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/*
* Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GraphicsContext.h"
#include "AffineTransform.h"
#include "NotImplemented.h"
#include "Path.h"
#include <WebKitSystemInterface/WebKitSystemInterface.h>
#include <wtf/MathExtras.h>
#include "GraphicsContextPlatformPrivate.h"
#include "WebCoreSystemInterface.h"
using namespace std;
namespace WebCore {
class SVGResourceImage;
static CGContextRef CGContextWithHDC(HDC hdc)
{
HBITMAP bitmap = (HBITMAP)GetCurrentObject(hdc, OBJ_BITMAP);
CGColorSpaceRef deviceRGB = CGColorSpaceCreateDeviceRGB();
BITMAP info;
GetObject(bitmap, sizeof(info), &info);
ASSERT(info.bmBitsPixel == 32);
CGContextRef context = CGBitmapContextCreate(info.bmBits, info.bmWidth, info.bmHeight, 8,
info.bmWidthBytes, deviceRGB, kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipFirst);
CGColorSpaceRelease(deviceRGB);
// Flip coords
CGContextTranslateCTM(context, 0, info.bmHeight);
CGContextScaleCTM(context, 1, -1);
// Put the HDC In advanced mode so it will honor affine transforms.
SetGraphicsMode(hdc, GM_ADVANCED);
return context;
}
GraphicsContext::GraphicsContext(HDC hdc)
: m_common(createGraphicsContextPrivate())
, m_data(new GraphicsContextPlatformPrivate(CGContextWithHDC(hdc)))
{
CGContextRelease(m_data->m_cgContext);
m_data->m_hdc = hdc;
setPaintingDisabled(!m_data->m_cgContext);
if (m_data->m_cgContext) {
// Make sure the context starts in sync with our state.
setPlatformFillColor(fillColor());
setPlatformStrokeColor(strokeColor());
}
}
HDC GraphicsContext::getWindowsContext(bool supportAlphaBlend, const IntRect* dstRect)
{
if (m_data->m_transparencyCount) {
// We're in a transparency layer.
ASSERT(dstRect);
if (!dstRect)
return 0;
// Create a bitmap DC in which to draw.
BITMAPINFO bitmapInfo;
bitmapInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bitmapInfo.bmiHeader.biWidth = dstRect->width();
bitmapInfo.bmiHeader.biHeight = dstRect->height();
bitmapInfo.bmiHeader.biPlanes = 1;
bitmapInfo.bmiHeader.biBitCount = 32;
bitmapInfo.bmiHeader.biCompression = BI_RGB;
bitmapInfo.bmiHeader.biSizeImage = 0;
bitmapInfo.bmiHeader.biXPelsPerMeter = 0;
bitmapInfo.bmiHeader.biYPelsPerMeter = 0;
bitmapInfo.bmiHeader.biClrUsed = 0;
bitmapInfo.bmiHeader.biClrImportant = 0;
void* pixels = 0;
HBITMAP bitmap = ::CreateDIBSection(NULL, &bitmapInfo, DIB_RGB_COLORS, &pixels, 0, 0);
if (!bitmap)
return 0;
HDC bitmapDC = ::CreateCompatibleDC(m_data->m_hdc);
::SelectObject(bitmapDC, bitmap);
// Fill our buffer with clear if we're going to alpha blend.
if (supportAlphaBlend) {
BITMAP bmpInfo;
GetObject(bitmap, sizeof(bmpInfo), &bmpInfo);
int bufferSize = bmpInfo.bmWidthBytes * bmpInfo.bmHeight;
memset(bmpInfo.bmBits, 0, bufferSize);
}
// Make sure we can do world transforms.
SetGraphicsMode(bitmapDC, GM_ADVANCED);
// Apply a translation to our context so that the drawing done will be at (0,0) of the bitmap.
XFORM xform;
xform.eM11 = 1.0;
xform.eM12 = 0;
xform.eM21 = 0;
xform.eM22 = 1.0;
xform.eDx = -dstRect->x();
xform.eDy = -dstRect->y();
::SetWorldTransform(bitmapDC, &xform);
return bitmapDC;
}
CGContextFlush(platformContext());
m_data->save();
return m_data->m_hdc;
}
void GraphicsContext::releaseWindowsContext(HDC hdc, bool supportAlphaBlend, const IntRect* dstRect)
{
if (hdc && m_data->m_transparencyCount) {
HBITMAP bitmap = (HBITMAP)GetCurrentObject(hdc, OBJ_BITMAP);
// Need to make a CGImage out of the bitmap's pixel buffer and then draw
// it into our context.
