blob: d00ec1d94248bf9ad51549190cbfcd9c5f00de11 [file] [log] [blame]
/*
* Copyright (C) 2007, 2008, 2013 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "SQLTransactionBackend.h"
#include "Database.h"
#include "DatabaseAuthorizer.h"
#include "DatabaseContext.h"
#include "DatabaseThread.h"
#include "DatabaseTracker.h"
#include "Logging.h"
#include "OriginLock.h"
#include "SQLError.h"
#include "SQLStatement.h"
#include "SQLStatementCallback.h"
#include "SQLStatementErrorCallback.h"
#include "SQLTransaction.h"
#include "SQLTransactionCoordinator.h"
#include "SQLiteTransaction.h"
#include <wtf/StdLibExtras.h>
#include <wtf/text/WTFString.h>
// How does a SQLTransaction work?
// ==============================
// The SQLTransaction is a state machine that executes a series of states / steps.
//
// The work of the transaction states are defined in section of 4.3.2 of the
// webdatabase spec: http://dev.w3.org/html5/webdatabase/#processing-model
//
// the State Transition Graph at a glance:
// ======================================
//
// Backend . Frontend
// (works with SQLiteDatabase) . (works with Script)
// =========================== . ===================
// .
// 1. Idle .
// v .
// 2. AcquireLock .
// v .
// 3. OpenTransactionAndPreflight ------------------------------------------.
// | . |
// `-------------------------------> 8. DeliverTransactionCallback --. |
// . | v v
// ,-------------------------------------' 9. DeliverTransactionErrorCallback +
// | . ^ ^ ^ |
// v . | | | |
// 4. RunStatements -----------------------------------------------------' | | |
// | ^ ^ | ^ | . | | |
// |--------' | | | `------------> 10. DeliverStatementCallback +-----' | |
// | | | `---------------------------------------------' | |
// | | `-----------------> 11. DeliverQuotaIncreaseCallback + | |
// | `-----------------------------------------------------' | |
// v . | |
// 5. PostflightAndCommit --+--------------------------------------------------' |
// |----------> 12. DeliverSuccessCallback + |
// ,--------------------' . | |
// v . | |
// 6. CleanupAndTerminate <-----------------------------------------' |
// v ^ . |
// 0. End | . |
// | . |
// 7: CleanupAfterTransactionErrorCallback <----------------------------'
// .
//
// the States and State Transitions:
// ================================
// 0. SQLTransactionState::End
// - the end state.
//
// 1. SQLTransactionState::Idle
// - placeholder state while waiting on frontend/backend, etc. See comment on
// "State transitions between SQLTransaction and SQLTransactionBackend"
// below.
//
// 2. SQLTransactionState::AcquireLock (runs in backend)
// - this is the start state.
// - acquire the "lock".
// - on "lock" acquisition, goto SQLTransactionState::OpenTransactionAndPreflight.
//
// 3. SQLTransactionState::openTransactionAndPreflight (runs in backend)
// - Sets up an SQLiteTransaction.
// - begin the SQLiteTransaction.
// - call the SQLTransactionWrapper preflight if available.
// - schedule script callback.
// - on error, goto SQLTransactionState::DeliverTransactionErrorCallback.
// - goto SQLTransactionState::DeliverTransactionCallback.
//
// 4. SQLTransactionState::DeliverTransactionCallback (runs in frontend)
// - invoke the script function callback() if available.
// - on error, goto SQLTransactionState::DeliverTransactionErrorCallback.
// - goto SQLTransactionState::RunStatements.
//
// 5. SQLTransactionState::DeliverTransactionErrorCallback (runs in frontend)
// - invoke the script function errorCallback if available.
// - goto SQLTransactionState::CleanupAfterTransactionErrorCallback.
//
// 6. SQLTransactionState::RunStatements (runs in backend)
// - while there are statements {
// - run a statement.
// - if statementCallback is available, goto SQLTransactionState::DeliverStatementCallback.
// - on error,
// goto SQLTransactionState::DeliverQuotaIncreaseCallback, or
// goto SQLTransactionState::DeliverStatementCallback, or
// goto SQLTransactionState::deliverTransactionErrorCallback.
