| /* |
| * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. |
| * Copyright (C) 2005 Nokia. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "FloatRect.h" |
| |
| #include "FloatConversion.h" |
| #include "IntRect.h" |
| #include <algorithm> |
| |
| using std::max; |
| using std::min; |
| |
| namespace WebCore { |
| |
| FloatRect::FloatRect(const IntRect& r) : m_location(r.location()), m_size(r.size()) |
| { |
| } |
| |
| FloatRect FloatRect::narrowPrecision(double x, double y, double width, double height) |
| { |
| return FloatRect(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y), narrowPrecisionToFloat(width), narrowPrecisionToFloat(height)); |
| } |
| |
| bool FloatRect::intersects(const FloatRect& other) const |
| { |
| // Checking emptiness handles negative widths as well as zero. |
| return !isEmpty() && !other.isEmpty() |
| && x() < other.right() && other.x() < right() |
| && y() < other.bottom() && other.y() < bottom(); |
| } |
| |
| bool FloatRect::contains(const FloatRect& other) const |
| { |
| return x() <= other.x() && right() >= other.right() |
| && y() <= other.y() && bottom() >= other.bottom(); |
| } |
| |
| void FloatRect::intersect(const FloatRect& other) |
| { |
| float l = max(x(), other.x()); |
| float t = max(y(), other.y()); |
| float r = min(right(), other.right()); |
| float b = min(bottom(), other.bottom()); |
| |
| // Return a clean empty rectangle for non-intersecting cases. |
| if (l >= r || t >= b) { |
| l = 0; |
| t = 0; |
| r = 0; |
| b = 0; |
| } |
| |
| m_location.setX(l); |
| m_location.setY(t); |
| m_size.setWidth(r - l); |
| m_size.setHeight(b - t); |
| } |
| |
| void FloatRect::unite(const FloatRect& other) |
| { |
| // Handle empty special cases first. |
| if (other.isEmpty()) |
| return; |
| if (isEmpty()) { |
| *this = other; |
| return; |
| } |
| |
| float l = min(x(), other.x()); |
| float t = min(y(), other.y()); |
| float r = max(right(), other.right()); |
| float b = max(bottom(), other.bottom()); |
| |
| m_location.setX(l); |
| m_location.setY(t); |
| m_size.setWidth(r - l); |
| m_size.setHeight(b - t); |
| } |
| |
| void FloatRect::scale(float s) |
| { |
| m_location.setX(x() * s); |
| m_location.setY(y() * s); |
| m_size.setWidth(width() * s); |
| m_size.setHeight(height() * s); |
| } |
| |
| IntRect enclosingIntRect(const FloatRect& rect) |
| { |
| int l = static_cast<int>(rect.x()); |
| int t = static_cast<int>(rect.y()); |
| // FIXME: These two need to be a "ceiling" operation, not rounding. |
| // We changed them to do "+ 0.5f" to compile on Win32 where there's |
| // no ceilf, but they should be changed back to "ceiling" at some point |
| // and we should provide an implementation of ceilf for Win32. |
| int r = static_cast<int>(rect.right() + 0.5f); |
| int b = static_cast<int>(rect.bottom() + 0.5f); |
| return IntRect(l, t, r - l, b - t); |
| } |
| |
| } |