| #pragma once |
| |
| // openvr.h |
| //========= Copyright Valve Corporation ============// |
| // Dynamically generated file. Do not modify this file directly. |
| |
| #ifndef _OPENVR_API |
| #define _OPENVR_API |
| |
| #include <stdint.h> |
| |
| |
| |
| // vrtypes.h |
| #ifndef _INCLUDE_VRTYPES_H |
| #define _INCLUDE_VRTYPES_H |
| |
| // Forward declarations to avoid requiring vulkan.h |
| struct VkDevice_T; |
| struct VkPhysicalDevice_T; |
| struct VkInstance_T; |
| struct VkQueue_T; |
| |
| // Forward declarations to avoid requiring d3d12.h |
| struct ID3D12Resource; |
| struct ID3D12CommandQueue; |
| |
| namespace vr |
| { |
| #pragma pack( push, 8 ) |
| |
| typedef void* glSharedTextureHandle_t; |
| typedef int32_t glInt_t; |
| typedef uint32_t glUInt_t; |
| |
| // right-handed system |
| // +y is up |
| // +x is to the right |
| // -z is going away from you |
| // Distance unit is meters |
| struct HmdMatrix34_t |
| { |
| float m[3][4]; |
| }; |
| |
| struct HmdMatrix44_t |
| { |
| float m[4][4]; |
| }; |
| |
| struct HmdVector3_t |
| { |
| float v[3]; |
| }; |
| |
| struct HmdVector4_t |
| { |
| float v[4]; |
| }; |
| |
| struct HmdVector3d_t |
| { |
| double v[3]; |
| }; |
| |
| struct HmdVector2_t |
| { |
| float v[2]; |
| }; |
| |
| struct HmdQuaternion_t |
| { |
| double w, x, y, z; |
| }; |
| |
| struct HmdColor_t |
| { |
| float r, g, b, a; |
| }; |
| |
| struct HmdQuad_t |
| { |
| HmdVector3_t vCorners[ 4 ]; |
| }; |
| |
| struct HmdRect2_t |
| { |
| HmdVector2_t vTopLeft; |
| HmdVector2_t vBottomRight; |
| }; |
| |
| /** Used to return the post-distortion UVs for each color channel. |
| * UVs range from 0 to 1 with 0,0 in the upper left corner of the |
| * source render target. The 0,0 to 1,1 range covers a single eye. */ |
| struct DistortionCoordinates_t |
| { |
| float rfRed[2]; |
| float rfGreen[2]; |
| float rfBlue[2]; |
| }; |
| |
| enum EVREye |
| { |
| Eye_Left = 0, |
| Eye_Right = 1 |
| }; |
| |
| enum ETextureType |
| { |
| TextureType_DirectX = 0, // Handle is an ID3D11Texture |
| TextureType_OpenGL = 1, // Handle is an OpenGL texture name or an OpenGL render buffer name, depending on submit flags |
| TextureType_Vulkan = 2, // Handle is a pointer to a VRVulkanTextureData_t structure |
| TextureType_IOSurface = 3, // Handle is a macOS cross-process-sharable IOSurfaceRef |
| TextureType_DirectX12 = 4, // Handle is a pointer to a D3D12TextureData_t structure |
| }; |
| |
| enum EColorSpace |
| { |
| ColorSpace_Auto = 0, // Assumes 'gamma' for 8-bit per component formats, otherwise 'linear'. This mirrors the DXGI formats which have _SRGB variants. |
| ColorSpace_Gamma = 1, // Texture data can be displayed directly on the display without any conversion (a.k.a. display native format). |
| ColorSpace_Linear = 2, // Same as gamma but has been converted to a linear representation using DXGI's sRGB conversion algorithm. |
| }; |
| |
| struct Texture_t |
| { |
| void* handle; // See ETextureType definition above |
| ETextureType eType; |
| EColorSpace eColorSpace; |
| }; |
| |
| // Handle to a shared texture (HANDLE on Windows obtained using OpenSharedResource). |
| typedef uint64_t SharedTextureHandle_t; |
| #define INVALID_SHARED_TEXTURE_HANDLE ((vr::SharedTextureHandle_t)0) |
| |
| enum ETrackingResult |
| { |
| TrackingResult_Uninitialized = 1, |
| |
| TrackingResult_Calibrating_InProgress = 100, |
| TrackingResult_Calibrating_OutOfRange = 101, |
| |
| TrackingResult_Running_OK = 200, |
| TrackingResult_Running_OutOfRange = 201, |
| }; |
| |
| typedef uint32_t DriverId_t; |
| static const uint32_t k_nDriverNone = 0xFFFFFFFF; |
| |
| static const uint32_t k_unMaxDriverDebugResponseSize = 32768; |
| |
| /** Used to pass device IDs to API calls */ |
| typedef uint32_t TrackedDeviceIndex_t; |
| static const uint32_t k_unTrackedDeviceIndex_Hmd = 0; |
| static const uint32_t k_unMaxTrackedDeviceCount = 16; |
| static const uint32_t k_unTrackedDeviceIndexOther = 0xFFFFFFFE; |
| static const uint32_t k_unTrackedDeviceIndexInvalid = 0xFFFFFFFF; |
| |
| /** Describes what kind of object is being tracked at a given ID */ |
| enum ETrackedDeviceClass |
| { |
| TrackedDeviceClass_Invalid = 0, // the ID was not valid. |
| TrackedDeviceClass_HMD = 1, // Head-Mounted Displays |
| TrackedDeviceClass_Controller = 2, // Tracked controllers |
| TrackedDeviceClass_GenericTracker = 3, // Generic trackers, similar to controllers |
| TrackedDeviceClass_TrackingReference = 4, // Camera and base stations that serve as tracking reference points |
| TrackedDeviceClass_DisplayRedirect = 5, // Accessories that aren't necessarily tracked themselves, but may redirect video output from other tracked devices |
| }; |
| |
| |
| /** Describes what specific role associated with a tracked device */ |
| enum ETrackedControllerRole |
| { |
| TrackedControllerRole_Invalid = 0, // Invalid value for controller type |
| TrackedControllerRole_LeftHand = 1, // Tracked device associated with the left hand |
| TrackedControllerRole_RightHand = 2, // Tracked device associated with the right hand |
| }; |
| |
| |
| /** describes a single pose for a tracked object */ |
| struct TrackedDevicePose_t |
| { |
| HmdMatrix34_t mDeviceToAbsoluteTracking; |
| HmdVector3_t vVelocity; // velocity in tracker space in m/s |
| HmdVector3_t vAngularVelocity; // angular velocity in radians/s (?) |
| ETrackingResult eTrackingResult; |
| bool bPoseIsValid; |
| |
| // This indicates that there is a device connected for this spot in the pose array. |
| // It could go from true to false if the user unplugs the device. |
| bool bDeviceIsConnected; |
| }; |
| |
| /** Identifies which style of tracking origin the application wants to use |
| * for the poses it is requesting */ |
| enum ETrackingUniverseOrigin |
| { |
| TrackingUniverseSeated = 0, // Poses are provided relative to the seated zero pose |
| TrackingUniverseStanding = 1, // Poses are provided relative to the safe bounds configured by the user |
| TrackingUniverseRawAndUncalibrated = 2, // Poses are provided in the coordinate system defined by the driver. It has Y up and is unified for devices of the same driver. You usually don't want this one. |
| }; |
| |
| // Refers to a single container of properties |
| typedef uint64_t PropertyContainerHandle_t; |
| typedef uint32_t PropertyTypeTag_t; |
| |
| static const PropertyContainerHandle_t k_ulInvalidPropertyContainer = 0; |
| static const PropertyTypeTag_t k_unInvalidPropertyTag = 0; |
| |
| // Use these tags to set/get common types as struct properties |
| static const PropertyTypeTag_t k_unFloatPropertyTag = 1; |
| static const PropertyTypeTag_t k_unInt32PropertyTag = 2; |
| static const PropertyTypeTag_t k_unUint64PropertyTag = 3; |
| static const PropertyTypeTag_t k_unBoolPropertyTag = 4; |
| static const PropertyTypeTag_t k_unStringPropertyTag = 5; |
| |
| static const PropertyTypeTag_t k_unHmdMatrix34PropertyTag = 20; |
| static const PropertyTypeTag_t k_unHmdMatrix44PropertyTag = 21; |
| static const PropertyTypeTag_t k_unHmdVector3PropertyTag = 22; |
| static const PropertyTypeTag_t k_unHmdVector4PropertyTag = 23; |
| |
| static const PropertyTypeTag_t k_unHiddenAreaPropertyTag = 30; |
| |
| static const PropertyTypeTag_t k_unOpenVRInternalReserved_Start = 1000; |
| static const PropertyTypeTag_t k_unOpenVRInternalReserved_End = 10000; |
| |
| |
| /** Each entry in this enum represents a property that can be retrieved about a |
| * tracked device. Many fields are only valid for one ETrackedDeviceClass. */ |
| enum ETrackedDeviceProperty |
| { |
| Prop_Invalid = 0, |
| |
| // general properties that apply to all device classes |
| Prop_TrackingSystemName_String = 1000, |
| Prop_ModelNumber_String = 1001, |
| Prop_SerialNumber_String = 1002, |
| Prop_RenderModelName_String = 1003, |
| Prop_WillDriftInYaw_Bool = 1004, |
| Prop_ManufacturerName_String = 1005, |
| Prop_TrackingFirmwareVersion_String = 1006, |
| Prop_HardwareRevision_String = 1007, |
| Prop_AllWirelessDongleDescriptions_String = 1008, |
| Prop_ConnectedWirelessDongle_String = 1009, |
| Prop_DeviceIsWireless_Bool = 1010, |
| Prop_DeviceIsCharging_Bool = 1011, |
| Prop_DeviceBatteryPercentage_Float = 1012, // 0 is empty, 1 is full |
| Prop_StatusDisplayTransform_Matrix34 = 1013, |
| Prop_Firmware_UpdateAvailable_Bool = 1014, |
| Prop_Firmware_ManualUpdate_Bool = 1015, |
| Prop_Firmware_ManualUpdateURL_String = 1016, |
| Prop_HardwareRevision_Uint64 = 1017, |
| Prop_FirmwareVersion_Uint64 = 1018, |
| Prop_FPGAVersion_Uint64 = 1019, |
| Prop_VRCVersion_Uint64 = 1020, |
| Prop_RadioVersion_Uint64 = 1021, |
| Prop_DongleVersion_Uint64 = 1022, |
| Prop_BlockServerShutdown_Bool = 1023, |
| Prop_CanUnifyCoordinateSystemWithHmd_Bool = 1024, |
| Prop_ContainsProximitySensor_Bool = 1025, |
| Prop_DeviceProvidesBatteryStatus_Bool = 1026, |
| Prop_DeviceCanPowerOff_Bool = 1027, |
| Prop_Firmware_ProgrammingTarget_String = 1028, |
| Prop_DeviceClass_Int32 = 1029, |
| Prop_HasCamera_Bool = 1030, |
| Prop_DriverVersion_String = 1031, |
| Prop_Firmware_ForceUpdateRequired_Bool = 1032, |
| Prop_ViveSystemButtonFixRequired_Bool = 1033, |
| Prop_ParentDriver_Uint64 = 1034, |
| Prop_ResourceRoot_String = 1035, |
| |
| // Properties that are unique to TrackedDeviceClass_HMD |
| Prop_ReportsTimeSinceVSync_Bool = 2000, |
| Prop_SecondsFromVsyncToPhotons_Float = 2001, |
| Prop_DisplayFrequency_Float = 2002, |
| Prop_UserIpdMeters_Float = 2003, |
| Prop_CurrentUniverseId_Uint64 = 2004, |
| Prop_PreviousUniverseId_Uint64 = 2005, |
| Prop_DisplayFirmwareVersion_Uint64 = 2006, |
| Prop_IsOnDesktop_Bool = 2007, |
| Prop_DisplayMCType_Int32 = 2008, |
| Prop_DisplayMCOffset_Float = 2009, |
| Prop_DisplayMCScale_Float = 2010, |
| Prop_EdidVendorID_Int32 = 2011, |
| Prop_DisplayMCImageLeft_String = 2012, |
| Prop_DisplayMCImageRight_String = 2013, |
| Prop_DisplayGCBlackClamp_Float = 2014, |
| Prop_EdidProductID_Int32 = 2015, |
| Prop_CameraToHeadTransform_Matrix34 = 2016, |
| Prop_DisplayGCType_Int32 = 2017, |
| Prop_DisplayGCOffset_Float = 2018, |
| Prop_DisplayGCScale_Float = 2019, |
| Prop_DisplayGCPrescale_Float = 2020, |
| Prop_DisplayGCImage_String = 2021, |
| Prop_LensCenterLeftU_Float = 2022, |
| Prop_LensCenterLeftV_Float = 2023, |
| Prop_LensCenterRightU_Float = 2024, |
| Prop_LensCenterRightV_Float = 2025, |
| Prop_UserHeadToEyeDepthMeters_Float = 2026, |
| Prop_CameraFirmwareVersion_Uint64 = 2027, |
| Prop_CameraFirmwareDescription_String = 2028, |
| Prop_DisplayFPGAVersion_Uint64 = 2029, |
| Prop_DisplayBootloaderVersion_Uint64 = 2030, |
| Prop_DisplayHardwareVersion_Uint64 = 2031, |
| Prop_AudioFirmwareVersion_Uint64 = 2032, |
| Prop_CameraCompatibilityMode_Int32 = 2033, |
| Prop_ScreenshotHorizontalFieldOfViewDegrees_Float = 2034, |
| Prop_ScreenshotVerticalFieldOfViewDegrees_Float = 2035, |
| Prop_DisplaySuppressed_Bool = 2036, |
| Prop_DisplayAllowNightMode_Bool = 2037, |
| Prop_DisplayMCImageWidth_Int32 = 2038, |
| Prop_DisplayMCImageHeight_Int32 = 2039, |
| Prop_DisplayMCImageNumChannels_Int32 = 2040, |
| Prop_DisplayMCImageData_Binary = 2041, |
| Prop_SecondsFromPhotonsToVblank_Float = 2042, |
| Prop_DriverDirectModeSendsVsyncEvents_Bool = 2043, |
| Prop_DisplayDebugMode_Bool = 2044, |
| Prop_GraphicsAdapterLuid_Uint64 = 2045, |
| Prop_DriverProvidedChaperonePath_String = 2048, |
| |
| // Properties that are unique to TrackedDeviceClass_Controller |
| Prop_AttachedDeviceId_String = 3000, |
| Prop_SupportedButtons_Uint64 = 3001, |
| Prop_Axis0Type_Int32 = 3002, // Return value is of type EVRControllerAxisType |
| Prop_Axis1Type_Int32 = 3003, // Return value is of type EVRControllerAxisType |
| Prop_Axis2Type_Int32 = 3004, // Return value is of type EVRControllerAxisType |
| Prop_Axis3Type_Int32 = 3005, // Return value is of type EVRControllerAxisType |
| Prop_Axis4Type_Int32 = 3006, // Return value is of type EVRControllerAxisType |
| Prop_ControllerRoleHint_Int32 = 3007, // Return value is of type ETrackedControllerRole |
| |
| // Properties that are unique to TrackedDeviceClass_TrackingReference |
| Prop_FieldOfViewLeftDegrees_Float = 4000, |
| Prop_FieldOfViewRightDegrees_Float = 4001, |
| Prop_FieldOfViewTopDegrees_Float = 4002, |
| Prop_FieldOfViewBottomDegrees_Float = 4003, |
| Prop_TrackingRangeMinimumMeters_Float = 4004, |
| Prop_TrackingRangeMaximumMeters_Float = 4005, |
| Prop_ModeLabel_String = 4006, |
| |
| // Properties that are used for user interface like icons names |
| Prop_IconPathName_String = 5000, // DEPRECATED. Value not referenced. Now expected to be part of icon path properties. |
| Prop_NamedIconPathDeviceOff_String = 5001, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others |
| Prop_NamedIconPathDeviceSearching_String = 5002, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others |
| Prop_NamedIconPathDeviceSearchingAlert_String = 5003, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others |
| Prop_NamedIconPathDeviceReady_String = 5004, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others |
| Prop_NamedIconPathDeviceReadyAlert_String = 5005, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others |
| Prop_NamedIconPathDeviceNotReady_String = 5006, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others |
| Prop_NamedIconPathDeviceStandby_String = 5007, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others |
| Prop_NamedIconPathDeviceAlertLow_String = 5008, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others |
| |
| // Properties that are used by helpers, but are opaque to applications |
| Prop_DisplayHiddenArea_Binary_Start = 5100, |
| Prop_DisplayHiddenArea_Binary_End = 5150, |
| |
| // Properties that are unique to drivers |
| Prop_UserConfigPath_String = 6000, |
| Prop_InstallPath_String = 6001, |
| Prop_HasDisplayComponent_Bool = 6002, |
| Prop_HasControllerComponent_Bool = 6003, |
| Prop_HasCameraComponent_Bool = 6004, |
| Prop_HasDriverDirectModeComponent_Bool = 6005, |
| Prop_HasVirtualDisplayComponent_Bool = 6006, |
| |
| // Vendors are free to expose private debug data in this reserved region |
| Prop_VendorSpecific_Reserved_Start = 10000, |
| Prop_VendorSpecific_Reserved_End = 10999, |
| }; |
| |
| /** No string property will ever be longer than this length */ |
| static const uint32_t k_unMaxPropertyStringSize = 32 * 1024; |
| |
| /** Used to return errors that occur when reading properties. */ |
| enum ETrackedPropertyError |
| { |
| TrackedProp_Success = 0, |
| TrackedProp_WrongDataType = 1, |
| TrackedProp_WrongDeviceClass = 2, |
| TrackedProp_BufferTooSmall = 3, |
| TrackedProp_UnknownProperty = 4, // Driver has not set the property (and may not ever). |
| TrackedProp_InvalidDevice = 5, |
| TrackedProp_CouldNotContactServer = 6, |
| TrackedProp_ValueNotProvidedByDevice = 7, |
| TrackedProp_StringExceedsMaximumLength = 8, |
| TrackedProp_NotYetAvailable = 9, // The property value isn't known yet, but is expected soon. Call again later. |
| TrackedProp_PermissionDenied = 10, |
| TrackedProp_InvalidOperation = 11, |
| }; |
| |
| /** Allows the application to control what part of the provided texture will be used in the |
| * frame buffer. */ |
| struct VRTextureBounds_t |
| { |
| float uMin, vMin; |
| float uMax, vMax; |
| }; |
| |
| /** Allows specifying pose used to render provided scene texture (if different from value returned by WaitGetPoses). */ |
| struct VRTextureWithPose_t : public Texture_t |
| { |
| HmdMatrix34_t mDeviceToAbsoluteTracking; // Actual pose used to render scene textures. |
| }; |
| |
| /** Allows the application to control how scene textures are used by the compositor when calling Submit. */ |
| enum EVRSubmitFlags |
| { |
| // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. |
| Submit_Default = 0x00, |
| |
| // App submits final left and right eye images with lens distortion already applied (lens distortion makes the images appear |
| // barrel distorted with chromatic aberration correction applied). The app would have used the data returned by |
| // vr::IVRSystem::ComputeDistortion() to apply the correct distortion to the rendered images before calling Submit(). |
| Submit_LensDistortionAlreadyApplied = 0x01, |
| |
| // If the texture pointer passed in is actually a renderbuffer (e.g. for MSAA in OpenGL) then set this flag. |
| Submit_GlRenderBuffer = 0x02, |
| |
| // Do not use |
| Submit_Reserved = 0x04, |
| |
| // Set to indicate that pTexture is a pointer to a VRTextureWithPose_t. |
| Submit_TextureWithPose = 0x08, |
| }; |
| |
| /** Data required for passing Vulkan textures to IVRCompositor::Submit. |
| * Be sure to call OpenVR_Shutdown before destroying these resources. */ |
| struct VRVulkanTextureData_t |
| { |
| uint64_t m_nImage; // VkImage |
| VkDevice_T *m_pDevice; |
| VkPhysicalDevice_T *m_pPhysicalDevice; |
| VkInstance_T *m_pInstance; |
| VkQueue_T *m_pQueue; |
| uint32_t m_nQueueFamilyIndex; |
| uint32_t m_nWidth, m_nHeight, m_nFormat, m_nSampleCount; |
| }; |
| |
| /** Data required for passing D3D12 textures to IVRCompositor::Submit. |
| * Be sure to call OpenVR_Shutdown before destroying these resources. */ |
| struct D3D12TextureData_t |
| { |
| ID3D12Resource *m_pResource; |
| ID3D12CommandQueue *m_pCommandQueue; |
| uint32_t m_nNodeMask; |
| }; |
| |
| /** Status of the overall system or tracked objects */ |
| enum EVRState |
| { |
| VRState_Undefined = -1, |
| VRState_Off = 0, |
| VRState_Searching = 1, |
| VRState_Searching_Alert = 2, |
| VRState_Ready = 3, |
| VRState_Ready_Alert = 4, |
| VRState_NotReady = 5, |
| VRState_Standby = 6, |
| VRState_Ready_Alert_Low = 7, |
| }; |
| |
| /** The types of events that could be posted (and what the parameters mean for each event type) */ |
| enum EVREventType |
| { |
| VREvent_None = 0, |
| |
| VREvent_TrackedDeviceActivated = 100, |
| VREvent_TrackedDeviceDeactivated = 101, |
| VREvent_TrackedDeviceUpdated = 102, |
| VREvent_TrackedDeviceUserInteractionStarted = 103, |
| VREvent_TrackedDeviceUserInteractionEnded = 104, |
| VREvent_IpdChanged = 105, |
| VREvent_EnterStandbyMode = 106, |
| VREvent_LeaveStandbyMode = 107, |
| VREvent_TrackedDeviceRoleChanged = 108, |
| VREvent_WatchdogWakeUpRequested = 109, |
| VREvent_LensDistortionChanged = 110, |
| VREvent_PropertyChanged = 111, |
| VREvent_WirelessDisconnect = 112, |
| VREvent_WirelessReconnect = 113, |
| |
| VREvent_ButtonPress = 200, // data is controller |
| VREvent_ButtonUnpress = 201, // data is controller |
| VREvent_ButtonTouch = 202, // data is controller |
| VREvent_ButtonUntouch = 203, // data is controller |
| |
| VREvent_MouseMove = 300, // data is mouse |
| VREvent_MouseButtonDown = 301, // data is mouse |
| VREvent_MouseButtonUp = 302, // data is mouse |
| VREvent_FocusEnter = 303, // data is overlay |
| VREvent_FocusLeave = 304, // data is overlay |
| VREvent_Scroll = 305, // data is mouse |
| VREvent_TouchPadMove = 306, // data is mouse |
| VREvent_OverlayFocusChanged = 307, // data is overlay, global event |
| |
| VREvent_InputFocusCaptured = 400, // data is process DEPRECATED |
| VREvent_InputFocusReleased = 401, // data is process DEPRECATED |
| VREvent_SceneFocusLost = 402, // data is process |
| VREvent_SceneFocusGained = 403, // data is process |
| VREvent_SceneApplicationChanged = 404, // data is process - The App actually drawing the scene changed (usually to or from the compositor) |
| VREvent_SceneFocusChanged = 405, // data is process - New app got access to draw the scene |
| VREvent_InputFocusChanged = 406, // data is process |
| VREvent_SceneApplicationSecondaryRenderingStarted = 407, // data is process |
| |
| VREvent_HideRenderModels = 410, // Sent to the scene application to request hiding render models temporarily |
| VREvent_ShowRenderModels = 411, // Sent to the scene application to request restoring render model visibility |
| |
| VREvent_OverlayShown = 500, |
| VREvent_OverlayHidden = 501, |
| VREvent_DashboardActivated = 502, |
| VREvent_DashboardDeactivated = 503, |
| VREvent_DashboardThumbSelected = 504, // Sent to the overlay manager - data is overlay |
| VREvent_DashboardRequested = 505, // Sent to the overlay manager - data is overlay |
| VREvent_ResetDashboard = 506, // Send to the overlay manager |
| VREvent_RenderToast = 507, // Send to the dashboard to render a toast - data is the notification ID |
| VREvent_ImageLoaded = 508, // Sent to overlays when a SetOverlayRaw or SetOverlayFromFile call finishes loading |
| VREvent_ShowKeyboard = 509, // Sent to keyboard renderer in the dashboard to invoke it |
| VREvent_HideKeyboard = 510, // Sent to keyboard renderer in the dashboard to hide it |
| VREvent_OverlayGamepadFocusGained = 511, // Sent to an overlay when IVROverlay::SetFocusOverlay is called on it |
| VREvent_OverlayGamepadFocusLost = 512, // Send to an overlay when it previously had focus and IVROverlay::SetFocusOverlay is called on something else |
| VREvent_OverlaySharedTextureChanged = 513, |
| VREvent_DashboardGuideButtonDown = 514, |
| VREvent_DashboardGuideButtonUp = 515, |
| VREvent_ScreenshotTriggered = 516, // Screenshot button combo was pressed, Dashboard should request a screenshot |
| VREvent_ImageFailed = 517, // Sent to overlays when a SetOverlayRaw or SetOverlayfromFail fails to load |
| VREvent_DashboardOverlayCreated = 518, |
| |
| // Screenshot API |
| VREvent_RequestScreenshot = 520, // Sent by vrclient application to compositor to take a screenshot |
| VREvent_ScreenshotTaken = 521, // Sent by compositor to the application that the screenshot has been taken |
| VREvent_ScreenshotFailed = 522, // Sent by compositor to the application that the screenshot failed to be taken |
| VREvent_SubmitScreenshotToDashboard = 523, // Sent by compositor to the dashboard that a completed screenshot was submitted |
| VREvent_ScreenshotProgressToDashboard = 524, // Sent by compositor to the dashboard that a completed screenshot was submitted |
| |
| VREvent_PrimaryDashboardDeviceChanged = 525, |
| |
| VREvent_Notification_Shown = 600, |
| VREvent_Notification_Hidden = 601, |
| VREvent_Notification_BeginInteraction = 602, |
| VREvent_Notification_Destroyed = 603, |
| |
| VREvent_Quit = 700, // data is process |
| VREvent_ProcessQuit = 701, // data is process |
| VREvent_QuitAborted_UserPrompt = 702, // data is process |
| VREvent_QuitAcknowledged = 703, // data is process |
| VREvent_DriverRequestedQuit = 704, // The driver has requested that SteamVR shut down |
| |
| VREvent_ChaperoneDataHasChanged = 800, |
| VREvent_ChaperoneUniverseHasChanged = 801, |
| VREvent_ChaperoneTempDataHasChanged = 802, |
| VREvent_ChaperoneSettingsHaveChanged = 803, |
| VREvent_SeatedZeroPoseReset = 804, |
| |
| VREvent_AudioSettingsHaveChanged = 820, |
| |
| VREvent_BackgroundSettingHasChanged = 850, |
| VREvent_CameraSettingsHaveChanged = 851, |
| VREvent_ReprojectionSettingHasChanged = 852, |
| VREvent_ModelSkinSettingsHaveChanged = 853, |
| VREvent_EnvironmentSettingsHaveChanged = 854, |
| VREvent_PowerSettingsHaveChanged = 855, |
| VREvent_EnableHomeAppSettingsHaveChanged = 856, |
| |
| VREvent_StatusUpdate = 900, |
| |
| VREvent_MCImageUpdated = 1000, |
| |
| VREvent_FirmwareUpdateStarted = 1100, |
| VREvent_FirmwareUpdateFinished = 1101, |
| |
| VREvent_KeyboardClosed = 1200, |
| VREvent_KeyboardCharInput = 1201, |
| VREvent_KeyboardDone = 1202, // Sent when DONE button clicked on keyboard |
| |
| VREvent_ApplicationTransitionStarted = 1300, |
| VREvent_ApplicationTransitionAborted = 1301, |
| VREvent_ApplicationTransitionNewAppStarted = 1302, |
