| /* |
| * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) |
| * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. |
| * Copyright (C) 2008-2009 Torch Mobile, Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef BitmapImage_h |
| #define BitmapImage_h |
| |
| #include "Image.h" |
| #include "Color.h" |
| #include "IntSize.h" |
| |
| #if PLATFORM(MAC) |
| #include <wtf/RetainPtr.h> |
| #ifdef __OBJC__ |
| @class NSImage; |
| #else |
| class NSImage; |
| #endif |
| #endif |
| |
| #if PLATFORM(WIN) |
| typedef struct HBITMAP__ *HBITMAP; |
| #endif |
| |
| namespace WebCore { |
| struct FrameData; |
| } |
| |
| namespace WTF { |
| // FIXME: This declaration gives FrameData a default constructor that zeroes |
| // all its data members, even though FrameData's default constructor defined |
| // below does not zero all its data members. One of these must be wrong! |
| template<> struct VectorTraits<WebCore::FrameData> : public SimpleClassVectorTraits { }; |
| } |
| |
| namespace WebCore { |
| |
| template <typename T> class Timer; |
| |
| // ================================================ |
| // FrameData Class |
| // ================================================ |
| |
| struct FrameData { |
| WTF_MAKE_NONCOPYABLE(FrameData); |
| public: |
| FrameData() |
| : m_frame(0) |
| , m_haveMetadata(false) |
| , m_isComplete(false) |
| , m_duration(0) |
| , m_hasAlpha(true) |
| { |
| } |
| |
| ~FrameData() |
| { |
| clear(true); |
| } |
| |
| // Clear the cached image data on the frame, and (optionally) the metadata. |
| // Returns whether there was cached image data to clear. |
| bool clear(bool clearMetadata); |
| |
| NativeImagePtr m_frame; |
| bool m_haveMetadata; |
| bool m_isComplete; |
| float m_duration; |
| bool m_hasAlpha; |
| }; |
| |
| // ================================================= |
| // BitmapImage Class |
| // ================================================= |
| |
| class BitmapImage : public Image { |
| friend class GeneratedImage; |
| friend class CrossfadeGeneratedImage; |
| friend class GeneratorGeneratedImage; |
| friend class GraphicsContext; |
| public: |
| static PassRefPtr<BitmapImage> create(NativeImagePtr nativeImage, ImageObserver* observer = 0) |
| { |
| return adoptRef(new BitmapImage(nativeImage, observer)); |
| } |
| static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0) |
| { |
| return adoptRef(new BitmapImage(observer)); |
| } |
| ~BitmapImage(); |
| |
| virtual bool isBitmapImage() const { return true; } |
| |
| virtual bool hasSingleSecurityOrigin() const { return true; } |
| |
| virtual IntSize size() const; |
| IntSize currentFrameSize() const; |
| virtual bool getHotSpot(IntPoint&) const; |
| |
| virtual bool dataChanged(bool allDataReceived); |
| virtual String filenameExtension() const; |
| |
| // It may look unusual that there is no start animation call as public API. This is because |
| // we start and stop animating lazily. Animation begins whenever someone draws the image. It will |
| // automatically pause once all observers no longer want to render the image anywhere. |
| virtual void stopAnimation(); |
| virtual void resetAnimation(); |
| |
| virtual unsigned decodedSize() const { return m_decodedSize; } |
| |
| #if PLATFORM(MAC) |
| // Accessors for native image formats. |
| virtual NSImage* getNSImage(); |
| virtual CFDataRef getTIFFRepresentation(); |
| #endif |
| |
| #if USE(CG) |
| virtual CGImageRef getCGImageRef(); |
| virtual CGImageRef getFirstCGImageRefOfSize(const IntSize&); |
| virtual RetainPtr<CFArrayRef> getCGImageArray(); |
| #endif |
| |
| #if PLATFORM(WIN) || (PLATFORM(QT) && OS(WINDOWS)) |
| static PassRefPtr<BitmapImage> create(HBITMAP); |
| #endif |
| #if PLATFORM(WIN) |
| virtual bool getHBITMAP(HBITMAP); |
| virtual bool getHBITMAPOfSize(HBITMAP, LPSIZE); |
| #endif |
| |
| #if PLATFORM(GTK) |
| virtual GdkPixbuf* getGdkPixbuf(); |
| #endif |
| |
| virtual NativeImagePtr nativeImageForCurrentFrame() { return frameAtIndex(currentFrame()); } |
| bool frameHasAlphaAtIndex(size_t); |
| virtual bool currentFrameHasAlpha() { return frameHasAlphaAtIndex(currentFrame()); } |
| |
| #if !ASSERT_DISABLED |
| virtual bool notSolidColor() |
| { |
| return size().width() != 1 || size().height() != 1 || frameCount() > 1; |
| } |
| #endif |
| |
| protected: |
| enum RepetitionCountStatus { |
| Unknown, // We haven't checked the source's repetition count. |
| Uncertain, // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded). |
| Certain // The repetition count is known to be correct. |
| }; |
| |
| BitmapImage(NativeImagePtr, ImageObserver* = 0); |
| BitmapImage(ImageObserver* = 0); |
| |
| #if PLATFORM(WIN) |
| virtual void drawFrameMatchingSourceSize(GraphicsContext*, const FloatRect& dstRect, const IntSize& srcSize, ColorSpace styleColorSpace, CompositeOperator); |
| #endif |
| virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, ColorSpace styleColorSpace, CompositeOperator); |
| |
| #if (OS(WINCE) && !PLATFORM(QT)) |
| virtual void drawPattern(GraphicsContext*, const FloatRect& srcRect, const AffineTransform& patternTransform, |
