blob: 942cc1025e8fb279a38c3a0f6e7a3b0c81270e4f [file] [log] [blame]
/*
* Copyright (C) 2018 Metrological Group B.V.
* Copyright (C) 2018, 2019 Igalia S.L.
* Copyright (C) 2020 Sony Interactive Entertainment Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if USE(TEXTURE_MAPPER) && USE(ANGLE) && !USE(NICOSIA)
#include <wtf/Noncopyable.h>
typedef void *EGLConfig;
typedef void *EGLContext;
typedef void *EGLDisplay;
typedef void *EGLSurface;
namespace WebCore {
class ANGLEContext {
WTF_MAKE_NONCOPYABLE(ANGLEContext);
public:
static const char* errorString(int statusCode);
static const char* lastErrorString();
static std::unique_ptr<ANGLEContext> createContext(EGLContext sharingContext, bool isForWebGL2);
~ANGLEContext();
bool makeContextCurrent();
EGLContext platformContext() const;
private:
ANGLEContext(EGLDisplay, EGLContext, EGLSurface);
EGLDisplay m_display { nullptr };
EGLContext m_context { nullptr };
EGLSurface m_surface { nullptr };
};
} // namespace WebCore
#endif