| /* |
| * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
| * (C) 2000 Antti Koivisto (koivisto@kde.org) |
| * (C) 2000 Dirk Mueller (mueller@kde.org) |
| * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) |
| * Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #ifndef RenderObject_h |
| #define RenderObject_h |
| |
| #include "CachedResourceClient.h" |
| #include "Document.h" |
| #include "RenderStyle.h" |
| #include "ScrollTypes.h" |
| #include "VisiblePosition.h" |
| #include <wtf/HashMap.h> |
| |
| namespace WebCore { |
| |
| class AffineTransform; |
| class AnimationController; |
| class Color; |
| class Document; |
| class Element; |
| class Event; |
| class FloatRect; |
| class FrameView; |
| class HTMLAreaElement; |
| class HitTestResult; |
| class InlineBox; |
| class InlineFlowBox; |
| class PlatformScrollbar; |
| class Position; |
| class RenderArena; |
| class RenderBlock; |
| class RenderFlow; |
| class RenderFrameSet; |
| class RenderLayer; |
| class RenderTable; |
| class RenderText; |
| class RenderView; |
| class String; |
| class TextStream; |
| struct HitTestRequest; |
| |
| /* |
| * The painting of a layer occurs in three distinct phases. Each phase involves |
| * a recursive descent into the layer's render objects. The first phase is the background phase. |
| * The backgrounds and borders of all blocks are painted. Inlines are not painted at all. |
| * Floats must paint above block backgrounds but entirely below inline content that can overlap them. |
| * In the foreground phase, all inlines are fully painted. Inline replaced elements will get all |
| * three phases invoked on them during this phase. |
| */ |
| |
| enum PaintPhase { |
| PaintPhaseBlockBackground, |
| PaintPhaseChildBlockBackground, |
| PaintPhaseChildBlockBackgrounds, |
| PaintPhaseFloat, |
| PaintPhaseForeground, |
| PaintPhaseOutline, |
| PaintPhaseChildOutlines, |
| PaintPhaseSelfOutline, |
| PaintPhaseSelection, |
| PaintPhaseCollapsedTableBorders |
| }; |
| |
| enum PaintRestriction { |
| PaintRestrictionNone, |
| PaintRestrictionSelectionOnly, |
| PaintRestrictionSelectionOnlyBlackText |
| }; |
| |
| enum HitTestFilter { |
| HitTestAll, |
| HitTestSelf, |
| HitTestDescendants |
| }; |
| |
| enum HitTestAction { |
| HitTestBlockBackground, |
| HitTestChildBlockBackground, |
| HitTestChildBlockBackgrounds, |
| HitTestFloat, |
| HitTestForeground |
| }; |
| |
| enum VerticalPositionHint { |
| PositionTop = -0x2000, |
| PositionBottom = 0x2000, |
| PositionUndefined = 0x1fff |
| }; |
| |
| struct DashboardRegionValue { |
| bool operator==(const DashboardRegionValue& o) const |
| { |
| return type == o.type && bounds == o.bounds && label == o.label; |
| } |
| |
| String label; |
| IntRect bounds; |
| IntRect clip; |
| int type; |
| }; |
| |
| // FIXME: This should be a HashSequencedSet, but we don't have that data structure yet. |
| // This means the paint order of outlines will be wrong, although this is a minor issue. |
| typedef HashSet<RenderFlow*> RenderFlowSequencedSet; |
| |
| // Base class for all rendering tree objects. |
| class RenderObject : public CachedResourceClient { |
| friend class RenderContainer; |
| friend class RenderSVGContainer; |
| public: |
| // Anonymous objects should pass the document as their node, and they will then automatically be |
| // marked as anonymous in the constructor. |
| RenderObject(Node*); |
| virtual ~RenderObject(); |
| |
| virtual const char* renderName() const { return "RenderObject"; } |
| |
| RenderObject* parent() const { return m_parent; } |
| bool isDescendantOf(const RenderObject*) const; |
| |
| RenderObject* previousSibling() const { return m_previous; } |
| RenderObject* nextSibling() const { return m_next; } |
| |
| virtual RenderObject* firstChild() const { return 0; } |
| virtual RenderObject* lastChild() const { return 0; } |
| |
| RenderObject* nextInPreOrder() const; |
| RenderObject* nextInPreOrder(RenderObject* stayWithin) const; |
| RenderObject* nextInPreOrderAfterChildren() const; |
| RenderObject* nextInPreOrderAfterChildren(RenderObject* stayWithin) const; |
| RenderObject* previousInPreOrder() const; |
| RenderObject* childAt(unsigned) const; |
| |
| RenderObject* firstLeafChild() const; |
| RenderObject* lastLeafChild() const; |
| |
| virtual RenderLayer* layer() const { return 0; } |
| RenderLayer* enclosingLayer() const; |
| void addLayers(RenderLayer* parentLayer, RenderObject* newObject); |
| void removeLayers(RenderLayer* parentLayer); |
| void moveLayers(RenderLayer* oldParent, RenderLayer* newParent); |
| RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true); |
| virtual void positionChildLayers() { } |
| virtual bool requiresLayer(); |
| |
| virtual IntRect getOverflowClipRect(int /*tx*/, int /*ty*/) { return IntRect(0, 0, 0, 0); } |
