| /* |
| * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. |
| * Copyright (C) 2005 Nokia. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef FloatRect_h |
| #define FloatRect_h |
| |
| #include "FloatPoint.h" |
| |
| #if PLATFORM(CG) |
| typedef struct CGRect CGRect; |
| #endif |
| |
| #if PLATFORM(MAC) |
| #ifdef NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES |
| typedef struct CGRect NSRect; |
| #else |
| typedef struct _NSRect NSRect; |
| #endif |
| #endif |
| |
| #if PLATFORM(QT) |
| class QRectF; |
| #endif |
| |
| #if PLATFORM(WX) && USE(WXGC) |
| class wxRect2DDouble; |
| #endif |
| |
| namespace WebCore { |
| |
| class IntRect; |
| |
| class FloatRect { |
| public: |
| FloatRect() { } |
| FloatRect(const FloatPoint& location, const FloatSize& size) |
| : m_location(location), m_size(size) { } |
| FloatRect(float x, float y, float width, float height) |
| : m_location(FloatPoint(x, y)), m_size(FloatSize(width, height)) { } |
| FloatRect(const IntRect&); |
| |
| static FloatRect narrowPrecision(double x, double y, double width, double height); |
| |
| FloatPoint location() const { return m_location; } |
| FloatSize size() const { return m_size; } |
| |
| void setLocation(const FloatPoint& location) { m_location = location; } |
| void setSize(const FloatSize& size) { m_size = size; } |
| |
| float x() const { return m_location.x(); } |
| float y() const { return m_location.y(); } |
| float width() const { return m_size.width(); } |
| float height() const { return m_size.height(); } |
| |
| void setX(float x) { m_location.setX(x); } |
| void setY(float y) { m_location.setY(y); } |
| void setWidth(float width) { m_size.setWidth(width); } |
| void setHeight(float height) { m_size.setHeight(height); } |
| |
| bool isEmpty() const { return m_size.isEmpty(); } |
| |
| float right() const { return x() + width(); } |
| float bottom() const { return y() + height(); } |
| |
| void move(const FloatSize& delta) { m_location += delta; } |
| void move(float dx, float dy) { m_location.move(dx, dy); } |
| |
| bool intersects(const FloatRect&) const; |
| bool contains(const FloatRect&) const; |
| |
| void intersect(const FloatRect&); |
| void unite(const FloatRect&); |
| |
| // Note, this doesn't match what IntRect::contains(IntPoint&) does; the int version |
| // is really checking for containment of 1x1 rect, but that doesn't make sense with floats. |
| bool contains(float px, float py) const |
| { return px >= x() && px <= right() && py >= y() && py <= bottom(); } |
| bool contains(const FloatPoint& point) const { return contains(point.x(), point.y()); } |
| |
| |
| void inflateX(float dx) { |
| m_location.setX(m_location.x() - dx); |
| m_size.setWidth(m_size.width() + dx + dx); |
| } |
| void inflateY(float dy) { |
| m_location.setY(m_location.y() - dy); |
| m_size.setHeight(m_size.height() + dy + dy); |
| } |
| void inflate(float d) { inflateX(d); inflateY(d); } |
| void scale(float s); |
| |
| #if PLATFORM(CG) |
| FloatRect(const CGRect&); |
| operator CGRect() const; |
| #endif |
| |
| #if PLATFORM(MAC) && !defined(NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES) |
| FloatRect(const NSRect&); |
| operator NSRect() const; |
| #endif |
| |
| #if PLATFORM(QT) |
| FloatRect(const QRectF&); |
| operator QRectF() const; |
| #endif |
| #if PLATFORM(SYMBIAN) |
| FloatRect(const TRect&); |
| operator TRect() const; |
| TRect rect() const; |
| #endif |
| |
| #if PLATFORM(WX) && USE(WXGC) |
| FloatRect(const wxRect2DDouble&); |
| operator wxRect2DDouble() const; |
| #endif |
| |
| private: |
| FloatPoint m_location; |
| FloatSize m_size; |
| }; |
| |
| inline FloatRect intersection(const FloatRect& a, const FloatRect& b) |
| { |
| FloatRect c = a; |
| c.intersect(b); |
| return c; |
| } |
| |
| inline FloatRect unionRect(const FloatRect& a, const FloatRect& b) |
| { |
| FloatRect c = a; |
| c.unite(b); |
| return c; |
| } |
| |
| inline bool operator==(const FloatRect& a, const FloatRect& b) |
| { |
| return a.location() == b.location() && a.size() == b.size(); |
| } |
| |
| inline bool operator!=(const FloatRect& a, const FloatRect& b) |
| { |
| return a.location() != b.location() || a.size() != b.size(); |
| } |
| |
| IntRect enclosingIntRect(const FloatRect&); |
| |
| } |
| |
| #endif |