| /* |
| * Copyright (C) 2007 Kevin Ollivier All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "Path.h" |
| |
| #include "AffineTransform.h" |
| #include "FloatPoint.h" |
| #include "FloatRect.h" |
| #include "NotImplemented.h" |
| |
| #include <stdio.h> |
| |
| #include <wx/defs.h> |
| #include <wx/graphics.h> |
| |
| namespace WebCore { |
| |
| int getWxWindRuleForWindRule(WindRule rule) |
| { |
| if (rule == RULE_EVENODD) |
| return wxODDEVEN_RULE; |
| |
| return wxWINDING_RULE; |
| } |
| |
| Path::Path() |
| { |
| m_path = 0; |
| // NB: This only supports the 'default' renderer as determined by wx on |
| // each platform. If an app uses a non-default renderer (e.g. Cairo on Win), |
| // there will be problems, but there's no way we can determine which |
| // renderer an app is using right now with wx API, so we will just handle |
| // the common case. |
| #if USE(WXGC) |
| wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer(); |
| if (renderer) { |
| wxGraphicsPath path = renderer->CreatePath(); |
| m_path = new wxGraphicsPath(path); |
| } |
| #endif |
| } |
| |
| Path::~Path() |
| { |
| } |
| |
| Path::Path(const Path& path) |
| { |
| m_path = (PlatformPath*)&path.m_path; |
| } |
| |
| bool Path::contains(const FloatPoint& point, const WindRule rule) const |
| { |
| return false; |
| } |
| |
| void Path::translate(const FloatSize&) |
| { |
| notImplemented(); |
| } |
| |
| FloatRect Path::boundingRect() const |
| { |
| #if USE(WXGC) |
| if (m_path) { |
| return m_path->GetBox(); |
| } |
| #endif |
| |
| return FloatRect(); |
| } |
| |
| Path& Path::operator=(const Path&) |
| { |
| notImplemented(); |
| return*this; |
| } |
| |
| void Path::clear() |
| { |
| if (m_path) |
| delete m_path; |
| |
| #if USE(WXGC) |
| wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer(); |
| if (renderer) { |
| wxGraphicsPath path = renderer->CreatePath(); |
| m_path = new wxGraphicsPath(path); |
| } |
| #endif |
| } |
| |
| void Path::moveTo(const FloatPoint& point) |
| { |
| #if USE(WXGC) |
| if (m_path) |
| m_path->MoveToPoint(point.x(), point.y()); |
| #endif |
| } |
| |
| void Path::addLineTo(const FloatPoint&) |
| { |
| notImplemented(); |
| } |
| |
| void Path::addQuadCurveTo(const FloatPoint&, const FloatPoint&) |
| { |
| notImplemented(); |
| } |
| |
| void Path::addBezierCurveTo(const FloatPoint&, const FloatPoint&, const FloatPoint&) |
| { |
| notImplemented(); |
| } |
| |
| void Path::addArcTo(const FloatPoint&, const FloatPoint&, float) |
| { |
| notImplemented(); |
| } |
| |
| void Path::closeSubpath() |
| { |
| notImplemented(); |
| } |
| |
| void Path::addArc(const FloatPoint&, float, float, float, bool) |
| { |
| notImplemented(); |
| } |
| |
| void Path::addRect(const FloatRect&) |
| { |
| notImplemented(); |
| } |
| |
| void Path::addEllipse(const FloatRect&) |
| { |
| notImplemented(); |
| } |
| |
| void Path::transform(const AffineTransform&) |
| { |
| notImplemented(); |
| } |
| |
| void Path::apply(void* info, PathApplierFunction function) const |
| { |
| notImplemented(); |
| } |
| |
| } |