| virtual IntRect getClipRect(int /*tx*/, int /*ty*/) { return IntRect(0, 0, 0, 0); } |
| bool hasClip() { return isPositioned() && style()->hasClip(); } |
| |
| virtual int getBaselineOfFirstLineBox() const { return -1; } |
| virtual int getBaselineOfLastLineBox() const { return -1; } |
| |
| virtual bool isEmpty() const { return firstChild() == 0; } |
| |
| virtual bool isEdited() const { return false; } |
| virtual void setEdited(bool) { } |
| |
| #ifndef NDEBUG |
| void setHasAXObject(bool flag) { m_hasAXObject = flag; } |
| bool hasAXObject() const { return m_hasAXObject; } |
| #endif |
| |
| // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline |
| // children. |
| virtual RenderBlock* firstLineBlock() const; |
| |
| // Called when an object that was floating or positioned becomes a normal flow object |
| // again. We have to make sure the render tree updates as needed to accommodate the new |
| // normal flow object. |
| void handleDynamicFloatPositionChange(); |
| |
| // This function is a convenience helper for creating an anonymous block that inherits its |
| // style from this RenderObject. |
| RenderBlock* createAnonymousBlock(); |
| |
| // Whether or not a positioned element requires normal flow x/y to be computed |
| // to determine its position. |
| bool hasStaticX() const; |
| bool hasStaticY() const; |
| virtual void setStaticX(int /*staticX*/) { } |
| virtual void setStaticY(int /*staticY*/) { } |
| virtual int staticX() const { return 0; } |
| virtual int staticY() const { return 0; } |
| |
| // RenderObject tree manipulation |
| ////////////////////////////////////////// |
| virtual bool canHaveChildren() const; |
| virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; } |
| virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0); |
| virtual void removeChild(RenderObject*); |
| virtual bool createsAnonymousWrapper() const { return false; } |
| |
| // raw tree manipulation |
| virtual RenderObject* removeChildNode(RenderObject*, bool fullRemove = true); |
| virtual void appendChildNode(RenderObject*, bool fullAppend = true); |
| virtual void insertChildNode(RenderObject* child, RenderObject* before, bool fullInsert = true); |
| // Designed for speed. Don't waste time doing a bunch of work like layer updating and repainting when we know that our |
| // change in parentage is not going to affect anything. |
| virtual void moveChildNode(RenderObject*); |
| ////////////////////////////////////////// |
| |
| protected: |
| ////////////////////////////////////////// |
| // Helper functions. Dangerous to use! |
| void setPreviousSibling(RenderObject* previous) { m_previous = previous; } |
| void setNextSibling(RenderObject* next) { m_next = next; } |
| void setParent(RenderObject* parent) { m_parent = parent; } |
| ////////////////////////////////////////// |
| private: |
| void addAbsoluteRectForLayer(IntRect& result); |
| |
| public: |
| #ifndef NDEBUG |
| DeprecatedString information() const; |
| virtual void dump(TextStream*, DeprecatedString ind = "") const; |
| void showTreeForThis() const; |
| #endif |
| |
| static RenderObject* createObject(Node*, RenderStyle*); |
| |
| // Overloaded new operator. Derived classes must override operator new |
| // in order to allocate out of the RenderArena. |
| void* operator new(size_t, RenderArena*) throw(); |
| |
| // Overridden to prevent the normal delete from being called. |
| void operator delete(void*, size_t); |
| |
| private: |
| // The normal operator new is disallowed on all render objects. |
| void* operator new(size_t) throw(); |
| |
| public: |
| RenderArena* renderArena() const { return document()->renderArena(); } |
| |
| virtual bool isRenderBlock() const { return false; } |
| virtual bool isRenderInline() const { return false; } |
| virtual bool isInlineFlow() const { return false; } |
| virtual bool isBlockFlow() const { return false; } |
| virtual bool isInlineBlockOrInlineTable() const { return false; } |
| virtual bool isInlineContinuation() const; |
| virtual bool isListItem() const { return false; } |
| virtual bool isListMarker() const { return false; } |
| virtual bool isCounter() const { return false; } |
| virtual bool isRenderView() const { return false; } |
| virtual bool isBR() const { return false; } |
| virtual bool isTableCell() const { return false; } |
| virtual bool isTableRow() const { return false; } |
| virtual bool isTableSection() const { return false; } |
| virtual bool isTableCol() const { return false; } |
| virtual bool isTable() const { return false; } |
| virtual bool isWidget() const { return false; } |
| virtual bool isImage() const { return false; } |
| virtual bool isTextArea() const { return false; } |
| virtual bool isTextField() const { return false; } |
