition = endOfLine(nextVisiblePos);
// as long as the position hasn't reached the end of the doc, keep searching for a valid line end position
// Unless the VisiblePosition is at the very end, there should always be a valid line range. However, endOfLine will
// return null for position by a floating object, since floating object doesn't really belong to any line.
// This check will reposition the marker after the floating object, to ensure we get a line end.
while (endPosition.isNull() && nextVisiblePos.isNotNull()) {
nextVisiblePos = nextVisiblePos.next();
endPosition = endOfLine(nextVisiblePos);
}
return VisiblePositionRange(startPosition, endPosition);
}
VisiblePositionRange AccessibilityObject::sentenceForPosition(const VisiblePosition& visiblePos) const
{
// FIXME: FO 2 IMPLEMENT (currently returns incorrect answer)
// Related? <rdar://problem/3927736> Text selection broken in 8A336
VisiblePosition startPosition = startOfSentence(visiblePos);
VisiblePosition endPosition = endOfSentence(startPosition);
return VisiblePositionRange(startPosition, endPosition);
}
VisiblePositionRange AccessibilityObject::paragraphForPosition(const VisiblePosition& visiblePos) const
{
VisiblePosition startPosition = startOfParagraph(visiblePos);
VisiblePosition endPosition = endOfParagraph(startPosition);
return VisiblePositionRange(startPosition, endPosition);
}
static VisiblePosition startOfStyleRange(const VisiblePosition& visiblePos)
{
RenderObject* renderer = visiblePos.deepEquivalent().deprecatedNode()->renderer();
RenderObject* startRenderer = renderer;
RenderStyle* style = &renderer->style();
// traverse backward by renderer to look for style change
for (RenderObject* r = renderer->previousInPreOrder(); r; r = r->previousInPreOrder()) {
// skip non-leaf nodes
if (r->firstChildSlow())
continue;
// stop at style change
if (&r->style() != style)
break;
// remember match
startRenderer = r;
}
return firstPositionInOrBeforeNode(startRenderer->node());
}
static VisiblePosition endOfStyleRange(const VisiblePosition& visiblePos)
{
RenderObject* renderer = visiblePos.deepEquivalent().deprecatedNode()->renderer();
RenderObject* endRenderer = renderer;
const RenderStyle& style = renderer->style();
// traverse forward by renderer to look for style change
for (RenderObject* r = renderer->nextInPreOrder(); r; r = r->nextInPreOrder()) {
// skip non-leaf nodes
if (r->firstChildSlow())
continue;
// stop at style change
if (&r->style() != &style)
break;
// remember match
endRenderer = r;
}
return lastPositionInOrAfterNode(endRenderer->node());
}
VisiblePositionRange AccessibilityObject::styleRangeForPosition(const VisiblePosition& visiblePos) const
{
if (visiblePos.isNull())
return VisiblePositionRange();
return VisiblePositionRange(startOfStyleRange(visiblePos), endOfStyleRange(visiblePos));
}
// NOTE: Consider providing this utility method as AX API
VisiblePositionRange AccessibilityObject::visiblePositionRangeForRange(const PlainTextRange& range) const
{
unsigned textLength = getLengthForTextRange();
if (range.start + range.length > textLength)
return VisiblePositionRange();
VisiblePosition startPosition = visiblePositionForIndex(range.start);
startPosition.setAffinity(DOWNSTREAM);
VisiblePosition endPosition = visiblePositionForIndex(range.start + range.length);
return VisiblePositionRange(startPosition, endPosition);
}
static bool replacedNodeNeedsCharacter(Node* replacedNode)
{
// we should always be given a rendered node and a replaced node, but be safe
// replaced nodes are either attachments (widgets) or images
if (!replacedNode || !replacedNode->renderer() || !replacedNode->renderer()->isReplaced() || replacedNode->isTextNode())
return false;
// create an AX object, but skip it if it is not supposed to be seen
AccessibilityObject* object = replacedNode->renderer()->document().axObjectCache()->getOrCreate(replacedNode);
if (object->accessibilityIsIgnored())
return false;
return true;
}
// Finds a RenderListItem parent give a node.
static RenderListItem* renderListItemContainerForNode(Node* node)
{
for (; node; node = node->parentNode()) {
RenderBoxModelObject* renderer = node->renderBoxModelObject();
if (renderer && renderer->isListItem())
return toRenderListItem(renderer);
}
return 0;
}
// Returns the text associated with a list marker if this node is contained within a list item.
String AccessibilityObject::listMarkerTextForNodeAndPosition(Node* node, const VisiblePosition& visiblePositionStart) const
{
// If the range does not contain the start of the line, the list marker text should not be included.
if (!isStartOfLine(visiblePositionStart))
return String();
RenderListItem* listItem = renderListItemContainerForNode(node);
if (!listItem)
return String();
// If this is in a list item, we need to manually add the text for the list marker
// because a RenderListMarker does not have a Node equivalent and thus does not appear
// when iterating text.
