| /* |
| * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "BitmapImage.h" |
| |
| #if PLATFORM(CG) |
| |
| #include "AffineTransform.h" |
| #include "FloatConversion.h" |
| #include "FloatRect.h" |
| #include "GraphicsContext.h" |
| #include "ImageObserver.h" |
| #include "PDFDocumentImage.h" |
| #include "PlatformString.h" |
| #include <ApplicationServices/ApplicationServices.h> |
| |
| #if PLATFORM(MAC) |
| #include "WebCoreSystemInterface.h" |
| #endif |
| |
| #if PLATFORM(WIN) |
| #include <WebKitSystemInterface/WebKitSystemInterface.h> |
| #endif |
| |
| namespace WebCore { |
| |
| void FrameData::clear() |
| { |
| if (m_frame) { |
| CGImageRelease(m_frame); |
| m_frame = 0; |
| m_duration = 0.0f; |
| m_hasAlpha = true; |
| } |
| } |
| |
| // ================================================ |
| // Image Class |
| // ================================================ |
| |
| // Drawing Routines |
| |
| void BitmapImage::checkForSolidColor() |
| { |
| if (frameCount() > 1) |
| m_isSolidColor = false; |
| else { |
| CGImageRef image = frameAtIndex(0); |
| |
| // Currently we only check for solid color in the important special case of a 1x1 image. |
| if (image && CGImageGetWidth(image) == 1 && CGImageGetHeight(image) == 1) { |
| unsigned char pixel[4]; // RGBA |
| CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB(); |
| CGContextRef bmap = CGBitmapContextCreate(pixel, 1, 1, 8, sizeof(pixel), space, |
| kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); |
| if (bmap) { |
| GraphicsContext(bmap).setCompositeOperation(CompositeCopy); |
| CGRect dst = { {0, 0}, {1, 1} }; |
| CGContextDrawImage(bmap, dst, image); |
| if (pixel[3] == 0) |
| m_solidColor = Color(0, 0, 0, 0); |
| else |
| m_solidColor = Color(pixel[0] * 255 / pixel[3], pixel[1] * 255 / pixel[3], pixel[2] * 255 / pixel[3], pixel[3]); |
| m_isSolidColor = true; |
| CFRelease(bmap); |
| } |
| CFRelease(space); |
| } |
| } |
| } |
| |
| CGImageRef BitmapImage::getCGImageRef() |
| { |
| return frameAtIndex(0); |
| } |
| |
| void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp) |
| { |
| if (!m_source.initialized()) |
| return; |
| |
| CGRect fr = ctxt->roundToDevicePixels(srcRect); |
| CGRect ir = ctxt->roundToDevicePixels(dstRect); |
| |
| CGImageRef image = frameAtIndex(m_currentFrame); |
| if (!image) // If it's too early we won't have an image yet. |
| return; |
| |
| if (mayFillWithSolidColor()) { |
| fillWithSolidColor(ctxt, ir, solidColor(), compositeOp); |
| return; |
| } |
| |
| // Get the height (in adjusted, i.e. scaled, coords) of the portion of the image |
| // that is currently decoded. This could be less that the actual height. |
| CGSize selfSize = size(); // full image size, in pixels |
| float curHeight = CGImageGetHeight(image); // height of loaded portion, in pixels |
| |
| CGSize adjustedSize = selfSize; |
| if (curHeight < selfSize.height) { |
| adjustedSize.height *= curHeight / selfSize.height; |
| |
| // Is the amount of available bands less than what we need to draw? If so, |
| // we may have to clip 'fr' if it goes outside the available bounds. |
| if (CGRectGetMaxY(fr) > adjustedSize.height) { |
| float frHeight = adjustedSize.height - fr.origin.y; // clip fr to available bounds |
| if (frHeight <= 0) |
| return; // clipped out entirely |
| ir.size.height *= (frHeight / fr.size.height); // scale ir proportionally to fr |
| fr.size.height = frHeight; |
| } |
| } |
| |
| CGContextRef context = ctxt->platformContext(); |
| ctxt->save(); |
| |
| // Flip the coords. |
| ctxt->setCompositeOperation(compositeOp); |
| CGContextTranslateCTM(context, ir.origin.x, ir.origin.y); |
| CGContextScaleCTM(context, 1, -1); |
| CGContextTranslateCTM(context, 0, -ir.size.height); |
| |
| // Translated to origin, now draw at 0,0. |
| ir.origin.x = ir.origin.y = 0; |
| |
| // If we're drawing a sub portion of the image then create |
| // a image for the sub portion and draw that. |
| // Test using example site at http://www.meyerweb.com/eric/css/edge/complexspiral/demo.html |
| if (fr.size.width != adjustedSize.width || fr.size.height != adjustedSize.height) { |
| // Convert ft to image pixel coords: |
| float xscale = adjustedSize.width / selfSize.width; |
| float yscale = adjustedSize.height / curHeight; // yes, curHeight, not selfSize.height! |
| fr.origin.x /= xscale; |
| fr.origin.y /= yscale; |
| fr.size.width /= xscale; |
| fr.size.height /= yscale; |
| |
| image = CGImageCreateWithImageInRect(image, fr); |
| if (image) { |
| CGContextDrawImage(context, ir, image); |
| CFRelease(image); |
| } |
| } else // Draw the whole image. |
| CGContextDrawImage(context, ir, image); |
| |
| ctxt->restore(); |
| |
| startAnimation(); |
| |
| if (imageObserver()) |
| imageObserver()->didDraw(this); |
| } |
| |
| void Image::drawPatternCallback(void* info, CGContextRef context) |
| { |
| CGImageRef image = (CGImageRef)info; |
| CGContextDrawImage(context, GraphicsContext(context).roundToDevicePixels(FloatRect(0, 0, CGImageGetWidth(image), CGImageGetHeight(image))), image); |