| virtual bool isFrame() const { return false; } |
| virtual bool isFrameSet() const { return false; } |
| virtual bool isApplet() const { return false; } |
| virtual bool isMenuList() const { return false; } |
| virtual bool isListBox() const { return false; } |
| virtual bool isSlider() const { return false; } |
| virtual bool isMedia() const { return false; } |
| |
| bool isRoot() const { return document()->documentElement() == node(); } |
| bool isBody() const; |
| bool isHR() const; |
| |
| bool isHTMLMarquee() const; |
| |
| virtual bool childrenInline() const { return false; } |
| virtual void setChildrenInline(bool) { } |
| |
| virtual RenderFlow* continuation() const; |
| |
| #if ENABLE(SVG) |
| virtual bool isSVGRoot() const { return false; } |
| virtual bool isSVGContainer() const { return false; } |
| virtual bool isSVGHiddenContainer() const { return false; } |
| virtual bool isRenderPath() const { return false; } |
| virtual bool isSVGText() const { return false; } |
| |
| virtual FloatRect relativeBBox(bool includeStroke = true) const; |
| |
| virtual AffineTransform localTransform() const; |
| virtual AffineTransform absoluteTransform() const; |
| #endif |
| |
| virtual bool isEditable() const; |
| |
| bool isAnonymous() const { return m_isAnonymous; } |
| void setIsAnonymous(bool b) { m_isAnonymous = b; } |
| bool isAnonymousBlock() const |
| { |
| return m_isAnonymous && style()->display() == BLOCK && style()->styleType() == RenderStyle::NOPSEUDO && !isListMarker(); |
| } |
| |
| bool isFloating() const { return m_floating; } |
| bool isPositioned() const { return m_positioned; } // absolute or fixed positioning |
| bool isRelPositioned() const { return m_relPositioned; } // relative positioning |
| bool isText() const { return m_isText; } |
| bool isInline() const { return m_inline; } // inline object |
| bool isCompact() const { return style()->display() == COMPACT; } // compact object |
| bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object |
| bool isDragging() const { return m_isDragging; } |
| bool isReplaced() const { return m_replaced; } // a "replaced" element (see CSS) |
| |
| bool hasLayer() const { return m_hasLayer; } |
| |
| bool hasBoxDecorations() const { return m_paintBackground; } |
| bool mustRepaintBackgroundOrBorder() const; |
| |
| bool needsLayout() const { return m_needsLayout || m_normalChildNeedsLayout || m_posChildNeedsLayout; } |
| bool selfNeedsLayout() const { return m_needsLayout; } |
| bool posChildNeedsLayout() const { return m_posChildNeedsLayout; } |
| bool normalChildNeedsLayout() const { return m_normalChildNeedsLayout; } |
| |
| bool prefWidthsDirty() const { return m_prefWidthsDirty; } |
| |
| bool isSelectionBorder() const; |
| |
| bool hasOverflowClip() const { return m_hasOverflowClip; } |
| virtual bool hasControlClip() const { return false; } |
| virtual IntRect controlClipRect(int /*tx*/, int /*ty*/) const { return IntRect(); } |
| |
| bool hasAutoVerticalScrollbar() const { return hasOverflowClip() && (style()->overflowY() == OAUTO || style()->overflowY() == OOVERLAY); } |
| bool hasAutoHorizontalScrollbar() const { return hasOverflowClip() && (style()->overflowX() == OAUTO || style()->overflowX() == OOVERLAY); } |
| |
| bool scrollsOverflow() const { return scrollsOverflowX() || scrollsOverflowY(); } |
| bool scrollsOverflowX() const { return hasOverflowClip() && (style()->overflowX() == OSCROLL || hasAutoHorizontalScrollbar()); } |
| bool scrollsOverflowY() const { return hasOverflowClip() && (style()->overflowY() == OSCROLL || hasAutoVerticalScrollbar()); } |
| |
| virtual int verticalScrollbarWidth() const; |
| virtual int horizontalScrollbarHeight() const; |
| |
| bool hasTransform() const { return m_hasTransform; } |
| |
| private: |
| bool includeVerticalScrollbarSize() const { return hasOverflowClip() && (style()->overflowY() == OSCROLL || style()->overflowY() == OAUTO); } |
| bool includeHorizontalScrollbarSize() const { return hasOverflowClip() && (style()->overflowX() == OSCROLL || style()->overflowX() == OAUTO); } |
| |
| public: |
| RenderStyle* getPseudoStyle(RenderStyle::PseudoId, RenderStyle* parentStyle = 0) const; |
| |
| void updateDragState(bool dragOn); |
| |
| RenderView* view() const; |
| |
| // don't even think about making this method virtual! |
| Node* element() const { return m_isAnonymous ? 0 : m_node; } |
| Document* document() const { return m_node->document(); } |
| void setNode(Node* node) { m_node = node; } |
| Node* node() const { return m_node; } |
| |
| bool hasOutlineAnnotation() const; |
| bool hasOutline() const { return style()->hasOutline() || hasOutlineAnnotation(); } |
| |
| /** |
| * returns the object containing this one. can be different from parent for |
