| /* |
| * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "AffineTransform.h" |
| |
| #include "FloatRect.h" |
| #include "IntRect.h" |
| |
| #include <wtf/MathExtras.h> |
| |
| namespace WebCore { |
| |
| bool AffineTransform::isInvertible() const |
| { |
| return det() != 0.0; |
| } |
| |
| AffineTransform& AffineTransform::multiply(const AffineTransform& other) |
| { |
| return (*this) *= other; |
| } |
| |
| AffineTransform& AffineTransform::scale(double s) |
| { |
| return scale(s, s); |
| } |
| |
| AffineTransform& AffineTransform::scaleNonUniform(double sx, double sy) |
| { |
| return scale(sx, sy); |
| } |
| |
| AffineTransform& AffineTransform::rotateFromVector(double x, double y) |
| { |
| return rotate(rad2deg(atan2(y, x))); |
| } |
| |
| AffineTransform& AffineTransform::flipX() |
| { |
| return scale(-1.0f, 1.0f); |
| } |
| |
| AffineTransform& AffineTransform::flipY() |
| { |
| return scale(1.0f, -1.0f); |
| } |
| |
| AffineTransform& AffineTransform::skew(double angleX, double angleY) |
| { |
| return shear(tan(deg2rad(angleX)), tan(deg2rad(angleY))); |
| } |
| |
| AffineTransform& AffineTransform::skewX(double angle) |
| { |
| return shear(tan(deg2rad(angle)), 0.0f); |
| } |
| |
| AffineTransform& AffineTransform::skewY(double angle) |
| { |
| return shear(0.0f, tan(deg2rad(angle))); |
| } |
| |
| IntPoint AffineTransform::mapPoint(const IntPoint& point) const |
| { |
| double x2, y2; |
| map(point.x(), point.y(), &x2, &y2); |
| |
| // Round the point. |
| return IntPoint(lround(x2), lround(y2)); |
| } |
| |
| FloatPoint AffineTransform::mapPoint(const FloatPoint& point) const |
| { |
| double x2, y2; |
| map(point.x(), point.y(), &x2, &y2); |
| |
| return FloatPoint(static_cast<float>(x2), static_cast<float>(y2)); |
| } |
| |
| } |