| /* |
| * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. |
| * Copyright (C) 2005 Nokia. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "FloatPoint.h" |
| |
| #include "AffineTransform.h" |
| #include "FloatConversion.h" |
| #include "IntPoint.h" |
| |
| namespace WebCore { |
| |
| FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) |
| { |
| } |
| |
| FloatPoint FloatPoint::matrixTransform(const AffineTransform& transform) const |
| { |
| double newX, newY; |
| transform.map(static_cast<double>(m_x), static_cast<double>(m_y), &newX, &newY); |
| return narrowPrecision(newX, newY); |
| } |
| |
| FloatPoint FloatPoint::narrowPrecision(double x, double y) |
| { |
| return FloatPoint(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y)); |
| } |
| |
| } |