| * positioned elements |
| */ |
| RenderObject* container() const; |
| RenderObject* hoverAncestor() const; |
| |
| virtual void markAllDescendantsWithFloatsForLayout(RenderObject* floatToRemove = 0); |
| void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0); |
| void setNeedsLayout(bool b, bool markParents = true); |
| void setChildNeedsLayout(bool b, bool markParents = true); |
| |
| void setPrefWidthsDirty(bool, bool markParents = true); |
| void invalidateContainerPrefWidths(); |
| |
| void setNeedsLayoutAndPrefWidthsRecalc() |
| { |
| setNeedsLayout(true); |
| setPrefWidthsDirty(true); |
| } |
| |
| void setPositioned(bool b = true) { m_positioned = b; } |
| void setRelPositioned(bool b = true) { m_relPositioned = b; } |
| void setFloating(bool b = true) { m_floating = b; } |
| void setInline(bool b = true) { m_inline = b; } |
| void setHasBoxDecorations(bool b = true) { m_paintBackground = b; } |
| void setRenderText() { m_isText = true; } |
| void setReplaced(bool b = true) { m_replaced = b; } |
| void setHasOverflowClip(bool b = true) { m_hasOverflowClip = b; } |
| void setHasLayer(bool b = true) { m_hasLayer = b; } |
| void setHasTransform(bool b = true) { m_hasTransform = b; } |
| |
| void scheduleRelayout(); |
| |
| void updateBackgroundImages(RenderStyle* oldStyle); |
| |
| virtual InlineBox* createInlineBox(bool makePlaceHolderBox, bool isRootLineBox, bool isOnlyRun = false); |
| virtual void dirtyLineBoxes(bool fullLayout, bool isRootLineBox = false); |
| |
| // For inline replaced elements, this function returns the inline box that owns us. Enables |
| // the replaced RenderObject to quickly determine what line it is contained on and to easily |
| // iterate over structures on the line. |
| virtual InlineBox* inlineBoxWrapper() const; |
| virtual void setInlineBoxWrapper(InlineBox*); |
| virtual void deleteLineBoxWrapper(); |
| |
| virtual InlineBox* inlineBox(int offset = 0, EAffinity = UPSTREAM); |
| |
| // for discussion of lineHeight see CSS2 spec |
| virtual short lineHeight(bool firstLine, bool isRootLineBox = false) const; |
| // for the vertical-align property of inline elements |
| // the difference between this objects baseline position and the lines baseline position. |
| virtual short verticalPositionHint(bool firstLine) const; |
| // the offset of baseline from the top of the object. |
| virtual short baselinePosition(bool firstLine, bool isRootLineBox = false) const; |
| |
| /* |
| * Paint the object and its children, clipped by (x|y|w|h). |
| * (tx|ty) is the calculated position of the parent |
| */ |
| struct PaintInfo { |
| PaintInfo(GraphicsContext* newContext, const IntRect& newRect, PaintPhase newPhase, bool newForceBlackText, |
| RenderObject* newPaintingRoot, RenderFlowSequencedSet* newOutlineObjects) |
| : context(newContext) |
| , rect(newRect) |
| , phase(newPhase) |
| , forceBlackText(newForceBlackText) |
| , paintingRoot(newPaintingRoot) |
| , outlineObjects(newOutlineObjects) |
| { |
| } |
| |
| GraphicsContext* context; |
| IntRect rect; |
| PaintPhase phase; |
| bool forceBlackText; |
| RenderObject* paintingRoot; // used to draw just one element and its visual kids |
| RenderFlowSequencedSet* outlineObjects; // used to list outlines that should be painted by a block with inline children |
| }; |
| |
| virtual void paint(PaintInfo&, int tx, int ty); |
| void paintBorder(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, bool begin = true, bool end = true); |
| bool paintBorderImage(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*); |
| void paintOutline(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*); |
| void paintBoxShadow(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, bool begin = true, bool end = true); |
| |
| // RenderBox implements this. |
| virtual void paintBoxDecorations(PaintInfo&, int tx, int ty) { } |
| |
| virtual void paintBackgroundExtended(GraphicsContext*, const Color&, const BackgroundLayer*, |
| int clipy, int cliph, int tx, int ty, int width, int height, |
| bool includeLeftEdge = true, bool includeRightEdge = true) { } |
| |
| |
| /* |
| * Calculates the actual width of the object (only for non inline |
| * objects) |
| */ |
| virtual void calcWidth() { } |
| |
| /* |
| * This function should cause the Element to calculate its |
| * width and height and the layout of its content |
| * |
| * when the Element calls setNeedsLayout(false), layout() is no |
| * longer called during relayouts, as long as there is no |
| * style sheet change. When that occurs, m_needsLayout will be |
| * set to true and the Element receives layout() calls |
| * again. |
| */ |
| virtual void layout() = 0; |
| |
| /* This function performs a layout only if one is needed. */ |
| void layoutIfNeeded() { if (needsLayout()) layout(); } |