BITMAP info;
GetObject(bitmap, sizeof(info), &info);
ASSERT(info.bmBitsPixel == 32);
CGColorSpaceRef deviceRGB = CGColorSpaceCreateDeviceRGB();
CGContextRef bitmapContext = CGBitmapContextCreate(info.bmBits, info.bmWidth, info.bmHeight, 8,
info.bmWidthBytes, deviceRGB, kCGBitmapByteOrder32Little |
(supportAlphaBlend ? kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst));
CGColorSpaceRelease(deviceRGB);
CGImageRef image = CGBitmapContextCreateImage(bitmapContext);
CGContextDrawImage(m_data->m_cgContext, *dstRect, image);
// Delete all our junk.
CGImageRelease(image);
CGContextRelease(bitmapContext);
::DeleteDC(hdc);
::DeleteObject(bitmap);
return;
}
m_data->restore();
}
void GraphicsContextPlatformPrivate::save()
{
if (!m_hdc)
return;
SaveDC(m_hdc);
}
void GraphicsContextPlatformPrivate::restore()
{
if (!m_hdc)
return;
RestoreDC(m_hdc, -1);
}
void GraphicsContextPlatformPrivate::clip(const IntRect& clipRect)
{
if (!m_hdc)
return;
IntersectClipRect(m_hdc, clipRect.x(), clipRect.y(), clipRect.right(), clipRect.bottom());
}
void GraphicsContextPlatformPrivate::scale(const FloatSize& size)
{
if (!m_hdc)
return;
XFORM xform;
xform.eM11 = size.width();
xform.eM12 = 0;
xform.eM21 = 0;
xform.eM22 = size.height();
xform.eDx = 0;
xform.eDy = 0;
ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
}
static const double deg2rad = 0.017453292519943295769; // pi/180
void GraphicsContextPlatformPrivate::rotate(float degreesAngle)
{
float radiansAngle = degreesAngle * deg2rad;
float cosAngle = cosf(radiansAngle);
float sinAngle = sinf(radiansAngle);
XFORM xform;
xform.eM11 = cosAngle;
xform.eM12 = -sinAngle;
xform.eM21 = sinAngle;
xform.eM22 = cosAngle;
xform.eDx = 0;
xform.eDy = 0;
ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
}
void GraphicsContextPlatformPrivate::translate(float x , float y)
{
if (!m_hdc)
return;
XFORM xform;
xform.eM11 = 1.0;
xform.eM12 = 0;
xform.eM21 = 0;
xform.eM22 = 1.0;
xform.eDx = x;
xform.eDy = y;
ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
}
void GraphicsContextPlatformPrivate::concatCTM(const AffineTransform& transform)
{
if (!m_hdc)
return;
CGAffineTransform mat = transform;
XFORM xform;
xform.eM11 = mat.a;
xform.eM12 = mat.b;
xform.eM21 = mat.c;
xform.eM22 = mat.d;
xform.eDx = mat.tx;
xform.eDy = mat.ty;
ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
}
void GraphicsContext::setCompositeOperation(CompositeOperator mode)
{
if (paintingDisabled())
return;
CGBlendMode target = kCGBlendModeNormal;
switch (mode) {
case CompositeClear:
target = kCGBlendModeClear;
break;
case CompositeCopy:
target = kCGBlendModeCopy;
break;
case CompositeSourceOver:
//kCGBlendModeNormal
break;
case CompositeSourceIn:
target = kCGBlendModeSourceIn;
break;
case CompositeSourceOut:
target = kCGBlendModeSourceOut;
break;
case CompositeSourceAtop:
target = kCGBlendModeSourceAtop;
break;
case CompositeDestinationOver:
target = kCGBlendModeDestinationOver;
break;
case CompositeDestinationIn:
target = kCGBlendModeDestinationIn;
break;
case CompositeDestinationOut:
target = kCGBlendModeDestinationOut;
break;
case CompositeDestinationAtop:
target = kCGBlendModeDestinationAtop;
break;
case CompositeXOR:
target = kCGBlendModeXOR;
break;
case CompositePlusDarker:
target = kCGBlendModePlusDarker;
break;
case CompositeHighlight:
// currently unsupported
break;
case CompositePlusLighter:
target = kCGBlendModePlusLighter;
break;
}
CGContextSetBlendMode(platformContext(), target);
}
void GraphicsContext::drawFocusRing(const Color& color)
{
if (paintingDisabled())
return;
float radius = (focusRingWidth() - 1) / 2.0f;
int offset = radius + focusRingOffset();
CGColorRef colorRef = color.isValid() ? cgColor(color) : 0;
CGMutablePathRef focusRingPath = CGPathCreateMutable();
const Vector<IntRect>& rects = focusRingRects();
unsigned rectCount = rects.size();
for (unsigned i = 0; i < rectCount; i++)
