| /* |
| * Copyright (C) 2018 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "DeclarativeAnimation.h" |
| |
| #include "Animation.h" |
| #include "AnimationEvent.h" |
| #include "CSSAnimation.h" |
| #include "CSSTransition.h" |
| #include "DocumentTimeline.h" |
| #include "Element.h" |
| #include "EventNames.h" |
| #include "KeyframeEffect.h" |
| #include "PseudoElement.h" |
| #include "TransitionEvent.h" |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(DeclarativeAnimation); |
| |
| DeclarativeAnimation::DeclarativeAnimation(Element& owningElement, const Animation& backingAnimation) |
| : WebAnimation(owningElement.document()) |
| , m_eventQueue(MainThreadGenericEventQueue::create(owningElement)) |
| , m_owningElement(&owningElement) |
| , m_backingAnimation(const_cast<Animation&>(backingAnimation)) |
| { |
| } |
| |
| DeclarativeAnimation::~DeclarativeAnimation() |
| { |
| } |
| |
| void DeclarativeAnimation::tick() |
| { |
| bool wasRelevant = isRelevant(); |
| |
| WebAnimation::tick(); |
| invalidateDOMEvents(); |
| |
| // If a declarative animation transitions from a non-idle state to an idle state, it means it was |
| // canceled using the Web Animations API and it should be disassociated from its owner element. |
| // From this point on, this animation is like any other animation and should not appear in the |
| // maps containing running CSS Transitions and CSS Animations for a given element. |
| if (wasRelevant && playState() == WebAnimation::PlayState::Idle) { |
| disassociateFromOwningElement(); |
| m_eventQueue->close(); |
| } |
| } |
| |
| void DeclarativeAnimation::disassociateFromOwningElement() |
| { |
| if (!m_owningElement) |
| return; |
| |
| if (auto* animationTimeline = timeline()) |
| animationTimeline->removeDeclarativeAnimationFromListsForOwningElement(*this, *m_owningElement); |
| m_owningElement = nullptr; |
| } |
| |
| bool DeclarativeAnimation::needsTick() const |
| { |
| return WebAnimation::needsTick() || m_eventQueue->hasPendingEvents(); |
| } |
| |
| void DeclarativeAnimation::remove() |
| { |
| m_eventQueue->close(); |
| WebAnimation::remove(); |
| } |
| |
| void DeclarativeAnimation::setBackingAnimation(const Animation& backingAnimation) |
| { |
| m_backingAnimation = const_cast<Animation&>(backingAnimation); |
| syncPropertiesWithBackingAnimation(); |
| } |
| |
| void DeclarativeAnimation::initialize(const RenderStyle* oldStyle, const RenderStyle& newStyle) |
| { |
| // We need to suspend invalidation of the animation's keyframe effect during its creation |
| // as it would otherwise trigger invalidation of the document's style and this would be |
| // incorrect since it would happen during style invalidation. |
| suspendEffectInvalidation(); |
| |
| ASSERT(m_owningElement); |
| |
| setEffect(KeyframeEffect::create(*m_owningElement)); |
| setTimeline(&m_owningElement->document().timeline()); |
| downcast<KeyframeEffect>(effect())->computeDeclarativeAnimationBlendingKeyframes(oldStyle, newStyle); |
| syncPropertiesWithBackingAnimation(); |
| if (backingAnimation().playState() == AnimationPlayState::Playing) |
| play(); |
| else |
| pause(); |
| |
| unsuspendEffectInvalidation(); |
| } |
| |
| void DeclarativeAnimation::syncPropertiesWithBackingAnimation() |
| { |
| } |
| |
| Optional<double> DeclarativeAnimation::startTime() const |
| { |
| flushPendingStyleChanges(); |
| return WebAnimation::startTime(); |
| } |
| |
| void DeclarativeAnimation::setStartTime(Optional<double> startTime) |
| { |
| flushPendingStyleChanges(); |
| return WebAnimation::setStartTime(startTime); |
| } |
| |
| Optional<double> DeclarativeAnimation::bindingsCurrentTime() const |
| { |
| flushPendingStyleChanges(); |
| return WebAnimation::bindingsCurrentTime(); |
| } |
| |
| ExceptionOr<void> DeclarativeAnimation::setBindingsCurrentTime(Optional<double> currentTime) |
| { |
| flushPendingStyleChanges(); |
| return WebAnimation::setBindingsCurrentTime(currentTime); |
| } |
| |
| WebAnimation::PlayState DeclarativeAnimation::bindingsPlayState() const |