// }
// - goto SQLTransactionState::PostflightAndCommit.
//
// 7. SQLTransactionState::DeliverStatementCallback (runs in frontend)
// - invoke script statement callback (assume available).
// - on error, goto SQLTransactionState::DeliverTransactionErrorCallback.
// - goto SQLTransactionState::RunStatements.
//
// 8. SQLTransactionState::DeliverQuotaIncreaseCallback (runs in frontend)
// - give client a chance to increase the quota.
// - goto SQLTransactionState::RunStatements.
//
// 9. SQLTransactionState::PostflightAndCommit (runs in backend)
// - call the SQLTransactionWrapper postflight if available.
// - commit the SQLiteTansaction.
// - on error, goto SQLTransactionState::DeliverTransactionErrorCallback.
// - if successCallback is available, goto SQLTransactionState::DeliverSuccessCallback.
// else goto SQLTransactionState::CleanupAndTerminate.
//
// 10. SQLTransactionState::DeliverSuccessCallback (runs in frontend)
// - invoke the script function successCallback() if available.
// - goto SQLTransactionState::CleanupAndTerminate.
//
// 11. SQLTransactionState::CleanupAndTerminate (runs in backend)
// - stop and clear the SQLiteTransaction.
// - release the "lock".
// - goto SQLTransactionState::End.
//
// 12. SQLTransactionState::CleanupAfterTransactionErrorCallback (runs in backend)
// - rollback the SQLiteTransaction.
// - goto SQLTransactionState::CleanupAndTerminate.
//
// State transitions between SQLTransaction and SQLTransactionBackend
// ==================================================================
// As shown above, there are state transitions that crosses the boundary between
// the frontend and backend. For example,
//
// OpenTransactionAndPreflight (state 3 in the backend)
// transitions to DeliverTransactionCallback (state 8 in the frontend),
// which in turn transitions to RunStatements (state 4 in the backend).
//
// This cross boundary transition is done by posting transition requests to the
// other side and letting the other side's state machine execute the state
// transition in the appropriate thread (i.e. the script thread for the frontend,
// and the database thread for the backend).
//
// Logically, the state transitions work as shown in the graph above. But
// physically, the transition mechanism uses the Idle state (both in the frontend
// and backend) as a waiting state for further activity. For example, taking a
// closer look at the 3 state transition example above, what actually happens
// is as follows:
//
// Step 1:
// ======
// In the frontend thread:
// - waiting quietly is Idle. Not doing any work.
//
// In the backend:
// - is in OpenTransactionAndPreflight, and doing its work.
// - when done, it transits to the backend DeliverTransactionCallback.
// - the backend DeliverTransactionCallback sends a request to the frontend
// to transit to DeliverTransactionCallback, and then itself transits to
// Idle.
//
// Step 2:
// ======
// In the frontend thread:
// - transits to DeliverTransactionCallback and does its work.
// - when done, it transits to the frontend RunStatements.
// - the frontend RunStatements sends a request to the backend to transit
// to RunStatements, and then itself transits to Idle.
//
// In the backend:
// - waiting quietly in Idle.
//
// Step 3:
// ======
// In the frontend thread:
// - waiting quietly is Idle. Not doing any work.
//
// In the backend:
// - transits to RunStatements, and does its work.
// ...
//
// So, when the frontend or backend are not active, they will park themselves in
// their Idle states. This means their m_nextState is set to Idle, but they never
// actually run the corresponding state function. Note: for both the frontend and
// backend, the state function for Idle is unreachableState().
//
// The states that send a request to their peer across the front/back boundary
// are implemented with just 2 functions: SQLTransaction::sendToBackendState()
// and SQLTransactionBackend::sendToFrontendState(). These state functions do
// nothing but sends a request to the other side to transit to the current
// state (indicated by m_nextState), and then transits itself to the Idle state
// to wait for further action.
// The Life-Cycle of a SQLTransaction i.e. Who's keeping the SQLTransaction alive?
// ==============================================================================
// The RefPtr chain goes something like this:
//
// At birth (in DatabaseBackend::runTransaction()):
// ====================================================
// DatabaseBackend // Deque<RefPtr<SQLTransactionBackend>> m_transactionQueue points to ...
