blob: 224fa18c8159262fef3de8ee507a5b7d7d79db98 [file] [log] [blame]
/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
* Copyright (C) 2021 Sony Interactive Entertainment Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RemoteGraphicsContextGL.h"
#if ENABLE(GPU_PROCESS) && ENABLE(WEBGL) && PLATFORM(WIN)
#include "GPUConnectionToWebProcess.h"
#include <WebCore/GraphicsContextGLTextureMapper.h>
namespace WebKit {
class RemoteGraphicsContextGLWin final : public RemoteGraphicsContextGL {
public:
RemoteGraphicsContextGLWin(GPUConnectionToWebProcess&, GraphicsContextGLIdentifier, RemoteRenderingBackend&, IPC::StreamConnectionBuffer&&);
~RemoteGraphicsContextGLWin() final = default;
// RemoteGraphicsContextGL overrides.
void platformWorkQueueInitialize(WebCore::GraphicsContextGLAttributes&&) final;
};
Ref<RemoteGraphicsContextGL> RemoteGraphicsContextGL::create(GPUConnectionToWebProcess& gpuConnectionToWebProcess, WebCore::GraphicsContextGLAttributes&& attributes, GraphicsContextGLIdentifier graphicsContextGLIdentifier, RemoteRenderingBackend& renderingBackend, IPC::StreamConnectionBuffer&& stream)
{
auto instance = adoptRef(*new RemoteGraphicsContextGLWin(gpuConnectionToWebProcess, graphicsContextGLIdentifier, renderingBackend, WTFMove(stream)));
instance->initialize(WTFMove(attributes));
return instance;
}
RemoteGraphicsContextGLWin::RemoteGraphicsContextGLWin(GPUConnectionToWebProcess& gpuConnectionToWebProcess, GraphicsContextGLIdentifier graphicsContextGLIdentifier, RemoteRenderingBackend& renderingBackend, IPC::StreamConnectionBuffer&& stream)
: RemoteGraphicsContextGL(gpuConnectionToWebProcess, graphicsContextGLIdentifier, renderingBackend, WTFMove(stream))
{
}
void RemoteGraphicsContextGLWin::platformWorkQueueInitialize(WebCore::GraphicsContextGLAttributes&& attributes)
{
m_context = WebCore::GraphicsContextGLTextureMapper::create(WTFMove(attributes));
}
void RemoteGraphicsContextGL::prepareForDisplay(CompletionHandler<void()>&& completionHandler)
{
m_context->prepareForDisplay();
completionHandler();
}
}
#endif