| /* |
| * Copyright (C) 2015-2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "WebGLVertexArrayObject.h" |
| |
| #if ENABLE(WEBGL2) |
| |
| #include "WebGL2RenderingContext.h" |
| #include "WebGLContextGroup.h" |
| #include <wtf/Lock.h> |
| #include <wtf/Locker.h> |
| |
| namespace WebCore { |
| |
| Ref<WebGLVertexArrayObject> WebGLVertexArrayObject::create(WebGLRenderingContextBase& context, Type type) |
| { |
| return adoptRef(*new WebGLVertexArrayObject(context, type)); |
| } |
| |
| WebGLVertexArrayObject::~WebGLVertexArrayObject() |
| { |
| if (!context()) |
| return; |
| |
| runDestructor(); |
| } |
| |
| WebGLVertexArrayObject::WebGLVertexArrayObject(WebGLRenderingContextBase& context, Type type) |
| : WebGLVertexArrayObjectBase(context, type) |
| { |
| #if USE(OPENGL_ES) |
| if (m_type != Type::User) |
| return; |
| #endif |
| setObject(this->context()->graphicsContextGL()->createVertexArray()); |
| } |
| |
| void WebGLVertexArrayObject::deleteObjectImpl(const AbstractLocker& locker, GraphicsContextGL* context3d, PlatformGLObject object) |
| { |
| switch (m_type) { |
| case Type::Default: |
| break; |
| case Type::User: |
| context3d->deleteVertexArray(object); |
| break; |
| } |
| |
| if (m_boundElementArrayBuffer) |
| m_boundElementArrayBuffer->onDetached(locker, context3d); |
| |
| for (auto& state : m_vertexAttribState) { |
| if (state.bufferBinding) |
| state.bufferBinding->onDetached(locker, context3d); |
| } |
| } |
| |
| } |
| |
| #endif // ENABLE(WEBGL) |