| /** |
| * This file is part of the DOM implementation for KDE. |
| * |
| * Copyright (C) 1997 Martin Jones (mjones@kde.org) |
| * (C) 1997 Torben Weis (weis@kde.org) |
| * (C) 1998 Waldo Bastian (bastian@kde.org) |
| * (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc. |
| * Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com) |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, |
| * Boston, MA 02111-1307, USA. |
| */ |
| |
| #include "config.h" |
| #include "RenderTable.h" |
| |
| #include "RenderTableSection.h" |
| #include "RenderTableCol.h" |
| #include "RenderTableCell.h" |
| #include "DocumentImpl.h" |
| #include "table_layout.h" |
| #include "htmlnames.h" |
| #include <qtextstream.h> |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| RenderTable::RenderTable(NodeImpl* node) |
| : RenderBlock(node) |
| { |
| tCaption = 0; |
| head = foot = firstBody = 0; |
| tableLayout = 0; |
| m_currentBorder = 0; |
| |
| rules = None; |
| frame = Void; |
| has_col_elems = false; |
| hspacing = 0; |
| vspacing = 0; |
| padding = 0; |
| needSectionRecalc = false; |
| padding = 0; |
| |
| columnPos.resize(2); |
| columnPos.fill(0); |
| columns.resize(1); |
| columns.fill(ColumnStruct()); |
| |
| columnPos[0] = 0; |
| } |
| |
| RenderTable::~RenderTable() |
| { |
| delete tableLayout; |
| } |
| |
| void RenderTable::setStyle(RenderStyle *_style) |
| { |
| ETableLayout oldTableLayout = style() ? style()->tableLayout() : TAUTO; |
| RenderBlock::setStyle(_style); |
| |
| // In the collapsed border model, there is no cell spacing. |
| hspacing = collapseBorders() ? 0 : style()->horizontalBorderSpacing(); |
| vspacing = collapseBorders() ? 0 : style()->verticalBorderSpacing(); |
| columnPos[0] = hspacing; |
| |
| if (!tableLayout || style()->tableLayout() != oldTableLayout) { |
| delete tableLayout; |
| |
| // According to the CSS2 spec, you only use fixed table layout if an |
| // explicit width is specified on the table. Auto width implies auto table layout. |
| if (style()->tableLayout() == TFIXED && !style()->width().isAuto()) |
| tableLayout = new FixedTableLayout(this); |
| else |
| tableLayout = new AutoTableLayout(this); |
| } |
| } |
| |
| void RenderTable::addChild(RenderObject* child, RenderObject* beforeChild) |
| { |
| bool wrapInAnonymousSection = true; |
| bool isTableElement = element() && element()->hasTagName(tableTag); |
| |
| switch (child->style()->display()) { |
| case TABLE_CAPTION: |
| if (child->isRenderBlock()) |
| tCaption = static_cast<RenderBlock *>(child); |
| wrapInAnonymousSection = false; |
| break; |
| case TABLE_COLUMN: |
| case TABLE_COLUMN_GROUP: |
| has_col_elems = true; |
| wrapInAnonymousSection = false; |
| break; |
| case TABLE_HEADER_GROUP: |
| if (!head) { |
| if (child->isTableSection()) |
| head = static_cast<RenderTableSection *>(child); |
| } else if (!firstBody) { |
| if (child->isTableSection()) |
| firstBody = static_cast<RenderTableSection *>(child); |
| } |
| wrapInAnonymousSection = false; |
| break; |
| case TABLE_FOOTER_GROUP: |
| if (!foot) { |
| if (child->isTableSection()) |
| foot = static_cast<RenderTableSection *>(child); |
| wrapInAnonymousSection = false; |
| break; |
| } |
| // fall through |
| case TABLE_ROW_GROUP: |
| if (!firstBody) |
| if (child->isTableSection()) |
| firstBody = static_cast<RenderTableSection *>(child); |
| wrapInAnonymousSection = false; |
| break; |
| case TABLE_CELL: |
| case TABLE_ROW: |
| wrapInAnonymousSection = true; |
| break; |