| VREvent_ApplicationListUpdated = 1303, |
| VREvent_ApplicationMimeTypeLoad = 1304, |
| VREvent_ApplicationTransitionNewAppLaunchComplete = 1305, |
| VREvent_ProcessConnected = 1306, |
| VREvent_ProcessDisconnected = 1307, |
| |
| VREvent_Compositor_MirrorWindowShown = 1400, |
| VREvent_Compositor_MirrorWindowHidden = 1401, |
| VREvent_Compositor_ChaperoneBoundsShown = 1410, |
| VREvent_Compositor_ChaperoneBoundsHidden = 1411, |
| |
| VREvent_TrackedCamera_StartVideoStream = 1500, |
| VREvent_TrackedCamera_StopVideoStream = 1501, |
| VREvent_TrackedCamera_PauseVideoStream = 1502, |
| VREvent_TrackedCamera_ResumeVideoStream = 1503, |
| VREvent_TrackedCamera_EditingSurface = 1550, |
| |
| VREvent_PerformanceTest_EnableCapture = 1600, |
| VREvent_PerformanceTest_DisableCapture = 1601, |
| VREvent_PerformanceTest_FidelityLevel = 1602, |
| |
| VREvent_MessageOverlay_Closed = 1650, |
| VREvent_MessageOverlayCloseRequested = 1651, |
| |
| // Vendors are free to expose private events in this reserved region |
| VREvent_VendorSpecific_Reserved_Start = 10000, |
| VREvent_VendorSpecific_Reserved_End = 19999, |
| }; |
| |
| |
| /** Level of Hmd activity */ |
| // UserInteraction_Timeout means the device is in the process of timing out. |
| // InUse = ( k_EDeviceActivityLevel_UserInteraction || k_EDeviceActivityLevel_UserInteraction_Timeout ) |
| // VREvent_TrackedDeviceUserInteractionStarted fires when the devices transitions from Standby -> UserInteraction or Idle -> UserInteraction. |
| // VREvent_TrackedDeviceUserInteractionEnded fires when the devices transitions from UserInteraction_Timeout -> Idle |
| enum EDeviceActivityLevel |
| { |
| k_EDeviceActivityLevel_Unknown = -1, |
| k_EDeviceActivityLevel_Idle = 0, // No activity for the last 10 seconds |
| k_EDeviceActivityLevel_UserInteraction = 1, // Activity (movement or prox sensor) is happening now |
| k_EDeviceActivityLevel_UserInteraction_Timeout = 2, // No activity for the last 0.5 seconds |
| k_EDeviceActivityLevel_Standby = 3, // Idle for at least 5 seconds (configurable in Settings -> Power Management) |
| }; |
| |
| |
| /** VR controller button and axis IDs */ |
| enum EVRButtonId |
| { |
| k_EButton_System = 0, |
| k_EButton_ApplicationMenu = 1, |
| k_EButton_Grip = 2, |
| k_EButton_DPad_Left = 3, |
| k_EButton_DPad_Up = 4, |
| k_EButton_DPad_Right = 5, |
| k_EButton_DPad_Down = 6, |
| k_EButton_A = 7, |
| |
| k_EButton_ProximitySensor = 31, |
| |
| k_EButton_Axis0 = 32, |
| k_EButton_Axis1 = 33, |
| k_EButton_Axis2 = 34, |
| k_EButton_Axis3 = 35, |
| k_EButton_Axis4 = 36, |
| |
| // aliases for well known controllers |
| k_EButton_SteamVR_Touchpad = k_EButton_Axis0, |
| k_EButton_SteamVR_Trigger = k_EButton_Axis1, |
| |
| k_EButton_Dashboard_Back = k_EButton_Grip, |
| |
| k_EButton_Max = 64 |
| }; |
| |
| inline uint64_t ButtonMaskFromId( EVRButtonId id ) { return 1ull << id; } |
| |
| /** used for controller button events */ |
| struct VREvent_Controller_t |
| { |
| uint32_t button; // EVRButtonId enum |
| }; |
| |
| |
| /** used for simulated mouse events in overlay space */ |
| enum EVRMouseButton |
| { |
| VRMouseButton_Left = 0x0001, |
| VRMouseButton_Right = 0x0002, |
| VRMouseButton_Middle = 0x0004, |
| }; |
| |
| |
| /** used for simulated mouse events in overlay space */ |
| struct VREvent_Mouse_t |
| { |
| float x, y; // co-ords are in GL space, bottom left of the texture is 0,0 |
| uint32_t button; // EVRMouseButton enum |
| }; |
| |
| /** used for simulated mouse wheel scroll in overlay space */ |
| struct VREvent_Scroll_t |
| { |
| float xdelta, ydelta; // movement in fraction of the pad traversed since last delta, 1.0 for a full swipe |
| uint32_t repeatCount; |
| }; |
| |
| /** when in mouse input mode you can receive data from the touchpad, these events are only sent if the users finger |
| is on the touchpad (or just released from it) |
| **/ |
| struct VREvent_TouchPadMove_t |
| { |
| // true if the users finger is detected on the touch pad |
| bool bFingerDown; |
| |
| // How long the finger has been down in seconds |
| float flSecondsFingerDown; |
| |
| // These values indicate the starting finger position (so you can do some basic swipe stuff) |
| float fValueXFirst; |
| float fValueYFirst; |
| |
| // This is the raw sampled coordinate without deadzoning |
| float fValueXRaw; |
| float fValueYRaw; |
| }; |
| |
| /** notification related events. Details will still change at this point */ |
| struct VREvent_Notification_t |
| { |
| uint64_t ulUserValue; |
| uint32_t notificationId; |
| }; |
| |
| /** Used for events about processes */ |
| struct VREvent_Process_t |
| { |
| uint32_t pid; |
| uint32_t oldPid; |
| bool bForced; |
| }; |
| |
| |
| /** Used for a few events about overlays */ |
| struct VREvent_Overlay_t |
| { |
| uint64_t overlayHandle; |
| }; |
| |
| |
| /** Used for a few events about overlays */ |
| struct VREvent_Status_t |
| { |
| uint32_t statusState; // EVRState enum |
| }; |
| |
| /** Used for keyboard events **/ |
| struct VREvent_Keyboard_t |
| { |
| char cNewInput[8]; // Up to 11 bytes of new input |
| uint64_t uUserValue; // Possible flags about the new input |
| }; |
| |
| struct VREvent_Ipd_t |
| { |
| float ipdMeters; |
| }; |
| |
| struct VREvent_Chaperone_t |
| { |
| uint64_t m_nPreviousUniverse; |
| uint64_t m_nCurrentUniverse; |
| }; |
| |
| /** Not actually used for any events */ |
| struct VREvent_Reserved_t |
| { |
| uint64_t reserved0; |
| uint64_t reserved1; |
| }; |
| |
| struct VREvent_PerformanceTest_t |
| { |
| uint32_t m_nFidelityLevel; |
| }; |
| |
| struct VREvent_SeatedZeroPoseReset_t |
| { |
| bool bResetBySystemMenu; |
| }; |
| |
| struct VREvent_Screenshot_t |
| { |
| uint32_t handle; |
| uint32_t type; |
| }; |
| |
| struct VREvent_ScreenshotProgress_t |
| { |
| float progress; |
| }; |
| |
| struct VREvent_ApplicationLaunch_t |
| { |
| uint32_t pid; |
| uint32_t unArgsHandle; |
| }; |
| |
| struct VREvent_EditingCameraSurface_t |
| { |
| uint64_t overlayHandle; |
| uint32_t nVisualMode; |
| }; |
| |
| struct VREvent_MessageOverlay_t |
| { |
| uint32_t unVRMessageOverlayResponse; // vr::VRMessageOverlayResponse enum |
| }; |
| |
| struct VREvent_Property_t |
| { |
| PropertyContainerHandle_t container; |
| ETrackedDeviceProperty prop; |
| }; |
| |
| /** NOTE!!! If you change this you MUST manually update openvr_interop.cs.py */ |
| typedef union |
| { |
| VREvent_Reserved_t reserved; |
| VREvent_Controller_t controller; |
| VREvent_Mouse_t mouse; |
| VREvent_Scroll_t scroll; |
| VREvent_Process_t process; |
| VREvent_Notification_t notification; |
| VREvent_Overlay_t overlay; |
| VREvent_Status_t status; |
| VREvent_Keyboard_t keyboard; |
| VREvent_Ipd_t ipd; |
| VREvent_Chaperone_t chaperone; |
| VREvent_PerformanceTest_t performanceTest; |
| VREvent_TouchPadMove_t touchPadMove; |
| VREvent_SeatedZeroPoseReset_t seatedZeroPoseReset; |
| VREvent_Screenshot_t screenshot; |
| VREvent_ScreenshotProgress_t screenshotProgress; |
| VREvent_ApplicationLaunch_t applicationLaunch; |
| VREvent_EditingCameraSurface_t cameraSurface; |
| VREvent_MessageOverlay_t messageOverlay; |
| VREvent_Property_t property; |
| } VREvent_Data_t; |
| |
| |
| #if defined(__linux__) || defined(__APPLE__) |
| // This structure was originally defined mis-packed on Linux, preserved for |
| // compatibility. |
| #pragma pack( push, 4 ) |
| #endif |
| |
| /** An event posted by the server to all running applications */ |
| struct VREvent_t |
| { |
| uint32_t eventType; // EVREventType enum |
| TrackedDeviceIndex_t trackedDeviceIndex; |
| float eventAgeSeconds; |
| // event data must be the end of the struct as its size is variable |
| VREvent_Data_t data; |
| }; |
| |
| #if defined(__linux__) || defined(__APPLE__) |
| #pragma pack( pop ) |
| #endif |
| |
| /** The mesh to draw into the stencil (or depth) buffer to perform |
| * early stencil (or depth) kills of pixels that will never appear on the HMD. |
| * This mesh draws on all the pixels that will be hidden after distortion. |
| * |
| * If the HMD does not provide a visible area mesh pVertexData will be |
| * NULL and unTriangleCount will be 0. */ |
| struct HiddenAreaMesh_t |
| { |
| const HmdVector2_t *pVertexData; |
| uint32_t unTriangleCount; |
| }; |
| |
| |
| enum EHiddenAreaMeshType |
| { |
| k_eHiddenAreaMesh_Standard = 0, |
| k_eHiddenAreaMesh_Inverse = 1, |
| k_eHiddenAreaMesh_LineLoop = 2, |
| |
| k_eHiddenAreaMesh_Max = 3, |
| }; |
| |
| |
| /** Identifies what kind of axis is on the controller at index n. Read this type |
| * with pVRSystem->Get( nControllerDeviceIndex, Prop_Axis0Type_Int32 + n ); |
| */ |
| enum EVRControllerAxisType |
| { |
| k_eControllerAxis_None = 0, |
| k_eControllerAxis_TrackPad = 1, |
| k_eControllerAxis_Joystick = 2, |
| k_eControllerAxis_Trigger = 3, // Analog trigger data is in the X axis |
| }; |
| |
| |
| /** contains information about one axis on the controller */ |
| struct VRControllerAxis_t |
| { |
| float x; // Ranges from -1.0 to 1.0 for joysticks and track pads. Ranges from 0.0 to 1.0 for triggers were 0 is fully released. |
| float y; // Ranges from -1.0 to 1.0 for joysticks and track pads. Is always 0.0 for triggers. |
| }; |
| |
| |
| /** the number of axes in the controller state */ |
| static const uint32_t k_unControllerStateAxisCount = 5; |
| |
| |
| #if defined(__linux__) || defined(__APPLE__) |
| // This structure was originally defined mis-packed on Linux, preserved for |
| // compatibility. |
| #pragma pack( push, 4 ) |
| #endif |
| |
| /** Holds all the state of a controller at one moment in time. */ |
| struct VRControllerState001_t |
| { |
| // If packet num matches that on your prior call, then the controller state hasn't been changed since |
| // your last call and there is no need to process it |
| uint32_t unPacketNum; |
| |
| // bit flags for each of the buttons. Use ButtonMaskFromId to turn an ID into a mask |
| uint64_t ulButtonPressed; |
| uint64_t ulButtonTouched; |
| |
| // Axis data for the controller's analog inputs |
| VRControllerAxis_t rAxis[ k_unControllerStateAxisCount ]; |
| }; |
| #if defined(__linux__) || defined(__APPLE__) |
| #pragma pack( pop ) |
| #endif |
| |
| |
| typedef VRControllerState001_t VRControllerState_t; |
| |
| |
| /** determines how to provide output to the application of various event processing functions. */ |
| enum EVRControllerEventOutputType |
| { |
| ControllerEventOutput_OSEvents = 0, |
| ControllerEventOutput_VREvents = 1, |
| }; |
| |
| |
| |
| /** Collision Bounds Style */ |
| enum ECollisionBoundsStyle |
| { |
| COLLISION_BOUNDS_STYLE_BEGINNER = 0, |
| COLLISION_BOUNDS_STYLE_INTERMEDIATE, |
| COLLISION_BOUNDS_STYLE_SQUARES, |
| COLLISION_BOUNDS_STYLE_ADVANCED, |
| COLLISION_BOUNDS_STYLE_NONE, |
| |
| COLLISION_BOUNDS_STYLE_COUNT |
| }; |
| |
| /** Allows the application to customize how the overlay appears in the compositor */ |
| struct Compositor_OverlaySettings |
| { |
| uint32_t size; // sizeof(Compositor_OverlaySettings) |
| bool curved, antialias; |
| float scale, distance, alpha; |
| float uOffset, vOffset, uScale, vScale; |
| float gridDivs, gridWidth, gridScale; |
| HmdMatrix44_t transform; |
| }; |
| |
| /** used to refer to a single VR overlay */ |
| typedef uint64_t VROverlayHandle_t; |
| |
| static const VROverlayHandle_t k_ulOverlayHandleInvalid = 0; |
| |
| /** Errors that can occur around VR overlays */ |
| enum EVROverlayError |
| { |
| VROverlayError_None = 0, |
| |
| VROverlayError_UnknownOverlay = 10, |
| VROverlayError_InvalidHandle = 11, |
| VROverlayError_PermissionDenied = 12, |
| VROverlayError_OverlayLimitExceeded = 13, // No more overlays could be created because the maximum number already exist |
| VROverlayError_WrongVisibilityType = 14, |
| VROverlayError_KeyTooLong = 15, |
| VROverlayError_NameTooLong = 16, |
| VROverlayError_KeyInUse = 17, |
| VROverlayError_WrongTransformType = 18, |
| VROverlayError_InvalidTrackedDevice = 19, |
| VROverlayError_InvalidParameter = 20, |
| VROverlayError_ThumbnailCantBeDestroyed = 21, |
| VROverlayError_ArrayTooSmall = 22, |
| VROverlayError_RequestFailed = 23, |
| VROverlayError_InvalidTexture = 24, |
| VROverlayError_UnableToLoadFile = 25, |
| VROverlayError_KeyboardAlreadyInUse = 26, |
| VROverlayError_NoNeighbor = 27, |
| VROverlayError_TooManyMaskPrimitives = 29, |
| VROverlayError_BadMaskPrimitive = 30, |
| }; |
| |
| /** enum values to pass in to VR_Init to identify whether the application will |
| * draw a 3D scene. */ |
| enum EVRApplicationType |
| { |
| VRApplication_Other = 0, // Some other kind of application that isn't covered by the other entries |
| VRApplication_Scene = 1, // Application will submit 3D frames |
| VRApplication_Overlay = 2, // Application only interacts with overlays |
| VRApplication_Background = 3, // Application should not start SteamVR if it's not already running, and should not |
| // keep it running if everything else quits. |
| VRApplication_Utility = 4, // Init should not try to load any drivers. The application needs access to utility |
| // interfaces (like IVRSettings and IVRApplications) but not hardware. |
| VRApplication_VRMonitor = 5, // Reserved for vrmonitor |
| VRApplication_SteamWatchdog = 6,// Reserved for Steam |
| VRApplication_Bootstrapper = 7, // Start up SteamVR |
| |
| VRApplication_Max |
| }; |
| |
| |
| /** error codes for firmware */ |
| enum EVRFirmwareError |
| { |
| VRFirmwareError_None = 0, |
| VRFirmwareError_Success = 1, |
| VRFirmwareError_Fail = 2, |
| }; |
| |
| |
| /** error codes for notifications */ |
| enum EVRNotificationError |
| { |
| VRNotificationError_OK = 0, |
| VRNotificationError_InvalidNotificationId = 100, |
| VRNotificationError_NotificationQueueFull = 101, |
| VRNotificationError_InvalidOverlayHandle = 102, |
| VRNotificationError_SystemWithUserValueAlreadyExists = 103, |
| }; |
| |
| |
| /** error codes returned by Vr_Init */ |
| |
| // Please add adequate error description to https://developer.valvesoftware.com/w/index.php?title=Category:SteamVRHelp |
| enum EVRInitError |
| { |
| VRInitError_None = 0, |
| VRInitError_Unknown = 1, |
| |
| VRInitError_Init_InstallationNotFound = 100, |
| VRInitError_Init_InstallationCorrupt = 101, |
| VRInitError_Init_VRClientDLLNotFound = 102, |
| VRInitError_Init_FileNotFound = 103, |
| VRInitError_Init_FactoryNotFound = 104, |
| VRInitError_Init_InterfaceNotFound = 105, |
| VRInitError_Init_InvalidInterface = 106, |
| VRInitError_Init_UserConfigDirectoryInvalid = 107, |
| VRInitError_Init_HmdNotFound = 108, |
| VRInitError_Init_NotInitialized = 109, |
| VRInitError_Init_PathRegistryNotFound = 110, |
| VRInitError_Init_NoConfigPath = 111, |
| VRInitError_Init_NoLogPath = 112, |
| VRInitError_Init_PathRegistryNotWritable = 113, |
| VRInitError_Init_AppInfoInitFailed = 114, |
| VRInitError_Init_Retry = 115, // Used internally to cause retries to vrserver |
| VRInitError_Init_InitCanceledByUser = 116, // The calling application should silently exit. The user canceled app startup |
| VRInitError_Init_AnotherAppLaunching = 117, |
| VRInitError_Init_SettingsInitFailed = 118, |
| VRInitError_Init_ShuttingDown = 119, |
| VRInitError_Init_TooManyObjects = 120, |
| VRInitError_Init_NoServerForBackgroundApp = 121, |
| VRInitError_Init_NotSupportedWithCompositor = 122, |
| VRInitError_Init_NotAvailableToUtilityApps = 123, |
| VRInitError_Init_Internal = 124, |
| VRInitError_Init_HmdDriverIdIsNone = 125, |
| VRInitError_Init_HmdNotFoundPresenceFailed = 126, |
| VRInitError_Init_VRMonitorNotFound = 127, |
| VRInitError_Init_VRMonitorStartupFailed = 128, |
| VRInitError_Init_LowPowerWatchdogNotSupported = 129, |
| VRInitError_Init_InvalidApplicationType = 130, |
| VRInitError_Init_NotAvailableToWatchdogApps = 131, |
| VRInitError_Init_WatchdogDisabledInSettings = 132, |
| VRInitError_Init_VRDashboardNotFound = 133, |
| VRInitError_Init_VRDashboardStartupFailed = 134, |
| VRInitError_Init_VRHomeNotFound = 135, |
| VRInitError_Init_VRHomeStartupFailed = 136, |
| VRInitError_Init_RebootingBusy = 137, |
| VRInitError_Init_FirmwareUpdateBusy = 138, |
| VRInitError_Init_FirmwareRecoveryBusy = 139, |
| |
| |
| VRInitError_Driver_Failed = 200, |
| VRInitError_Driver_Unknown = 201, |
| VRInitError_Driver_HmdUnknown = 202, |
| VRInitError_Driver_NotLoaded = 203, |
| VRInitError_Driver_RuntimeOutOfDate = 204, |
| VRInitError_Driver_HmdInUse = 205, |
| VRInitError_Driver_NotCalibrated = 206, |
| VRInitError_Driver_CalibrationInvalid = 207, |
| VRInitError_Driver_HmdDisplayNotFound = 208, |
| VRInitError_Driver_TrackedDeviceInterfaceUnknown = 209, |
| // VRInitError_Driver_HmdDisplayNotFoundAfterFix = 210, // not needed: here for historic reasons |
| VRInitError_Driver_HmdDriverIdOutOfBounds = 211, |
| VRInitError_Driver_HmdDisplayMirrored = 212, |
| |
| VRInitError_IPC_ServerInitFailed = 300, |
| VRInitError_IPC_ConnectFailed = 301, |
| VRInitError_IPC_SharedStateInitFailed = 302, |
| VRInitError_IPC_CompositorInitFailed = 303, |
| VRInitError_IPC_MutexInitFailed = 304, |
| VRInitError_IPC_Failed = 305, |
| VRInitError_IPC_CompositorConnectFailed = 306, |
| VRInitError_IPC_CompositorInvalidConnectResponse = 307, |
| VRInitError_IPC_ConnectFailedAfterMultipleAttempts = 308, |
| |
| VRInitError_Compositor_Failed = 400, |
| VRInitError_Compositor_D3D11HardwareRequired = 401, |
| VRInitError_Compositor_FirmwareRequiresUpdate = 402, |
| VRInitError_Compositor_OverlayInitFailed = 403, |
| VRInitError_Compositor_ScreenshotsInitFailed = 404, |
| VRInitError_Compositor_UnableToCreateDevice = 405, |
| |
| VRInitError_VendorSpecific_UnableToConnectToOculusRuntime = 1000, |
| |
| VRInitError_VendorSpecific_HmdFound_CantOpenDevice = 1101, |
| VRInitError_VendorSpecific_HmdFound_UnableToRequestConfigStart = 1102, |
| VRInitError_VendorSpecific_HmdFound_NoStoredConfig = 1103, |
| VRInitError_VendorSpecific_HmdFound_ConfigTooBig = 1104, |
| VRInitError_VendorSpecific_HmdFound_ConfigTooSmall = 1105, |
| VRInitError_VendorSpecific_HmdFound_UnableToInitZLib = 1106, |
| VRInitError_VendorSpecific_HmdFound_CantReadFirmwareVersion = 1107, |
| VRInitError_VendorSpecific_HmdFound_UnableToSendUserDataStart = 1108, |
| VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataStart = 1109, |
| VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataNext = 1110, |
| VRInitError_VendorSpecific_HmdFound_UserDataAddressRange = 1111, |
| VRInitError_VendorSpecific_HmdFound_UserDataError = 1112, |
| VRInitError_VendorSpecific_HmdFound_ConfigFailedSanityCheck = 1113, |
| |
| VRInitError_Steam_SteamInstallationNotFound = 2000, |
| }; |
| |
| enum EVRScreenshotType |
| { |
| VRScreenshotType_None = 0, |
| VRScreenshotType_Mono = 1, // left eye only |
| VRScreenshotType_Stereo = 2, |
| VRScreenshotType_Cubemap = 3, |
| VRScreenshotType_MonoPanorama = 4, |
| VRScreenshotType_StereoPanorama = 5 |
| }; |
| |
| enum EVRScreenshotPropertyFilenames |
| { |
| VRScreenshotPropertyFilenames_Preview = 0, |
| VRScreenshotPropertyFilenames_VR = 1, |
| }; |
| |
| enum EVRTrackedCameraError |
| { |
| VRTrackedCameraError_None = 0, |
| VRTrackedCameraError_OperationFailed = 100, |
| VRTrackedCameraError_InvalidHandle = 101, |
| VRTrackedCameraError_InvalidFrameHeaderVersion = 102, |
| VRTrackedCameraError_OutOfHandles = 103, |
| VRTrackedCameraError_IPCFailure = 104, |
| VRTrackedCameraError_NotSupportedForThisDevice = 105, |
| VRTrackedCameraError_SharedMemoryFailure = 106, |
| VRTrackedCameraError_FrameBufferingFailure = 107, |
| VRTrackedCameraError_StreamSetupFailure = 108, |
| VRTrackedCameraError_InvalidGLTextureId = 109, |
| VRTrackedCameraError_InvalidSharedTextureHandle = 110, |
| VRTrackedCameraError_FailedToGetGLTextureId = 111, |
| VRTrackedCameraError_SharedTextureFailure = 112, |
| VRTrackedCameraError_NoFrameAvailable = 113, |
| VRTrackedCameraError_InvalidArgument = 114, |
| VRTrackedCameraError_InvalidFrameBufferSize = 115, |
| }; |
| |
| enum EVRTrackedCameraFrameType |
| { |
| VRTrackedCameraFrameType_Distorted = 0, // This is the camera video frame size in pixels, still distorted. |
| VRTrackedCameraFrameType_Undistorted, // In pixels, an undistorted inscribed rectangle region without invalid regions. This size is subject to changes shortly. |
| VRTrackedCameraFrameType_MaximumUndistorted, // In pixels, maximum undistorted with invalid regions. Non zero alpha component identifies valid regions. |
| MAX_CAMERA_FRAME_TYPES |
| }; |
| |
| typedef uint64_t TrackedCameraHandle_t; |
| #define INVALID_TRACKED_CAMERA_HANDLE ((vr::TrackedCameraHandle_t)0) |
| |
| struct CameraVideoStreamFrameHeader_t |
| { |
| EVRTrackedCameraFrameType eFrameType; |
| |
| uint32_t nWidth; |
| uint32_t nHeight; |
| uint32_t nBytesPerPixel; |
| |
| uint32_t nFrameSequence; |
| |
| TrackedDevicePose_t standingTrackedDevicePose; |
| }; |
| |
| // Screenshot types |
| typedef uint32_t ScreenshotHandle_t; |
| |
| static const uint32_t k_unScreenshotHandleInvalid = 0; |
| |
| #pragma pack( pop ) |
| |
| // figure out how to import from the VR API dll |
| #if defined(_WIN32) |
| |
| #ifdef VR_API_EXPORT |
| #define VR_INTERFACE extern "C" __declspec( dllexport ) |
| #else |
| #define VR_INTERFACE extern "C" __declspec( dllimport ) |
| #endif |
| |
| #elif defined(__GNUC__) || defined(COMPILER_GCC) || defined(__APPLE__) |
| |
| #ifdef VR_API_EXPORT |
| #define VR_INTERFACE extern "C" __attribute__((visibility("default"))) |
| #else |
| #define VR_INTERFACE extern "C" |
| #endif |
| |
| #else |
| #error "Unsupported Platform." |
| #endif |
| |
| |
| #if defined( _WIN32 ) |
| #define VR_CALLTYPE __cdecl |
| #else |
| #define VR_CALLTYPE |
| #endif |
| |
| } // namespace vr |
| |
| #endif // _INCLUDE_VRTYPES_H |
| |
| |
| // vrannotation.h |
| #ifdef API_GEN |
| # define VR_CLANG_ATTR(ATTR) __attribute__((annotate( ATTR ))) |
| #else |
| # define VR_CLANG_ATTR(ATTR) |
| #endif |
| |
| #define VR_METHOD_DESC(DESC) VR_CLANG_ATTR( "desc:" #DESC ";" ) |
| #define VR_IGNOREATTR() VR_CLANG_ATTR( "ignore" ) |
| #define VR_OUT_STRUCT() VR_CLANG_ATTR( "out_struct: ;" ) |
| #define VR_OUT_STRING() VR_CLANG_ATTR( "out_string: ;" ) |
| #define VR_OUT_ARRAY_CALL(COUNTER,FUNCTION,PARAMS) VR_CLANG_ATTR( "out_array_call:" #COUNTER "," #FUNCTION "," #PARAMS ";" ) |
| #define VR_OUT_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "out_array_count:" #COUNTER ";" ) |
| #define VR_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "array_count:" #COUNTER ";" ) |
| #define VR_ARRAY_COUNT_D(COUNTER, DESC) VR_CLANG_ATTR( "array_count:" #COUNTER ";desc:" #DESC ) |
| #define VR_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "buffer_count:" #COUNTER ";" ) |
| #define VR_OUT_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "out_buffer_count:" #COUNTER ";" ) |
| #define VR_OUT_STRING_COUNT(COUNTER) VR_CLANG_ATTR( "out_string_count:" #COUNTER ";" ) |
| |
| // ivrsystem.h |
| namespace vr |
| { |
| |
| class IVRSystem |
| { |
| public: |
| |
| |
| // ------------------------------------ |
| // Display Methods |
| // ------------------------------------ |
| |
| /** Suggested size for the intermediate render target that the distortion pulls from. */ |
| virtual void GetRecommendedRenderTargetSize( uint32_t *pnWidth, uint32_t *pnHeight ) = 0; |
| |
| /** The projection matrix for the specified eye */ |
| virtual HmdMatrix44_t GetProjectionMatrix( EVREye eEye, float fNearZ, float fFarZ ) = 0; |
| |
| /** The components necessary to build your own projection matrix in case your |
| * application is doing something fancy like infinite Z */ |
