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/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "KeyframeEffectStack.h"
#include "CSSAnimation.h"
#include "CSSTransition.h"
#include "KeyframeEffect.h"
#include "WebAnimation.h"
namespace WebCore {
KeyframeEffectStack::KeyframeEffectStack()
{
}
KeyframeEffectStack::~KeyframeEffectStack()
{
ASSERT(m_effects.isEmpty());
}
void KeyframeEffectStack::addEffect(KeyframeEffect& effect)
{
// To qualify for membership in an effect stack, an effect must have a target, an animation and a timeline.
// This method will be called in WebAnimation and KeyframeEffect as those properties change.
if (!effect.target() || !effect.animation() || !effect.animation()->timeline())
return;
m_effects.append(makeWeakPtr(&effect));
m_isSorted = false;
}
void KeyframeEffectStack::removeEffect(KeyframeEffect& effect)
{
m_effects.removeFirst(&effect);
}
Vector<WeakPtr<KeyframeEffect>> KeyframeEffectStack::sortedEffects()
{
ensureEffectsAreSorted();
return m_effects;
}
void KeyframeEffectStack::ensureEffectsAreSorted()
{
if (m_isSorted || m_effects.size() < 2)
return;
std::sort(m_effects.begin(), m_effects.end(), [&](auto& lhs, auto& rhs) {
auto* lhsAnimation = lhs->animation();
auto* rhsAnimation = rhs->animation();
ASSERT(lhsAnimation);
ASSERT(rhsAnimation);
// CSS Transitions sort first.
bool lhsIsCSSTransition = is<CSSTransition>(lhsAnimation);
bool rhsIsCSSTransition = is<CSSTransition>(rhsAnimation);
if (lhsIsCSSTransition || rhsIsCSSTransition) {
if (lhsIsCSSTransition == rhsIsCSSTransition) {
// Sort transitions first by their generation time, and then by transition-property.
// https://drafts.csswg.org/css-transitions-2/#animation-composite-order
auto* lhsCSSTransition = downcast<CSSTransition>(lhsAnimation);
auto* rhsCSSTransition = downcast<CSSTransition>(rhsAnimation);
if (lhsCSSTransition->generationTime() != rhsCSSTransition->generationTime())
return lhsCSSTransition->generationTime() < rhsCSSTransition->generationTime();
return lhsCSSTransition->transitionProperty().utf8() < rhsCSSTransition->transitionProperty().utf8();
}
return !rhsIsCSSTransition;
}
// CSS Animations sort next.
bool lhsIsCSSAnimation = is<CSSAnimation>(lhsAnimation);
bool rhsIsCSSAnimation = is<CSSAnimation>(rhsAnimation);
if (lhsIsCSSAnimation || rhsIsCSSAnimation) {
if (lhsIsCSSAnimation == rhsIsCSSAnimation) {
// https://drafts.csswg.org/css-animations-2/#animation-composite-order
// Sort A and B based on their position in the computed value of the animation-name property of the (common) owning element.
auto& lhsCSSAnimationName = downcast<CSSAnimation>(lhsAnimation)->backingAnimation().name();
auto& rhsCSSAnimationName = downcast<CSSAnimation>(rhsAnimation)->backingAnimation().name();
for (auto& animationName : m_cssAnimationNames) {
if (animationName == lhsCSSAnimationName)
return true;
if (animationName == rhsCSSAnimationName)
return false;
}
// We should have found either of those CSS animations in the CSS animations list.
ASSERT_NOT_REACHED();
}
return !rhsIsCSSAnimation;
}
// JS-originated animations sort last based on their position in the global animation list.
// https://drafts.csswg.org/web-animations-1/#animation-composite-order
return lhsAnimation->globalPosition() < rhsAnimation->globalPosition();
});
m_isSorted = true;
}
void KeyframeEffectStack::setCSSAnimationNames(Vector<String>&& animationNames)
{
m_cssAnimationNames = WTFMove(animationNames);
// Since the list of animation names has changed, the sorting order of the animation effects may have changed as well.
m_isSorted = false;
}
} // namespace WebCore