| case BLOCK: |
| case BOX: |
| case COMPACT: |
| case INLINE: |
| case INLINE_BLOCK: |
| case INLINE_BOX: |
| case INLINE_TABLE: |
| case LIST_ITEM: |
| case NONE: |
| case RUN_IN: |
| case TABLE: |
| // Allow a form to just sit at the top level. |
| wrapInAnonymousSection = !isTableElement || !child->element() || !child->element()->hasTagName(formTag); |
| break; |
| } |
| |
| if (!wrapInAnonymousSection) { |
| RenderContainer::addChild(child, beforeChild); |
| return; |
| } |
| |
| if (!beforeChild && lastChild() && lastChild()->isTableSection() && lastChild()->isAnonymous()) { |
| lastChild()->addChild(child); |
| return; |
| } |
| |
| RenderObject *lastBox = beforeChild; |
| RenderObject *nextToLastBox = beforeChild; |
| while (lastBox && lastBox->parent()->isAnonymous() && |
| !lastBox->isTableSection() && lastBox->style()->display() != TABLE_CAPTION) { |
| nextToLastBox = lastBox; |
| lastBox = lastBox->parent(); |
| } |
| if (lastBox && lastBox->isAnonymous()) { |
| lastBox->addChild(child, nextToLastBox); |
| return; |
| } |
| |
| if (beforeChild && !beforeChild->isTableSection()) |
| beforeChild = 0; |
| RenderTableSection* section = new (renderArena()) RenderTableSection(document() /* anonymous */); |
| RenderStyle* newStyle = new (renderArena()) RenderStyle(); |
| newStyle->inheritFrom(style()); |
| newStyle->setDisplay(TABLE_ROW_GROUP); |
| section->setStyle(newStyle); |
| addChild(section, beforeChild); |
| section->addChild(child); |
| } |
| |
| void RenderTable::calcWidth() |
| { |
| if (isPositioned()) |
| calcAbsoluteHorizontal(); |
| |
| RenderBlock *cb = containingBlock(); |
| int availableWidth = cb->contentWidth(); |
| |
| LengthType widthType = style()->width().type(); |
| if (widthType > Relative && style()->width().value() > 0) { |
| // Percent or fixed table |
| m_width = style()->width().calcMinValue(availableWidth); |
| if (m_minWidth > m_width) |
| m_width = m_minWidth; |
| } else { |
| // An auto width table should shrink to fit within the line width if necessary in order to |
| // avoid overlapping floats. |
| availableWidth = cb->lineWidth(m_y); |
| |
| // Subtract out any fixed margins from our available width for auto width tables. |
| int marginTotal = 0; |
| if (!style()->marginLeft().isAuto()) |
| marginTotal += style()->marginLeft().calcValue(availableWidth); |
| if (!style()->marginRight().isAuto()) |
| marginTotal += style()->marginRight().calcValue(availableWidth); |
| |
| // Subtract out our margins to get the available content width. |
| int availContentWidth = kMax(0, availableWidth - marginTotal); |
| |
| // Ensure we aren't bigger than our max width or smaller than our min width. |
| m_width = kMin(availContentWidth, m_maxWidth); |
| } |
| |
| m_width = kMax(m_width, m_minWidth); |
| |
| // Finally, with our true width determined, compute our margins for real. |
| m_marginRight = 0; |
| m_marginLeft = 0; |
| calcHorizontalMargins(style()->marginLeft(),style()->marginRight(),availableWidth); |
| } |
| |
| void RenderTable::layout() |
| { |
| KHTMLAssert(needsLayout()); |
| KHTMLAssert(minMaxKnown()); |
| KHTMLAssert(!needSectionRecalc); |
| |
| if (posChildNeedsLayout() && !normalChildNeedsLayout() && !selfNeedsLayout()) { |
| // All we have to is lay out our positioned objects. |
| layoutPositionedObjects(true); |
| setNeedsLayout(false); |
| return; |
| } |
| |
| IntRect oldBounds, oldFullBounds; |
| bool checkForRepaint = checkForRepaintDuringLayout(); |
| if (checkForRepaint) |