| virtual void GetProjectionRaw( EVREye eEye, float *pfLeft, float *pfRight, float *pfTop, float *pfBottom ) = 0; |
| |
| /** Gets the result of the distortion function for the specified eye and input UVs. UVs go from 0,0 in |
| * the upper left of that eye's viewport and 1,1 in the lower right of that eye's viewport. |
| * Returns true for success. Otherwise, returns false, and distortion coordinates are not suitable. */ |
| virtual bool ComputeDistortion( EVREye eEye, float fU, float fV, DistortionCoordinates_t *pDistortionCoordinates ) = 0; |
| |
| /** Returns the transform from eye space to the head space. Eye space is the per-eye flavor of head |
| * space that provides stereo disparity. Instead of Model * View * Projection the sequence is Model * View * Eye^-1 * Projection. |
| * Normally View and Eye^-1 will be multiplied together and treated as View in your application. |
| */ |
| virtual HmdMatrix34_t GetEyeToHeadTransform( EVREye eEye ) = 0; |
| |
| /** Returns the number of elapsed seconds since the last recorded vsync event. This |
| * will come from a vsync timer event in the timer if possible or from the application-reported |
| * time if that is not available. If no vsync times are available the function will |
| * return zero for vsync time and frame counter and return false from the method. */ |
| virtual bool GetTimeSinceLastVsync( float *pfSecondsSinceLastVsync, uint64_t *pulFrameCounter ) = 0; |
| |
| /** [D3D9 Only] |
| * Returns the adapter index that the user should pass into CreateDevice to set up D3D9 in such |
| * a way that it can go full screen exclusive on the HMD. Returns -1 if there was an error. |
| */ |
| virtual int32_t GetD3D9AdapterIndex() = 0; |
| |
| /** [D3D10/11 Only] |
| * Returns the adapter index that the user should pass into EnumAdapters to create the device |
| * and swap chain in DX10 and DX11. If an error occurs the index will be set to -1. |
| */ |
| virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex ) = 0; |
| |
| /** |
| * Returns platform- and texture-type specific adapter identification so that applications and the |
| * compositor are creating textures and swap chains on the same GPU. If an error occurs the device |
| * will be set to 0. |
| * pInstance is an optional parameter that is required only when textureType is TextureType_Vulkan. |
| * [D3D10/11/12 Only (D3D9 Not Supported)] |
| * Returns the adapter LUID that identifies the GPU attached to the HMD. The user should |
| * enumerate all adapters using IDXGIFactory::EnumAdapters and IDXGIAdapter::GetDesc to find |
| * the adapter with the matching LUID, or use IDXGIFactory4::EnumAdapterByLuid. |
| * The discovered IDXGIAdapter should be used to create the device and swap chain. |
| * [Vulkan Only] |
| * Returns the VkPhysicalDevice that should be used by the application. |
| * pInstance must be the instance the application will use to query for the VkPhysicalDevice. The application |
| * must create the VkInstance with extensions returned by IVRCompositor::GetVulkanInstanceExtensionsRequired enabled. |
| * [macOS Only] |
| * Returns an id<MTLDevice> that should be used by the application. |
| */ |
| virtual void GetOutputDevice( uint64_t *pnDevice, ETextureType textureType, VkInstance_T *pInstance = nullptr ) = 0; |
| |
| // ------------------------------------ |
| // Display Mode methods |
| // ------------------------------------ |
| |
| /** Use to determine if the headset display is part of the desktop (i.e. extended) or hidden (i.e. direct mode). */ |
| virtual bool IsDisplayOnDesktop() = 0; |
| |
| /** Set the display visibility (true = extended, false = direct mode). Return value of true indicates that the change was successful. */ |
| virtual bool SetDisplayVisibility( bool bIsVisibleOnDesktop ) = 0; |
| |
| // ------------------------------------ |
| // Tracking Methods |
| // ------------------------------------ |
| |
| /** The pose that the tracker thinks that the HMD will be in at the specified number of seconds into the |
| * future. Pass 0 to get the state at the instant the method is called. Most of the time the application should |
| * calculate the time until the photons will be emitted from the display and pass that time into the method. |
| * |
| * This is roughly analogous to the inverse of the view matrix in most applications, though |
| * many games will need to do some additional rotation or translation on top of the rotation |
| * and translation provided by the head pose. |
| * |
| * For devices where bPoseIsValid is true the application can use the pose to position the device |
| * in question. The provided array can be any size up to k_unMaxTrackedDeviceCount. |
| * |
| * Seated experiences should call this method with TrackingUniverseSeated and receive poses relative |
| * to the seated zero pose. Standing experiences should call this method with TrackingUniverseStanding |
| * and receive poses relative to the Chaperone Play Area. TrackingUniverseRawAndUncalibrated should |
| * probably not be used unless the application is the Chaperone calibration tool itself, but will provide |
| * poses relative to the hardware-specific coordinate system in the driver. |
| */ |
| virtual void GetDeviceToAbsoluteTrackingPose( ETrackingUniverseOrigin eOrigin, float fPredictedSecondsToPhotonsFromNow, VR_ARRAY_COUNT(unTrackedDevicePoseArrayCount) TrackedDevicePose_t *pTrackedDevicePoseArray, uint32_t unTrackedDevicePoseArrayCount ) = 0; |
| |
| /** Sets the zero pose for the seated tracker coordinate system to the current position and yaw of the HMD. After |
| * ResetSeatedZeroPose all GetDeviceToAbsoluteTrackingPose calls that pass TrackingUniverseSeated as the origin |
| * will be relative to this new zero pose. The new zero coordinate system will not change the fact that the Y axis |
| * is up in the real world, so the next pose returned from GetDeviceToAbsoluteTrackingPose after a call to |
| * ResetSeatedZeroPose may not be exactly an identity matrix. |
| * |
| * NOTE: This function overrides the user's previously saved seated zero pose and should only be called as the result of a user action. |
| * Users are also able to set their seated zero pose via the OpenVR Dashboard. |
| **/ |
| virtual void ResetSeatedZeroPose() = 0; |
| |
| /** Returns the transform from the seated zero pose to the standing absolute tracking system. This allows |
| * applications to represent the seated origin to used or transform object positions from one coordinate |
| * system to the other. |
| * |
| * The seated origin may or may not be inside the Play Area or Collision Bounds returned by IVRChaperone. Its position |
| * depends on what the user has set from the Dashboard settings and previous calls to ResetSeatedZeroPose. */ |
| virtual HmdMatrix34_t GetSeatedZeroPoseToStandingAbsoluteTrackingPose() = 0; |
| |
| /** Returns the transform from the tracking origin to the standing absolute tracking system. This allows |
| * applications to convert from raw tracking space to the calibrated standing coordinate system. */ |
| virtual HmdMatrix34_t GetRawZeroPoseToStandingAbsoluteTrackingPose() = 0; |
| |
| /** Get a sorted array of device indices of a given class of tracked devices (e.g. controllers). Devices are sorted right to left |
| * relative to the specified tracked device (default: hmd -- pass in -1 for absolute tracking space). Returns the number of devices |
| * in the list, or the size of the array needed if not large enough. */ |
| virtual uint32_t GetSortedTrackedDeviceIndicesOfClass( ETrackedDeviceClass eTrackedDeviceClass, VR_ARRAY_COUNT(unTrackedDeviceIndexArrayCount) vr::TrackedDeviceIndex_t *punTrackedDeviceIndexArray, uint32_t unTrackedDeviceIndexArrayCount, vr::TrackedDeviceIndex_t unRelativeToTrackedDeviceIndex = k_unTrackedDeviceIndex_Hmd ) = 0; |
| |
| /** Returns the level of activity on the device. */ |
| virtual EDeviceActivityLevel GetTrackedDeviceActivityLevel( vr::TrackedDeviceIndex_t unDeviceId ) = 0; |
| |
| /** Convenience utility to apply the specified transform to the specified pose. |
| * This properly transforms all pose components, including velocity and angular velocity |
| */ |
| virtual void ApplyTransform( TrackedDevicePose_t *pOutputPose, const TrackedDevicePose_t *pTrackedDevicePose, const HmdMatrix34_t *pTransform ) = 0; |
| |
| /** Returns the device index associated with a specific role, for example the left hand or the right hand. */ |
| virtual vr::TrackedDeviceIndex_t GetTrackedDeviceIndexForControllerRole( vr::ETrackedControllerRole unDeviceType ) = 0; |
| |
| /** Returns the controller type associated with a device index. */ |
| virtual vr::ETrackedControllerRole GetControllerRoleForTrackedDeviceIndex( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0; |
| |
| // ------------------------------------ |
| // Property methods |
| // ------------------------------------ |
| |
| /** Returns the device class of a tracked device. If there has not been a device connected in this slot |
| * since the application started this function will return TrackedDevice_Invalid. For previous detected |
| * devices the function will return the previously observed device class. |
| * |
| * To determine which devices exist on the system, just loop from 0 to k_unMaxTrackedDeviceCount and check |
| * the device class. Every device with something other than TrackedDevice_Invalid is associated with an |
| * actual tracked device. */ |
| virtual ETrackedDeviceClass GetTrackedDeviceClass( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0; |
| |
| /** Returns true if there is a device connected in this slot. */ |
| virtual bool IsTrackedDeviceConnected( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0; |
| |
| /** Returns a bool property. If the device index is not valid or the property is not a bool type this function will return false. */ |
| virtual bool GetBoolTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0; |
| |
| /** Returns a float property. If the device index is not valid or the property is not a float type this function will return 0. */ |
| virtual float GetFloatTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0; |
| |
| /** Returns an int property. If the device index is not valid or the property is not a int type this function will return 0. */ |
| virtual int32_t GetInt32TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0; |
| |
| /** Returns a uint64 property. If the device index is not valid or the property is not a uint64 type this function will return 0. */ |
| virtual uint64_t GetUint64TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0; |
| |
| /** Returns a matrix property. If the device index is not valid or the property is not a matrix type, this function will return identity. */ |
| virtual HmdMatrix34_t GetMatrix34TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0; |
| |
| /** Returns a string property. If the device index is not valid or the property is not a string type this function will |
| * return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing |
| * null. Strings will always fit in buffers of k_unMaxPropertyStringSize characters. */ |
| virtual uint32_t GetStringTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, ETrackedPropertyError *pError = 0L ) = 0; |
| |
| /** returns a string that corresponds with the specified property error. The string will be the name |
| * of the error enum value for all valid error codes */ |
| virtual const char *GetPropErrorNameFromEnum( ETrackedPropertyError error ) = 0; |
| |
| // ------------------------------------ |
| // Event methods |
| // ------------------------------------ |
| |
| /** Returns true and fills the event with the next event on the queue if there is one. If there are no events |
| * this method returns false. uncbVREvent should be the size in bytes of the VREvent_t struct */ |
| virtual bool PollNextEvent( VREvent_t *pEvent, uint32_t uncbVREvent ) = 0; |
| |
| /** Returns true and fills the event with the next event on the queue if there is one. If there are no events |
| * this method returns false. Fills in the pose of the associated tracked device in the provided pose struct. |
| * This pose will always be older than the call to this function and should not be used to render the device. |
| uncbVREvent should be the size in bytes of the VREvent_t struct */ |
| virtual bool PollNextEventWithPose( ETrackingUniverseOrigin eOrigin, VREvent_t *pEvent, uint32_t uncbVREvent, vr::TrackedDevicePose_t *pTrackedDevicePose ) = 0; |
| |
| /** returns the name of an EVREvent enum value */ |
| virtual const char *GetEventTypeNameFromEnum( EVREventType eType ) = 0; |
| |
| // ------------------------------------ |
| // Rendering helper methods |
| // ------------------------------------ |
| |
| /** Returns the hidden area mesh for the current HMD. The pixels covered by this mesh will never be seen by the user after the lens distortion is |
| * applied based on visibility to the panels. If this HMD does not have a hidden area mesh, the vertex data and count will be NULL and 0 respectively. |
| * This mesh is meant to be rendered into the stencil buffer (or into the depth buffer setting nearz) before rendering each eye's view. |
| * This will improve performance by letting the GPU early-reject pixels the user will never see before running the pixel shader. |
| * NOTE: Render this mesh with backface culling disabled since the winding order of the vertices can be different per-HMD or per-eye. |
| * Setting the bInverse argument to true will produce the visible area mesh that is commonly used in place of full-screen quads. The visible area mesh covers all of the pixels the hidden area mesh does not cover. |
| * Setting the bLineLoop argument will return a line loop of vertices in HiddenAreaMesh_t->pVertexData with HiddenAreaMesh_t->unTriangleCount set to the number of vertices. |
| */ |
| virtual HiddenAreaMesh_t GetHiddenAreaMesh( EVREye eEye, EHiddenAreaMeshType type = k_eHiddenAreaMesh_Standard ) = 0; |
| |
| // ------------------------------------ |
| // Controller methods |
| // ------------------------------------ |
| |
| /** Fills the supplied struct with the current state of the controller. Returns false if the controller index |
| * is invalid. */ |
| virtual bool GetControllerState( vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState, uint32_t unControllerStateSize ) = 0; |
| |
| /** fills the supplied struct with the current state of the controller and the provided pose with the pose of |
| * the controller when the controller state was updated most recently. Use this form if you need a precise controller |
| * pose as input to your application when the user presses or releases a button. */ |
| virtual bool GetControllerStateWithPose( ETrackingUniverseOrigin eOrigin, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState, uint32_t unControllerStateSize, TrackedDevicePose_t *pTrackedDevicePose ) = 0; |
| |
| /** Trigger a single haptic pulse on a controller. After this call the application may not trigger another haptic pulse on this controller |
| * and axis combination for 5ms. */ |
| virtual void TriggerHapticPulse( vr::TrackedDeviceIndex_t unControllerDeviceIndex, uint32_t unAxisId, unsigned short usDurationMicroSec ) = 0; |
| |
| /** returns the name of an EVRButtonId enum value */ |
| virtual const char *GetButtonIdNameFromEnum( EVRButtonId eButtonId ) = 0; |
| |
| /** returns the name of an EVRControllerAxisType enum value */ |
| virtual const char *GetControllerAxisTypeNameFromEnum( EVRControllerAxisType eAxisType ) = 0; |
| |
| /** Tells OpenVR that this process wants exclusive access to controller button states and button events. Other apps will be notified that |
| * they have lost input focus with a VREvent_InputFocusCaptured event. Returns false if input focus could not be captured for |
| * some reason. */ |
| virtual bool CaptureInputFocus() = 0; |
| |
| /** Tells OpenVR that this process no longer wants exclusive access to button states and button events. Other apps will be notified |
| * that input focus has been released with a VREvent_InputFocusReleased event. */ |
| virtual void ReleaseInputFocus() = 0; |
| |
| /** Returns true if input focus is captured by another process. */ |
| virtual bool IsInputFocusCapturedByAnotherProcess() = 0; |
| |
| // ------------------------------------ |
| // Debug Methods |
| // ------------------------------------ |
| |
| /** Sends a request to the driver for the specified device and returns the response. The maximum response size is 32k, |
| * but this method can be called with a smaller buffer. If the response exceeds the size of the buffer, it is truncated. |
| * The size of the response including its terminating null is returned. */ |
| virtual uint32_t DriverDebugRequest( vr::TrackedDeviceIndex_t unDeviceIndex, const char *pchRequest, char *pchResponseBuffer, uint32_t unResponseBufferSize ) = 0; |
| |
| // ------------------------------------ |
| // Firmware methods |
| // ------------------------------------ |
| |
| /** Performs the actual firmware update if applicable. |
| * The following events will be sent, if VRFirmwareError_None was returned: VREvent_FirmwareUpdateStarted, VREvent_FirmwareUpdateFinished |
| * Use the properties Prop_Firmware_UpdateAvailable_Bool, Prop_Firmware_ManualUpdate_Bool, and Prop_Firmware_ManualUpdateURL_String |
| * to figure our whether a firmware update is available, and to figure out whether its a manual update |
| * Prop_Firmware_ManualUpdateURL_String should point to an URL describing the manual update process */ |
| virtual vr::EVRFirmwareError PerformFirmwareUpdate( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0; |
| |
| // ------------------------------------ |
| // Application life cycle methods |
| // ------------------------------------ |
| |
| /** Call this to acknowledge to the system that VREvent_Quit has been received and that the process is exiting. |
| * This extends the timeout until the process is killed. */ |
| virtual void AcknowledgeQuit_Exiting() = 0; |
| |
| /** Call this to tell the system that the user is being prompted to save data. This |
| * halts the timeout and dismisses the dashboard (if it was up). Applications should be sure to actually |
| * prompt the user to save and then exit afterward, otherwise the user will be left in a confusing state. */ |
| virtual void AcknowledgeQuit_UserPrompt() = 0; |
| |
| }; |
| |
| static const char * const IVRSystem_Version = "IVRSystem_017"; |
| |
| } |
| |
| |
| // ivrapplications.h |
| namespace vr |
| { |
| |
| /** Used for all errors reported by the IVRApplications interface */ |
| enum EVRApplicationError |
| { |
| VRApplicationError_None = 0, |
| |
| VRApplicationError_AppKeyAlreadyExists = 100, // Only one application can use any given key |
| VRApplicationError_NoManifest = 101, // the running application does not have a manifest |
| VRApplicationError_NoApplication = 102, // No application is running |
| VRApplicationError_InvalidIndex = 103, |
| VRApplicationError_UnknownApplication = 104, // the application could not be found |
| VRApplicationError_IPCFailed = 105, // An IPC failure caused the request to fail |
| VRApplicationError_ApplicationAlreadyRunning = 106, |
| VRApplicationError_InvalidManifest = 107, |
| VRApplicationError_InvalidApplication = 108, |
| VRApplicationError_LaunchFailed = 109, // the process didn't start |
| VRApplicationError_ApplicationAlreadyStarting = 110, // the system was already starting the same application |
| VRApplicationError_LaunchInProgress = 111, // The system was already starting a different application |
| VRApplicationError_OldApplicationQuitting = 112, |
| VRApplicationError_TransitionAborted = 113, |
| VRApplicationError_IsTemplate = 114, // error when you try to call LaunchApplication() on a template type app (use LaunchTemplateApplication) |
| VRApplicationError_SteamVRIsExiting = 115, |
| |
| VRApplicationError_BufferTooSmall = 200, // The provided buffer was too small to fit the requested data |
| VRApplicationError_PropertyNotSet = 201, // The requested property was not set |
| VRApplicationError_UnknownProperty = 202, |
| VRApplicationError_InvalidParameter = 203, |
| }; |
| |
| /** The maximum length of an application key */ |
| static const uint32_t k_unMaxApplicationKeyLength = 128; |
| |
| /** these are the properties available on applications. */ |
| enum EVRApplicationProperty |
| { |
| VRApplicationProperty_Name_String = 0, |
| |
| VRApplicationProperty_LaunchType_String = 11, |
| VRApplicationProperty_WorkingDirectory_String = 12, |
| VRApplicationProperty_BinaryPath_String = 13, |
| VRApplicationProperty_Arguments_String = 14, |
| VRApplicationProperty_URL_String = 15, |
| |
| VRApplicationProperty_Description_String = 50, |
| VRApplicationProperty_NewsURL_String = 51, |
| VRApplicationProperty_ImagePath_String = 52, |
| VRApplicationProperty_Source_String = 53, |
| |
| VRApplicationProperty_IsDashboardOverlay_Bool = 60, |
| VRApplicationProperty_IsTemplate_Bool = 61, |
| VRApplicationProperty_IsInstanced_Bool = 62, |
| VRApplicationProperty_IsInternal_Bool = 63, |
| VRApplicationProperty_WantsCompositorPauseInStandby_Bool = 64, |
| |
| VRApplicationProperty_LastLaunchTime_Uint64 = 70, |
| }; |
| |
| /** These are states the scene application startup process will go through. */ |
| enum EVRApplicationTransitionState |
| { |
| VRApplicationTransition_None = 0, |
| |
| VRApplicationTransition_OldAppQuitSent = 10, |
| VRApplicationTransition_WaitingForExternalLaunch = 11, |
| |
| VRApplicationTransition_NewAppLaunched = 20, |
| }; |
| |
| struct AppOverrideKeys_t |
| { |
| const char *pchKey; |
| const char *pchValue; |
| }; |
| |
| /** Currently recognized mime types */ |
| static const char * const k_pch_MimeType_HomeApp = "vr/home"; |
| static const char * const k_pch_MimeType_GameTheater = "vr/game_theater"; |
| |
| class IVRApplications |
| { |
| public: |
| |
| // --------------- Application management --------------- // |
| |
| /** Adds an application manifest to the list to load when building the list of installed applications. |
| * Temporary manifests are not automatically loaded */ |
| virtual EVRApplicationError AddApplicationManifest( const char *pchApplicationManifestFullPath, bool bTemporary = false ) = 0; |
| |
| /** Removes an application manifest from the list to load when building the list of installed applications. */ |
| virtual EVRApplicationError RemoveApplicationManifest( const char *pchApplicationManifestFullPath ) = 0; |
| |
| /** Returns true if an application is installed */ |
| virtual bool IsApplicationInstalled( const char *pchAppKey ) = 0; |
| |
| /** Returns the number of applications available in the list */ |
| virtual uint32_t GetApplicationCount() = 0; |
| |
| /** Returns the key of the specified application. The index is at least 0 and is less than the return |
| * value of GetApplicationCount(). The buffer should be at least k_unMaxApplicationKeyLength in order to |
| * fit the key. */ |
| virtual EVRApplicationError GetApplicationKeyByIndex( uint32_t unApplicationIndex, VR_OUT_STRING() char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0; |
| |
| /** Returns the key of the application for the specified Process Id. The buffer should be at least |
| * k_unMaxApplicationKeyLength in order to fit the key. */ |
| virtual EVRApplicationError GetApplicationKeyByProcessId( uint32_t unProcessId, char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0; |