return listItem->markerTextWithSuffix();
}
String AccessibilityObject::stringForVisiblePositionRange(const VisiblePositionRange& visiblePositionRange) const
{
if (visiblePositionRange.isNull())
return String();
StringBuilder builder;
RefPtr<Range> range = makeRange(visiblePositionRange.start, visiblePositionRange.end);
for (TextIterator it(range.get()); !it.atEnd(); it.advance()) {
// non-zero length means textual node, zero length means replaced node (AKA "attachments" in AX)
if (it.length()) {
// Add a textual representation for list marker text
String listMarkerText = listMarkerTextForNodeAndPosition(it.node(), visiblePositionRange.start);
if (!listMarkerText.isEmpty())
builder.append(listMarkerText);
it.appendTextToStringBuilder(builder);
} else {
// locate the node and starting offset for this replaced range
int exception = 0;
Node* node = it.range()->startContainer(exception);
ASSERT(node == it.range()->endContainer(exception));
int offset = it.range()->startOffset(exception);
if (replacedNodeNeedsCharacter(node->childNode(offset)))
builder.append(objectReplacementCharacter);
}
}
return builder.toString();
}
int AccessibilityObject::lengthForVisiblePositionRange(const VisiblePositionRange& visiblePositionRange) const
{
// FIXME: Multi-byte support
if (visiblePositionRange.isNull())
return -1;
int length = 0;
RefPtr<Range> range = makeRange(visiblePositionRange.start, visiblePositionRange.end);
for (TextIterator it(range.get()); !it.atEnd(); it.advance()) {
// non-zero length means textual node, zero length means replaced node (AKA "attachments" in AX)
if (it.length())
length += it.length();
else {
// locate the node and starting offset for this replaced range
int exception = 0;
Node* node = it.range()->startContainer(exception);
ASSERT(node == it.range()->endContainer(exception));
int offset = it.range()->startOffset(exception);
if (replacedNodeNeedsCharacter(node->childNode(offset)))
length++;
}
}
return length;
}
VisiblePosition AccessibilityObject::visiblePositionForBounds(const IntRect& rect, AccessibilityVisiblePositionForBounds visiblePositionForBounds) const
{
if (rect.isEmpty())
return VisiblePosition();
MainFrame* mainFrame = this->mainFrame();
if (!mainFrame)
return VisiblePosition();
// FIXME: Add support for right-to-left languages.
IntPoint corner = (visiblePositionForBounds == FirstVisiblePositionForBounds) ? rect.minXMinYCorner() : rect.maxXMaxYCorner();
VisiblePosition position = mainFrame->visiblePositionForPoint(corner);
if (rect.contains(position.absoluteCaretBounds().center()))
return position;
// If the initial position is located outside the bounds adjust it incrementally as needed.
VisiblePosition nextPosition = position.next();
VisiblePosition previousPosition = position.previous();
while (nextPosition.isNotNull() || previousPosition.isNotNull()) {
if (rect.contains(nextPosition.absoluteCaretBounds().center()))
return nextPosition;
if (rect.contains(previousPosition.absoluteCaretBounds().center()))
return previousPosition;
nextPosition = nextPosition.next();
previousPosition = previousPosition.previous();
}
return VisiblePosition();
}
VisiblePosition AccessibilityObject::nextWordEnd(const VisiblePosition& visiblePos) const
{
if (visiblePos.isNull())
return VisiblePosition();
// make sure we move off of a word end
VisiblePosition nextVisiblePos = visiblePos.next();
if (nextVisiblePos.isNull())
return VisiblePosition();
return endOfWord(nextVisiblePos, LeftWordIfOnBoundary);
}
VisiblePosition AccessibilityObject::previousWordStart(const VisiblePosition& visiblePos) const
{
if (visiblePos.isNull())
return VisiblePosition();
// make sure we move off of a word start
VisiblePosition prevVisiblePos = visiblePos.previous();
if (prevVisiblePos.isNull())
return VisiblePosition();
return startOfWord(prevVisiblePos, RightWordIfOnBoundary);
}
VisiblePosition AccessibilityObject::nextLineEndPosition(const VisiblePosition& visiblePos) const
{
if (visiblePos.isNull())
return VisiblePosition();
// to make sure we move off of a line end
VisiblePosition nextVisiblePos = visiblePos.next();
if (nextVisiblePos.isNull())
return VisiblePosition();
VisiblePosition endPosition = endOfLine(nextVisiblePos);
// as long as the position hasn't reached the end of the doc, keep searching for a valid line end position
// There are cases like when the position is next to a floating object that'll return null for end of line. This code will avoid returning null.
while (endPosition.isNull() && nextVisiblePos.isNotNull()) {
nextVisiblePos = nextVisiblePos.next();
endPosition = endOfLine(nextVisiblePos);
}
return endPosition;
}
VisiblePosition AccessibilityObject::previousLineStartPosition(const VisiblePosition& visiblePos) const
{
if (visiblePos.isNull())
return VisiblePosition();
// make sure we move off of a line start
VisiblePosition prevVisiblePos = visiblePos.previous();
if (prevVisiblePos.isNull())
return VisiblePosition();
VisiblePosition startPosition = startOfLine(prevVisiblePos);
// as long as the position hasn't reached the beginning of the doc, keep searching for a valid line start position
// There are cases like when the position is next to a floating object that'll return null for start of line. This code will avoid returning null.
if (startPosition.isNull()) {
while (startPosition.isNull() && prevVisiblePos.isNotNull()) {
prevVisiblePos = prevVisiblePos.previous();
startPosition = startOfLine(prevVisiblePos);
}
} else
startPosition = updateAXLineStartForVisiblePosition(startPosition);
return startPosition;
}
VisiblePosition AccessibilityObject::nextSentenceEndPosition(const VisiblePosition& visiblePos) const
{
// FIXME: FO 2 IMPLEMENT (currently returns incorrect answer)
// Related? <rdar://problem/3927736> Text selection broken in 8A336
if (visiblePos.isNull())
return VisiblePosition();
// make sure we move off of a sentence end
VisiblePosition nextVisiblePos = visiblePos.next();
if (nextVisiblePos.isNull())
return VisiblePosition();
// an empty line is considered a sentence. If it's skipped, then the sentence parser will not
// see this empty line. Instead, return the end position of the empty line.