| { |
| flushPendingStyleChanges(); |
| return WebAnimation::bindingsPlayState(); |
| } |
| |
| WebAnimation::ReplaceState DeclarativeAnimation::bindingsReplaceState() const |
| { |
| flushPendingStyleChanges(); |
| return WebAnimation::bindingsReplaceState(); |
| } |
| |
| bool DeclarativeAnimation::bindingsPending() const |
| { |
| flushPendingStyleChanges(); |
| return WebAnimation::bindingsPending(); |
| } |
| |
| WebAnimation::ReadyPromise& DeclarativeAnimation::bindingsReady() |
| { |
| flushPendingStyleChanges(); |
| return WebAnimation::bindingsReady(); |
| } |
| |
| WebAnimation::FinishedPromise& DeclarativeAnimation::bindingsFinished() |
| { |
| flushPendingStyleChanges(); |
| return WebAnimation::bindingsFinished(); |
| } |
| |
| ExceptionOr<void> DeclarativeAnimation::bindingsPlay() |
| { |
| flushPendingStyleChanges(); |
| return WebAnimation::bindingsPlay(); |
| } |
| |
| ExceptionOr<void> DeclarativeAnimation::bindingsPause() |
| { |
| flushPendingStyleChanges(); |
| return WebAnimation::bindingsPause(); |
| } |
| |
| void DeclarativeAnimation::flushPendingStyleChanges() const |
| { |
| if (auto* animationEffect = effect()) { |
| if (is<KeyframeEffect>(animationEffect)) { |
| if (auto* target = downcast<KeyframeEffect>(animationEffect)->target()) |
| target->document().updateStyleIfNeeded(); |
| } |
| } |
| } |
| |
| void DeclarativeAnimation::setTimeline(RefPtr<AnimationTimeline>&& newTimeline) |
| { |
| if (timeline() && !newTimeline) |
| cancel(); |
| |
| WebAnimation::setTimeline(WTFMove(newTimeline)); |
| } |
| |
| void DeclarativeAnimation::cancel() |
| { |
| auto cancelationTime = 0_s; |
| if (auto* animationEffect = effect()) { |
| if (auto activeTime = animationEffect->getBasicTiming().activeTime) |
| cancelationTime = *activeTime; |
| } |
| |
| WebAnimation::cancel(); |
| |
| invalidateDOMEvents(cancelationTime); |
| } |
| |
| void DeclarativeAnimation::cancelFromStyle() |
| { |
| cancel(); |
| disassociateFromOwningElement(); |
| } |
| |
| AnimationEffectPhase DeclarativeAnimation::phaseWithoutEffect() const |
| { |
| // This shouldn't be called if we actually have an effect. |
| ASSERT(!effect()); |
| |
| auto animationCurrentTime = currentTime(); |
| if (!animationCurrentTime) |
| return AnimationEffectPhase::Idle; |
| |
| // Since we don't have an effect, the duration will be zero so the phase is 'before' if the current time is less than zero. |
| return *animationCurrentTime < 0_s ? AnimationEffectPhase::Before : AnimationEffectPhase::After; |
| } |
| |
| void DeclarativeAnimation::invalidateDOMEvents(Seconds elapsedTime) |
| { |
| if (!m_owningElement) |
| return; |
| |
| auto isPending = pending(); |
| if (isPending && m_wasPending) |
| return; |
| |
| double iteration = 0; |
| AnimationEffectPhase currentPhase; |
| Seconds intervalStart; |
| Seconds intervalEnd; |
| |
| auto* animationEffect = effect(); |
| if (animationEffect) { |
| auto timing = animationEffect->getComputedTiming(); |
| if (auto computedIteration = timing.currentIteration) |
| iteration = *computedIteration; |
| currentPhase = timing.phase; |
| intervalStart = std::max(0_s, Seconds::fromMilliseconds(std::min(-timing.delay, timing.activeDuration))); |
| intervalEnd = std::max(0_s, Seconds::fromMilliseconds(std::min(timing.endTime - timing.delay, timing.activeDuration))); |
| } else { |
| iteration = 0; |
| currentPhase = phaseWithoutEffect(); |
| intervalStart = 0_s; |
| intervalEnd = 0_s; |
| } |
| |
| bool wasActive = m_previousPhase == AnimationEffectPhase::Active; |
| bool wasAfter = m_previousPhase == AnimationEffectPhase::After; |
| bool wasBefore = m_previousPhase == AnimationEffectPhase::Before; |
| bool wasIdle = m_previousPhase == AnimationEffectPhase::Idle; |
| |
| bool isActive = currentPhase == AnimationEffectPhase::Active; |
| bool isAfter = currentPhase == AnimationEffectPhase::After; |
| bool isBefore = currentPhase == AnimationEffectPhase::Before; |
| bool isIdle = currentPhase == AnimationEffectPhase::Idle; |