| |
| /** Launches the application. The existing scene application will exit and then the new application will start. |
| * This call is not valid for dashboard overlay applications. */ |
| virtual EVRApplicationError LaunchApplication( const char *pchAppKey ) = 0; |
| |
| /** Launches an instance of an application of type template, with its app key being pchNewAppKey (which must be unique) and optionally override sections |
| * from the manifest file via AppOverrideKeys_t |
| */ |
| virtual EVRApplicationError LaunchTemplateApplication( const char *pchTemplateAppKey, const char *pchNewAppKey, VR_ARRAY_COUNT( unKeys ) const AppOverrideKeys_t *pKeys, uint32_t unKeys ) = 0; |
| |
| /** launches the application currently associated with this mime type and passes it the option args, typically the filename or object name of the item being launched */ |
| virtual vr::EVRApplicationError LaunchApplicationFromMimeType( const char *pchMimeType, const char *pchArgs ) = 0; |
| |
| /** Launches the dashboard overlay application if it is not already running. This call is only valid for |
| * dashboard overlay applications. */ |
| virtual EVRApplicationError LaunchDashboardOverlay( const char *pchAppKey ) = 0; |
| |
| /** Cancel a pending launch for an application */ |
| virtual bool CancelApplicationLaunch( const char *pchAppKey ) = 0; |
| |
| /** Identifies a running application. OpenVR can't always tell which process started in response |
| * to a URL. This function allows a URL handler (or the process itself) to identify the app key |
| * for the now running application. Passing a process ID of 0 identifies the calling process. |
| * The application must be one that's known to the system via a call to AddApplicationManifest. */ |
| virtual EVRApplicationError IdentifyApplication( uint32_t unProcessId, const char *pchAppKey ) = 0; |
| |
| /** Returns the process ID for an application. Return 0 if the application was not found or is not running. */ |
| virtual uint32_t GetApplicationProcessId( const char *pchAppKey ) = 0; |
| |
| /** Returns a string for an applications error */ |
| virtual const char *GetApplicationsErrorNameFromEnum( EVRApplicationError error ) = 0; |
| |
| // --------------- Application properties --------------- // |
| |
| /** Returns a value for an application property. The required buffer size to fit this value will be returned. */ |
| virtual uint32_t GetApplicationPropertyString( const char *pchAppKey, EVRApplicationProperty eProperty, VR_OUT_STRING() char *pchPropertyValueBuffer, uint32_t unPropertyValueBufferLen, EVRApplicationError *peError = nullptr ) = 0; |
| |
| /** Returns a bool value for an application property. Returns false in all error cases. */ |
| virtual bool GetApplicationPropertyBool( const char *pchAppKey, EVRApplicationProperty eProperty, EVRApplicationError *peError = nullptr ) = 0; |
| |
| /** Returns a uint64 value for an application property. Returns 0 in all error cases. */ |
| virtual uint64_t GetApplicationPropertyUint64( const char *pchAppKey, EVRApplicationProperty eProperty, EVRApplicationError *peError = nullptr ) = 0; |
| |
| /** Sets the application auto-launch flag. This is only valid for applications which return true for VRApplicationProperty_IsDashboardOverlay_Bool. */ |
| virtual EVRApplicationError SetApplicationAutoLaunch( const char *pchAppKey, bool bAutoLaunch ) = 0; |
| |
| /** Gets the application auto-launch flag. This is only valid for applications which return true for VRApplicationProperty_IsDashboardOverlay_Bool. */ |
| virtual bool GetApplicationAutoLaunch( const char *pchAppKey ) = 0; |
| |
| /** Adds this mime-type to the list of supported mime types for this application*/ |
| virtual EVRApplicationError SetDefaultApplicationForMimeType( const char *pchAppKey, const char *pchMimeType ) = 0; |
| |
| /** return the app key that will open this mime type */ |
| virtual bool GetDefaultApplicationForMimeType( const char *pchMimeType, char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0; |
| |
| /** Get the list of supported mime types for this application, comma-delimited */ |
| virtual bool GetApplicationSupportedMimeTypes( const char *pchAppKey, char *pchMimeTypesBuffer, uint32_t unMimeTypesBuffer ) = 0; |
| |
| /** Get the list of app-keys that support this mime type, comma-delimited, the return value is number of bytes you need to return the full string */ |
| virtual uint32_t GetApplicationsThatSupportMimeType( const char *pchMimeType, char *pchAppKeysThatSupportBuffer, uint32_t unAppKeysThatSupportBuffer ) = 0; |
| |
| /** Get the args list from an app launch that had the process already running, you call this when you get a VREvent_ApplicationMimeTypeLoad */ |
| virtual uint32_t GetApplicationLaunchArguments( uint32_t unHandle, char *pchArgs, uint32_t unArgs ) = 0; |
| |
| // --------------- Transition methods --------------- // |
| |
| /** Returns the app key for the application that is starting up */ |
| virtual EVRApplicationError GetStartingApplication( char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0; |
| |
| /** Returns the application transition state */ |
| virtual EVRApplicationTransitionState GetTransitionState() = 0; |
| |
| /** Returns errors that would prevent the specified application from launching immediately. Calling this function will |
| * cause the current scene application to quit, so only call it when you are actually about to launch something else. |
| * What the caller should do about these failures depends on the failure: |
| * VRApplicationError_OldApplicationQuitting - An existing application has been told to quit. Wait for a VREvent_ProcessQuit |
| * and try again. |
| * VRApplicationError_ApplicationAlreadyStarting - This application is already starting. This is a permanent failure. |
| * VRApplicationError_LaunchInProgress - A different application is already starting. This is a permanent failure. |
| * VRApplicationError_None - Go ahead and launch. Everything is clear. |
| */ |
| virtual EVRApplicationError PerformApplicationPrelaunchCheck( const char *pchAppKey ) = 0; |
| |
| /** Returns a string for an application transition state */ |
| virtual const char *GetApplicationsTransitionStateNameFromEnum( EVRApplicationTransitionState state ) = 0; |
| |
| /** Returns true if the outgoing scene app has requested a save prompt before exiting */ |
| virtual bool IsQuitUserPromptRequested() = 0; |
| |
| /** Starts a subprocess within the calling application. This |
| * suppresses all application transition UI and automatically identifies the new executable |
| * as part of the same application. On success the calling process should exit immediately. |
| * If working directory is NULL or "" the directory portion of the binary path will be |
| * the working directory. */ |
| virtual EVRApplicationError LaunchInternalProcess( const char *pchBinaryPath, const char *pchArguments, const char *pchWorkingDirectory ) = 0; |
| |
| /** Returns the current scene process ID according to the application system. A scene process will get scene |
| * focus once it starts rendering, but it will appear here once it calls VR_Init with the Scene application |
| * type. */ |
| virtual uint32_t GetCurrentSceneProcessId() = 0; |
| }; |
| |
| static const char * const IVRApplications_Version = "IVRApplications_006"; |
| |
| } // namespace vr |
| |
| // ivrsettings.h |
| namespace vr |
| { |
| enum EVRSettingsError |
| { |
| VRSettingsError_None = 0, |
| VRSettingsError_IPCFailed = 1, |
| VRSettingsError_WriteFailed = 2, |
| VRSettingsError_ReadFailed = 3, |
| VRSettingsError_JsonParseFailed = 4, |
| VRSettingsError_UnsetSettingHasNoDefault = 5, // This will be returned if the setting does not appear in the appropriate default file and has not been set |
| }; |
| |
| // The maximum length of a settings key |
| static const uint32_t k_unMaxSettingsKeyLength = 128; |
| |
| class IVRSettings |
| { |
| public: |
| virtual const char *GetSettingsErrorNameFromEnum( EVRSettingsError eError ) = 0; |
| |
| // Returns true if file sync occurred (force or settings dirty) |
| virtual bool Sync( bool bForce = false, EVRSettingsError *peError = nullptr ) = 0; |
| |
| virtual void SetBool( const char *pchSection, const char *pchSettingsKey, bool bValue, EVRSettingsError *peError = nullptr ) = 0; |
| virtual void SetInt32( const char *pchSection, const char *pchSettingsKey, int32_t nValue, EVRSettingsError *peError = nullptr ) = 0; |
| virtual void SetFloat( const char *pchSection, const char *pchSettingsKey, float flValue, EVRSettingsError *peError = nullptr ) = 0; |
| virtual void SetString( const char *pchSection, const char *pchSettingsKey, const char *pchValue, EVRSettingsError *peError = nullptr ) = 0; |
| |
| // Users of the system need to provide a proper default in default.vrsettings in the resources/settings/ directory |
| // of either the runtime or the driver_xxx directory. Otherwise the default will be false, 0, 0.0 or "" |
| virtual bool GetBool( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0; |
| virtual int32_t GetInt32( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0; |
| virtual float GetFloat( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0; |
| virtual void GetString( const char *pchSection, const char *pchSettingsKey, VR_OUT_STRING() char *pchValue, uint32_t unValueLen, EVRSettingsError *peError = nullptr ) = 0; |
| |
| virtual void RemoveSection( const char *pchSection, EVRSettingsError *peError = nullptr ) = 0; |
| virtual void RemoveKeyInSection( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0; |
| }; |
| |
| //----------------------------------------------------------------------------- |
| static const char * const IVRSettings_Version = "IVRSettings_002"; |
| |
| //----------------------------------------------------------------------------- |
| // steamvr keys |
| static const char * const k_pch_SteamVR_Section = "steamvr"; |
| static const char * const k_pch_SteamVR_RequireHmd_String = "requireHmd"; |
| static const char * const k_pch_SteamVR_ForcedDriverKey_String = "forcedDriver"; |
| static const char * const k_pch_SteamVR_ForcedHmdKey_String = "forcedHmd"; |
| static const char * const k_pch_SteamVR_DisplayDebug_Bool = "displayDebug"; |
| static const char * const k_pch_SteamVR_DebugProcessPipe_String = "debugProcessPipe"; |
| static const char * const k_pch_SteamVR_DisplayDebugX_Int32 = "displayDebugX"; |
| static const char * const k_pch_SteamVR_DisplayDebugY_Int32 = "displayDebugY"; |
| static const char * const k_pch_SteamVR_SendSystemButtonToAllApps_Bool= "sendSystemButtonToAllApps"; |
| static const char * const k_pch_SteamVR_LogLevel_Int32 = "loglevel"; |
| static const char * const k_pch_SteamVR_IPD_Float = "ipd"; |
| static const char * const k_pch_SteamVR_Background_String = "background"; |
| static const char * const k_pch_SteamVR_BackgroundUseDomeProjection_Bool = "backgroundUseDomeProjection"; |
| static const char * const k_pch_SteamVR_BackgroundCameraHeight_Float = "backgroundCameraHeight"; |
| static const char * const k_pch_SteamVR_BackgroundDomeRadius_Float = "backgroundDomeRadius"; |
| static const char * const k_pch_SteamVR_GridColor_String = "gridColor"; |
| static const char * const k_pch_SteamVR_PlayAreaColor_String = "playAreaColor"; |
| static const char * const k_pch_SteamVR_ShowStage_Bool = "showStage"; |
| static const char * const k_pch_SteamVR_ActivateMultipleDrivers_Bool = "activateMultipleDrivers"; |
| static const char * const k_pch_SteamVR_DirectMode_Bool = "directMode"; |
| static const char * const k_pch_SteamVR_DirectModeEdidVid_Int32 = "directModeEdidVid"; |
| static const char * const k_pch_SteamVR_DirectModeEdidPid_Int32 = "directModeEdidPid"; |
| static const char * const k_pch_SteamVR_UsingSpeakers_Bool = "usingSpeakers"; |
| static const char * const k_pch_SteamVR_SpeakersForwardYawOffsetDegrees_Float = "speakersForwardYawOffsetDegrees"; |
| static const char * const k_pch_SteamVR_BaseStationPowerManagement_Bool = "basestationPowerManagement"; |
| static const char * const k_pch_SteamVR_NeverKillProcesses_Bool = "neverKillProcesses"; |
| static const char * const k_pch_SteamVR_SupersampleScale_Float = "supersampleScale"; |
| static const char * const k_pch_SteamVR_AllowAsyncReprojection_Bool = "allowAsyncReprojection"; |
| static const char * const k_pch_SteamVR_AllowReprojection_Bool = "allowInterleavedReprojection"; |
| static const char * const k_pch_SteamVR_ForceReprojection_Bool = "forceReprojection"; |
| static const char * const k_pch_SteamVR_ForceFadeOnBadTracking_Bool = "forceFadeOnBadTracking"; |
| static const char * const k_pch_SteamVR_DefaultMirrorView_Int32 = "defaultMirrorView"; |
| static const char * const k_pch_SteamVR_ShowMirrorView_Bool = "showMirrorView"; |
| static const char * const k_pch_SteamVR_MirrorViewGeometry_String = "mirrorViewGeometry"; |
| static const char * const k_pch_SteamVR_StartMonitorFromAppLaunch = "startMonitorFromAppLaunch"; |
| static const char * const k_pch_SteamVR_StartCompositorFromAppLaunch_Bool = "startCompositorFromAppLaunch"; |
| static const char * const k_pch_SteamVR_StartDashboardFromAppLaunch_Bool = "startDashboardFromAppLaunch"; |
| static const char * const k_pch_SteamVR_StartOverlayAppsFromDashboard_Bool = "startOverlayAppsFromDashboard"; |
| static const char * const k_pch_SteamVR_EnableHomeApp = "enableHomeApp"; |
| static const char * const k_pch_SteamVR_CycleBackgroundImageTimeSec_Int32 = "CycleBackgroundImageTimeSec"; |
| static const char * const k_pch_SteamVR_RetailDemo_Bool = "retailDemo"; |
| static const char * const k_pch_SteamVR_IpdOffset_Float = "ipdOffset"; |
| static const char * const k_pch_SteamVR_AllowSupersampleFiltering_Bool = "allowSupersampleFiltering"; |
| static const char * const k_pch_SteamVR_EnableLinuxVulkanAsync_Bool = "enableLinuxVulkanAsync"; |
| |
| //----------------------------------------------------------------------------- |
| // lighthouse keys |
| static const char * const k_pch_Lighthouse_Section = "driver_lighthouse"; |
| static const char * const k_pch_Lighthouse_DisableIMU_Bool = "disableimu"; |
| static const char * const k_pch_Lighthouse_UseDisambiguation_String = "usedisambiguation"; |
| static const char * const k_pch_Lighthouse_DisambiguationDebug_Int32 = "disambiguationdebug"; |
| static const char * const k_pch_Lighthouse_PrimaryBasestation_Int32 = "primarybasestation"; |
| static const char * const k_pch_Lighthouse_DBHistory_Bool = "dbhistory"; |
| |
| //----------------------------------------------------------------------------- |
| // null keys |
| static const char * const k_pch_Null_Section = "driver_null"; |
| static const char * const k_pch_Null_SerialNumber_String = "serialNumber"; |
| static const char * const k_pch_Null_ModelNumber_String = "modelNumber"; |
| static const char * const k_pch_Null_WindowX_Int32 = "windowX"; |
| static const char * const k_pch_Null_WindowY_Int32 = "windowY"; |
| static const char * const k_pch_Null_WindowWidth_Int32 = "windowWidth"; |
| static const char * const k_pch_Null_WindowHeight_Int32 = "windowHeight"; |
| static const char * const k_pch_Null_RenderWidth_Int32 = "renderWidth"; |
| static const char * const k_pch_Null_RenderHeight_Int32 = "renderHeight"; |
| static const char * const k_pch_Null_SecondsFromVsyncToPhotons_Float = "secondsFromVsyncToPhotons"; |
| static const char * const k_pch_Null_DisplayFrequency_Float = "displayFrequency"; |
| |
| //----------------------------------------------------------------------------- |
| // user interface keys |
| static const char * const k_pch_UserInterface_Section = "userinterface"; |
| static const char * const k_pch_UserInterface_StatusAlwaysOnTop_Bool = "StatusAlwaysOnTop"; |
| static const char * const k_pch_UserInterface_MinimizeToTray_Bool = "MinimizeToTray"; |
| static const char * const k_pch_UserInterface_Screenshots_Bool = "screenshots"; |
| static const char * const k_pch_UserInterface_ScreenshotType_Int = "screenshotType"; |
| |
| //----------------------------------------------------------------------------- |
| // notification keys |
| static const char * const k_pch_Notifications_Section = "notifications"; |
| static const char * const k_pch_Notifications_DoNotDisturb_Bool = "DoNotDisturb"; |
| |
| //----------------------------------------------------------------------------- |
| // keyboard keys |
| static const char * const k_pch_Keyboard_Section = "keyboard"; |
| static const char * const k_pch_Keyboard_TutorialCompletions = "TutorialCompletions"; |
| static const char * const k_pch_Keyboard_ScaleX = "ScaleX"; |
| static const char * const k_pch_Keyboard_ScaleY = "ScaleY"; |
| static const char * const k_pch_Keyboard_OffsetLeftX = "OffsetLeftX"; |
| static const char * const k_pch_Keyboard_OffsetRightX = "OffsetRightX"; |
| static const char * const k_pch_Keyboard_OffsetY = "OffsetY"; |
| static const char * const k_pch_Keyboard_Smoothing = "Smoothing"; |
| |
| //----------------------------------------------------------------------------- |
| // perf keys |
| static const char * const k_pch_Perf_Section = "perfcheck"; |
| static const char * const k_pch_Perf_HeuristicActive_Bool = "heuristicActive"; |
| static const char * const k_pch_Perf_NotifyInHMD_Bool = "warnInHMD"; |
| static const char * const k_pch_Perf_NotifyOnlyOnce_Bool = "warnOnlyOnce"; |
| static const char * const k_pch_Perf_AllowTimingStore_Bool = "allowTimingStore"; |
| static const char * const k_pch_Perf_SaveTimingsOnExit_Bool = "saveTimingsOnExit"; |
| static const char * const k_pch_Perf_TestData_Float = "perfTestData"; |
| static const char * const k_pch_Perf_LinuxGPUProfiling_Bool = "linuxGPUProfiling"; |
| |
| //----------------------------------------------------------------------------- |
| // collision bounds keys |
| static const char * const k_pch_CollisionBounds_Section = "collisionBounds"; |
| static const char * const k_pch_CollisionBounds_Style_Int32 = "CollisionBoundsStyle"; |
| static const char * const k_pch_CollisionBounds_GroundPerimeterOn_Bool = "CollisionBoundsGroundPerimeterOn"; |
| static const char * const k_pch_CollisionBounds_CenterMarkerOn_Bool = "CollisionBoundsCenterMarkerOn"; |
| static const char * const k_pch_CollisionBounds_PlaySpaceOn_Bool = "CollisionBoundsPlaySpaceOn"; |
| static const char * const k_pch_CollisionBounds_FadeDistance_Float = "CollisionBoundsFadeDistance"; |
| static const char * const k_pch_CollisionBounds_ColorGammaR_Int32 = "CollisionBoundsColorGammaR"; |
| static const char * const k_pch_CollisionBounds_ColorGammaG_Int32 = "CollisionBoundsColorGammaG"; |
| static const char * const k_pch_CollisionBounds_ColorGammaB_Int32 = "CollisionBoundsColorGammaB"; |
| static const char * const k_pch_CollisionBounds_ColorGammaA_Int32 = "CollisionBoundsColorGammaA"; |
| |
| //----------------------------------------------------------------------------- |
| // camera keys |
| static const char * const k_pch_Camera_Section = "camera"; |
| static const char * const k_pch_Camera_EnableCamera_Bool = "enableCamera"; |
| static const char * const k_pch_Camera_EnableCameraInDashboard_Bool = "enableCameraInDashboard"; |
| static const char * const k_pch_Camera_EnableCameraForCollisionBounds_Bool = "enableCameraForCollisionBounds"; |
| static const char * const k_pch_Camera_EnableCameraForRoomView_Bool = "enableCameraForRoomView"; |
| static const char * const k_pch_Camera_BoundsColorGammaR_Int32 = "cameraBoundsColorGammaR"; |
| static const char * const k_pch_Camera_BoundsColorGammaG_Int32 = "cameraBoundsColorGammaG"; |
| static const char * const k_pch_Camera_BoundsColorGammaB_Int32 = "cameraBoundsColorGammaB"; |
| static const char * const k_pch_Camera_BoundsColorGammaA_Int32 = "cameraBoundsColorGammaA"; |
| static const char * const k_pch_Camera_BoundsStrength_Int32 = "cameraBoundsStrength"; |
| |
| //----------------------------------------------------------------------------- |
| // audio keys |
| static const char * const k_pch_audio_Section = "audio"; |
| static const char * const k_pch_audio_OnPlaybackDevice_String = "onPlaybackDevice"; |
| static const char * const k_pch_audio_OnRecordDevice_String = "onRecordDevice"; |
| static const char * const k_pch_audio_OnPlaybackMirrorDevice_String = "onPlaybackMirrorDevice"; |
| static const char * const k_pch_audio_OffPlaybackDevice_String = "offPlaybackDevice"; |
| static const char * const k_pch_audio_OffRecordDevice_String = "offRecordDevice"; |
| static const char * const k_pch_audio_VIVEHDMIGain = "viveHDMIGain"; |
| |
| //----------------------------------------------------------------------------- |
| // power management keys |
| static const char * const k_pch_Power_Section = "power"; |
| static const char * const k_pch_Power_PowerOffOnExit_Bool = "powerOffOnExit"; |
| static const char * const k_pch_Power_TurnOffScreensTimeout_Float = "turnOffScreensTimeout"; |
| static const char * const k_pch_Power_TurnOffControllersTimeout_Float = "turnOffControllersTimeout"; |
| static const char * const k_pch_Power_ReturnToWatchdogTimeout_Float = "returnToWatchdogTimeout"; |
| static const char * const k_pch_Power_AutoLaunchSteamVROnButtonPress = "autoLaunchSteamVROnButtonPress"; |
| static const char * const k_pch_Power_PauseCompositorOnStandby_Bool = "pauseCompositorOnStandby"; |
| |
| //----------------------------------------------------------------------------- |
| // dashboard keys |
| static const char * const k_pch_Dashboard_Section = "dashboard"; |
| static const char * const k_pch_Dashboard_EnableDashboard_Bool = "enableDashboard"; |
| static const char * const k_pch_Dashboard_ArcadeMode_Bool = "arcadeMode"; |
| |
| //----------------------------------------------------------------------------- |
| // model skin keys |
| static const char * const k_pch_modelskin_Section = "modelskins"; |
| |
| //----------------------------------------------------------------------------- |
| // driver keys - These could be checked in any driver_<name> section |
| static const char * const k_pch_Driver_Enable_Bool = "enable"; |
| |
| } // namespace vr |
| |
| // ivrchaperone.h |
| namespace vr |
| { |
| |
| #pragma pack( push, 8 ) |
| |
| enum ChaperoneCalibrationState |
| { |
| // OK! |
| ChaperoneCalibrationState_OK = 1, // Chaperone is fully calibrated and working correctly |
| |
| // Warnings |
| ChaperoneCalibrationState_Warning = 100, |
| ChaperoneCalibrationState_Warning_BaseStationMayHaveMoved = 101, // A base station thinks that it might have moved |
| ChaperoneCalibrationState_Warning_BaseStationRemoved = 102, // There are less base stations than when calibrated |
| ChaperoneCalibrationState_Warning_SeatedBoundsInvalid = 103, // Seated bounds haven't been calibrated for the current tracking center |
| |
| // Errors |
| ChaperoneCalibrationState_Error = 200, // The UniverseID is invalid |
| ChaperoneCalibrationState_Error_BaseStationUninitialized = 201, // Tracking center hasn't be calibrated for at least one of the base stations |
| ChaperoneCalibrationState_Error_BaseStationConflict = 202, // Tracking center is calibrated, but base stations disagree on the tracking space |
| ChaperoneCalibrationState_Error_PlayAreaInvalid = 203, // Play Area hasn't been calibrated for the current tracking center |
| ChaperoneCalibrationState_Error_CollisionBoundsInvalid = 204, // Collision Bounds haven't been calibrated for the current tracking center |