| getAbsoluteRepaintRectIncludingFloats(oldBounds, oldFullBounds); |
| |
| m_height = m_overflowHeight = 0; |
| initMaxMarginValues(); |
| |
| //int oldWidth = m_width; |
| calcWidth(); |
| m_overflowWidth = m_width; |
| |
| // the optimisation below doesn't work since the internal table |
| // layout could have changed. we need to add a flag to the table |
| // layout that tells us if something has changed in the min max |
| // calculations to do it correctly. |
| // if ( oldWidth != m_width || columns.size() + 1 != columnPos.size() ) |
| tableLayout->layout(); |
| |
| setCellWidths(); |
| |
| // layout child objects |
| int calculatedHeight = 0; |
| |
| RenderObject *child = firstChild(); |
| while(child) { |
| // FIXME: What about a form that has a display value that makes it a table section? |
| if (child->needsLayout() && !(child->element() && child->element()->hasTagName(formTag))) |
| child->layout(); |
| if (child->isTableSection()) { |
| static_cast<RenderTableSection *>(child)->calcRowHeight(); |
| calculatedHeight += static_cast<RenderTableSection *>(child)->layoutRows(0); |
| } |
| child = child->nextSibling(); |
| } |
| |
| // ### collapse caption margin |
| if (tCaption && tCaption->style()->captionSide() != CAPBOTTOM) { |
| tCaption->setPos(tCaption->marginLeft(), m_height); |
| m_height += tCaption->height() + tCaption->marginTop() + tCaption->marginBottom(); |
| } |
| |
| int bpTop = borderTop() + (collapseBorders() ? 0 : paddingTop()); |
| int bpBottom = borderBottom() + (collapseBorders() ? 0 : paddingBottom()); |
| |
| m_height += bpTop; |
| |
| int oldHeight = m_height; |
| calcHeight(); |
| int newHeight = m_height; |
| m_height = oldHeight; |
| |
| Length h = style()->height(); |
| int th = 0; |
| if (isPositioned()) |
| th = newHeight; // FIXME: Leave this alone for now but investigate later. |
| else if (h.isFixed()) |
| th = h.value() - (bpTop + bpBottom); // Tables size as though CSS height includes border/padding. |
| else if (h.isPercent()) |
| th = calcPercentageHeight(h); |
| th = kMax(0, th); |
| |
| // layout rows |
| if (th > calculatedHeight) { |
| // we have to redistribute that height to get the constraint correctly |
| // just force the first body to the height needed |
| // ### FIXME This should take height constraints on all table sections into account and distribute |
| // accordingly. For now this should be good enough |
| if (firstBody) { |
| firstBody->calcRowHeight(); |
| firstBody->layoutRows(th - calculatedHeight); |
| } |
| else if (!style()->htmlHacks()) { |
| // Completely empty tables (with no sections or anything) should at least honor specified height |
| // in strict mode. |
| m_height += th; |
| } |
| } |
| |
| int bl = borderLeft(); |
| if (!collapseBorders()) |
| bl += paddingLeft(); |
| |
| // position the table sections |
| if (head) { |
| head->setPos(bl, m_height); |
| m_height += head->height(); |
| } |
| for (RenderObject *body = firstBody; body; body = body->nextSibling()) { |
| if (body != head && body != foot && body->isTableSection()) { |
| body->setPos(bl, m_height); |
| m_height += body->height(); |
| } |
| } |
| if (foot) { |
| foot->setPos(bl, m_height); |
| m_height += foot->height(); |
| } |
| |
| m_height += bpBottom; |
| |
| if (tCaption && tCaption->style()->captionSide()==CAPBOTTOM) { |
| tCaption->setPos(tCaption->marginLeft(), m_height); |
| m_height += tCaption->height() + tCaption->marginTop() + tCaption->marginBottom(); |
| } |
| |