VisiblePosition endPosition;
String lineString = plainText(makeRange(startOfLine(nextVisiblePos), endOfLine(nextVisiblePos)).get());
if (lineString.isEmpty())
endPosition = nextVisiblePos;
else
endPosition = endOfSentence(nextVisiblePos);
return endPosition;
}
VisiblePosition AccessibilityObject::previousSentenceStartPosition(const VisiblePosition& visiblePos) const
{
// FIXME: FO 2 IMPLEMENT (currently returns incorrect answer)
// Related? <rdar://problem/3927736> Text selection broken in 8A336
if (visiblePos.isNull())
return VisiblePosition();
// make sure we move off of a sentence start
VisiblePosition previousVisiblePos = visiblePos.previous();
if (previousVisiblePos.isNull())
return VisiblePosition();
// treat empty line as a separate sentence.
VisiblePosition startPosition;
String lineString = plainText(makeRange(startOfLine(previousVisiblePos), endOfLine(previousVisiblePos)).get());
if (lineString.isEmpty())
startPosition = previousVisiblePos;
else
startPosition = startOfSentence(previousVisiblePos);
return startPosition;
}
VisiblePosition AccessibilityObject::nextParagraphEndPosition(const VisiblePosition& visiblePos) const
{
if (visiblePos.isNull())
return VisiblePosition();
// make sure we move off of a paragraph end
VisiblePosition nextPos = visiblePos.next();
if (nextPos.isNull())
return VisiblePosition();
return endOfParagraph(nextPos);
}
VisiblePosition AccessibilityObject::previousParagraphStartPosition(const VisiblePosition& visiblePos) const
{
if (visiblePos.isNull())
return VisiblePosition();
// make sure we move off of a paragraph start
VisiblePosition previousPos = visiblePos.previous();
if (previousPos.isNull())
return VisiblePosition();
return startOfParagraph(previousPos);
}
AccessibilityObject* AccessibilityObject::accessibilityObjectForPosition(const VisiblePosition& visiblePos) const
{
if (visiblePos.isNull())
return 0;
RenderObject* obj = visiblePos.deepEquivalent().deprecatedNode()->renderer();
if (!obj)
return 0;
return obj->document().axObjectCache()->getOrCreate(obj);
}
#if HAVE(ACCESSIBILITY)
int AccessibilityObject::lineForPosition(const VisiblePosition& visiblePos) const
{
if (visiblePos.isNull() || !node())
return -1;
// If the position is not in the same editable region as this AX object, return -1.
Node* containerNode = visiblePos.deepEquivalent().containerNode();
if (!containerNode->containsIncludingShadowDOM(node()) && !node()->containsIncludingShadowDOM(containerNode))
return -1;
int lineCount = -1;
VisiblePosition currentVisiblePos = visiblePos;
VisiblePosition savedVisiblePos;
// move up until we get to the top
// FIXME: This only takes us to the top of the rootEditableElement, not the top of the
// top document.
do {
savedVisiblePos = currentVisiblePos;
VisiblePosition prevVisiblePos = previousLinePosition(currentVisiblePos, 0, HasEditableAXRole);
currentVisiblePos = prevVisiblePos;
++lineCount;
} while (currentVisiblePos.isNotNull() && !(inSameLine(currentVisiblePos, savedVisiblePos)));
return lineCount;
}
#endif
// NOTE: Consider providing this utility method as AX API
PlainTextRange AccessibilityObject::plainTextRangeForVisiblePositionRange(const VisiblePositionRange& positionRange) const
{
int index1 = index(positionRange.start);
int index2 = index(positionRange.end);
if (index1 < 0 || index2 < 0 || index1 > index2)
return PlainTextRange();
return PlainTextRange(index1, index2 - index1);
}
// The composed character range in the text associated with this accessibility object that
// is specified by the given screen coordinates. This parameterized attribute returns the
// complete range of characters (including surrogate pairs of multi-byte glyphs) at the given
// screen coordinates.
// NOTE: This varies from AppKit when the point is below the last line. AppKit returns an
// an error in that case. We return textControl->text().length(), 1. Does this matter?
PlainTextRange AccessibilityObject::doAXRangeForPosition(const IntPoint& point) const
{
int i = index(visiblePositionForPoint(point));
if (i < 0)
return PlainTextRange();
return PlainTextRange(i, 1);
}
// Given a character index, the range of text associated with this accessibility object
// over which the style in effect at that character index applies.
PlainTextRange AccessibilityObject::doAXStyleRangeForIndex(unsigned index) const
{
VisiblePositionRange range = styleRangeForPosition(visiblePositionForIndex(index, false));
return plainTextRangeForVisiblePositionRange(range);
}
// Given an indexed character, the line number of the text associated with this accessibility
// object that contains the character.
unsigned AccessibilityObject::doAXLineForIndex(unsigned index)
{
return lineForPosition(visiblePositionForIndex(index, false));
}
#if HAVE(ACCESSIBILITY)
void AccessibilityObject::updateBackingStore()
{
// Updating the layout may delete this object.
if (Document* document = this->document())
document->updateLayoutIgnorePendingStylesheets();
}
#endif
Document* AccessibilityObject::document() const
{
FrameView* frameView = documentFrameView();
if (!frameView)
return 0;
return frameView->frame().document();
}
Page* AccessibilityObject::page() const
{
Document* document = this->document();
if (!document)
return 0;
return document->page();
}
FrameView* AccessibilityObject::documentFrameView() const
{
const AccessibilityObject* object = this;
while (object && !object->isAccessibilityRenderObject())
object = object->parentObject();
if (!object)
return 0;
return object->documentFrameView();
}
#if HAVE(ACCESSIBILITY)
const AccessibilityObject::AccessibilityChildrenVector& AccessibilityObject::children()
{
updateChildrenIfNecessary();
return m_children;
}
#endif
void AccessibilityObject::updateChildrenIfNecessary()
{
if (!hasChildren())
addChildren();
}
void AccessibilityObject::clearChildren()
{
// Some objects have weak pointers to their parents and those associations need to be detached.
