| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // TextureUploadBenchmark: |
| // Performance test for uploading texture data. |
| // |
| |
| #include "ANGLEPerfTest.h" |
| |
| #include <iostream> |
| #include <random> |
| #include <sstream> |
| |
| #include "test_utils/gl_raii.h" |
| #include "util/shader_utils.h" |
| |
| using namespace angle; |
| |
| namespace |
| { |
| constexpr unsigned int kIterationsPerStep = 2; |
| |
| struct TextureUploadParams final : public RenderTestParams |
| { |
| TextureUploadParams() |
| { |
| iterationsPerStep = kIterationsPerStep; |
| trackGpuTime = true; |
| |
| baseSize = 1024; |
| subImageSize = 64; |
| |
| webgl = false; |
| } |
| |
| std::string story() const override; |
| |
| GLsizei baseSize; |
| GLsizei subImageSize; |
| |
| bool webgl; |
| }; |
| |
| std::ostream &operator<<(std::ostream &os, const TextureUploadParams ¶ms) |
| { |
| os << params.backendAndStory().substr(1); |
| return os; |
| } |
| |
| std::string TextureUploadParams::story() const |
| { |
| std::stringstream strstr; |
| |
| strstr << RenderTestParams::story(); |
| |
| if (webgl) |
| { |
| strstr << "_webgl"; |
| } |
| |
| return strstr.str(); |
| } |
| |
| class TextureUploadBenchmarkBase : public ANGLERenderTest, |
| public ::testing::WithParamInterface<TextureUploadParams> |
| { |
| public: |
| TextureUploadBenchmarkBase(const char *benchmarkName); |
| |
| void initializeBenchmark() override; |
| void destroyBenchmark() override; |
| |
| protected: |
| void initShaders(); |
| |
| GLuint mProgram = 0; |
| GLint mPositionLoc = -1; |
| GLint mSamplerLoc = -1; |
| GLuint mTexture = 0; |
| std::vector<float> mTextureData; |
| }; |
| |
| class TextureUploadSubImageBenchmark : public TextureUploadBenchmarkBase |
| { |
| public: |
| TextureUploadSubImageBenchmark() : TextureUploadBenchmarkBase("TexSubImage") |
| { |
| addExtensionPrerequisite("GL_EXT_texture_storage"); |
| } |
| |
| void initializeBenchmark() override |
| { |
| TextureUploadBenchmarkBase::initializeBenchmark(); |
| |
| const auto ¶ms = GetParam(); |
| glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, params.baseSize, params.baseSize); |
| } |
| |
| void drawBenchmark() override; |
| }; |
| |
| class TextureUploadFullMipBenchmark : public TextureUploadBenchmarkBase |
| { |
| public: |
| TextureUploadFullMipBenchmark() : TextureUploadBenchmarkBase("TextureUpload") {} |
| |
| void drawBenchmark() override; |
| }; |
| |
| TextureUploadBenchmarkBase::TextureUploadBenchmarkBase(const char *benchmarkName) |
| : ANGLERenderTest(benchmarkName, GetParam()) |
| { |
| setWebGLCompatibilityEnabled(GetParam().webgl); |
| setRobustResourceInit(GetParam().webgl); |
| |
| // Crashes on nvidia+d3d11. http://crbug.com/945415 |
| if (GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) |
| { |
| mSkipTest = true; |
| } |
| } |
| |
| void TextureUploadBenchmarkBase::initializeBenchmark() |
| { |
| const auto ¶ms = GetParam(); |
| |
| initShaders(); |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight()); |
| |
| if (params.webgl) |
| { |
| glRequestExtensionANGLE("GL_EXT_disjoint_timer_query"); |
| } |
| |
| glActiveTexture(GL_TEXTURE0); |
| glGenTextures(1, &mTexture); |
| glBindTexture(GL_TEXTURE_2D, mTexture); |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| |
| ASSERT_TRUE(params.baseSize >= params.subImageSize); |
| mTextureData.resize(params.baseSize * params.baseSize * 4, 0.5); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void TextureUploadBenchmarkBase::initShaders() |
| { |
| constexpr char kVS[] = R"(attribute vec4 a_position; |