| // table can be containing block of positioned elements. |
| // ### only pass true if width or height changed. |
| layoutPositionedObjects( true ); |
| |
| // Repaint with our new bounds if they are different from our old bounds. |
| if (checkForRepaint) |
| repaintAfterLayoutIfNeeded(oldBounds, oldFullBounds); |
| |
| m_overflowHeight = kMax(m_overflowHeight, m_height); |
| m_overflowWidth = kMax(m_overflowWidth, m_width); |
| |
| setNeedsLayout(false); |
| } |
| |
| void RenderTable::setCellWidths() |
| { |
| for (RenderObject *child = firstChild(); child; child = child->nextSibling()) |
| if ( child->isTableSection() ) |
| static_cast<RenderTableSection *>(child)->setCellWidths(); |
| } |
| |
| void RenderTable::paint(PaintInfo& i, int _tx, int _ty) |
| { |
| _tx += xPos(); |
| _ty += yPos(); |
| |
| PaintAction paintAction = i.phase; |
| |
| int os = 2*maximalOutlineSize(paintAction); |
| if (_ty >= i.r.bottom() + os || _ty + height() <= i.r.y() - os) |
| return; |
| if (_tx >= i.r.right() + os || _tx + width() <= i.r.x() - os) |
| return; |
| |
| if ((paintAction == PaintActionBlockBackground || paintAction == PaintActionChildBlockBackground) |
| && shouldPaintBackgroundOrBorder() && style()->visibility() == VISIBLE) |
| paintBoxDecorations(i, _tx, _ty); |
| |
| // We're done. We don't bother painting any children. |
| if (paintAction == PaintActionBlockBackground) |
| return; |
| // We don't paint our own background, but we do let the kids paint their backgrounds. |
| if (paintAction == PaintActionChildBlockBackgrounds) |
| paintAction = PaintActionChildBlockBackground; |
| PaintInfo paintInfo(i.p, i.r, paintAction, paintingRootForChildren(i)); |
| |
| for (RenderObject *child = firstChild(); child; child = child->nextSibling()) |
| if (child->isTableSection() || child == tCaption) |
| child->paint(paintInfo, _tx, _ty); |
| |
| if (collapseBorders() && paintAction == PaintActionChildBlockBackground && style()->visibility() == VISIBLE) { |
| // Collect all the unique border styles that we want to paint in a sorted list. Once we |
| // have all the styles sorted, we then do individual passes, painting each style of border |
| // from lowest precedence to highest precedence. |
| paintInfo.phase = PaintActionCollapsedTableBorders; |
| QValueList<CollapsedBorderValue> borderStyles; |
| collectBorders(borderStyles); |
| QValueListIterator<CollapsedBorderValue> it = borderStyles.begin(); |
| QValueListIterator<CollapsedBorderValue> end = borderStyles.end(); |
| for (; it != end; ++it) { |
| m_currentBorder = &(*it); |
| for (RenderObject* child = firstChild(); child; child = child->nextSibling()) |
| if (child->isTableSection()) |
| child->paint(paintInfo, _tx, _ty); |
| } |
| } |
| |
| #ifdef BOX_DEBUG |
| outlineBox(i.p, _tx, _ty, "blue"); |
| #endif |
| } |
| |
| void RenderTable::paintBoxDecorations(PaintInfo& i, int _tx, int _ty) |
| { |
| int w = width(); |
| int h = height(); |
| |
| // Account for the caption. |
| if (tCaption) { |
| int captionHeight = (tCaption->height() + tCaption->marginBottom() + tCaption->marginTop()); |
| h -= captionHeight; |
| if (tCaption->style()->captionSide() != CAPBOTTOM) |
| _ty += captionHeight; |
| } |
| |
| int my = kMax(_ty, i.r.y()); |
| int mh; |
| if (_ty < i.r.y()) |
| mh= kMax(0, h - (i.r.y() - _ty)); |
| else |
| mh = kMin(i.r.height(), h); |
| |
| paintBackground(i.p, style()->backgroundColor(), style()->backgroundLayers(), my, mh, _tx, _ty, w, h); |
| |
| if (style()->hasBorder() && !collapseBorders()) |