size_t length = m_children.size();
for (size_t i = 0; i < length; i++)
m_children[i]->detachFromParent();
m_children.clear();
m_haveChildren = false;
}
AccessibilityObject* AccessibilityObject::anchorElementForNode(Node* node)
{
RenderObject* obj = node->renderer();
if (!obj)
return 0;
RefPtr<AccessibilityObject> axObj = obj->document().axObjectCache()->getOrCreate(obj);
Element* anchor = axObj->anchorElement();
if (!anchor)
return 0;
RenderObject* anchorRenderer = anchor->renderer();
if (!anchorRenderer)
return 0;
return anchorRenderer->document().axObjectCache()->getOrCreate(anchorRenderer);
}
AccessibilityObject* AccessibilityObject::headingElementForNode(Node* node)
{
if (!node)
return 0;
RenderObject* renderObject = node->renderer();
if (!renderObject)
return 0;
AccessibilityObject* axObject = renderObject->document().axObjectCache()->getOrCreate(renderObject);
for (; axObject && axObject->roleValue() != HeadingRole; axObject = axObject->parentObject()) { }
return axObject;
}
void AccessibilityObject::ariaTreeRows(AccessibilityChildrenVector& result)
{
AccessibilityChildrenVector axChildren = children();
unsigned count = axChildren.size();
for (unsigned k = 0; k < count; ++k) {
AccessibilityObject* obj = axChildren[k].get();
// Add tree items as the rows.
if (obj->roleValue() == TreeItemRole)
result.append(obj);
// Now see if this item also has rows hiding inside of it.
obj->ariaTreeRows(result);
}
}
void AccessibilityObject::ariaTreeItemContent(AccessibilityChildrenVector& result)
{
// The ARIA tree item content are the item that are not other tree items or their containing groups.
AccessibilityChildrenVector axChildren = children();
unsigned count = axChildren.size();
for (unsigned k = 0; k < count; ++k) {
AccessibilityObject* obj = axChildren[k].get();
AccessibilityRole role = obj->roleValue();
if (role == TreeItemRole || role == GroupRole)
continue;
result.append(obj);
}
}
void AccessibilityObject::ariaTreeItemDisclosedRows(AccessibilityChildrenVector& result)
{
AccessibilityChildrenVector axChildren = children();
unsigned count = axChildren.size();
for (unsigned k = 0; k < count; ++k) {
AccessibilityObject* obj = axChildren[k].get();
// Add tree items as the rows.
if (obj->roleValue() == TreeItemRole)
result.append(obj);
// If it's not a tree item, then descend into the group to find more tree items.
else
obj->ariaTreeRows(result);
}
}
#if HAVE(ACCESSIBILITY)
const String& AccessibilityObject::actionVerb() const
{
#if !PLATFORM(IOS)
// FIXME: Need to add verbs for select elements.
DEFINE_STATIC_LOCAL(const String, buttonAction, (AXButtonActionVerb()));
DEFINE_STATIC_LOCAL(const String, textFieldAction, (AXTextFieldActionVerb()));
DEFINE_STATIC_LOCAL(const String, radioButtonAction, (AXRadioButtonActionVerb()));
DEFINE_STATIC_LOCAL(const String, checkedCheckBoxAction, (AXCheckedCheckBoxActionVerb()));
DEFINE_STATIC_LOCAL(const String, uncheckedCheckBoxAction, (AXUncheckedCheckBoxActionVerb()));
DEFINE_STATIC_LOCAL(const String, linkAction, (AXLinkActionVerb()));
DEFINE_STATIC_LOCAL(const String, menuListAction, (AXMenuListActionVerb()));
DEFINE_STATIC_LOCAL(const String, menuListPopupAction, (AXMenuListPopupActionVerb()));
DEFINE_STATIC_LOCAL(const String, listItemAction, (AXListItemActionVerb()));
switch (roleValue()) {
case ButtonRole:
case ToggleButtonRole:
return buttonAction;
case TextFieldRole:
case TextAreaRole:
return textFieldAction;
case RadioButtonRole:
return radioButtonAction;
case CheckBoxRole:
return isChecked() ? checkedCheckBoxAction : uncheckedCheckBoxAction;
case LinkRole:
case WebCoreLinkRole:
return linkAction;
case PopUpButtonRole:
return menuListAction;
case MenuListPopupRole:
return menuListPopupAction;
case ListItemRole:
return listItemAction;
default:
return nullAtom;
}
#else
return nullAtom;
#endif
}
#endif
bool AccessibilityObject::ariaIsMultiline() const
{
return equalIgnoringCase(getAttribute(aria_multilineAttr), "true");
}
const AtomicString& AccessibilityObject::invalidStatus() const
{
DEFINE_STATIC_LOCAL(const AtomicString, invalidStatusFalse, ("false", AtomicString::ConstructFromLiteral));
DEFINE_STATIC_LOCAL(const AtomicString, invalidStatusTrue, ("true", AtomicString::ConstructFromLiteral));
// aria-invalid can return false (default), grammer, spelling, or true.
const AtomicString& ariaInvalid = getAttribute(aria_invalidAttr);
// If 'false', empty or not present, it should return false.
if (ariaInvalid.isEmpty() || equalIgnoringCase(ariaInvalid, invalidStatusFalse))
return invalidStatusFalse;
// Only 'true', 'grammar' and 'spelling' are values recognised by the WAI-ARIA
// specification. Any other non empty string should be treated as 'true'.