| void main() |
| { |
| gl_Position = a_position; |
| })"; |
| |
| constexpr char kFS[] = R"(precision mediump float; |
| uniform sampler2D s_texture; |
| void main() |
| { |
| gl_FragColor = texture2D(s_texture, vec2(0, 0)); |
| })"; |
| |
| mProgram = CompileProgram(kVS, kFS); |
| ASSERT_NE(0u, mProgram); |
| |
| mPositionLoc = glGetAttribLocation(mProgram, "a_position"); |
| mSamplerLoc = glGetUniformLocation(mProgram, "s_texture"); |
| glUseProgram(mProgram); |
| glUniform1i(mSamplerLoc, 0); |
| |
| glDisable(GL_DEPTH_TEST); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void TextureUploadBenchmarkBase::destroyBenchmark() |
| { |
| glDeleteTextures(1, &mTexture); |
| glDeleteProgram(mProgram); |
| } |
| |
| void TextureUploadSubImageBenchmark::drawBenchmark() |
| { |
| const auto ¶ms = GetParam(); |
| |
| startGpuTimer(); |
| for (unsigned int iteration = 0; iteration < params.iterationsPerStep; ++iteration) |
| { |
| glTexSubImage2D(GL_TEXTURE_2D, 0, rand() % (params.baseSize - params.subImageSize), |
| rand() % (params.baseSize - params.subImageSize), params.subImageSize, |
| params.subImageSize, GL_RGBA, GL_UNSIGNED_BYTE, mTextureData.data()); |
| |
| // Perform a draw just so the texture data is flushed. With the position attributes not |
| // set, a constant default value is used, resulting in a very cheap draw. |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| } |
| stopGpuTimer(); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void TextureUploadFullMipBenchmark::drawBenchmark() |
| { |
| const auto ¶ms = GetParam(); |
| |
| startGpuTimer(); |
| for (size_t it = 0; it < params.iterationsPerStep; ++it) |
| { |
| // Stage data for all mips |
| GLint mip = 0; |
| for (GLsizei levelSize = params.baseSize; levelSize > 0; levelSize >>= 1) |
| { |
| glTexImage2D(GL_TEXTURE_2D, mip++, GL_RGBA, levelSize, levelSize, 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, mTextureData.data()); |
| } |
| |
| // Perform a draw just so the texture data is flushed. With the position attributes not |
| // set, a constant default value is used, resulting in a very cheap draw. |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| } |
| stopGpuTimer(); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| TextureUploadParams D3D11Params(bool webglCompat) |
| { |
| TextureUploadParams params; |
| params.eglParameters = egl_platform::D3D11(); |
| params.webgl = webglCompat; |
| return params; |
| } |
| |
| TextureUploadParams OpenGLOrGLESParams(bool webglCompat) |
| { |
| TextureUploadParams params; |
| params.eglParameters = egl_platform::OPENGL_OR_GLES(); |
| params.webgl = webglCompat; |
| return params; |
| } |
| |
| TextureUploadParams VulkanParams(bool webglCompat) |
| { |
| TextureUploadParams params; |
| params.eglParameters = egl_platform::VULKAN(); |
| params.webgl = webglCompat; |
| return params; |
| } |
| |
| } // anonymous namespace |
| |
| TEST_P(TextureUploadSubImageBenchmark, Run) |
| { |
| run(); |
| } |
| |
| TEST_P(TextureUploadFullMipBenchmark, Run) |
| { |
| run(); |
| } |
| |
| using namespace params; |
| |
| ANGLE_INSTANTIATE_TEST(TextureUploadSubImageBenchmark, |
| D3D11Params(false), |
| D3D11Params(true), |
| OpenGLOrGLESParams(false), |
| OpenGLOrGLESParams(true), |
| VulkanParams(false), |
| NullDevice(VulkanParams(false)), |
| VulkanParams(true)); |
| |
| ANGLE_INSTANTIATE_TEST(TextureUploadFullMipBenchmark, |
| D3D11Params(false), |
| D3D11Params(true), |
| OpenGLOrGLESParams(false), |
| OpenGLOrGLESParams(true), |
| VulkanParams(false), |
| NullDevice(VulkanParams(false)), |
| VulkanParams(true)); |