| paintBorder(i.p, _tx, _ty, w, h, style()); |
| } |
| |
| void RenderTable::calcMinMaxWidth() |
| { |
| KHTMLAssert(!minMaxKnown()); |
| |
| if (needSectionRecalc) |
| recalcSections(); |
| |
| tableLayout->calcMinMaxWidth(); |
| |
| if (tCaption && tCaption->minWidth() > m_minWidth) |
| m_minWidth = tCaption->minWidth(); |
| |
| setMinMaxKnown(); |
| } |
| |
| void RenderTable::splitColumn(int pos, int firstSpan) |
| { |
| // we need to add a new columnStruct |
| int oldSize = columns.size(); |
| columns.resize(oldSize + 1); |
| int oldSpan = columns[pos].span; |
| KHTMLAssert(oldSpan > firstSpan); |
| columns[pos].span = firstSpan; |
| memmove(columns.data() + pos + 1, columns.data() + pos, (oldSize-pos)*sizeof(ColumnStruct)); |
| columns[pos+1].span = oldSpan - firstSpan; |
| |
| // change width of all rows. |
| for (RenderObject *child = firstChild(); child; child = child->nextSibling()) { |
| if (child->isTableSection()) { |
| RenderTableSection *section = static_cast<RenderTableSection *>(child); |
| if (section->cCol > pos) |
| section->cCol++; |
| int size = section->numRows(); |
| for (int row = 0; row < size; ++row) { |
| section->grid[row].row->resize(oldSize + 1); |
| RenderTableSection::Row &r = *section->grid[row].row; |
| memmove(r.data() + pos + 1, r.data() + pos, (oldSize - pos) * sizeof(RenderTableSection::CellStruct)); |
| r[pos + 1].cell = 0; |
| r[pos + 1].inColSpan = r[pos].inColSpan || r[pos].cell; |
| } |
| } |
| } |
| columnPos.resize(numEffCols() + 1); |
| setNeedsLayoutAndMinMaxRecalc(); |
| } |
| |
| void RenderTable::appendColumn(int span) |
| { |
| // easy case. |
| int pos = columns.size(); |
| int newSize = pos + 1; |
| columns.resize(newSize); |
| columns[pos].span = span; |
| |
| // change width of all rows. |
| for (RenderObject *child = firstChild(); child; child = child->nextSibling()) { |
| if (child->isTableSection()) { |
| RenderTableSection *section = static_cast<RenderTableSection *>(child); |
| int size = section->numRows(); |
| for (int row = 0; row < size; ++row) { |
| section->grid[row].row->resize(newSize); |
| RenderTableSection::CellStruct& c = section->cellAt(row, pos); |
| c.cell = 0; |
| c.inColSpan = false; |
| } |
| } |
| } |
| columnPos.resize(numEffCols() + 1); |
| setNeedsLayoutAndMinMaxRecalc(); |
| } |
| |
| RenderTableCol *RenderTable::colElement(int col) |
| { |
| if (!has_col_elems) |
| return 0; |
| RenderObject *child = firstChild(); |
| int cCol = 0; |
| while (child) { |
| if (child->isTableCol()) { |
| RenderTableCol *colElem = static_cast<RenderTableCol *>(child); |
| int span = colElem->span(); |
| if (!colElem->firstChild()) { |
| cCol += span; |
| if (cCol > col) |
| return colElem; |
| } |
| |
| RenderObject *next = child->firstChild(); |
| if (!next) |
| next = child->nextSibling(); |
| if (!next && child->parent()->isTableCol()) |
| next = child->parent()->nextSibling(); |
| child = next; |
| } else if (child == tCaption) |
| child = child->nextSibling(); |
| else |
| break; |
| } |
| return 0; |
| } |
| |
| void RenderTable::recalcSections() |
| { |
| tCaption = 0; |
| head = foot = firstBody = 0; |
| has_col_elems = false; |
| |
| // We need to get valid pointers to caption, head, foot and firstbody again |
| for (RenderObject *child = firstChild(); child; child = child->nextSibling()) { |
| switch (child->style()->display()) { |
| case TABLE_CAPTION: |
| if (!tCaption && child->isRenderBlock()) { |
| tCaption = static_cast<RenderBlock*>(child); |
