| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // GPUTestExpectationsTest.cpp : Tests of the test_expectations library. |
| |
| #include "test_expectations/GPUTestConfig.h" |
| #include "test_expectations/GPUTestExpectationsParser.h" |
| #include "test_utils/ANGLETest.h" |
| |
| namespace angle |
| { |
| |
| class GPUTestConfigTest : public ANGLETest |
| { |
| protected: |
| GPUTestConfigTest() {} |
| |
| // todo(jonahr): Eventually could add support for all conditions/operating |
| // systems, but these are the ones in use for now |
| void validateConfigBase(const GPUTestConfig &config) |
| { |
| EXPECT_EQ(IsWindows(), config.getConditions()[GPUTestConfig::kConditionWin]); |
| EXPECT_EQ(IsOSX(), config.getConditions()[GPUTestConfig::kConditionMac]); |
| EXPECT_EQ(IsLinux(), config.getConditions()[GPUTestConfig::kConditionLinux]); |
| EXPECT_EQ(IsAndroid(), config.getConditions()[GPUTestConfig::kConditionAndroid]); |
| EXPECT_EQ(IsNexus5X(), config.getConditions()[GPUTestConfig::kConditionNexus5X]); |
| EXPECT_EQ(IsPixel2(), config.getConditions()[GPUTestConfig::kConditionPixel2]); |
| EXPECT_EQ(IsIntel(), config.getConditions()[GPUTestConfig::kConditionIntel]); |
| EXPECT_EQ(IsAMD(), config.getConditions()[GPUTestConfig::kConditionAMD]); |
| EXPECT_EQ(IsNVIDIA(), config.getConditions()[GPUTestConfig::kConditionNVIDIA]); |
| EXPECT_EQ(IsDebug(), config.getConditions()[GPUTestConfig::kConditionDebug]); |
| EXPECT_EQ(IsRelease(), config.getConditions()[GPUTestConfig::kConditionRelease]); |
| } |
| |
| void validateConfigAPI(const GPUTestConfig &config, const GPUTestConfig::API &api) |
| { |
| bool D3D9 = false; |
| bool D3D11 = false; |
| bool GLDesktop = false; |
| bool GLES = false; |
| bool Vulkan = false; |
| switch (api) |
| { |
| case GPUTestConfig::kAPID3D9: |
| D3D9 = true; |
| break; |
| case GPUTestConfig::kAPID3D11: |
| D3D11 = true; |
| break; |
| case GPUTestConfig::kAPIGLDesktop: |
| GLDesktop = true; |
| break; |
| case GPUTestConfig::kAPIGLES: |
| GLES = true; |
| break; |
| case GPUTestConfig::kAPIVulkan: |
| Vulkan = true; |
| break; |
| case GPUTestConfig::kAPIUnknown: |
| default: |
| break; |
| } |
| EXPECT_EQ(D3D9, config.getConditions()[GPUTestConfig::kConditionD3D9]); |
| EXPECT_EQ(D3D11, config.getConditions()[GPUTestConfig::kConditionD3D11]); |
| EXPECT_EQ(GLDesktop, config.getConditions()[GPUTestConfig::kConditionGLDesktop]); |
| EXPECT_EQ(GLES, config.getConditions()[GPUTestConfig::kConditionGLES]); |
| EXPECT_EQ(Vulkan, config.getConditions()[GPUTestConfig::kConditionVulkan]); |
| } |
| }; |
| |
| // Create a new GPUTestConfig and make sure all the condition flags were set |
| // correctly based on the hardware. |
| TEST_P(GPUTestConfigTest, GPUTestConfigConditions) |
| { |
| GPUTestConfig config; |
| validateConfigBase(config); |
| } |
| |
| // Create a new GPUTestConfig with each backend specified and validate the |
| // condition flags are set correctly. |
| TEST_P(GPUTestConfigTest, GPUTestConfigConditions_D3D9) |
| { |
| GPUTestConfig config(GPUTestConfig::kAPID3D9); |
| validateConfigAPI(config, GPUTestConfig::kAPID3D9); |
| } |
| |
| TEST_P(GPUTestConfigTest, GPUTestConfigConditions_D3D11) |
| { |
| GPUTestConfig config(GPUTestConfig::kAPID3D11); |
| validateConfigAPI(config, GPUTestConfig::kAPID3D11); |
| } |
| |
| TEST_P(GPUTestConfigTest, GPUTestConfigConditions_GLDesktop) |
| { |
| GPUTestConfig config(GPUTestConfig::kAPIGLDesktop); |
| validateConfigAPI(config, GPUTestConfig::kAPIGLDesktop); |
| } |
| |
| TEST_P(GPUTestConfigTest, GPUTestConfigConditions_GLES) |
| { |
| GPUTestConfig config(GPUTestConfig::kAPIGLES); |
| validateConfigAPI(config, GPUTestConfig::kAPIGLES); |
| } |
| |
| TEST_P(GPUTestConfigTest, GPUTestConfigConditions_Vulkan) |
| { |
| GPUTestConfig config(GPUTestConfig::kAPIVulkan); |
| validateConfigAPI(config, GPUTestConfig::kAPIVulkan); |
| } |
| |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these |
| // tests should be run against. |
| ANGLE_INSTANTIATE_TEST(GPUTestConfigTest, |
| ES2_D3D9(), |
| ES2_D3D11(), |
| ES3_D3D11(), |
| ES2_D3D11_FL9_3(), |
| ES2_OPENGL(), |
| ES3_OPENGL(), |
| ES2_OPENGLES(), |
| ES3_OPENGLES(), |
| ES2_VULKAN()); |
| |
| } // namespace angle |