blob: 053cafa52a956a37fbb6514d50064697ad8c1471 [file] [log] [blame]
/*
* Copyright (C) 2003-2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "config.h"
#import "IntRect.h"
#if !PLATFORM(MAC)
#import <UIKit/UIGeometry.h>
#endif
namespace WebCore {
id makeNSArrayElement(const IntRect& rect)
{
#if PLATFORM(MAC)
return [NSValue valueWithRect:rect];
#else
return [NSValue valueWithCGRect:rect];
#endif
}
#if PLATFORM(MAC) && !defined(NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES)
IntRect::operator NSRect() const
{
return NSMakeRect(x(), y(), width(), height());
}
IntRect enclosingIntRect(const NSRect& rect)
{
int left = clampTo<int>(std::floor(rect.origin.x));
int top = clampTo<int>(std::floor(rect.origin.y));
int right = clampTo<int>(std::ceil(NSMaxX(rect)));
int bottom = clampTo<int>(std::ceil(NSMaxY(rect)));
return { left, top, right - left, bottom - top };
}
#endif
}