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/*
* Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GraphicsContext.h"
#include "BidiResolver.h"
#include "Font.h"
using namespace std;
namespace WebCore {
class TextRunIterator {
public:
TextRunIterator()
: m_textRun(0)
, m_offset(0)
{
}
TextRunIterator(const TextRun* textRun, unsigned offset)
: m_textRun(textRun)
, m_offset(offset)
{
}
TextRunIterator(const TextRunIterator& other)
: m_textRun(other.m_textRun)
, m_offset(other.m_offset)
{
}
unsigned offset() const { return m_offset; }
void increment(BidiResolver<TextRunIterator, BidiCharacterRun>&) { m_offset++; }
bool atEnd() const { return !m_textRun || m_offset >= m_textRun->length(); }
UChar current() const { return (*m_textRun)[m_offset]; }
WTF::Unicode::Direction direction() const { return atEnd() ? WTF::Unicode::OtherNeutral : WTF::Unicode::direction(current()); }
bool operator==(const TextRunIterator& other)
{
return m_offset == other.m_offset && m_textRun == other.m_textRun;
}
bool operator!=(const TextRunIterator& other) { return !operator==(other); }
private:
const TextRun* m_textRun;
int m_offset;
};
struct GraphicsContextState {
GraphicsContextState()
: strokeStyle(SolidStroke)
, strokeThickness(0)
, strokeColor(Color::black)
, fillColor(Color::black)
, textDrawingMode(cTextFill)
, paintingDisabled(false)
{}
Font font;
StrokeStyle strokeStyle;
float strokeThickness;
Color strokeColor;
Color fillColor;
int textDrawingMode;
bool paintingDisabled;
};
class GraphicsContextPrivate {
public:
GraphicsContextPrivate();
GraphicsContextState state;
Vector<GraphicsContextState> stack;
Vector<IntRect> m_focusRingRects;
int m_focusRingWidth;
int m_focusRingOffset;
bool m_updatingControlTints;
};
GraphicsContextPrivate::GraphicsContextPrivate()
: m_focusRingWidth(0)
, m_focusRingOffset(0)
, m_updatingControlTints(false)
{
}
GraphicsContextPrivate* GraphicsContext::createGraphicsContextPrivate()
{
return new GraphicsContextPrivate;
}
void GraphicsContext::destroyGraphicsContextPrivate(GraphicsContextPrivate* deleteMe)
{
delete deleteMe;
}
void GraphicsContext::save()
{
if (paintingDisabled())
return;
m_common->stack.append(m_common->state);
savePlatformState();
}
void GraphicsContext::restore()
{
if (paintingDisabled())
return;
if (m_common->stack.isEmpty()) {
LOG_ERROR("ERROR void GraphicsContext::restore() stack is empty");
return;
}
m_common->state = m_common->stack.last();
m_common->stack.removeLast();
restorePlatformState();
}
const Font& GraphicsContext::font() const
{
return m_common->state.font;
}
void GraphicsContext::setFont(const Font& aFont)
{
m_common->state.font = aFont;
setPlatformFont(aFont);
}
void GraphicsContext::setStrokeThickness(float thickness)
{
m_common->state.strokeThickness = thickness;
setPlatformStrokeThickness(thickness);
}
void GraphicsContext::setStrokeStyle(const StrokeStyle& style)
{
m_common->state.strokeStyle = style;
setPlatformStrokeStyle(style);
}
void GraphicsContext::setStrokeColor(const Color& color)
{
m_common->state.strokeColor = color;
setPlatformStrokeColor(color);
}
float GraphicsContext::strokeThickness() const
{
return m_common->state.strokeThickness;
}
StrokeStyle GraphicsContext::strokeStyle() const
{
return m_common->state.strokeStyle;
}
Color GraphicsContext::strokeColor() const
{
return m_common->state.strokeColor;
}
void GraphicsContext::setFillColor(const Color& color)
{
m_common->state.fillColor = color;
setPlatformFillColor(color);
}
Color GraphicsContext::fillColor() const
{
return m_common->state.fillColor;
}
bool GraphicsContext::updatingControlTints() const
{
return m_common->m_updatingControlTints;
}
void GraphicsContext::setUpdatingControlTints(bool b)
{
setPaintingDisabled(b);
m_common->m_updatingControlTints = b;
}
void GraphicsContext::setPaintingDisabled(bool f)
{
m_common->state.paintingDisabled = f;
}
bool GraphicsContext::paintingDisabled() const
{
return m_common->state.paintingDisabled;
}
void GraphicsContext::drawImage(Image* image, const IntPoint& p, CompositeOperator op)
{
drawImage(image, p, IntRect(0, 0, -1, -1), op);
}
void GraphicsContext::drawImage(Image* image, const IntRect& r, CompositeOperator op, bool useLowQualityScale)
{
drawImage(image, r, IntRect(0, 0, -1, -1), op, useLowQualityScale);
}
void GraphicsContext::drawImage(Image* image, const IntPoint& dest, const IntRect& srcRect, CompositeOperator op)
{
drawImage(image, IntRect(dest, srcRect.size()), srcRect, op);
}
void GraphicsContext::drawImage(Image* image, const IntRect& dest, const IntRect& srcRect, CompositeOperator op, bool useLowQualityScale)
{
drawImage(image, FloatRect(dest), srcRect, op, useLowQualityScale);
}
void GraphicsContext::drawText(const TextRun& run, const IntPoint& point, int from, int to)
{
if (paintingDisabled())
return;
font().drawText(this, run, point, from, to);
}
void GraphicsContext::drawBidiText(const TextRun& run, const IntPoint& point)
{
if (paintingDisabled())
return;
BidiResolver<TextRunIterator, BidiCharacterRun> bidiResolver;
WTF::Unicode::Direction paragraphDirection = run.ltr() ? WTF::Unicode::LeftToRight : WTF::Unicode::RightToLeft;
bidiResolver.setStatus(BidiStatus(paragraphDirection, paragraphDirection, paragraphDirection, new BidiContext(run.ltr() ? 0 : 1, paragraphDirection, run.directionalOverride())));
bidiResolver.createBidiRunsForLine(TextRunIterator(&run, 0), TextRunIterator(&run, run.length()));
if (!bidiResolver.runCount())
return;
FloatPoint currPoint = point;
BidiCharacterRun* bidiRun = bidiResolver.firstRun();
while (bidiRun) {
TextRun subrun = run;
subrun.setText(run.data(bidiRun->start()), bidiRun->stop() - bidiRun->start());
subrun.setRTL(bidiRun->level() % 2);
subrun.setDirectionalOverride(bidiRun->dirOverride(false));
font().drawText(this, subrun, currPoint);
bidiRun = bidiRun->next();
// FIXME: Have Font::drawText return the width of what it drew so that we don't have to re-measure here.
