| /* |
| * Copyright (c) 2012, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEBGL) |
| |
| #include "WebGLShaderPrecisionFormat.h" |
| |
| namespace WebCore { |
| |
| // static |
| Ref<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(GCGLint rangeMin, GCGLint rangeMax, GCGLint precision) |
| { |
| return adoptRef(*new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision)); |
| } |
| |
| GCGLint WebGLShaderPrecisionFormat::rangeMin() const |
| { |
| return m_rangeMin; |
| } |
| |
| GCGLint WebGLShaderPrecisionFormat::rangeMax() const |
| { |
| return m_rangeMax; |
| } |
| |
| GCGLint WebGLShaderPrecisionFormat::precision() const |
| { |
| return m_precision; |
| } |
| |
| WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GCGLint rangeMin, GCGLint rangeMax, GCGLint precision) |
| : m_rangeMin(rangeMin) |
| , m_rangeMax(rangeMax) |
| , m_precision(precision) |
| { |
| } |
| |
| } |
| |
| #endif // ENABLE(WEBGL) |
| |