| }; |
| |
| |
| /** HIGH LEVEL TRACKING SPACE ASSUMPTIONS: |
| * 0,0,0 is the preferred standing area center. |
| * 0Y is the floor height. |
| * -Z is the preferred forward facing direction. */ |
| class IVRChaperone |
| { |
| public: |
| |
| /** Get the current state of Chaperone calibration. This state can change at any time during a session due to physical base station changes. **/ |
| virtual ChaperoneCalibrationState GetCalibrationState() = 0; |
| |
| /** Returns the width and depth of the Play Area (formerly named Soft Bounds) in X and Z. |
| * Tracking space center (0,0,0) is the center of the Play Area. **/ |
| virtual bool GetPlayAreaSize( float *pSizeX, float *pSizeZ ) = 0; |
| |
| /** Returns the 4 corner positions of the Play Area (formerly named Soft Bounds). |
| * Corners are in counter-clockwise order. |
| * Standing center (0,0,0) is the center of the Play Area. |
| * It's a rectangle. |
| * 2 sides are parallel to the X axis and 2 sides are parallel to the Z axis. |
| * Height of every corner is 0Y (on the floor). **/ |
| virtual bool GetPlayAreaRect( HmdQuad_t *rect ) = 0; |
| |
| /** Reload Chaperone data from the .vrchap file on disk. */ |
| virtual void ReloadInfo( void ) = 0; |
| |
| /** Optionally give the chaperone system a hit about the color and brightness in the scene **/ |
| virtual void SetSceneColor( HmdColor_t color ) = 0; |
| |
| /** Get the current chaperone bounds draw color and brightness **/ |
| virtual void GetBoundsColor( HmdColor_t *pOutputColorArray, int nNumOutputColors, float flCollisionBoundsFadeDistance, HmdColor_t *pOutputCameraColor ) = 0; |
| |
| /** Determine whether the bounds are showing right now **/ |
| virtual bool AreBoundsVisible() = 0; |
| |
| /** Force the bounds to show, mostly for utilities **/ |
| virtual void ForceBoundsVisible( bool bForce ) = 0; |
| }; |
| |
| static const char * const IVRChaperone_Version = "IVRChaperone_003"; |
| |
| #pragma pack( pop ) |
| |
| } |
| |
| // ivrchaperonesetup.h |
| namespace vr |
| { |
| |
| enum EChaperoneConfigFile |
| { |
| EChaperoneConfigFile_Live = 1, // The live chaperone config, used by most applications and games |
| EChaperoneConfigFile_Temp = 2, // The temporary chaperone config, used to live-preview collision bounds in room setup |
| }; |
| |
| enum EChaperoneImportFlags |
| { |
| EChaperoneImport_BoundsOnly = 0x0001, |
| }; |
| |
| /** Manages the working copy of the chaperone info. By default this will be the same as the |
| * live copy. Any changes made with this interface will stay in the working copy until |
| * CommitWorkingCopy() is called, at which point the working copy and the live copy will be |
| * the same again. */ |
| class IVRChaperoneSetup |
| { |
| public: |
| |
| /** Saves the current working copy to disk */ |
| virtual bool CommitWorkingCopy( EChaperoneConfigFile configFile ) = 0; |
| |
| /** Reverts the working copy to match the live chaperone calibration. |
| * To modify existing data this MUST be do WHILE getting a non-error ChaperoneCalibrationStatus. |
| * Only after this should you do gets and sets on the existing data. */ |
| virtual void RevertWorkingCopy() = 0; |
| |
| /** Returns the width and depth of the Play Area (formerly named Soft Bounds) in X and Z from the working copy. |
| * Tracking space center (0,0,0) is the center of the Play Area. */ |
| virtual bool GetWorkingPlayAreaSize( float *pSizeX, float *pSizeZ ) = 0; |
| |
| /** Returns the 4 corner positions of the Play Area (formerly named Soft Bounds) from the working copy. |
| * Corners are in clockwise order. |
| * Tracking space center (0,0,0) is the center of the Play Area. |
| * It's a rectangle. |
| * 2 sides are parallel to the X axis and 2 sides are parallel to the Z axis. |
| * Height of every corner is 0Y (on the floor). **/ |
| virtual bool GetWorkingPlayAreaRect( HmdQuad_t *rect ) = 0; |
| |
| /** Returns the number of Quads if the buffer points to null. Otherwise it returns Quads |
| * into the buffer up to the max specified from the working copy. */ |
| virtual bool GetWorkingCollisionBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0; |
| |
| /** Returns the number of Quads if the buffer points to null. Otherwise it returns Quads |
| * into the buffer up to the max specified. */ |
| virtual bool GetLiveCollisionBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0; |
| |
| /** Returns the preferred seated position from the working copy. */ |
| virtual bool GetWorkingSeatedZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatSeatedZeroPoseToRawTrackingPose ) = 0; |
| |
| /** Returns the standing origin from the working copy. */ |
| virtual bool GetWorkingStandingZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatStandingZeroPoseToRawTrackingPose ) = 0; |
| |
| /** Sets the Play Area in the working copy. */ |
| virtual void SetWorkingPlayAreaSize( float sizeX, float sizeZ ) = 0; |
| |
| /** Sets the Collision Bounds in the working copy. */ |
| virtual void SetWorkingCollisionBoundsInfo( VR_ARRAY_COUNT(unQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t unQuadsCount ) = 0; |
| |
| /** Sets the preferred seated position in the working copy. */ |
| virtual void SetWorkingSeatedZeroPoseToRawTrackingPose( const HmdMatrix34_t *pMatSeatedZeroPoseToRawTrackingPose ) = 0; |
| |
| /** Sets the preferred standing position in the working copy. */ |
| virtual void SetWorkingStandingZeroPoseToRawTrackingPose( const HmdMatrix34_t *pMatStandingZeroPoseToRawTrackingPose ) = 0; |
| |
| /** Tear everything down and reload it from the file on disk */ |
| virtual void ReloadFromDisk( EChaperoneConfigFile configFile ) = 0; |
| |
| /** Returns the preferred seated position. */ |
| virtual bool GetLiveSeatedZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatSeatedZeroPoseToRawTrackingPose ) = 0; |
| |
| virtual void SetWorkingCollisionBoundsTagsInfo( VR_ARRAY_COUNT(unTagCount) uint8_t *pTagsBuffer, uint32_t unTagCount ) = 0; |
| virtual bool GetLiveCollisionBoundsTagsInfo( VR_OUT_ARRAY_COUNT(punTagCount) uint8_t *pTagsBuffer, uint32_t *punTagCount ) = 0; |
| |
| virtual bool SetWorkingPhysicalBoundsInfo( VR_ARRAY_COUNT(unQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t unQuadsCount ) = 0; |
| virtual bool GetLivePhysicalBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0; |
| |
| virtual bool ExportLiveToBuffer( VR_OUT_STRING() char *pBuffer, uint32_t *pnBufferLength ) = 0; |
| virtual bool ImportFromBufferToWorking( const char *pBuffer, uint32_t nImportFlags ) = 0; |
| }; |
| |
| static const char * const IVRChaperoneSetup_Version = "IVRChaperoneSetup_005"; |
| |
| |
| } |
| |
| // ivrcompositor.h |
| namespace vr |
| { |
| |
| #pragma pack( push, 8 ) |
| |
| /** Errors that can occur with the VR compositor */ |
| enum EVRCompositorError |
| { |
| VRCompositorError_None = 0, |
| VRCompositorError_RequestFailed = 1, |
| VRCompositorError_IncompatibleVersion = 100, |
| VRCompositorError_DoNotHaveFocus = 101, |
| VRCompositorError_InvalidTexture = 102, |
| VRCompositorError_IsNotSceneApplication = 103, |
| VRCompositorError_TextureIsOnWrongDevice = 104, |
| VRCompositorError_TextureUsesUnsupportedFormat = 105, |
| VRCompositorError_SharedTexturesNotSupported = 106, |
| VRCompositorError_IndexOutOfRange = 107, |
| VRCompositorError_AlreadySubmitted = 108, |
| VRCompositorError_InvalidBounds = 109, |
| }; |
| |
| const uint32_t VRCompositor_ReprojectionReason_Cpu = 0x01; |
| const uint32_t VRCompositor_ReprojectionReason_Gpu = 0x02; |
| const uint32_t VRCompositor_ReprojectionAsync = 0x04; // This flag indicates the async reprojection mode is active, |
| // but does not indicate if reprojection actually happened or not. |
| // Use the ReprojectionReason flags above to check if reprojection |
| // was actually applied (i.e. scene texture was reused). |
| // NumFramePresents > 1 also indicates the scene texture was reused, |
| // and also the number of times that it was presented in total. |
| |
| /** Provides a single frame's timing information to the app */ |
| struct Compositor_FrameTiming |
| { |
| uint32_t m_nSize; // Set to sizeof( Compositor_FrameTiming ) |
| uint32_t m_nFrameIndex; |
| uint32_t m_nNumFramePresents; // number of times this frame was presented |
| uint32_t m_nNumMisPresented; // number of times this frame was presented on a vsync other than it was originally predicted to |
| uint32_t m_nNumDroppedFrames; // number of additional times previous frame was scanned out |
| uint32_t m_nReprojectionFlags; |
| |
| /** Absolute time reference for comparing frames. This aligns with the vsync that running start is relative to. */ |
| double m_flSystemTimeInSeconds; |
| |
| /** These times may include work from other processes due to OS scheduling. |
| * The fewer packets of work these are broken up into, the less likely this will happen. |
| * GPU work can be broken up by calling Flush. This can sometimes be useful to get the GPU started |
| * processing that work earlier in the frame. */ |
| float m_flPreSubmitGpuMs; // time spent rendering the scene (gpu work submitted between WaitGetPoses and second Submit) |
| float m_flPostSubmitGpuMs; // additional time spent rendering by application (e.g. companion window) |
| float m_flTotalRenderGpuMs; // time between work submitted immediately after present (ideally vsync) until the end of compositor submitted work |
| float m_flCompositorRenderGpuMs; // time spend performing distortion correction, rendering chaperone, overlays, etc. |
| float m_flCompositorRenderCpuMs; // time spent on cpu submitting the above work for this frame |
| float m_flCompositorIdleCpuMs; // time spent waiting for running start (application could have used this much more time) |
| |
| /** Miscellaneous measured intervals. */ |
| float m_flClientFrameIntervalMs; // time between calls to WaitGetPoses |
| float m_flPresentCallCpuMs; // time blocked on call to present (usually 0.0, but can go long) |
| float m_flWaitForPresentCpuMs; // time spent spin-waiting for frame index to change (not near-zero indicates wait object failure) |
| float m_flSubmitFrameMs; // time spent in IVRCompositor::Submit (not near-zero indicates driver issue) |
| |
| /** The following are all relative to this frame's SystemTimeInSeconds */ |
| float m_flWaitGetPosesCalledMs; |
| float m_flNewPosesReadyMs; |
| float m_flNewFrameReadyMs; // second call to IVRCompositor::Submit |
| float m_flCompositorUpdateStartMs; |
| float m_flCompositorUpdateEndMs; |
| float m_flCompositorRenderStartMs; |
| |
| vr::TrackedDevicePose_t m_HmdPose; // pose used by app to render this frame |
| }; |
| |
| /** Cumulative stats for current application. These are not cleared until a new app connects, |
| * but they do stop accumulating once the associated app disconnects. */ |
| struct Compositor_CumulativeStats |
| { |
| uint32_t m_nPid; // Process id associated with these stats (may no longer be running). |
| uint32_t m_nNumFramePresents; // total number of times we called present (includes reprojected frames) |
| uint32_t m_nNumDroppedFrames; // total number of times an old frame was re-scanned out (without reprojection) |
| uint32_t m_nNumReprojectedFrames; // total number of times a frame was scanned out a second time (with reprojection) |
| |
| /** Values recorded at startup before application has fully faded in the first time. */ |
| uint32_t m_nNumFramePresentsOnStartup; |
| uint32_t m_nNumDroppedFramesOnStartup; |
| uint32_t m_nNumReprojectedFramesOnStartup; |
| |
| /** Applications may explicitly fade to the compositor. This is usually to handle level transitions, and loading often causes |
| * system wide hitches. The following stats are collected during this period. Does not include values recorded during startup. */ |
| uint32_t m_nNumLoading; |
| uint32_t m_nNumFramePresentsLoading; |
| uint32_t m_nNumDroppedFramesLoading; |
| uint32_t m_nNumReprojectedFramesLoading; |
| |
| /** If we don't get a new frame from the app in less than 2.5 frames, then we assume the app has hung and start |
| * fading back to the compositor. The following stats are a result of this, and are a subset of those recorded above. |
| * Does not include values recorded during start up or loading. */ |
| uint32_t m_nNumTimedOut; |
| uint32_t m_nNumFramePresentsTimedOut; |
| uint32_t m_nNumDroppedFramesTimedOut; |
| uint32_t m_nNumReprojectedFramesTimedOut; |
| }; |
| |
| #pragma pack( pop ) |
| |
| /** Allows the application to interact with the compositor */ |
| class IVRCompositor |
| { |
| public: |
| /** Sets tracking space returned by WaitGetPoses */ |
| virtual void SetTrackingSpace( ETrackingUniverseOrigin eOrigin ) = 0; |
| |
| /** Gets current tracking space returned by WaitGetPoses */ |
| virtual ETrackingUniverseOrigin GetTrackingSpace() = 0; |
| |
| /** Scene applications should call this function to get poses to render with (and optionally poses predicted an additional frame out to use for gameplay). |
| * This function will block until "running start" milliseconds before the start of the frame, and should be called at the last moment before needing to |
| * start rendering. |
| * |
| * Return codes: |
| * - IsNotSceneApplication (make sure to call VR_Init with VRApplicaiton_Scene) |
| * - DoNotHaveFocus (some other app has taken focus - this will throttle the call to 10hz to reduce the impact on that app) |
| */ |
| virtual EVRCompositorError WaitGetPoses( VR_ARRAY_COUNT(unRenderPoseArrayCount) TrackedDevicePose_t* pRenderPoseArray, uint32_t unRenderPoseArrayCount, |
| VR_ARRAY_COUNT(unGamePoseArrayCount) TrackedDevicePose_t* pGamePoseArray, uint32_t unGamePoseArrayCount ) = 0; |
| |
| /** Get the last set of poses returned by WaitGetPoses. */ |
| virtual EVRCompositorError GetLastPoses( VR_ARRAY_COUNT( unRenderPoseArrayCount ) TrackedDevicePose_t* pRenderPoseArray, uint32_t unRenderPoseArrayCount, |
| VR_ARRAY_COUNT( unGamePoseArrayCount ) TrackedDevicePose_t* pGamePoseArray, uint32_t unGamePoseArrayCount ) = 0; |
| |
| /** Interface for accessing last set of poses returned by WaitGetPoses one at a time. |
| * Returns VRCompositorError_IndexOutOfRange if unDeviceIndex not less than k_unMaxTrackedDeviceCount otherwise VRCompositorError_None. |
| * It is okay to pass NULL for either pose if you only want one of the values. */ |
| virtual EVRCompositorError GetLastPoseForTrackedDeviceIndex( TrackedDeviceIndex_t unDeviceIndex, TrackedDevicePose_t *pOutputPose, TrackedDevicePose_t *pOutputGamePose ) = 0; |
| |
| /** Updated scene texture to display. If pBounds is NULL the entire texture will be used. If called from an OpenGL app, consider adding a glFlush after |
| * Submitting both frames to signal the driver to start processing, otherwise it may wait until the command buffer fills up, causing the app to miss frames. |
| * |
| * OpenGL dirty state: |
| * glBindTexture |
| * |
| * Return codes: |
| * - IsNotSceneApplication (make sure to call VR_Init with VRApplicaiton_Scene) |
| * - DoNotHaveFocus (some other app has taken focus) |
| * - TextureIsOnWrongDevice (application did not use proper AdapterIndex - see IVRSystem.GetDXGIOutputInfo) |
| * - SharedTexturesNotSupported (application needs to call CreateDXGIFactory1 or later before creating DX device) |
| * - TextureUsesUnsupportedFormat (scene textures must be compatible with DXGI sharing rules - e.g. uncompressed, no mips, etc.) |
| * - InvalidTexture (usually means bad arguments passed in) |
| * - AlreadySubmitted (app has submitted two left textures or two right textures in a single frame - i.e. before calling WaitGetPoses again) |
| */ |
| virtual EVRCompositorError Submit( EVREye eEye, const Texture_t *pTexture, const VRTextureBounds_t* pBounds = 0, EVRSubmitFlags nSubmitFlags = Submit_Default ) = 0; |
| |
| /** Clears the frame that was sent with the last call to Submit. This will cause the |
| * compositor to show the grid until Submit is called again. */ |
| virtual void ClearLastSubmittedFrame() = 0; |
| |
| /** Call immediately after presenting your app's window (i.e. companion window) to unblock the compositor. |
| * This is an optional call, which only needs to be used if you can't instead call WaitGetPoses immediately after Present. |
| * For example, if your engine's render and game loop are not on separate threads, or blocking the render thread until 3ms before the next vsync would |
| * introduce a deadlock of some sort. This function tells the compositor that you have finished all rendering after having Submitted buffers for both |
| * eyes, and it is free to start its rendering work. This should only be called from the same thread you are rendering on. */ |
| virtual void PostPresentHandoff() = 0; |
| |
| /** Returns true if timing data is filled it. Sets oldest timing info if nFramesAgo is larger than the stored history. |
| * Be sure to set timing.size = sizeof(Compositor_FrameTiming) on struct passed in before calling this function. */ |
| virtual bool GetFrameTiming( Compositor_FrameTiming *pTiming, uint32_t unFramesAgo = 0 ) = 0; |
| |
| /** Interface for copying a range of timing data. Frames are returned in ascending order (oldest to newest) with the last being the most recent frame. |
| * Only the first entry's m_nSize needs to be set, as the rest will be inferred from that. Returns total number of entries filled out. */ |
| virtual uint32_t GetFrameTimings( Compositor_FrameTiming *pTiming, uint32_t nFrames ) = 0; |
| |
| /** Returns the time in seconds left in the current (as identified by FrameTiming's frameIndex) frame. |
| * Due to "running start", this value may roll over to the next frame before ever reaching 0.0. */ |
| virtual float GetFrameTimeRemaining() = 0; |
| |
| /** Fills out stats accumulated for the last connected application. Pass in sizeof( Compositor_CumulativeStats ) as second parameter. */ |
| virtual void GetCumulativeStats( Compositor_CumulativeStats *pStats, uint32_t nStatsSizeInBytes ) = 0; |
| |
| /** Fades the view on the HMD to the specified color. The fade will take fSeconds, and the color values are between |
| * 0.0 and 1.0. This color is faded on top of the scene based on the alpha parameter. Removing the fade color instantly |
| * would be FadeToColor( 0.0, 0.0, 0.0, 0.0, 0.0 ). Values are in un-premultiplied alpha space. */ |
| virtual void FadeToColor( float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground = false ) = 0; |
| |
| /** Get current fade color value. */ |
| virtual HmdColor_t GetCurrentFadeColor( bool bBackground = false ) = 0; |
| |
| /** Fading the Grid in or out in fSeconds */ |
| virtual void FadeGrid( float fSeconds, bool bFadeIn ) = 0; |
| |
| /** Get current alpha value of grid. */ |
| virtual float GetCurrentGridAlpha() = 0; |
| |
| /** Override the skybox used in the compositor (e.g. for during level loads when the app can't feed scene images fast enough) |
| * Order is Front, Back, Left, Right, Top, Bottom. If only a single texture is passed, it is assumed in lat-long format. |
| * If two are passed, it is assumed a lat-long stereo pair. */ |
| virtual EVRCompositorError SetSkyboxOverride( VR_ARRAY_COUNT( unTextureCount ) const Texture_t *pTextures, uint32_t unTextureCount ) = 0; |
| |
| /** Resets compositor skybox back to defaults. */ |
| virtual void ClearSkyboxOverride() = 0; |
| |
| /** Brings the compositor window to the front. This is useful for covering any other window that may be on the HMD |
| * and is obscuring the compositor window. */ |
| virtual void CompositorBringToFront() = 0; |
| |
| /** Pushes the compositor window to the back. This is useful for allowing other applications to draw directly to the HMD. */ |
| virtual void CompositorGoToBack() = 0; |
| |
| /** Tells the compositor process to clean up and exit. You do not need to call this function at shutdown. Under normal |
| * circumstances the compositor will manage its own life cycle based on what applications are running. */ |
| virtual void CompositorQuit() = 0; |
| |
| /** Return whether the compositor is fullscreen */ |
| virtual bool IsFullscreen() = 0; |
| |
| /** Returns the process ID of the process that is currently rendering the scene */ |
| virtual uint32_t GetCurrentSceneFocusProcess() = 0; |
| |
| /** Returns the process ID of the process that rendered the last frame (or 0 if the compositor itself rendered the frame.) |
| * Returns 0 when fading out from an app and the app's process Id when fading into an app. */ |
| virtual uint32_t GetLastFrameRenderer() = 0; |
| |
| /** Returns true if the current process has the scene focus */ |
| virtual bool CanRenderScene() = 0; |
| |
| /** Creates a window on the primary monitor to display what is being shown in the headset. */ |
| virtual void ShowMirrorWindow() = 0; |
| |
| /** Closes the mirror window. */ |
| virtual void HideMirrorWindow() = 0; |
| |
| /** Returns true if the mirror window is shown. */ |
| virtual bool IsMirrorWindowVisible() = 0; |
| |
| /** Writes all images that the compositor knows about (including overlays) to a 'screenshots' folder in the SteamVR runtime root. */ |
| virtual void CompositorDumpImages() = 0; |
| |
| /** Let an app know it should be rendering with low resources. */ |
| virtual bool ShouldAppRenderWithLowResources() = 0; |
| |
| /** Override interleaved reprojection logic to force on. */ |
| virtual void ForceInterleavedReprojectionOn( bool bOverride ) = 0; |
| |
| /** Force reconnecting to the compositor process. */ |
| virtual void ForceReconnectProcess() = 0; |
| |
| /** Temporarily suspends rendering (useful for finer control over scene transitions). */ |
| virtual void SuspendRendering( bool bSuspend ) = 0; |
| |
| /** Opens a shared D3D11 texture with the undistorted composited image for each eye. Use ReleaseMirrorTextureD3D11 when finished |
| * instead of calling Release on the resource itself. */ |
| virtual vr::EVRCompositorError GetMirrorTextureD3D11( vr::EVREye eEye, void *pD3D11DeviceOrResource, void **ppD3D11ShaderResourceView ) = 0; |
| virtual void ReleaseMirrorTextureD3D11( void *pD3D11ShaderResourceView ) = 0; |
| |
| /** Access to mirror textures from OpenGL. */ |
| virtual vr::EVRCompositorError GetMirrorTextureGL( vr::EVREye eEye, vr::glUInt_t *pglTextureId, vr::glSharedTextureHandle_t *pglSharedTextureHandle ) = 0; |
| virtual bool ReleaseSharedGLTexture( vr::glUInt_t glTextureId, vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0; |
| virtual void LockGLSharedTextureForAccess( vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0; |
| virtual void UnlockGLSharedTextureForAccess( vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0; |
| |
| /** [Vulkan Only] |
| * return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing |
| * null. The string will be a space separated list of-required instance extensions to enable in VkCreateInstance */ |
| virtual uint32_t GetVulkanInstanceExtensionsRequired( VR_OUT_STRING() char *pchValue, uint32_t unBufferSize ) = 0; |
| |
| /** [Vulkan only] |
| * return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing |
| * null. The string will be a space separated list of required device extensions to enable in VkCreateDevice */ |
| virtual uint32_t GetVulkanDeviceExtensionsRequired( VkPhysicalDevice_T *pPhysicalDevice, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize ) = 0; |
| |
| /** [ Vulkan/D3D12 Only ] |
| * There are two purposes for SetExplicitTimingMode: |
| * 1. To get a more accurate GPU timestamp for when the frame begins in Vulkan/D3D12 applications. |