if (equalIgnoringCase(ariaInvalid, "spelling") || equalIgnoringCase(ariaInvalid, "grammar"))
return ariaInvalid;
return invalidStatusTrue;
}
bool AccessibilityObject::hasAttribute(const QualifiedName& attribute) const
{
Node* elementNode = node();
if (!elementNode)
return false;
if (!elementNode->isElementNode())
return false;
Element* element = toElement(elementNode);
return element->fastHasAttribute(attribute);
}
const AtomicString& AccessibilityObject::getAttribute(const QualifiedName& attribute) const
{
Node* elementNode = node();
if (!elementNode)
return nullAtom;
if (!elementNode->isElementNode())
return nullAtom;
Element* element = toElement(elementNode);
return element->fastGetAttribute(attribute);
}
// Lacking concrete evidence of orientation, horizontal means width > height. vertical is height > width;
AccessibilityOrientation AccessibilityObject::orientation() const
{
LayoutRect bounds = elementRect();
if (bounds.size().width() > bounds.size().height())
return AccessibilityOrientationHorizontal;
if (bounds.size().height() > bounds.size().width())
return AccessibilityOrientationVertical;
// A tie goes to horizontal.
return AccessibilityOrientationHorizontal;
}
bool AccessibilityObject::isDescendantOfObject(const AccessibilityObject* axObject) const
{
if (!axObject || !axObject->hasChildren())
return false;
for (const AccessibilityObject* parent = parentObject(); parent; parent = parent->parentObject()) {
if (parent == axObject)
return true;
}
return false;
}
bool AccessibilityObject::isAncestorOfObject(const AccessibilityObject* axObject) const
{
if (!axObject)
return false;
return this == axObject || axObject->isDescendantOfObject(this);
}
AccessibilityObject* AccessibilityObject::firstAnonymousBlockChild() const
{
for (AccessibilityObject* child = firstChild(); child; child = child->nextSibling()) {
if (child->renderer() && child->renderer()->isAnonymousBlock())
return child;
}
return 0;
}
typedef HashMap<String, AccessibilityRole, CaseFoldingHash> ARIARoleMap;
struct RoleEntry {
String ariaRole;
AccessibilityRole webcoreRole;
};
static ARIARoleMap* createARIARoleMap()
{
const RoleEntry roles[] = {
{ "alert", ApplicationAlertRole },
{ "alertdialog", ApplicationAlertDialogRole },
{ "application", LandmarkApplicationRole },
{ "article", DocumentArticleRole },
{ "banner", LandmarkBannerRole },
{ "button", ButtonRole },
{ "checkbox", CheckBoxRole },
{ "complementary", LandmarkComplementaryRole },
{ "contentinfo", LandmarkContentInfoRole },
{ "dialog", ApplicationDialogRole },
{ "directory", DirectoryRole },
{ "grid", TableRole },
{ "gridcell", CellRole },
{ "columnheader", ColumnHeaderRole },
{ "combobox", ComboBoxRole },
{ "definition", DefinitionRole },
{ "document", DocumentRole },
{ "rowheader", RowHeaderRole },
{ "group", GroupRole },
{ "heading", HeadingRole },
{ "img", ImageRole },
{ "link", WebCoreLinkRole },
{ "list", ListRole },
{ "listitem", ListItemRole },
{ "listbox", ListBoxRole },
{ "log", ApplicationLogRole },
// "option" isn't here because it may map to different roles depending on the parent element's role
{ "main", LandmarkMainRole },
{ "marquee", ApplicationMarqueeRole },
{ "math", DocumentMathRole },
{ "menu", MenuRole },
{ "menubar", MenuBarRole },
{ "menuitem", MenuItemRole },
{ "menuitemcheckbox", MenuItemCheckboxRole },
{ "menuitemradio", MenuItemRadioRole },
{ "note", DocumentNoteRole },
{ "navigation", LandmarkNavigationRole },
{ "option", ListBoxOptionRole },
{ "presentation", PresentationalRole },
{ "progressbar", ProgressIndicatorRole },
{ "radio", RadioButtonRole },
{ "radiogroup", RadioGroupRole },
{ "region", DocumentRegionRole },
{ "row", RowRole },
{ "scrollbar", ScrollBarRole },
{ "search", LandmarkSearchRole },
{ "separator", SplitterRole },
{ "slider", SliderRole },
{ "spinbutton", SpinButtonRole },
{ "status", ApplicationStatusRole },
{ "tab", TabRole },
{ "tablist", TabListRole },
{ "tabpanel", TabPanelRole },
{ "text", StaticTextRole },
{ "textbox", TextAreaRole },
{ "timer", ApplicationTimerRole },
{ "toolbar", ToolbarRole },
{ "tooltip", UserInterfaceTooltipRole },
{ "tree", TreeRole },
{ "treegrid", TreeGridRole },
{ "treeitem", TreeItemRole }
};
ARIARoleMap* roleMap = new ARIARoleMap;
for (size_t i = 0; i < WTF_ARRAY_LENGTH(roles); ++i)
roleMap->set(roles[i].ariaRole, roles[i].webcoreRole);
return roleMap;
}
AccessibilityRole AccessibilityObject::ariaRoleToWebCoreRole(const String& value)
{
ASSERT(!value.isEmpty());
static const ARIARoleMap* roleMap = createARIARoleMap();
Vector<String> roleVector;
value.split(' ', roleVector);
AccessibilityRole role = UnknownRole;
unsigned size = roleVector.size();
for (unsigned i = 0; i < size; ++i) {
String roleName = roleVector[i];
role = roleMap->get(roleName);
if (role)
return role;
}
return role;
}
bool AccessibilityObject::hasHighlighting() const
{
for (Node* node = this->node(); node; node = node->parentNode()) {
if (node->hasTagName(markTag))
return true;
}
return false;
}
Element* AccessibilityObject::element() const
{
Node* node = this->node();
if (node && node->isElementNode())
return toElement(node);
return 0;
}
const AtomicString& AccessibilityObject::placeholderValue() const
{
const AtomicString& placeholder = getAttribute(placeholderAttr);
if (!placeholder.isEmpty())
return placeholder;
return nullAtom;
}
bool AccessibilityObject::isInsideARIALiveRegion() const
{
if (supportsARIALiveRegion())
return true;
for (AccessibilityObject* axParent = parentObject(); axParent; axParent = axParent->parentObject()) {
if (axParent->supportsARIALiveRegion())
return true;
}
return false;
}
bool AccessibilityObject::supportsARIAAttributes() const
{
// This returns whether the element supports any global ARIA attributes.