if (bidiRun)
currPoint.move(font().floatWidth(subrun), 0.f);
}
bidiResolver.deleteRuns();
}
void GraphicsContext::drawHighlightForText(const TextRun& run, const IntPoint& point, int h, const Color& backgroundColor, int from, int to)
{
if (paintingDisabled())
return;
fillRect(font().selectionRectForText(run, point, h, from, to), backgroundColor);
}
void GraphicsContext::initFocusRing(int width, int offset)
{
if (paintingDisabled())
return;
clearFocusRing();
m_common->m_focusRingWidth = width;
m_common->m_focusRingOffset = offset;
}
void GraphicsContext::clearFocusRing()
{
m_common->m_focusRingRects.clear();
}
IntRect GraphicsContext::focusRingBoundingRect()
{
IntRect result = IntRect(0, 0, 0, 0);
const Vector<IntRect>& rects = focusRingRects();
unsigned rectCount = rects.size();
for (unsigned i = 0; i < rectCount; i++)
result.unite(rects[i]);
return result;
}
void GraphicsContext::addFocusRingRect(const IntRect& rect)
{
if (paintingDisabled() || rect.isEmpty())
return;
m_common->m_focusRingRects.append(rect);
}
int GraphicsContext::focusRingWidth() const
{
return m_common->m_focusRingWidth;
}
int GraphicsContext::focusRingOffset() const
{
return m_common->m_focusRingOffset;
}
const Vector<IntRect>& GraphicsContext::focusRingRects() const
{
return m_common->m_focusRingRects;
}
static const int cInterpolationCutoff = 800 * 800;
void GraphicsContext::drawImage(Image* image, const FloatRect& dest, const FloatRect& src, CompositeOperator op, bool useLowQualityScale)
{
if (paintingDisabled())
return;
float tsw = src.width();
float tsh = src.height();
float tw = dest.width();
float th = dest.height();
if (tsw == -1)
tsw = image->width();
if (tsh == -1)
tsh = image->height();
if (tw == -1)
tw = image->width();
if (th == -1)
th = image->height();
bool shouldUseLowQualityInterpolation = useLowQualityScale && (tsw != tw || tsh != th) && tsw * tsh > cInterpolationCutoff;
if (shouldUseLowQualityInterpolation) {
save();
setUseLowQualityImageInterpolation(true);
}
image->draw(this, FloatRect(dest.location(), FloatSize(tw, th)), FloatRect(src.location(), FloatSize(tsw, tsh)), op);
if (shouldUseLowQualityInterpolation)
restore();
}
void GraphicsContext::drawTiledImage(Image* image, const IntRect& rect, const IntPoint& srcPoint, const IntSize& tileSize, CompositeOperator op)
{
if (paintingDisabled())
return;
image->drawTiled(this, rect, srcPoint, tileSize, op);
}
void GraphicsContext::drawTiledImage(Image* image, const IntRect& dest, const IntRect& srcRect, Image::TileRule hRule, Image::TileRule vRule, CompositeOperator op)
{
if (paintingDisabled())
return;
if (hRule == Image::StretchTile && vRule == Image::StretchTile)
// Just do a scale.
return drawImage(image, dest, srcRect);
image->drawTiled(this, dest, srcRect, hRule, vRule, op);
}
void GraphicsContext::addRoundedRectClip(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight,
const IntSize& bottomLeft, const IntSize& bottomRight)
{
if (paintingDisabled())
return;
clip(Path::createRoundedRectangle(rect, topLeft, topRight, bottomLeft, bottomRight));
}
void GraphicsContext::clipOutRoundedRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight,
const IntSize& bottomLeft, const IntSize& bottomRight)
{
if (paintingDisabled())
return;
clipOut(Path::createRoundedRectangle(rect, topLeft, topRight, bottomLeft, bottomRight));
}
int GraphicsContext::textDrawingMode()
{
return m_common->state.textDrawingMode;
}
void GraphicsContext::setTextDrawingMode(int mode)
{
m_common->state.textDrawingMode = mode;
if (paintingDisabled())
return;
setPlatformTextDrawingMode(mode);
}
#if !PLATFORM(CG)
// Implement this if you want to go ahead and push the drawing mode into your native context
// immediately.
void GraphicsContext::setPlatformTextDrawingMode(int mode)
{
}
#endif
#if !PLATFORM(QT) && !PLATFORM(CAIRO)
void GraphicsContext::setPlatformStrokeStyle(const StrokeStyle&)
{
}
#endif
#if !PLATFORM(QT)
void GraphicsContext::setPlatformFont(const Font&)
{
}
#endif
}