| * 2. (Optional) To avoid having WaitGetPoses access the Vulkan queue so that the queue can be accessed from |
| * another thread while WaitGetPoses is executing. |
| * |
| * More accurate GPU timestamp for the start of the frame is achieved by the application calling |
| * SubmitExplicitTimingData immediately before its first submission to the Vulkan/D3D12 queue. |
| * This is more accurate because normally this GPU timestamp is recorded during WaitGetPoses. In D3D11, |
| * WaitGetPoses queues a GPU timestamp write, but it does not actually get submitted to the GPU until the |
| * application flushes. By using SubmitExplicitTimingData, the timestamp is recorded at the same place for |
| * Vulkan/D3D12 as it is for D3D11, resulting in a more accurate GPU time measurement for the frame. |
| * |
| * Avoiding WaitGetPoses accessing the Vulkan queue can be achieved using SetExplicitTimingMode as well. If this is desired, |
| * the application *MUST* call PostPresentHandoff itself prior to WaitGetPoses. If SetExplicitTimingMode is true and the |
| * application calls PostPresentHandoff, then WaitGetPoses is guaranteed not to access the queue. Note that PostPresentHandoff |
| * and SubmitExplicitTimingData will access the queue, so only WaitGetPoses becomes safe for accessing the queue from another |
| * thread. */ |
| virtual void SetExplicitTimingMode( bool bExplicitTimingMode ) = 0; |
| |
| /** [ Vulkan/D3D12 Only ] |
| * Submit explicit timing data. When SetExplicitTimingMode is true, this must be called immediately before |
| * the application's first vkQueueSubmit (Vulkan) or ID3D12CommandQueue::ExecuteCommandLists (D3D12) of each frame. |
| * This function will insert a GPU timestamp write just before the application starts its rendering. This function |
| * will perform a vkQueueSubmit on Vulkan so must not be done simultaneously with VkQueue operations on another thread. |
| * Returns VRCompositorError_RequestFailed if SetExplicitTimingMode is not enabled. */ |
| virtual EVRCompositorError SubmitExplicitTimingData() = 0; |
| }; |
| |
| static const char * const IVRCompositor_Version = "IVRCompositor_021"; |
| |
| } // namespace vr |
| |
| |
| |
| // ivrnotifications.h |
| namespace vr |
| { |
| |
| #pragma pack( push, 8 ) |
| |
| // Used for passing graphic data |
| struct NotificationBitmap_t |
| { |
| NotificationBitmap_t() |
| : m_pImageData( nullptr ) |
| , m_nWidth( 0 ) |
| , m_nHeight( 0 ) |
| , m_nBytesPerPixel( 0 ) |
| { |
| }; |
| |
| void *m_pImageData; |
| int32_t m_nWidth; |
| int32_t m_nHeight; |
| int32_t m_nBytesPerPixel; |
| }; |
| |
| |
| /** Be aware that the notification type is used as 'priority' to pick the next notification */ |
| enum EVRNotificationType |
| { |
| /** Transient notifications are automatically hidden after a period of time set by the user. |
| * They are used for things like information and chat messages that do not require user interaction. */ |
| EVRNotificationType_Transient = 0, |
| |
| /** Persistent notifications are shown to the user until they are hidden by calling RemoveNotification(). |
| * They are used for things like phone calls and alarms that require user interaction. */ |
| EVRNotificationType_Persistent = 1, |
| |
| /** System notifications are shown no matter what. It is expected, that the ulUserValue is used as ID. |
| * If there is already a system notification in the queue with that ID it is not accepted into the queue |
| * to prevent spamming with system notification */ |
| EVRNotificationType_Transient_SystemWithUserValue = 2, |
| }; |
| |
| enum EVRNotificationStyle |
| { |
| /** Creates a notification with minimal external styling. */ |
| EVRNotificationStyle_None = 0, |
| |
| /** Used for notifications about overlay-level status. In Steam this is used for events like downloads completing. */ |
| EVRNotificationStyle_Application = 100, |
| |
| /** Used for notifications about contacts that are unknown or not available. In Steam this is used for friend invitations and offline friends. */ |
| EVRNotificationStyle_Contact_Disabled = 200, |
| |
| /** Used for notifications about contacts that are available but inactive. In Steam this is used for friends that are online but not playing a game. */ |
| EVRNotificationStyle_Contact_Enabled = 201, |
| |
| /** Used for notifications about contacts that are available and active. In Steam this is used for friends that are online and currently running a game. */ |
| EVRNotificationStyle_Contact_Active = 202, |
| }; |
| |
| static const uint32_t k_unNotificationTextMaxSize = 256; |
| |
| typedef uint32_t VRNotificationId; |
| |
| |
| |
| #pragma pack( pop ) |
| |
| /** Allows notification sources to interact with the VR system |
| This current interface is not yet implemented. Do not use yet. */ |
| class IVRNotifications |
| { |
| public: |
| /** Create a notification and enqueue it to be shown to the user. |
| * An overlay handle is required to create a notification, as otherwise it would be impossible for a user to act on it. |
| * To create a two-line notification, use a line break ('\n') to split the text into two lines. |
| * The pImage argument may be NULL, in which case the specified overlay's icon will be used instead. */ |
| virtual EVRNotificationError CreateNotification( VROverlayHandle_t ulOverlayHandle, uint64_t ulUserValue, EVRNotificationType type, const char *pchText, EVRNotificationStyle style, const NotificationBitmap_t *pImage, /* out */ VRNotificationId *pNotificationId ) = 0; |
| |
| /** Destroy a notification, hiding it first if it currently shown to the user. */ |
| virtual EVRNotificationError RemoveNotification( VRNotificationId notificationId ) = 0; |
| |
| }; |
| |
| static const char * const IVRNotifications_Version = "IVRNotifications_002"; |
| |
| } // namespace vr |
| |
| |
| |
| // ivroverlay.h |
| namespace vr |
| { |
| |
| /** The maximum length of an overlay key in bytes, counting the terminating null character. */ |
| static const uint32_t k_unVROverlayMaxKeyLength = 128; |
| |
| /** The maximum length of an overlay name in bytes, counting the terminating null character. */ |
| static const uint32_t k_unVROverlayMaxNameLength = 128; |
| |
| /** The maximum number of overlays that can exist in the system at one time. */ |
| static const uint32_t k_unMaxOverlayCount = 64; |
| |
| /** The maximum number of overlay intersection mask primitives per overlay */ |
| static const uint32_t k_unMaxOverlayIntersectionMaskPrimitivesCount = 32; |
| |
| /** Types of input supported by VR Overlays */ |
| enum VROverlayInputMethod |
| { |
| VROverlayInputMethod_None = 0, // No input events will be generated automatically for this overlay |
| VROverlayInputMethod_Mouse = 1, // Tracked controllers will get mouse events automatically |
| }; |
| |
| /** Allows the caller to figure out which overlay transform getter to call. */ |
| enum VROverlayTransformType |
| { |
| VROverlayTransform_Absolute = 0, |
| VROverlayTransform_TrackedDeviceRelative = 1, |
| VROverlayTransform_SystemOverlay = 2, |
| VROverlayTransform_TrackedComponent = 3, |
| }; |
| |
| /** Overlay control settings */ |
| enum VROverlayFlags |
| { |
| VROverlayFlags_None = 0, |
| |
| // The following only take effect when rendered using the high quality render path (see SetHighQualityOverlay). |
| VROverlayFlags_Curved = 1, |
| VROverlayFlags_RGSS4X = 2, |
| |
| // Set this flag on a dashboard overlay to prevent a tab from showing up for that overlay |
| VROverlayFlags_NoDashboardTab = 3, |
| |
| // Set this flag on a dashboard that is able to deal with gamepad focus events |
| VROverlayFlags_AcceptsGamepadEvents = 4, |
| |
| // Indicates that the overlay should dim/brighten to show gamepad focus |
| VROverlayFlags_ShowGamepadFocus = 5, |
| |
| // When in VROverlayInputMethod_Mouse you can optionally enable sending VRScroll_t |
| VROverlayFlags_SendVRScrollEvents = 6, |
| VROverlayFlags_SendVRTouchpadEvents = 7, |
| |
| // If set this will render a vertical scroll wheel on the primary controller, |
| // only needed if not using VROverlayFlags_SendVRScrollEvents but you still want to represent a scroll wheel |
| VROverlayFlags_ShowTouchPadScrollWheel = 8, |
| |
| // If this is set ownership and render access to the overlay are transferred |
| // to the new scene process on a call to IVRApplications::LaunchInternalProcess |
| VROverlayFlags_TransferOwnershipToInternalProcess = 9, |
| |
| // If set, renders 50% of the texture in each eye, side by side |
| VROverlayFlags_SideBySide_Parallel = 10, // Texture is left/right |
| VROverlayFlags_SideBySide_Crossed = 11, // Texture is crossed and right/left |
| |
| VROverlayFlags_Panorama = 12, // Texture is a panorama |
| VROverlayFlags_StereoPanorama = 13, // Texture is a stereo panorama |
| |
| // If this is set on an overlay owned by the scene application that overlay |
| // will be sorted with the "Other" overlays on top of all other scene overlays |
| VROverlayFlags_SortWithNonSceneOverlays = 14, |
| |
| // If set, the overlay will be shown in the dashboard, otherwise it will be hidden. |
| VROverlayFlags_VisibleInDashboard = 15, |
| }; |
| |
| enum VRMessageOverlayResponse |
| { |
| VRMessageOverlayResponse_ButtonPress_0 = 0, |
| VRMessageOverlayResponse_ButtonPress_1 = 1, |
| VRMessageOverlayResponse_ButtonPress_2 = 2, |
| VRMessageOverlayResponse_ButtonPress_3 = 3, |
| VRMessageOverlayResponse_CouldntFindSystemOverlay = 4, |
| VRMessageOverlayResponse_CouldntFindOrCreateClientOverlay= 5, |
| VRMessageOverlayResponse_ApplicationQuit = 6 |
| }; |
| |
| struct VROverlayIntersectionParams_t |
| { |
| HmdVector3_t vSource; |
| HmdVector3_t vDirection; |
| ETrackingUniverseOrigin eOrigin; |
| }; |
| |
| struct VROverlayIntersectionResults_t |
| { |
| HmdVector3_t vPoint; |
| HmdVector3_t vNormal; |
| HmdVector2_t vUVs; |
| float fDistance; |
| }; |
| |
| // Input modes for the Big Picture gamepad text entry |
| enum EGamepadTextInputMode |
| { |
| k_EGamepadTextInputModeNormal = 0, |
| k_EGamepadTextInputModePassword = 1, |
| k_EGamepadTextInputModeSubmit = 2, |
| }; |
| |
| // Controls number of allowed lines for the Big Picture gamepad text entry |
| enum EGamepadTextInputLineMode |
| { |
| k_EGamepadTextInputLineModeSingleLine = 0, |
| k_EGamepadTextInputLineModeMultipleLines = 1 |
| }; |
| |
| /** Directions for changing focus between overlays with the gamepad */ |
| enum EOverlayDirection |
| { |
| OverlayDirection_Up = 0, |
| OverlayDirection_Down = 1, |
| OverlayDirection_Left = 2, |
| OverlayDirection_Right = 3, |
| |
| OverlayDirection_Count = 4, |
| }; |
| |
| enum EVROverlayIntersectionMaskPrimitiveType |
| { |
| OverlayIntersectionPrimitiveType_Rectangle, |
| OverlayIntersectionPrimitiveType_Circle, |
| }; |
| |
| struct IntersectionMaskRectangle_t |
| { |
| float m_flTopLeftX; |
| float m_flTopLeftY; |
| float m_flWidth; |
| float m_flHeight; |
| }; |
| |
| struct IntersectionMaskCircle_t |
| { |
| float m_flCenterX; |
| float m_flCenterY; |
| float m_flRadius; |
| }; |
| |
| /** NOTE!!! If you change this you MUST manually update openvr_interop.cs.py and openvr_api_flat.h.py */ |
| typedef union |
| { |
| IntersectionMaskRectangle_t m_Rectangle; |
| IntersectionMaskCircle_t m_Circle; |
| } VROverlayIntersectionMaskPrimitive_Data_t; |
| |
| struct VROverlayIntersectionMaskPrimitive_t |
| { |
| EVROverlayIntersectionMaskPrimitiveType m_nPrimitiveType; |
| VROverlayIntersectionMaskPrimitive_Data_t m_Primitive; |
| }; |
| |
| class IVROverlay |
| { |
| public: |
| |
| // --------------------------------------------- |
| // Overlay management methods |
| // --------------------------------------------- |
| |
| /** Finds an existing overlay with the specified key. */ |
| virtual EVROverlayError FindOverlay( const char *pchOverlayKey, VROverlayHandle_t * pOverlayHandle ) = 0; |
| |
| /** Creates a new named overlay. All overlays start hidden and with default settings. */ |
| virtual EVROverlayError CreateOverlay( const char *pchOverlayKey, const char *pchOverlayName, VROverlayHandle_t * pOverlayHandle ) = 0; |
| |
| /** Destroys the specified overlay. When an application calls VR_Shutdown all overlays created by that app are |
| * automatically destroyed. */ |
| virtual EVROverlayError DestroyOverlay( VROverlayHandle_t ulOverlayHandle ) = 0; |
| |
| /** Specify which overlay to use the high quality render path. This overlay will be composited in during the distortion pass which |
| * results in it drawing on top of everything else, but also at a higher quality as it samples the source texture directly rather than |
| * rasterizing into each eye's render texture first. Because if this, only one of these is supported at any given time. It is most useful |
| * for overlays that are expected to take up most of the user's view (e.g. streaming video). |
| * This mode does not support mouse input to your overlay. */ |
| virtual EVROverlayError SetHighQualityOverlay( VROverlayHandle_t ulOverlayHandle ) = 0; |
| |
| /** Returns the overlay handle of the current overlay being rendered using the single high quality overlay render path. |
| * Otherwise it will return k_ulOverlayHandleInvalid. */ |
| virtual vr::VROverlayHandle_t GetHighQualityOverlay() = 0; |
| |
| /** Fills the provided buffer with the string key of the overlay. Returns the size of buffer required to store the key, including |
| * the terminating null character. k_unVROverlayMaxKeyLength will be enough bytes to fit the string. */ |
| virtual uint32_t GetOverlayKey( VROverlayHandle_t ulOverlayHandle, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, EVROverlayError *pError = 0L ) = 0; |
| |
| /** Fills the provided buffer with the friendly name of the overlay. Returns the size of buffer required to store the key, including |
| * the terminating null character. k_unVROverlayMaxNameLength will be enough bytes to fit the string. */ |
| virtual uint32_t GetOverlayName( VROverlayHandle_t ulOverlayHandle, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, EVROverlayError *pError = 0L ) = 0; |
| |
| /** set the name to use for this overlay */ |
| virtual EVROverlayError SetOverlayName( VROverlayHandle_t ulOverlayHandle, const char *pchName ) = 0; |
| |
| /** Gets the raw image data from an overlay. Overlay image data is always returned as RGBA data, 4 bytes per pixel. If the buffer is not large enough, width and height |
| * will be set and VROverlayError_ArrayTooSmall is returned. */ |
| virtual EVROverlayError GetOverlayImageData( VROverlayHandle_t ulOverlayHandle, void *pvBuffer, uint32_t unBufferSize, uint32_t *punWidth, uint32_t *punHeight ) = 0; |
| |
| /** returns a string that corresponds with the specified overlay error. The string will be the name |
| * of the error enum value for all valid error codes */ |
| virtual const char *GetOverlayErrorNameFromEnum( EVROverlayError error ) = 0; |
| |
| // --------------------------------------------- |
| // Overlay rendering methods |
| // --------------------------------------------- |
| |
| /** Sets the pid that is allowed to render to this overlay (the creator pid is always allow to render), |
| * by default this is the pid of the process that made the overlay */ |
| virtual EVROverlayError SetOverlayRenderingPid( VROverlayHandle_t ulOverlayHandle, uint32_t unPID ) = 0; |
| |
| /** Gets the pid that is allowed to render to this overlay */ |
| virtual uint32_t GetOverlayRenderingPid( VROverlayHandle_t ulOverlayHandle ) = 0; |
| |
| /** Specify flag setting for a given overlay */ |
| virtual EVROverlayError SetOverlayFlag( VROverlayHandle_t ulOverlayHandle, VROverlayFlags eOverlayFlag, bool bEnabled ) = 0; |
| |
| /** Sets flag setting for a given overlay */ |
| virtual EVROverlayError GetOverlayFlag( VROverlayHandle_t ulOverlayHandle, VROverlayFlags eOverlayFlag, bool *pbEnabled ) = 0; |
| |
| /** Sets the color tint of the overlay quad. Use 0.0 to 1.0 per channel. */ |
| virtual EVROverlayError SetOverlayColor( VROverlayHandle_t ulOverlayHandle, float fRed, float fGreen, float fBlue ) = 0; |
| |
| /** Gets the color tint of the overlay quad. */ |
| virtual EVROverlayError GetOverlayColor( VROverlayHandle_t ulOverlayHandle, float *pfRed, float *pfGreen, float *pfBlue ) = 0; |
| |
| /** Sets the alpha of the overlay quad. Use 1.0 for 100 percent opacity to 0.0 for 0 percent opacity. */ |
| virtual EVROverlayError SetOverlayAlpha( VROverlayHandle_t ulOverlayHandle, float fAlpha ) = 0; |
| |
| /** Gets the alpha of the overlay quad. By default overlays are rendering at 100 percent alpha (1.0). */ |
| virtual EVROverlayError GetOverlayAlpha( VROverlayHandle_t ulOverlayHandle, float *pfAlpha ) = 0; |
| |
| /** Sets the aspect ratio of the texels in the overlay. 1.0 means the texels are square. 2.0 means the texels |
| * are twice as wide as they are tall. Defaults to 1.0. */ |
| virtual EVROverlayError SetOverlayTexelAspect( VROverlayHandle_t ulOverlayHandle, float fTexelAspect ) = 0; |
| |
| /** Gets the aspect ratio of the texels in the overlay. Defaults to 1.0 */ |
| virtual EVROverlayError GetOverlayTexelAspect( VROverlayHandle_t ulOverlayHandle, float *pfTexelAspect ) = 0; |
| |
| /** Sets the rendering sort order for the overlay. Overlays are rendered this order: |
| * Overlays owned by the scene application |
| * Overlays owned by some other application |
| * |
| * Within a category overlays are rendered lowest sort order to highest sort order. Overlays with the same |
| * sort order are rendered back to front base on distance from the HMD. |
| * |
| * Sort order defaults to 0. */ |
| virtual EVROverlayError SetOverlaySortOrder( VROverlayHandle_t ulOverlayHandle, uint32_t unSortOrder ) = 0; |
| |
| /** Gets the sort order of the overlay. See SetOverlaySortOrder for how this works. */ |
| virtual EVROverlayError GetOverlaySortOrder( VROverlayHandle_t ulOverlayHandle, uint32_t *punSortOrder ) = 0; |
| |
| /** Sets the width of the overlay quad in meters. By default overlays are rendered on a quad that is 1 meter across */ |
| virtual EVROverlayError SetOverlayWidthInMeters( VROverlayHandle_t ulOverlayHandle, float fWidthInMeters ) = 0; |
| |
| /** Returns the width of the overlay quad in meters. By default overlays are rendered on a quad that is 1 meter across */ |
| virtual EVROverlayError GetOverlayWidthInMeters( VROverlayHandle_t ulOverlayHandle, float *pfWidthInMeters ) = 0; |
| |
| /** For high-quality curved overlays only, sets the distance range in meters from the overlay used to automatically curve |
| * the surface around the viewer. Min is distance is when the surface will be most curved. Max is when least curved. */ |
| virtual EVROverlayError SetOverlayAutoCurveDistanceRangeInMeters( VROverlayHandle_t ulOverlayHandle, float fMinDistanceInMeters, float fMaxDistanceInMeters ) = 0; |
| |
| /** For high-quality curved overlays only, gets the distance range in meters from the overlay used to automatically curve |
| * the surface around the viewer. Min is distance is when the surface will be most curved. Max is when least curved. */ |
| virtual EVROverlayError GetOverlayAutoCurveDistanceRangeInMeters( VROverlayHandle_t ulOverlayHandle, float *pfMinDistanceInMeters, float *pfMaxDistanceInMeters ) = 0; |
| |
| /** Sets the colorspace the overlay texture's data is in. Defaults to 'auto'. |
| * If the texture needs to be resolved, you should call SetOverlayTexture with the appropriate colorspace instead. */ |
| virtual EVROverlayError SetOverlayTextureColorSpace( VROverlayHandle_t ulOverlayHandle, EColorSpace eTextureColorSpace ) = 0; |
| |
| /** Gets the overlay's current colorspace setting. */ |
| virtual EVROverlayError GetOverlayTextureColorSpace( VROverlayHandle_t ulOverlayHandle, EColorSpace *peTextureColorSpace ) = 0; |
| |
| /** Sets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner. */ |
| virtual EVROverlayError SetOverlayTextureBounds( VROverlayHandle_t ulOverlayHandle, const VRTextureBounds_t *pOverlayTextureBounds ) = 0; |
| |
| /** Gets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner. */ |
| virtual EVROverlayError GetOverlayTextureBounds( VROverlayHandle_t ulOverlayHandle, VRTextureBounds_t *pOverlayTextureBounds ) = 0; |
| |
| /** Gets render model to draw behind this overlay */ |
| virtual uint32_t GetOverlayRenderModel( vr::VROverlayHandle_t ulOverlayHandle, char *pchValue, uint32_t unBufferSize, HmdColor_t *pColor, vr::EVROverlayError *pError ) = 0; |
| |
| /** Sets render model to draw behind this overlay and the vertex color to use, pass null for pColor to match the overlays vertex color. |
| The model is scaled by the same amount as the overlay, with a default of 1m. */ |
| virtual vr::EVROverlayError SetOverlayRenderModel( vr::VROverlayHandle_t ulOverlayHandle, const char *pchRenderModel, const HmdColor_t *pColor ) = 0; |
| |
| /** Returns the transform type of this overlay. */ |
| virtual EVROverlayError GetOverlayTransformType( VROverlayHandle_t ulOverlayHandle, VROverlayTransformType *peTransformType ) = 0; |
| |
| /** Sets the transform to absolute tracking origin. */ |
| virtual EVROverlayError SetOverlayTransformAbsolute( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin eTrackingOrigin, const HmdMatrix34_t *pmatTrackingOriginToOverlayTransform ) = 0; |
| |
| /** Gets the transform if it is absolute. Returns an error if the transform is some other type. */ |
| virtual EVROverlayError GetOverlayTransformAbsolute( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin *peTrackingOrigin, HmdMatrix34_t *pmatTrackingOriginToOverlayTransform ) = 0; |
| |
| /** Sets the transform to relative to the transform of the specified tracked device. */ |
| virtual EVROverlayError SetOverlayTransformTrackedDeviceRelative( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unTrackedDevice, const HmdMatrix34_t *pmatTrackedDeviceToOverlayTransform ) = 0; |
| |
| /** Gets the transform if it is relative to a tracked device. Returns an error if the transform is some other type. */ |
| virtual EVROverlayError GetOverlayTransformTrackedDeviceRelative( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t *punTrackedDevice, HmdMatrix34_t *pmatTrackedDeviceToOverlayTransform ) = 0; |
| |
| /** Sets the transform to draw the overlay on a rendermodel component mesh instead of a quad. This will only draw when the system is |
| * drawing the device. Overlays with this transform type cannot receive mouse events. */ |
| virtual EVROverlayError SetOverlayTransformTrackedDeviceComponent( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unDeviceIndex, const char *pchComponentName ) = 0; |
| |
| /** Gets the transform information when the overlay is rendering on a component. */ |
| virtual EVROverlayError GetOverlayTransformTrackedDeviceComponent( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t *punDeviceIndex, char *pchComponentName, uint32_t unComponentNameSize ) = 0; |
| |
| /** Gets the transform if it is relative to another overlay. Returns an error if the transform is some other type. */ |
| virtual vr::EVROverlayError GetOverlayTransformOverlayRelative( VROverlayHandle_t ulOverlayHandle, VROverlayHandle_t *ulOverlayHandleParent, HmdMatrix34_t *pmatParentOverlayToOverlayTransform ) = 0; |
| |
| /** Sets the transform to relative to the transform of the specified overlay. This overlays visibility will also track the parents visibility */ |
| virtual vr::EVROverlayError SetOverlayTransformOverlayRelative( VROverlayHandle_t ulOverlayHandle, VROverlayHandle_t ulOverlayHandleParent, const HmdMatrix34_t *pmatParentOverlayToOverlayTransform ) = 0; |