return supportsARIALiveRegion()
|| supportsARIADragging()
|| supportsARIADropping()
|| supportsARIAFlowTo()
|| supportsARIAOwns()
|| hasAttribute(aria_atomicAttr)
|| hasAttribute(aria_busyAttr)
|| hasAttribute(aria_controlsAttr)
|| hasAttribute(aria_describedbyAttr)
|| hasAttribute(aria_disabledAttr)
|| hasAttribute(aria_haspopupAttr)
|| hasAttribute(aria_invalidAttr)
|| hasAttribute(aria_labelAttr)
|| hasAttribute(aria_labelledbyAttr)
|| hasAttribute(aria_relevantAttr);
}
bool AccessibilityObject::supportsARIALiveRegion() const
{
const AtomicString& liveRegion = ariaLiveRegionStatus();
return equalIgnoringCase(liveRegion, "polite") || equalIgnoringCase(liveRegion, "assertive");
}
AccessibilityObject* AccessibilityObject::elementAccessibilityHitTest(const IntPoint& point) const
{
// Send the hit test back into the sub-frame if necessary.
if (isAttachment()) {
Widget* widget = widgetForAttachmentView();
// Normalize the point for the widget's bounds.
if (widget && widget->isFrameView())
return axObjectCache()->getOrCreate(widget)->accessibilityHitTest(IntPoint(point - widget->frameRect().location()));
}
// Check if there are any mock elements that need to be handled.
size_t count = m_children.size();
for (size_t k = 0; k < count; k++) {
if (m_children[k]->isMockObject() && m_children[k]->elementRect().contains(point))
return m_children[k]->elementAccessibilityHitTest(point);
}
return const_cast<AccessibilityObject*>(this);
}
AXObjectCache* AccessibilityObject::axObjectCache() const
{
Document* doc = document();
if (doc)
return doc->axObjectCache();
return 0;
}
AccessibilityObject* AccessibilityObject::focusedUIElement() const
{
Document* doc = document();
if (!doc)
return 0;
Page* page = doc->page();
if (!page)
return 0;
return AXObjectCache::focusedUIElementForPage(page);
}
AccessibilitySortDirection AccessibilityObject::sortDirection() const
{
const AtomicString& sortAttribute = getAttribute(aria_sortAttr);
if (equalIgnoringCase(sortAttribute, "ascending"))
return SortDirectionAscending;
if (equalIgnoringCase(sortAttribute, "descending"))
return SortDirectionDescending;
if (equalIgnoringCase(sortAttribute, "other"))
return SortDirectionOther;
return SortDirectionNone;
}
bool AccessibilityObject::supportsRangeValue() const
{
return isProgressIndicator()
|| isSlider()
|| isScrollbar()
|| isSpinButton();
}
bool AccessibilityObject::supportsARIASetSize() const
{
return hasAttribute(aria_setsizeAttr);
}
bool AccessibilityObject::supportsARIAPosInSet() const
{
return hasAttribute(aria_posinsetAttr);
}
int AccessibilityObject::ariaSetSize() const
{
return getAttribute(aria_setsizeAttr).toInt();
}
int AccessibilityObject::ariaPosInSet() const
{
return getAttribute(aria_posinsetAttr).toInt();
}
String AccessibilityObject::identifierAttribute() const
{
return getAttribute(idAttr);
}
void AccessibilityObject::classList(Vector<String>& classList) const
{
Node* node = this->node();
if (!node || !node->isElementNode())
return;
Element* element = toElement(node);
DOMTokenList* list = element->classList();
if (!list)
return;
unsigned length = list->length();
for (unsigned k = 0; k < length; k++)
classList.append(list->item(k).string());
}
bool AccessibilityObject::supportsARIAExpanded() const
{
// Undefined values should not result in this attribute being exposed to ATs according to ARIA.
const AtomicString& expanded = getAttribute(aria_expandedAttr);
return equalIgnoringCase(expanded, "true") || equalIgnoringCase(expanded, "false");
}
bool AccessibilityObject::isExpanded() const
{
if (equalIgnoringCase(getAttribute(aria_expandedAttr), "true"))
return true;
return false;
}
AccessibilityButtonState AccessibilityObject::checkboxOrRadioValue() const
{
// If this is a real checkbox or radio button, AccessibilityRenderObject will handle.
// If it's an ARIA checkbox or radio, the aria-checked attribute should be used.
const AtomicString& result = getAttribute(aria_checkedAttr);
if (equalIgnoringCase(result, "true"))
return ButtonStateOn;
if (equalIgnoringCase(result, "mixed")) {
// ARIA says that radio and menuitemradio elements must NOT expose button state mixed.
AccessibilityRole ariaRole = ariaRoleAttribute();
if (ariaRole == RadioButtonRole || ariaRole == MenuItemRadioRole)
return ButtonStateOff;
return ButtonStateMixed;
}
return ButtonStateOff;
}
// This is a 1-dimensional scroll offset helper function that's applied
// separately in the horizontal and vertical directions, because the
// logic is the same. The goal is to compute the best scroll offset
// in order to make an object visible within a viewport.