| } |
| |
| void Image::drawPattern(GraphicsContext* ctxt, const FloatRect& tileRect, const AffineTransform& patternTransform, |
| const FloatPoint& phase, CompositeOperator op, const FloatRect& destRect) |
| { |
| ASSERT(patternTransform.isInvertible()); |
| if (!patternTransform.isInvertible()) |
| // Avoid a hang under CGContextDrawTiledImage on release builds. |
| return; |
| |
| CGContextRef context = ctxt->platformContext(); |
| ctxt->save(); |
| CGContextClipToRect(context, destRect); |
| ctxt->setCompositeOperation(op); |
| CGContextTranslateCTM(context, destRect.x(), destRect.y()); |
| CGContextScaleCTM(context, 1, -1); |
| CGContextTranslateCTM(context, 0, -destRect.height()); |
| |
| // Compute the scaled tile size. |
| float scaledTileHeight = tileRect.height() * narrowPrecisionToFloat(patternTransform.d()); |
| |
| // We have to adjust the phase to deal with the fact we're in Cartesian space now (with the bottom left corner of destRect being |
| // the origin). |
| float adjustedX = phase.x() - destRect.x() + tileRect.x() * narrowPrecisionToFloat(patternTransform.a()); // We translated the context so that destRect.x() is the origin, so subtract it out. |
| float adjustedY = destRect.height() - (phase.y() - destRect.y() + tileRect.y() * narrowPrecisionToFloat(patternTransform.d()) + scaledTileHeight); |
| |
| CGImageRef tileImage = nativeImageForCurrentFrame(); |
| float h = CGImageGetHeight(tileImage); |
| |
| CGImageRef subImage; |
| if (tileRect.size() == size()) |
| subImage = tileImage; |
| else { |
| // Copying a sub-image out of a partially-decoded image stops the decoding of the original image. It should never happen |
| // because sub-images are only used for border-image, which only renders when the image is fully decoded. |
| ASSERT(h == height()); |
| subImage = CGImageCreateWithImageInRect(tileImage, tileRect); |
| } |
| |
| #ifndef BUILDING_ON_TIGER |
| // Leopard has an optimized call for the tiling of image patterns, but we can only use it if the image has been decoded enough that |
| // its buffer is the same size as the overall image. Because a partially decoded CGImageRef with a smaller width or height than the |
| // overall image buffer needs to tile with "gaps", we can't use the optimized tiling call in that case. |
| // FIXME: Could create WebKitSystemInterface SPI for CGCreatePatternWithImage2 and probably make Tiger tile faster as well. |
| float scaledTileWidth = tileRect.width() * narrowPrecisionToFloat(patternTransform.a()); |
| float w = CGImageGetWidth(tileImage); |
| if (w == size().width() && h == size().height()) |
| CGContextDrawTiledImage(context, FloatRect(adjustedX, adjustedY, scaledTileWidth, scaledTileHeight), subImage); |
| else { |
| #endif |
| |
| // On Leopard, this code now only runs for partially decoded images whose buffers do not yet match the overall size of the image. |
| // On Tiger this code runs all the time. This code is suboptimal because the pattern does not reference the image directly, and the |
| // pattern is destroyed before exiting the function. This means any decoding the pattern does doesn't end up cached anywhere, so we |
| // redecode every time we paint. |
| static const CGPatternCallbacks patternCallbacks = { 0, drawPatternCallback, NULL }; |
| CGAffineTransform matrix = CGAffineTransformMake(narrowPrecisionToCGFloat(patternTransform.a()), 0, 0, narrowPrecisionToCGFloat(patternTransform.d()), adjustedX, adjustedY); |
| matrix = CGAffineTransformConcat(matrix, CGContextGetCTM(context)); |
| // The top of a partially-decoded image is drawn at the bottom of the tile. Map it to the top. |
| matrix = CGAffineTransformTranslate(matrix, 0, size().height() - h); |
| CGPatternRef pattern = CGPatternCreate(subImage, CGRectMake(0, 0, tileRect.width(), tileRect.height()), |
| matrix, tileRect.width(), tileRect.height(), |
| kCGPatternTilingConstantSpacing, true, &patternCallbacks); |
| if (pattern == NULL) { |
| if (subImage != tileImage) |
| CGImageRelease(subImage); |
| ctxt->restore(); |
| return; |
| } |
| |
| CGColorSpaceRef patternSpace = CGColorSpaceCreatePattern(NULL); |
| |
| CGFloat alpha = 1; |
| CGColorRef color = CGColorCreateWithPattern(patternSpace, pattern, &alpha); |
| CGContextSetFillColorSpace(context, patternSpace); |
| CGColorSpaceRelease(patternSpace); |
| CGPatternRelease(pattern); |
| |
| // FIXME: Really want a public API for this. It is just CGContextSetBaseCTM(context, CGAffineTransformIdentiy). |
| wkSetPatternBaseCTM(context, CGAffineTransformIdentity); |
| CGContextSetPatternPhase(context, CGSizeZero); |
| |
| CGContextSetFillColorWithColor(context, color); |
| CGContextFillRect(context, CGContextGetClipBoundingBox(context)); |
| |
| CGColorRelease(color); |
| |
| #ifndef BUILDING_ON_TIGER |
| } |
| #endif |
| |
| if (subImage != tileImage) |
| CGImageRelease(subImage); |
| ctxt->restore(); |
| |
| if (imageObserver()) |
| imageObserver()->didDraw(this); |
| } |
| |
| |
| } |
| |
| #endif // PLATFORM(CG) |