| /* |
| * Copyright (C) 2008 Apple Inc. All Rights Reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "ExceptionOr.h" |
| #include "ScriptWrappable.h" |
| #include "TransformationMatrix.h" |
| |
| namespace WebCore { |
| |
| // FIXME: Remove this class once WebKitCSSMatrix becomes an alias to DOMMatrix. |
| class WebKitCSSMatrix final : public ScriptWrappable, public RefCounted<WebKitCSSMatrix> { |
| WTF_MAKE_ISO_ALLOCATED(WebKitCSSMatrix); |
| public: |
| static Ref<WebKitCSSMatrix> create(const TransformationMatrix&); |
| static ExceptionOr<Ref<WebKitCSSMatrix>> create(const String&); |
| |
| ~WebKitCSSMatrix(); |
| |
| double a() const { return m_matrix.a(); } |
| double b() const { return m_matrix.b(); } |
| double c() const { return m_matrix.c(); } |
| double d() const { return m_matrix.d(); } |
| double e() const { return m_matrix.e(); } |
| double f() const { return m_matrix.f(); } |
| |
| void setA(double f) { m_matrix.setA(f); } |
| void setB(double f) { m_matrix.setB(f); } |
| void setC(double f) { m_matrix.setC(f); } |
| void setD(double f) { m_matrix.setD(f); } |
| void setE(double f) { m_matrix.setE(f); } |
| void setF(double f) { m_matrix.setF(f); } |
| |
| double m11() const { return m_matrix.m11(); } |
| double m12() const { return m_matrix.m12(); } |
| double m13() const { return m_matrix.m13(); } |
| double m14() const { return m_matrix.m14(); } |
| double m21() const { return m_matrix.m21(); } |
| double m22() const { return m_matrix.m22(); } |
| double m23() const { return m_matrix.m23(); } |
| double m24() const { return m_matrix.m24(); } |
| double m31() const { return m_matrix.m31(); } |
| double m32() const { return m_matrix.m32(); } |
| double m33() const { return m_matrix.m33(); } |
| double m34() const { return m_matrix.m34(); } |
| double m41() const { return m_matrix.m41(); } |
| double m42() const { return m_matrix.m42(); } |
| double m43() const { return m_matrix.m43(); } |
| double m44() const { return m_matrix.m44(); } |
| |
| void setM11(double f) { m_matrix.setM11(f); } |
| void setM12(double f) { m_matrix.setM12(f); } |
| void setM13(double f) { m_matrix.setM13(f); } |
| void setM14(double f) { m_matrix.setM14(f); } |
| void setM21(double f) { m_matrix.setM21(f); } |
| void setM22(double f) { m_matrix.setM22(f); } |
| void setM23(double f) { m_matrix.setM23(f); } |
| void setM24(double f) { m_matrix.setM24(f); } |
| void setM31(double f) { m_matrix.setM31(f); } |
| void setM32(double f) { m_matrix.setM32(f); } |
| void setM33(double f) { m_matrix.setM33(f); } |
| void setM34(double f) { m_matrix.setM34(f); } |
| void setM41(double f) { m_matrix.setM41(f); } |
| void setM42(double f) { m_matrix.setM42(f); } |
| void setM43(double f) { m_matrix.setM43(f); } |
| void setM44(double f) { m_matrix.setM44(f); } |
| |
| ExceptionOr<void> setMatrixValue(const String&); |
| |
| // The following math function return a new matrix with the |
| // specified operation applied. The this value is not modified. |
| |
| // Multiply this matrix by secondMatrix, on the right (result = this * secondMatrix) |
| RefPtr<WebKitCSSMatrix> multiply(WebKitCSSMatrix* secondMatrix) const; |
| |
| // Return the inverse of this matrix. Throw an exception if the matrix is not invertible |
| ExceptionOr<Ref<WebKitCSSMatrix>> inverse() const; |
| |
| // Return this matrix translated by the passed values. |
| // Passing a NaN will use a value of 0. This allows the 3D form to used for 2D operations |
| // Operation is performed as though the this matrix is multiplied by a matrix with |
| // the translation values on the left (result = translation(x,y,z) * this) |
| Ref<WebKitCSSMatrix> translate(double x, double y, double z) const; |
| |
| // Returns this matrix scaled by the passed values. |
| // Passing scaleX or scaleZ as NaN uses a value of 1, but passing scaleY of NaN |
| // makes it the same as scaleX. This allows the 3D form to used for 2D operations |
| // Operation is performed as though the this matrix is multiplied by a matrix with |
| // the scale values on the left (result = scale(x,y,z) * this) |
| Ref<WebKitCSSMatrix> scale(double scaleX, double scaleY, double scaleZ) const; |
| |
| // Returns this matrix rotated by the passed values. |
| // If rotY and rotZ are NaN, rotate about Z (rotX=0, rotateY=0, rotateZ=rotX). |
| // Otherwise use a rotation value of 0 for any passed NaN. |
| // Operation is performed as though the this matrix is multiplied by a matrix with |
| // the rotation values on the left (result = rotation(x,y,z) * this) |
| Ref<WebKitCSSMatrix> rotate(double rotX, double rotY, double rotZ) const; |
| |
| // Returns this matrix rotated about the passed axis by the passed angle. |
| // Passing a NaN will use a value of 0. If the axis is (0,0,0) use a value |
| // Operation is performed as though the this matrix is multiplied by a matrix with |
| // the rotation values on the left (result = rotation(x,y,z,angle) * this) |
| Ref<WebKitCSSMatrix> rotateAxisAngle(double x, double y, double z, double angle) const; |
| |
| // Return this matrix skewed along the X axis by the passed values. |
| // Passing a NaN will use a value of 0. |
| // Operation is performed as though the this matrix is multiplied by a matrix with |
| // the skew values on the left (result = skewX(angle) * this) |
| Ref<WebKitCSSMatrix> skewX(double angle) const; |
| |
| // Return this matrix skewed along the Y axis by the passed values. |
| // Passing a NaN will use a value of 0. |
| // Operation is performed as though the this matrix is multiplied by a matrix with |
| // the skew values on the left (result = skewY(angle) * this) |
| Ref<WebKitCSSMatrix> skewY(double angle) const; |
| |
| const TransformationMatrix& transform() const { return m_matrix; } |
| |
| ExceptionOr<String> toString() const; |
| |
| private: |
| WebKitCSSMatrix() = default; |
| WebKitCSSMatrix(const TransformationMatrix&); |
| |
| TransformationMatrix m_matrix; |
| }; |
| |
| } // namespace WebCore |