blob: fb8f8249e82edf6b81f61e11df14157e456e94a5 [file] [log] [blame]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "config.h"
#import "GPULibrary.h"
#if ENABLE(WEBGPU)
#import "GPUDevice.h"
#import "Logging.h"
#import <Metal/Metal.h>
namespace WebCore {
GPULibrary::GPULibrary(GPUDevice* device, const String& sourceCode)
{
LOG(WebGPU, "GPULibrary::GPULibrary()");
if (!device || !device->platformDevice())
return;
NSError *error = [NSError errorWithDomain:@"com.apple.WebKit.GPU" code:1 userInfo:nil];
m_library = adoptNS((MTLLibrary *)[device->platformDevice() newLibraryWithSource:sourceCode options:nil error:&error]);
if (!m_library)
LOG(WebGPU, "Compilation error: %s", [[error localizedDescription] UTF8String]);
}
String GPULibrary::label() const
{
if (!m_library)
return emptyString();
return [m_library label];
}
void GPULibrary::setLabel(const String& label)
{
ASSERT(m_library);
[m_library setLabel:label];
}
Vector<String> GPULibrary::functionNames()
{
if (!m_library)
return Vector<String>();
Vector<String> names;
NSArray<NSString*> *functionNames = [m_library functionNames];
for (NSString *string in functionNames)
names.append(string);
return names;
}
MTLLibrary *GPULibrary::platformLibrary()
{
return m_library.get();
}
} // namespace WebCore
#endif