// --> SQLTransactionBackend // RefPtr<SQLTransaction> m_frontend points to ...
// --> SQLTransaction // RefPtr<SQLTransactionBackend> m_backend points to ...
// --> SQLTransactionBackend // which is a circular reference.
//
// Note: there's a circular reference between the SQLTransaction front-end and
// back-end. This circular reference is established in the constructor of the
// SQLTransactionBackend. The circular reference will be broken by calling
// doCleanup() to nullify m_frontend. This is done at the end of the transaction's
// clean up state (i.e. when the transaction should no longer be in use thereafter),
// or if the database was interrupted. See comments on "What happens if a transaction
// is interrupted?" below for details.
//
// After scheduling the transaction with the DatabaseThread (DatabaseBackend::scheduleTransaction()):
// ======================================================================================================
// DatabaseThread // MessageQueue<DatabaseTask> m_queue points to ...
// --> DatabaseTransactionTask // RefPtr<SQLTransactionBackend> m_transaction points to ...
// --> SQLTransactionBackend // RefPtr<SQLTransaction> m_frontend points to ...
// --> SQLTransaction // RefPtr<SQLTransactionBackend> m_backend points to ...
// --> SQLTransactionBackend // which is a circular reference.
//
// When executing the transaction (in DatabaseThread::databaseThread()):
// ====================================================================
// std::unique_ptr<DatabaseTask> task; // points to ...
// --> DatabaseTransactionTask // RefPtr<SQLTransactionBackend> m_transaction points to ...
// --> SQLTransactionBackend // RefPtr<SQLTransaction> m_frontend;
// --> SQLTransaction // RefPtr<SQLTransactionBackend> m_backend points to ...
// --> SQLTransactionBackend // which is a circular reference.
//
// At the end of cleanupAndTerminate():
// ===================================
// At the end of the cleanup state, the SQLTransactionBackend::m_frontend is nullified.
// If by then, a JSObject wrapper is referring to the SQLTransaction, then the reference
// chain looks like this:
//
// JSObjectWrapper
// --> SQLTransaction // in RefPtr<SQLTransactionBackend> m_backend points to ...
// --> SQLTransactionBackend // which no longer points back to its SQLTransaction.
//
// When the GC collects the corresponding JSObject, the above chain will be cleaned up
// and deleted.
//
// If there is no JSObject wrapper referring to the SQLTransaction when the cleanup
// states nullify SQLTransactionBackend::m_frontend, the SQLTransaction will deleted then.
// However, there will still be a DatabaseTask pointing to the SQLTransactionBackend (see
// the "When executing the transaction" chain above). This will keep the
// SQLTransactionBackend alive until DatabaseThread::databaseThread() releases its
// task std::unique_ptr.
//
// What happens if a transaction is interrupted?
// ============================================
// If the transaction is interrupted half way, it won't get to run to state
// CleanupAndTerminate, and hence, would not have called SQLTransactionBackend's
// doCleanup(). doCleanup() is where we nullify SQLTransactionBackend::m_frontend
// to break the reference cycle between the frontend and backend. Hence, we need
// to cleanup the transaction by other means.
//
// Note: calling SQLTransactionBackend::notifyDatabaseThreadIsShuttingDown()
// is effectively the same as calling SQLTransactionBackend::doClean().
//
// In terms of who needs to call doCleanup(), there are 5 phases in the
// SQLTransactionBackend life-cycle. These are the phases and how the clean
// up is done:
//
// Phase 1. After Birth, before scheduling
//
// - To clean up, DatabaseThread::databaseThread() will call
// DatabaseBackend::close() during its shutdown.
// - DatabaseBackend::close() will iterate
// DatabaseBackend::m_transactionQueue and call
// notifyDatabaseThreadIsShuttingDown() on each transaction there.
//
// Phase 2. After scheduling, before state AcquireLock
//
// - If the interruption occures before the DatabaseTransactionTask is
// scheduled in DatabaseThread::m_queue but hasn't gotten to execute
// (i.e. DatabaseTransactionTask::performTask() has not been called),
// then the DatabaseTransactionTask may get destructed before it ever
// gets to execute.