| |
| // used for element state updates that can not be fixed with a |
| // repaint and do not need a relayout |
| virtual void updateFromElement() { } |
| |
| // Block flows subclass availableWidth to handle multi column layout (shrinking the width available to children when laying out.) |
| virtual int availableWidth() const { return contentWidth(); } |
| |
| virtual int availableHeight() const { return 0; } |
| |
| virtual void updateWidgetPosition(); |
| |
| void addDashboardRegions(Vector<DashboardRegionValue>&); |
| void collectDashboardRegions(Vector<DashboardRegionValue>&); |
| |
| // Used to signal a specific subrect within an object that must be repainted after |
| // layout is complete. |
| struct RepaintInfo { |
| RepaintInfo(RenderObject* object = 0, const IntRect& repaintRect = IntRect()) |
| : m_object(object) |
| , m_repaintRect(repaintRect) |
| { |
| } |
| |
| RenderObject* m_object; |
| IntRect m_repaintRect; |
| }; |
| |
| bool hitTest(const HitTestRequest&, HitTestResult&, const IntPoint&, int tx, int ty, HitTestFilter = HitTestAll); |
| virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); |
| void updateHitTestResult(HitTestResult&, const IntPoint&); |
| |
| virtual VisiblePosition positionForCoordinates(int x, int y); |
| VisiblePosition positionForPoint(const IntPoint& point) { return positionForCoordinates(point.x(), point.y()); } |
| |
| virtual void dirtyLinesFromChangedChild(RenderObject*); |
| |
| // Called to update a style that is allowed to trigger animations. |
| // FIXME: Right now this will typically be called only when updating happens from the DOM on explicit elements. |
| // We don't yet handle generated content animation such as first-letter or before/after (we'll worry about this later). |
| void setAnimatableStyle(RenderStyle*); |
| |
| // Set the style of the object and update the state of the object accordingly. |
| virtual void setStyle(RenderStyle*); |
| |
| // Updates only the local style ptr of the object. Does not update the state of the object, |
| // and so only should be called when the style is known not to have changed (or from setStyle). |
| void setStyleInternal(RenderStyle*); |
| |
| // returns the containing block level element for this element. |
| RenderBlock* containingBlock() const; |
| |
| // return just the width of the containing block |
| virtual int containingBlockWidth() const; |
| // return just the height of the containing block |
| virtual int containingBlockHeight() const; |
| |
| // content area (box minus padding/border) |
| IntRect contentBox() const; |
| IntRect absoluteContentBox() const; |
| int contentWidth() const { return clientWidth() - paddingLeft() - paddingRight(); } |
| int contentHeight() const { return clientHeight() - paddingTop() - paddingBottom(); } |
| |
| // used by flexible boxes to impose a flexed width/height override |
| virtual int overrideSize() const { return 0; } |
| virtual int overrideWidth() const { return 0; } |
| virtual int overrideHeight() const { return 0; } |
| virtual void setOverrideSize(int /*overrideSize*/) { } |
| |
| // relative to parent node |
| virtual void setPos(int /*xPos*/, int /*yPos*/) { } |
| virtual void setWidth(int /*width*/) { } |
| virtual void setHeight(int /*height*/) { } |
| |
| virtual int xPos() const { return 0; } |
| virtual int yPos() const { return 0; } |
| |
| // calculate client position of box |
| virtual bool absolutePosition(int& x, int& y, bool fixed = false) const; |
| |
| // This function is used to deal with the extra top space that can occur in table cells (called borderTopExtra). |
| // The children of the cell do not factor this space in, so we have to add it in. Any code that wants to |
| // accurately deal with the contents of a cell must call this function instad of absolutePosition. |
| void absolutePositionForContent(int& xPos, int& yPos, bool fixed = false) const |
| { |
| absolutePosition(xPos, yPos, fixed); |
| yPos += borderTopExtra(); |
| } |
| |
| // width and height are without margins but include paddings and borders |
| virtual int width() const { return 0; } |
| virtual int height() const { return 0; } |
| |
| virtual IntRect borderBox() const { return IntRect(0, 0, width(), height()); } |
| IntRect absoluteOutlineBox() const; |
| |
| // The height of a block when you include normal flow overflow spillage out of the bottom |
| // of the block (e.g., a <div style="height:25px"> that has a 100px tall image inside |
| // it would have an overflow height of borderTop() + paddingTop() + 100px. |
| virtual int overflowHeight(bool /*includeInterior*/ = true) const { return height(); } |
| virtual int overflowWidth(bool /*includeInterior*/ = true) const { return width(); } |
| virtual void setOverflowHeight(int) { } |