| tCaption->setNeedsLayout(true); |
| } |
| break; |
| case TABLE_COLUMN: |
| case TABLE_COLUMN_GROUP: |
| has_col_elems = true; |
| break; |
| case TABLE_HEADER_GROUP: |
| if (child->isTableSection()) { |
| RenderTableSection *section = static_cast<RenderTableSection *>(child); |
| if (!head) |
| head = section; |
| else if (!firstBody) |
| firstBody = section; |
| if (section->needCellRecalc) |
| section->recalcCells(); |
| } |
| break; |
| case TABLE_FOOTER_GROUP: |
| if (child->isTableSection()) { |
| RenderTableSection *section = static_cast<RenderTableSection *>(child); |
| if (!foot) |
| foot = section; |
| else if (!firstBody) |
| firstBody = section; |
| if (section->needCellRecalc) |
| section->recalcCells(); |
| } |
| break; |
| case TABLE_ROW_GROUP: |
| if (child->isTableSection()) { |
| RenderTableSection *section = static_cast<RenderTableSection *>(child); |
| if (!firstBody) |
| firstBody = section; |
| if (section->needCellRecalc) |
| section->recalcCells(); |
| } |
| break; |
| default: |
| break; |
| } |
| } |
| |
| // repair column count (addChild can grow it too much, because it always adds elements to the last row of a section) |
| int maxCols = 0; |
| for (RenderObject *child = firstChild(); child; child = child->nextSibling()) { |
| if (child->isTableSection()) { |
| RenderTableSection *section = static_cast<RenderTableSection *>(child); |
| int sectionCols = section->numColumns(); |
| if (sectionCols > maxCols) |
| maxCols = sectionCols; |
| } |
| } |
| |
| columns.resize(maxCols); |
| columnPos.resize(maxCols+1); |
| |
| needSectionRecalc = false; |
| setNeedsLayout(true); |
| } |
| |
| RenderObject* RenderTable::removeChildNode(RenderObject* child) |
| { |
| setNeedSectionRecalc(); |
| return RenderContainer::removeChildNode(child); |
| } |
| |
| int RenderTable::borderLeft() const |
| { |
| if (collapseBorders()) { |
| // FIXME: For strict mode, returning 0 is correct, since the table border half spills into the margin, |
| // but I'm working to get this changed. For now, follow the spec. |
| return 0; |
| } |
| return RenderBlock::borderLeft(); |
| } |
| |
| int RenderTable::borderRight() const |
| { |
| if (collapseBorders()) { |
| // FIXME: For strict mode, returning 0 is correct, since the table border half spills into the margin, |
| // but I'm working to get this changed. For now, follow the spec. |
| return 0; |
| } |
| return RenderBlock::borderRight(); |
| } |
| |
| int RenderTable::borderTop() const |
| { |
| if (collapseBorders()) { |
| // FIXME: For strict mode, returning 0 is correct, since the table border half spills into the margin, |
| // but I'm working to get this changed. For now, follow the spec. |
| return 0; |
| } |
| return RenderBlock::borderTop(); |
| } |
| |
| int RenderTable::borderBottom() const |
| { |
| if (collapseBorders()) { |
| // FIXME: For strict mode, returning 0 is correct, since the table border half spills into the margin, |
| // but I'm working to get this changed. For now, follow the spec. |
| return 0; |
| } |
| return RenderBlock::borderBottom(); |
| } |
| |
| RenderTableCell* RenderTable::cellAbove(const RenderTableCell* cell) const |
| { |
| // Find the section and row to look in |
| int r = cell->row(); |
| RenderTableSection* section = 0; |
| int rAbove = -1; |
| if (r > 0) { |
| // cell is not in the first row, so use the above row in its own section |
| section = cell->section(); |
| rAbove = r-1; |
| } else { |