| |
| if (is<CSSAnimation>(this)) { |
| // https://drafts.csswg.org/css-animations-2/#events |
| if ((wasIdle || wasBefore) && isActive) |
| enqueueDOMEvent(eventNames().animationstartEvent, intervalStart); |
| else if ((wasIdle || wasBefore) && isAfter) { |
| enqueueDOMEvent(eventNames().animationstartEvent, intervalStart); |
| enqueueDOMEvent(eventNames().animationendEvent, intervalEnd); |
| } else if (wasActive && isBefore) |
| enqueueDOMEvent(eventNames().animationendEvent, intervalStart); |
| else if (wasActive && isActive && m_previousIteration != iteration) { |
| auto iterationBoundary = iteration; |
| if (m_previousIteration > iteration) |
| iterationBoundary++; |
| auto elapsedTime = animationEffect ? animationEffect->iterationDuration() * (iterationBoundary - animationEffect->iterationStart()) : 0_s; |
| enqueueDOMEvent(eventNames().animationiterationEvent, elapsedTime); |
| } else if (wasActive && isAfter) |
| enqueueDOMEvent(eventNames().animationendEvent, intervalEnd); |
| else if (wasAfter && isActive) |
| enqueueDOMEvent(eventNames().animationstartEvent, intervalEnd); |
| else if (wasAfter && isBefore) { |
| enqueueDOMEvent(eventNames().animationstartEvent, intervalEnd); |
| enqueueDOMEvent(eventNames().animationendEvent, intervalStart); |
| } else if ((!wasIdle && !wasAfter) && isIdle) |
| enqueueDOMEvent(eventNames().animationcancelEvent, elapsedTime); |
| } else if (is<CSSTransition>(this)) { |
| // https://drafts.csswg.org/css-transitions-2/#transition-events |
| if (wasIdle && (isPending || isBefore)) |
| enqueueDOMEvent(eventNames().transitionrunEvent, intervalStart); |
| else if (wasIdle && isActive) { |
| enqueueDOMEvent(eventNames().transitionrunEvent, intervalStart); |
| enqueueDOMEvent(eventNames().transitionstartEvent, intervalStart); |
| } else if (wasIdle && isAfter) { |
| enqueueDOMEvent(eventNames().transitionrunEvent, intervalStart); |
| enqueueDOMEvent(eventNames().transitionstartEvent, intervalStart); |
| enqueueDOMEvent(eventNames().transitionendEvent, intervalEnd); |
| } else if ((m_wasPending || wasBefore) && isActive) |
| enqueueDOMEvent(eventNames().transitionstartEvent, intervalStart); |
| else if ((m_wasPending || wasBefore) && isAfter) { |
| enqueueDOMEvent(eventNames().transitionstartEvent, intervalStart); |
| enqueueDOMEvent(eventNames().transitionendEvent, intervalEnd); |
| } else if (wasActive && isAfter) |
| enqueueDOMEvent(eventNames().transitionendEvent, intervalEnd); |
| else if (wasActive && isBefore) |
| enqueueDOMEvent(eventNames().transitionendEvent, intervalStart); |
| else if (wasAfter && isActive) |
| enqueueDOMEvent(eventNames().transitionstartEvent, intervalEnd); |
| else if (wasAfter && isBefore) { |
| enqueueDOMEvent(eventNames().transitionstartEvent, intervalEnd); |
| enqueueDOMEvent(eventNames().transitionendEvent, intervalStart); |
| } else if ((!wasIdle && !wasAfter) && isIdle) |
| enqueueDOMEvent(eventNames().transitioncancelEvent, elapsedTime); |
| } |
| |
| m_wasPending = isPending; |
| m_previousPhase = currentPhase; |
| m_previousIteration = iteration; |
| } |
| |
| void DeclarativeAnimation::enqueueDOMEvent(const AtomString& eventType, Seconds elapsedTime) |
| { |
| ASSERT(m_owningElement); |
| auto time = secondsToWebAnimationsAPITime(elapsedTime) / 1000; |
| if (is<CSSAnimation>(this)) |
| m_eventQueue->enqueueEvent(AnimationEvent::create(eventType, downcast<CSSAnimation>(this)->animationName(), time)); |
| else if (is<CSSTransition>(this)) |
| m_eventQueue->enqueueEvent(TransitionEvent::create(eventType, downcast<CSSTransition>(this)->transitionProperty(), time, PseudoElement::pseudoElementNameForEvents(m_owningElement->pseudoId()))); |
| } |
| |
| void DeclarativeAnimation::stop() |
| { |
| WebAnimation::stop(); |
| } |
| |
| void DeclarativeAnimation::suspend(ReasonForSuspension reason) |
| { |
| WebAnimation::suspend(reason); |
| } |
| |
| void DeclarativeAnimation::resume() |
| { |
| WebAnimation::resume(); |
| } |
| |
| } // namespace WebCore |