| virtual void setOverflowWidth(int) { } |
| virtual int overflowLeft(bool /*includeInterior*/ = true) const { return 0; } |
| virtual int overflowTop(bool /*includeInterior*/ = true) const { return 0; } |
| virtual IntRect overflowRect(bool /*includeInterior*/ = true) const { return borderBox(); } |
| |
| // IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines (RenderFlow) |
| // to return the remaining width on a given line (and the height of a single line). -dwh |
| virtual int offsetWidth() const { return width(); } |
| virtual int offsetHeight() const { return height() + borderTopExtra() + borderBottomExtra(); } |
| |
| // IE extensions. Also supported by Gecko. We override in render flow to get the |
| // left and top correct. -dwh |
| virtual int offsetLeft() const; |
| virtual int offsetTop() const; |
| virtual RenderObject* offsetParent() const; |
| |
| // More IE extensions. clientWidth and clientHeight represent the interior of an object |
| // excluding border and scrollbar. clientLeft/Top are just the borderLeftWidth and borderTopWidth. |
| int clientLeft() const { return borderLeft(); } |
| int clientTop() const { return borderTop(); } |
| int clientWidth() const; |
| int clientHeight() const; |
| |
| // scrollWidth/scrollHeight will be the same as clientWidth/clientHeight unless the |
| // object has overflow:hidden/scroll/auto specified and also has overflow. |
| // scrollLeft/Top return the current scroll position. These methods are virtual so that objects like |
| // textareas can scroll shadow content (but pretend that they are the objects that are |
| // scrolling). |
| virtual int scrollLeft() const; |
| virtual int scrollTop() const; |
| virtual int scrollWidth() const; |
| virtual int scrollHeight() const; |
| virtual void setScrollLeft(int); |
| virtual void setScrollTop(int); |
| |
| virtual bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1.0f); |
| virtual bool shouldAutoscroll() const; |
| virtual void autoscroll(); |
| virtual void stopAutoscroll() { } |
| virtual bool isScrollable() const; |
| |
| // The following seven functions are used to implement collapsing margins. |
| // All objects know their maximal positive and negative margins. The |
| // formula for computing a collapsed margin is |maxPosMargin|-|maxNegmargin|. |
| // For a non-collapsing, e.g., a leaf element, this formula will simply return |
| // the margin of the element. Blocks override the maxTopMargin and maxBottomMargin |
| // methods. |
| virtual bool isSelfCollapsingBlock() const { return false; } |
| virtual int collapsedMarginTop() const { return maxTopMargin(true) - maxTopMargin(false); } |
| virtual int collapsedMarginBottom() const { return maxBottomMargin(true) - maxBottomMargin(false); } |
| virtual bool isTopMarginQuirk() const { return false; } |
| virtual bool isBottomMarginQuirk() const { return false; } |
| |
| virtual int maxTopMargin(bool positive) const; |
| virtual int maxBottomMargin(bool positive) const; |
| |
| virtual int marginTop() const { return 0; } |
| virtual int marginBottom() const { return 0; } |
| virtual int marginLeft() const { return 0; } |
| virtual int marginRight() const { return 0; } |
| |
| // Virtual since table cells override |
| virtual int paddingTop() const; |
| virtual int paddingBottom() const; |
| virtual int paddingLeft() const; |
| virtual int paddingRight() const; |
| |
| virtual int borderTop() const { return style()->borderTopWidth(); } |
| virtual int borderBottom() const { return style()->borderBottomWidth(); } |
| virtual int borderTopExtra() const { return 0; } |
| virtual int borderBottomExtra() const { return 0; } |
| virtual int borderLeft() const { return style()->borderLeftWidth(); } |
| virtual int borderRight() const { return style()->borderRightWidth(); } |
| |
| virtual void addLineBoxRects(Vector<IntRect>&, unsigned startOffset = 0, unsigned endOffset = UINT_MAX, bool useSelectionHeight = false); |
| |
| virtual void absoluteRects(Vector<IntRect>&, int tx, int ty, bool topLevel = true); |
| IntRect absoluteBoundingBoxRect(); |
| |
| // the rect that will be painted if this object is passed as the paintingRoot |
| IntRect paintingRootRect(IntRect& topLevelRect); |
| |
| void addPDFURLRect(GraphicsContext*, IntRect); |
| |
| virtual void addFocusRingRects(GraphicsContext*, int tx, int ty); |
| |
| virtual int minPrefWidth() const { return 0; } |
| virtual int maxPrefWidth() const { return 0; } |
| |
| RenderStyle* style() const { return m_style; } |
| RenderStyle* firstLineStyle() const; |
| RenderStyle* style(bool firstLine) const { return firstLine ? firstLineStyle() : style(); } |
| |
| void getTextDecorationColors(int decorations, Color& underline, Color& overline, |
| Color& linethrough, bool quirksMode = false); |
| |