//
// In case the whole object cannot fit, you can specify a
// subfocus - a smaller region within the object that should
// be prioritized. If the whole object can fit, the subfocus is
// ignored.
//
// Example: the viewport is scrolled to the right just enough
// that the object is in view.
// Before:
// +----------Viewport---------+
// +---Object---+
// +--SubFocus--+
//
// After:
// +----------Viewport---------+
// +---Object---+
// +--SubFocus--+
//
// When constraints cannot be fully satisfied, the min
// (left/top) position takes precedence over the max (right/bottom).
//
// Note that the return value represents the ideal new scroll offset.
// This may be out of range - the calling function should clip this
// to the available range.
static int computeBestScrollOffset(int currentScrollOffset,
int subfocusMin, int subfocusMax,
int objectMin, int objectMax,
int viewportMin, int viewportMax) {
int viewportSize = viewportMax - viewportMin;
// If the focus size is larger than the viewport size, shrink it in the
// direction of subfocus.
if (objectMax - objectMin > viewportSize) {
// Subfocus must be within focus:
subfocusMin = std::max(subfocusMin, objectMin);
subfocusMax = std::min(subfocusMax, objectMax);
// Subfocus must be no larger than the viewport size; favor top/left.
if (subfocusMax - subfocusMin > viewportSize)
subfocusMax = subfocusMin + viewportSize;
if (subfocusMin + viewportSize > objectMax)
objectMin = objectMax - viewportSize;
else {
objectMin = subfocusMin;
objectMax = subfocusMin + viewportSize;
}
}
// Exit now if the focus is already within the viewport.
if (objectMin - currentScrollOffset >= viewportMin
&& objectMax - currentScrollOffset <= viewportMax)
return currentScrollOffset;
// Scroll left if we're too far to the right.
if (objectMax - currentScrollOffset > viewportMax)
return objectMax - viewportMax;
// Scroll right if we're too far to the left.
if (objectMin - currentScrollOffset < viewportMin)
return objectMin - viewportMin;
ASSERT_NOT_REACHED();
// This shouldn't happen.
return currentScrollOffset;
}
bool AccessibilityObject::isOnscreen() const
{
bool isOnscreen = true;
// To figure out if the element is onscreen, we start by building of a stack starting with the
// element, and then include every scrollable parent in the hierarchy.
Vector<const AccessibilityObject*> objects;
objects.append(this);
for (AccessibilityObject* parentObject = this->parentObject(); parentObject; parentObject = parentObject->parentObject()) {
if (parentObject->getScrollableAreaIfScrollable())
objects.append(parentObject);
}
// Now, go back through that chain and make sure each inner object is within the
// visible bounds of the outer object.
size_t levels = objects.size() - 1;
for (size_t i = levels; i >= 1; i--) {
const AccessibilityObject* outer = objects[i];
const AccessibilityObject* inner = objects[i - 1];
const IntRect outerRect = i < levels ? pixelSnappedIntRect(outer->boundingBoxRect()) : outer->getScrollableAreaIfScrollable()->visibleContentRect();
const IntRect innerRect = pixelSnappedIntRect(inner->isAccessibilityScrollView() ? inner->parentObject()->boundingBoxRect() : inner->boundingBoxRect());
if (!outerRect.intersects(innerRect)) {
isOnscreen = false;
break;
}
}
return isOnscreen;
}
void AccessibilityObject::scrollToMakeVisible() const
{
IntRect objectRect = pixelSnappedIntRect(boundingBoxRect());
objectRect.setLocation(IntPoint());
scrollToMakeVisibleWithSubFocus(objectRect);
}
void AccessibilityObject::scrollToMakeVisibleWithSubFocus(const IntRect& subfocus) const
{
// Search up the parent chain until we find the first one that's scrollable.
AccessibilityObject* scrollParent = parentObject();
ScrollableArea* scrollableArea;
for (scrollableArea = 0;
scrollParent && !(scrollableArea = scrollParent->getScrollableAreaIfScrollable());
scrollParent = scrollParent->parentObject()) { }
if (!scrollableArea)
return;
LayoutRect objectRect = boundingBoxRect();
IntPoint scrollPosition = scrollableArea->scrollPosition();
IntRect scrollVisibleRect = scrollableArea->visibleContentRect();
int desiredX = computeBestScrollOffset(
scrollPosition.x(),
objectRect.x() + subfocus.x(), objectRect.x() + subfocus.maxX(),
objectRect.x(), objectRect.maxX(),
0, scrollVisibleRect.width());
int desiredY = computeBestScrollOffset(
scrollPosition.y(),
objectRect.y() + subfocus.y(), objectRect.y() + subfocus.maxY(),
objectRect.y(), objectRect.maxY(),
0, scrollVisibleRect.height());
scrollParent->scrollTo(IntPoint(desiredX, desiredY));
// Recursively make sure the scroll parent itself is visible.
if (scrollParent->parentObject())
scrollParent->scrollToMakeVisible();
}
void AccessibilityObject::scrollToGlobalPoint(const IntPoint& globalPoint) const
{
// Search up the parent chain and create a vector of all scrollable parent objects
// and ending with this object itself.