CGPathAddRect(focusRingPath, 0, CGRectInset(rects[i], -offset, -offset));
CGContextRef context = platformContext();
CGContextSaveGState(context);
CGContextBeginPath(context);
CGContextAddPath(context, focusRingPath);
wkDrawFocusRing(context, colorRef, radius);
CGColorRelease(colorRef);
CGPathRelease(focusRingPath);
CGContextRestoreGState(context);
}
static const Color& spellingPatternColor() {
static const Color spellingColor(255, 0, 0);
return spellingColor;
}
static const Color& grammarPatternColor() {
static const Color grammarColor(0, 128, 0);
return grammarColor;
}
// Pulled from GraphicsContextCG
static void setCGStrokeColor(CGContextRef context, const Color& color)
{
CGFloat red, green, blue, alpha;
color.getRGBA(red, green, blue, alpha);
CGContextSetRGBStrokeColor(context, red, green, blue, alpha);
}
void GraphicsContext::drawLineForMisspellingOrBadGrammar(const IntPoint& point, int width, bool grammar)
{
if (paintingDisabled())
return;
// These are the same for misspelling or bad grammar
const int patternHeight = 3; // 3 rows
ASSERT(cMisspellingLineThickness == patternHeight);
const int patternWidth = 4; // 4 pixels
ASSERT(patternWidth == cMisspellingLinePatternWidth);
// Make sure to draw only complete dots.
// NOTE: Code here used to shift the underline to the left and increase the width
// to make sure everything gets underlined, but that results in drawing out of
// bounds (e.g. when at the edge of a view) and could make it appear that the
// space between adjacent misspelled words was underlined.
// allow slightly more considering that the pattern ends with a transparent pixel
int widthMod = width % patternWidth;
if (patternWidth - widthMod > cMisspellingLinePatternGapWidth)
width -= widthMod;
// Draw the underline
CGContextRef context = platformContext();
CGContextSaveGState(context);
const Color& patternColor = grammar ? grammarPatternColor() : spellingPatternColor();
setCGStrokeColor(context, patternColor);
wkSetPatternPhaseInUserSpace(context, point);
CGContextSetBlendMode(context, kCGBlendModeNormal);
// 3 rows, each offset by half a pixel for blending purposes
const CGPoint upperPoints [] = {{point.x(), point.y() + patternHeight - 2.5 }, {point.x() + width, point.y() + patternHeight - 2.5}};
const CGPoint middlePoints [] = {{point.x(), point.y() + patternHeight - 1.5 }, {point.x() + width, point.y() + patternHeight - 1.5}};
const CGPoint lowerPoints [] = {{point.x(), point.y() + patternHeight - 0.5 }, {point.x() + width, point.y() + patternHeight - 0.5 }};
// Dash lengths for the top and bottom of the error underline are the same.
// These are magic.
static const float edge_dash_lengths[] = {2, 2};
static const float middle_dash_lengths[] = {2.76f, 1.24f};
static const float edge_offset = -(edge_dash_lengths[1] - 1.0f) / 2.0f;
static const float middle_offset = -(middle_dash_lengths[1] - 1.0f) / 2.0f;
// Line opacities. Once again, these are magic.
const float upperOpacity = 0.33f;
const float middleOpacity = 0.75f;
const float lowerOpacity = 0.88f;
//Top line
CGContextSetLineDash(context, edge_offset, edge_dash_lengths,
sizeof(edge_dash_lengths) / sizeof(edge_dash_lengths[0]));
CGContextSetAlpha(context, upperOpacity);
CGContextStrokeLineSegments(context, upperPoints, 2);
// Middle line
CGContextSetLineDash(context, middle_offset, middle_dash_lengths,
sizeof(middle_dash_lengths) / sizeof(middle_dash_lengths[0]));
CGContextSetAlpha(context, middleOpacity);
CGContextStrokeLineSegments(context, middlePoints, 2);
// Bottom line
CGContextSetLineDash(context, edge_offset, edge_dash_lengths,
sizeof(edge_dash_lengths) / sizeof(edge_dash_lengths[0]));
CGContextSetAlpha(context, lowerOpacity);
CGContextStrokeLineSegments(context, lowerPoints, 2);
CGContextRestoreGState(context);
}
#if ENABLE(SVG)
GraphicsContext* contextForImage(SVGResourceImage*)
{
// FIXME: This should go in GraphicsContextCG.cpp
notImplemented();
return 0;
}
#endif
}