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/*
* Copyright (C) 2010-2019 Apple Inc. All rights reserved.
* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
* Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <wtf/Condition.h>
#include <wtf/Deque.h>
#include <wtf/Forward.h>
#include <wtf/FunctionDispatcher.h>
#include <wtf/HashMap.h>
#include <wtf/RetainPtr.h>
#include <wtf/Seconds.h>
#include <wtf/ThreadingPrimitives.h>
#include <wtf/text/WTFString.h>
#if USE(CF)
#include <CoreFoundation/CFRunLoop.h>
#endif
#if USE(GLIB_EVENT_LOOP)
#include <wtf/glib/GRefPtr.h>
#endif
namespace WTF {
#if USE(CF)
using RunLoopMode = CFStringRef;
#define DefaultRunLoopMode kCFRunLoopDefaultMode
#else
using RunLoopMode = unsigned;
#define DefaultRunLoopMode 0
#endif
class RunLoop : public FunctionDispatcher {
WTF_MAKE_NONCOPYABLE(RunLoop);
public:
// Must be called from the main thread (except for the Mac platform, where it
// can be called from any thread).
WTF_EXPORT_PRIVATE static void initializeMainRunLoop();
WTF_EXPORT_PRIVATE static RunLoop& current();
WTF_EXPORT_PRIVATE static RunLoop& main();
WTF_EXPORT_PRIVATE static bool isMain();
~RunLoop();
void dispatch(Function<void()>&&) override;
WTF_EXPORT_PRIVATE static void run();
WTF_EXPORT_PRIVATE void stop();
WTF_EXPORT_PRIVATE void wakeUp();
enum class CycleResult { Continue, Stop };
WTF_EXPORT_PRIVATE CycleResult static cycle(RunLoopMode = DefaultRunLoopMode);
#if USE(COCOA_EVENT_LOOP)
WTF_EXPORT_PRIVATE void runForDuration(Seconds duration);
#endif
#if USE(GLIB_EVENT_LOOP)
WTF_EXPORT_PRIVATE GMainContext* mainContext() const { return m_mainContext.get(); }
#endif
#if USE(GENERIC_EVENT_LOOP) || USE(WINDOWS_EVENT_LOOP)
// Run the single iteration of the RunLoop. It consumes the pending tasks and expired timers, but it won't be blocked.
WTF_EXPORT_PRIVATE static void iterate();
#endif
#if USE(WINDOWS_EVENT_LOOP)
static void registerRunLoopMessageWindowClass();
#endif
#if USE(GLIB_EVENT_LOOP) || USE(GENERIC_EVENT_LOOP)
WTF_EXPORT_PRIVATE void dispatchAfter(Seconds, Function<void()>&&);
#endif
class TimerBase {
WTF_MAKE_FAST_ALLOCATED;
friend class RunLoop;
public:
WTF_EXPORT_PRIVATE explicit TimerBase(RunLoop&);
WTF_EXPORT_PRIVATE virtual ~TimerBase();
void startRepeating(Seconds repeatInterval) { startInternal(repeatInterval, true); }
void startOneShot(Seconds interval) { startInternal(interval, false); }
WTF_EXPORT_PRIVATE void stop();
WTF_EXPORT_PRIVATE bool isActive() const;
WTF_EXPORT_PRIVATE Seconds secondsUntilFire() const;
virtual void fired() = 0;
#if USE(GLIB_EVENT_LOOP)
void setName(const char*);
void setPriority(int);
#endif
private:
void startInternal(Seconds nextFireInterval, bool repeat)
{
start(std::max(nextFireInterval, 0_s), repeat);
}
WTF_EXPORT_PRIVATE void start(Seconds nextFireInterval, bool repeat);
Ref<RunLoop> m_runLoop;
#if USE(WINDOWS_EVENT_LOOP)
bool isActive(const AbstractLocker&) const;
void timerFired();
MonotonicTime m_nextFireDate;
Seconds m_interval;
bool m_isRepeating { false };
bool m_isActive { false };
#elif USE(COCOA_EVENT_LOOP)
static void timerFired(CFRunLoopTimerRef, void*);
RetainPtr<CFRunLoopTimerRef> m_timer;
#elif USE(GLIB_EVENT_LOOP)
void updateReadyTime();
GRefPtr<GSource> m_source;
bool m_isRepeating { false };
Seconds m_fireInterval { 0 };
#elif USE(GENERIC_EVENT_LOOP)
bool isActive(const AbstractLocker&) const;
void stop(const AbstractLocker&);
class ScheduledTask;
RefPtr<ScheduledTask> m_scheduledTask;
#endif
};
template <typename TimerFiredClass>
class Timer : public TimerBase {
public:
typedef void (TimerFiredClass::*TimerFiredFunction)();
Timer(RunLoop& runLoop, TimerFiredClass* o, TimerFiredFunction f)
: TimerBase(runLoop)
, m_function(f)
, m_object(o)
{
}
private:
void fired() override { (m_object->*m_function)(); }
// This order should be maintained due to MSVC bug.
// http://computer-programming-forum.com/7-vc.net/6fbc30265f860ad1.htm
TimerFiredFunction m_function;
TimerFiredClass* m_object;
};
class Holder;
private:
RunLoop();
void performWork();
Lock m_functionQueueLock;
Deque<Function<void()>> m_functionQueue;
#if USE(WINDOWS_EVENT_LOOP)
static LRESULT CALLBACK RunLoopWndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT wndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
HWND m_runLoopMessageWindow;
Lock m_loopLock;
#elif USE(COCOA_EVENT_LOOP)
static void performWork(void*);
RetainPtr<CFRunLoopRef> m_runLoop;
RetainPtr<CFRunLoopSourceRef> m_runLoopSource;
#elif USE(GLIB_EVENT_LOOP)
GRefPtr<GMainContext> m_mainContext;
Vector<GRefPtr<GMainLoop>> m_mainLoops;
GRefPtr<GSource> m_source;
#elif USE(GENERIC_EVENT_LOOP)
void schedule(Ref<TimerBase::ScheduledTask>&&);
void schedule(const AbstractLocker&, Ref<TimerBase::ScheduledTask>&&);
void wakeUp(const AbstractLocker&);
void scheduleAndWakeUp(const AbstractLocker&, Ref<TimerBase::ScheduledTask>&&);
enum class RunMode {
Iterate,
Drain
};
enum class Status {
Clear,
Stopping,
};
void runImpl(RunMode);
bool populateTasks(RunMode, Status&, Deque<RefPtr<TimerBase::ScheduledTask>>&);
friend class TimerBase;
Lock m_loopLock;
Condition m_readyToRun;
Condition m_stopCondition;
Vector<RefPtr<TimerBase::ScheduledTask>> m_schedules;
Vector<Status*> m_mainLoops;
bool m_shutdown { false };
bool m_pendingTasks { false };
#endif
};
} // namespace WTF
using WTF::RunLoop;
using WTF::RunLoopMode;