Vector<const AccessibilityObject*> objects;
objects.append(this);
for (AccessibilityObject* parentObject = this->parentObject(); parentObject; parentObject = parentObject->parentObject()) {
if (parentObject->getScrollableAreaIfScrollable())
objects.append(parentObject);
}
objects.reverse();
// Start with the outermost scrollable (the main window) and try to scroll the
// next innermost object to the given point.
int offsetX = 0, offsetY = 0;
IntPoint point = globalPoint;
size_t levels = objects.size() - 1;
for (size_t i = 0; i < levels; i++) {
const AccessibilityObject* outer = objects[i];
const AccessibilityObject* inner = objects[i + 1];
ScrollableArea* scrollableArea = outer->getScrollableAreaIfScrollable();
LayoutRect innerRect = inner->isAccessibilityScrollView() ? inner->parentObject()->boundingBoxRect() : inner->boundingBoxRect();
LayoutRect objectRect = innerRect;
IntPoint scrollPosition = scrollableArea->scrollPosition();
// Convert the object rect into local coordinates.
objectRect.move(offsetX, offsetY);
if (!outer->isAccessibilityScrollView())
objectRect.move(scrollPosition.x(), scrollPosition.y());
int desiredX = computeBestScrollOffset(
0,
objectRect.x(), objectRect.maxX(),
objectRect.x(), objectRect.maxX(),
point.x(), point.x());
int desiredY = computeBestScrollOffset(
0,
objectRect.y(), objectRect.maxY(),
objectRect.y(), objectRect.maxY(),
point.y(), point.y());
outer->scrollTo(IntPoint(desiredX, desiredY));
if (outer->isAccessibilityScrollView() && !inner->isAccessibilityScrollView()) {
// If outer object we just scrolled is a scroll view (main window or iframe) but the
// inner object is not, keep track of the coordinate transformation to apply to
// future nested calculations.
scrollPosition = scrollableArea->scrollPosition();
offsetX -= (scrollPosition.x() + point.x());
offsetY -= (scrollPosition.y() + point.y());
point.move(scrollPosition.x() - innerRect.x(),
scrollPosition.y() - innerRect.y());
} else if (inner->isAccessibilityScrollView()) {
// Otherwise, if the inner object is a scroll view, reset the coordinate transformation.
offsetX = 0;
offsetY = 0;
}
}
}
bool AccessibilityObject::lastKnownIsIgnoredValue()
{
if (m_lastKnownIsIgnoredValue == DefaultBehavior)
m_lastKnownIsIgnoredValue = accessibilityIsIgnored() ? IgnoreObject : IncludeObject;
return m_lastKnownIsIgnoredValue == IgnoreObject;
}
void AccessibilityObject::setLastKnownIsIgnoredValue(bool isIgnored)
{
m_lastKnownIsIgnoredValue = isIgnored ? IgnoreObject : IncludeObject;
}
void AccessibilityObject::notifyIfIgnoredValueChanged()
{
bool isIgnored = accessibilityIsIgnored();
if (lastKnownIsIgnoredValue() != isIgnored) {
axObjectCache()->childrenChanged(parentObject());
setLastKnownIsIgnoredValue(isIgnored);
}
}
bool AccessibilityObject::ariaPressedIsPresent() const
{
return !getAttribute(aria_pressedAttr).isEmpty();
}
TextIteratorBehavior AccessibilityObject::textIteratorBehaviorForTextRange() const
{
TextIteratorBehavior behavior = TextIteratorIgnoresStyleVisibility;
#if PLATFORM(GTK) || PLATFORM(EFL)
// We need to emit replaced elements for GTK, and present
// them with the 'object replacement character' (0xFFFC).
behavior = static_cast<TextIteratorBehavior>(behavior | TextIteratorEmitsObjectReplacementCharacters);
#endif
return behavior;
}
AccessibilityRole AccessibilityObject::buttonRoleType() const
{
// If aria-pressed is present, then it should be exposed as a toggle button.
// http://www.w3.org/TR/wai-aria/states_and_properties#aria-pressed
if (ariaPressedIsPresent())
return ToggleButtonRole;
if (ariaHasPopup())
return PopUpButtonRole;
// We don't contemplate RadioButtonRole, as it depends on the input
// type.
return ButtonRole;
}
bool AccessibilityObject::isButton() const
{
AccessibilityRole role = roleValue();
return role == ButtonRole || role == PopUpButtonRole || role == ToggleButtonRole;
}
bool AccessibilityObject::accessibilityIsIgnoredByDefault() const
{
return defaultObjectInclusion() == IgnoreObject;
}
// ARIA component of hidden definition.
// http://www.w3.org/TR/wai-aria/terms#def_hidden
bool AccessibilityObject::isARIAHidden() const
{
for (const AccessibilityObject* object = this; object; object = object->parentObject()) {
if (equalIgnoringCase(object->getAttribute(aria_hiddenAttr), "true"))
return true;
}
return false;
}
// DOM component of hidden definition.
// http://www.w3.org/TR/wai-aria/terms#def_hidden
bool AccessibilityObject::isDOMHidden() const
{
RenderObject* renderer = this->renderer();
if (!renderer)
return true;
const RenderStyle& style = renderer->style();
return style.display() == NONE || style.visibility() != VISIBLE;
}
AccessibilityObjectInclusion AccessibilityObject::defaultObjectInclusion() const
{
if (isARIAHidden())
return IgnoreObject;
if (isPresentationalChildOfAriaRole())
return IgnoreObject;
return accessibilityPlatformIncludesObject();
}
bool AccessibilityObject::accessibilityIsIgnored() const
{
AXComputedObjectAttributeCache* attributeCache = axObjectCache()->computedObjectAttributeCache();
if (attributeCache) {
AccessibilityObjectInclusion ignored = attributeCache->getIgnored(axObjectID());
switch (ignored) {
case IgnoreObject:
return true;
case IncludeObject:
return false;
case DefaultBehavior:
break;
}
}
bool result = computeAccessibilityIsIgnored();
if (attributeCache)
attributeCache->setIgnored(axObjectID(), result ? IgnoreObject : IncludeObject);
return result;
}
} // namespace WebCore