| |
| /** Shows the VR overlay. For dashboard overlays, only the Dashboard Manager is allowed to call this. */ |
| virtual EVROverlayError ShowOverlay( VROverlayHandle_t ulOverlayHandle ) = 0; |
| |
| /** Hides the VR overlay. For dashboard overlays, only the Dashboard Manager is allowed to call this. */ |
| virtual EVROverlayError HideOverlay( VROverlayHandle_t ulOverlayHandle ) = 0; |
| |
| /** Returns true if the overlay is visible. */ |
| virtual bool IsOverlayVisible( VROverlayHandle_t ulOverlayHandle ) = 0; |
| |
| /** Get the transform in 3d space associated with a specific 2d point in the overlay's coordinate space (where 0,0 is the lower left). -Z points out of the overlay */ |
| virtual EVROverlayError GetTransformForOverlayCoordinates( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin eTrackingOrigin, HmdVector2_t coordinatesInOverlay, HmdMatrix34_t *pmatTransform ) = 0; |
| |
| // --------------------------------------------- |
| // Overlay input methods |
| // --------------------------------------------- |
| |
| /** Returns true and fills the event with the next event on the overlay's event queue, if there is one. |
| * If there are no events this method returns false. uncbVREvent should be the size in bytes of the VREvent_t struct */ |
| virtual bool PollNextOverlayEvent( VROverlayHandle_t ulOverlayHandle, VREvent_t *pEvent, uint32_t uncbVREvent ) = 0; |
| |
| /** Returns the current input settings for the specified overlay. */ |
| virtual EVROverlayError GetOverlayInputMethod( VROverlayHandle_t ulOverlayHandle, VROverlayInputMethod *peInputMethod ) = 0; |
| |
| /** Sets the input settings for the specified overlay. */ |
| virtual EVROverlayError SetOverlayInputMethod( VROverlayHandle_t ulOverlayHandle, VROverlayInputMethod eInputMethod ) = 0; |
| |
| /** Gets the mouse scaling factor that is used for mouse events. The actual texture may be a different size, but this is |
| * typically the size of the underlying UI in pixels. */ |
| virtual EVROverlayError GetOverlayMouseScale( VROverlayHandle_t ulOverlayHandle, HmdVector2_t *pvecMouseScale ) = 0; |
| |
| /** Sets the mouse scaling factor that is used for mouse events. The actual texture may be a different size, but this is |
| * typically the size of the underlying UI in pixels (not in world space). */ |
| virtual EVROverlayError SetOverlayMouseScale( VROverlayHandle_t ulOverlayHandle, const HmdVector2_t *pvecMouseScale ) = 0; |
| |
| /** Computes the overlay-space pixel coordinates of where the ray intersects the overlay with the |
| * specified settings. Returns false if there is no intersection. */ |
| virtual bool ComputeOverlayIntersection( VROverlayHandle_t ulOverlayHandle, const VROverlayIntersectionParams_t *pParams, VROverlayIntersectionResults_t *pResults ) = 0; |
| |
| /** Processes mouse input from the specified controller as though it were a mouse pointed at a compositor overlay with the |
| * specified settings. The controller is treated like a laser pointer on the -z axis. The point where the laser pointer would |
| * intersect with the overlay is the mouse position, the trigger is left mouse, and the track pad is right mouse. |
| * |
| * Return true if the controller is pointed at the overlay and an event was generated. */ |
| virtual bool HandleControllerOverlayInteractionAsMouse( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unControllerDeviceIndex ) = 0; |
| |
| /** Returns true if the specified overlay is the hover target. An overlay is the hover target when it is the last overlay "moused over" |
| * by the virtual mouse pointer */ |
| virtual bool IsHoverTargetOverlay( VROverlayHandle_t ulOverlayHandle ) = 0; |
| |
| /** Returns the current Gamepad focus overlay */ |
| virtual vr::VROverlayHandle_t GetGamepadFocusOverlay() = 0; |
| |
| /** Sets the current Gamepad focus overlay */ |
| virtual EVROverlayError SetGamepadFocusOverlay( VROverlayHandle_t ulNewFocusOverlay ) = 0; |
| |
| /** Sets an overlay's neighbor. This will also set the neighbor of the "to" overlay |
| * to point back to the "from" overlay. If an overlay's neighbor is set to invalid both |
| * ends will be cleared */ |
| virtual EVROverlayError SetOverlayNeighbor( EOverlayDirection eDirection, VROverlayHandle_t ulFrom, VROverlayHandle_t ulTo ) = 0; |
| |
| /** Changes the Gamepad focus from one overlay to one of its neighbors. Returns VROverlayError_NoNeighbor if there is no |
| * neighbor in that direction */ |
| virtual EVROverlayError MoveGamepadFocusToNeighbor( EOverlayDirection eDirection, VROverlayHandle_t ulFrom ) = 0; |
| |
| // --------------------------------------------- |
| // Overlay texture methods |
| // --------------------------------------------- |
| |
| /** Texture to draw for the overlay. This function can only be called by the overlay's creator or renderer process (see SetOverlayRenderingPid) . |
| * |
| * OpenGL dirty state: |
| * glBindTexture |
| */ |
| virtual EVROverlayError SetOverlayTexture( VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture ) = 0; |
| |
| /** Use this to tell the overlay system to release the texture set for this overlay. */ |
| virtual EVROverlayError ClearOverlayTexture( VROverlayHandle_t ulOverlayHandle ) = 0; |
| |
| /** Separate interface for providing the data as a stream of bytes, but there is an upper bound on data |
| * that can be sent. This function can only be called by the overlay's renderer process. */ |
| virtual EVROverlayError SetOverlayRaw( VROverlayHandle_t ulOverlayHandle, void *pvBuffer, uint32_t unWidth, uint32_t unHeight, uint32_t unDepth ) = 0; |
| |
| /** Separate interface for providing the image through a filename: can be png or jpg, and should not be bigger than 1920x1080. |
| * This function can only be called by the overlay's renderer process */ |
| virtual EVROverlayError SetOverlayFromFile( VROverlayHandle_t ulOverlayHandle, const char *pchFilePath ) = 0; |
| |
| /** Get the native texture handle/device for an overlay you have created. |
| * On windows this handle will be a ID3D11ShaderResourceView with a ID3D11Texture2D bound. |
| * |
| * The texture will always be sized to match the backing texture you supplied in SetOverlayTexture above. |
| * |
| * You MUST call ReleaseNativeOverlayHandle() with pNativeTextureHandle once you are done with this texture. |
| * |
| * pNativeTextureHandle is an OUTPUT, it will be a pointer to a ID3D11ShaderResourceView *. |
| * pNativeTextureRef is an INPUT and should be a ID3D11Resource *. The device used by pNativeTextureRef will be used to bind pNativeTextureHandle. |
| */ |
| virtual EVROverlayError GetOverlayTexture( VROverlayHandle_t ulOverlayHandle, void **pNativeTextureHandle, void *pNativeTextureRef, uint32_t *pWidth, uint32_t *pHeight, uint32_t *pNativeFormat, ETextureType *pAPIType, EColorSpace *pColorSpace, VRTextureBounds_t *pTextureBounds ) = 0; |
| |
| /** Release the pNativeTextureHandle provided from the GetOverlayTexture call, this allows the system to free the underlying GPU resources for this object, |
| * so only do it once you stop rendering this texture. |
| */ |
| virtual EVROverlayError ReleaseNativeOverlayHandle( VROverlayHandle_t ulOverlayHandle, void *pNativeTextureHandle ) = 0; |
| |
| /** Get the size of the overlay texture */ |
| virtual EVROverlayError GetOverlayTextureSize( VROverlayHandle_t ulOverlayHandle, uint32_t *pWidth, uint32_t *pHeight ) = 0; |
| |
| // ---------------------------------------------- |
| // Dashboard Overlay Methods |
| // ---------------------------------------------- |
| |
| /** Creates a dashboard overlay and returns its handle */ |
| virtual EVROverlayError CreateDashboardOverlay( const char *pchOverlayKey, const char *pchOverlayFriendlyName, VROverlayHandle_t * pMainHandle, VROverlayHandle_t *pThumbnailHandle ) = 0; |
| |
| /** Returns true if the dashboard is visible */ |
| virtual bool IsDashboardVisible() = 0; |
| |
| /** returns true if the dashboard is visible and the specified overlay is the active system Overlay */ |
| virtual bool IsActiveDashboardOverlay( VROverlayHandle_t ulOverlayHandle ) = 0; |
| |
| /** Sets the dashboard overlay to only appear when the specified process ID has scene focus */ |
| virtual EVROverlayError SetDashboardOverlaySceneProcess( VROverlayHandle_t ulOverlayHandle, uint32_t unProcessId ) = 0; |
| |
| /** Gets the process ID that this dashboard overlay requires to have scene focus */ |
| virtual EVROverlayError GetDashboardOverlaySceneProcess( VROverlayHandle_t ulOverlayHandle, uint32_t *punProcessId ) = 0; |
| |
| /** Shows the dashboard. */ |
| virtual void ShowDashboard( const char *pchOverlayToShow ) = 0; |
| |
| /** Returns the tracked device that has the laser pointer in the dashboard */ |
| virtual vr::TrackedDeviceIndex_t GetPrimaryDashboardDevice() = 0; |
| |
| // --------------------------------------------- |
| // Keyboard methods |
| // --------------------------------------------- |
| |
| /** Show the virtual keyboard to accept input **/ |
| virtual EVROverlayError ShowKeyboard( EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32_t unCharMax, const char *pchExistingText, bool bUseMinimalMode, uint64_t uUserValue ) = 0; |
| |
| virtual EVROverlayError ShowKeyboardForOverlay( VROverlayHandle_t ulOverlayHandle, EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32_t unCharMax, const char *pchExistingText, bool bUseMinimalMode, uint64_t uUserValue ) = 0; |
| |
| /** Get the text that was entered into the text input **/ |
| virtual uint32_t GetKeyboardText( VR_OUT_STRING() char *pchText, uint32_t cchText ) = 0; |
| |
| /** Hide the virtual keyboard **/ |
| virtual void HideKeyboard() = 0; |
| |
| /** Set the position of the keyboard in world space **/ |
| virtual void SetKeyboardTransformAbsolute( ETrackingUniverseOrigin eTrackingOrigin, const HmdMatrix34_t *pmatTrackingOriginToKeyboardTransform ) = 0; |
| |
| /** Set the position of the keyboard in overlay space by telling it to avoid a rectangle in the overlay. Rectangle coords have (0,0) in the bottom left **/ |
| virtual void SetKeyboardPositionForOverlay( VROverlayHandle_t ulOverlayHandle, HmdRect2_t avoidRect ) = 0; |
| |
| // --------------------------------------------- |
| // Overlay input methods |
| // --------------------------------------------- |
| |
| /** Sets a list of primitives to be used for controller ray intersection |
| * typically the size of the underlying UI in pixels (not in world space). */ |
| virtual EVROverlayError SetOverlayIntersectionMask( VROverlayHandle_t ulOverlayHandle, VROverlayIntersectionMaskPrimitive_t *pMaskPrimitives, uint32_t unNumMaskPrimitives, uint32_t unPrimitiveSize = sizeof( VROverlayIntersectionMaskPrimitive_t ) ) = 0; |
| |
| virtual EVROverlayError GetOverlayFlags( VROverlayHandle_t ulOverlayHandle, uint32_t *pFlags ) = 0; |
| |
| // --------------------------------------------- |
| // Message box methods |
| // --------------------------------------------- |
| |
| /** Show the message overlay. This will block and return you a result. **/ |
| virtual VRMessageOverlayResponse ShowMessageOverlay( const char* pchText, const char* pchCaption, const char* pchButton0Text, const char* pchButton1Text = nullptr, const char* pchButton2Text = nullptr, const char* pchButton3Text = nullptr ) = 0; |
| |
| /** If the calling process owns the overlay and it's open, this will close it. **/ |
| virtual void CloseMessageOverlay() = 0; |
| }; |
| |
| static const char * const IVROverlay_Version = "IVROverlay_016"; |
| |
| } // namespace vr |
| |
| // ivrrendermodels.h |
| namespace vr |
| { |
| |
| static const char * const k_pch_Controller_Component_GDC2015 = "gdc2015"; // Canonical coordinate system of the gdc 2015 wired controller, provided for backwards compatibility |
| static const char * const k_pch_Controller_Component_Base = "base"; // For controllers with an unambiguous 'base'. |
| static const char * const k_pch_Controller_Component_Tip = "tip"; // For controllers with an unambiguous 'tip' (used for 'laser-pointing') |
| static const char * const k_pch_Controller_Component_HandGrip = "handgrip"; // Neutral, ambidextrous hand-pose when holding controller. On plane between neutrally posed index finger and thumb |
| static const char * const k_pch_Controller_Component_Status = "status"; // 1:1 aspect ratio status area, with canonical [0,1] uv mapping |
| |
| #pragma pack( push, 8 ) |
| |
| /** Errors that can occur with the VR compositor */ |
| enum EVRRenderModelError |
| { |
| VRRenderModelError_None = 0, |
| VRRenderModelError_Loading = 100, |
| VRRenderModelError_NotSupported = 200, |
| VRRenderModelError_InvalidArg = 300, |
| VRRenderModelError_InvalidModel = 301, |
| VRRenderModelError_NoShapes = 302, |
| VRRenderModelError_MultipleShapes = 303, |
| VRRenderModelError_TooManyVertices = 304, |
| VRRenderModelError_MultipleTextures = 305, |
| VRRenderModelError_BufferTooSmall = 306, |
| VRRenderModelError_NotEnoughNormals = 307, |
| VRRenderModelError_NotEnoughTexCoords = 308, |
| |
| VRRenderModelError_InvalidTexture = 400, |
| }; |
| |
| typedef uint32_t VRComponentProperties; |
| |
| enum EVRComponentProperty |
| { |
| VRComponentProperty_IsStatic = (1 << 0), |
| VRComponentProperty_IsVisible = (1 << 1), |
| VRComponentProperty_IsTouched = (1 << 2), |
| VRComponentProperty_IsPressed = (1 << 3), |
| VRComponentProperty_IsScrolled = (1 << 4), |
| }; |
| |
| /** Describes state information about a render-model component, including transforms and other dynamic properties */ |
| struct RenderModel_ComponentState_t |
| { |
| HmdMatrix34_t mTrackingToComponentRenderModel; // Transform required when drawing the component render model |
| HmdMatrix34_t mTrackingToComponentLocal; // Transform available for attaching to a local component coordinate system (-Z out from surface ) |
| VRComponentProperties uProperties; |
| }; |
| |
| /** A single vertex in a render model */ |
| struct RenderModel_Vertex_t |
| { |
| HmdVector3_t vPosition; // position in meters in device space |
| HmdVector3_t vNormal; |
| float rfTextureCoord[2]; |
| }; |
| |
| /** A texture map for use on a render model */ |
| #if defined(__linux__) || defined(__APPLE__) |
| // This structure was originally defined mis-packed on Linux, preserved for |
| // compatibility. |
| #pragma pack( push, 4 ) |
| #endif |
| |
| struct RenderModel_TextureMap_t |
| { |
| uint16_t unWidth, unHeight; // width and height of the texture map in pixels |
| const uint8_t *rubTextureMapData; // Map texture data. All textures are RGBA with 8 bits per channel per pixel. Data size is width * height * 4ub |
| }; |
| #if defined(__linux__) || defined(__APPLE__) |
| #pragma pack( pop ) |
| #endif |
| |
| /** Session unique texture identifier. Rendermodels which share the same texture will have the same id. |
| IDs <0 denote the texture is not present */ |
| |
| typedef int32_t TextureID_t; |
| |
| const TextureID_t INVALID_TEXTURE_ID = -1; |
| |
| #if defined(__linux__) || defined(__APPLE__) |
| // This structure was originally defined mis-packed on Linux, preserved for |
| // compatibility. |
| #pragma pack( push, 4 ) |
| #endif |
| |
| struct RenderModel_t |
| { |
| const RenderModel_Vertex_t *rVertexData; // Vertex data for the mesh |
| uint32_t unVertexCount; // Number of vertices in the vertex data |
| const uint16_t *rIndexData; // Indices into the vertex data for each triangle |
| uint32_t unTriangleCount; // Number of triangles in the mesh. Index count is 3 * TriangleCount |
| TextureID_t diffuseTextureId; // Session unique texture identifier. Rendermodels which share the same texture will have the same id. <0 == texture not present |
| }; |
| #if defined(__linux__) || defined(__APPLE__) |
| #pragma pack( pop ) |
| #endif |
| |
| |
| struct RenderModel_ControllerMode_State_t |
| { |
| bool bScrollWheelVisible; // is this controller currently set to be in a scroll wheel mode |
| }; |
| |
| #pragma pack( pop ) |
| |
| class IVRRenderModels |
| { |
| public: |
| |
| /** Loads and returns a render model for use in the application. pchRenderModelName should be a render model name |
| * from the Prop_RenderModelName_String property or an absolute path name to a render model on disk. |
| * |
| * The resulting render model is valid until VR_Shutdown() is called or until FreeRenderModel() is called. When the |
| * application is finished with the render model it should call FreeRenderModel() to free the memory associated |
| * with the model. |
| * |
| * The method returns VRRenderModelError_Loading while the render model is still being loaded. |
| * The method returns VRRenderModelError_None once loaded successfully, otherwise will return an error. */ |
| virtual EVRRenderModelError LoadRenderModel_Async( const char *pchRenderModelName, RenderModel_t **ppRenderModel ) = 0; |
| |
| /** Frees a previously returned render model |
| * It is safe to call this on a null ptr. */ |
| virtual void FreeRenderModel( RenderModel_t *pRenderModel ) = 0; |
| |
| /** Loads and returns a texture for use in the application. */ |
| virtual EVRRenderModelError LoadTexture_Async( TextureID_t textureId, RenderModel_TextureMap_t **ppTexture ) = 0; |
| |
| /** Frees a previously returned texture |
| * It is safe to call this on a null ptr. */ |
| virtual void FreeTexture( RenderModel_TextureMap_t *pTexture ) = 0; |
| |
| /** Creates a D3D11 texture and loads data into it. */ |
| virtual EVRRenderModelError LoadTextureD3D11_Async( TextureID_t textureId, void *pD3D11Device, void **ppD3D11Texture2D ) = 0; |
| |
| /** Helper function to copy the bits into an existing texture. */ |
| virtual EVRRenderModelError LoadIntoTextureD3D11_Async( TextureID_t textureId, void *pDstTexture ) = 0; |
| |
| /** Use this to free textures created with LoadTextureD3D11_Async instead of calling Release on them. */ |
| virtual void FreeTextureD3D11( void *pD3D11Texture2D ) = 0; |
| |
| /** Use this to get the names of available render models. Index does not correlate to a tracked device index, but |
| * is only used for iterating over all available render models. If the index is out of range, this function will return 0. |
| * Otherwise, it will return the size of the buffer required for the name. */ |
| virtual uint32_t GetRenderModelName( uint32_t unRenderModelIndex, VR_OUT_STRING() char *pchRenderModelName, uint32_t unRenderModelNameLen ) = 0; |
| |
| /** Returns the number of available render models. */ |
| virtual uint32_t GetRenderModelCount() = 0; |
| |
| |
| /** Returns the number of components of the specified render model. |
| * Components are useful when client application wish to draw, label, or otherwise interact with components of tracked objects. |
| * Examples controller components: |
| * renderable things such as triggers, buttons |
| * non-renderable things which include coordinate systems such as 'tip', 'base', a neutral controller agnostic hand-pose |
| * If all controller components are enumerated and rendered, it will be equivalent to drawing the traditional render model |
| * Returns 0 if components not supported, >0 otherwise */ |
| virtual uint32_t GetComponentCount( const char *pchRenderModelName ) = 0; |
| |
| /** Use this to get the names of available components. Index does not correlate to a tracked device index, but |
| * is only used for iterating over all available components. If the index is out of range, this function will return 0. |
| * Otherwise, it will return the size of the buffer required for the name. */ |
| virtual uint32_t GetComponentName( const char *pchRenderModelName, uint32_t unComponentIndex, VR_OUT_STRING( ) char *pchComponentName, uint32_t unComponentNameLen ) = 0; |
| |
| /** Get the button mask for all buttons associated with this component |
| * If no buttons (or axes) are associated with this component, return 0 |
| * Note: multiple components may be associated with the same button. Ex: two grip buttons on a single controller. |
| * Note: A single component may be associated with multiple buttons. Ex: A trackpad which also provides "D-pad" functionality */ |
| virtual uint64_t GetComponentButtonMask( const char *pchRenderModelName, const char *pchComponentName ) = 0; |
| |
| /** Use this to get the render model name for the specified rendermode/component combination, to be passed to LoadRenderModel. |
| * If the component name is out of range, this function will return 0. |
| * Otherwise, it will return the size of the buffer required for the name. */ |
| virtual uint32_t GetComponentRenderModelName( const char *pchRenderModelName, const char *pchComponentName, VR_OUT_STRING( ) char *pchComponentRenderModelName, uint32_t unComponentRenderModelNameLen ) = 0; |
| |
| /** Use this to query information about the component, as a function of the controller state. |
| * |
| * For dynamic controller components (ex: trigger) values will reflect component motions |
| * For static components this will return a consistent value independent of the VRControllerState_t |
| * |
| * If the pchRenderModelName or pchComponentName is invalid, this will return false (and transforms will be set to identity). |
| * Otherwise, return true |
| * Note: For dynamic objects, visibility may be dynamic. (I.e., true/false will be returned based on controller state and controller mode state ) */ |
| virtual bool GetComponentState( const char *pchRenderModelName, const char *pchComponentName, const vr::VRControllerState_t *pControllerState, const RenderModel_ControllerMode_State_t *pState, RenderModel_ComponentState_t *pComponentState ) = 0; |
| |
| /** Returns true if the render model has a component with the specified name */ |
| virtual bool RenderModelHasComponent( const char *pchRenderModelName, const char *pchComponentName ) = 0; |
| |
| /** Returns the URL of the thumbnail image for this rendermodel */ |
| virtual uint32_t GetRenderModelThumbnailURL( const char *pchRenderModelName, VR_OUT_STRING() char *pchThumbnailURL, uint32_t unThumbnailURLLen, vr::EVRRenderModelError *peError ) = 0; |
| |
| /** Provides a render model path that will load the unskinned model if the model name provided has been replace by the user. If the model |
| * hasn't been replaced the path value will still be a valid path to load the model. Pass this to LoadRenderModel_Async, etc. to load the |
| * model. */ |
| virtual uint32_t GetRenderModelOriginalPath( const char *pchRenderModelName, VR_OUT_STRING() char *pchOriginalPath, uint32_t unOriginalPathLen, vr::EVRRenderModelError *peError ) = 0; |
| |
| /** Returns a string for a render model error */ |
| virtual const char *GetRenderModelErrorNameFromEnum( vr::EVRRenderModelError error ) = 0; |
| }; |
| |
| static const char * const IVRRenderModels_Version = "IVRRenderModels_005"; |
| |
| } |
| |
| |
| // ivrextendeddisplay.h |
| namespace vr |
| { |
| |
| /** NOTE: Use of this interface is not recommended in production applications. It will not work for displays which use |
| * direct-to-display mode. Creating our own window is also incompatible with the VR compositor and is not available when the compositor is running. */ |
| class IVRExtendedDisplay |
| { |
| public: |
| |
| /** Size and position that the window needs to be on the VR display. */ |
| virtual void GetWindowBounds( int32_t *pnX, int32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0; |
| |
| /** Gets the viewport in the frame buffer to draw the output of the distortion into */ |