// - To clean up, the destructor will check if the task's m_wasExecuted is
// set. If not, it will call notifyDatabaseThreadIsShuttingDown() on
// the task's transaction.
//
// Phase 3. After state AcquireLock, before "lockAcquired"
//
// - In this phase, the transaction would have been added to the
// SQLTransactionCoordinator's CoordinationInfo's pendingTransactions.
// - To clean up, during shutdown, DatabaseThread::databaseThread() calls
// SQLTransactionCoordinator::shutdown(), which calls
// notifyDatabaseThreadIsShuttingDown().
//
// Phase 4: After "lockAcquired", before state CleanupAndTerminate
//
// - In this phase, the transaction would have been added either to the
// SQLTransactionCoordinator's CoordinationInfo's activeWriteTransaction
// or activeReadTransactions.
// - To clean up, during shutdown, DatabaseThread::databaseThread() calls
// SQLTransactionCoordinator::shutdown(), which calls
// notifyDatabaseThreadIsShuttingDown().
//
// Phase 5: After state CleanupAndTerminate
//
// - This is how a transaction ends normally.
// - state CleanupAndTerminate calls doCleanup().
namespace WebCore {
SQLTransactionBackend::SQLTransactionBackend(SQLTransaction& frontend)
: m_frontend(frontend)
{
m_requestedState = SQLTransactionState::AcquireLock;
}
SQLTransactionBackend::~SQLTransactionBackend()
{
ASSERT(!m_frontend.m_sqliteTransaction);
}
void SQLTransactionBackend::doCleanup()
{
ASSERT(m_frontend.database().databaseThread().getThread() == &Thread::current());
m_frontend.releaseOriginLockIfNeeded();
LockHolder locker(m_frontend.m_statementMutex);
m_frontend.m_statementQueue.clear();
if (m_frontend.m_sqliteTransaction) {
// In the event we got here because of an interruption or error (i.e. if
// the transaction is in progress), we should roll it back here. Clearing
// m_sqliteTransaction invokes SQLiteTransaction's destructor which does
// just that. We might as well do this unconditionally and free up its
// resources because we're already terminating.
m_frontend.m_sqliteTransaction = nullptr;
}
// Release the lock on this database
if (m_frontend.m_lockAcquired)
m_frontend.m_database->transactionCoordinator()->releaseLock(m_frontend);
// Do some aggresive clean up here except for m_database.
//
// We can't clear m_database here because the frontend may asynchronously
// invoke SQLTransactionBackend::requestTransitToState(), and that function
// uses m_database to schedule a state transition. This may occur because
// the frontend (being in another thread) may already be on the way to
// requesting our next state before it detects an interruption.
//
// There is no harm in letting it finish making the request. It'll set
// m_requestedState, but we won't execute a transition to that state because
// we've already shut down the transaction.
//
// We also can't clear m_currentStatementBackend and m_transactionError.
// m_currentStatementBackend may be accessed asynchronously by the
// frontend's deliverStatementCallback() state. Similarly,
// m_transactionError may be accessed by deliverTransactionErrorCallback().
// This occurs if requests for transition to those states have already been
// registered with the frontend just prior to a clean up request arriving.
//
// So instead, let our destructor handle their clean up since this
// SQLTransactionBackend is guaranteed to not destruct until the frontend
// is also destructing.
m_frontend.m_wrapper = nullptr;
}
SQLTransactionBackend::StateFunction SQLTransactionBackend::stateFunctionFor(SQLTransactionState state)
{
static const StateFunction stateFunctions[] = {
&SQLTransactionBackend::unreachableState, // 0. end
&SQLTransactionBackend::unreachableState, // 1. idle
&SQLTransactionBackend::acquireLock, // 2.
&SQLTransactionBackend::openTransactionAndPreflight, // 3.
&SQLTransactionBackend::runStatements, // 4.
&SQLTransactionBackend::unreachableState, // 5. postflightAndCommit
&SQLTransactionBackend::cleanupAndTerminate, // 6.
&SQLTransactionBackend::cleanupAfterTransactionErrorCallback, // 7.