| enum BorderSide { |
| BSTop, |
| BSBottom, |
| BSLeft, |
| BSRight |
| }; |
| |
| void drawBorderArc(GraphicsContext*, int x, int y, float thickness, IntSize radius, int angleStart, |
| int angleSpan, BorderSide, Color, const Color& textcolor, EBorderStyle, bool firstCorner); |
| void drawBorder(GraphicsContext*, int x1, int y1, int x2, int y2, BorderSide, |
| Color, const Color& textcolor, EBorderStyle, int adjbw1, int adjbw2); |
| |
| // Repaint the entire object. Called when, e.g., the color of a border changes, or when a border |
| // style changes. |
| void repaint(bool immediate = false); |
| |
| // Repaint a specific subrectangle within a given object. The rect |r| is in the object's coordinate space. |
| void repaintRectangle(const IntRect&, bool immediate = false); |
| |
| // Repaint only if our old bounds and new bounds are different. |
| bool repaintAfterLayoutIfNeeded(const IntRect& oldBounds, const IntRect& oldOutlineBox); |
| |
| // Repaint only if the object moved. |
| virtual void repaintDuringLayoutIfMoved(const IntRect& rect); |
| |
| // Called to repaint a block's floats. |
| virtual void repaintOverhangingFloats(bool paintAllDescendants = false); |
| |
| bool checkForRepaintDuringLayout() const; |
| |
| // Returns the rect that should be repainted whenever this object changes. The rect is in the view's |
| // coordinate space. This method deals with outlines and overflow. |
| virtual IntRect absoluteClippedOverflowRect(); |
| |
| IntRect getAbsoluteRepaintRectWithOutline(int ow); |
| |
| // Given a rect in the object's coordinate space, this method converts the rectangle to the view's |
| // coordinate space. |
| virtual void computeAbsoluteRepaintRect(IntRect&, bool fixed = false); |
| |
| virtual unsigned int length() const { return 1; } |
| |
| bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); } |
| virtual bool containsFloats() { return false; } |
| virtual bool containsFloat(RenderObject*) { return false; } |
| virtual bool hasOverhangingFloats() { return false; } |
| virtual bool expandsToEncloseOverhangingFloats() const { return isFloating() && style()->height().isAuto(); } |
| |
| virtual void removePositionedObjects(RenderBlock*) { } |
| |
| virtual bool avoidsFloats() const; |
| bool shrinkToAvoidFloats() const; |
| |
| // positioning of inline children (bidi) |
| virtual void position(InlineBox*) { } |
| |
| bool isTransparent() const { return style()->opacity() < 1.0f; } |
| float opacity() const { return style()->opacity(); } |
| |
| // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks. |
| int maximalOutlineSize(PaintPhase) const; |
| |
| enum SelectionState { |
| SelectionNone, // The object is not selected. |
| SelectionStart, // The object either contains the start of a selection run or is the start of a run |
| SelectionInside, // The object is fully encompassed by a selection run |
| SelectionEnd, // The object either contains the end of a selection run or is the end of a run |
| SelectionBoth // The object contains an entire run or is the sole selected object in that run |
| }; |
| |
| // The current selection state for an object. For blocks, the state refers to the state of the leaf |
| // descendants (as described above in the SelectionState enum declaration). |
| virtual SelectionState selectionState() const { return SelectionNone; } |
| |
| // Sets the selection state for an object. |
| virtual void setSelectionState(SelectionState state) { if (parent()) parent()->setSelectionState(state); } |
| |
| // A single rectangle that encompasses all of the selected objects within this object. Used to determine the tightest |
| // possible bounding box for the selection. |
| virtual IntRect selectionRect(bool) { return IntRect(); } |
| |
| // Whether or not an object can be part of the leaf elements of the selection. |
| virtual bool canBeSelectionLeaf() const { return false; } |
| |
| // Whether or not a block has selected children. |
| virtual bool hasSelectedChildren() const { return false; } |
| |
| // Obtains the selection colors that should be used when painting a selection. |
| Color selectionBackgroundColor() const; |
| Color selectionForegroundColor() const; |
| |
| // Whether or not a given block needs to paint selection gaps. |
| virtual bool shouldPaintSelectionGaps() const { return false; } |
| |
| // This struct is used when the selection changes to cache the old and new state of the selection for each RenderObject. |
| struct SelectionInfo { |
| SelectionInfo() |
| : m_object(0) |
| , m_state(SelectionNone) |
| { |
| } |
| |
| SelectionInfo(RenderObject* o, bool clipToVisibleContent) |
| : m_object(o) |
| , m_rect(o->needsLayout() ? IntRect() : o->selectionRect(clipToVisibleContent)) |
| , m_state(o->selectionState()) |
| { |
| } |
