| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> |
| <title>WebGL gl enums Conformance Tests</title> |
| <script src="resources/desktop-gl-constants.js" type="text/javascript"></script> |
| <script src="../../../resources/js-test.js"></script> |
| <script src="resources/webgl-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <canvas id="canvas" width="2" height="2"> </canvas> |
| <script> |
| description("This test ensures various WebGL functions fail when passed non OpenGL ES 2.0 enums."); |
| |
| debug(""); |
| debug("Canvas.getContext"); |
| |
| if (window.internals) |
| window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
| |
| var gl = create3DContext(document.getElementById("canvas")); |
| if (!gl) { |
| testFailed("context does not exist"); |
| } else { |
| testPassed("context exists"); |
| |
| debug(""); |
| debug("Checking gl enums."); |
| |
| var buffer = new ArrayBuffer(2); |
| var buf = new Uint16Array(buffer); |
| var tex = gl.createTexture(); |
| gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| |
| var tests = [ |
| "gl.bindTexture(desktopGL['TEXTURE_3D'], tex)", |
| "gl.blendEquation(desktopGL['MIN'])", |
| "gl.blendEquation(desktopGL['MAX'])", |
| "gl.blendEquationSeparate(desktopGL['MIN'], gl.FUNC_ADD)", |
| "gl.blendEquationSeparate(desktopGL['MAX'], gl.FUNC_ADD)", |
| "gl.blendEquationSeparate(gl.FUNC_ADD, desktopGL['MIN'])", |
| "gl.blendEquationSeparate(gl.FUNC_ADD, desktopGL['MAX'])", |
| "gl.bufferData(gl.ARRAY_BUFFER, 3, desktopGL['STATIC_READ'])", |
| "gl.disable(desktopGL['CLIP_PLANE0'])", |
| "gl.disable(desktopGL['POINT_SPRITE'])", |
| "gl.getBufferParameter(gl.ARRAY_BUFFER, desktopGL['PIXEL_PACK_BUFFER'])", |
| "gl.hint(desktopGL['PERSPECTIVE_CORRECTION_HINT'], gl.FASTEST)", |
| "gl.isEnabled(desktopGL['CLIP_PLANE0'])", |
| "gl.isEnabled(desktopGL['POINT_SPRITE'])", |
| "gl.pixelStorei(desktopGL['PACK_SWAP_BYTES'], 1)", |
| "gl.readPixels(0, 0, 1, 1, gl.ALPHA, gl.SHORT, buf)", |
| ]; |
| for (var ii = 0; ii < tests.length; ++ii) { |
| eval(tests[ii]); |
| glErrorShouldBe(gl, gl.INVALID_ENUM, |
| tests[ii] + " should return INVALID_ENUM."); |
| } |
| |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| |
| tests = [ |
| "gl.getTexParameter(gl.TEXTURE_2D, desktopGL['GENERATE_MIPMAP'])", |
| "gl.texParameteri(desktopGL['TEXTURE_3D'], gl.TEXTURE_MAG_FILTER, gl.NEAREST)", |
| "gl.texParameteri(gl.TEXTURE_2D, desktopGL['GENERATE_MIPMAP'], 1)" |
| ]; |
| for (var ii = 0; ii < tests.length; ++ii) { |
| eval(tests[ii]); |
| glErrorShouldBe(gl, gl.INVALID_ENUM, |
| tests[ii] + " should return INVALID_ENUM."); |
| } |
| } |
| |
| debug(""); |
| |
| </script> |
| </body> |
| </html> |
| |