blob: 203e8617f220fe71de2d393bc574f7f97da5405f [file] [log] [blame]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "config.h"
#import "GPUDepthStencilState.h"
#if ENABLE(WEBGPU)
#import "GPUDepthStencilDescriptor.h"
#import "GPUDevice.h"
#import "Logging.h"
#import <Metal/Metal.h>
namespace WebCore {
GPUDepthStencilState::GPUDepthStencilState(GPUDevice* device, GPUDepthStencilDescriptor* descriptor)
{
LOG(WebGPU, "GPUDepthStencilState::GPUDepthStencilState()");
if (!device || !device->platformDevice() || !descriptor || !descriptor->platformDepthStencilDescriptor())
return;
m_depthStencilState = adoptNS((MTLDepthStencilState *)[device->platformDevice() newDepthStencilStateWithDescriptor:descriptor->platformDepthStencilDescriptor()]);
}
String GPUDepthStencilState::label() const
{
if (!m_depthStencilState)
return emptyString();
return [m_depthStencilState label];
}
void GPUDepthStencilState::setLabel(const String& label)
{
ASSERT(m_depthStencilState);
[m_depthStencilState setLabel:label];
}
MTLDepthStencilState *GPUDepthStencilState::platformDepthStencilState()
{
return m_depthStencilState.get();
}
} // namespace WebCore
#endif