| // cell is at top of a section, use last row in previous section |
| for (RenderObject *prevSection = cell->section()->previousSibling(); |
| prevSection && rAbove < 0; |
| prevSection = prevSection->previousSibling()) { |
| if (prevSection->isTableSection()) { |
| section = static_cast<RenderTableSection *>(prevSection); |
| if (section->numRows() > 0) |
| rAbove = section->numRows()-1; |
| } |
| } |
| } |
| |
| // Look up the cell in the section's grid, which requires effective col index |
| if (section && rAbove >= 0) { |
| int effCol = colToEffCol(cell->col()); |
| RenderTableSection::CellStruct aboveCell; |
| // If we hit a span back up to a real cell. |
| do { |
| aboveCell = section->cellAt(rAbove, effCol); |
| effCol--; |
| } while (!aboveCell.cell && aboveCell.inColSpan && effCol >=0); |
| return aboveCell.cell; |
| } else |
| return 0; |
| } |
| |
| RenderTableCell* RenderTable::cellBelow(const RenderTableCell* cell) const |
| { |
| // Find the section and row to look in |
| int r = cell->row() + cell->rowSpan() - 1; |
| RenderTableSection* section = 0; |
| int rBelow = -1; |
| if (r < cell->section()->numRows() - 1) { |
| // The cell is not in the last row, so use the next row in the section. |
| section = cell->section(); |
| rBelow= r+1; |
| } else { |
| // The cell is at the bottom of a section. Use the first row in the next section. |
| for (RenderObject* nextSection = cell->section()->nextSibling(); |
| nextSection && rBelow < 0; |
| nextSection = nextSection->nextSibling()) { |
| if (nextSection->isTableSection()) { |
| section = static_cast<RenderTableSection *>(nextSection); |
| if (section->numRows() > 0) |
| rBelow = 0; |
| } |
| } |
| } |
| |
| // Look up the cell in the section's grid, which requires effective col index |
| if (section && rBelow >= 0) { |
| int effCol = colToEffCol(cell->col()); |
| RenderTableSection::CellStruct belowCell; |
| // If we hit a colspan back up to a real cell. |
| do { |
| belowCell = section->cellAt(rBelow, effCol); |
| effCol--; |
| } while (!belowCell.cell && belowCell.inColSpan && effCol >=0); |
| return belowCell.cell; |
| } else |
| return 0; |
| } |
| |
| RenderTableCell* RenderTable::cellBefore(const RenderTableCell* cell) const |
| { |
| RenderTableSection* section = cell->section(); |
| int effCol = colToEffCol(cell->col()); |
| if (effCol == 0) |
| return 0; |
| |
| // If we hit a colspan back up to a real cell. |
| RenderTableSection::CellStruct prevCell; |
| do { |
| prevCell = section->cellAt(cell->row(), effCol-1); |
| effCol--; |
| } while (!prevCell.cell && prevCell.inColSpan && effCol >=0); |
| return prevCell.cell; |
| } |
| |
| RenderTableCell* RenderTable::cellAfter(const RenderTableCell* cell) const |
| { |
| int effCol = colToEffCol(cell->col() + cell->colSpan()); |
| if (effCol >= numEffCols()) |
| return 0; |
| return cell->section()->cellAt(cell->row(), effCol).cell; |
| } |
| |
| RenderBlock* RenderTable::firstLineBlock() const |
| { |
| return 0; |
| } |
| |
| void RenderTable::updateFirstLetter() |
| { |
| } |
| |
| #ifndef NDEBUG |
| void RenderTable::dump(QTextStream *stream, QString ind) const |
| { |
| if (tCaption) |
| *stream << " tCaption"; |
| if (head) |
| *stream << " head"; |
| if (foot) |
| *stream << " foot"; |
| |
| *stream << endl << ind << "cspans:"; |
| for ( unsigned int i = 0; i < columns.size(); i++ ) |
| *stream << " " << columns[i].span; |
| *stream << endl << ind; |
| |
| RenderBlock::dump(stream,ind); |
| } |
| #endif |
| |
| } |