blob: 664bf28248efafc6d539081ca75818e18e34913b [file] [log] [blame]
/*
* Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "AffineTransform.h"
#include "FloatRect.h"
#include "IntRect.h"
#include <wtf/MathExtras.h>
namespace WebCore {
bool AffineTransform::isInvertible() const
{
return det() != 0.0;
}
AffineTransform& AffineTransform::multiply(const AffineTransform& other)
{
return (*this) *= other;
}
AffineTransform& AffineTransform::scale(double s)
{
return scale(s, s);
}
AffineTransform& AffineTransform::scaleNonUniform(double sx, double sy)
{
return scale(sx, sy);
}
AffineTransform& AffineTransform::rotateFromVector(double x, double y)
{
return rotate(rad2deg(atan2(y, x)));
}
AffineTransform& AffineTransform::flipX()
{
return scale(-1.0f, 1.0f);
}
AffineTransform& AffineTransform::flipY()
{
return scale(1.0f, -1.0f);
}
AffineTransform& AffineTransform::skew(double angleX, double angleY)
{
return shear(tan(deg2rad(angleX)), tan(deg2rad(angleY)));
}
AffineTransform& AffineTransform::skewX(double angle)
{
return shear(tan(deg2rad(angle)), 0.0f);
}
AffineTransform& AffineTransform::skewY(double angle)
{
return shear(0.0f, tan(deg2rad(angle)));
}
IntPoint AffineTransform::mapPoint(const IntPoint& point) const
{
double x2, y2;
map(point.x(), point.y(), &x2, &y2);
// Round the point.
return IntPoint(lround(x2), lround(y2));
}
FloatPoint AffineTransform::mapPoint(const FloatPoint& point) const
{
double x2, y2;
map(point.x(), point.y(), &x2, &y2);
return FloatPoint(static_cast<float>(x2), static_cast<float>(y2));
}
}