| |
| RenderObject* object() const { return m_object; } |
| IntRect rect() const { return m_rect; } |
| SelectionState state() const { return m_state; } |
| |
| RenderObject* m_object; |
| IntRect m_rect; |
| SelectionState m_state; |
| }; |
| |
| Node* draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const; |
| |
| /** |
| * Returns the content coordinates of the caret within this render object. |
| * @param offset zero-based offset determining position within the render object. |
| * @param override @p true if input overrides existing characters, |
| * @p false if it inserts them. The width of the caret depends on this one. |
| * @param extraWidthToEndOfLine optional out arg to give extra width to end of line - |
| * useful for character range rect computations |
| */ |
| virtual IntRect caretRect(int offset, EAffinity = UPSTREAM, int* extraWidthToEndOfLine = 0); |
| |
| virtual int lowestPosition(bool /*includeOverflowInterior*/ = true, bool /*includeSelf*/ = true) const { return 0; } |
| virtual int rightmostPosition(bool /*includeOverflowInterior*/ = true, bool /*includeSelf*/ = true) const { return 0; } |
| virtual int leftmostPosition(bool /*includeOverflowInterior*/ = true, bool /*includeSelf*/ = true) const { return 0; } |
| |
| virtual void calcVerticalMargins() { } |
| void removeFromObjectLists(); |
| |
| // When performing a global document tear-down, the renderer of the document is cleared. We use this |
| // as a hook to detect the case of document destruction and don't waste time doing unnecessary work. |
| bool documentBeingDestroyed() const; |
| |
| virtual void destroy(); |
| |
| // Virtual function helpers for CSS3 Flexible Box Layout |
| virtual bool isFlexibleBox() const { return false; } |
| virtual bool isFlexingChildren() const { return false; } |
| virtual bool isStretchingChildren() const { return false; } |
| |
| // Convenience, to avoid repeating the code to dig down to get this. |
| UChar backslashAsCurrencySymbol() const; |
| |
| virtual int caretMinOffset() const; |
| virtual int caretMaxOffset() const; |
| virtual unsigned caretMaxRenderedOffset() const; |
| |
| virtual int previousOffset(int current) const; |
| virtual int nextOffset(int current) const; |
| |
| virtual void imageChanged(CachedImage*) { } |
| virtual bool willRenderImage(CachedImage*); |
| |
| virtual void selectionStartEnd(int& spos, int& epos) const; |
| |
| RenderObject* paintingRootForChildren(PaintInfo& paintInfo) const |
| { |
| // if we're the painting root, kids draw normally, and see root of 0 |
| return (!paintInfo.paintingRoot || paintInfo.paintingRoot == this) ? 0 : paintInfo.paintingRoot; |
| } |
| |
| bool shouldPaintWithinRoot(PaintInfo& paintInfo) const |
| { |
| return !paintInfo.paintingRoot || paintInfo.paintingRoot == this; |
| } |
| |
| bool hasOverrideSize() const { return m_hasOverrideSize; } |
| void setHasOverrideSize(bool b) { m_hasOverrideSize = b; } |
| |
| void remove() { if (parent()) parent()->removeChild(this); } |
| |
| void invalidateVerticalPosition() { m_verticalPosition = PositionUndefined; } |
| |
| virtual void removeLeftoverAnonymousBlock(RenderBlock* child); |
| |
| virtual void capsLockStateMayHaveChanged() { } |
| |
| AnimationController* animationController() const; |
| |
| protected: |
| virtual void printBoxDecorations(GraphicsContext*, int /*x*/, int /*y*/, int /*w*/, int /*h*/, int /*tx*/, int /*ty*/) { } |
| |
| virtual IntRect viewRect() const; |
| |
| short getVerticalPosition(bool firstLine) const; |
| |
| void adjustRectForOutlineAndShadow(IntRect&) const; |
| |
| void arenaDelete(RenderArena*, void* objectBase); |
| |
| private: |
| RenderStyle* m_style; |
| |
| Node* m_node; |
| |
| RenderObject* m_parent; |
| RenderObject* m_previous; |
| RenderObject* m_next; |
| |
| #ifndef NDEBUG |
| bool m_hasAXObject; |
| #endif |
| mutable short m_verticalPosition : 15; |
| |
| bool m_needsLayout : 1; |
| bool m_normalChildNeedsLayout : 1; |
| bool m_posChildNeedsLayout : 1; |
| bool m_prefWidthsDirty : 1; |
| bool m_floating : 1; |
| |
| bool m_positioned : 1; |
| bool m_relPositioned : 1; |
| bool m_paintBackground : 1; // if the box has something to paint in the |
| // background painting phase (background, border, etc) |
| |
| bool m_isAnonymous : 1; |
| bool m_isText : 1; |
| bool m_inline : 1; |
| bool m_replaced : 1; |
| bool m_isDragging : 1; |
| |
| bool m_hasLayer : 1; |
| bool m_hasOverflowClip : 1; |
| bool m_hasTransform : 1; |
| |
| bool m_hasOverrideSize : 1; |
| |
| public: |
| bool m_hasCounterNodeMap : 1; |
| }; |
| |
| } // namespace WebCore |
| |
| #ifndef NDEBUG |
| // Outside the WebCore namespace for ease of invocation from gdb. |
| void showTree(const WebCore::RenderObject*); |
| #endif |
| |
| #endif // RenderObject_h |