| virtual void GetEyeOutputViewport( EVREye eEye, uint32_t *pnX, uint32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0; |
| |
| /** [D3D10/11 Only] |
| * Returns the adapter index and output index that the user should pass into EnumAdapters and EnumOutputs |
| * to create the device and swap chain in DX10 and DX11. If an error occurs both indices will be set to -1. |
| */ |
| virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex, int32_t *pnAdapterOutputIndex ) = 0; |
| |
| }; |
| |
| static const char * const IVRExtendedDisplay_Version = "IVRExtendedDisplay_001"; |
| |
| } |
| |
| |
| // ivrtrackedcamera.h |
| namespace vr |
| { |
| |
| class IVRTrackedCamera |
| { |
| public: |
| /** Returns a string for an error */ |
| virtual const char *GetCameraErrorNameFromEnum( vr::EVRTrackedCameraError eCameraError ) = 0; |
| |
| /** For convenience, same as tracked property request Prop_HasCamera_Bool */ |
| virtual vr::EVRTrackedCameraError HasCamera( vr::TrackedDeviceIndex_t nDeviceIndex, bool *pHasCamera ) = 0; |
| |
| /** Gets size of the image frame. */ |
| virtual vr::EVRTrackedCameraError GetCameraFrameSize( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, uint32_t *pnWidth, uint32_t *pnHeight, uint32_t *pnFrameBufferSize ) = 0; |
| |
| virtual vr::EVRTrackedCameraError GetCameraIntrinsics( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, vr::HmdVector2_t *pFocalLength, vr::HmdVector2_t *pCenter ) = 0; |
| |
| virtual vr::EVRTrackedCameraError GetCameraProjection( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, float flZNear, float flZFar, vr::HmdMatrix44_t *pProjection ) = 0; |
| |
| /** Acquiring streaming service permits video streaming for the caller. Releasing hints the system that video services do not need to be maintained for this client. |
| * If the camera has not already been activated, a one time spin up may incur some auto exposure as well as initial streaming frame delays. |
| * The camera should be considered a global resource accessible for shared consumption but not exclusive to any caller. |
| * The camera may go inactive due to lack of active consumers or headset idleness. */ |
| virtual vr::EVRTrackedCameraError AcquireVideoStreamingService( vr::TrackedDeviceIndex_t nDeviceIndex, vr::TrackedCameraHandle_t *pHandle ) = 0; |
| virtual vr::EVRTrackedCameraError ReleaseVideoStreamingService( vr::TrackedCameraHandle_t hTrackedCamera ) = 0; |
| |
| /** Copies the image frame into a caller's provided buffer. The image data is currently provided as RGBA data, 4 bytes per pixel. |
| * A caller can provide null for the framebuffer or frameheader if not desired. Requesting the frame header first, followed by the frame buffer allows |
| * the caller to determine if the frame as advanced per the frame header sequence. |
| * If there is no frame available yet, due to initial camera spinup or re-activation, the error will be VRTrackedCameraError_NoFrameAvailable. |
| * Ideally a caller should be polling at ~16ms intervals */ |
| virtual vr::EVRTrackedCameraError GetVideoStreamFrameBuffer( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, void *pFrameBuffer, uint32_t nFrameBufferSize, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0; |
| |
| /** Gets size of the image frame. */ |
| virtual vr::EVRTrackedCameraError GetVideoStreamTextureSize( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, vr::VRTextureBounds_t *pTextureBounds, uint32_t *pnWidth, uint32_t *pnHeight ) = 0; |
| |
| /** Access a shared D3D11 texture for the specified tracked camera stream. |
| * The camera frame type VRTrackedCameraFrameType_Undistorted is not supported directly as a shared texture. It is an interior subregion of the shared texture VRTrackedCameraFrameType_MaximumUndistorted. |
| * Instead, use GetVideoStreamTextureSize() with VRTrackedCameraFrameType_Undistorted to determine the proper interior subregion bounds along with GetVideoStreamTextureD3D11() with |
| * VRTrackedCameraFrameType_MaximumUndistorted to provide the texture. The VRTrackedCameraFrameType_MaximumUndistorted will yield an image where the invalid regions are decoded |
| * by the alpha channel having a zero component. The valid regions all have a non-zero alpha component. The subregion as described by VRTrackedCameraFrameType_Undistorted |
| * guarantees a rectangle where all pixels are valid. */ |
| virtual vr::EVRTrackedCameraError GetVideoStreamTextureD3D11( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, void *pD3D11DeviceOrResource, void **ppD3D11ShaderResourceView, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0; |
| |
| /** Access a shared GL texture for the specified tracked camera stream */ |
| virtual vr::EVRTrackedCameraError GetVideoStreamTextureGL( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, vr::glUInt_t *pglTextureId, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0; |
| virtual vr::EVRTrackedCameraError ReleaseVideoStreamTextureGL( vr::TrackedCameraHandle_t hTrackedCamera, vr::glUInt_t glTextureId ) = 0; |
| }; |
| |
| static const char * const IVRTrackedCamera_Version = "IVRTrackedCamera_003"; |
| |
| } // namespace vr |
| |
| |
| // ivrscreenshots.h |
| namespace vr |
| { |
| |
| /** Errors that can occur with the VR compositor */ |
| enum EVRScreenshotError |
| { |
| VRScreenshotError_None = 0, |
| VRScreenshotError_RequestFailed = 1, |
| VRScreenshotError_IncompatibleVersion = 100, |
| VRScreenshotError_NotFound = 101, |
| VRScreenshotError_BufferTooSmall = 102, |
| VRScreenshotError_ScreenshotAlreadyInProgress = 108, |
| }; |
| |
| /** Allows the application to generate screenshots */ |
| class IVRScreenshots |
| { |
| public: |
| /** Request a screenshot of the requested type. |
| * A request of the VRScreenshotType_Stereo type will always |
| * work. Other types will depend on the underlying application |
| * support. |
| * The first file name is for the preview image and should be a |
| * regular screenshot (ideally from the left eye). The second |
| * is the VR screenshot in the correct format. They should be |
| * in the same aspect ratio. Formats per type: |
| * VRScreenshotType_Mono: the VR filename is ignored (can be |
| * nullptr), this is a normal flat single shot. |
| * VRScreenshotType_Stereo: The VR image should be a |
| * side-by-side with the left eye image on the left. |
| * VRScreenshotType_Cubemap: The VR image should be six square |
| * images composited horizontally. |
| * VRScreenshotType_StereoPanorama: above/below with left eye |
| * panorama being the above image. Image is typically square |
| * with the panorama being 2x horizontal. |
| * |
| * Note that the VR dashboard will call this function when |
| * the user presses the screenshot binding (currently System |
| * Button + Trigger). If Steam is running, the destination |
| * file names will be in %TEMP% and will be copied into |
| * Steam's screenshot library for the running application |
| * once SubmitScreenshot() is called. |
| * If Steam is not running, the paths will be in the user's |
| * documents folder under Documents\SteamVR\Screenshots. |
| * Other VR applications can call this to initiate a |
| * screenshot outside of user control. |
| * The destination file names do not need an extension, |
| * will be replaced with the correct one for the format |
| * which is currently .png. */ |
| virtual vr::EVRScreenshotError RequestScreenshot( vr::ScreenshotHandle_t *pOutScreenshotHandle, vr::EVRScreenshotType type, const char *pchPreviewFilename, const char *pchVRFilename ) = 0; |
| |
| /** Called by the running VR application to indicate that it |
| * wishes to be in charge of screenshots. If the |
| * application does not call this, the Compositor will only |
| * support VRScreenshotType_Stereo screenshots that will be |
| * captured without notification to the running app. |
| * Once hooked your application will receive a |
| * VREvent_RequestScreenshot event when the user presses the |
| * buttons to take a screenshot. */ |
| virtual vr::EVRScreenshotError HookScreenshot( VR_ARRAY_COUNT( numTypes ) const vr::EVRScreenshotType *pSupportedTypes, int numTypes ) = 0; |
| |
| /** When your application receives a |
| * VREvent_RequestScreenshot event, call these functions to get |
| * the details of the screenshot request. */ |
| virtual vr::EVRScreenshotType GetScreenshotPropertyType( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotError *pError ) = 0; |
| |
| /** Get the filename for the preview or vr image (see |
| * vr::EScreenshotPropertyFilenames). The return value is |
| * the size of the string. */ |
| virtual uint32_t GetScreenshotPropertyFilename( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotPropertyFilenames filenameType, VR_OUT_STRING() char *pchFilename, uint32_t cchFilename, vr::EVRScreenshotError *pError ) = 0; |
| |
| /** Call this if the application is taking the screen shot |
| * will take more than a few ms processing. This will result |
| * in an overlay being presented that shows a completion |
| * bar. */ |
| virtual vr::EVRScreenshotError UpdateScreenshotProgress( vr::ScreenshotHandle_t screenshotHandle, float flProgress ) = 0; |
| |
| /** Tells the compositor to take an internal screenshot of |
| * type VRScreenshotType_Stereo. It will take the current |
| * submitted scene textures of the running application and |
| * write them into the preview image and a side-by-side file |
| * for the VR image. |
| * This is similar to request screenshot, but doesn't ever |
| * talk to the application, just takes the shot and submits. */ |
| virtual vr::EVRScreenshotError TakeStereoScreenshot( vr::ScreenshotHandle_t *pOutScreenshotHandle, const char *pchPreviewFilename, const char *pchVRFilename ) = 0; |
| |
| /** Submit the completed screenshot. If Steam is running |
| * this will call into the Steam client and upload the |
| * screenshot to the screenshots section of the library for |
| * the running application. If Steam is not running, this |
| * function will display a notification to the user that the |
| * screenshot was taken. The paths should be full paths with |
| * extensions. |
| * File paths should be absolute including extensions. |
| * screenshotHandle can be k_unScreenshotHandleInvalid if this |
| * was a new shot taking by the app to be saved and not |
| * initiated by a user (achievement earned or something) */ |
| virtual vr::EVRScreenshotError SubmitScreenshot( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotType type, const char *pchSourcePreviewFilename, const char *pchSourceVRFilename ) = 0; |
| }; |
| |
| static const char * const IVRScreenshots_Version = "IVRScreenshots_001"; |
| |
| } // namespace vr |
| |
| |
| |
| // ivrresources.h |
| namespace vr |
| { |
| |
| class IVRResources |
| { |
| public: |
| |
| // ------------------------------------ |
| // Shared Resource Methods |
| // ------------------------------------ |
| |
| /** Loads the specified resource into the provided buffer if large enough. |
| * Returns the size in bytes of the buffer required to hold the specified resource. */ |
| virtual uint32_t LoadSharedResource( const char *pchResourceName, char *pchBuffer, uint32_t unBufferLen ) = 0; |
| |
| /** Provides the full path to the specified resource. Resource names can include named directories for |
| * drivers and other things, and this resolves all of those and returns the actual physical path. |
| * pchResourceTypeDirectory is the subdirectory of resources to look in. */ |
| virtual uint32_t GetResourceFullPath( const char *pchResourceName, const char *pchResourceTypeDirectory, char *pchPathBuffer, uint32_t unBufferLen ) = 0; |
| }; |
| |
| static const char * const IVRResources_Version = "IVRResources_001"; |
| |
| |
| } |
| // ivrdrivermanager.h |
| namespace vr |
| { |
| |
| class IVRDriverManager |
| { |
| public: |
| virtual uint32_t GetDriverCount() const = 0; |
| |
| /** Returns the length of the number of bytes necessary to hold this string including the trailing null. */ |
| virtual uint32_t GetDriverName( vr::DriverId_t nDriver, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize ) = 0; |
| }; |
| |
| static const char * const IVRDriverManager_Version = "IVRDriverManager_001"; |
| |
| } // namespace vr |
| |
| |
| // End |
| |
| #endif // _OPENVR_API |
| |
| |
| namespace vr |
| { |
| /** Finds the active installation of the VR API and initializes it. The provided path must be absolute |
| * or relative to the current working directory. These are the local install versions of the equivalent |
| * functions in steamvr.h and will work without a local Steam install. |
| * |
| * This path is to the "root" of the VR API install. That's the directory with |
| * the "drivers" directory and a platform (i.e. "win32") directory in it, not the directory with the DLL itself. |
| * |
| * pStartupInfo is reserved for future use. |
| */ |
| inline IVRSystem *VR_Init( EVRInitError *peError, EVRApplicationType eApplicationType, const char *pStartupInfo = nullptr ); |
| |
| /** unloads vrclient.dll. Any interface pointers from the interface are |
| * invalid after this point */ |
| inline void VR_Shutdown(); |
| |
| /** Returns true if there is an HMD attached. This check is as lightweight as possible and |
| * can be called outside of VR_Init/VR_Shutdown. It should be used when an application wants |
| * to know if initializing VR is a possibility but isn't ready to take that step yet. |
| */ |
| VR_INTERFACE bool VR_CALLTYPE VR_IsHmdPresent(); |
| |
| /** Returns true if the OpenVR runtime is installed. */ |
| VR_INTERFACE bool VR_CALLTYPE VR_IsRuntimeInstalled(); |
| |
| /** Returns where the OpenVR runtime is installed. */ |
| VR_INTERFACE const char *VR_CALLTYPE VR_RuntimePath(); |
| |
| /** Returns the name of the enum value for an EVRInitError. This function may be called outside of VR_Init()/VR_Shutdown(). */ |
| VR_INTERFACE const char *VR_CALLTYPE VR_GetVRInitErrorAsSymbol( EVRInitError error ); |
| |
| /** Returns an English string for an EVRInitError. Applications should call VR_GetVRInitErrorAsSymbol instead and |
| * use that as a key to look up their own localized error message. This function may be called outside of VR_Init()/VR_Shutdown(). */ |
| VR_INTERFACE const char *VR_CALLTYPE VR_GetVRInitErrorAsEnglishDescription( EVRInitError error ); |
| |
| /** Returns the interface of the specified version. This method must be called after VR_Init. The |
| * pointer returned is valid until VR_Shutdown is called. |
| */ |
| VR_INTERFACE void *VR_CALLTYPE VR_GetGenericInterface( const char *pchInterfaceVersion, EVRInitError *peError ); |
| |
| /** Returns whether the interface of the specified version exists. |
| */ |
| VR_INTERFACE bool VR_CALLTYPE VR_IsInterfaceVersionValid( const char *pchInterfaceVersion ); |
| |
| /** Returns a token that represents whether the VR interface handles need to be reloaded */ |
| VR_INTERFACE uint32_t VR_CALLTYPE VR_GetInitToken(); |
| |
| // These typedefs allow old enum names from SDK 0.9.11 to be used in applications. |
| // They will go away in the future. |
| typedef EVRInitError HmdError; |
| typedef EVREye Hmd_Eye; |
| typedef EColorSpace ColorSpace; |
| typedef ETrackingResult HmdTrackingResult; |
| typedef ETrackedDeviceClass TrackedDeviceClass; |
| typedef ETrackingUniverseOrigin TrackingUniverseOrigin; |
| typedef ETrackedDeviceProperty TrackedDeviceProperty; |
| typedef ETrackedPropertyError TrackedPropertyError; |
| typedef EVRSubmitFlags VRSubmitFlags_t; |
| typedef EVRState VRState_t; |
| typedef ECollisionBoundsStyle CollisionBoundsStyle_t; |
| typedef EVROverlayError VROverlayError; |
| typedef EVRFirmwareError VRFirmwareError; |
| typedef EVRCompositorError VRCompositorError; |
| typedef EVRScreenshotError VRScreenshotsError; |
| |
| inline uint32_t &VRToken() |
| { |
| static uint32_t token; |
| return token; |
| } |
| |
| class COpenVRContext |
| { |
| public: |
| COpenVRContext() { Clear(); } |
| void Clear(); |
| |
| inline void CheckClear() |
| { |
| if ( VRToken() != VR_GetInitToken() ) |
| { |
| Clear(); |
| VRToken() = VR_GetInitToken(); |
| } |
| } |
| |
| IVRSystem *VRSystem() |
| { |
| CheckClear(); |
| if ( m_pVRSystem == nullptr ) |
| { |
| EVRInitError eError; |
| m_pVRSystem = ( IVRSystem * )VR_GetGenericInterface( IVRSystem_Version, &eError ); |
| } |
| return m_pVRSystem; |
| } |
| IVRChaperone *VRChaperone() |
| { |
| CheckClear(); |
| if ( m_pVRChaperone == nullptr ) |
| { |
| EVRInitError eError; |
| m_pVRChaperone = ( IVRChaperone * )VR_GetGenericInterface( IVRChaperone_Version, &eError ); |
| } |
| return m_pVRChaperone; |
| } |
| |
| IVRChaperoneSetup *VRChaperoneSetup() |
| { |
| CheckClear(); |
| if ( m_pVRChaperoneSetup == nullptr ) |
| { |
| EVRInitError eError; |
| m_pVRChaperoneSetup = ( IVRChaperoneSetup * )VR_GetGenericInterface( IVRChaperoneSetup_Version, &eError ); |
| } |
| return m_pVRChaperoneSetup; |
| } |
| |
| IVRCompositor *VRCompositor() |
| { |
| CheckClear(); |
| if ( m_pVRCompositor == nullptr ) |
| { |
| EVRInitError eError; |
| m_pVRCompositor = ( IVRCompositor * )VR_GetGenericInterface( IVRCompositor_Version, &eError ); |
| } |
| return m_pVRCompositor; |
| } |
| |
| IVROverlay *VROverlay() |
| { |
| CheckClear(); |
| if ( m_pVROverlay == nullptr ) |
| { |
| EVRInitError eError; |
| m_pVROverlay = ( IVROverlay * )VR_GetGenericInterface( IVROverlay_Version, &eError ); |
| } |
| return m_pVROverlay; |
| } |
| |
| IVRResources *VRResources() |
| { |
| CheckClear(); |
| if ( m_pVRResources == nullptr ) |
| { |
| EVRInitError eError; |
| m_pVRResources = (IVRResources *)VR_GetGenericInterface( IVRResources_Version, &eError ); |
| } |
| return m_pVRResources; |
| } |
| |
| IVRScreenshots *VRScreenshots() |
| { |
| CheckClear(); |
| if ( m_pVRScreenshots == nullptr ) |
| { |
| EVRInitError eError; |
| m_pVRScreenshots = ( IVRScreenshots * )VR_GetGenericInterface( IVRScreenshots_Version, &eError ); |
| } |
| return m_pVRScreenshots; |
| } |
| |
| IVRRenderModels *VRRenderModels() |
| { |
| CheckClear(); |
| if ( m_pVRRenderModels == nullptr ) |
| { |
| EVRInitError eError; |
| m_pVRRenderModels = ( IVRRenderModels * )VR_GetGenericInterface( IVRRenderModels_Version, &eError ); |
| } |
| return m_pVRRenderModels; |
| } |
| |
| IVRExtendedDisplay *VRExtendedDisplay() |
| { |
| CheckClear(); |
| if ( m_pVRExtendedDisplay == nullptr ) |
| { |
| EVRInitError eError; |
| m_pVRExtendedDisplay = ( IVRExtendedDisplay * )VR_GetGenericInterface( IVRExtendedDisplay_Version, &eError ); |
| } |
| return m_pVRExtendedDisplay; |
| } |
| |
| IVRSettings *VRSettings() |
| { |
| CheckClear(); |
| if ( m_pVRSettings == nullptr ) |
| { |
| EVRInitError eError; |
| m_pVRSettings = ( IVRSettings * )VR_GetGenericInterface( IVRSettings_Version, &eError ); |
| } |
| return m_pVRSettings; |
| } |
| |
| IVRApplications *VRApplications() |
| { |
| CheckClear(); |
| if ( m_pVRApplications == nullptr ) |
| { |
| EVRInitError eError; |
| m_pVRApplications = ( IVRApplications * )VR_GetGenericInterface( IVRApplications_Version, &eError ); |
| } |
| return m_pVRApplications; |
| } |
| |
| IVRTrackedCamera *VRTrackedCamera() |
| { |
| CheckClear(); |
| if ( m_pVRTrackedCamera == nullptr ) |
| { |
| EVRInitError eError; |
| m_pVRTrackedCamera = ( IVRTrackedCamera * )VR_GetGenericInterface( IVRTrackedCamera_Version, &eError ); |
| } |
| return m_pVRTrackedCamera; |
| } |
| |
| IVRDriverManager *VRDriverManager() |
| { |
| CheckClear(); |
| if ( !m_pVRDriverManager ) |
| { |
| EVRInitError eError; |
| m_pVRDriverManager = ( IVRDriverManager * )VR_GetGenericInterface( IVRDriverManager_Version, &eError ); |
| } |
| return m_pVRDriverManager; |
| } |
| |
| private: |
| IVRSystem *m_pVRSystem; |
| IVRChaperone *m_pVRChaperone; |
| IVRChaperoneSetup *m_pVRChaperoneSetup; |
| IVRCompositor *m_pVRCompositor; |
| IVROverlay *m_pVROverlay; |
| IVRResources *m_pVRResources; |
| IVRRenderModels *m_pVRRenderModels; |
| IVRExtendedDisplay *m_pVRExtendedDisplay; |
| IVRSettings *m_pVRSettings; |
| IVRApplications *m_pVRApplications; |
| IVRTrackedCamera *m_pVRTrackedCamera; |
| IVRScreenshots *m_pVRScreenshots; |
| IVRDriverManager *m_pVRDriverManager; |
| }; |
| |
| inline COpenVRContext &OpenVRInternal_ModuleContext() |
| { |
| static void *ctx[ sizeof( COpenVRContext ) / sizeof( void * ) ]; |
| return *( COpenVRContext * )ctx; // bypass zero-init constructor |
| } |
| |
| inline IVRSystem *VR_CALLTYPE VRSystem() { return OpenVRInternal_ModuleContext().VRSystem(); } |
| inline IVRChaperone *VR_CALLTYPE VRChaperone() { return OpenVRInternal_ModuleContext().VRChaperone(); } |
| inline IVRChaperoneSetup *VR_CALLTYPE VRChaperoneSetup() { return OpenVRInternal_ModuleContext().VRChaperoneSetup(); } |
| inline IVRCompositor *VR_CALLTYPE VRCompositor() { return OpenVRInternal_ModuleContext().VRCompositor(); } |
| inline IVROverlay *VR_CALLTYPE VROverlay() { return OpenVRInternal_ModuleContext().VROverlay(); } |
| inline IVRScreenshots *VR_CALLTYPE VRScreenshots() { return OpenVRInternal_ModuleContext().VRScreenshots(); } |
| inline IVRRenderModels *VR_CALLTYPE VRRenderModels() { return OpenVRInternal_ModuleContext().VRRenderModels(); } |
| inline IVRApplications *VR_CALLTYPE VRApplications() { return OpenVRInternal_ModuleContext().VRApplications(); } |
| inline IVRSettings *VR_CALLTYPE VRSettings() { return OpenVRInternal_ModuleContext().VRSettings(); } |
| inline IVRResources *VR_CALLTYPE VRResources() { return OpenVRInternal_ModuleContext().VRResources(); } |
| inline IVRExtendedDisplay *VR_CALLTYPE VRExtendedDisplay() { return OpenVRInternal_ModuleContext().VRExtendedDisplay(); } |
| inline IVRTrackedCamera *VR_CALLTYPE VRTrackedCamera() { return OpenVRInternal_ModuleContext().VRTrackedCamera(); } |
| inline IVRDriverManager *VR_CALLTYPE VRDriverManager() { return OpenVRInternal_ModuleContext().VRDriverManager(); } |
| |
| inline void COpenVRContext::Clear() |
| { |
| m_pVRSystem = nullptr; |
| m_pVRChaperone = nullptr; |
| m_pVRChaperoneSetup = nullptr; |
| m_pVRCompositor = nullptr; |
| m_pVROverlay = nullptr; |
| m_pVRRenderModels = nullptr; |
| m_pVRExtendedDisplay = nullptr; |
| m_pVRSettings = nullptr; |
| m_pVRApplications = nullptr; |
| m_pVRTrackedCamera = nullptr; |
| m_pVRResources = nullptr; |
| m_pVRScreenshots = nullptr; |
| m_pVRDriverManager = nullptr; |
| } |
| |
| VR_INTERFACE uint32_t VR_CALLTYPE VR_InitInternal2( EVRInitError *peError, EVRApplicationType eApplicationType, const char *pStartupInfo ); |
| VR_INTERFACE void VR_CALLTYPE VR_ShutdownInternal(); |
| |
| /** Finds the active installation of vrclient.dll and initializes it */ |
| inline IVRSystem *VR_Init( EVRInitError *peError, EVRApplicationType eApplicationType, const char *pStartupInfo ) |
| { |
| IVRSystem *pVRSystem = nullptr; |
| |
| EVRInitError eError; |
| VRToken() = VR_InitInternal2( &eError, eApplicationType, pStartupInfo ); |
| COpenVRContext &ctx = OpenVRInternal_ModuleContext(); |
| ctx.Clear(); |
| |
| if ( eError == VRInitError_None ) |
| { |
| if ( VR_IsInterfaceVersionValid( IVRSystem_Version ) ) |
| { |
| pVRSystem = VRSystem(); |
| } |
| else |
| { |
| VR_ShutdownInternal(); |
| eError = VRInitError_Init_InterfaceNotFound; |
| } |
| } |
| |
| if ( peError ) |
| *peError = eError; |
| return pVRSystem; |
| } |
| |
| /** unloads vrclient.dll. Any interface pointers from the interface are |
| * invalid after this point */ |
| inline void VR_Shutdown() |
| { |
| VR_ShutdownInternal(); |
| } |
| } |