| const FloatPoint& phase, ColorSpace styleColorSpace, CompositeOperator, const FloatRect& destRect); |
| #endif |
| |
| size_t currentFrame() const { return m_currentFrame; } |
| size_t frameCount(); |
| NativeImagePtr frameAtIndex(size_t); |
| bool frameIsCompleteAtIndex(size_t); |
| float frameDurationAtIndex(size_t); |
| |
| // Decodes and caches a frame. Never accessed except internally. |
| void cacheFrame(size_t index); |
| |
| // Called to invalidate cached data. When |destroyAll| is true, we wipe out |
| // the entire frame buffer cache and tell the image source to destroy |
| // everything; this is used when e.g. we want to free some room in the image |
| // cache. If |destroyAll| is false, we only delete frames up to the current |
| // one; this is used while animating large images to keep memory footprint |
| // low without redecoding the whole image on every frame. |
| virtual void destroyDecodedData(bool destroyAll = true); |
| |
| // If the image is large enough, calls destroyDecodedData() and passes |
| // |destroyAll| along. |
| void destroyDecodedDataIfNecessary(bool destroyAll); |
| |
| // Generally called by destroyDecodedData(), destroys whole-image metadata |
| // and notifies observers that the memory footprint has (hopefully) |
| // decreased by |framesCleared| times the size (in bytes) of a frame. |
| void destroyMetadataAndNotify(int framesCleared); |
| |
| // Whether or not size is available yet. |
| bool isSizeAvailable(); |
| |
| // Called after asking the source for any information that may require |
| // decoding part of the image (e.g., the image size). We need to report |
| // the partially decoded data to our observer so it has an accurate |
| // account of the BitmapImage's memory usage. |
| void didDecodeProperties() const; |
| |
| // Animation. |
| int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded. |
| bool shouldAnimate(); |
| virtual void startAnimation(bool catchUpIfNecessary = true); |
| void advanceAnimation(Timer<BitmapImage>*); |
| |
| // Function that does the real work of advancing the animation. When |
| // skippingFrames is true, we're in the middle of a loop trying to skip over |
| // a bunch of animation frames, so we should not do things like decode each |
| // one or notify our observers. |
| // Returns whether the animation was advanced. |
| bool internalAdvanceAnimation(bool skippingFrames); |
| |
| // Handle platform-specific data |
| void initPlatformData(); |
| void invalidatePlatformData(); |
| |
| // Checks to see if the image is a 1x1 solid color. We optimize these images and just do a fill rect instead. |
| // This check should happen regardless whether m_checkedForSolidColor is already set, as the frame may have |
| // changed. |
| void checkForSolidColor(); |
| |
| virtual bool mayFillWithSolidColor() |
| { |
| if (!m_checkedForSolidColor && frameCount() > 0) { |
| checkForSolidColor(); |
| // WINCE PORT: checkForSolidColor() doesn't set m_checkedForSolidColor until |
| // it gets enough information to make final decision. |
| #if !OS(WINCE) |
| ASSERT(m_checkedForSolidColor); |
| #endif |
| } |
| return m_isSolidColor && m_currentFrame == 0; |
| } |
| virtual Color solidColor() const { return m_solidColor; } |
| |
| ImageSource m_source; |
| mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image). |
| |
| size_t m_currentFrame; // The index of the current frame of animation. |
| Vector<FrameData> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache. |
| |
| Timer<BitmapImage>* m_frameTimer; |
| int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation. |
| RepetitionCountStatus m_repetitionCountStatus; |
| int m_repetitionsComplete; // How many repetitions we've finished. |
| double m_desiredFrameStartTime; // The system time at which we hope to see the next call to startAnimation(). |
| |
| #if PLATFORM(MAC) |
| mutable RetainPtr<NSImage> m_nsImage; // A cached NSImage of frame 0. Only built lazily if someone actually queries for one. |
| mutable RetainPtr<CFDataRef> m_tiffRep; // Cached TIFF rep for frame 0. Only built lazily if someone queries for one. |
| #endif |
| |
| Color m_solidColor; // If we're a 1x1 solid color, this is the color to use to fill. |
| bool m_isSolidColor; // Whether or not we are a 1x1 solid image. |
| bool m_checkedForSolidColor; // Whether we've checked the frame for solid color. |
| |
| bool m_animationFinished; // Whether or not we've completed the entire animation. |
| |
| bool m_allDataReceived; // Whether or not we've received all our data. |
| |
| mutable bool m_haveSize; // Whether or not our |m_size| member variable has the final overall image size yet. |
| bool m_sizeAvailable; // Whether or not we can obtain the size of the first image frame yet from ImageIO. |
| mutable bool m_hasUniformFrameSize; |
| |
| unsigned m_decodedSize; // The current size of all decoded frames. |
| mutable unsigned m_decodedPropertiesSize; // The size of data decoded by the source to determine image properties (e.g. size, frame count, etc). |
| |
| mutable bool m_haveFrameCount; |
| size_t m_frameCount; |
| }; |
| |
| } |
| |
| #endif |