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/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "RenderSVGResourceSolidColor.h"
#include "Frame.h"
#include "FrameView.h"
#include "GraphicsContext.h"
#include "RenderStyle.h"
#include "RenderView.h"
namespace WebCore {
RenderSVGResourceSolidColor::RenderSVGResourceSolidColor() = default;
RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor() = default;
bool RenderSVGResourceSolidColor::applyResource(RenderElement& renderer, const RenderStyle& style, GraphicsContext*& context, OptionSet<RenderSVGResourceMode> resourceMode)
{
ASSERT(context);
ASSERT(resourceMode != RenderSVGResourceMode::ApplyToDefault);
const SVGRenderStyle& svgStyle = style.svgStyle();
bool isRenderingMask = renderer.view().frameView().paintBehavior() & PaintBehaviorRenderingSVGMask;
if (resourceMode.contains(RenderSVGResourceMode::ApplyToFill)) {
if (!isRenderingMask)
context->setAlpha(svgStyle.fillOpacity());
else
context->setAlpha(1);
context->setFillColor(style.colorByApplyingColorFilter(m_color));
if (!isRenderingMask)
context->setFillRule(svgStyle.fillRule());
if (resourceMode.contains(RenderSVGResourceMode::ApplyToText))
context->setTextDrawingMode(TextModeFill);
} else if (resourceMode.contains(RenderSVGResourceMode::ApplyToStroke)) {
// When rendering the mask for a RenderSVGResourceClipper, the stroke code path is never hit.
ASSERT(!isRenderingMask);
context->setAlpha(svgStyle.strokeOpacity());
context->setStrokeColor(style.colorByApplyingColorFilter(m_color));
SVGRenderSupport::applyStrokeStyleToContext(context, style, renderer);
if (resourceMode.contains(RenderSVGResourceMode::ApplyToText))
context->setTextDrawingMode(TextModeStroke);
}
return true;
}
void RenderSVGResourceSolidColor::postApplyResource(RenderElement&, GraphicsContext*& context, OptionSet<RenderSVGResourceMode> resourceMode, const Path* path, const RenderSVGShape* shape)
{
ASSERT(context);
ASSERT(resourceMode != RenderSVGResourceMode::ApplyToDefault);
if (resourceMode.contains(RenderSVGResourceMode::ApplyToFill)) {
if (path)
context->fillPath(*path);
else if (shape)
shape->fillShape(*context);
}
if (resourceMode.contains(RenderSVGResourceMode::ApplyToStroke)) {
if (path)
context->strokePath(*path);
else if (shape)
shape->strokeShape(*context);
}
}
}