blob: ff660588036354b03c2be56e2633e6110d61a4e0 [file] [log] [blame]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "config.h"
#import "GPURenderCommandEncoder.h"
#if ENABLE(WEBGPU)
#import "GPUBuffer.h"
#import "GPUCommandBuffer.h"
#import "GPUDepthStencilState.h"
#import "GPURenderPassDescriptor.h"
#import "GPURenderPipelineState.h"
#import "Logging.h"
#import <Metal/Metal.h>
namespace WebCore {
GPURenderCommandEncoder::GPURenderCommandEncoder(GPUCommandBuffer* buffer, GPURenderPassDescriptor* descriptor)
{
LOG(WebGPU, "GPURenderCommandEncoder::GPURenderCommandEncoder()");
if (!buffer || !buffer->platformCommandBuffer() || !descriptor || !descriptor->platformRenderPassDescriptor())
return;
m_renderCommandEncoder = (MTLRenderCommandEncoder *)[buffer->platformCommandBuffer() renderCommandEncoderWithDescriptor:descriptor->platformRenderPassDescriptor()];
}
void GPURenderCommandEncoder::setRenderPipelineState(GPURenderPipelineState* renderPipelineState)
{
if (!m_renderCommandEncoder || !renderPipelineState)
return;
[m_renderCommandEncoder setRenderPipelineState:static_cast<id<MTLRenderPipelineState>>(renderPipelineState->platformRenderPipelineState())];
}
void GPURenderCommandEncoder::setDepthStencilState(GPUDepthStencilState* depthStencilState)
{
if (!m_renderCommandEncoder || !depthStencilState)
return;
[m_renderCommandEncoder setDepthStencilState:static_cast<id<MTLDepthStencilState>>(depthStencilState->platformDepthStencilState())];
}
void GPURenderCommandEncoder::setVertexBuffer(GPUBuffer* buffer, unsigned offset, unsigned index)
{
if (!m_renderCommandEncoder || !buffer)
return;
[m_renderCommandEncoder setVertexBuffer:static_cast<id<MTLBuffer>>(buffer->platformBuffer()) offset:offset atIndex:index];
}
void GPURenderCommandEncoder::setFragmentBuffer(GPUBuffer* buffer, unsigned offset, unsigned index)
{
if (!m_renderCommandEncoder || !buffer)
return;
[m_renderCommandEncoder setFragmentBuffer:static_cast<id<MTLBuffer>>(buffer->platformBuffer()) offset:offset atIndex:index];
}
void GPURenderCommandEncoder::drawPrimitives(unsigned type, unsigned start, unsigned count)
{
if (!m_renderCommandEncoder || !count)
return;
[m_renderCommandEncoder drawPrimitives:static_cast<MTLPrimitiveType>(type) vertexStart:start vertexCount:count];
}
void GPURenderCommandEncoder::endEncoding()
{
[m_renderCommandEncoder endEncoding];
}
MTLRenderCommandEncoder *GPURenderCommandEncoder::platformRenderCommandEncoder()
{
return m_renderCommandEncoder.get();
}
} // namespace WebCore
#endif