blob: edab7c3f181729ff760b2069e4c5bf2cabbefb45 [file] [log] [blame]
/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GAMEPAD)
#include <WebCore/GamepadProvider.h>
#include <wtf/Forward.h>
#include <wtf/HashSet.h>
#include <wtf/Vector.h>
namespace WebKit {
class SharedMemory;
class WebGamepad;
class GamepadData;
class WebGamepadProvider : public WebCore::GamepadProvider {
public:
static WebGamepadProvider& singleton();
void gamepadConnected(const GamepadData&);
void gamepadDisconnected(unsigned index);
void gamepadActivity(const Vector<GamepadData>&, bool shouldMakeGamepadsVisible);
void setInitialGamepads(const Vector<GamepadData>&);
private:
friend NeverDestroyed<WebGamepadProvider>;
WebGamepadProvider();
~WebGamepadProvider() final;
void startMonitoringGamepads(WebCore::GamepadProviderClient&) final;
void stopMonitoringGamepads(WebCore::GamepadProviderClient&) final;
const Vector<WebCore::PlatformGamepad*>& platformGamepads() final;
HashSet<WebCore::GamepadProviderClient*> m_clients;
Vector<std::unique_ptr<WebGamepad>> m_gamepads;
Vector<WebCore::PlatformGamepad*> m_rawGamepads;
};
} // namespace WebKit
#endif // ENABLE(GAMEPAD)