&SQLTransactionBackend::unreachableState, // 8. deliverTransactionCallback
&SQLTransactionBackend::unreachableState, // 9. deliverTransactionErrorCallback
&SQLTransactionBackend::unreachableState, // 10. deliverStatementCallback
&SQLTransactionBackend::unreachableState, // 11. deliverQuotaIncreaseCallback
&SQLTransactionBackend::unreachableState // 12. deliverSuccessCallback
};
ASSERT(WTF_ARRAY_LENGTH(stateFunctions) == static_cast<int>(SQLTransactionState::NumberOfStates));
ASSERT(state < SQLTransactionState::NumberOfStates);
return stateFunctions[static_cast<int>(state)];
}
void SQLTransactionBackend::computeNextStateAndCleanupIfNeeded()
{
// Only honor the requested state transition if we're not supposed to be
// cleaning up and shutting down:
if (m_frontend.m_database->opened()) {
setStateToRequestedState();
ASSERT(m_nextState == SQLTransactionState::AcquireLock
|| m_nextState == SQLTransactionState::OpenTransactionAndPreflight
|| m_nextState == SQLTransactionState::RunStatements
|| m_nextState == SQLTransactionState::PostflightAndCommit
|| m_nextState == SQLTransactionState::CleanupAndTerminate
|| m_nextState == SQLTransactionState::CleanupAfterTransactionErrorCallback);
LOG(StorageAPI, "State %s\n", nameForSQLTransactionState(m_nextState));
return;
}
// If we get here, then we should be shutting down. Do clean up if needed:
if (m_nextState == SQLTransactionState::End)
return;
m_nextState = SQLTransactionState::End;
// If the database was stopped, don't do anything and cancel queued work
LOG(StorageAPI, "Database was stopped or interrupted - cancelling work for this transaction");
// The current SQLite transaction should be stopped, as well
if (m_frontend.m_sqliteTransaction) {
m_frontend.m_sqliteTransaction->stop();
m_frontend.m_sqliteTransaction = nullptr;
}
// Terminate the frontend state machine. This also gets the frontend to
// call computeNextStateAndCleanupIfNeeded() and clear its wrappers
// if needed.
m_frontend.requestTransitToState(SQLTransactionState::End);
// Redirect to the end state to abort, clean up, and end the transaction.
doCleanup();
}
void SQLTransactionBackend::notifyDatabaseThreadIsShuttingDown()
{
ASSERT(m_frontend.database().databaseThread().getThread() == &Thread::current());
// If the transaction is in progress, we should roll it back here, since this
// is our last opportunity to do something related to this transaction on the
// DB thread. Amongst other work, doCleanup() will clear m_sqliteTransaction
// which invokes SQLiteTransaction's destructor, which will do the roll back
// if necessary.
doCleanup();
}
void SQLTransactionBackend::acquireLock()
{
m_frontend.acquireLock();
}
void SQLTransactionBackend::openTransactionAndPreflight()
{
m_frontend.openTransactionAndPreflight();
}
void SQLTransactionBackend::runStatements()
{
m_frontend.runStatements();
}
void SQLTransactionBackend::cleanupAndTerminate()
{
m_frontend.cleanupAndTerminate();
}
void SQLTransactionBackend::cleanupAfterTransactionErrorCallback()
{
m_frontend.cleanupAfterTransactionErrorCallback();
}
// requestTransitToState() can be called from the frontend. Hence, it should
// NOT be modifying SQLTransactionBackend in general. The only safe field to
// modify is m_requestedState which is meant for this purpose.
void SQLTransactionBackend::requestTransitToState(SQLTransactionState nextState)
{
LOG(StorageAPI, "Scheduling %s for transaction %p\n", nameForSQLTransactionState(nextState), this);
m_requestedState = nextState;
ASSERT(m_requestedState != SQLTransactionState::End);
m_frontend.m_database->scheduleTransactionStep(m_frontend);
}
// This state function is used as a stub function to plug unimplemented states
// in the state dispatch table. They are unimplemented because they should
// never be reached in the course of correct execution.
void SQLTransactionBackend::unreachableState()
{
ASSERT_NOT_REACHED();
}
} // namespace WebCore